Pathfinder is a system born during the end of Dungeons & Dragons' 3E/3.5E lifespan, when the ever-popular gaming system ended up doing the controversial jump to 4E in 2002. And so a lot of the older fanbase and creators ended up creating Pathfinder, a very successful role-playing game that ends up both simplifying some aspects of 3.5E D&D and expanding upon other aspects of it.
Anyway, again, as usual, I'm here to talk about the only Pathfinder books I have, which are the bestiary books from the 1st Edition. A bit of a challenge here is that unliek D&D 5E, Pathfinder doesn't actually keep a repository of their artwork on a convenient webpage, and neither does the fan-wikis have artwork for all of the monsters. So I had to get a bit more creative and do some editing from screenshots and scans of the bestiary online. Again, support all your favourite RPG publishers -- buy the actual real books!
The thing is, the first Bestiary for Pathfinder is actually pretty obviously just an 'import' of a lot of the D&D mainstays. Basically everyone that's not strictly copyrighted under D&D gets a bit of a show here, and depending on how much they change from how they were portrayed in 3.5E and 4E D&D, I'm going to not talk about some of them. So yes, this is going to make one of the few 'reviewing monsters' where I don't exhaustively talk about every single entry. (I'll still quickly recognize the creatures featured in this book near the end, though)
This isn't going to be particularly long, I'm just going to recognize and quickly breeze through this book before we move on to the far more original content in the next couple of books!
Basidirond
We'll start off with one of the creatures in the book I've never talked about before first, and it's the Basidirond! It's from D&D, showing up as a Zuggtmoy tie-in in 3E and included in the 1st edition's Monster Manual II. Again, this book features a lot of D&D monsters. The Basidirond is a wacky fungus creature with multiple vine-feet and it spreads out noxious spores. Its artwork in Pathfinder makes it look more like a walking pitcher plant, though, albeit with a lot more spikes and vines and legs. Its primary ability, as detailed by the book, is a hallucination cloud, which is kinda fun. Real-life carnivorous plants confuse insects with colours and smells, since those are the ways that insects view the world the most, but the Basidirond uses hallucinations since it traps larger prey. I do like this one a lot, though I do approve of any giant plant monster!
Giant Flytrap
I'm just a big fan of giant ambulatory plants, it seems, but D&D has a surprising lack of giant venus flytrap monsters. It's like if the plants aren't humanoid like treants or shambling mounds, do they think that people won't be afraid of it? Pathfinder's Giant Flytrap looks pretty damn boss, though. Not content on just doing the boring Audrey II or Piranha Plant route, we get that glorious lower body, which looks like a mass of discs with smaller venus flytrap leaves, and then a bunch of shambling feet that terminate in icky, squelchy-looking root legs. The bestiary even notes that these Giant Flytraps live in areas with poor soil, which is how real-life venus flytraps evolve in the first place! I do like that apparently the Giant Flytrap's smaller traps still catch small insects, but the large leaves chow down on humans and animals as the primary feeding apparatus or something. I do like the description that the Giant Flytrap basically evolved to be smarter because its prey is smarter.
Genies: Shaitan
I'm still not entirely sure about just poaching names from other cultures, but I've always found it odd that all the Genies in D&D borrow names from Arabic legends (Djinn, Marid, Ifrit) except for the Earth-elemental one, which is "Dao". So Pathfinder changes the Earth-elemental genie into a Shaitan, which isn't a jinn per se, but evil spirits in Middle-Eastern legends (similar to 'demon' or 'devil'). Some of the monsters in this bestiary really don't have a whole lot of lore, though, and the Shaitans are just noted to be gem-loving elemental spirits of earth. That's some impractical 90's fantasy fanservice armour, but I guess when you're an elemental spirit made out of stone, you can dress however you want.
