Thursday, 15 September 2016

Justice League S01E14-15 Review: Monkey Business

Justice League, Season 1, Episodes 14-15: The Brave and the Bold


Sometimes comic book stories are the best when you take a hilarious premise and let it play out seriously. Case in point, a man that can run really fast and a man who can create light structures with a piece of jewelry powered with willpower do battle against a mind-controlling super-intelligent gorilla criminal that escaped from a hidden city of technologically-super-advanced sentient gorillas. Man, whoever came up with these classic Flash villains must be on some awesome acid back in the day.

This is one of those episodes that I really liked as a kid. It's paced pretty well other than some iffy moments in the earlier parts of the episode. It's got a great dynamic, focusing this time on Flash, but also brings Green Lantern in as the second most prominent character. It does a fair amount of world-building, too, with Gorilla City being introduced as a part of this insane world. And Gorilla Grodd, despite being utterly stupid on paper, works so freaking well when you actually see stories with him. This cartoon was what made Gorilla Grodd go from 'that talking monkey in Superfriends' to 'holy shit, it's Gorilla Grodd!' The same way that Joker and Lex Luthor successfully made a clown in a purple tuxedo and a bald dude effective as villains, Gorilla Grodd does so as arguably the fourth most important villain in the Justice League series.

But let's not get ahead of ourselves, and analyze this episode. There are several relatively weak points, a couple of it related to having the earlier parts of the episode just focus almost solely on the Flash. Yes, I get it, having a long action sequence with him running to chase the out-of-control truck is a way to give the Flash screentime, but the whole point of the character is that, y'know, he's very fast. The truck chase scene felt like it took forever... and, yeah, one of the main criticisms of the first season is that Superman and Flash were underpowered. There were a couple of 'weak Superman' episodes, most notably War World and Savage Time... but Flash has consistently been the group's punching bag because the show still is kind of trying to figure out just how far they can go with the superspeed to make him still feel like one of the lower-tier JLA members yet not make him look weak.

And then there was this one point where Flash was put through some really weird acid where he's fat, he's got a big head, he's an ape, he's a puppet... it's a treasure trove of homages, I know, and it's supposed to represent him being mind-controlled, but that's either overblown and unnecessary, or a really clever way of incorporating Silver Age silliness. You be the judge.

But all throughout the two-parter, we have the Brave and the Bold. Flash and Green Lantern has always been a duo that are always joined at the hip, from Barry Allen and Hal Jordan in the original incarnation of the JLA, to their successors in the 90's comic, Wally West and Kyle Rayner, the two youngest members of the League at that time. This episode plays with lobbing together Wally and John, expanding on their brief moments together in 'Secret Origins' and 'In Blackest Night'. The Flash is this very impetuous, brash kid that does things first before really thinking about it, while John is like his long-suffering big brother or superior officer that just tries to rein him in and remind him to be careful. The two work well with each other, and throughout this episode Lantern does manage to respect Flash somewhat.

Lantern and Flash discover that, hey, apparently there's this talking, sentient gorilla, Solovar, running around chasing a fugitive, Grodd, who's going around mind-controlling people for some heinous plan. Grodd works together with one dr. Sarah Corwin to infiltrate Central City's military base and gain control of the missiles stored within, but not before mind-controlling nearly the entire population of Central City.

As this is all going, we get a nice division of labour where the rest of the League (Batman, Wonder Woman, J'onn and Hawkgirl... which is basically everyone except Superman!) tries to figure out where Central City has disappeared to, and independently manage to find out where Gorilla City is. There's just something surreal at seeing Batman swing around the super-highly-advanced Gorilla City, scaring gorillas crossing the street with their gorilla children, and a pretty cool breakout sequence during their little misunderstanding, too. The climax is pretty cool, with Green Lantern chasing down and tearing the missiles apart and later helped out with J'onn (always phasing with style), Hawkgirl lives the dream of smashing shit up, and Diana, and the birth of a legion of shippers as Batman digs the ground around the missile desperately when Wonder Woman seemed to be crushed underneath it. He gets a sweet kiss for muddied gloves! How sweet.

Meanwhile, Flash does battle with Grodd, and manages to defeat him by tricking him to using his mind-control helmet while he has crossed the wires prior. Grodd himself is a treasure trove of memorable lines, including the "I hate bananas" thing.

It's not a perfect episode by any means, and has a really slow opening, but definitely one of the most entertaining. Flash and Green Lantern's relationship is really well-written, and seeing Flash finally take the big role of heading an episode on his own, having a brief origin story flashback, and outwitting Grodd in combat, is really nice.


DC Easter Eggs Corner:

  • The Brave and the Bold is the original DC title that pairs other superheroes up in crossovers, before, y'know, the whole Justice League of America thing was created. In modern times the title is most often used to refer to a Flash and a Green Lantern.
  • Flash's origin story is sort of re-told in a brief flashback of lightning striking a laboratory that he's working in though we don't get any long monologues about it. Central City, the city that Flash lives in, also makes a prominent appearance here. 
  • In the comics, Flash does have to eat a lot because of his accelerated metabolism, hence the mountain of hot dogs and hamburgers he consumes during this episode.
  • Grodd, Solovar and Gorilla City all originated from a Flash comic-book. There, all the gorillas of Gorilla City were telepathic, and did not require the usage of the mind-control helmet seen here... though honestly only Grodd really used mind-control powers most of the time, so I understand why the show-makers needed to give a shorthand of showing why Grodd was so dangerous compared to the average gorilla. Flash's antics may have given Grodd the powers permanently, though. Gorilla Grodd is one of Flash's most persistent enemies. In the comics, Solovar was actually King Solovar, not a mere leader of security.
  • While showing off to the girls at the restaurant, Flash briefly mentions a battle with Solomon Grundy, who won't show up until an episode after this.
  • Solovar's first line, "get your stinking paws off me, filthy human!" is a homage to one of the famous lines from classic sci-fi movie Planet of the Apes, where the roles are reversed -- a human saying a similar line to an ape surprises the ape that humans can talk.
  • Flash tells Grodd to 'go climb a skyscraper', which obviously is a reference to King Kong. He also calls Grodd 'Mojo' at one point, a reference to Mojo Jojo, the monkey villain in Powerpuff Girls.
  • Flash's acid trip sequence contains multiple references to the most insane covers of different Barry Allen era Flash comics, among others fat flash (Flash #115: the Day Flash Weighed 1000 Pounds"), puppet Flash (Flash #133: Plight of the Puppet Flash), mirrored Flash (Flash #105: Master of Mirrors), big-headed Flash (Flash #177) and ape Flash has definitely been done multiple times in the various gorilla-themed series. Kudos to the internet for helping me figure this out, I wouldn't have bothered to search Flash covers one by one myself. 

Wednesday, 14 September 2016

One Piece 839 Review: Niji is a Dick

One Piece, Chapter 839: I Shall Never Forget the Debt I Owed You


Man, the chapter's just twenty pages of making sure we hate Niji's guts. Also Yonji and Judge, but we already know one's a douchebag and the other is a blackmailing piece of shitty excuse of a father. Reiju's like this affably-friendly sister that's as bad as the others, never stooping to the jackassery of the brothers but laughing with them all the same. But we know scant little about Ichiji and Niji, until now.

So basically Niji pisses Sanji in every single god damned way you can think of. Insulting food, throwing food, insulting a lady, throwing a food at a lady's face, threatening to murder Zeff, beating her to a freaking pulp off-screen and leaving her bloody form for Sanji to find... yeah. It's just one big huge dickery after dickery, and it's not a big 'oh my god, what an awful megalomaniacal tyrant' like Doflamingo. It's a different, more bratty, more despicable piece of shit dickery that Niji is doing. It's more personal. And, wow, the chapter certainly does make it effective to hate the fucker.

