And we're just chugging along with my insane commitment to talk about every single goddamn move in this franchise, an effort that has proven to be a bit more taxing than just talking about the creatures themselves.
...and Generation VII is the "move" generation, I feel, with nearly every single new line introduced in Alola getting a signature move. Except for most of the Ultra Beasts, for some reason? But I get it. The idea is that the extradimensional Ultra Beasts are equalized by the Alolan 'secret art' of Z-Moves, the gimmick of this region that converts any move you use into a predetermined over-the-top epic animation after your trainer does a dance and channels the power through a Z-crystal. Yeah, in retrospect, this generation really is probably the one that made Nintendo realize that they can't carry all these animations and moves forward without them severely impacting the oomph of future gimmickry?
Also released in Generation VII are a second batch of games, Ultra Sun/Ultra Moon, which brings a second batch of Z-Moves specifically catered to a batch of special Pokemon... but more relevant to this article are the Let's Go Pikachu/Eevee games, which gives the partner Pikachu and Eevee basically a bunch of free coverage moves for the partner Pikachu and Eevee. Pikachu gets four moves based on the special event Pikachus distributed over the years, and Eevee gets one for each Eeveelution... so we're really going to have to listen to me repeat a lot of the "this is the Z-move/Pika-Vee move, but for this type!" Yeah, it's definitely two sets of moves that wouldn't really work outside of their debut games.
A little bit of housekeeping -- I've done a lot of "Gotta Review 'Em All" segments over the years. Moves, abilities, human characters, beta Pokemon, types... I've created a separate tag just for the Pokemon themselves, which is "Gotta Review 'Em All - National Dex", to declutter things and to make it easier for me to find stuff.
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Normal-type Moves:
- Breakneck Blitz (Urutora Dasshu Atakku/Ultra Dash Attack) So let's just get this playlist of all Z-Moves in the game out of the way. I really do think it's something that I didn't appreciate until it's gone -- the team behind the games actually bothering to make so many unique animations while still preserving the previous generation's animations. It's something that I really did feel was sorely lacking in the post-Gen-VIII world. Basically, any kind of Normal-type attack combined with the held 'Normalium-Z' item gets converted into Breakneck Blitz. And Breakneck Blitz (or 'Ultra Dash Attack') is simple -- just a rushing charge where the Pokemon tramples the enemy. Pretty simple, no? The trainer also does a little dance, just for the hell of it. Oh, and the names of the attack pop up on the screen, like a Japanese samurai attack or something! That's neat, even if the font they use for the English version of Breakneck Blitz does admittedly look like a cheap WordArt project.
- Pulverizing Pancake (Honki o Dasu Kogeki/Go All out Attack) And some Pokemon get a special unique Z-Move of their own, with unique animations and needing a unique move + item combination. These Z-Move items, I think, tend to be given out in promotions? Snorlax's Giga Impact is upgraded by his Snorlium Z and it's honestly a fun little joke about how Snorlax is always asleep all the time... something that ironically doesn't apply for his 3D models, where Snorlax is always standing. But there's just something fun to see Snorlax go from lying down to standing up with his eyes glowing menacingly. The actual move itself is basically just an overdramatic jump and body slam, which is obviously devastating coming from Snorlax... but it's a fun, cute way to give some of these Pokemon an iconic and uniquely-animated move!
- Extreme Evoboost (Nain Iboru Busuto/Nine Evol Boost) Interestingly, Eevee and none of its evolutions are able to use Extreme Evoboost. Also, the specific name of its Japanese name (Nine Evol-Boost) does seem to imply that GameFreak is, at the moment, done with giving Eevee extra new evolutions? It's an interesting way to promote the base form itself, and presumably this was done in preparation for Let's Go Eevee, which propels Eevee up to being even more of a franchise mascot than it already is. The effect basically summons all nine Eeveelutions, all of whom boost Eevee's stats dramatically.
- Veevee Volley (Buibui Bureiku/Veevee Break) I suppose I should talk about Veevee Volley, or 'Veevee Break' (the pun on the Japanese name only works with the katakana). Like mentioned above, Let's Go Pikachu and Let's Go Eevee adds a bunch of moves unique to the partners in that game, and Veevee Volley is kind of a very basic one, being essentially a souped-up version of Return that deals a lot of damage based on Friendship. I get that these games are meant to cater to a younger audience, but I do really am just mostly underwhelmed by a lot of these Eevee/Pikachu-exclusive moves.
- Spotlight (Supottoraito/Spotlight) We get a handful of extra Normal-moves, and it feels so weird not to have a dozen random Normal-type moves here! Learned by a bunch of Pokemon with natural lighting (Starmie, Lanturn, Morelull), Spotlight basically is a 'taunt' on any Pokemon, forcing all attacks -- but only from its foes -- to target it.
- And I know Spotlight isn't the most interesting move, but it's one of the few moves that aren't specific to a certain situation (like the partner Let's Go Pokemon or Z-crystals) to basically only have a shelf life of a single generation before the Big Purge of Generation VIII eliminated it.
- Laser Focus (Togisumasu/Hone) This one was originally available to a handful of serious warrior-like Pokemon like Kartana, Mewtwo and Lucario, before being granted to a lot of other Pokemon via move tutor and learnsets. It's not that exciting, the Pokemon focuses and the next move is guaranteed to be a critical hit.
- Tearful Look (Namina Me/Teary Eyes) Another one that makes great use of the Espurr eye that they found so effective for Baby-Doll Eyes, Tearful Look basically has the user give one of those puppy-dog-eyes to cause the enemy to lower their guard and hold back, lowering both their Attack and Special Attack stats. This was originally a shared move between Wishiwashi and the Sudowoodo line, both very 'pathetic'-looking Pokemon, before being given to a lot more Pokemon.
- Revelation Dance (Mezameru Dansu/Awakening Dance) A couple of extra signature moves, Revelation Dance is Oricorio's signature move. It's basically something similar to Genesect's Techno Blast or Arceus's Judgment, except on a dancing bird. Oricorio, as you guys might remember, is a dancing bird that can change its type and form depending on the nectar it drinks, and Revelation Dance will match that form's type, granting it the same-type attack bonus. Generation VII, I think, really tried to go 'deep' and give every single Pokemon a signature move or ability or even both, and the Pokemon in that generation feel far more memorable thanks to that!
- Multi-Attack (Maruchi Atakku/Multi Attack) A very underwhelming name that makes it sound like a generic multi-hit move instead of the signature move of an allegedly-legendary Pokemon, Multi Attack is Silvally's signature move. It's Silvally's version of Judgment, changing its type depending on the 'memory' item held by Silvally... and I dunno. Revelation Dance above does basically the same thing, but has a much more recognizable name and fits with Oricorio's theme of dancing. Multi Attack just sounds so generic! Couldn't they have made it sound cooler? Eh.
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Flying-type Moves:
- Supersonic Skystrike (Fainaru Daibu Kurasshu/Final Dive Crash) I think we'll just start off with the Z-move for every single type going forward. And for the Flying-type, it's called 'Supersonic Skystrike' or 'Final Dive Crash'. And... it's a pretty simple, over-the-top version of Fly, I guess, where the Flying-type flies straight into the sky and then slams down and creates a gigantic explosion that fucks up the terrain. I found this move to be especially hilarious because it's clearly designed with a flying Pokemon in mind, but in reality anyone with a Flying-type move is able to do it. This includes Pokemon such as Dugtrio, who Supersonic Skystrikes their opponent while flying upwards with a lump of dirt carried with it.
- Beak Blast (Kuchibashi Kyanon/Beak Cannon) Beak Blast is Toucannon's signature move, which is an interesting one. Toucannon's whole deal is that its multi-coloured giant beak is actually heating up and blasts the enemy. And during the turn that Toucannon charges up Beak Blast, any Pokemon that hits Toucannon will be burned. A weird move!
- Floaty Fall (Fuwafuwa Foru/Float-Float Fall) Our first Let's Go Pikachu move, Floaty Fall (the Japanese names use onomatopoeia) is a reference to the flying balloon Pikachu that made the rounds in a lot of promotions (like the TCG, minigames, the manga, etc) during the first generation. A bunch of balloons show up behind Pikachu, allowing him to fly up and deal Flying-type damage. I really am completely indifferent to all of these Pikachu/Eevee-exclusive moves. They're cute, they're gimmicky, but they're also just there.
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Grass-type Moves:
- Bloom Doom (Burumu Shain Ekusutora/Bloom Shine Extra) The Grass-type move is called 'Bloom Shine Extra' in Japanese, which... just sounds nowhere as catchy as BLOOM DOOM. Animation-wise it does remind me of modern animations of Solarbeam, but it's just so... extra, y'know? The Pokemon casting the move creates a whole damn field of flowers, then a gigantic pillar of green light slams down onto the opponent, and the resulting shockwave creates a big, yellow flower bud projection. It's like something out of Naruto. I approve.
- Leafage (Ko no Ha/Foliage) I really don't have much to say about this. This is basically an even lesser version of the iconic Razor Leaf, only basically 'dumbed down' so the Grass-type starters have an alternate early move akin to Ember and Bubble that doesn't rely on them spawning vines. I suppose I can understand the reasoning behind it, with Rowlet not looking like a Pokemon that can summon vines.
- Strength Sap (Chikara o Suitoru/Strength Sapping) A very interesting one! This was originally the Morelull line's signature move, since they are a creepy fungus monster. Like many signature moves it was later handed out to other Pokemon... but they are all Ghost-types! Cool! Strength Sap is an interesting variation of moves like Giga Drain in that Morelull still regains health from the sapping... but he saps their Attack stat, debuffing them! Pretty cool!
- Solar Blade (Sora Bureido/Solar Blade) Originally Lurantis's signature move, Solar Blade is basically a physical version of Solar Beam, doing basically the same thing -- charge up for one turn, then unleash one hell of an attack. Except instead of a giant solar cannon, this one is a glowing blade that is often portrayed as a giant fuck-off anime lightsaber or something. Pretty cool! Always a fan of Solarbeam, and seeing a variation on it is kinda neat.
- Trop Kick (Toropikaru Kikku/Tropical Kick) I get it, it's a Drop Kick, but it's a tropical-themed attack, so it's a Trop Kick. Eh? EH? I thought the English translation team did a banger job translating this from the otherwise rather mundane 'Tropical Kick'. This is Tsareena's signature move, and it lowers the enemy's Attack stat. If they had kept the whole dual type moves from Hawlucha, this really should've been a Grass/Fighting move, huh?
- Sappy Seed (Sukusuku Bonba/Grow-Grow Bomber) And this is another Let's Go move, for Eevee this time. It represents Leafeon (since the Let's Go partner Eevee can't evolve), and I do actually like this one a lot! Eevee summons a little seed that sprouts up, Jack and the Beanstalk style, into a gigantic vine-like tower. It also plants an effect analogous to Leech Seed on the enemy.
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Fire-type Moves:
- Inferno Overdrive (Dainamikku Furu Fureimu/Dynamic Full Flame) Man, you gotta love the over-the-top names for these Z-Moves. Inferno Overdrive, or 'Dynamic Full Flame' in the original Japanese, is just honestly a big fireball with some over-the-top effects. It's pretty impressive looking just by virtue of being a big honking fireball of doom, but it's ultimately... again, it's a complaint that I had with Fire-type moves since Generation IV or V where it's all just a big ball of fire. It's appropriate for a Z-Move, but as you can see in with Bloom Doom or Hydro Vortex, at least those have a bit more pizazz!
- Burn Up (Moetsukiru/Burn Out) On the other hand, Burn Up is a very impressive move conceptually. The Pokemon deals massive damage, but it also 'burns out/up', in that it loses its Fire-typing entirely. Like, it loses all the fire it naturally produces for the rest of that battle! It's a move that I don't think would've worked in any other type other than Fire, and that is pretty damn creative! This was originally available to the Cyndaquil line and Moltres, which is very interesting since the Cyndaquil line has been rather infamous for how they don't actually show their flames in the base poses in the 3D engine! Ultimately it's one of those moves that's more impractical than not (the STAB is pretty valuable), though!
- Fire Lash (Hono no Muchi/Fire Whip) This one is just a whip on fire. This move is utterly bizarre, though, because Fire Lash is the signature move of Heatmor in Generation VII. Which is all right, we've had older Pokemon receive new signature moves in later generations... except Heatmor is unavailable to get in Generation VII without transferring it via the Pokemon Bank! Next generation would give Fire Lash to Salazzle too, which did debut in this generation, and I do wonder if Fire Lash was also intended to be Salazzle's signature move back then?
- Shell Trap (Torappu Sheru/Trap Shell) One of those moves that really sells a Pokemon's gimmick, Shell Trap is Turtonator's signature move, and Turtonator is basically a Pokemon themed on a minefield. Turtonator always faces its exploding mine-like 'shell' at the enemy, and when it's hit by a physical move, if Turtonator selects Shell Trap, then it'll explode and blow up and damage the opponent! Pretty cool and thematic.
- Mind Blown (Bikkuri Heddo/Surprise Head) A nice, punny name in both languages, Mind Blown is the signature move of the creepy circus-themed Ultra Beast Blancephalon. A high-damage move that hits every Pokemon on the battlefield, Mind Blown even has a unique animation where Blancephalon tosses its head into the air... and then it explodes! If you need a refresher on what Blancephalon looks like, it's a creepy circus-thing with the head being a disco ball. Which apparently doubles as a firework! In a very thematic effect, Blancephalon blowing up its own head also damages itself by half of its maximum HP, but it's such a fun, stylish move! I like it.
- Sizzly Slide (Meramera Ban/Sizzle-Sizzle Burn) Oh, Mera Mera no Mi! That's the Flame-Flame Fruit from One Piece! This is Eevee's Flareon-themed Let's Go exclusive move. It sure is basically Flame Charge or something. I really don't think I can say too much about this Let's Go gimmick, honestly.
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Ice-type Moves:
- Subzero Slammer (Reijingu Jio Furizu/Raging Geo Freeze) Okay, 'Geo Freeze' does make this sound a bit more like a Ground-type move. There's just something that doesn't quite hit right with 'Subzero Slammer', though. The animation of this one is a bit fancier, with the caster rising up on a giant conjured pillar of ice, before unleashing the mother of all ice beams that hits the enemy, and then explodes into a gigantic icy crystal flower-thing. Pretty cool!
- Aurora Veil (Orora Beru/Aurora Veil) A very niche ability that was TM-exclusive in this generation, Aurora Veil is only usable in Hail, and reduces damage to all allied Pokemon for five turns. Cute, but ultimately kinda too niche to be useful.
- Ice Hammer (Aisu Hanma/Ice Hammer) Basically Hammer Arm, but Ice-type! This one is Crabominable's signature move. In the debut generation, however, the animation is a giant light-blue fist slamming down on the enemy instead of either a giant hammer or a crab-claw, though later generations turned it into a literal ice hammer.
- Freezy Frost (Kochikochi Furosuto/Freeze-Freeze Frost) Let's Go Eevee's Glaceon-themed move, Freezy Frost hits the enemy with an ice crystal and... it doesn't freeze the enemy, but sets their stat changes to zero. Okay!
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Water-type Moves:
- Hydro Vortex (Supa Akua Torunedo/Super Aqua Tornado) Okay, I do really think that out of the 'basic' starter types, Water's Hydro Vortex (or 'Super Aqua Tornado' in Japanese) is the best, where the user literally just manifests a gigantic body of water radiating out of its body, then submerges both itself and the opponent under the water... and then the user charges in and creates the mother of all whirlpools. A giant water-spout would've been enough to get the point across, but I feel like manifesting a giant ocean is what makes this one stand out to me.
- Oceanic Operetta (Wadatsumi no Shinfonia/Sea God's Symphonia) Sometimes, a Pokemon gets a signature move, and sometimes, a Pokemon gets a whole signature move animation crafted for it. And it's really a shame a lot of these stayed in Sun & Moon. Oceanic Operetta is the Water starter Primarina's Z-Move, and as its hair unfurls and goes wild, it creates a small sphere of ball that it telekinetically pushes towards the enemy as it slowly expands, engulfs the enemy... and then the 'operetta' or 'symphonia' part comes in where Primarina unleashes one of those high-pitched opera wail and shatters the giant ball of water. The extra bit where the remnants of the water ball rains down on Primarina as it takes a bow is the extra oomph.
- Sparkling Aria (Utakata no Aria/Aria of Bubble) Primarina has a regular, non-Z signature move, where she sings and the singing creates bubbles that hits the enemy. This will also heal the Burn status effect, and, interestingly, is affected by abilities/moves like Soundproof and Throat Chop that affect 'sound' moves. Primarina needs to know Sparkling Aria, by the way, to convert it into Oceanic Operetta.
- Liquidation (Akua Bureiku/Aqua Break) It really did feel like we needed a huge-power physical Water-type move, and with more physically-oriented Water-types like Golisopod and Araquanid introduced in this generation, we finally got one in Liquidation, or 'Aqua Break' in Japanese... both ambiguous enough in what it does. The animation doesn't really help either, not being quite as specific as something like Waterfall or whatever. The user coats itself in blue water, and slams at the enemy. Like Flare Blitz, that's... that's boring! The anime offers a far, far cooler interpretation. With most Pokemon, they just coat a part of their body in water and hit their opponent, but Golisopod summons a goddamn WATER KATANA that it does iai samurai moves with. This single interpretation of the move is now canon to every single user of Liquidation in my mind.
- Splishy Splash (Zabuzabu Safu/Splash-Splash Surf) The Let's Go Pikachu Water-type move. Like Floaty Float or whatever it's called, Splishy Splash is a reference to the 'surfing Pikachu' seen in the anime, manga and some event-exclusive distributions in Generation I. It sure is a Water-type move Pikachu can use.
- Bouncy Bubble (Iki-iki Babaru/Vivid-Vivid Bubble) And this one is Eevee's Let's Go Eevee move, featuring its Vaporeon DNA. This one heals Eevee like Absorb for some reason. You can tell I really am running out of things to say about these Let's Go moves.
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Electric-type Moves:
- Gigavolt Havoc (Supakin Gigaboruto/Sparking Gigavolt) Like the Fire-type Z-Move, Gigavolt Havoc is basically what you'd expect from an Electric-type 'ultimate' move. Gigavolt Havoc has the Pokemon coat itself in electricity, charge at the enemy, cause some epic effects to happen and then a gigantic pillar of lightning slams down on the enemy. The original Japanese name of 'Thunderbolt', one of the most powerful Electric-type moves, is actually 100,000 volts, whereas a Gigavolt would add a couple of zeroes there, reaching 1,000,000,000.
- 10,000,000 Volt Thunderbolt (Issenman Boruto/10 Million Volts) ...which makes the 10 million Thunderbolt here feel a bit underwhelming in comparison, though obviously the comparison with Thunderbolt, or Juman Boruto (a hundred thousand volts), a bit more obvious. This is the specific Z-Move of event-exclusive 'Pikachu with a cap', of which they distributed a lot of. The lightning bolts are a bit fancier and coloured like a rainbow.
- Catastropika (Hissatsu no Pikachuto/Certain Kill Pika-shoot) And just because they really want to give Pikachu a lot of unique Z-Moves, if you don't have an event 'hat' Pikachu, any regular Pikachu that has Volt Tackle has access to Catastropika. Or 'Pikachuuto/Pika-shoot', a pun that only really works in Japanese. This wouldn't be as notable if the animation didn't specifically show the trainer hug Pikachu... and then YEET that Pikachu into the air before it goes full lightning-mode and slams down on the enemy.
- Stoked Sparksurfer (Raitoningu Safu Raido/Lightning Surf Ride) Not Pikachu, but Raichu this time. Hovering on its tail with its psychic powers, Alolan Raichu flies up, covers itself in blue and yellow energy and surfs down onto the enemy, with the effect kind of resembling a wave that it's riding. Kinda unique!
- Plasma Fists (Purazuma Fisuto/Plasma Fist) This one is Zeraora's signature move, and the animation is pretty over-the-top for an attack that kinda makes you think that it's like Thunderpunch. Zeraora coats his fists in bright blue energy before punching the enemy so hard that a gigantic storm appears around them. The effect basically creates a plasma field where other Normal-type moves get converted into Electric type moves for the remainder of the turn. Neat, I think?
- Zing Zap (Biribiri Chikuchiku/Shock Shock Prickle Prickle) The signature move of Togedemaru, and in a later generation shared with Pincurchin, Zing Zap is a blast of electricity that can flinch the enemy. From the name of the move, I think it's meant to be that prickling electrical sensation that makes the designers of Generation VII associate the 'pokey needles' of Pincurchin and Togedemaru with Electric type.
- Zippy Zap (Bachibachi Akuseru/Crackle-Crackle Accel) This one is basically the animation of Volt Tackle, but has the effect of Quick Attack. Yeah. It's a Let's Go Pikachu move, and has nothing to do with Zing Zap.
- Pika Papow (Pikapika Sanda/Pika-Pika Thunder) Because one Let's Go Electric-type move isn't enough, Pikachu gets two, and Pika Papow is similar to Veevee Volley where it depends on friendship. It sure is Pikachu shooting lightning.
- Buzzy Buzz (Biribiri Ereki/Buzz-Buzz Elec) This one is Eevee's Jolteon-inspired move, dealing Electric-type damage and paralyzing the enemy. It sure is an Electric Eevee move.
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Rock-type Moves:
- Continental Crush (Waruzu Endo Foru/World's End Fall) The Z-Move for Rock type is pretty fun! The Pokemon leaps into the air, absorbs rocks from all around them and literally creates a gigantic mountain that slowly descends and blows up upon the enemy. Whether it's "Continental Crush" or "World's End Fall", the name of this move is pretty damn boss! It's honestly kind of what you expect from a Rock-type ultimate move, but it's pretty cool!
- Accelerock (Akuserurokku/Accel-Rock) A move only available to the mid-day and dusk forms of Lycanroc, this is a priority Rock-type move. I really used this move a lot in my playthroughs of Sun/Moon, but the flavour is rather bland. It's just basically Quick Attack used by a rocky wolf.
- Splintered Stormshards (Rajiaru Ejjisutomu/Radial Edgestorm) Splintered Stormshards, or "Radial Edgestorm", is a special Z-Move for the dusk Lycanroc... and this really does feel like a Naruto move or something. Lycanroc summons a bunch of pointy rocks that float up and surround the enemy... and then they turn around one by one so the pointy edges are aimed towards the enemy. That's honestly a very cool shot, and then we cut to the trainer slamming their hands together before the rocks zoom in and stab the enemy. It's pretty fucking cool!
...and that's it for now! As you can see, I'm a bit tired at the end with all the Electric-type moves and the Pikachu-exclusive moves and the Let's-Go exclusive moves.



















