Wednesday, 25 November 2020

Agents of SHIELD S07E09 Review: Obligatory Groundhog Day Episode

Agents of SHIELD, Season 7, Episode 9: As I Always Have Been

AoS Promo 7x09 1

So we have a Groundhog Day/time loop episode? Did Agents of SHIELD never do this before? I guess I got Legends of Tomorrow on the mind, huh.

Anyway, this episode is pretty top-notch. Ultimately it doesn't really serve to amend my opinion that this final season could've done better with a tighter pacing, but this is certainly a very solid episode. After the events of the previous episode, the time-drive has fucked up and shunted Zephyr One into some weird timey-wimey nebula dimension. The episode makes a nice way to segue into Daisy discovering all of this seemingly for the first time... and then we get the revelation that as far as LMD Phil Coulson is concerned, they've done this a couple hundred times. Again, I really do like the way that the episode tells this to us, and the exasperated ha-ha-I-am-so-tired-and-pretending-to-be-cheerful "this guyyy!" delivery that Clark Gregg makes as he explains to Daisy for like the twelfth time that Daisy and Coulson are the only ones to be able to remember the time loops (because they start the loop unconscious... don't question the video game logic too much); that Coulson remembers everything because he's a robot; and that Daisy remembers everything but forgets them if she dies at any point in the loop. And almost everything happens identically to how they do in previous loops with the only difference being the timer counting down as they reach closer and closer to the event horizon of the timey-wimey dimension.

There's a combined mystery of how they can get out of the time-loop, but also the fact that the only real way that they can do it is to finally, finally broach the question of what the fuck has happened to Fitz in-between season 6 and 7 since Simmons has that weird implant that causes her to forget where Fitz is. And also someone seems to be deliberately sabotaging them, but who among the SHIELD buddy-buddy team is out there willing to doom everyone on-board into ambiguous time-related cessation of existence? The mystery is pretty fun, and best of all? The episode is so dang funny. I'm not sure just what makes it work, but the performances of everyone, how some of the other characters react to Daisy's time-loop talk without batting an eyelid, and even the fun little jump-cuts and casual 'oh we just got beaten up so easily by Enoch' all work out perfectly.

Speaking of which, yeah, Enoch is the somewhat-unwilling instigator of the murders in Zephyr One, because he's got a subconscious routine that tells him to protect the secret of where Fitz is... even if it means killing everyone. Even if it means killing Simmons. Thankfully, there's the time-loop to reverse every single time that Enoch succeeds, whether it be when he outsmarts everyone, or when he beats up everyone. Ultimately, though, after many many timeloops and in literally the final iteration of the loop before their destruction, Enoch proves that the sweet, lovable emotionally-flat alien robot is still everyone's best friend, and we have a genuinely great and touching moment as Daisy and Coulson stick around with Enoch after he rips his robo-heart out and is just waiting for his death. A great scene that is emphasized because of Enoch's inherent lack of over-the-top emotions. The fact that Enoch says everything he says with a calm and factual demeanor makes a lot of his existential questioning about fear and the uncertainty of death hit home a lot more, as is his sacrifice. Where the humans are still wringing their fingers at essentially sacrificing one of their own, Enoch just calmly and efficiently rips out his heart with no fuss because that's what he hopes his buddies would also do for him. What a good friend.

It's just such a shame that Enoch himself has been criminally underused in this season, relegated to 'ha ha he got left behind in time but it's okay because he's an immortal robot' jokes and being kept off-screen most of the time, but he's been a likable character and easily the best part of season six (some would argue the only good part).

In addition to the obviously great emotions that revolve around the death of Enoch as well as the fun madcap and wink-wink-fourth-wall-leaning writing (the logo shows up twice as part of the time loop!), there are still also a couple of great moments here. The show is still extremely oblique with Fitz's fate and I feel like it's going to be a thing that will simply be saved for the final episode or something, but Elizabeth Henstridge gives us a great performance as Simmons gets an emotional breakdown when she finally remembers, but the urgency of their timeloop situation means we (or the 'restored' Simmons after the time loop) don't get to learn any of the information that she learns. Honestly, I wouldn't be entirely surprised if we learn that Fitz is dead all along or transformed into a computer or some shit, but at this point... eh. As much as the writers basically stretch the 'star crossed lovers doomed to never be together' aspect about Fitz and Simmons, I really do feel like the writers wouldn't give the two of them a 'bad ending'.

Best of all, however, has to be Daisy and Coulson. The two of them have always had some of the best chemistry in the show, with a surrogate father-daughter vibe going on, and they just play well together. Whether it's them cracking jokes at each other revolving the time loop, making jokes about vinyls and record-skipping, or the surprisingly raw moment of LMD Coulson just ranting about his existential crisis regarding his fate and life as a Life Model Decoy and how "having to watch everyone he cares for die over and over" is not just a reflection of the time-loop, but also his eventual fate as a robot that will outlive May, Daisy and the rest of the team. And ultimately Coulson essentially gives himself the Coulson Speech (we haven't heard one of that in a while) when he talks to fellow robot Enoch about the place of someone immortal among their far more mortal human friends.

Also, apparently Daisy and Sousa are a thing. It... it honestly kind of came out of nowhere. Sure, Daisy and Sousa had that whole thing where they shared a mission or two together in the Nathaniel Malick thing, and Sousa was watching over Daisy in the loop... but I dunno, I feel like their little romance came literally out of nowhere beyond Sousa having a type for main character protagonist superhero women. It's like... I like Sousa from the Agent Carter TV show, and the actor is sure charming, but the random romance feels like some typical 'everyone needs a love interest' typical early Agents of SHIELD move.

Overall, though, other than a couple of hiccups (and my general dissatisfaction with the pacing of the season as a whole) this is a very top-notch episode. 

Tuesday, 24 November 2020

Reviewing Monsters - Final Fantasy XIII, Part 5

FINAL FANTASY XIII [2009]

Now I'm done with the game! Last time we left off it's halfway through chapter 12, but it took me a bit longer than I thought I would to finish up 12 and 13. I did a lot of grinding! I haven't actually gone through all of the postgame, but I've finished the main story and have gone through a good chunk of the sidequests. It's about time for me to wrap up this 'reviewing monsters' segment, so I snuck into the wiki and looked up the bestiary list to wrap up any stragglers to the bestiary.

It's been a fun ride, and it's just a shame that this game has a pretty fun bestiary but had a whole lot of repeats, especially in the middle areas. I think I'll try doing this again whenever I decide to play through the original version of Final Fantasy VII (a game I have purchased but never played) since that's going to have a lot more for me to talk about since there's the remake version of some of the monsters to talk about. 