Also there's some cloning tank thing going on in the basement of Germa 66? I'm not sure if we've seen the dude whose face the comic focuses to -- he's quite generic looking -- but I wouldn't be surprised if the quadruplets are actually clones of Judge instead of his biological children. I dunno. Judge feels like the elitist shitty king who would do that sort of thing, and we don't have a mother to speak of either...

Anyway, Niji's a shit. I hope his face gets beaten to a pulp. That poor girl!

Tuesday, 13 September 2016

Justice League S01E12-13 Review: Hunger Games

Justice League, Season 1, Episodes 12-13: War World


War World is one of those episodes that really didn't work, or probably would've worked better if it had been reduced to a single-episode outing as opposed to stretching it out over two episodes. Honestly the concept wasn't bad. Superman captured by an alien overlord and forced to fight in a Gladiator-style match with the threat of having a planet's population destroyed if he doesn't entertain the games? A supporting character, the previous champion, so disillusioned with fighting that he forgot the reason he was fighting before -- to protect his homeworld? It's honestly the grounds of a very interesting episode if executed well.

Instead, it... flopped. You know something is wrong when the best parts of the episode is Green Lantern and Hawkgirl's misadventures as they try to track down the missing Superman and Martian Manhunter, bickering like an old couple... and when the subplot becomes infinitely more interesting than the main plot, you know something is wrong.

This is one of those episodes where Superman is inexplicably weak just to serve the plot. Mongul does not threaten him with blowing up a planet of innocents until halfway through the story, so why didn't Superman and J'onn just bust out of the prison in the first place and fly off? There's also little to no justification as to what Mongul has to gain by ruling the population of Warworld with what's basically a hybrid of the WWE and the Hunger Games. So what if he distracts the populace? What is he doing with them? In Hunger Games and Battle Royale it at least serves as entertainment to the rich and scare tactics to the poor. No wonder the comics dropped the whole 'gladiator planet' angle after its first appearance and returned Mongul to his alien warlord roots.

This episode really felt like it was a script that didn't quite make it into production in Superman: the Animated Series, and they dug it out and expanded it to shove in J'onn, Hawkgirl and Green Lantern (it's telling that this episode has the most absent characters to date). And even then, Hawkgirl and Lantern are off doing their own thing, while J'onn's honestly superfluous to the plot. The moment that Superman and J'onn wake up on Warworld, J'onn comes down with a sickness that disables his martian abilities due to 'something in the air', and just... ends up being kind of dead weight for most of the episode, before escaping and reduced into an audience member for the rest of the two-parter.

Green Lantern and Hawkgirl are easily the most interesting parts of the episode, just bickering and arguing like an old married couple, with Lantern being officious and serious, while Hawkgirl being 'beat people up' first and think later, and it's awesome when we cut away from the doldrums of the predictable Warworld plot to see them muck around. This is really the first time that Hawkgirl has gotten any decent characterization, too, and it's great.

It's a shame that the Warworld plot ends up being so boring, honestly. I don't know what it is. Maybe it's the boring fight between Superman and Draaga that's dragged on for too long? Maybe it's Draaga's rather irritating voice (get some lozenges, dude)? Maybe it's Mongul's plan that doesn't make sense -- if all he needs is entertainment, why even bring in random people like Superman that can say 'fuck you I don't play by your rules' on live TV? Maybe its Superman kind of just being a pushover? I dunno.

Draaga's built up a lot, yet for all the buildup he gets he's kind of shit, being easily beaten down by Superman despite his huge bluster, and after returning to Warworld with GL and Hawkgirl by sheer power of coincidence, he ends up getting one-shotted by Mongul, and only manages to punch out the tyrant after Superman softens Mongul up a bit. Honestly I get why they had to have Draaga be the one to take down Mongul as the dude's been built up throughout the episode, but honestly other than being a part of the plot, Draaga himself is such a bland and uninteresting character that I honestly don't care at all about him. Ditto Mongul, to be honest, despite finding him interesting most of the time in that alien despot way whenever he shows up in a comic book. Here he just feels incompetent and idiotic.

I dunno. I guess there are a couple of nice moments, with Superman's victory against Draaga and saying 'fuck you' on public television inciting the public to rebel against Mongul's rule... but overall it felt like too little plot is stretched out over forty plus minutes of screentime without enough meat between them. It's easily the weakest of the episodes so far.


DC Easter Egg Corner:

  • The episode is an adaptation of the comic-book storyline Gladiator (Superman #28-32) which re-introduces Mongul and the War World to the post-Crisis continuity.
  • Mongul is a classic Superman villain, initially introduced as an alien warlord that tricked Superman into activating the Warworld, basically a Death Star, before being defeated. After the Crisis revamp, Mongul's origin story was revised into, well, this episode, basically... though he pretty quickly regains his alien warlord with a fetish for creating giant planet weapons. Mongul later dies, and is succeeded by his son, Mongul. Who totally looks like a carbon copy of his father. His most memorable story is "For the Man Who Has Everything", which we'll see later down the road in this cartoon.
  • Draaga first appears in the comic that this two-parter is based on, and would later appear several times later as an antagonist challenging Superman in fights.

Sunday, 11 September 2016

Justice League S01E10-11 Review: Pain and Panic

Justice League, Season 1, Episode 10-11: Paradise Lost


Ah, finally, a Wonder Woman centric episode. The poor lady has been very... bland and boring throughout the past few episodes, showing nothing but a generic heroic personality and some Starfire-style stranger-in-a-new-world confusion, but we never really get a hang of her. This two-parter explores her personality more. In addition to her general heroic qualities, we learn that, hey, she's got some mommy issues, how she ran away from Themyscira to help humanity and be a superhero, which was something we saw all the way from the pilot.

Apparently eight months has passed since the Imperium invasion, and Wonder Woman is really troubled by her running away from her mother. There's definitely a sense of duty-vs-family, of doing what is morally right against what would be socially accepted in her family's ways. We see that Wonder Woman would do anything to save her mother (and the other Amazons, I suppose) even if it means playing to a villain's trap, though she's not stupid enough to actually be used as a full pawn. It's not really the perfect character buildup moment, because around halfway through the focus became less on Wonder Woman's dilemma and more on 'oh god save the world from this insane rapey god of death'... but her eventual exile and her mother being forced to compromise as a ruler and as a mother is a sad moment. Granted I honestly think that Themyscira's rules are stupid -- the whole 'men are not allowed on Themyscira' law is... okay, whatever, it's mythology, but the fact that Diana just saved not just the Amazons, but the whole world... exile felt harsh. I mean, yeah, it's a plot device to keep Diana with the league, but still.

Also, does it annoy me that no one's called Diana "Wonder Woman" yet? I mean, not that Diana isn't an awesome name, but still.

Early on, we also get some really nice moments from good ol' farmboy Superman, really the only superhero among them who's got the best normal childhood, encouraging Diana to go home and make peace with her family. Superman and Batman might not get the focus on a lot of these episodes (well, there's the next one, which is Superman-centric, but still) but it's nice that the writers do throw them a bone or two sometimes.

Diana's voice acting has remarkably improved since her stilted way of speaking from the pilot, and while it's not quite on par with the awesome quality of season two, she's definitely got decent lines here and there. "Gone, mother? I didn't go anywhere. I was in my room. Alone. For eight months." was absolutely hilarious. And, more importantly now that I typed it out just now, humanizes the previously larger-than-life Wonder Woman.

In any case, Diana returns to Themyscira... and I wished the show actually gave us some backstory -- sans the whole raped by Hercules thing, of course -- about the Amazons. I mean, I know, but it still felt very confusing who these Amazons are. Evil sorcerer Felix Faust has apparently shown up and turned everyone into stone, and blackmails Diana and forces her to go off and find a bunch of magical artifacts before 24 hours in exchange for him returning the Amazons back to normal. Diana doesn't really have much of a choice.

For her credit, Diana immediately recruits Batman's help in researching about Felix Faust, and after a bit of a solo mission (in which she fights a giant animated Talos statue in a museum), she is confronted by Superman, and the rest of the Justice League (by which, of course, I mean all but two -- Green Lantern and Hawkgirl are the ones absent in this two-parter) offer to help. We get a bit of a filler sequence as Flash and J'onn fight a giant fire-breathing snake, though they have some funny exchanges prior to the fight. Meanwhile, Diana and Superman do battle inside a mall because the artifact makes them think that the other is a demon. This bit, as cool as it is to see Wonder Woman absolutely owning Superman, and the awesomeness of seeing the property around them be destroyed, also feels too fillery... though, man, Wonder Woman is a badass, isn't she?

Oh, and this reminds me. Justice League does a pretty amazing job showing off just how destructive these superheroes can be when they fight, with the mall being absolutely trashed during their little battle. The previous episodes, most notably with the Manhunters fighting Hawkgirl, J'onn and Flash in the city, was another great moment at showing how powerful and durable these superheroes are.

Meanwhile, Batman finds out Faust's background and tells it to us, including the family-unfriendly implied deaths of the professors that mocked Faust back when he was a mere archaeologist. We get a close-up of their dessicated faces in Faust's room. Yeesh. Diana and Batman figure out that Felix Faust is working for Hades, the god of the underworld, and gives us a brief history of the character that kind of shits all over actual Greek mythology. But Faust plans to release Hades into the world. Despite knowing this, Diana knows that she has to give the artifacts to Faust.

Of course, Faust reneges on his deal immediately and plans to turn Diana to stone, but, y'know, Diana's got a buddy with super-speed and Flash steals the medusa medallion. Faust uses other magic tricks to do battle with the assembled JLA members, uses some plants to stall them (okay now J'onn, there's no excuse for you not to phase through the vines. You're not vulnerable to magic like Superman) before teleporting away with a captive Hippolyta. Who apparently used to be Hades's old lover.

Hades is summoned to the mortal world as the Doomsday Gate is opened, and grants Felix Faust knowledge... 'pain and suffering are all man will ever know', apparently, and ages Faust into an old man. Hades is also very... rapey towards Hippolyta, talking about the sweet warmth of flesh, caressing her face, and, well, at one point actually got on top of her, holds her down and starts pressing his face next to her. And that was in his monster form. Yeah, Hades, you're one sick, creepy bastard.

The Justice League show up to fight Hades, which is... actually pretty cool, with Hades launching hellfire everywhere, summoning an army of skeleton warriors (which look quite creepy in their gathering montage). So we've got Batman, the Flash and Superman going around fighting the undead. I've never realized how much I needed to watch something like this in my life. And, hey, J'onn just gives no shits, he just turns intangible and the skeletons just whack each other to re-death. That was hilarious. Old Faust's attempts to attack Hades fails quite miserably, and while the League is unable to match Hades, Wonder Woman blows up the key which... somehow causes the door to suck in everything. Why didn't they destroy the key in the first place when they sealed Hades in Tartarus?

In any case, Wonder Woman saves his mother, Hades falls back to Tartarus, and Felix Faust gets quite graphically reduced into a skeleton, then into dust that just gets sucked back into the hell gate. Jeez. Also, this makes Hades the first villain in this cartoon series that did not die, merely sealed -- the Imperium were genocided with sunshine, the Manhunters were all destroyed, Orm fell down a ravine never to be seen again, and Felix Faust was forcibly turned into an old man, reduced to dust and sucked to Greek hell. Man, the body count on this show is a lot higher than I remembered.

Oh, and apparently Faust's magic just dissipates so the Amazons are restored. That was anticlimactic. And then after honouring the League as heroes, Hippolyta banishes Wonder Woman because of the rule, though with a heavy heart. Honestly I'd rather the episodes have more focus on Wonder Woman's growth as a character than the random plot jumps of restoring the Amazons and sucking Hades back to Tartarus. I think this is the weakest of the three two-parters we have, with the pilot being the weakest episode, but fear not, for next up we have War World.


DC Easter Eggs Corner:

  • Hurricane Gardner, which was named by Snapper Carr at the beginning of the episode, either references DC comic-book writer Gardner Fox, or the third Green Lantern, Guy Gardner. 
  • Bernie's News, which took a fair amount of screentime as Hurricane Gardner destroyed it, is a newsstand featured from DC's highly-popular Watchmen comic book series.
  • Hippolyta, Wonder Woman's mother, has been a supporting character of Wonder Woman since her inception, and her protectiveness of her daughter as well as being forced to uphold the rules of Themyscira has caused them to come into conflict multiple times. For a brief time, Hippolyta also bore the mantle of Wonder Woman and thanks to some time travel hijinks Hippolyta was technically the first Wonder Woman to have contact with the human world during the WWII era. 
  • Antiope and Phillipus, who Diana briefly called out when she arrived at Themyscira, are both supporting characters in Wonder Woman lore. Antiope is Hippolyta's siter and second-in-command, though most of her comic book screentime took place before Diana's birth. Phillipus was one of the more influential Themysciran residents, though often staunchly objecting at any men who arrive in the island of women. She was close to Diana and one of those that trained her in combat, and generally portrayed as the Amazonian army's main commanders.
  • Hades, is, of course, based on the Greek god of death. In the comics, while Hades was never an outright ally and was sometimes an antagonist of Wonder Woman, he was never this... satanic or rapey. The comic book version of Hades was closer to his mythological counterpart, being more unhelpful and distant more than outright villainous, and nor did he have any problems with his Olympian brothers. The gateway to the pits of Hades's realm on Themyscira, Doom's Doorway, was lifted from the comics, however. In the comics, the role of an antagonistic Olympian god was almost always filled by the god of war, Ares.
  • Felix Faust, based on the real-life legend of Faustus, was initially Dekan Drache, who was obsessed with finding knowledge and attempted to emulate Faust, thus renaming himself Felix Faust. Felix Faust first appeared in the original run of the Justice League of America comic and has been a recurring villain ever since, most notably appearing in the relatively recent-yet-aborted Constantine TV show. 
  • As a big fan of Greek mythology... well, beyond featuring a war between the gods and the titans, and Hades's role as a god of the underworld, let's just say absolutely nothing in that story matches anything with the real Grecian mythology. For one, in real mythology it was the gods that overthrew their Titan ancestors, not the other way round. Hades was not involved with the Amazons in any way, and was not evil -- he merely drew a bad lot, and while he was unpopular among the gods, he was not villainous. He just rules over the underworld.
  • The little blonde girl that Wonder Woman saved and says 'I'm not your little sister!' might be a reference to the second and then-current Wonder Girl, Cassandra "Cassie" Sandsmark, who, unlike Wonder Woman and the first Wonder Girl, had a civilian life and was not tied to Amazon.

Pokemon Top Tens: Best and Worst of Generation III

Sorry it's been a while since the last Pokemon Top Ten list.

Generation III is probably the generation that influenced me the most and probably the one dearest to my heart. On one hand, I'm young enough to not really know much and still tackled the Pokemon games with a touch of wonder as holy shit, the graphics update from the Game Boy Color to the Game Boy Advanced truly befuddled my weak little mind. On the other hand, I'm old enough to really figure out a lot of the puzzle solving and appreciate the story more than just 'Yay Team Rocket is evil I beat them woo hoo'. The fact that everyone at school played Generation III was a really cool experience for me as well, and after missing out on a lot of Generation II (I played Crystal up until the third or fourth gym and that's it, and it's not until after Generation III that I completed Generation II), its a very welcome returning generation for me. And I played through a lot of Generation III games, with very fond memories of them. Generation III was also the only generation that I really got crazy into the Pokemon manga and TCG, and that totally helped me be a big pokemon geek.