Goblin Dog
We'll talk about actual goblins down below, but Goblin Dogs are apparently weird, mangy dogs with the creepy beady eyes and flat nose of a rat. I'm sure if we look hard enough there's probably a dog breed that's as nasty-looking as this? The bestiary notes that these are actually hyper-developed rodent, which... okay, sure. It's basically honestly just to give goblins guard dogs that look as nasty and are as ill-tempered as they are. The goblins actually love these guys to death, and use them as noble mounts, and I'm happy that the goblins and the goblin-dogs have found each other.
Linnorm
Linnorms are one of those 'dragon sub-types' that the early editions of D&D fill up their bestiaries with, but a lot of more modern D&D basically just force dragons into the same old boring European-Dragon "dinosaurs with bat wings" template. That's boring, it's not like those are the only dragons in myth! I'm incensed that modern D&D have basically exorcised the fact that the original Gold Dragon in D&D was originally drawn as a Chinese Dragon.
Based on the Lindworm, the first Pathfinder bestiary gives us three variants of these flightless, serpentine dragons with only two legs. The Crag and Ice Linnorm are pretty basic looking, but their silhouette look pretty awesome and unique! Love those colours on the Ice Linnorm, the branching tail of the Crag Linnorm, and I love their heads. The winner has to be the Tarn Linnorm with its two diseased-looking heads for sure, though. The lore here notes the Linnorm as a primeval dragon that lives in wild regions untouched by civilization, and are so primal that their bodies have became part of the landscape. Crag Linnorms are apparently so favoured by gods that if they get killed, they will bestow a massive curse upon those that slay them.
Sea Serpent
I'm surprised regular D&D never considers a sea serpent or a leviathan as part of their basic batch of "Monster Manual I" mainstays. I mean with all the love for classical Greco-Roman and European mythology, you'd think that a sea serpent ranks right up there with things like the gryphon or kraken, but nope! I love Pathfinder's Sea Serpent and its surprisingly large head in proportion to its neck. I love everything about that head, too, from the wide fin-ears to the mass of crustacean-like chitin in the middle of its eyes to its expression. The book emphasizes that despite a lot of sailors dramatizing the sea serpents and noting its connection to prophecy, it's actually just a big hungry animal. But look at that face, it looks like it's kind of intelligent, doesn't it? It's going to sink your ship and it knows what it's doing. Anyway, huge fan of nautical themes in any fantasy, and this is a huge welcome to the bestiary.
Shoggoth
Our last 'original' monster (at least compared to 3.5E D&D) is the Shoggoth, from Lovecraftian fare! I'm not sure why Pathfinder is allowed to use Lovecraft's monsters -- I know Cthulhu himself shows up in Bestiary IV or V, and there's a couple of Lovecraft tie-in modules, but I'm not sure. Are the Lovecraftian monsters free-use? Anyway, Shoggoth! Not to be confused with the Gibbering Mouther (which also show up here). A mass of black flesh, tendrils, mouths and beady eyes, that picture basically describes what I think of when I think of Shoggoth. The green bit of miasma that the mouths vomit out add a lot to how nasty this giant demon-amoeba looks, too! Pathfinder describes Shoggoth as a 'huge ooze (aquatic)', and I absolutely love the fact that the Shoggoths in the Pathfinder setting is the big scary version of something as humble as a Black Pudding. Shoggoths are rare, living mostly in deep caverns and ocean trenches, but when they emerge they spread madness and destruction. In a nod to the stories that first introduced the Shoggoths, the backstory given in the bestiary notes that the Shoggoths were created aeons past... maybe by Aboleths (if you want a lore-friendly answer) or maybe by something even older. And that these Shoggoths actually broke free from their creators, just like At the Mountains of Madness!
Now the rest of the 300-page tome are mostly just repeated enemies from D&D, mostly taking from the basic, recurring enemies found in most editions. It's important for a new gaming system that's meant to be "New 3.5E" to have stats about all of our old friends, after all! I'm not going to go too in-depth, just point out a bunch of the interesting ones after the break: