Sunday, 6 September 2026

Bleach TYBW E46 Review: bAlAncing Act

Bleach, Thousand-Year Blood War, Episode 46: The End


After 'Life to Defend You', it is a bit jarring (if not unexpected) to return fully to a more straight-up faithful adaptation of the manga material. And this is, admittedly, material that I have complained heavily about. Out of everything in the final chapters for Bleach, these fights are the ones I associate the most with the spiraling mess that the final couple of volumes ended up being. 

But there are two crucial aspects to these fights -- Juhabach's total domination of Ichigo; and the Uryu/Haschwalth Antithesis-Balance fights -- we actually have build-up to them. One major problem of the Juhabach and Ichigo fight in the manga is that we spend so much time building up to Ichigo rebuilding his true Zanpakuto and him running out to the throne room... only for Juhabach to instantly one-shot Ichigo before he even got to do anything with his manga. Having not just 'Life to Defend You' to really show off Ichigo, Orihime and Rukia doing stuff against Juhabach and having a good show before that big moment of domination? That works so much better. It might be a more traditional shonen way of 'the heroes do well until the villain does a power-up', but it is most certainly better than the abrupt nothing of the manga. Juhabach actually having good monologues and properly expounding on his objectives, motivations and values is also nothing special in the grand scheme of action anime, but it does a great job of making me care for this moment. 

And the Uryu/Haschwalth fight is... it's still bad, and it really is eclipsed compared to the fights we saw fragmented throughout the last four or five episodes. But again, at least we have a proper confrontation between the two -- and so it doesn't feel quite as rushed. I still don't like the Uryu/Haschwalth fight and how it ends, but it's something

I'm going to cover all the Juhabach-vs-Ichigo material first, then the Uryu-vs-Haschwalth because it's divided quite cleanly between the two. 

Anyway, the episode picks up where we left off, with Orihime's big dramatic sacrifice. And of course it doesn't hold, although I kind of wished that maybe we cut to some of the Uryu/Haschwalth fight to milk the omment a bit more instead of resolving it within five seconds. We get an unexpected cameo by Tatsuki, who feels her best friend's death or something in the human world and walks up to the window and cries. We cut back to the throne room where finally Renji, Chad and Ganju show up and regroup with Ichigo and Rukia, who both disengage their Bankai and inform them of Orihime's sacrifice. I do like that Ganju goes "that means the world is saved, right?" God damn it, Ganju. 

And interestingly -- and probably one of the most interesting scenes for me in this episode -- is Ichigo walking off and saying 'not yet', with his footsteps creating pools and a small lake behind him. All of this culminates to a gigantic curtained throne, presumably the Soul King's throne, manifesting in front of Ichigo. Waterspouts whirl around Ichigo; and all the imagery of the Soul King Adyneus's death in the primordial world has always used lakes and waters. I do hope we do get a brief flashback later on of Ichigo and Ichibei's discussion. Ichibei wanting to groom Ichigo up into the replacement Soul King was always something hinted in the manga (and confirmed in novels and built up in the anime), but I do want to see it spelled out properly.

But then, of course, things don't quite happen that way. The colours distort briefly, ominous music plays, and everyone turns around to see Orihime floating in the sky, all horror movie style. Eyeballs appear and Juhabach reforms. We get the explanation that Juhabach got the full power of The Almighty back (which the voice actor has a great time hamming it up, saying the name of that power) because of the day/night cycle. Which... is a bit anti-climactic since the audience didn't really see that, but sure. 

Juhabach reforms and begins to give a rant about how 'that version of the future has never existed'. This is Juhabach's bullshit The Almighty powers, very JoJo and very nonsensically reality-warping. It's not just the power to see the future (as what we saw with Haschwalth's version of The Almighty) but also the power to jump to other timelines and select them. In the manga the explanation was done well, but the way they got around the Almighty was just a vague handwave and I'm curious to see how they do it now. 

Juhabach unleashes a blast of Conqueror's Haki reishi that forces all the characters other than Ichigo to their knees. Ichigo charges in, and Juhabach knocks Ichigo backwards, showing off his two swords in a hilariously mocking "did you think you are the only one who can wield dual swords?"