Bear in mind, there are a lot of Pokemon I absolutely love from the Hoenn region, so, yeah, selecting a mere 10 is far more difficult than Generation I.

#10 Metagross
MetagrossMetagross is... what the fuck is Metagross? It's a giant spider-crab robot with gigantic clawed limbs and a gigantic metal X on its face, it is all magnetic and computer-y. It has one of the coolest evolution lines where each successive evolution gains more and more Beldums, and it just looks cool in both the anime and manga. It's difficult as hell to raise a Metagross because of the huge EXP cost and the fact that Beldum is a piece of shit that can only use Take Down, but boy, Metagross is awesome. He's the champion Steven's signature Pokemon, his appearances in the cartoons always portrayed him as this monstrous murdering monster... he just looks cool, and I love robots and I love spiders. Does it make sense that he's part-Psychic? I don't know, but I didn't particularly care -- he was cool, he's just so weird, and he's absolutely awesome. Just look at that image! Metagross just looks like it's going to kick your ass, it's going to stand in front of you, with that awesome look and those muscly metal claw-legs, and it's going to fuck you up. Yeah. Metagross is awesome, so awesome that Omega Ruby/Alpha Sapphire made a Shiny, mega-evolving Beldum as the event distribution Pokemon and holy shit, that dude was awesome. The only thing cooler than Metagross is a shiny Metagross, all silver with a gold X, and man. I don't know what to say, really. I owned a shiny holo Metagross EX card as a kid, and I loved him partially thanks to that.

#9 Blaziken
BlazikenKUNG FU FIRE CHICKEN! Blaziken was my starter on Pokemon Ruby, and he's awesome. Going from a cute little Torchic to the horrendously ugly Combusken, and finally bursting out as this chicken-man... how can you make a chicken-man awesome? Well, Nintendo did it somehow. I wasn't totally sold on the weird hair-things that extended from the white upper body, but the rest of Blaziken is awesome. From the big flare-pants that wreath themselves with fire when she kicks your enemies' ass, to the chicken-claws as hands that have fire burst out from the wrists when she's fighting, and the fact that Blaziken is just a monstrous beast in the battlefield... yeah, I really like Blaziken. She's not the starter I picked most of the time because, well, you'll see later on, but Blaziken still holds a pretty dear spot in my heart, going around Blaze Kicking everything in the face, taking names and murdering anything in its path. Sadly Blaziken's uniqueness as a fire starter that's also part fighting is diminished a fair bit by Infernape and Emboar being more or less the same thing as Blaziken, but hey, that doesn't stop Blaziken from being visually the coolest out of the three. Blaziken's one of those designs that kind of looks complicated, but still looks good because it has a great, cohesive colour scheme.

#8 Sableye
SableyeOh my, Generation 3 had so many cool ghost types, and the first generation that actually expanded on the Ghost-type. The first generation only had the Gastly line, the second generation had only Misdreavus... it's not until Generation 3 that they made a lot more Ghost-types. We have the absolutely creepy descriptions of the cyclops/Japanese-yokai Dusclops being emotionless as he uses his creepy giant hands to draw in enemies into its eye, into a freaking black hole from which there is no escape. We've got Banette, who is that doll you threw away as a kid, come back as a voodoo doll all pissed off and filled with grudges for the kid who threw it away. We've got Shedinja, who's the reanimated zombie-angel of a discarded Nincada's shell while the main body goes on as a Ninjask, able to suck in the soul of anyone that looks into the hole on its back. Then there's Sableye. Sableye's this weird demonic imp made up of shadows that live in the Granite Cave. It's got a sleek design, with eyes made up of gems, and that's its whole gimmick -- it's a ghostly imp that goes around eating diamonds and gems, which is why they grew on his body. And it's got the creepiest fanged smile, and its movements in anime and the 3D games makes it just look so cool and shifty and shit. Sableye's biggest appeal to me, however, was the weird typing. Dark and Ghost? It's a type that (back then) didn't have any weaknesses, and while Sableye himself isn't the strongest or most defensive of Pokemon with merely standard stats, a combination of his cool design, cool typing and being a relatively encountered early in the game makes me use the dude as a member in a fair amount of my playthroughs of Ruby, Sapphire and Emerald. Ultimately Sableye isn't the best fighter and falls short of other more powerful Pokemon you encounter down the line, but damn if he isn't a cool-looking imp bastard.

#7 Absol
AbsolAbsol is just a magnificently cool motherfucker. He's this dark-type... demon beast that has this cool yin-yang deal to him, only having two main colours. Black and white. It's got some fashionable asymmetry with its head, with a huge head-mounted sickle on the right side of its head with which it uses to launch powerful attacks -- the Absol in Jirachi the Wish-Maker is probably the reason I love the dude so much, and just launching those blasts of wind sickle things is just awesome. But Absol isn't just a cool-looking Pokemon, it's backstory is awesome as well. Absol always shows up any time a disaster is about to occur, and it's a nice little way to both acknowledge the Chinese/Japanese mythology that Absol is based on, while adding to the Pokemon world's own mysteries and superstitions. It's just a Pokemon that kind of gives an aura of paranoia, and while Absol doesn't play a big role in the games, in the comics and anime Absol's doom-bringing superstitions is milked for what it's worth. Is it the mysterious monster that brings the disasters? Is it a reaper, waiting to claim the souls of those slain by the earthquakes and volcanoes? Is it a misunderstood soul, trying to warn others while being driven out because humans only know him as an omen of destruction? It's a cool design, it's a cool Pokemon, and holy shit I actually flipped out a little when I first encountered him. He's a pretty powerful (if fragile) Dark-type Pokemon, too, so I've used my share of Absols over my playthroughs of Generation III.

#6 Deoxys
Normal Forme Deoxys
Back in the day, there aren't a lot of alternate forms of Pokemon. Beginning from Generation 4 and 5 basically every other legendary Pokemon worth its salt has an additional transformation form that allows it to look cooler with stat boosts or whatever. But back in the earlier generations, such a concept was alien. Ditto and Castform are the only ones that can really transform, and even then their transformation effects are temporary in the battle, depending on the enemy Pokemon and the weather respectively. Deoxys? Deoxys was such a weird anomaly. He's a pure psychic type, with a weird design that's both humanoid an alien, and depending on the game you have him in, he transforms into a different form. And the forms are very well designed, too. The normal form is just... well, humanoid, either having human-esque hands or blunt tentacles. The attack form has spikes on its head, spikes for legs, spiky tentacles, the defense form is squat, has an armoured chest, an flat dome-shaped tentacles, the speed form has an elongated head, single tentacles and looks kind of weird. And Deoxys is weird because... he's an alien. He's a space virus exposed to some space radiation, giving birth to his strange powerful shape-shifting monster. And yet he's just mostly misunderstood, in his major roles in the Destiny Deoxys movie and the Firered/Leafgreen saga of the manga having him be this absolute destructive monster that's just misunderstood and trying to search for companionship. Deoxys is just this awesome, monstrous beast that the remakes of Generation III elevated him from being an event-exclusive Pokemon to being part of the storyline, having the players encounter Deoxys in a post-game quest where we go to space, intercept a meteor and fight Deoxys. Because he's awesome and Nintendo wants everyone to experience his awesomeness.

Deoxys is just a very cool design, with orange and teal being a pretty awesome colour scheme, the crystal on its chest being weirdly alien and inorganic, his face looking awesome, his psychic typing and sheer power making it a worthy opponent for even the likes of Mewtwo and Arceus. It's also based on DNA with its double-helix arms, and the fact that it takes its name from what DNA stands for (deoxyribonucleic acid) is a nice educational thing that made me memorizing that particular acronym a breeze during high school.

