After the Rayquaza stuff, Corbeau calls me in again, and he brings me to his office to tell me that there are even more distortions, special hyperspace distortions, that I need to gather data so that they can scan for it. How do I do that? Points. Motherfucking points. More points in these repetitive nonsense gameplay that I really, really don't care about doing. The Special Scan system will let me uncover special, randomized 5* distortions with the potential of containing legendary Pokemon inside, but... yeah, at this point I don't really care.
Really would've engaged more with the hyperspace stuff if they had put more effort into it, but there really isn't motivation for grinding when all the fucking portals are the same thing repeated ad nauseum, is it?
Anyway, I'm ignoring all of that. I
am, however, doing a bunch of the side-quests that gets unlocked after the Rayquaza mission, which involves either my teammates or new legendaries.
Taunie has been cleaning up AZ's room and found something interesting: the Prison Bottle, the item that in previous games would allow Hoopa to access its Hoopa Unbound form. Corbeau then calls in about the appearance of a strange new distortion, apparently in response to Hoopa itself panicking over seeing the Prison Bottle. Actually, this would've been something a bit more interesting to play with Hyperspace Dimension, instead of just 'let's wish really really hard for Rayquaza, donuts are green lol' bullshit we had.
Ansha and Taunie give me the Prison Bottle and send me off to investigate the Hoopa distortion. Within the distortion is Hoopa Unbound, which I just have to fight, defeat and capture. And... there really isn't that much of a real narrative conclusion to this, where Ansha and Taunie just acknowledge Hoopa Unbound's dex entries, then note that Ansha's Hoopa isn't willing to transform to its unbound state. There... really isn't any story to this, and while I'm happy that we don't steal Hoopa from Ansha, it's also a bit odd that this sidequest kind of hints at Hoopa's backstory and nature as a transforming mythical pokemon and did absolutely nothing with it.
Mable found a 'hacked poke ball' randomly. Mable tells me that Poke Ball hacking was one of the schemes that Team Flare did back in the day, which... I don't actually remember if this is something in
Pokemon XY? I know Team Flare did attack the Poke Ball factory. Mable then gives me a hacked poke ball containing Volcanion inside, which is... quite random. She enlists my help to fight Volcanion, since the mythical Pokemon would be rather understandably upset once released from its hacked prison.
There is a very badly-written attempt to bring in the jogger NPC, Yvon, and involve her to 'run around' and find a place to catch Volcanion, but it just turns out to be the basement of the Pokemon Lab. The actual arena is literally a black void, not even a reuse of the Mewtwo arena, which really tells me that they really tacked on the Volcanion mission with no real effort, huh? Hoopa became a mascot for the main DLC, and Dianice got a nice little sidequest with Carbinks and whatnot, but Volcanion doesn't even get good dialogue -- most of the dialogue either focuses on Team Flare hacking pokeballs, or Yvon going on a whole tangent about how Volcanion's destructive powers could create a jogging arena. Poor, poor, ignored Volcanion.
The shady salesman who has been selling me TM's for Mega Shards (a.k.a. the resource dump guy) starts telling me Genesect drives for Mega Shards. After buying all four, the shady salesman gives me shady intel on a location where the Genesect distortion is found. After catching Genesect, the shady alley salesman appears and congratulates me. I... okay, sure. I really would've liked more context on what organization you are with, nameless shady salesman.
But hey, Volcanion and Genesect are properly out of mythical jail with this game! I appreciate that.
A random NPC tells me that a Pokemon that hasn't been seen before randomly appearing. It's Meltan. I capture the Meltan. Then, a distortion opens, and I enter the distortion. A little girl surrounded by some Meltans talk to me, asks me if I like Meltan, asks me if I like Melmetal, and gives me the Melmetal. I think this quest is supposed to be a bit creepy, but Meltan and Melmetal aren't creepy Pokemon, and the context behind this whole sequence just feels random and half-assed more than anything.
Another rift opens and has a pair of mysterious ace trainers, 'brother' and 'sister', fight me with a Latios and Latias. They don't give me the legendary dragons, though, just the Latiosite and Latiasite. I need to engage with the stupid secret scanning to get Latios or Latias randomly. I do like the creepy nameless NPCs here, though. It does take a bit of a wider franchise knowledge, but it does seem to imply with the stunted dialogue that 'Brother' and 'Sister' are like psychic projections of Latios and Latias themselves. Or maybe I'm trying to look too deep into a sidequest that the game designers didn't actually care too much about.