Juhabach then goes on his 'grains of sand' monologue, essentially explaining multiverse theory and how Juhabach can jump from one grain of sand to the other to select the futures that he wants, allowing him to reject futures he doesn't want and make a mockery out of the idea of 'hope defying fate'. There is a lot of holes with how this power works, but it's been compared a lot to quicksaving in a video game, and there are a couple of unstated limitations -- clearly there's some wibbly-wobbly memory stuff since Ichigo, Orihime and the rest of the people in that room remember the 'old' grain of sand/timeline; he can't time-travel into the past; and it's clearly not all possibilities if Juhabach can't just select a timeline where he wins.

Juhabach then gives another speech about how the Wahrwelt he's going to create is a world without conflict, similar to what Orihime desires. Ichigo then goes into a speech about how despair has been something he's familiar with, since that's how he continually goes stronger. We get a nice flashback to scenes from the original anime of Ichigo's victories over various opponents, while he's activating the fiery chains of his Bankai. The moon effect happens again, and Ichigo goes into his Bankai, Tensa Zangetsu... 

And it's immediately broken by Juhabach. Juhabach does say that "this is why I needed you, my son"... which the episode doesn't make fully apparent due to the placement of the scenes (there's a huge chunk of dialogue after this on the other side of the battle), but this seems to be talking about Haschwalth instead of Ichigo. Because the Auswahlen happens and kills Haschwalth, and this appears to be how Juhabach manages to break the Bankai. 

So it is the implication that Juhabach needed that little boost (or perhaps The Balance, specifically) to break Ichigo's true Bankai, which is interesting? It does fix a weird plot hole beyond 'Juhabach is being a stupid arrogant idiot' with his random Auswahlen, and does make these scenes more dramatic. Ichigo dramatically explode sin power only for the scene to immediately cut with the blade being snapped in half, and Juhabach dropping the tip of the blade. This is 'respect to Ichigo's power', that it's a powerful Bankai, and he's jumped into a future where he's already broken it. Juhabach then snaps off Ichigo's horn and launches it at him, before beating up Ichigo. 

And now some more anime-original fight scenes, as Renji finally stands up, activates his own Bankai, So'o Zabimaru... and Juhabach teleports behind him. He goes on a deviously assholish speech about how he likes the word 'Bankai' as it's normally associated with hope for the Shinigami, but he's about to one-shot everyone that can do Bankai and make it be despair. We don't see the exact wounds, but as we cut away to Rukia, we see pieces of Renji's bloody limbs fall down onto the ground which is surprisingly brutal. Juhabach then grabs Rukia by the face, and looks like he's about to crush her skull in... although we don't see it happen, we do see Rukia's sword arm visibly snapped like a twig. 

Ganju and Chad also get impaled unceremoniously with shadow-pillars. And Ichigo watches this while Juhabach monologues about how Ichigo could only overcome despair 'simply because I wasn't there'...  the final shot of the episode before credits is a black screen with an amazing pained scream by Ichigo's voice actor Morita Masakazu. 

The other half of the episode is the Uryu/Haschwalth fight. Haschwalth explains that the 'time limit has already passed', and that that he's going to fight with his own powers now. Haschwalth does his manga counterpart's claim that "my original power is more suited for battle than His Majesty's", which... has always felt bullshit whichever version of Juhabach's powers we're talking about, but particularly egregious here. 

The anime doesn't really call it into stark attention here, but Haschwalth also is portrayed and animated as being a lot more stoic and less hammily-mocking as he has been in the past couple of episodes, which I thought was a nice touch to show him when he's being host to Juhabach's powers. 

And Haschwalth's fight against Uryu is... it's animated well. The scenes from the manga are adapted faithfully. I just never found this fight to be particularly engaging, and with this being really the only times we've seen these powers in a full fight (yes, we did see Balance and Antithesis cameo in the Squad Zero fight if you know what you're looking for) it really does take the wind out of the sails. Haschwalth's Balance reflects misfortune back at the opponent, and Uryu's Antithesis can swap events that happen between two objects. It's essentially a game of 'no, you' except Haschwalth has some stuff about how he can absorb damage with his Freund Schild/Friend Shield. There's some nice animation with the giant CGI balance, sure, but while I know why the fight is what it is, it really doesn't leave me much to discuss. 

And Haschwalth does go on one of the 'letter rants', going on and on about the balance and putting everything on the balance. This is something that a lot of the Sternritter does, like As Nodt and Gerard Valkyrie and Mask and Pepe and Askin... but Haschwalth's little rant really does get eclipsed by Juhabach's and it's frankly just not that interesting. There's some nice nods to how humans place right and wrong on a balance and sort out what's right by themselves -- a lot of this really does tie to the Bazz-B relationship, but we don't really get this bit until the very end. And I really feel like Haschwalth has enough of a character buildup from that flashback that we really didn't need to fall back to the writing crutch that's this big theme-motive rant. 

We then get misfortunes and wounds being reversed on each other, and the anime shows off the anime-exclusive scenes from previous cours of Uryu using Antithesis in the Squad Zero fight and earlier in this one. So that's a nice bit -- and I do hope that Antithesis is used a bit more as Uryu is clearly going to be more involved in the finale (and gives more weight about Haschwalth giving the cryptic hint that Uryu might be the only one that has the ability to challenge the Almighty). 

There is one really nice additional scene where Haschwalth compares Uryu to the stupid humans. And then Uryu goes through all of his friends. Ichigo, Rukia, Orihime, Chad and Renji are all idiots. But if being an idiot makes Uryu the same as them... he can live with it. It's a really nice way to showcase Uryu's true loyalties and go through all that 'nakama' stuff. Not the most revolutionary, again, but quite needed here -- particularly with the Haschwalth/Bazz-B contrast at the end. Especially with Uryu comparing himself to being a cold intellectual like Haschwalth, who puts things on balances. 

Haschwalth questions what merit these bonds have, since Uryu has gained such an immense boost in power and ability by simply being associated with Juhabach, but Uryu is adamant that his bonds and his friendship are more important. Of course, this is right when Juhabach does his Auswahlen and kills Haschwalth, and that there's no need for 'self-interest' because they are friends.

(It is also nice that only Haschwalth is shown being Auswahlen'ed here, instead of alongside Gerard, which adds to the dramatic moment here). 

And of course, Haschwalth lies there dying, and Uryu kneels next to him. Haschwalth goes on a bit of a last-minute rant about how he's totally proud of his status, how his was the power that Juhabach decided to take, and how he could be of service to His Majesty. But on the same breath, he also tells Uryu to use Antithesis to transfer his wounds to the dying Haschwalth, and he flashes back to his own friend who he betrayed for power and out of impulse -- to young Bazz-B -- and the last shot of that post-credits scene is the little logo that they had as a child. 

And honestly? 

This was great. There was a lot of expansion for Juhabach's dialogue, of course. Him mocking the concept of Bankai, and having a slight theme hammering the 'despair and hope' on Ichigo really does work well, particularly building up on the previous one. Juhabach breaking the Bankai after we saw what Ichigo could do with it, and also seemingly massacring the rest of Ichigo's friends works a lot better as a gigantic gut-punch. But I do really feel like while the actual Uryu/Haschwalth fight is still kind of lame, the conclusion and the little discussion between them is well-done. Having Uryu actually have stuff to say about his own friendship and having it be the one that shakes Haschwalth... and particularly having Haschwalth's death tie into the Juha/Ichigo fight is nicely done. 

It's still not perfect and I can still poke a lot of holes in the Juhabach/Haschwalth power sharing dynamic and The Almighty in general, but overall? A nice execution if they really had to keep all of the scenes in the manga intact during the adaptation. 

Random Notes:
  • Oh, there's also a brief moment in the middle of the episode of Akon and company in the lab, trying to figure out stuff about the reishi imbalance. They discuss how they need a large amount of energy to solve the reishi imbalance, and Akon falls on the solution of opening a gate to Hueco Mundo. This is an unexpected but very welcome return to how the Arrancar and Hueco Mundo were kind of built up in the beginning of the arc but we never really got any follow-up to that. 
  • There are some theories out there between episodes 45 and 46 that Uryu putting the Leiden Hant on Haschwalth to dispel his Almighty powers is what caused Juhabach to regain those powers, and... it does push some blame to poor Uryu, but I do like it as an explanation a lot better than 'oops, it's no longer night in this strange spirit-world where you don't really see the sky'. 
  • Previous episodes have shown shots of the human world where Karin and Yuzu are reacting to massive unexplained earthquakes; or Tessai, Ururu and Jinta fighting Hollows. It is a bit weird that Tatsuki was literally just sleeping through the whole damn thing and the skies outside her house is just rainy.
  • We do get a lot of Ichigo/Orihime shipping moments in the last couple of episodes which does explain the big love-triangle choice, but I do like the brief bit where Renji rushes over to Rukia's side in this one. 
  • After all the hullaballoo with Byakuya telling Rukia that her Bankai needs care to disengage, Rukia just does so basically instantly here. Although I suppose it isn't particularly uncommon in Bleach that power-ups that are supposed to have drawbacks get instantly handwaved by the next appearance. 
  • I like that out of the characters around, Renji immediately goes to realizing and pointing out that this might be something that the 'damned priest' Ichibei is doing. 
  • With how serious Juha has been throughout this whole final fight, I really loved his sass with mocking Ichigo's dual swords. 
  • The fight also has Uryu show off his new four-pronged bow, which... kind of feels really lackluster after him showing off far more elaborate forms and abilities throughout the past dozen episodes or so with his Vollstandig. 
  • The addition of the previous fight does make it kind of funny when we get the manga dialogue of Uryu asking Haschwalth if he "wants to see [his] Schrift" and Haschwalth saying that he would've used it earlier in the fight if it was enough to beat him. Except Uryu did use the Antithesis to get the Leiden Hant on him. So this dialogue is kind of off
    • I know how Antithesis worked so I have been looking for moments where Uryu is using it, but I wished that the flashback to the previous episode actually showed the glove materializing around Haschwalth's hand to properly show off the Antithesis. 
  • Ganju is 10000% absent from Uryu's list of his comrades, but that honestly makes sense and I genuinely don't think Ganju deserves to be in that room. Not over so many other characters running around the battlefield at the moment. 
  • Ichigo's Tensa Zangetsu in this episode is 100% identical to the blade we see in the manga's version of this scene, which is noticeably different from his dual-horned, spade-blade Bankai last episode. The huge red fiery effects from the anime is still here, though, which confused me for a bit into thinking that Ichigo's Bankai is just revised. But apparently it's a Bankai with multiple forms?
    • Notably, while Ichigo does say 'Bankai' last episode, he never identifies it as 'Tensa Zangetsu'. 
  • Orihime's powers from last episode is given the name Rokutenshinshun in the cutaways. 

Saturday, 5 September 2026

Digimon Reviews, Episode 65: Kakamon and Friends [Pendulum Color]

This one is going to cover Pendulum Color 6: Saiyu Warriors, which covers a bunch of Shambala Digimon! Fujamon (the chompy fish that would be assigned to the much-earlier-released Xiangpengmon line) from a while back debuted here. The Saiyu Warriors virtual pet features Digimon that are based on Japanese and Chinese mythology, so a lot of New Century and old Collectors Digimon are showing up here. We're going to cover a bunch of the new Digimon there, and a couple of extras from the Time Stranger game!

And this, for now, will be our last Digimon Reviews segment for a while. 

At the time of writing, Beatbreak is still wrapping up. And I would honestly rather see the entire lines and get the full profiles and pictures before going into them -- a lot of my 'reactionary' reviews for monster designs have always been pretty bad and I had to rewrite the Digimon and Pokemon ones that I did while they were the freshest thing around. So I wouldn't do it even if the profiles came out next week. 

Plus, there are a couple more additional designs (such as the Tenkomon line) that haven't gotten profiles yet. And while updated older reviews have been slowing down, there's a non-zero chance that I do a proper rewrite/republish of the X-Antibody Digimon variants if I ever get the itch to. 

(As far as monster reviews go, we'll be catching up on 5th Edition Dungeons & Dragons, and a couple of stragglers, before going to some other long-term projects that I've been putting off.)
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Fukamon
  • Alternate Names: N/A
  • Stage: Baby I
  • Type: Smoke
  • Attribute: None

Oh, it's a cute one! Fukamon is a smoke Digimon with no mass like a cloud, and is most certainly based on the magical cloud that the Monkey King Sun Wukong uses to travel, the Jindou Yun. Anime fans would recognize its Japanese pronunciation as Dragon Ball Goku's Kinto'un. 

Fukamon just... just hangs around, not really being able to move around much on its own and gets blown around by the wind above Shambala, and has to hide behind larger objects during stormy days. It's an all right design, with a cute face and teeny-tiny hands. 

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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Mococomon
  • Alternate Names: N/A
  • Stage: Baby II
  • Type: Smoke
  • Attribute: None

I like the Baby II stage as well, still being a golden cloud, but with slightly more defined features like the little hair-lick, and the two disembodied Haunter-like arms floating around it. Mococomon also has a larger, more mischievous mouth. Mococomon can now move more vigorously and independently than how it was when it was a Fukamon. It attacks by spitting 'sticky cumulus clouds', which I suppose is whatever equivalent of the sticky bubbles that the classic baby Digimon blow. 

Mococomon is interestingly respected in the Eastern Digital World, and even ferocious Digimon steer clear from laying hands on it. It is the 'origin of all evolution'... which is true, since at the time of release, it is the only option to evolve into all the available Child-levels for Shambala. I thought that's cute, that since most Digimon evolved from this Baby form, there's an universal protective instinct towards it in Shambala. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Kakamon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Beast
  • Attribute: Vaccine
So since we're already talking about Sun Wukong/Son Goku, it's worth reminding that a full set of Journey to the West Digimon exists. Among them was Gokuwmon, who debuted around the time of the Xros Wars: Hunters anime. Gokuwmon and its associated allies appear in the Saiyu Warriors pendulum, but of course we need a dedicated Child-level.

So Kakamon is the Child-level that is a monkey. Credit where credit's due, I like that Kakamon isn't just 'small Gokuwmon', but a somewhat unique-looking orange monkey with a mohawk, a long tail, martial arts pants and headphones for some reason. Kakamon really likes singing and music and sharing its songs with other Digimon. It's also a huge fan of Pandamon (who is also featured in this virtual pet, of course).

It's not really my thing, but I appreciate the effort in making Kakamon stand alone on its own merits. The virtual pet assigns Lianpumon (which have ape-ish arms), Ginkakumon (it's humanoid?) and Tururiemon (since Lopmon isn't here) as its possible Adult-level evolutions, but it also gets good old Hanumon / Apemon as one of its Adult-level evolutions. Hanumon can evolve into Gokuwmon as Perfect evolution, and then...

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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SeitenGokuwmon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Tathagata
  • Attribute: Virus

Of course the virtual pet gives Gokuwmon a proper, dedicated Ultimate-level evolution. I honestly am a bit surprised when Gokuwmon first appeared that they didn't just assign the Ultimate level to it initially, since they were doing that with so many random new mythological 'imports' anyway. SeitenGokuwmon draws its title from Seiten Taisei (Qitian Dasheng, the Great Sage Equal to Heaven), one of Sun Wukong's most famous titles. 

SeitenGokuwmon is a Gokuwmon after it has completed its journey in search for truth doctrines, finding a power that embodies unity. With its allies ChoHakkaimon and Sagomon, it has found a new power. It's not quite a Jogress fusion, but SeitenGokuwmon does have plush versions of ChoHakkaimon and Sagomon on its shoulders. Which... the colours do clash with SeitenGokuwmon's mainly red/gold/black look, but I do like the concept. 

The mythological Sun Wukong has been depicted with golden fur and aura once he has ascended, but that massive chunk of spiky golden hair is more likely than not a reference to the other famous Son Goku and his Super Saiyan forms. SeitenGokuwmon is noted to be more composed and has more control about its belligerent nature. Its power rivals the guardians, the Tentei Hachibushu, but it refuses to be bound by destiny and constraints and remains a free spirit.

Not quite classified as an alternate form, SeitenGokuwmon receives an extra piece of art in its Reference Book profile. Its staff has been upgraded into ridiculously large proportions (as is expected) and is noted to double as a bazooka. Now that is a Digimon-level upgrade. Much more fun, however, is that SeitenGokuwmon can summon its own kinto'un cloud, which manifests in a glorious giant masked cloud-beast with spikes at the bottom and a whole set of giant steampunk, er, bamboo-punk exhaust vents. It's ridiculous, but in all the best ways. 

It also has a bunch of other weapons and abilities all inspired by the mythology, but I'm not going to list every single one from its rather long profile. Suffice to say that I'm actually quite happy with it after finding the original Gokuwmon to be a boring, straightforward 'let's put Sun Wukong into Digimon' adaptation. This is a bit more fun! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Takinmon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Beast
  • Attribute: Vaccine
The four Child-level options in Saiyu Warriors are Kakamon, Fujamon, Kamemon (to lead to Sagomon) and this little friend, Takinmon. It's a cow! It's just a cow, with some extra tattoos and bands on its front legs. Or, well, fine, it's a takin, which is a kind of ungulate native to the Himalayas, looking like a ox but actually more closely related to sheeps and goats.

Takinmon is noted to live in mountainous regions, and its golden fur has minor telekinetic energy that protects it from weather and elements. in combat, it focuses this energy to its horns to toss boulders around, or to clear mountain paths. Adorably, this sometimes causes sleeping Gotsumon to float and get tossed around, leading to disputes. 