#5 Kyogre
KyogreI played mainly Pokemon: Sapphire before Emerald came out, and, well, Kyogre was the star Pokemon there. And despite being a big dinosaur lover, for whatever reason I really, really loved Kyogre a lot more. He's just this giant whale with weird neon signs on its body, two giant flappy flippers, a badass expression on its face, and its mere presence causes storms to be summoned, giant floods to appear and generally is this monumental force of devastation. I was so much more impressed with the Kyogre chapters of Pokemon Adventures and living in a location that is frequently subjected to the effects of floods, I just have so much respect for the sheer destruction that a force of nature like Kyogre embodies. I'm also a big lover for water-types and marine life in real-life, so Kyogre's just this awesome ancient titanic beast from the depths of history, brought back to life and just causing all sorts of chaos. And to be honest, with Hoenn having so much water (hee hee), being found in the bottom of the ocean and Sootoopolis being literally surrounded with water, Kyogre causing devastation there makes so much more sense, isn't it? Kyogre just looks so absolutely awesome. Alpha Sapphire milks this out for what it's worth with some amazing cinematics with Kyogre bursting out of the oceans and whatnot. And for some absolutely awesome Groudon vs Kyogre goodness, go and hunt down the Mega Evolution special. I absolutely love Groudon and Kyogre, but Kyogre just wins out simply by being the one I actually used a lot as a kid. And holy shit, Kyogre's Water Spouts and Ice Beams and Blizzards and simply being this awesome water beast just makes it so much more awesome. I'm not that big of a fan of Primal Kyogre because of the weird yellow highlights and the strange glowing yellow yolk thing within the main body, but normal Kyogre is such a cool-looking and well-designed beast.

#4 Milotic
MiloticOf course, the only aquatic beast that's more majestic than the king of the oceans himself is Milotic. One of my biggest peeves with Alpha Sapphire is making catching Feebas so easy, and modern games make Feebas's evolution into Milotic a simple 'trade with item' affair. Back then having a Milotic was a sign of pride, and not only because Milotic is such a beautiful rainbow-eel beast that looks like something out of a myth. No, it's because catching a Feebas is horrifyingly hard, with the fucker only showing up as a 25-50% encounter on five spots that change every day on a long, long river. It's a horrendous task just to encounter a Feebas, and Feebas is basically a Magikarp that can learn TMs. It's ugly and useless, and to evolve it you must... max out its beauty stats with Pokeblocks, upon which it will transform into the gorgeous Milotic. I really wished Milotic would be more powerful, but it's just this defensive version of Gyarados, albeit hitting quite hard with Ice Beams and Surfs.... but I don't care. Milotic is a beautiful, beautiful beast whose transformation from a shitty Feebas feels so much more of an accomplishment compared to raising a Magikarp to Gyarados, and just look at her! From the splendidly designed tail section with the alternating red-blue scales, to the sleekness of its eel body, it's a beautiful, beautiful beast. Milotic is just awesome-looking, an awesome beast in battle... I'm just sad that the poor lady is left a bit on the wayside in Generation VI. She would have been a great candidate for receiving the Fairy-type to make her more effective in battle, or, failing that, getting a Mega Evolution. Gyarados, her offensive counterpart, got one, why didn't Milotic? Alas, that wasn't the case. Then came Omega Ruby/Alpha Sapphire, which gave like nearly everyone from Hoenn new Mega Evolutions. But poor Milotic was once again left in the wayside. And I'm sad. That doesn't stop me from using Milotic as one of my main six Pokemon in Alpha Sapphire, though.

Before we get to the top three, which honestly can easily swap places depending on how I feel at that day, let's go through several honourable mentions:
  • Sceptile: I actually played through Emerald once with a Sceptile, it's not that I hate the dude -- I love Sceptile. He's a lithe leaf-dinosaur with leaf-blades! But where Blaziken and Swampert are monstrous dual-typed powerhouses, Sceptile is just a rather boring Grass-type without having much going on for him. I really hoped Sceptile would be Grass/Dark, considering Treecko and Grovyle learns Pursuit and Faint Attack on levels that Combusken and Marshtomp learns Double Kick and Mud Shot, but alas, it's not meant to be.
  • Groudon: I like Kyogre so much more than Groudon, but it's a giant lava dinosaur with armour plates, spikes and a red-and-black colour scheme. How can you not love Groudon?
  • Mightyena: The most impressive of the final evolutions of the early-game mammals, I think, is Mightyena. Mightyenas are honestly quite viable too, being pure Dark and later generations giving them access to the elemental fangs. Plus it's a black-coloured wolf-hyena. I love dogs, and I love Mightyena.
  • Lotad: He's just so weirdly dumb-looking, yet I love Lotad. He's Grass/Water, a rather unique typing back then. I just loved his derpy-looking design. Not so much Lombre and Ludicolo, but I really liked Lotad.
  • Breloom: Who knew that frowny little mushroom I caught as an uncommon encounter in Petalburg forest evolves into this... kung fu mushroom? Breloom is so underrated. Yeah, she's part grass, but Grass/Fighting is awesome, Breloom has an unexpectedly wide range of moves and hits hard and fast. I had a Breloom in several of my Hoenn runthroughs and they're awesome.
  • Shedinja: Shedinja is a thing that keeps popping up in my party. The idea of Nincada splitting into two Pokemon upon evolution, something that's supposed to represent a cicada larva molting, has always appealed to me, and Bug/Ghost? Immunity to all non-effective moves? Shedinja is ultimately too fragile to be actually used properly, but I've had my Shedinjas put in some unexpected work for me.
  • Aggron, Sharpedo, Flygon & Salamence All very cool-looking final-stage Pokemon that show that, hey, Pokemon do know their stuff when designing cool-looking shit!
  • Altaria: Altaria is another one I really loved. She looks harmless, being a literal blob of fluff with bird features, but man, she really pulls her weight. She's part dragon, for fuck's sake, and she will fuck up anything that looks her funny. Altarias have almost always been my flier of Hoenn when I can't find a Skarmory, and both of them always put in great work.
  • Cradily: An utterly exotic creature turned into a Pokemon, Cradily's insanely cool prehistoric polyp-coral-flower thing and his weird 'fake eyes' thing, plus him being the most insanely hard thing to kill in Steven's team (forget that Metagross -- any old Fire type can murder it -- Cradily nearly damn well wiped my team multiple times) and I have gained an inordinate respect for this dick-flower. 
  • Manectric: The only real Electric-type I use in Hoenn, Manectric's a cool design and a cool colour scheme. Shame about his mega.
  • Banette & Dusclops: Very creepy ghost types that show that despite not making overtly scary designs, Pokemon can still make some spooky things. Banette is that doll you threw away, reanimated by ghostly magic and returned to life, with creepy zippers and shit. Dusclops is an inhuman cyclopean thing with giant arms that has a miniature black hole that will suck you into nothingness.
  • Jirachi: I love Jirachi! He's probably my favourite of the Pixie Legendary Pokemon that isn't Celebi. I loved his design, I loved his lore of granting a wish every 1000 years, I liked his movie enough, and while his Psychic/Steel typing doesn't make a lick of sense, why not?

#3 Gardevoir
GardevoirI generally hate humanoid Pokemon. Honestly, from the first generation, I can only say that I really like Alakazam and Mewtwo among the obviously-humanoid ones. But Gardevoir? Gardevoir is awesome. She's just this graceful fairy in a dress, inexplicably with a dagger jutting out of her heart, and she is like your guardian angel, being fiercely loyal to its trainer. It's got a great design, too, with white and green complimenting each other well, the red highlights being a nice little complement to this ghostly lady, and the shape of her 'hair' piece giving her this otherworldly fairy/angelic look. She's a powerful offensive monster whose original pre-evolved form, Ralts, is a horrendously rare encounter in the early routes before Petalburg City, and I always make it a point to get a Ralts in any non-Nuzlocke playthrough of a Generation 3 game. Ralts, Kirlia and Gardevoir is one of my favourite lines in Generation 3, and has always been the most powerful Pokemon in my party next to my starter. Between launching Psychics and Shadow Balls and the odd Thunderbolt or two, Gardevoir is just a fragile cannon that takes down enemies like it ain't even a problem. She looks elegant yet powerful, the definition of a mage-like character. Her backstory as someone who will unleash her full force, creating black holes and warping reality, if anyone harms her trainer, is just awesome.