Anyway, FFXIII... it sure has been a ride. Not all of it has been unpleasant, but not all of it has been pleasant, either. I feel like the story could've been a lot more extravagant, with more meat in the middle... a good chunk of the story felt like they were stretching out the "main RPG characters meet each other" for way longer than it should, the concepts aren't adequately explained despite a huge amount of cutscenes -- sure, they did so in the datalogs, but they could've done so in the main cutscenes -- and while the open world segment was great, it felt so disjointed from the otherwise tight plotting. I have seen how some of the other Final Fantasy games worked, particularly VII-remake and IX, so yeah, despite the absolutely stunning visuals and me giving the game a huge thumbs-up for prioritizing story; I kind of felt like it could've told the story a lot better by actually not relying so heavily on cutscenes. It's still a fun game to play through, at least. If you liked this game, then I will thumbs-up you because I actually liked it too. And if you're the ones who hate this game... then I'm happy because all other Final Fantasy games are going to be better than this one, yeah? It's a flawed, flawed game, but one that I enjoyed playing through. And at the end of the day, that's what matters in a video game, right? 

It's been pretty fun. Let's dissect the rest of the enemies. 

Aquila Velocycle & Dagonite
The final dungeon of the game, which takes up chapter 13, is the bad guys' core, Orphan's Cradle. And it's got a trippy background and a whole lot of the Sacrifice enemies from chapter 12 running around. A bunch of new repaints show up, though. And... and they're kind of just rehashes of old enemies, just really, really tough. The Aquila Velocycle is the final form of all the Velocycles we've fought through the game, and as always, borrows its name from the Latin name of a bird of prey (aquila = eagle). Not much else to say here, it sure is still a cool design. 

The Dagonite (borrowing its name from the Mesopotamian god Dagon)  is a repaint of the Sahagin/Orobon enemy, but with a creepier-looking head with four eyes and really sharp jaws. Click here for the concept art that makes the distinction between the three Sahagin variants a lot more explicit. Not much to say here, though. 

Sanctum Templar & Megrim Thresher
Sanctum Templar is just a fancier version of all the 'big dude' PSICOM warlord type enemies. Not a whole ton to say, although comparing this to the very first PSICOM Marauder you fight, it's pretty neat just how much they keep adding like a cape, collar decals, shoulder armour things through each successive power-up of this enemy type that they look pretty damn badass at this point. 

The Megrim Thresher (a.k.a. "Tiger" in the original Japanese, a reference to the Tiger tank from WWII like all the Armatures) is a repaint of the Midlight Reaper spider-tank that was the boss of the Nautlius level. Not much to say here, I do kinda like the idea that all of these old 'bosses' end up becoming reduced to just slightly-stronger-than-average enemies at the final stage in the game. Oddly, 'megrim' is a kind of flatfish, which... huh?

Jabberwocky & Bandersnatch
Okay, I was kinda baffled why there were fish-people hanging out with the Cie'th and random PSICOM robots, but apparently Orphan's Cradle just has a bunch of monsters hanging around, huh? Borrowing their names from the monsters in Lewis Caroll's work, Jabberwocky and Bandesrnatch are a repeat of Enki and Enlil from the Sunleth Waterscape. They're actually a lot easier to fight, however, and instead of the weird resistance/weakness ping-pong of their predecessors, these are just two weirdo turtles that heal each other, and the resistance/weakness difference is the much less interesting physical and magical attacks.  Not much to say here, other than oh yeah, Orphan's Cradle has got a bit of a miniboss rush like Taejin's Tower, but the difference is that Jabberwocky and Bandersnatch shows up a bit after their elaborate miniboss fight as regular enemies. 

Immortal & Tiamat Eliminator
Immortal ("Invincible" in Japanese) is the second miniboss and it's... it's a red-and-gold version of the various Berserker-style enemies you've fought throughout the game. It mostly functions identically, still with the same odd 'forge blade' gimmick. Not a whole ton to say here. 

Tiamat Eliminator (borrowing its name from the primordial ocean goddess from Mesopotamian, but also very likely from D&D since we've got Bahamut running around too) is the final miniboss, and it's a repeat of the Ushumgal or the Proudclad. It's a lot weaker and goes down a lot more easier than the Proudclad did, though. Not a whole ton to say, I do really enjoy this bizarre bug-tank-angel-robot design, so I'm happy to see it as another miniboss. 


Wladislaus
The miniboss between Immortal and Tiamat Elminator is a new model! Classified as a member of "The Undying", a specific cadre of Cie'th you meet in the sidequests that actually retain their intelligence after Cie'th-i-fication. It's certainly an interesting concept, but FFXIII doesn't do anything with the Undying other than giving us an interesting blurb, and there's no real sense of urgency or threat or anything resembling a faction to them. A shame. Wladislaus borrows its name from... a Polish monarch? Sure.

Wladislaus is a pretty cool enemy, though, looking for all the world like some sort of Resident Evil horror, Unlike the more wretched looking crystal mutation of the Ghast-type enemies, the crystals covering this dude's head looks more like some sort of crude helmet. One of Wladislaus' arms is larger than the others and it's still holding a big-ass sword, whereas there's this bizarre backpack of little stumpy arms that sprout from his back. A pretty cool anatomy, and he does look a bit more dangerous than your average Cie'th enemy while still looking wretched and pathetic. Wladislaus is an interesting enemy, even if the mechanic around his fight boils down to 'beat him up while he charges for one very powerful attack', and said attack grows stronger every time he uses it. 

Barthandelus Round III
And we get to the final boss fight marathon! Final Fantasy XIII has three final bosses, although they're technically kinda-sorta the same dude but not really. The plot near the ending of FFXIII is admittedly a fair bit convoluted and I don't want to bog this down with a plot summary and details. We first get to fight our old buddy Bart, who still has the same basic design but with those two giant... horn-wing-shoulder-pad things. I guess they were going for kind of a more angelic vibe with him, which is what the Fal'Cie all kinda are? Not much to say about the monster design other than I still find all those creepy faces on his shoulders creepy as heck. 

I actually do kinda think that it's odd that after the game builds up to "take down the Fal'Cie", you only really fight... Bart, Dahaka (who's more like a weird territorial jerk) and Anima (the starter boss)? And Orphan below? I get that not all the Fal'Cie are combat-oriented, but I genuinely thought that after all the buildup and showing us Eden's original forms, Phoenix, Kujata and Carbuncle, they'd be bosses, you know? And they even went through all the trouble of giving them unique 3D models. I dunno. They could've had an epic one-on-one fight between each member of the main cast and a Fal'Cie they hate the most... or, well, mostly Sazh and Kujata, really. But still. 


Orphan
After you defeat Barthandelus, he sinks into a weird liquid metal pool, and then bursts out combined with an angelic half, as the 'shell' of Orphan, the unborn baby Fal'Cie that is the true final boss of the game. And it's... it's sure a Final Fantasy boss! I never really find myself caring too much for these elaborate "look at god and despair!" final bosses, but Orphan's a pretty all right robo-god. There are two parts of this thing, the black half being Barthandelus's face and his giant arm, and the other side being a feminine angelic figure with a bunch of wings, caressing the central and 'true' form of Orphan. As you might expect, at least in the first half of the battle, the 'evil' half casts powerful spells and the 'good' half heals them. 

