Tuesday, 15 October 2019

Reviewing Monsters - The Legend of Zelda, Ocarina of Time Bosses

Now... the bosses in The Legend of Zelda: Ocarina of Time! We're going to go through the bosses based on the dungeons they show up in, so we're going to see a mixture of the mini-bosses and dungeon bosses! Here we go!

OoT Gohma Artwork.png
The first dungeon boss you fight against is the Parasitic Armored Arachnid: Gohma, and, yes, all bosses in Ocarina of Time has a badass One Piece esque epithet behind their name. And while the CGI model is admittedly a bit blocky and doesn't really offer a whole ton of detail beyond telling us that this is a bizarre giant spider-like creature with a giant eyeball, the official artwork for Gohma shows off just what the designers had in mind, and, hoo boy, comparing it to "four-legged spider, but with a giant eyeball" traditional 2D Gohma, they really went all the way in making a particularly badass looking creature, yeah? Those weird-looking massive feet, the giant crab-claws pointing up from above Gohma's eyeball, that disturbingly umbilical cord like tail that the Gohma uses to suck nutrition like the parasite it is...

Because, well, despite towering over Link, Gohma is a parasite. The very first dungeon Link goes into is the Deku Tree, a giant, ancient tree with a face and the guardian of the Kokiri Forest that Link and his Kokiri friends (think hobbit-elves) live in. And Ganondorf has sent this massive bug monster to basically kill the tree, leeching off its life-force and actually being successful in killing the Deku Tree even after Link killed the Gohma. As far as being an actual boss, the Gohma itself is pretty simple -- it's a straight-up brawl, with the Gohma sometimes summoning Gohma Larva from those egg sacs in her... armpits, I guess. And, in typical Zelda fashion, the big eye is the weakness. Of course it is. Mechanically, she's not the most special boss out there, but I do really love how we start off Ocarina of Time with a huge bang.


Sharp and Flat are a pair of Poes that guard a shrine in the Kakariko Graveyard, and are what's known as an "overworld boss", "overworld mini-boss", or something along those lines. They have unique models, appear at the end of a mini-quest storyline, and are slightly tougher than the regular Poes in the area. They're pretty fun looking Poe variants with obvious Mario mustaches and are each holding a music conductor's baton. Considering a huge part of Ocarina of Time is thematically tied to music, it's pretty fitting that we get a couple of bosses themed after music itself.

See, the story is that Sharp and Flat are actually composers for the royal family who were killed by the evil Ganondorf prior to the events of Ocarina of Time for refusing to give up the secrets of the Ocarina of Time, and they spend their afterlife guarding one of the musical songs that could be used with the Ocarina of Time -- the Sun's Song. After fighting Link and getting their asses kicked, they realize that, oh dear, Link's a friend all along! Again, it's always pretty neat to have bosses that are just stronger variations of a regular enemy you see in the overworld, something that I'm a huge fan of.

OoT King Dodongo Artwork.pngFile:KingDodongoOOT.png
The second dungeon that Link goes to is the Dodongo Cave, a lava-themed dungeon, as young Link goes around collecting the three spiritual stones. Infernal Dinosaur: King Dodongo is the boss of the many Dodongo that has been rampaging around the volcano, who has forced the Goron tribe out of their home. And... and the King Dodongo is basically a nice love-letter to the older Dodongo enemies from the 2D games, even if it doesn't really have much in common in design other than being vaguely based on a ceratopsian dinosaur. It's not the most complex or unique creature design out there, just being a four-legged dinosaur with spikes and tusks all over, but the fight against him is certainly pretty memorable due to the location -- King Dodongo is able to roll around, armadillo style, and chase Link around a closed room with a lava pool in the middle, and the way that Link can defeat the King Dodongo is by throwing bombs into his mouth, but he requires a lot more than a regular old Dodongo to be rendered vulnerable. Oh, and it also breathes fire, because of course it does. It burns up in the lava pool next to it after you kill it, which is pretty neat. Again, not the most super-impressive boss out there, but it definitely works in both the theme of the dungeon, and as a prelude for bigger monsters to come.

OoT Big Octo Artwork.pngBigocto ootime
Miniboss time! The third dungeon as young Link is Jabu-Jabu's Belly, a water-themed dungeon, and the miniboss this time around is another "super" version of a regular enemy, and Big Octo here is the bigger brother of the common Octorok, but instead of just being a squid, this dude is a large combination of an octopus and a snail/hermit crab or something, crawling around on tentacles as it fights Link. A homage to the original 2D Octoroks, which do crawl on land, perhaps? I remembered the boss fight against him to be pretty frustrating, because the Big Octo is deceptively fast and charges around the very cramped circular room that Link fights him in, and you have to take advantage of the split second that Big Octo changes direction to strike the weak spot on his back.

OoT Barinade Artwork.png
The last boss fight as Young Link takes place in the dungeon "Inside Lord Jabu-Jabu's Belly", and, like the Deku Tree, Link has to go around the body of a giant god-whale and cure the infection that is hurting Jabu-Jabu, in order to save both it and the Zora race of fish-people. After ripping apart the little jellyfish (Bari) minions and the parasitic tentacles all over Jabu-Jabu's belly, young Link comes face to face with the Bio-Electric Anemone: Barinade...

And honestly, while Barinade does have some parts that kinda resemble anemones, particularly the lower parts, it's less of an anemone and more of a cluster of jellyfishes and random coral monsters and general tumour-like blobby flesh attached to it. Those red, veiny tentacles pierce Jabu-Jabu's bodies and are arranged in other 'rooms' that block Link's passage, those purple tentacles with weird radar-dish-flower thing, I think, will zap Link with electricity, and Barinade's central body is protected with a layer of Baris like an armour. Eventually Link kills all the Baris and severs the tentacles connecting Barinade to the host body, causing it to spin around as this huge, gross tumour blob, because... hey, guess what, Barinade's the first boss to have multiple phases!

It's a boss fight similar to a bunch of older 2D bosses like Arrghus (who also shows up in 3D games eventually), and, honestly, I do appreciate that like the Gohma, Barinade isn't just a straight up "giant jellyfish" but more of a horrifying abomination of nature, a mass of fleshy coral bits all arranged together.


After Link collects the three spiritual stones... surprise surprise, the plot moves forwards, and Link gets tricked, and ends up being forced into a coma for seven years, starting off the second part of the game where Adult Link has to go and wander around the future (present?) where Ganondorf has won, obtained the Triforce of Power and taken over Hyrule, basically decimating Hyrule and turning so much of the areas young Link has adventured through in the first half of the game into pretty horrifying versions of what they used to be. And Link has to go to similar areas that he went to as a child, going deeper into a different forest, lava and water-themed dungeon. And the first dungeon Link goes to is the Forest Temple, which both has regular forest-themed enemies, but also a lot of ghosts!

And here are the Poe Sisters: Joelle, Beth, Amy and Meg, a quartet of Poe ladies that serve as the minibosses of the Forest Temple, each holding a key Link needs to access the final part of the Forest Temple. Joelle, Beth and Amy aren't too different from regular Poes, just looking a lot simpler body-wise, but has different eyes and hairdos. And, of course, they carry torches instead of lanterns. It's pretty interesting that they went through all the trouble to program in completely different-looking models. I absolutely love how the fight against them involves the Poes moving from picture to picture, and Link has to figure out that he has to burn the pictures and solve puzzles to fight them.

While the first three aren't much more threatening than regular Poes, and are just a pain to get to appear, Meg is far more powerful, and you know she's more powerful because instead of the two glowing eyes in a yawning shadowy hood, she wears this creepy skull-mask with three gems and a grinning skull-teeth. Pretty neat design, even if the boss fight against her isn't the most creative -- she just summons fake copies of herself.

OoT Phantom Ganon Artwork.pngFile:OoT Phantom Ganon.jpg
The final boss of the Forest Temple is the Evil Spirit from Beyond: Phantom Ganon, which is basically a ghostly copy of Ganondorf riding a horse. It's an interesting way to get Link to fight Ganondorf outside of a cutscene without cheapening Ganondorf's power or to make it feel like Link didn't actually win. The idea of a dark knight riding on a shadowy horse is pretty cool, but Phantom Ganon is fought in a room with multiple paintings, and it's pretty cool that Phantom Ganon basically continues to charge in and out of the paintings, and it's a fun bit of using the actual 3D environment to look around, frantically looking for which of the paintings has a rider charging out of it.

Like Barinade, Phantom Ganon has multiple phases, and his second phase has him ditch the horse and just float around as an evil ghostly sorcerer, launching lightning bolts and engaging in some spell ping-pong where he and Link has to deflect balls of energy at each other -- a tried and true Legend of Zelda boss fight trope. Not the most creative boss fight in this game, but you must remember that Ocarina of Time is kind of groundbreaking, and it tries to take a lot of the more obvious tropes and present it in an all-new packaging.


Flare Dancer is the miniboss of the next dungeon, the Fire Temple, located deeper in the Death Mountain, and... and she's basically a classic "Fire Elemental" type of enemy. Except the simple addition of giving her a psychotic dance-battler theme changes her from being a cool-but-we've-seen-this-before enemy into something a bit more unique. She's got blades for legs and arms!

Interestingly, after damaging her a bit with either bombs or the hookshot, turns out that the Flare Dancer's true form is the chestplate... which will sprout out comically tiny limbs and run around and find a place in the room to reform into her combat form. That is absolutely hilarious, and caught me completely off-guard the first time I beat it. Look at that chest-plate, there's a grinning face etched there. That's the Dancer's true face! That's honestly pretty fun, and if not for the existence of Dead Hand below, I'd definitely call Flare Dancer my favourite miniboss ever.

File:Volvagia OoT3D.png
And the boss in the Fire Temple is a motherfucking dragon, the Subterranean Lava Dragon: Volvagia. Which straight-up killed your Goron chieftain ally shortly before you arrive, and is apparently behind all of the volcano being about to erupt and whatnot. See what I mean about how we get an escalation between the pre-timeskip and post-timeskip bosses? You go from a plain old lava-dwelling dinosaur to a fire-breathing dragon with a mane of flame and a body of rocky lava. Volvagia was apparently the goddamn devil itself to the Goron race, spoken in hushed whispers, until it was revived by Ganondorf and unleashed to scare the Gorons into submission.

File:Link vs Volvagia.jpgAnd while it's certainly not the classic sort of European dinosaur-lizard-with-bat-wings dragon, I do love just how Volvagia's essentially a neat blend of the Western and Eastern type of dragons, with its long, serpentine body floating in the air with thin, gangly reptile limbs borrowing from Eastern dragons, while the huge association to flame and the horned devil-lizard head definitely taking more from Western dragons.

The fight against Volvagia isn't what you expect, either, starting off as what's essentially a whack-a-mole game as Volvagia worms in and out of multiple holes on the platform Link fights him in, while Link has to use the Megaton Hammer to smash the shit out of Volvagia. The second phase is a bit more of what you expect, with more direct combat, fire-breathing and a collapsing volcano, but Volvagia himself still worms in and out of the various holes in the chamber, and I do like that the designers implied that Volvagia has adapted into living in the subterranean volcano, which is neat. Killing Volvagia leads to a pretty badass cutscene where Volvagia himself burns up, leaving only the black stone-like skull piece clattering onto the ground. Volvagia was so popular that he would be reimagined in the far more recent Hyrule Warriors game as a more standard European dragon able to transform into a humanoid form called Volga as one of the playable bad guys. Considering that he's a mere dungeon boss while most of the other playable bad guys are straight-up the respective main villains of their debut games, yay for Volvagia!


Dark Link, visually... is just Link, cast entirely in shadow, with glowing red eyes. Which is pretty cool, inherently, being an evil demonic clone and whatnot... but also kind of an obvious one. Which is why the presentation of the Dark Link fight in the Water Temple is perhaps easily one of the best boss fight intros in the entire game, and I'd argue the entire franchise.

After going through puzzles in this underwater temple, Link goes into this area that's so peaceful, just this wide expanse of clear, mirror-like water with a single tree in the middle of it. Very zen, very peaceful... and then Link's very vivid shadow suddenly materializes into Dark Link, rising up and fighting him. And it's... it's a simple fight, other than the fact that Dark Link basically can do whatever Link himself can (the trick is to pull out your weirder weapons like the hammer)... and after you defeat Dark Link, turns out the massive mirror-lake and the tree doesn't even exist, and Link has been just in a random small room. Some really neat mind-fuckery is going on, and it's implied that Link might've actually just done the whole thing in his own mind... or maybe it's just magic that teleported Link into another realm. Either way, a pretty awesome boss fight.

OoT Morpha Artwork.pngFile:Morpha OoT3D.png
The final boss of the Water Temple (a.k.a. THAT ONE LEVEL for most players) is Giant Aquatic Amoeba: Morpha. And... and just like Volvagia, Morpha's gone and killed another one of your allies, Princess Ruto of the Zora... and it's very interesting that this thing is basically just the entire room. Morpha is fought in a room filled with water and only a couple of platforms to jump around, and it basically manifests giant tendrils to fight Link with, because, well, it's a giant amoeba! Its original Japanese name translates more to "Aquatic Cell Nucleus", but the concept is similar enough -- Morpha's controlled by a central red core that moves around in the tentacles, and in-between trying not to fall into the water, avoiding the lashing tentacles and jumping from dry ground to dry ground, Link has to hookshot the nucleus out of Morpha's body and slash the vulnerable part. Morpha's fight is actually pretty interesting, even if visually it's not the most exciting of bosses.


And we get this motherfucker. Dead Hand serves as both boss of a mini-dungeon, the Bottom of the Well, as well as the mini-boss of the Shadow Temple. And... well, Bottom of the Well is perhaps my favourite part of Ocarina of Time, being such an atmospherically creepy level that's such a stark contrast with the rest of the game. From when you enter the Well, to the foreshadowing from back when young Link was wandering around Kakariko, the Well's pretty atmospheric... and after going through the spooky shit in the well, Link comes into a room where the only things in the room are four slender white arms reaching towards the ceiling.

And when Link approaches one of the hands? Dead Hand's true body appears, and it's this... what is this? It's a hunch-backed deformed zombie that sort of goops around, with its neck contorted and extended, its skull-face looking particularly horrifying, its stomach bloated and its arms ending in bloody nubs. The subtle implication that Dead Hand is one of those "amalgamation of corpses" monster considering the fact that the Well's implied to be a torture chamber or something... I dunno, Dead Hand isn't super scary on its own, but when playing through Ocarina of Time and going through the otherwise cheery game (even other undead enemies like the Stalfos are more goofy than spooky), the sudden switch into the atmospheric, creepy music and surroundings of the Bottom of the Well, culminating in the fight against Dead Hand, is just super well-done. And the fact that he attacks by summoning a fuck-ton of long, tentacle like hands while the main body tries to chomp down on Link... and one of the only ways to guarantee damage on Dead End is to allow Dead End to grab onto Link just adds another layer of creepy horror.

OoT Bongo Bongo Artwork.png
The final boss of the Shadow Temple, itself a dungeon themed after a mausoleum with spooky undead enemies, Link ends up fighting the Phantom Shadow Beast: Bongo Bongo. And why is he called Bongo Bongo? Well, after going through a bizarre "boat of the dead" sequence, Link arrives in what's essentially a giant drum, and two shadowy, demonic hands will appear and basically play on the drum. Bongo Bongo is foreshadowed a couple of times in the game as a particularly evil demonic spirit sealed by one of your allies, Impa, deep beneath the well, and Bongo Bongo would be unleashed and make its nest in the Shadow Temple.

Bongo Bongo is also mostly invisible, as seen in the first cutscene when it breaks out of the well. After beating up the first Dead Hand, Link acquires the Lens of Truth, and when fighting Bongo Bongo, the way to reveal Bongo Bongo's true form is with said Lens of Truth. And hoo boy, Bongo Bongo's real form is a woozy. It's the upside-down torso of a humanoid body hanging down from the ceiling, with disembodied hands that seems to have been sliced off at the wrist, and that neck terminates in a flower-like explosion with tendrils and a glowing core. Some of the fans speculate that Bongo Bongo used to be a living thief who tried to steal the Lens of Truth or something, and ended up being executed, with his hands being cut off and his head being decapitated, which... yeah, maybe, why not?

He's also basically kind of like an enhanced version of the Wallmasters, albeit with an actual body, but he is far, far deadlier. During my first playthrough of Ocarina of Time, Bongo Bongo was the only boss that I died to more than once. Bongo Bongo just plays the stage like a drum while singing some bizarre, cursed tune, and that basically makes a lot of your weaponry useless since you can't even aim properly. Link has to wait until both the hands are close enough, at which point Link has to stun it at the same time, and then quickly activate the Lens of Truth to make the body visible and then slash-slash-slash at the exposed eye. Definitely one of the most memorable bosses in Ocarina of Time for sure.


Iron Knuckle is the miniboss in the Spirit Temple, and would've otherwise been a cool but otherwise boring giant knight enemy. Like, yeah, the design of the armour is cool, especially with the limited graphics of the engine, but it's just a generic knight enemy, y'know? It's deadly as shit, and has a second phase where chunks of its armour falls off and it becomes faster and more savage... but the true horror is when one of your allies, Nabooru, ends up being forced into one of these -- and we learn that the Iron Knuckle are basically animated by the magics of the evil witches Twinrova, and you, Link, has been forced to kill your own ally! Oh no!

OoT Twinrova Artwork 2.pngMM Kotake Model.pngMM Koume Model.png
And we finally go into the final dungeon boss of the game, the Sorceress Sisters: Twinrova. Or their individual forms, Koume and Kotake. Design-wise, they're... they're neat, kooky old gremlin-lady witches with hairs of fire and ice, riding around on brooms. And then in their second phase, they fuse together into a sexy lady dual-wielding the brooms as staves, shooting flame and ice all over the room. But I really do like the fact that Twinrova is actually built up as a spiteful enemy you are happy to put down. These ladies aren't just random beasts like Volvagia or King Dodongo or Morpha. They are unambiguously intelligent, and also evil, and they killed one of your friends! And they are revealed to be mentors and adoptive mothers to Ganondorf.

The Spirit Temple itself is also unique, being a dungeon that Link has to clear in succession as a child and as an adult, jumping between the two timelines to clear different parts of it, working with the Nabooru of the two time periods, which means you get to see Twinrova corrupt the temple. Overall, while visually she isn't the most exciting boss monster out there, she is notable for being one of the few enemies in the game to actually straight-up be a sentient set of characters, making the fight against them far, far more epic than it would've otherwise been.

File:OoT Ganondorf Artwork.pngFile:OoT Ganondorf Model.png
File:OoT Link Fighting Ganondorf Artwork.jpg
Of course, none is quite as epic as the fight against the Great King of Evil: Ganondorf. Tormenting you every step of the way from when you first see him as young Link, the being that is undeniably behind every single other dungeon boss in the game (except Bongo Bongo), and the one that caused the devastation of seven years... after Link has beaten up all of the dungeons, and received help from seven sages -- the spirits of his fallen friends, Link charges through the corrupted Hyrule Castle, beating through hordes of enemies and trapped corridors, and eventually to a very, very atmospheric climb up a long staircase as ominous music plays in the background. Some really, really great ominous music that, when Link arrives on the top of the tower, is actually Ganondorf playing on his massive organ! And Ganondorf does have a plan going on, with most of his plan basically amounting to "let Link collect the plot device, then beat the shit out of him and steal it from him". It worked and led to young Link's defeat, and when you face him, you have to stop him from doing it again...

And so begin the boss fight against Ganondorf, as the sorcerer-king flies around looking pretty damn majestic. And sure, his appearance is just a cool-looking anime dude, but man, the buildup to Ganondorf in Ocarina of Time is pretty well-done. The boss fight initially starts off as a harder repeat of the Phantom Ganon boss fight, but Ganondorf will also abuse the fact that he can fly and Link cannot, and destroy the stage as the battle goes on. And Ganondorf shows off more and more lightning attacks, a ground-pound attack... but eventually, Link beats Ganondorf with the Arrow of Light, granted to him by Zelda's own Triforce powers... and Ganondorf falls down to the ground, apparently dead, and Link has to escape the collapsing castle...


File:OoT Ganon Artwork.pngFile:Ganon OoT battle2.png
...except that's not the case, of course. Ganondorf's corpse mutates into a hideous, demonic form, a pretty awesome adaptation of Ganon's original 2D design of "giant pig-man sorcerer". And in an understated but awesome bit, where every other boss has a title behind it as the game shows it off, Ganon's final form? It's just Ganon. No Great Emperor of Doomy Destruction: Ganon. No Ultimate Emperor of Eternal Evil: Ganon. No Calamity Beast of Hyrule's Blight: Ganon. Just simply Ganon.

File:OoT Ganon Model.pngAnd one thing that I love? Ganon's design is completely in shadow. You get to see his silhouette, his glowing eyes and his blades, but you don't actually see what he really looks like most of the time. His true form is only coloured when the lightning in the background flashes and lights up his true form, which is a pretty badass adaptation of his original pig-man model. The pig-orc tusks are moved to the sides of his head, which is now a far less piggy (the pig nose's there) and far more beastly and demonic skull-face. His long, red flowing hair, his tattered Ganondorf armour, his massive muscles, his pig hooves... they all look pretty damn badass, and honestly, it's an amazing, amazing attempt at keeping as much of the original essence of Pigman Ganon and still making him look like a monstrous version of Ocarina of Time's humanoid Ganondorf. And the fight against Ganon is honestly more about survival and taking cheap shots, because for the first part of the fight, Ganon knocks away Link's Master Sword and locks Zelda's magic out of the ring of fire that he duels Link in, and Link basically has to use his other items to try and strike at Ganon's weak part -- the tail -- which is easier said than done. The battle is long, hard, you'll have to keep dodging him until you deal enough damage for Zelda to chip in and for Link to eventually recover the Master Sword and knock him down. And... and honestly, it's a pretty damn epic conclusion to an epic game that wouldn't have been possible if Ganon himself isn't such a cool looking badass monster. Easily one of the best-executed final boss fights in The Legend of Zelda, honestly, the perfect combination of atmosphere, buildup and scariness without going overboard.

Monday, 14 October 2019

Pokemon S01E55-56 Review: Play Pokemon Snap

Pokemon, Season 1, Episode 55: Pokemon Paparazzi; 56: The Ultimate Test


A couple of... interesting episodes, I suppose. Episode 55 is another "[insert profession here], but with Pokemon" episodes, and would be utterly unremarkable if not for the introduction of Snap (or Todd, or Todd Snap, depending on your dub), a character that's going to join our heroes for the next couple of episodes, and would eventually become the star of his own side-game, Pokemon Snap, a game where you take photographs of Pokemon. Surprisingly enough, though, Snap's recurring role in the anime was not originally meant to promote the game, since Pokemon Snap went into development way long after the Snap episodes have been broadcasted in Japan. So, uh... yeah.

Pokemon photography is actually a very neat and genuinely sensible career, essentially being the National Geographic photographer equivalent in a world with super-powerful animals. The episode essentially centers around Snap trying to take photos of a very camera-shy Pikachu, and a misunderstanding when Team Rocket, disguised as an old couple, thinks that Snap is the best "Pokemon catcher" of all time and emotionally guilts him into help catch Pikachu. Of course, Snap is the best at catching pictures of Pokemon, a pun on words that gets translated relatively well in English.

That said, though, I really didn't like the episode all that well. The hijinks was neat, and the actual scenes of Snap trying ot get pictures of Pikachu and things kept getting in the way was neatly animated, but the plot of Snap realizing that saving a person's life is more important than his camera (you don't say?) did not land at all, and both Ash and Snap's argument ends up sounding far, far more juvenile and assholish for me to really end up liking Snap all that much. The Pokemon anime isn't one for particularly deep characterizations, of course, but Snap in particular felt like a particularly bland pile of tropes gummed together.

Episode 56, meanwhile, is an interesting one. We've seen the super-elite school to get into the Pokemon Championship very early on in the series, with the Weepinbell/Graveler fight and whatnot, but turns out that in the anime version, you can actually apply to go through the Pokemon League Admissions Exam for a less barbaric or travel-heavy way to get to the League. Which is a pretty interesting concept -- the episode notes how it's a way for people like Nurse Joy (who has a job that prevents her from travelling) or old people from really travelling too much over Kanto. But the Pokemon Admissions Exam is... it's an interesting episode. The hijinks in this episode is always memorable, particularly the "what is this spherical Pokemon? It's a Jigglypuff viewed from above!" troll-question in the test, but ultimately I'm not sure how I feel about this episode or the Admission Exam in general -- the episode waffles on making it feel like an absolute troll test (particularly during the multiple-choice question segment) and making it a relatively serious test of its examiners (during the battle one, where our heroes have to fight with Pokemon they are unfamiliar with), but ultimately, I kinda wished that they had leaned more one way or another.

Japanese
Throw in the fact that Jessie and James, very uncharacteristically, ended up joining in the examination and even went so far as to sneak away from their teammates to be a Pokemon master... that felt bizarrely out of character, and just a way to get them into the episode and engage in hijinks like the sheer giddiness that James has at being able to command a Pikachu during the battle segment of the test. The battle segment in general is pretty fun, with the hilarious bit of Ash being able to eke out a decent fight with Team Rocket's Pokemon, while James ends up getting disqualified due to him forgetting that electricity doesn't work on ground-types, or that double-battles won't be an official thing until Advanced Generation.

Episode 56 does have a couple of good moments despite its tonal inconsistency, and if nothing else, it's pretty entertaining to watch. The examiner was given a fun little faux-Russian accent by Ted Lewis, which adds some charm to what would otherwise be a forgettable guest character, and I do like the little twist that, nope, all the Pokemon in the examination actually does listen to the examiner. There are some neat little details in 56, like the Nurse Joy that apparently aced the test, or the fact that Snap hangs out the party and does jack-all... but nothing really ends up coming out of any of these.

Pokemon Index:
  • Episode 55:
    • Pokemon: Togepi, Pikachu, Squirtle, Aerodactyl (flashback), Pidgey (photograph), Dugtrio (photograph), Mankey (photograph), Slowpoke (photograph), Eevee (photograph), Kangaskhan (photograph), Chansey (photograph), Snorlax (photograph), Pidgeotto, Bulbasaur, Goldeen, Psyduck, Staryu, Starmie, Horsea, Onix, Geodude, Zubat, Vulpix, Meowth
    • Humans: Misty, Ash, Brock, Todd Snap, Jessie, James
  • Episode 56: 
    • Pokemon: Togepi, Pikachu, Meowth, Oddish, Weedle, Lickitung (image), Vulpix (image), Hitmonlee (image), Magikarp (image), Caterpie (image), Koffing (image), Voltorb (image), Electrode (image), Jigglypuff (image), Omanyte (image), Arbok (image and present), Poliwag (image), Poliwrath (image), Charmander (image and present), Ponyta (image), Squirtle, Graveler, Charizard, Ivysaur, Flareon, Weezing, Jolteon, Vaporeon
    • Humans: Misty, Brock, Todd Snap, Ash, James, Jessie, Nurse Joy
Random Notes:

English
  • Todd Snap's Japanese voice actor was Yamaguchi Kappei, who the anime world would know as the voice actor of One Piece's Usopp. This episode was broadcasted two years prior to the airing of the One Piece anime, and Yamaguchi quite literally just uses the voice he would later use to voice Usopp. 
  • Todd Snap's name is "Snap", to coincide with Pokemon Snap, in most versions of the English dub, but for whatever reason, in the Kids-WB version of the dub, his name is redubbed as "Todd". Whatever the reason was for this bizarre change, the character would be given the full name "Todd Snap" in most publications.
  • Snap brings up the Aerodactyl incident in "Attack of the Prehistoric Pokemon", which is a surprising nice bit of continuity in this first season!
  • Surprisingly, episode 55 has the Onigiri correctly identified as rice balls by the English dub, which is probably the only time in the original airing of the dubs to actually not call them donuts or sandwiches or whatever. Presumably, this is because we get a full animation of Brock actually using a spoon to scoop up rice and make the onigiri. By the way, this won't last. 
    • The English dub for episode 55 also surprisingly kept the 'joke' of Ash mistaking Snap's camera for a machinegun, as well as the imagined sequence of Brock, Misty and Pikachu being gunned down by an unknown assailant, so maybe a completely different team is in charge of 55's dub?
  • A miscolouring error in episode 56 has a Weedle that Snap is taking photographs of be coloured green like a Caterpie. 
  • Likewise, while the voice actors and the context of the evolution would be about Poliwhirl, the image shows a Poliwrath. 
  • Dub Changes:
    • A pun that was changed is the sequence where Snap has a Blastoise mask. In the original Japanese, it's a pun on kameraman (cameraman) and kamex (Blastoise's Japanese name), whereas the English one has it be a pun on Master and Mask-er. 
    • The sequence with the pitfall trap has Tooru (Japanese Snap) think that the old couple is telling him that the dirt pile is a good place to set up for a photo, whereas the dub changes it to the soft dirt being "a good place to wait", something that Snap doesn't actually do.
    • Episode 56 changes the "who's that Pokemon" from a repeat of the Jigglypuff-viewed-from-above joke into a generic Vulpix one. 
    • Episode 56 has a large amount of edits due to the nature of the show being a test. Most memorable, is the somewhat-sloppy editing of the monitor screens. Click here for a breakdown of all the edits, but most notable ones is the mistake among the editors of using a Poliwrath's picture instead of Polliwhirl, as well as changing the "write the answer in the touchscreen" sequence of the second part of the test into "scroll down a series of pictograms" -- something that's probably not conducive to the fact that the examinees are supposed to identify a Pokemon by its silhouette.

    Sunday, 13 October 2019

    Kamen Rider Zero-One E06 Review: Parent and Child

    Kamen Rider Zero-One, Episode 6: I Want to Hear Your Voice


    The guest stars for this episode actually made a brief appearance in episode 5, which I genuinely appreciate -- it's not something that they had to do, but it does really help make it feel like we're seeing these characters interact in a proper world as opposed to bouncing from one self-contained episode to the next. The Humagear of the episode, Kanazawa Seine, is voicing ALL the roles in the Perfuman Tsurugi anime, and that even includes cat meowing sounds. She and her manager Tazawa Seiji end up getting arrested by AIMS due to violating an A.I. act code, because Seiji has modeled Seine after the look of his long-dead daughter without her consent. The reason why should really be painfully obvious to anyone, even dumb ol' Fuwa, but apparently that's still something that is going to get the poor old man arrested.

    Parent and child relationships are the theme of this episode, and it's not just the relationship between Seine and Seiji either, or Izu's general "I must google these human emotions" deal, because for the first time, we're getting some focus on the Mestubojinrai.net dudes. Confused after the revelation of the previous episode, Jin keeps wondering what 'son' means, and how this re-defines the relationship between him and Horobi, but Horobi distracts him by basically telling him to go off and steal Zero One's prog-rise keys.

    We then get the obligatory action scene as Jin now outright targets Aruto, unleashing an Onycho Magia upon them. We get a pretty cool transformation sequence of Fuwa doing a spinning jump to transform and punching the bullet, but while Vulcan was busy fighting the Onycho Magia, Jin manages to steal the Flying Falcon key. During the fight, as Jin runs and prances around, he gets to see the Trilobite Magias attacking Seiji and Seine, and in the process of the fight, poor Seine is damaged. Jin was very much willing to turn Seine into another Magia, but when old man Seiji does the whole yelling about "don't touch my child", Jin ends up being utterly baffled about the whole 'child' thing.

    Vulcan's Punching Kong form ends up driving off the Onycho Magia, and we get a pretty cool sequence of Zero-One summoning his bike from his satellite, and going through a neat Mario-and-Yoshi moments as he jumps off the bike, transforms into Biting Shark, and then slices the shit out of the Onycho Magia. It's all genuinely a pretty awesome sequence, but it's, of course, all for naught as the Onycho Magia wasn't even holding the Flying Falcon key. Jin's stolen it, and, well, Zero-One's down one less key.

    The AIMS' mysterious boss ends up giving Yua the Lightning Hornet key (twice as powerful as the Rushing Cheetah, apparently), because, hey, here's a power-up device. Jin and Horobi meet each other again, and Horobi tells Jin that, no, they don't have the usual "parent protects a child" dynamic because Jin is strong enough to take care of himself.

    Meanwhile, Aruto and Izu are being a pair of emphatic, nice people, and they end up basically witnessing and realizing just how much Seiji is trying to essentially help relive his daughter's final wish of becoming a professional voice actress. It's arguably a very unhealthy way to cope with death, but honestly, Seiji's actor does an amazing job conveying the sheer grief of a desperate father. Fuwa, meanwhile, continues to be a massive dick, just wanting to do nothing but arrest arrest arrest.

    ImageEventually, the confrontation happens in an open stadium where there's... a voice-acting competition? I'm not sure if this is how voice acting auditions are done, but it does feel kind of weird. Seine ends up randomly malfunctioning and seeing memories of her real, human counterpart. It's... it's pretty creepy, honestly, since we're not given much of an explanation. Seiji modeled her appearance and mannerisms after his dead daughter, sure, I get that, and Humagears in this show have enough of a 'soul' to act on emotions, but where did the memories come from?

    Jin, crazy man-child with stunted emotional growth that he is, shows up and begins to shoot his real-ass gun in the air and just sending everyone into a panic, and he is about to turn Seine into a Magia. But as Seine is being transformed by the Zetsumerize Belt, everyone keeps yelling at Jin that of course a parent will do anything to protect their child. (We get a beautiful flashback to Aruto's robo-dad dying to protect him) The utterly confused Jin tries to rip off the belt from Seine, perhaps learning empathy for the first time... but Seine gets transformed into the Frog Magia, easily simultaneously the goofiest and creepiest monster suit from this season so far. Then it's mercy-kill time, and Aruto transforms into Zero-One.

    While Aruto fights the Frog Magia, however, Horobi shows up and Jin is initially happy that Horobi's there to 'protect him'... but instead Horobi's there because it's too early for Jin to leave the nest, and slaps a belt on Jin, forcibly causing him to transform. Jin's acting is great in this scene as we really do feel like he's hurting and being forced to transform. We now have confirmation that Jin's also a Humagear, and as he's taken over by Metsubojinrai.net, the transformation sequence as Jin transforms into Kamen Rider Jin looks absolutely painful. From his static pose as his undersuit manifests, to the way that the belt seems to forcibly pull the parts of the suit together... pretty cool stuff.

    KR01-JinflyingfalconThe fight then goes in a four-way fight as Jin swoops in with his blade wings to attack Zero-one, and as Jin and Froggy is about to rip Zero-One apart, AIMS arrives as Yua transforms into Valkyrie. Aruto, being a good man, still wants to find a way to protect Seine and return her to normal, but Valkyrie knows damn well what she's doing and she is going to murder this threat to humanity. After Valkyrie's cheetah form gets trounced by the random CGI frogs, Valkyrie transforms into Lightning Hornet, which has awesome energy Gundam wings, as well as the ability to launch CGI hornets out of her boob armour beehive decals. It's a badass scene all around as Lightning Hornet just flies around, dodging and weaving and absolutely dominating the fight against the Frog Magia, eventually unleashing an electricity-themed finisher.

    Fuwa eventually arrives, and we get Vulcan and Valkyrie in their powered-up forms attacking Kamen Rider Jin. The CGI of Punching Kong causing a weird goopy wave on the ground is a bit iffy in this scene, I must say. But we don't get any real conclusion from this, and the Metsubojinrai.net boys escape. And that's the end of the episode, after a brief epilogue about how Izu and Aruto manage to arrange the movement of an AI with Seine's voice into an Alexa-esque thing. Which... probably still isn't super-healthy for Seiji to properly move on, but at least he's happy, y'know?

    Ultimately, I feel like this might be my favourite episode of Zero-One so far. The theme of parent and child is done amazingly well, with the relationships between Horobi/Jin, Seiji/Seine and even Aruto with his robo-dad all portrayed and contrasted very well. Jin's utter confusion about being confronted with all of this, and the clear signs that Horobi's manipulating him, is also portrayed well. I did feel like the conclusion of the Seiji/Seine story was a bit rushed, but between the solid themes, the solid action and CGI, and the smooth debut of both Kamen Rider Jin and Valkyrie's Lightning Hornet form, ultimately this is a pretty well-done episode all aroud. 

    Random Notes:
      Gaeru Magia true head
    • In addition to Seiji and Seine appearing and meeting the mangaka during an audition in episode 5, Seiji was also the old man who was super-excited in being able to customize the appearance of his Humagear during Aruto and Izu's explanation at the beginning of episode 5. 
    • The props team had a field day with easter eggs in this one:
      • A poster on the main entrance of the voice-acting studio advertises a boxing manga with a main character who appears to be part-dragon, a clear reference to Banjou Ryuga, a.k.a. Kamen Rider Cross-Z, the dragon-themed secondary rider from Kamen Rider Build, whose original job was a boxer. 
      • Said poster also had a bunny rabbit with a blue necklace in the background, a reference to Sento Kiryu, the main character of Build, whose main form was RabbitTank. Presumably that blue necklace is the 'tank' part of the equation.
      • Eagle-eyed viewers also spotted a poster for "Magical Girl Koyomi" in one of the studio backgrounds. Koyomi, of course, is one of the main characters in Kamen Rider Wizard, and was a very magical girl! 
    • The Gimmick Watch: 
      • "Wing! Force rise. Flying Falcon: break down." Note the distinct lack of 'authorize' anywhere in Jin's transformation. The falcon swoops in and envelops him with his wings, which is pretty neat-looking. 
      • "Thunder! Authorize. Shot Rise. LIGHTNINNGGGG HORNET! Piercing needle with incredible force."
      • Lightning Hornet's finisher is "Thunder: Lightning Blast Fever!", and it's her version of a rider kick -- although instead of an explosion, Valkyrie's feet extends into a massive blade. 
    • Know your Magia: Seine gets turned into the Gaeru Magia. Gaeru is just frog, in Japanese. At first, I thought it's a bit of a weird breaking of the pattern of extinct animals, but turns out that the vomiting out of CGI frogs is a reference to a specific extinct frog, the Rheobatrachus genus of gastric-brooding frogs, who incubated their young in their stomachs... but it still kind of makes me wonder why they chose the word 'frog' to assign to the key as opposed to the scientific Latin name like all the other Magia. 
    • That one Trilobite Magia that crawls up to Seiji and Seine during the first attack has a really well-acted creepy crawling on all fours. 
    • Presumably Jin's going to be the primary user of the Flying Falcon key. Is that why Zero-One doesn't have a finisher associated with the form?
    • Aruto's phone app tells him to 'please watch your head' before beaming down the transforming cell phone motorbike from space.
    • We haven't had a bee or wasp-themed rider since, oh, Kamen Rider TheBee, huh?

    Saturday, 12 October 2019

    Digimon Reviews, Episode 41: Coronamon, Lunamon and Friends [Dawn/Dusk]

    Digimon World Dusk Box ArtIt's a bit of a shame that, after Savers, the Digimon franchise basically went into a period of having nothing particularly interesting out until the next anime comes up in 2010, and that is going to be one hot mess of a controversy. The franchise basically settled into just churning out mostly video games and trading cards at this point, but at this point they ended up releasing perhaps one of my favourite Digimon media ever -- Digimon World Dawn and Dusk! Or, as they are known in Japan, Sunburst and Moonlight.

    I don't normally talk a lot about video games here, but these are perhaps some of the most commonly-discussed video games for Digimon that I've seen out there other than the first three "Digimon World" series, and being a game for the DS allows it to have a relatively large amount of Digimon both new and old, with a cast of 397 Digimon. There's also a bunch of newer virtual pets that showed up at around this point, but other than the exception of a couple of new Ultimate levels, they don't offer anything new to talk about.

    Anyway, while most of Dawn and Dusk do involve pre-existing Digimon, they do have their own 'exclusive' evolutionary lines. Keep in mind that this article is basically covering 2008 through 2010, because... there really aren't that many new things that pops up between Savers' end in 2007 and Xros Wars' release in 2010.
    _________________________________________________________

    Sunmon
    • Alternate Names: N/A
    • Stage: Baby II
    • Type: Lesser
    • Attribute: None
    Sunmon
    The Baby II form (these games do away with Baby I's entirely) of Sunburst/Dawn's exclusive evolutioanry line is Sunmon. Who is... a little sun-blob with a little candle flame on his head. Nothing much to say here. it's honestly almost expected.

    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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    Coronamon
    • Alternate Names: N/A
    • Stage: Child
    • Type: Beast
    • Attribute: Vaccine
    Coronamon
    Dawn's main Child-level partner that you must get as part of your team of three is Coronamon here, who is... a humanoid monkey-man-thing with random accessories glued to his fist and forehead, with fur that are wiggly like flames. I really don't want to shit on Coronamon here, but there was a distinct reason why I picked Dusk -- and that's not because all the cool bugs and demon Digimon are easier to get there, but that's because Coronamon is really kind of not something I want running around on my screen for my entire playthrough. Coronamon's evolutionary line is cat-inspired, so I'm actually baffled why they didn't actually add more cat features to Coronamon's design. Certainly wouldn't make him look any less horrible as opposed to this rather messy look. I dunno... Coronamon feels like the bad knockoff mammalian version of Charmander, and that's not a good thing to look like. 
    Coronamon's lore is kinda neat, noting that he's born from "the fusion of sun-watching data", which is kinda fun. I think he has a brief cameo in Xros Wars? Ultimately, though, it's not my thing.

    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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    Firamon
    • Alternate Names: N/A
    • Stage: Adult
    • Type: Beast
    • Attribute: Vaccine
    Firamon

    Firamon is the Adult stage and... god,  it's cluttered and awkward-looking, yeah? It's miles and miles better than the blandness of Liamon or Liollmon or whichever one of them is the Adult stage. LoaderLiomon and BanchoLeomon's pre-evolved forms. Firamon is a winged fire lion with a fuckton of random belts and accessories, and I kinda feel like they could've toned down the accessories a bit. It's not a bad concept, but Firamon here really looks like they could've done a couple extra revisions before finalizing the design? It's entire profile is just an exercise of saying "this is a lion, he can control fire" in as many different ways as Firamon has accessories.


    Also is that Pokeball on his back leg, above that weird leg-skirt? 

    AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
    _________________________________________________________

    Flaremon
    • Alternate Names: N/A
    • Stage: Perfect
    • Type: Beast Man
    • Attribute: Vaccine
    Flaremon

    Flaremon is the Perfect-level evolution, and it's...  it's kinda expected, you know? The lion-man... stands up? It's at least distinct enough from Leomon and its variants, with Flaremon being far more heavy-set with cool-looking bent beast legs, and the armour on Flaremon look signifcantly more futuristic than the various Leomons' more fantasy-inspired (or street punk, in BanchoLeomon's case) look. I'm not quite sure what those red-and-white siky things that sort of just hover above Flaremon's arms are, though. Not really all that much to say here, it's a design that, like Firamon, really feels like they could've revised a fair bit.


    AgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 2/10.
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    Apollomon
    • Alternate Names: N/A
    • Stage: Ultimate
    • Type: God Man
    • Attribute / Subgroup: Vaccine / Olympos XII
    Apollomon

    Here's the Ultimate-level evolution of Coronamon, and, yes, both version-exclusives evolve into a member of the Olympos XII. Thankfully, unlike the horrible effort they did with Marsmon, Mercurymon and Minervamon, at least both Apollomon and Dianamon actually make sense, y'know? Apollo is a complex Roman deity, but he is the god of the sun, so having Apollomon basically be a sun god is at least faithful to the source material. His design is... it's honestly kind of boring, kind of a Gundam lion-man-robot with a huge lion hair-mane, that weird shrine-thing jutting out of his head and flames shooting out of it, but Apollomon at least looks somewhat pleasant compared to the cluttered and messy Firamon and Flaremon. I'm not 100% sure why he suddenly turns into a robotic/metallic humanoid, though, and I really wished that the evolutionary line shows this off a little.


    Apollomon would play a major role in Xros Wars, where Apollomon is introduced as the ruler of Bright Land, and he is a major force that shows up for an entire arc where he struggles against the enigmatic "Whispered", who turns out to be his own evil personality. We'll cover that when we get to Xros Wars, yeah?

    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
    _________________________________________________________

    Moonmon
    • Alternate Names: N/A
    • Stage: Baby II
    • Type: Lesser
    • Attribute: None
    Moonmon

    Like Sunmon, Moon-moon here is the expected blob baby. He's not an actual moon, though, and looks more like a drop of water plopping into a body of water. It's an... interesting thing to design a moon Digimon, because of the associations that oriental cultures sometimes give between the moon and water -- and the entire line is able to use water and ice moves in the game, which is neat. Again, pretty simple and charming, but not much to really say.

    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
    _________________________________________________________

    Lunamon
    • Alternate Names: N/A
    • Stage: Child
    • Type: Mammal
    • Attribute: Data
    Lunamon

    And Lunamon here is a lot more adorable than Coronamon! Instead of just having a generic humanoid-monkey figure and attaching random details, Lunamon is actually working off from a specific mythology -- the rabbit in the moon, and Lunamon's design has the distinct rabbit ears, and while she's not entirely a rabbit-girl, the design from the dress-like lower body, the distinctive-looking head and face, and even the accessories all really build into a far more pleasant design. Lunamon isn't like my favourite Child-level Digimon of all time or anything, and I really think they could've done something more interesting with her, but she's a lot more memorable and neater-looking than Coronamon is. Anyway, Lunamon has had time to grow on me, considering that I played Digimon World: Dusk for a fair chunk, for the simple reason that I like Lunamon so much more than Coronamon. 


    AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
    _________________________________________________________

    Lekismon
    • Alternate Names: N/A
    • Stage: Adult
    • Type: Beast Man
    • Attribute: Data
    Lekismon
    And unlike the pretty random evolution from a bipedal fire boy into a four-legged winged lion to a two-legged non-winged lion man to a lion robot-god, the evolution of Lunamon's line is a lot more gradual and make a fair bit more sense. Lekismon does have a wee bit too much accessories going on, especially the sheer amount of shit sticking out of the back of her head, but Lekismon is still ultimately a pretty decent humanoid rabbit-warrior. She's perhaps a wee bit too cluttered, but I actually kind of like her... although I suspect part of it is because, again, the entire Lunamon line has had a fair bit of time to grow on me.


    Lekismon is described to being a playful fighter, jumping around to toy with her enemies, and her personalities apparently waver like the phases of the moon. The entire Lunamon line, by the way, apparently manipulates water and ice. While it could be a clever nod to how the moon affects tides or something like that, I just kind of think it's just there to be a contrast to Coronamon's fire-manipulation. Most of Lekismon's attacks shown in official artwork involves her shooting icy shards. Could've used a lot less random crap on her back, but eh, she's all right. 

    AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
    _________________________________________________________

    Crescemon
    • Alternate Names: N/A
    • Stage: Perfect
    • Type: Demon Man
    • Attribute: Data
    Crescemon

    The evolution from Lekismon to Crescemon make a neat change from a bipedal rabbit into a more humanoid figure -- Crescemon still has the rabbit ears and rabbit legs, but is slowly gaining more humanoid features. And a bunch of weapons, too -- a neat spear-glaive thing and a shield, both of which, of course, are shaped like crescent moons. Crescemon still has a wee bit too many accessories and things going on, jutting out from her back, but it's not as bad as some Digimon out there. Apparently she can combine her spear and shield to form a bowgun? I'm not quite sure how that works, actually. I don't like Crescemon as much as the rest of Lunamon's evolutionary line, but she's still an inoffensive design, I think.


    Love those bunny face roller blades, by the way.

    AgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 5/10.
    _________________________________________________________

    Dianamon
    • Alternate Names: N/A
    • Stage: Ultimate
    • Type: God Man
    • Attribute / Subgroup: Data / Olympos XII
    Dianamon

    Lunamon's Ultimate form, Dianamon, takes her name from Diana, the goddess of the hunt that is also sometimes associated with the moon. Also, and more obviously than Apollomon, she's turned into some kind of a robot here. Dianamon is noted by her bio to 'preside over water and ice', something that... I dunno, doesn't really fit into the whole moon theme? She does use a lot of water-element skills in the game, and she is apparently able to cool down the surrounding temperature into absolute zero. I do kind of like the sheer amount of random crescent moon images that they snuck into Dianamon's design, from the moon-shaped spear ends, to the moons on her shoulders, to the actually hilarious crescent moons with sleepy faces that make up her entire lower legs. I'm pretty sure those moon-legs gain Dianamon a whole point on their own.


    AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
    _________________________________________________________

    Grimmon
    • Alternate Names: N/A
    • Stage: Adult
    • Type: Devil Dragon
    • Attribute: ???
    The main antagonists for both Dawn/Dusk is this dude, Grimmon, who is this game's "oh no, mysterious Digimon that has never been seen before" monster. Unlike most other video-game-exclusive villains not named Millenniummon, though, Grimmon actually got proper official artwork! 
    The Adult-level Grimmon is probably my favourite, being a giant snake robot with a gigantic fanged mouth, robot-laser wings, a cannon for an arm and an ax for another. Really love the the skull-face that he has. It's not the most creative design because we've seen this body shape multiple times in Digimon's history, but it's the neatest-looking one.

    AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
    _________________________________________________________

    ChaosGrimmon
    • Alternate Names: N/A
    • Stage: Perfect
    • Type: ???
    • Attribute: ???
    The other two, which some sources note as being Perfect-level and Ultimate-level respectively, are fought one after the other as part of a boss fight rush. ChaosGrimmon is the weird half-red, half-blue humanoid figure, although I do appreciate that all three Grimmon forms retain the laser-robot wings. It's honestly kind of generic and I genuinely forgot ChaosGrimmon exists until I was looking up the a list of Digimon. 

    AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
    _________________________________________________________

    ExoGrimmon
    • Alternate Names: N/A
    • Stage: Ultimate
    • Type: ???
    • Attribute: ???
    ExoGrimmon is sorta generic, being a robot dragon standing on two legs, but he does look all right. Neat looking. It's not a design I dislike, anyway. It sure is a robot dragon. It doesn't look anywhere as nice as the original Grimmon, but it's not overdesigned.

    As of the time of my big format update in 2026 for my Digimon reviews, none of the Grimmons have had Digimon Reference Book profiles yet, which is why their 'type' and 'attribute' are still empty. But with so many older video-game-exclusive Digimon slowly getting some love in the past couple of years, it's just a matter of time. Heck, if Burpmon below could get attention...

    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
    _________________________________________________________

    Petitmon
    • Alternate Names: N/A
    • Stage: Baby I
    • Type: Slime
    • Attribute: None
    Petitmon
    This entire evolutionary line was introduced as part of the "Digimon Championship" DS game. Petitmon's evolution line is introduced in a "Digimon 10th Anniversary" event, I think? Petitmon is kind of an obvious baby dragon-blob that's a smaller version of his Child-level evolution, Dracomon, but at least Petitmon has something adorable going for him -- his one, single feet! I just find that pretty damn cute, how this is a blob with two wings, two horns, and hops around in a single feet. Ultimately, though, not much to see here.


    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
    _________________________________________________________

    Babydmon
    • Alternate Names: Babydramon (alternate romanization), Bebydomon
    • Stage: Baby II
    • Type: Baby Dragon
    • Attribute: None
    Babydmon

    The Baby II form is this surprisingly complex-looking Babydmon (pronounced baby-do-mon). I mean, I guess it fits the role of a baby dragon well? I dunno. It feels genuinely underwhelming to me, although I do like its funny little deer horns and the fact that it has no arms or legs. Is it another "seahorse" joke? I feel like it might be. Anyway, I really have not much to say here... Babydmon is a pretty neat looking baby dragon, and I do feel like despite all my earlier gripes, it does look different enough from Dracomon to feel unique. I like the weird wispy tail.


    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
    _________________________________________________________

    Dracomon
    • Alternate Names: N/A
    • Stage: Child
    • Type: Dragon
    • Attribute: Data
    Dracomon

    There is admittedly something pretty basic about Dracomon here. Like, if you said "Child-level dragon digimon", Dracomon is probably pretty close to whatever you have in mind, even if you've never seen him before. I guess it's kind of obligatory at this point, considering Agumon was more of a dinosaur, Guilmon was more of a baby kaiju and Ryudamon is just pure shit? I do like that Dracomon combines both Western and Eastern dragon influences, though, having the deer horns that Eastern dragons have with the bat-like wings of Western dragons? I dunno. Dracomon feels kinda bland, but I think it's kind of meant to. Dracomon is noted by its profile (and its evolutionary line) to be the progenitor of all -dramon type Digimon. It's kinda boring, but I kinda like the story behind him, I guess. Dracomon's whole gimmick is that he apparently has a specific scale called the 'Gekirin', which, when touched, will cause Dracomon to basically go on an unstoppable rage. It's a pun since Gekirin can be read as either 'reverse scale' or 'imperial wrath'. Also, instead of hoarding treasure, Dracomon apparently eats gemstones.


    Dracomon makes an unexpected major appearance in Digimon Xros Wars, where he ends up being rescued by our heroes in Blue Flare and becoming a recurring character. It's shown up as cameos in newer shows and manga, too. Anyway, Dracomon isn't my favourite design by a long shot, but a pretty neat one. Sometimes you just have to have "just a dragon child" design, you know? It ticks the box nicely, unlike the fire lions above.

    AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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    Coredramon
    • Alternate Names: Coredramon Green
    • Stage: Adult
    • Type: Dragon
    • Attribute: Virus
    Coredramon (Green)
    In the original game that Dracomon showed up in, he is able to evolve into two different Adult forms (in addition to other -dramon types, of course), which are Coredramon: Blue and Coredramon: Green. They both look pretty identical, and are basically just a pretty expected, generic version of a dragon. Four legs, serpentine neck, bat wings, huge tail, dinosaurian head, horns. We do get a fun little detail where apparently the amount of 'dragon data' in a Digimon's code is part of what makes -Dramon species Digimon, well, -Dramons, but both Coredramons basically have 100% -Dramon data, making them a pure-bred dragon. 
    • Alternate Names: Coredramon Blue
    • Stage: Adult
    • Type: Dragon
    • Attribute: Vaccine
    Coredramon (Blue)
    Okay, then. They're both inoffensive and pretty generic dragons, and apparently the difference in their scales is because of the amount of gemstones that Dracomon eats? They are actually identified as having different attributes, with the green Coredramon being Virus-coded and turning into a more 'monstrous' design, while blue Coredramon is Vaccine-coded and getting a more 'superhero' evolution later on.

    They're neat, simple designs, and I don't mind that. It's honestly a bit of a novelty to have 'just a dragon' in this franchise. They're never going to rate particularly highly, but I don't think I'll rate them low either. The green Coredramons served as early minions for the bad guys in Adventure: 2020, particularly serving as the mount for Ogremon. Yeah, that sounds about right, they're not flashy enough (even compared to their pre-evolved stage) to stand out. 

    AgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 5/10.
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    Groundramon
    • Alternate Names: N/A
    • Stage: Perfect
    • Type: Ground Dragon
    • Attribute: Virus
    Groundramon
    Thankfully, their evolved forms are far, far more interesting! If you go with Coredramon Green, the Perfect-level evolution is the pretty bizarre-looking Groundramon. Groundramon's main body looks like just any dragon out there, albeit with a big fuck-off mace for a tail, but the fun, wacky detail of having two gigantic bulbous fleshy claws as wings just adds a whole lot of bizarre charm to Groundramon. It's apparently to help Groundramon dig and tunnel through the ground, since it's an earth dragon. There's really not much lore overall in his bio, just noting on how it loves to live in underground tunnels and is viciously territorial, but I do find the idea of a dragon that has evolved some extra appendages -- what used to be 'wings', too, to contrast its alternate-evolution brother -- to better suit their environment to be fun, and this is such a bizarre, wacky take on a subterranean dragon as opposed to the many, many different 'dragons made out of earth' variants in fantasy.

    Groundramon would make its debut in Adventure: 2020 where it was hyped up and needed a full party of Perfect-levels to bring down. Dang, Groundramon, calm down!

    AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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    Breakdramon
    • Alternate Names: N/A
    • Stage: Ultimate
    • Type: Machine Dragon
    • Attribute: Virus
    Breakdramon

    WHOA WHAT? Yeah, this was not at all what I was expecting when I saw Coredramon. Breakdramon here has gone from the most generic-looking dragon, to a dragon with wing-shovels, to this... this insane giant made entirely of construction tools, cobbled together into the vague shape of a dragon! What the fuck! It took me a while to look at Breakdramon and to really appreciate what the fuck is going on here. You've for tendril-tails ending in giant drills, drills for back-spines, you's got a long neck shaped like a construction vehicle, a drill on the nose, a giant bulldozer shovel jutting out of his chest, and Groundramon's wing-claws have changed into these excavator-like appendages. That's... that's pretty damn creative! Look at that face, too. I mean, really look at that face. It's got some of the OG 'tortured monstrous fleshy being inside a robot' bit that we haven't seen in a long while. And it still has the general configuration of a four-legged dragon, which is just dang awesome!


    The backstory is neat, too, where Breakdramon wants to 'destroy everything on land', and it has apparently hacked the data for various construction equipment which it has used in evolution, and has lost all of his emotions in doing so, truly becoming a mindless machine of destruction that only exists to destroy things until it rusts away. "Nothing remains standing where Breakdramon has passed through" indeed -- the visual of Breakdramon does really sell the fantasy of a monster that is reduced into nothing but the desire to destroy and nothing else. Breakdramon would show up in Xros Wars as a particularly memorable villain of the week, being pretty hyped up by the cast as an unstoppable monster. That's cool!

    AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumon 10/10.
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    Wingdramon
    • Alternate Names: N/A
    • Stage: Perfect
    • Type: Sky Dragon
    • Attribute: Vaccine
    Wingdramon
    Coredramon Blue evolves into Wingdramon, which is... a bit less memorable than Groundramon, I'm afraid. I do like the fact that it's holding these wacky orbs, but Wingdramon feels like a pretty obviously boring concept. It's just a dragon, but with large wings, and a more humanoid body shape. I do like the lore given in his bio where apparently Wingdramon's scales can "block gravity", allowing it to fly without actually using his wings. Oh, and it's also got a lance on his back. It's... it's kind of a well drawn dragon, I suppose, but after the pretty creative Breakdramon and Groundramon, Wingdramon just really looks bland and uninspired. That said, Wingdramon actually looks like a more organic evolution for Airdramon, considering the shape of his face, which might just be a coincidence, but I do like that.


    AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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    Slayerdramon
    • Alternate Names: N/A
    • Stage: Ultimate
    • Type: Dragon Man
    • Attribute: Vaccine
    Slayerdramon
    Well, all the creativity that went into Breakdramon has to come from somewhere. Slayerdramon here is... he's just a generic humanoid knight with a dragon face. Which we already have in various forms with Darkdramon, Dorugoramon, the other Dorugoramon, Examon, Dynasmon, ShineGreymon, WarGreymon, and probably a couple others I forgot. Again, Slayerdramon isn't objectively horrible, but it's a design that we've seen so many times in Digimon, and it doesn't really bring its own unique spin into things beyond a vague lore that Wingdramon evolves into Slayerdramon after completing a 'trial of the four great dragons'. The bio adds nothing interesting to Slayderdramon's lore, either, sounding like a bad toy advertisement for the different things that Slayerdramon can do with his big, phallic multi-segmented sword Fragarach (named after a sword from Irish mythology). He at least looks somewhat decent, I suppose, which makes him not get completely zero marks from me.


    AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
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    Burpmon
    • Alternate Names: N/A
    • Stage: Unknown
    • Type: Mutation
    • Attribute: Unknown
    Burpmon
    Huh. This is different. Apparently in the Digimon Twin games, if your Digimon eats too much and becomes overweight, it evolves into a Burpmon, which is more of a 'state' that the Digimon gets stuck in until you get it to lose weight? It's always hungry, but it won't be satiated by food? It's a weird concept that I kinda wished was explored a little further, but Burpmon is just kind of a one-note joke that is never brought up ever again.

    ...until Adventure: 2020 brings back Burpmon for an entire episode, depicting this giant Kirby as a genuine threat. Burpmon just eats everything, consuming all attacks directed at it and was actually played up as being quite threatening! Adventure 2020 has had a great track record of bringing in really obscure creatures but I never expected Burpmon to be anything more than a cameo or a joke, not a full villain-of-the-week! The giant mutant Kirby was defeated in one of those 'feed the monster until it blows up' sequences, but it is funny to see Burpmon even showing up at all. 

    And since Burpmon has had an official Reference Book profile since then... it's officially an 'Unknown' level, the only non-artificial Digimon to hold this designation alongside Culumon form Tamers! That's interesting! Move over, Beelzebumon, we've got a new Demon Lord of Gluttony!

    AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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    That's all for now! Next up is going to be the 'soft reboot' that the franchise gets in 2010 with Xros Wars, and that's... that's going to be kind of a mammoth to go through. We'll take a brief break before we come back with that.