But of course she's infamous in the fandom for being the Pokemon that sick hentai artists like to draw, and you can't say "I like Gardevoir" without the inevitable connotations to that sick side of the fandom. Yeaaah. That's disgusting, honestly. Gardevoir is more graceful and elegant than sexualized (Jynx and Lopunny are the only Pokemon that I would say are guilty of that), and, I dunno, half of my Gardevoir are dudes so...

#2 Swampert
SwampertDO U LIK MUDKIPS? Well, I do! I really do. Mudkip is the definition of being derpy and cute at the same time, and it evolves to this powerhouse, Swampert. You'd think I would be attracted to the dinosaurian Sceptile or the kung fu chicken Blaziken, but I have no idea what drew me to Swampert that he's the third-generation starter for me. I love Blaziken and Sceptile is cool, but Swampert is just a big boss that just wrecks everything it his path (that isn't a grass type). He's just a powerhouse that tanks through everything with Earthquakes, Muddy Waters and Waterfalls, he just looks cool without being 'obviously' cool and sleek. He looks like he can take a pounding while giving it back (Mega Swampert, released 10 years later, can beat up your ass so much more than he can). I don't know. I really loved Swampert. Maybe it's because it's Ruby's starting Pokemon in the Manga, I don't remember if I picked Mudkip thanks to that, but Swampert is awesome. I just love the Water/Ground mud monster concept, and having him look so much badass than Quagsire makes me really love him.

I don't know what more I can say. Swampert is just my earthquake-generatic, flood-summoning machine, and he's going to wreck everything in its path. And if a grass type shows up? ICE PUNCH mother fuckers! Sadly in competitive play Swampert isn't very good, but the fuck do I care? He's a bro and he's awesome.

#1 Rayquaza
RayquazaRayquaza is just such a cool-looking design. He's a green Chinese dragon with spiky armour-like horns, these red and yellow runes running down its majestic body, two arms, and just looks majestic. And it's an absolute beast that can end both Groudon and Kyogre, in the games, the manga and the anime -- Rayquaza's arrival is a signal of plot escalation, he's just this badass monster that sleeps atop the mysterious Sky Pillar, the god of the skies to counter Groudon's land and Kyogre's seas. It eats ozone, never deigning to descend to the ground, and really carries an aura of majesty from both his design and backstory. Rayquaza just embodies everything that's awesome about Asian mythology, living high in the sky untouched by mankind, descending only when Groudon and Kyogre are fucking shit up. He's just a very cool design that looks very powerful and complex, while still not degenerating to a horrifying mess like White Kyurem or Dialga.

And, holy shit, it's a powerhouse. OUTRAGE TILL YOU DIE THEN OUTRAGE AGAIN is a very excellent tactic to use with Rayquaza and he can literally wipe out the entire Elite Four single-handedly. He's the star Pokemon in Pokemon Emerald, he's very connected to the plot in Omega Ruby/Alpha Sapphire, he received a Mega Evolution that's so broken that nothing that came before him can even hope to compete with him, he's this awesome Dragon/Flying god of the skies that causes devastation with everything he does.

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And here are my five least favourite:

#5 Spinda
Spinda's just annoying. I get that the concept of spots that are never alike is a cool enough gimmick and testament to the power of the GBA hardware, but must it be so useless? Spinda is absolutely useless in battle, being a boring Normal-type with lackluster moves, and they are such pests in the ash-filled route leading to Fallarbor, popping up literally every two steps while you're trying to hunt down a Skarmory.

#4 Exploud
Exploud's just ugly. I'm not sure why so many people like Exploud out there... Whismur is cute, Loudred is... okay... but Exploud make me wince when I first saw him. He's just this ugly thing with a horrifying face and mouth, and while Golbat and Loudred look decent with a body that's 90% mouth, a combination of his ugly eyes, weird stance and those strange trumpet tails just make me dislike Exploud. It's not a strong dislike like how I hate, say, Throh, Sawk or Jynx, but I still kind of dislike Exploud.

#3 Plusle & Minun
My hatred of these two Pika-clones have diminished a lot, but compared to later efforts, Plusle and Minun just... screamed 'lack of effort'. Let's just take Pikachu, slim him up a little, add a plus-and-minus gimmick to them so we can sell double the plushies and call it a day. The two had the most stupid (back then signature) Abilities, too, Plus and Minus, which increased each other's power in combat... which is dumb -- why would you carry a Plusle and a Minun into battle, when clearly the most effective move in double battles is Earthquake, a move that will absolutely wreck any electric-type? Plus they are annoying screechy things in the game, and had way too much screentime given to them in the manga and anime. My hatred have decreased somewhat over the years, thanks to their actually cute CG models in Generation VI, but if I had to rank the Pika-clones, Plusle and Minun will still be near the bottom of the barrel.

#2 Hariyama
Hariyama's another one whose design is messy. He's based on a powerful sumo fighter, I think, but must his hands be so gigantically ugly? And must his upper body be so shrunken? And must his legs be gigantic? And must his face be... weird? I don't know. Fighting-types has never been my favourite, but Hariyama takes the cake, looking ugly and being relatively worthless to raise thanks to the abundance of superior Fighting-types in Hoenn (Blaziken, Machamp, Medicham, Heracross and Breloom are all so much cooler, more powerful and more effective). There's a lot of Hariyamas in Victory Road, too, making me absolutely hate the motherfucker because it's annoying to fight.

#1 Pelipper
Yeah. These fuckers. I like the idea of seagulls and pelicans being made into Pokemon, and I suppose it makes sense for them to show up a lot in the beaches and oceans of Hoenn, but mother fucker they are annoying to fight. Pelippers love to spam Protect, they are pests that invade practically every sea route in Hoenn, and while Wingull is mostly harmless and actually kind of cute... Pelipper is just a big, ugly thing that looks like a toilet. I just hate Pelipper, and I find it an ugly and irritating thing that makes carrying a Manectric or Magneton kind of mandatory if you don't want to be swarmed by these fuckers in the ocean.

Friday, 9 September 2016

Justice League S01E08-09 Review: Jokers and Luthors

Justice League, Season 1, Episodes 8-9: Injustice For All


The way the episodes were aired, Injustice For All wasn't exactly episodes 8-9. In fact, it was aired as the 18th and 19th episodes of the season, five stories after where it was initially intended to be broadcasted... for whatever reason. Some people say that it's supposed to coincide with the 10th anniversary of the first episode of Batman: the Animated Series. Some say that it's supposed to coincide with the release of a video game. Or something. At the very least, Injustice for All should take place before the Fury two-parter (episodes 14-15 in the original airing order) because that two-parter referenced some of the events that took place here. Since I'm the one making the reviews, I get to decide what the order of the episodes are going to be. Yay!

Anyway, previous episodes -- and indeed, every single episode for the length of the first season other than the aforementioned Fury -- would only star one or two villains, or an army of faceless non-threatening mooks. Injustice for All fixes that by basically being Superfriends done in a more mature tone, basically the Justice League taken to its logical conclusion. What if the bad guys teamed up as well? This was easily my favourite episode as a kid from the first season of the Justice League, and honestly, can you blame me? We've got the full Justice League team -- the first time since the pilot this happened, one of the three stories in season one where the entire team participated fully. The scripting was fantastic, jumping from crisp, well-choreographed action scenes to fun comedic moments to slightly more serious matters. And it's not just the Joker's inclusion -- Batman: TAS's version of Joker that is that perfect blend of a clown and a psychopath, voiced by the legendary Mark Hamill, injects quality and comedy into every scene he's in. Like, literally. But he's not just the only well-written character here. From Batman effortlessly manipulating the likes of Grundy and Cheetah to basically fuck up while guarding him, to Solomon Grundy's simpleminded brutish antics, to Ultra-Humanite clearly in it only for the money and being overly exasperated with Luthor's hammy VENGEANCE, to Luthor just being such an awesome villain with all the best lines and having to double and triple the Injustice Gang's pay...

And let's not get to the action scenes. The League's power set is all too familiar to us by this point, but bring in a bunch of newcomers with their own set of awesome superpowers. Yes, they are pretty basic -- Cheetah is a cat girl, Copperhead is a snake man, Shade can create shadows, Star Sapphire is basically a pink Green Lantern, Ultra-Humanite and Solomon Grundy are physical powerhouses... but still, it is awesome to see all these powers lobbed around. First we see a brief demonstration of the Injustice Gang's various powers as they turn on each other pretty quickly, before they lure the League towards them. I absolutely love how the good guys and bad guys trade fighting partners so effortlessly. One moment Cheetah and Copperhead are ganging up on Batman, and then Flash shows up to knock one of them away, Wonder Woman ties up Cheetah, Batman heads off to take down Luthor, the lynchpin... it's fluid and organic and awesome.

There's a definite sense of them being less competent than the League, with the Injustice Gang only giving the League a good fight when half of them (Superman, Batman, Green Lantern) are present and when the backup team of Hawkgirl, Flash and Wonder Woman shows up it ended up being a near-rout. And it's awesome that this doesn't even cheapen the power factor of some of the villains, because the show makes it clear (without pointing it out too obviously) that the League watching each other's back and being more coordinated than the Injustice Gang is what causes them to succeed much better.

Joker's arrival on the second half of the story actually serves to highlight Luthor's doomed failure. Luthor and the Ultra-Humanite are undoubtedly intelligent individuals, but Luthor basically relies on throwing money around to gain the other supervillains' respect... and when he's borderline insane and shouting abuses and being condescending all the time, well, these aren't his employees, they can walk out any time. The Joker also demonstrates that Luthor, well... he underestimates Batman so much despite the two of them being the most similar among the large cast -- normal men who can do battle with godlike superhumans by simple virtue of intellect and resources. And it actually helps to answer the question as to what Batman brings to the table of the Justice League beyond paying for all the Javelins they blow up every other week... he knows how to play the mind-games. Getting Grundy and Humanite to fight each other, sympathizing with Cheetah and setting her up as the false traitor, offering more money to Ultra-Humanite, making sure Luthor values him too much and keep him as a living prisoner and not hand him to the Joker...

Also, from a meta-standpoint, this is absolutely awesome simply because it brings back two of the most important villains from Superman: The Animated Series and Batman: The Animated Series, Lex Luthor and the Joker respectively. And Joker's back in a style that is more in-line with his Batman: the Animated Series character model, restoring the lips and the expressive eyes after those disappeared in the New Batman Adventures visual revamp. This episode actually helps to put a small tie on the Lex Luthor plot that ran throughout Superman: TAS, because if I remember the show correctly, the last time we saw Luthor was him squirming away from being brought to justice with political manipulations, before Darkseid takes center stage as the main series villain. The slightly extended prologue sequence with Superman finally managing to expose Luthor's crimes -- by getting J'onn to pose as Superman and get Luthor to monologue -- is a classic 'make use of the villain's hubris' moment, and there's just something ironically poetic that Lex Luthor is so prepared in his attempts to take down Superman that the thing that finally foiled him was the fact that the kryptonite gave him, well, cancer, basically.

We then continue to have Luthor as our POV character as he's at the lowest he's ever been in life. He lost to Superman, he's dying from kryptonite poisoning, he's in jail... and none of his money can buy him the treatment. The only thing left is revenge, and Luthor sheds the persona of modern-age business suit untouchable businessman Luthor and embraces being a straight-up bad guy in a suit of armour.

Perhaps it would be more impactful if the group of villains that Luthor gathered had featured one or two familiar faces -- one of the Batman/Flash/Green Lantern villains that has been featured in the earlier TV series would've had a bigger impact, but honestly the way the Injustice Gang was introduced was quite smooth and sleek, and each character has their own power set and a rough two-dimensional personality laid to us in that opening scene. What follows, is, well, the Injustice Gang being beaten up by the Justice League and forced to escape, Batman tracking down the Gang only to be blindsided by the Joker literally deciding to drop in at the last minute, then a half-episode of the Injustice Gang falling apart both due to Luthor's own horrible personality and Batman's subtle machinations... and eventually fall apart when the Justice League assaults them and defeats them in combat, including an engineered double-cross courtesy of the Ultra-Humanite.

For some criticism, well, the episode was a bit too... Batman and Luthor-centric. The Injustice Gang get the best lines and most of the character development, whereas the rest of the League is kind of sidelined. They have lines and a lot of action scenes, but not much development. Which is fine, to be honest, because both Luthor and Batman are important characters themselves to carry the two-parter on their own. And boy, their interactions with each other, and their respective interactions with the Joker... Michael Keaton, Mark Hamill and Clancy Brown just deliver their lines with such gusto that it's no wonder their depictions of Batman, Joker and Lex Luthor have been so entrenched within my psyche as the definitive versions.

That's not to say that the other Leaguers didn't have great moments, mind you. J'onn earnestly trying to console Batman for being a valuable member of the team and that he didn't have to prove himself by pushing himself so hard is a very kind gesture -- which, of course, considering Batman was kind of met with cold ice. Superman also got a nice, hilarious moment where he absolutely fails to put the fear of god onto Copperhead and wondering just how Batman does it... which highlights both Superman's own status as a symbol of hope and justice, and the difference between the two's fighting styles. Oh, and I guess Superman's moments with Luthor -- cutting off his 'you'll never get me' rant in the hospital when he wakes up, and genuinely sounding like he's filled with concern and pity for his old nemesis, asking if there's anything he can do... yeah, boy scout, you keep being super-nice.

Oh, and Hawkgirl continues to elude the censors by making a premature ejaculation joke about how Flash, the fastest man alive, can't get himself a date.

So yeah, not a perfect series of episodes... but damn if it isn't entertaining.


DC Easter Eggs Corner:

  • This episode is the first to feature non-Superman, non-Batman characters from a previous series, namely Lex Luthor and the Joker. Luthor's last appearance in Superman: the Animated Series had him still as a legitimate businessman albeit trying to discredit Superman during the whole Apokolis invasion. The Joker, meanwhile, was chronologically last seen in the Batman: the Animated Series episode 'Mad Love' which saw him tumble into an ambiguous death in a train smokestack... of which he has survived many other 'deaths' before. Notably, Luthor and Joker are the first supporting (non-Batman, non-Superman) characters from the two original series to appear in Justice League, as all throughout the series there's a definite embargo on the sidekick characters, which is why scenes that take place in, say, Metropolis never showed Lois Lane or Jimmy Olsen, and scenes that take place in the Batcave do not feature ever-faithful Alfred.
  • Luthor mentions Stavros as one of the people he bribed during his motive rant to the J'onn-Superman, who is a minor character from the Batman: the Animated Series episode 'Fires to Olympus' as a government worker that's secretly also working with crime boss Maxie Zeus.
  • Lex Luthor in the comics actually also suffered from kryptonite poisoning, which in the comics caused him to undergo a brain-switch into a new, healthy body, which he introduces to the world as Alexander Luthor Jr, a man without the criminal record of his father. It's a nice reversal in the TAS-verse, where kryptonite poisoning instead caused Luthor to shed his businessman persona and go full-out criminal.
  • Within the TAS-verse itself, kryptonite poisoning has been alluded ever since "World's Finest", the Batman/Superman crossover movie, where it was mentioned that the previous owners of the kryptonite dragon statue died of radiation poisoning. Luthor's exasperation with the Joker is a reference to their ill-fated team-up during said movie.
  • Speaking of Lex Luthor, his purple-and-green suit that he dons while leading the Injustice Gang harkens to his look during the Superfriends cartoon, while his green powered armour harkens to the classic powered armour he uses in many Golden and Silver Age stories. 
  • The Injustice Gang is the name of a group of powerful super-villains that is formed to be the 'mirror match' for the Justice League, and its members have rotated in and out numerous times. Each member of the Injustice Gang is the traditional villain of one of the members of the Justice League... though poor Hawkgirl and J'onn don't get any representation from their rogues' gallery. Lex Luthor and Ultra-Humanite are Superman villains, Joker and Copperhead are Batman villains, Solomon Grundy started off as a Green Lantern villain that eventually became way more associated with Batman, Star Sapphire is a Green Lantern villain, Cheetah is a Wonder Woman villain and Shade is a Flash villain.  
  • This episode marks the first appearance in the TAS-verse for all the villains that aren't Luthor and the Joker. Quick backgrounds for them, because I so love talking about DC characters.
    • Ultra-Humanite: Ultra-Humanite has the distinction of being one of the first, if not the very first, supervillains introduced in DC comics, serving as Superman's nemesis before the conception of Lex Luthor. Ultra-Humanite's origin is briefly alluded -- he is a mad scientist who is paralyzed, and ended up transferring his brain into that of an albino gorilla, giving him monstrous strength in addition to intellect. Ultra-Humanite's love for the classical music, and his more scholarly way of speaking, was original to this cartoon -- because, well, the poor dude was actually kind of phased out of the comics after Luthor was introduced, so much that he sat out several decades' worth of comics. 
    • Cheetah: One of Wonder Woman's more iconic villains, there has been several different criminals, with three major bearers of the mantle. This Cheetah, who is transformed into a half-human, half-cheetah hybrid due to a gene splicing experiment as told in the episode, seem to be loosely based on Barbara Minerva, the post-Crisis incarnation of the Cheetah, whose transformation into a half-cheetah hybrid was caused by a magical curse by an African fertility goddess.
    • Star Sapphire: (Sapphires are blue, not pink/purple, damn it!) Ahem. The Star Sapphire is a classic enemy of the second Green Lantern, Hal Jordan. Star Sapphire's real identity is Hal Jordan's love interest, Carol Ferris, whose mind was taken over by an alien sapphire given to her by an alien race called the Zamorans. The Sapphire had its own mind (or corrupted Carol's, depending on the writer), and many other successors to the Star Sapphire mantle would rise after Carol was freed from the sapphire. and later stories would expand the Star Sapphires to be one of the various Green Lantern counterparts on the different sides of the colour/emotion spectrum. Star Sapphire's powers are basically similar to Green Lantern's, just pink. While Star Sapphire's origin and identity is never outright stated in the show, the producers intended this to be the Carol Ferris version, who indeed is the most iconic version of the character.
    • Solomon Grundy: The quintessential 'brute' villain for DC comics, Solomon Grundy is, well, previously Cyrus Gold in life. Killed during the 1920's in a cursed swamp near what would become Gotham City, the entity known as Solomon Grundy will continue to be reborn from the swamp whenever it is killed, and while it wandered the world it is a very powerful, if simple-minded, brute. Solomon Grundy was initially an enemy of the Golden Age Green Lantern, Alan Scott, before being transplanted into Batman's Rogues' Gallery. 
    • The Shade: The Shade, a.k.a. Richard Swift, began his comic-book life as a simple gimmick villain that can manipulate shadows with a cane. He fought both the first and second Flashes, but during the 90's he received a drastic revamp that turned him into a much cooler character with a very rich backstory, reimagining him as someone with magical capabilities and immortality (or longevity) that was born in the 1800's and is involved in the backstories of several DC superheroes, acting as both reluctant supporting character and as an outright antagonist. It'll take a very, very long time to talk about Shade's comic-book story, but suffice to say few C-list villains have such a complex and developed story as Shade does. 
    • Copperhead: Known only as 'John Doe', the villain known as Copperhead is... well, just a Batman enemy that committed crime in a snake-suit costume. A deal with the devil Neron later empowered Copperhead and turned him into someone with snake powers. This show's incarnation of the character is based more on the classic, pre-devil-power-upgrade version of the character, but Copperhead himself does have a pretty visible snake tongue multiple times.
  • During the final battle, Hawkgirl crashes into statues of the Wonder Twins, the much-derided 'kiddie sidekick' created for the Superfriends cartoon.
  • Cheetah was actually slated to die in this episode, albeit gotten rid of off-screen when Solomon Grundy drags her away after her 'treachery' was exposed, but thanks to an animation error that placed her among the criminals arrested near the end of the episode, Cheetah was considered 'spared' and will live on to appear in future episodes. 
  • Luthor's "et tu, Humanite" line is a reference to Shakespeare's play Julius Caesar. Joker's "you're desth-picable!" line mirrors Looney Tunes' Daffy Duck's catchphrase. Joker's jokes about Bat-Car-Keys and Bat-Breath-Mints is likely a playful nod to the 60's Adam West Batman TV series, that added the Bat- prefix to absolutely every single equipment that Batman uses.

My Hero Academia 106 Review: Kirishiblob

My Hero Academia, Chapter 106: Class 1A


More stuff develop in the battle royale, and I really, really like the design of the random background superheroes being taken out or fighting our dudes. But hey. We've got a bit of a nice little infodump about how the sensors work, Todoroki takes out a bunch of randoms with both fire and ice, looking cool as shit, being the first 1A kid to pass. Todoroki takes notice of Shindou, who's like super-excited fanboying about a Stamp-Man, before stopping to glare at Todoroki, which Todoroki finds odd. Something happened between the two of them in the past, that made Shindou chose not to enter U.A.?

Lady Clay-Mystique who still goes unnamed just goops her clothes off (that's totally unfair, her sensors are gone) which bothers the fuck out of poor little Midoriya. She's more interested in creeping Midoriya out than actually lobbing balls to make Midoriya fail, though, but she doesn't manage to lay a finger on Midoriya when the great Duct Tape Man, Sero, shows up with three wrist-launched tapes. Man, for a weird Spider-Man/Tron/your-pencil-box hybrid, Sero actually looks cool for once.

The real Uraraka shows off and drives Anime Mystique off. Midoriya discusses a bit about strategy and how a large amount of people hunting for a smaller group makes the larger group actually disadvantaged as they try to steal last hits, and Midoriya wants to gather more of 1A people so they can have a 'take down enemies and disable them' strategy. There's the English word "F0CK" on the actual Japanese art as part of Midoriya's imagination, which is hilarious as all hell. As they plan to go on with their plan, it's juxtaposed with Aizawa talking about Class 1A being awesome or whatever, while Kaminari and Bakugou face off against... Mr. Napoleon Man.

Who turned Kirishima into a horrifying blob of organs with fingers, eyeballs and spiky-teeth-mouth popping up here and there. And Napoleon Dude apparently did it to a lot of other heroes. He talks about how mere peasants can't do jack shit, and U.A.'s current batch lacks the discipline that he has. He sprouts creepy floating blobs shaped like fingers that presumably did whatever happened to poor Kirishima, while Bakugou? He just doesn't care, he just charges in ready to BLOW SOME MOTHERFUCKER'S FACE OFF YOOOO.

Oh, and Midoriya and Bakugou totally did take out their respective opponents. It's a bit of a m'eh and whatever fight scene since it's just a bunch of randoms (even if Mr. Napoleon Man has a pretty swanky uniform for a such a twat) it's at least a cool scene.