The true shape of this form of Orphan is seen several times when it does the "leave the entire party at 1 HP" attack, where it lifts itself out of the metallic pool its lower body is submerged in, and shows that instead of a body it's actually a big-ass crystal sword. I mean, sure? It sure is a cool, weird final boss with a lot of religious design thrown into it, and I actually like it. It's just such a pretty long boss fight that I felt kinda exhausted just looking at his CGI model again. 

Orphan, Round II
Right after you kill Orphan, the two 'parent' parts just slough off, and the real Orphan starts off the final phase of the battle. A far more cohesive and less cluttered design, Orphan's like this cool looking weird sun ornament, which also gives me the vibe of a clock with all those spokes. That central face can transform into either an eye or a mouth while it's attacking, and it's... it's neat. 

If you manage to stagger Orphan in this form he transforms into the more fragile form on the right, growing little arms and swapping his elaborate sun-clock back and swapping it for a set of metallic crown-wing that sort of reminds me of Bart's final form. It sure is a weirdo final boss, but... I dunno. I really just don't have much to say here beyond "it sure is memorable as a final boss". I dunno. I think that there's a lot of buildup to Orphan, but Orphan himself is kind of a bland-cookie generic enemy since he doesn't have much screentime and Bart's the one doing all the string-pulling and interaction with the hero. Oh well. I don't dislike them! They sure are cool like, "church ornaments come to life" weird-deity enemies, but at the same time I just don't have much to say here. 
____________________________________________

And with that final chapter over... we get side-quest enemies!

I actually did a lot of exploration in-between chapter 12 and 13 as I grinded a lot because those dang Dagonites keep fucking me over in the final dungeon, and I went through a lot of the sidequests in Gran Pulse, the open-world area of the game. And... and hoo boy, a lot of weird enemies are apparently gated in the sidequest system (let's just say that it's not the best-implemented gameplay mechanic). We'll cover every single one of these guys!

Cactuar, Giant Cactuar & Cactuar Prime
Right away I'll note that you actually have to activate an event after rescuing a bunch of Chocobos, then bring them to a specific spot in the game to activate the Cactuar encounter, and to have them run around the overworld. While perhaps not quite as famous as Moogles or Chocobos, the Cactuars are another Final Fantasy staple since they have shown up in Final Fantasy VI. Known as Sabotenda (from sabo, cactus, and puritenda, the English word pretender) in Japanese, these were apparently designed to resemble Haniwa, a clay statue used in funerary rituals during the Kofun period of Japanese history. In FFXIII, just like all their appearances, the Cactuar are utterly weird, make funny noses, strike funny poses, run around a lot... and has the potential to be absolutely deadly to your party with its signature move, "Thousand Needles". 

FFXIII's Cactuars are a bit more lenient, though, and you have to work to actually get the Cactuar to be dangerous. Otherwise it's just a regular enemy that makes funny noises and have a rather annoyingly large HP pool. If you allow the Cactuar to finish its Cactus Dance move, it'll transform into a Giant Cactuar (THE Sabotenda in Japanese). This, by the way, is something you have to go out of the way to do; I killed like a dozen of them and didn't realize this was a thing until reading the Wiki. The Giant Cactuar will then attempt to do another dance, which will turn it into a Cactuar Prime (Saboten Master), which can then have an attack that can one-shot your entire party. Not much to say, it sure is a cute secretly-deadly mascot. 

    
Microchu & Picochu
So here are the first of the 'Ochu' type enemies, who only show up in another area you have to unlock, Aggra's Pasture. The only things hanging out there are Cactuars, Triffids... and these cute little plant babies, the Microchus and Picochus! Turns out that their prefixes, 'micro' and 'pico', are basically indicators that they're smaller versions of an adult version we'll see slightly below. But let's just say that these Ochus are very, very cool plant monsters!

And the Micro/Picochus, as much as they're annoying to deal with when they call in big mommy... they're adorable little gremlins, aren't they? A body like a nut, that cute little flower tail and little plant-sprout on its head, those eyes, that mouth, the chicken feet... They are absolutely adorable little baby chick versions of a plant monster. And then their adult forms are...

Ochu & Neochu
Yo, these guys are cool. Giant, two legged monsters with a massive maw filled with teeth, giant vine-tentacles and that gloriously bizarre set of eyes on top of the massive maw, the Ochu (and its sidequest-specific variant, Neochu) are giant plant monsters that really bring to mind some sort of hideous anglerfish or frogfish from that giant maw. I really do love just how much of a cool plant monster this is, with its body really looking like it's covered entirely in vines, moss and smaller plants, its legs looking like giant tree stumps... I dunno. I just really, really love this thing, and that cute little flower on top of its horrifying looking head just makes it so much better looking. Why is this enemy not utilized a bit more in the game? I absolutely adore it when I dicked around and tried to explore and unlock areas, and I am delighted to see this big mofo, but man, I kinda wished that they had used this model a lot more. 

Far, far more interestingly to me is the fact that a trip into the Wiki tells me that the Ochu is actually a Final Fantasy staple... and is an adaptation (and Japanese transliteration) of the Otyugh, one of my favourite Dungeons & Dragons monsters! Scrolling down a list of all Ochu appearances, it's pretty fun to see how they went from the D&D "giant maw monster with tentacles and stumpy legs" and slowly added more and more plant elements to it until the Final Fantasy Ochu got its own distinct flavour as this giant plant maw-monster with vines. Absolutely amazing, and FFXIII's Ochu is probably still one of my favourite enemy models in the game. 


Strigoi & Pijavica
These two are new common enemies, but they're not too different power-level wise and design-wise from the Vampire or Varcolaci. They show up in specific sites unlocked after you progress a fair amount in the sidequests storyline, but otherwise are unremarkable. The Strigoi borrow its name from a restless vampiric spirit from Romanian mythology, and the Pijavica just means 'leech' in the Serbo-Croatian and Slovakian languages.

Bituitus, Mithridates & Geiseric
So a bunch of the sidequets in the overworld has you muck around and hunt down 'elite' versions of monsters, but when it comes to the elite Cie'th... these guys called the Undying exist. Sentient Cie'th driven by anger and hatred and are technically 'intelligent' undead. Except that there's absolutely nothing to really sell that, and not even the sidequest flavour text really manage to do so. I really wish that there was a sense of urgency or even a mini-plot or story to them. 

Bituitus the Pillager is just a more elaborate Wight-type Cie'th, with three sets of wings that makes it look like a butterfly. Mithridates the Lone is basically the same model as Bituitus, but at least summoning him felt like you needed a lot of effort to basically convert Taejin's Tower into a massive music box to summon him. He's essentially still the same thing, though. 

Geiseric the Profane is another 'Undying', a Ghast-variant this time around. He's a lot more impressive because of his completely unique looking face. It's hard to tell here, but that huge rock-crystal face actually has a regular, human-sized face on its forehead, covered partly with human-sized hands that act as the 'eyes' of the larger face. It's otherwise just a Ghast model with a new head, but they went through some effort to make him look creepy. All these three guys borrow names from kings who have opposed Rome at some point in their history. 

Numidia & Syphax
Another set of enemies, these ones are a palette swap of the Chonchon and Penanggalan from Taejin's Tower. Not a whole ton to say here, the Numidia borrows the name from a kingdom that waged war with Rome, and Syphax is the king of one of the Numidian tribes. I did like the boss fight, around 20 or something Numidias show up and your heroes have to keep beating the Numidias down until one of them reveals itself to be the boss, the Syphax. 

Amam & Zirnitra
Another random boss that's just the Managarmr model with a couple extra colours, Amam is yet another 'giant beast' named monster enemy that shows up twice as a sidequest boss. Not much to say here. Apparently, it borrows its name from the Egyptian crocodile god Ammit? A bit of a stretch, but sure. 

Zirnitra (borrowing its name from the Slavic dragon god of sorcery) shows up as a mark four times and pretty late in the sidequests, and it's the most powerful among the Wyvern-type enemeis. A pretty cool, elaborate-looking head -- both its regular head and its abdomen head. Zirnitras are a bitch to take down due to its very high-damage 'feeding stoop' attack. Not much to say here design-wise, it sure is a pretty cool variation of the Wyvern. 

Zenobia the Butcher & Tonberry
Zenobia isn't an actual enemy in the game, but I will include her here because of how cool the design looks. A gangly Cie'th monster with giant masses of tentacles for arms? She's set up as one of the most powerful members of the Undying, and you get an elaborate cutscene as she rises up from the ground to fight you... and then in the same cutscene she gets shanked in the leg by this adorable little motherfucker, the Tonberry, who becomes the real boss. 

Tonberry's another recurring mascot in Final Fantasy, but unlike the Cactuar and Chocobo I had no idea this was a thing! Look at that adorable little play-doh person with a fish tail, stub hands, his adorable huge shoes, his googly-eyes and his little lander and his little knife! Look at how adorable it is... and then it very slowly advances towards your party members and starts shanking you over and over and deal so much damage. It's a bit of a "oh fuck the adorable thing is actually terrifying" when you fight the first Tonberry, but later on you fight three of them at the same time. An amazing experience for sure. An absolutely adorable-looking cutie and I absolutely love that he's actually one of the more hilariously dangerous enemies in the game. 

Ferruginous Pudding, Corrosive Custard & Monstrous Flan
Beating up Tonberry unlocks an area called the Faultwarrens, where the giant towering stone man that's larger than mountain turns out to be the Fal'Cie Titan, and basically sets up a neat battle dungeon for you where the final leg of Cie'th sidequests are located. And you get to see a bunch of brand-new enemy variants. These three are just larger versions of the Flan-type enemies you've met earlier in the game, though. The Rust Pudding combine to become the Ferruginous Pudding ("Oxide Pudding" in Japan), which in turn become the Corrosive Custard ("Gigant Metal"). Dire Flans, meanwhile, can combine into the Monstrous Flan ("Jumbo Moose"). Cool to see that these guys have even larger versions of themselves, and I love the Flan, but otherwise ehh.

Rafflesia, Flowering Cactuar & Gigantuar
The final and most powerful version of the nudibranches, the Rafflesia (its name borrows from the gigantic corpse flower from South-East Asia) has a pretty cool and very bug-like face... but is actually not much tougher than its predecessors. Or maybe I'm just over-leveled when I meet them. Either way, I appreciate the colours and the name.  

Two Cactuar variants also show up in the Faultwarrens, the Flowering Cactuar, which has a flower on its head and can cast a surprising amount of powerful elemental spells; and Gigantuar, which is a giant and also has three little nubby hairs and can unleash insane amounts of damage. 

Borgbear & Borgbear Hero
Oh I get it, they turned 'Bugbear' into 'Borgbear' because these are cyborgs! The most powerful versions of the Goblin/Munchkin family, these guys are pretty cool elite versions. Borgbear isn't nparticularly all that impressive, it's just the usual Munchin/Goblin look with pale-white skin and golden cannon-club arms, but Borgbear Hero, though! Look at that elaborate Tron-Mayan crown and arm-blades! I actually like these guys a lot, they look so different and weird. 

Raktavija
Raktavija is just an elite-r named version of the annoying Vetala enemy, and shows up in the Titan's Trial a couple of times. It's basically a much more powerful version of the Vetala, and borrows its name from an Asura from Hindu mythology that can duplicate itself whenever a drop of his blood touched the ground. Not much to say here. 

Attacus the Soulless
Attacus the Soulless (straight up just "Sparctacus" in the original Japanese) is a slightly repainted version of Wladislaus up above, and is essentially the 'boss' of the Titan's Trials, slaying the giant Humbaba that was supposed to be your original final boss and becoming the final boss. It's no Tonberry, though, and the entrance got a bit of a m'eh from me. He basically is a tough son of a bitch with a really high defense and HP pool, and his sword gets bigger and bigger as you beat him down, but otherwise eh. This, by the way, is where I ended up clocking out of the game -- the rest of the sidequests I did while listening to podcasts and whatnot, but Attacus is just kind of annoying to fight. There's only just three stronger bigger boss fights after him anyway, and I've never been the sort of gamer to obsessively go after such insanely huge power-spiked 'bonus bosses'.

Vercingetorix
These last couple of enemies aren't ones that I've fought, but I'm including for completion's sake. Vercingetorix (borrowing its name from a chieftain of the Arverni Tribe, another Rome enemy) is the final Cie'th stone mission, and you can only fight him after clearing all the other Cie'th stone missions. It's a super-duper elite version of the Wights, and is actually the evolved form of one of the weakest members of the Undying -- Bituitus, up above. Unlike the other Undying Cie'th, Bituitus doesn't actually have his crystal 'shatter' and be freed, but instead turns into a crystal structure that transforms into this eight-winged glowing monstrosity at the end of the game. Pretty cool design for a superboss, for sure!

Shaolong Gui / Long Gui
And then one you finish the Titan's Trials, some of the Oretoises in the overworld are replaced with Shaolong Gui (Small Dragon Turtle) and Long Gui (Dragon Turtle), the ultimate bosses in the game. They are just the regular Adamanchelid/Adamantortoise enemies with a different shade, but are immensely tough. Not a whole ton to say here, though. 