Jett tells me that Quasartico Inc. found the mythical Pokemon Magearna, a Pokemon that I've always felt worked a lot better with Generation VI lore than VII. Magearna is in her Poke-ball form, but Quasartico has been hard at work developing a mega stone for her. You... you can just do that? Just make a new mega stone for a Pokemon? None of this is really detailed, but after giving 999 mega shards or whatever (which I have just burning a hole in my inventory) I present the stone to Magearna, which wakes up and shows off an adorable animation of having a bouquet of flowers pop up from her robot hand.
Yet another Pokemon released from mythical jail is Marshadow. I actually like this quest quite a bit! The NPC that was part of the Quasartico protest group comes up to me and notes a rumour about a spooky ghost girl and other paranormal tomfoolery in Lumiose City. Unfortunately, still no follow up on '
you are not the one', the most famous unexplained ghost girl in Lumiose, but this leads to a nice puzzle with Marshadow, where I need to find a specific battle court and wait until the 'shadow falls over it'. Which is the shadow of Prism Tower! That is an actually clever little puzzle.
What's not clever is that weather matters so little in this game other than rain and Sliggoo's evolution, so I waited like a dumbass for a whole day with cloudy weather. Which is different from sunny weather, because the shadow doesn't appear! And the shadow moves so slowly, too. I'm all for clever puzzles, and this is so much cooler than identifying random combinations of buildings or whatever. But the waiting was quite a bit agonizing.
Anyway, Marshadow gets to emerge up from the shadow of Prism Tower and I get to catch him. That's nice.
Vinnie gives me a quest, to get a Mimikyu for his daughter. In my hunt for Mimikyu, I ended up catching a shiny one in all its monochromatic glory! Huzzah! I really, really love Mimikyu, so getting a shiny one is a great moment for me. I didn't even realize until I looked in my box to see the horde of Mimikyu I quick balled, though, which was an even bigger surprise. I like Vinnie, and his characterization as a big professional mafia-thug-looking guy that has a sweet spot for his kid. He notes that he worries about Mimikyu being an unsuitable Pokemon for his child, but his daughter threatened to take back the Buneary-Pancham hairband. That's adorable.
Lida and Naveen both get a nice little quest to wrap up their characterizations, which after they're sidelined and reduced to jokes in the DLC, is a bit unexpected but very heartwarming. Lida is in a funk and decides to battle me, before confiding that she's got a bit of an impostor syndrome going on especially compared to myself, Korrina or Taunie. She also drops the rather random lore drop that she's Tierno's half-sister with different mothers, and that the two of them never actually met each other. That raises some questions, but, um... okay? That's a bit random for something that's not going to be followed up this game. Korrina also shows up in this sequence to cheer Lida up.
Naveen tries to get Ansha's Hoopa to help him sneak to his house or something, but Ansha gives him a bit of a stern talking-to. After the fight to essentially grow a backbone. Naveen confesses that he doesn't really think much of his grandmother's style of parenting, but he can't bear to hate her. And he apologizes to Ansha for bitching about not seeing family when Ansha can't see her mother all the time, but Ansha surprisingly goes on a little speech to Naveen to get him to embrace 'no contact', or as close as you can get to mentioning that in a children's video game. Naveen is still optimistic that by doing great things for his sister and his career that his grandmother might reconcile with him, but the conclusion to this story is to ignore toxic relatives. Not bad, Nintendo! That's a good little conclusion to Naveen's story arc.
After beating enough opponents in the Infinite ZA Royale, a secret sidequest from the original game pops up, and it's Jacinthe summoning me to her hotel, and she has Le Super-Tournoi de Jacinthe O, which... replaces all the competitors in the Jacinthe tournament with Jacinthe. That's actually a funny joke. I have to fight Jacinthe like 5 times to complete this quest and complete her little sidequest. Neat.
There is also a sidequest with a random lady called Marcia, who's looking for Jacinthe. She's her previous fighting partner (sure, 'partner'...) and basically wants to be partners with Jacinthe again. However, after the double battle, Jacinthe reaffirms the depths of her
Stockholm's Syndrome loyalty to Jacinthe and the status quo is preserved. Sure. Whatever.
A very cool one is the sidequest that unlocks Frenzy Plant, Blast Burn and Hydro Cannon, the three ultimate attacks for the starter Pokemon. Just like Pokemon Adventures and Ultima ('Kimberly' in the translation I read), there's an elderly lady that acts as the wielder and master of these ultimate moves... but I need to do the trials! With the starter Pokemon of Legends ZA, I need to fight with them alone against the three other starters in this game (the Kalos, Hoenn and Kanto starters). I do have mega evolution, so it's not that bad, and it was particularly easy with Feraligatr having Ice Fang; and Emboar knowing Thunder Punch makes two of the three water-types easy to handle. But it was a bit more challenging with Meganium, and required some brute-forcing. That felt like a really cool accomplishment, though.
And for the last mission I did in
Legends ZA, I end up going up to the rooftop to fight Korrina, 1v1, with Lucario against Lucario to get the horrid Mega Lucarionite Z. It's... it's honestly a silly game of chicken, similar to the Farfetch'd mission or the Raichu mission except at level 100 with a 'Z' mega evolution, it's always a one-shot from Korrina... and starting up the battle requires like so much button mashing as I have to go through the dialogue, and
then the two mega evolution animations... it's a bit silly. I spammed Dig and Protect, which isn't exactly what Lucario really should be known for. Not much in lieu of interesting dialogue, and Mega Lucario Z might be one of the few Pokemon designs that I genuinely
dislike.
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Oh! One last last mission is a super-hidden mission with not much logic behind it, which unlocks Mega Zeraora. The triggers for this mission is having done the Diancie and Mewtwo 'EX' missions which are, to my knowledge, wi-fi exclusive during the releases of the game and the DLC respectively. But the way to get it feels nonsensical! In games like old Final Fantasy or Legend of Zelda whatever, the worlds and NPCs are small enough and there usually is some foreshadowing to such super-hidden missions. But I have to go through a bunch of trading missions to give a Canari Bread to a random kid that's on a very random building near wild area two with no rhyme or reason, who accepts trading of any items. He gives me a popping candy, and for absolutely no rhyme or reason, I have to bring it to Ansha, who gets inspired to make a brand-new donut.
Thankfully, I have a stockpile of mega berries otherwise I wouldn't have cared to do this mission.
Anyway, the Zeraora boss fight is a bit obnoxious, but at least it's a bit more skill-intensive in dodging the zipping lightning bolts than the Lucario 1v1. The problem is that once Zeraora gets reduced down to around 1/3rd of its health, it starts zipping around as a lightning bolt across the battlefield, the little shit, which makes it so hard for my Pokemon to lock on. But anyway, I caught Zeraora and got the Zeraoranite or whatever. In this mission, Taunie was late and Emma substitutes in as the third member of the battle team, but... but the writing for the DLC is really so basic that I can't muster much of a reaction.
Honestly, this DLC has... really soured me a fair bit on the game, which isn't fair. The base game was really enjoyable, and if we remove the silly bullshit 1v1 battles, the real-time battle system is really fun! But yeah. This is my last entry for Legends ZA. Not quite a nice round number like 45 or 50, but it was a fun, if frustrating with the grinding, ride.
Random Notes:
- So for context, you guys would be seeing these articles in like, March or April. I did a lot of the DLC stuff in late December to early January, but the insane amount of grinding leading up to Rayquaza led up all the way to February, and a lot of these took even more time.
- Yvon and Mable did go on a whole tangent about a different part of Kalos that seemed to have been destroyed by Volcanion, and this would've probably been an interesting buildup to an area we're going to explore later on... but let's be honest, legends ZA isn't going to let us explore anything.
- Both Lida and Naveen have added a Pokemon from the DLC lineup to their parties. Naveen added the stylish Toxtricity, and Lida adds a Tatsugiri.
- I also finished up a couple of the more annoying sidequests:
- One of them needs me to walk down an alley with a Farfetch'd holding a leek and fight three Farfetch'd users in a row, with only my Farfetch'd. I had to rely on exp candies to make the random Dux I captured and steroid it up to level 100, then keep using Protect followed by Brave Birds followed by potions.
- Another overly long one needs me to choose between the Sawk Squad and the Throh Throng. 'Throng' just sounds dirty, so I also force-feed a hideous Sawk with exp candies, and bulldoze a Throh user in a little competition. I like the spirit of this quest, I just don't particularly care for Sawk and Throh.
- It is pretty great that the games are slowly 'de-mythicing' a lot of Pokemon, isn't it? Legends Arceus made every Pokemon from Generation IV catchable, Sword/Shield made Keldeo available, and Legends ZA turned a whole bunch of Generation V-VII ones available. That's really nice, especially since the distribution for the pre-3DS mythics are quite shoddy for most international audiences.