And... and we're done with Final Fantasy XIII! As I mentioned above, it's been kind of a fun ride even though the game isn't... it isn't the most ideal game, let's put it that way. And particularly in the middle segments a lot of the humanoid enemies got a bit repetitive. There are a lot of cool looking monsters in this game, though, and while it's not the most well-received Final Fantasy game ultimately, I do really enjoy this 'mechanized fantasy' art style. It's a bit messy and I really wish some of the monsters had a bigger presence or buildup, but oh well. I might do FFVII somewhere down the road. We shall see.

Sunday, 22 November 2020

Digimon Reviews, Episode 42: Shoutmon and Friends [Xros Wars/Fusion]

https://static.tvtropes.org/pmwiki/pub/images/b2968eb94b5219a95e5b39f53be99452.pngFull disclosure: it's been a couple of years since I wrote a good chunk of this article, and even longer since I binge-watched Xros Wars (pronounced "Cross Wars", and called Digimon Fusion in the dub), so I might get some details wrong.

Xros Wars, in contrast, was a series that I watched relatively close to its original release date. It was an anime series that ran in 2011, and I watched it around... 2013? Thereabouts, anyway. And I actually found it very, very decent! It is perhaps one of the more solid Digimon anime series in my opinion, at least the first season. What made Xros Wars feels so different is perhaps its premise. Instead of a group of children partnered with a group of Digimon, Xros Wars instead has a single character attempting to be 'king', and amassing an army of Digimon to do battle across different 'zones' to ultimately fight the big bad. The whole "huge war" concept was never something that was really explored in any other Digimon series, which definitely tickled my fancy.

There is something divisive about Xros Wars, which is the complete abolition of Digimon levels. Evolution just doesn't exist, and they only evolve via 'DigiXros' or 'DigiFuse', a power that only the main characters have. It's not exactly the 'Jogress/DNA evolution' of past seasons, but Digimon just can fuse randomly with each other, something that was mostly done for one-off gags outside of the main super forms. 

I was very meticulous about writing down every single form here, which was uninformative and a lot of the picture links have been broken, so unless they get a profile in the Reference Book I'll remove all of the additional forms... we do have enough Shoutmon variants to explain the Xros concept before going to Xros Heart/Fusion Fighters' main evolutions. 

(Xros Wars was also very blatantly 'sell new toys', although the designs aren't quite as toyetic as some of the worst Frontier and 02 transforming toy designs as the anime models didn't try to adapt everything from the transforming/combining toys)

Originally, this had all the anime forms on top and the manga evolutions below. It was messy! I've decided to revamp this article, going with each 'base form', their natural evolutions both in the anime and manga, and then all the DigiXros forms including the two dozen Shoutmon X-number forms at the end! Due to length (and the lack of length in the Blue Flare/Twilight articles, I've moved Baalmon, Beelzebumon, Spadamon and KingWhamon to those articles!)
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Shoutmon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Small Dragon
  • Attribute: Data
ShoutmonTaiki kudou.png
Our first Digimon this time around is Shoutmon, who I actually fondly remember as one of the very few partner Digimon to actually have a fully-fledged personality and goals. Even the best Digimon characters in Adventure or Tamers never really amounted much to being a support system for their human partners. Here, it's interestingly Kudou Taiki (Mikey Kudo in the dub) that feels like the accessory to Shoutmon. See, Shoutmon's goal is to be the goddamn King of the Digital World, and to realize this he has to unite all the various 'zones' while fighting back the video-game-esque big bad monsters of the Bagra Army. Kudou Taiki, meanwhile, is a human whose biggest strength -- and fault -- is his desire to help every single person in need, no matter how self-harming or impractical it might be. The two are a surprisingly fun pair to watch, and I can honestly say that Shoutmon's one of my favourite actual Digimon partner characters. He's just so fucking hammy, I think, which is the biggest drawing point for me.

His design is... it's pretty neat, I guess. You can totally see how this new dinosaur-dragon-buddy partner draws design cues from the three previous big mascots -- Agumon, Veemon and Guilmon -- while also remaining pretty dang unique. He's got a bunch of futuristic technology-inspired 'armour' around his legs and arms, and hes got a pleasantly angular face. I really do like the fact that Shoutmon is actually patterned after a rock star of all things, so he goes around carrying a goddamn mic stand as he unleashes his "Soul CRUSHAAAAAAH" attack, with the mic apparently literally amplifying his emotions into tangible energy that can blow up his opponents. For a more mundane solution, Shoutmon can also do the standard protagonist ability of lobbing fireballs.
  • Alternate Names: Shoutmon (King Ver.)
  • Stage: Adult
  • Type: Small Dragon
  • Attribute: Data

Interestingly, while this in the anime is just Shoutmon with a yellow scarf to represent his kinghood, Reference Book classifies this as 'Shoutmon (King Ver.)', and classifies it as his Adult form. I suppose he did mature over the course of the series, 

The Xros Wars anime ran for two seasons (with the second season having a slightly different theme although it basically served as a sequel), and a third in-continuity-with-a-different-cast sequel. In that final spin-off season, Shoutmon got a brief redesign, where his head-horns are longer, his chest armour's a bit more pronounced, and he's got a pretty badass Kamen Rider scarf deal going on. I'm not going to actually cover any of Shoutmon's evolutions until the end of this article, and I'm going to cover the rest of Team Xros Heart (a.k.a. Fusion Fighters in the dub) first, because of the... pretty strange rules of evolution in what is essentially a soft reboot of the Digimon franchise.

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10, huge boost because of character.
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OmegaShoutmon
  • Alternate Names: OmniShoutmon (EN dub)
  • Stage: Perfect
  • Type: Dragon Man
  • Attribute: Data
Omega Shoutmon
Shoutmon's 'super modes' are all of the Gundam-like Shoutmon X forms that we'll cover below since it involves him combining with the rest of the cast (and some characters we'll cover later on, but during the final battle of the first season, turns out that normal, 'super evolution' exists in this world, and it's just a bit rare. 

Shoutmon, being the main character, gets to naturally evolve into OmegaShoutmon. It turns Shoutmon into... a golden knight with long V-shaped horns. This is Shoutmon channeling the legendary Omegamon, and it's bright gold because it's special... but I've always found this form underwhelming. 

The moment when Shoutmon evolves is admittedly cool, and it kicks ass, but as a visual piece OmegaShoutmon just earns a shrug from me. I do find it hilarious that one of his attacks is called "OMEGA THE FUSION". I don't know. I like what it represents in the story, but the megazords below are more fun. 

AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
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Ballistamon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Machine
  • Attribute: Vaccine
Ballistamon
A good portion of the earlier episodes of Xros Heart involves Taiki and Shoutmon recruiting allies into their small 'army'. While this army would feature a bunch of old classics like Jijimon and Beelzebumon, a vast majority are new toys on sale in toy stores new Digimon. A lot of these are, of course, toys you can buy and combine to make your Shoutmon X4 and X7 and whatnot. 

Ballistamon is a token bug friend!  Ballistamon is the static "best buddy" that sticks around with the group and doesn't really do much other than be a pleasant person to hang around, and be an emotional support whenever needed. Ballistamon did get a pretty memorable episode in the second season, though. Ballistamon's a really neat design, but since I've been demonstrated to really like both bugs and robots, it's sort of a given that I do like this little clunky red-and-blue robot. Especially love that face, with the massive chin having grills moulded on to it, as well as the beady little yellow eyes.

Also, it's not immediately obvious, but Ballistamon, being Shoutmon's best buddy, actually is also inspired by a musical equipment, in this case a speaker. Sure, he can do the generic bug stuff of ramming them with horns, or do the robot stuff of punching them with a rocket punch, but Ballistamon's actual super attack is "Heavy Speaker", which just unleashes gigantic sonic-boom waves of doom. I like that the rockstar's best friend is a portable sentient speaker!

Sadly, we don't have a proper Bandai art for this one. See, turns out that Ballistamon isn't always a nice, happy yes-man best friend, but he had an evil past... he was a pirate! A nasty, nasty pirate, and when he was a pirate, he's called DarkVolumon, and he looked like that. Almost entirely blue, with vaguely stag-beetle horns isntead of a rhinoceros beetle, and an adorably spiky lower jaw. He's still got awkward arms, and he's got a larger speaker and a bunch of extra gatling guns jutting out of his torso. It's not the coolest looking alternate form, I admit, and loses a whole lot of charm compared to regular Ballistamon, but I do kind of appreciate that they actually made up a whole new alternate form for what's basically half an episode. (DarkVolumon appears to not have been recognized as its proper form, and will be split off once it does.)

Anyway, is it a surprise that Ballistamon is my favourite out of the Xros Heart members? The robot bug? 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10.
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AtlurBallistamon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Machine
  • Attribute: Vaccine
Atlur Ballistamon
Only Shoutmon and MetalGreymon achieved 'normal' evolution in the anime... but not in the manga, which is an alternate continuity! Everyone got an evolved form in the manga, and since it was a headache the first time around, I'll stick these manga-exclusive forms right after their original forms. 

AlturBallistamon (borrowing the same prefix as AlturKabuterimon!) here does admittedly lose a lot of the "cute boxy toy robot" charm that oriignal Ballistamon has, but I really do love how clunky he looks as opposed to his predecessor in the robot-bug game, Blitzmon. The chunky lower arms, the spring-like upper arms, the backwards-bent legs, the chunky chest piece, the huge Hercules-beetle-like horn and random beetle legs on his shoulders... and I really love that they still allowed Ballistamon to keep his goofy face. Ultimately, I still think I like original Ballistamon a lot more, but this is a pretty neat-looking robot bug too.

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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Dorulumon
  • Alternate Names: Dorurumon
  • Stage: Adult
  • Type: Beast
  • Attribute: Virus
Dorulumon
We have  Dorulumon, which is the cast's obligatory badass, cool feline/canine-inspired beast. Dorulumon is a pretty neat design, all things considered, but it's also obvious that he's sort of based on a transforming toy. The general concept of his design is prety neat -- a saber-toothed beast with an orange and white colour scheme, and a drill on both his tail and head... but we also have random gray spikes that really don't add anything to the design but clutter it up. Not a big fan of the weird forehead metal bandanna thing either. It's not as bad as Frontier's cast, but I really did wish they had cut down on the amount of random kibble on the otherwise pretty organic-looking body.
  • Alternate Names: Shoutmon + Dorulu Cannon
  • Stage: Child
  • Type: Enhancement
  • Attribute: Data
Shoutmon + Dorulu Cannon
This is, of course, because Dorulumon is a transforming toy, and his toy basically morphs into a gigantic cannon emplacement.... even if those weird black spikes still don't make a lot of sense before we enter the X-whatever forms. Again... those lion legs are there and it's obvious that this is a transforming toy gimmick, but I appreciate the anime for drawing regular Dorulumon like a regular lion instead of a plastic transforming toy like the Loweemons. I will, by the way, be peppering Shoutmon's alternate forms here and there where it's appropriate.

Dorulumon in Xros Wars is basically the badass that initially refuses to join the group and is somewhat antagonistic, but ends up befriending our heroes and being pretty nice. It's a neat design, if not a particularly spectacular one. I did quite like how he's portrayed in the show, but that might just be because I do like Xros Wars a fair bit.

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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YeagerDorulumon
  • Alternate Names: JaegerDorurumon
  • Stage: Perfect
  • Type: Beast Man
  • Attribute: Virus
In the manga, Dorulumon ends up transforming into a humanoid lion-knight. And while I've been an outspoken critic about humanoid Digimon, JagerDorulumon is actually a reasonably cool robot-lion-knight, and, best of all, it's a humanoid evolution that incorporates a lot of elements of its previous stage. A gigantic lance made out of a drill? It combines Dorulumon's drill theme with knights holding lances. And I really do like how Dorulumon's knight armour looks somewhat robotic, and the resulting figure honestly looks far more pleasaing compared to the kibble-laden oriiginal Dorulumon. Pretty badass giant robot arm too. Also, considering how much Dorulumon is often portrayed as the protector of the team, it's fitting that he actually ends up becoming a knight. 

AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
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Cutemon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Fairy
  • Attribute: Vaccine
Cutemon
Cutemon is, at first glance, the obligatory "cute pink mascot", but actually is more of a Patamon analogue than a Biyomon analogue. Because, you see, Cutemon is actually a guy. Well, the Cutemon we see every episode is a guy, anyway, and there's an entire race of Cutemons out there, but that's beside the point. And I do like that they don't actually subvert that Cutemon's actually pretty cute, serving as the obligatory "little sibling" character that is protected by the rest of the cast, mostly Dorulumon. His design is... it's pretty simple, honestly, just a rabbit with a pair of sick beats and a scarf.

Apparently, according to Cutemon's official Bandai profile, those bunny ears aren't actually ears, but a far more sensitive sensory organ that allows it to detect the approach of other Digimon, making Cutemon sightings particularly rare. I guess that explains why the headphones are attached to where human ears would be, instead of the actual rabbit ears. Neat!

It's cute. Cutemon would appear in Adventure 2020, where it hangs out with a Rebellimon as its tough, tsundere buddy. 

AgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 5/10.
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Dondokomon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Musical Instrument
  • Attribute: Vaccine
Dondokomon
Hey, Dodonkomon! Dondokomon is actually a character that hangs out with the main cast from day one, but is mostly just treated as comic relief and just another member of the Xros Heart army. It's... it's basically a traditional drum with a face with drumsticks for hands. It's got a neat little bandana, I suppose, and a fun little face that seems lifted straight from Shoutmon, as well as legs wrapped with bandages. Dondokomon appears for a lot of episodes, but he's really just there. I do like how its bio notes how Dondokomon apparently incites violence with its drumming, and even friendly competitions will erupt into gigantic battle royales if Dondokomon shows up.

I find it cute. It fits with Shoutmon's little band vibe, and Dondokomon would show up here and there as cameos in mangas and even in Adventure 2020!

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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Starmons
  • Alternate Names: Starmon (2010 Anime Ver)
  • Stage: Child
  • Type: Major
  • Attribute: Data
Starmons
These guys basically sort of exist as an entire swarm of Digimon that hang around Shoutmon's little party; this universe's reinvention of classic Starmon. Since the 'main' Digimon is Starmon, we'll go in reverse order of how big they are!

Technically parsed as 'Starmons', it's a bit confusing whether the plural refers to the central yellow Starmon unit or as the whole swarm, since its little silver friends have been given names and levels. The "Starmons" is comprised of a single Starmon surrounded by a bunch of Pickmons. And they're all sentient, but basically behave like a single entity at times. Starmon II is a pretty fun design, being a single golden star with a funky crooked grin and badass punk sunglasses. They basically sort of serve as a loudmouthed comic relief gang, or as a power up. It's fun. 

Interestingly, Reference Book has decided that 'Starmons' is a Child-level, which means that Starmons can theoretically evolve into Starmon in other Digimon continuities! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Pickmon
  • Alternate Names: N/A
  • Stage: Baby II
  • Type: Minor
  • Attribute: None
Pickmon
The Pickmons (now retconned to the Baby II stage) are pretty simple silver guitar picks with adorable stumpy limbs and the same cool punk sunglasses that their Starmon boss has. There's a bit of a 'friendly local gang' vibe to Starmon and its Pickmon and Chibickmon minions, and they all look up to Shoutmon as their 'big brother'. 

Of course, all of this also plays into the whole rock-star theme that Shoutmon's army has, with the Pickmons and Chibickmons being obviously based on guitar picks. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Chibickmon
  • Alternate Names: N/A
  • Stage: Baby I
  • Type: Slime
  • Attribute: Free

Chibickmon
And we get to see a bunch of 'lesser' Pickmons, called Chibickmon, that are basically the same design as Pickmon, but seemingly made out of organic material instead of metal. And they're lacking the badass sunglasses. I absolutely love the charming profile of the Chibickmons which describe these lovable babies as just really wanting to help and they'll cry and be adorably sad if you tell them to buzz off.
  • Alternate Names: Shoutmon + Star Sword
  • Stage: Child
  • Type: Enhancement
  • Attribute: Data

Shoutmon + Star Sword
The whole idea is that Starmon will combine with the Pickmons and creating a sword for Shoutmon (or the humans) to hold, and the additional Pickmons will serve to help lengthen the blade when Shoutmon transforms into his bigger forms. Not the biggest fan of the Starmons blade, honestly, which just looks kind of awkward. The Starmons gang have also formed other weapons too, like a slingshot. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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ShootingStarmon
  • Alternate Names: Shootingstarmon
  • Stage: Adult
  • Type: Super Major
  • Attribute: Data
Starmon gets an evolution, too, forming into a meteor. Starmon combines with his army of Pickmons that turn into a spherical engine and becomes ShootingStarmon, and I absolutely love how this thing is just a meteor with a grinning star face on its front. It's more hilarious than traditionally cool, but the more I look at ShootingStarmon, the more I like it. I'm pretty sure I like the new Starmons way more than the original, which isn't something I expect to say, actually. Neat-o! Apparently, ShootingStarmon's usage is to be used by one of Shoutmon's modes and get thrown around like a burning baseball, in an imitation of regular Shoutmon's fireballs. Anyway, a pretty dang hilarious-looking form. Love those lightning-bolt eyebrows, too.

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Shonitamon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Enhancement
  • Attribute: Data
Shonitamon
There are a lot more one-offs of the DigiXros fusions, but none really do much beyond 'let's attach random feature of this Digimon here', and after the first couple of episodes of DigiXros-ing, most of the Xros forms would lead to the Shoutmon X forms we see below. Two of these, however, received official artwork and I suppose they're the ones I can use to demonstrate the DigiXros forms. 

Shonitamon here is a fusion of Shoutmon and Monitamon, appearing for a single gag. It sure is Shoutmon with Monitamon's monitor head. 

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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DonShoutmon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Enhancement
  • Attribute: Data
Don Shoutmon
Shonitamon here is a fusion of Shoutmon and Monitamon. Meanwhile, DonShoutmon is a fusion of Dondokomon and Shoutmon, the only time Dondokomon ever fuses with anyone. Shonitamon's kind of obvious but also somewhat cool, combining the Monitamons' sleek TV look with Shoutmon's own angular horns, while I really like how DonShoutmon incorporates Shoutmon's mics into its whole drumming theme.

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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With that done, now we will move to the toys, the robots, the combinations! Out of the main Xros Heart members, most of these feature the toys of Shoutmon, Ballistamon, Dorulumon and the Starmons; and many of the advanced ones will bring in Sparrowmon, Greymon and MailBirdramon from the other teams. 

Many of them also appear only in video games and the manga. I'll try my best to highlight the most major forms, and some sub-forms will be quickly rattled off. 
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Shoutmon X2
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Composite
  • Attribute: Data
Shoutmon X2
So yeah, the most common forms are the Shoutmon X forms, with a number behind to indicate how many of the 'important' cast members are merged together. They're all toys you can buy and merge! The obvious 'intended' Megazord form is the Shoutmon X3-X5, with really the main differences being the accessories they hold. 

But of course, to show off the 'infinite possibilities', we're going to start off with Shoutmon X2, where you get a half-transformed Ballistamon and Shoutmon together. It's a clunky-looking form, mostly being Ballistamon with a lot of parts rearranged and some additional mass thrown in. There is a big chevron with robotic 'sunglasses' and a 'nose', which if you look down is actually Shoutmon X3-X5's chest piece. Kudos to them in actually trying to look for a 'face' among the partly-transformed toy parts. 

Apparently, Shoutmon X2 can also house other Digimon within itself, presumably in a way akin to Soundwave from Transformers. Shoutmon X2 is basically treated by the cast as kind of an 'imperfect form' that they only use a couple of times, and only when the other members of the cast aren't present. And it's all right for what it is. Having played with transforming and combining toys as a kid, I can't be too mad at this one. 

AgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 5/10.
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Shoutmon X3 through X5
  • Alternate Names: Shoutmon X3
  • Stage: Adult
  • Type: Composite
  • Attribute: Data
Shoutmon X3
And here we go with the Voltron/Megazord forms. The primary look of the Shoutmon X-numbered forms basically adds the mass of Dorulumon in to split up and become the super robot's legs, and then they get a new combiner head. This is the toy, without any accessories and weapons. 

All things considered, it is a rather clean 'gestalt' robot. The colours mesh well enough to not look cluttered, and you can tell where the Dorulumon and Ballistamon parts are. Shoutmon X3 through X5 essentially serve as the primary 'super mode' fighter for Shoutmon throughout the anime, and the Reference Book has basically given X3 and X4 the level of Adult, and X5 as Perfect.

In addition of being a big mecha able to launch huge energy blasts, the big 'V' is a boomerang. I haven't properly looked at the combining toy yet, but is that big V created from the Shoutmon toy's head? 
  • Alternate Names: Shoutmon X4
  • Stage: Adult
  • Type: Composite
  • Attribute: Data
Shoutmon X4
Next up is Shoutmon X4 is basically the most common form of Team Xros Heart's combinations, and it's Shoutmon X3 holding the Starmons sword. 

With the Starmons always being around Shoutmon and company since they are part of the same 'army', there rarely any in-story reason for them not to go X4 all the time, so this was one of the most common forms seen in the anime. 
  • Alternate Names: Shoutmon X5
  • Stage: Perfect
  • Type: Composite
  • Attribute: Data
Shoutmon X5
Okay, now we've got the 'colours more distributed' vibe of a Super Sentai mecha. X5 throws in Sparrowmon into the mix, a Digimon we'll see later because it is the partner of a different human... and a different faction for a good chunk of the series. Shoutmon X5 swaps one of the regular arm into having a shield and a jetpack. Physics be damned, despite the size of Sparrowmon relative to Shoutmon X, this allows the combiner robot to fly. 

I had reviewed all these forms individually and given them individual scores back when I first talked about the Shoutmons, and that was a bit painful... but this is why I'm starting to review these alternate forms together as a set! 

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10 as a set, for the concept.
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Shoutmon EX6
  • Alternate Names: Shoutmon EX6
  • Stage: Ultimate
  • Type: Composite
  • Attribute: Data
Shoutmon EX6
Shoutmon X6 never appears beyond one brief cameo in the manga, and never got proper art of it. But Shoutmon EX6 was the 'final fusion' Shoutmon in the manga, an equivalent of X7 below but with all the component parts evolved -- we've got OmegaShoutmon, ZekeGreymon, AtlurBallistamon, YaegerDorulumon and RaptorSparrowmon. It sure is golden with some nice colours. RaptorSparrowmon's wings does make the design a bit more pleasant than X7 below.

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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Shoutmon X7
  • Alternate Names: Shoutmon X7
  • Stage: Ultimate
  • Type: Composite
  • Attribute: Data
Shoutmon X7
Because we're not counting properly, we jump straight to Shoutmon X7. There is a Shoutmon X6 (which is everyone minus Sparrowmon), but that only appears once in the manga and there's no real proper, hi-def scans of it. 

Anyway, Shoutmon X7 here is what happens when you do a Xros fusion between the components of Shoutmon X5, but with the two evolved golden boys of OmegaShoutmon and ZekeGreymon, forming Shoutmon X7. It's basically the super-duper-final-ultimate form and it's... it's basically a more cluttered X5, really, although I appreciate that this final form gets to re-obtain a gigantic version of the original Shoutmon's mic stand.
  • Alternate Names: Shoutmon X7: Superior Mode
  • Stage: Ultimate
  • Type: Composite
  • Attribute: Data
Shoutmon X7 Superior Mode
At the final conflict of Xros Wars' second season and the climactic final battle against the main villain, Bagramon, Shoutmon X7 fuses himself/themselves with everyone. And I do mean everyone -- basically every single person in the Digital World shows up and 'lends their power' to Shoutmon X7, Spirit Bomb style. Shoutmon X7 sure gets angel wings and a halo. It's there. The fully golden paint scheme does make it a nicer robot to look at than regular X7. 

AgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 2/10.
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Shoutmon X Alternate Forms

We get a lot of additional forms to X3 through X5, some of which only appear in video games. We'll rapid-fire them:
  • Alternate Names: Shoutmon X3GM
  • Stage: Perfect
  • Type: Pterosaur
  • Attribute: Data

Shoutmon X3GM has it fused with MetalGreymon, and has glowing wings. It only appears in a video game. Somehow, it's classified as a pterosaur now. Sure. 
  • Alternate Names: Shoutmon X3SD
  • Stage: Perfect
  • Type: Warrior
  • Attribute: Data
Shoutmon X3SD
Shoutmon X3SD here is another Shoutmon form from a video game, where Shoutmon X3 (Shoutmon, Ballistamon and Dorulumon) fuses with DarkKnightmon. It sure has a cape and DarkKnightmon's boots. No idea why they're fusing with DarkKnightmon, but this one only appears in a video game. 
  • Alternate Names: Shoutmon X4K
  • Stage: Perfect
  • Type: Composite
  • Attribute: Data
An anime one-off, X4K throws in a Knightmon into the mix. It's actually quite cool, replacing the awkward Star Sword with Knightmon's sword, shield and cape. 
  • Alternate Names: Shoutmon X4B
  • Stage: Perfect
  • Type: Composite
  • Attribute: Data
Shoutmon X4B
But Shoutmon X4B has to be my favourite as far as ridiculous forms go, though, combining Shoutmon X4 with a Beelzebumon... and this, somehow, ends up forming a goddamn centaur! Dorulumon/X4's legs end up being the back half of the 'horse', while Beelzebumon's punk demon-ghost-rider legs become the front half of the legs, the demon wings end up being some sort of pegasus wings, and Beelzebumon's fucking cannon ends up being a crotch-gun for this centaur. Weird.
  • Alternate Names: Shoutmon X4S
  • Stage: Perfect
  • Type: Composite
  • Attribute: Data
Shoutmon X4S
X4S throws in Spadamon into the X4 design, who turns into a big bayonet. Legend Arms! It's a thing. 
  • Alternate Names: Shoutmon X5B
  • Stage: Perfect
  • Type: Composite
  • Attribute: Data
Shoutmon X5B

On the right is Shoutmon X5B, which basically is the same thing with X5B, but with Sparrowmon tacked on as an arm shield.
  • Alternate Names: Shoutmon X5S
  • Stage: Perfect
  • Type: Composite
  • Attribute: Data
Shoutmon X5S
Again, X5S is just X4S with Sparrowmon attached. Ol' Sparrow being part of an other team does make some of these X4 and X5 forms depend on its presence in the episode. 

I am very neutral about all of these additions. The nature of Xros Wars being what it is, they do need to show off a lot of alternate forms, but even the various forms really do blur together after a while. The 'B' forms with Beelzebumon is the funniest as it changes Shoutmon X into a centaur, while 'S' just holds an extra weapon (which I assume is a toy you can buy). The limitations of how complex you can go with an already somewhat cluttered design like Shoutmon X4 does make my appreciation of these more messy forms a bit less, for sure... but as accessories to the whole Shoutmon concept, they are okay.

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10 as a set.
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