As far as I can tell, this isn't based on any mythological beast, and is just a nice little acknowledgement of one of East Asia's wildlife. Takinmon's assigned Adult-level evolutions are Kinkakumon (a lady), Tururiemon (a bunny), Lianpumon (a sentient mask) and the new Hakubamon (a horse). I suppose Hakubamon would be the 'attached' evolution, although I appreciate, again, that the colours and general 'vibe' are quite a bit different.

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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Hakubamon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Holy Beast
  • Attribute: Vaccine
Hakubamon is based on the White Horse ridden by Monk Tang, who was adapted into Sanzomon in Digimon. In the original myth, the White Horse was originally a dragon that was transformed into a horse, so Hakubamon has draconic features -- scales and claws for front legs, and a golden mask with dragon beard. It's surprisingly subtle for a newer Digimon, I feel, and fits the idea that this is 'just' an Adult-level. 

Hakubamon are noted to be solitary, unless it sees younger Digimon in peril from natural disasters such as wildfires at which point it will rush in and try to rescue them. To match the myth, Hakubamon refuses to let any other Digimon other than Sanzomon (which is one of its possible evolutions) ride it. It sure is a horse! It's another one that's more or less obligatory since they're adapting Journey to the West. I don't really otherwise have much commentary on this one. 

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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ZombiePlutomon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Undead
  • Attribute: Virus

We're jumping to the Digimon Story: Time Stranger game, one of the most recent Digimon games and one that was heavily praised for its graphics and story. It features both time travel and the Olympos XII Digimon in the first real story focusing on all twelve of them as the 'gods' that they are. I've never been a fan of the Olympos, but I am happy that they are getting proper fiction. Maybe someday I'll even play the game. 

ZombiePlutomon is an alternate form of Plutomon. I don't know the context of it in the actual game, but the official profile notes that this is a state where Plutomon's Digicore shut down due to reaching the end of its lifespan, but its body is still functioning... essentially, well, a zombie. Instead of being a strict-but-fair god of death, ZombiePlutomon just indiscriminately devours the data of others, consuming Digicores to try and quench its insatiable hunger. In addition to being able to absorb Digicore data and create energy in the shape of sickles, ZombiePlutomon is also able to infect enemies with a virus to turn them into 'marionette abomination' puppets. 

It's a reasonably more interesting design than the regular Plutomon for sure, actually going a bit far in making it feel like a proper 'god of death'. The details are a bit hard to make out in the busy design, but it's got a lot of cool skeletal features like the hands, the one exposed feet, the tail tipped with one of the 'cerberus' heads, and best of all the exposed spine connecting his hip and torso armours together. I also still like the fact that Plutomon is one of the few Olympos members to be designed to incorporate features from a pre-evolution, with the thematic Cerberumon heads looking even more monstrous. 

AgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 5/10.
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GreatGryzmon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Beast Man
  • Attribute: Vaccine

Speaking of the Olympos XII, the original member of the Olympos to appear chronologically was Marsmon, who was the Ultimate-level evolution of one of the lines debuting in Digimon World 3 -- Bearmon. Themed after martial arts, Bearmon is a bear cub that evolves into a bigger bear, Gryzmon; then a cyborg lion, GrappuLeomon; before evolving into a wrestling war god, Marsmon. Being a 'Leomon', GrappuLeomon has often found itself associated with the many, many different Leomon Ultimates instead, however. And there's also an alternate Ultimate-level to the Bearmon line, Callismon from V-Tamers (explictly noted to be a modified Gryzmon), which surprisingly makes an appearance in this game. 

This meant that there was a bit of a thematic Perfect-level hole in having a more bear-y Perfect-level between Gryzmon and either Callismon or Marsmon... and so GreatGryzmon was introduced in this game. It plays to both of Bearmon/Gryzmon's associated Ultimates, being a Gryzmon that has basically stood up to eventually transform into the more bipdeal, humanoid looks of either one of the Ultimates. It's got a fancy black 'coat' and one of its claws is covered in like a metallic gauntlet. 

GreatGryzmon also shares Marsmon's vague wrestling themes, and probably plays into it more with the bright purple 'suit', the flame and X decals, and the mask on its face. GreatGryzmon's motto is to 'entertain spectators above all in battle', and it tries its best to entertain anyone watching it in the battlefield. It considers fellow entertainer-sports Digimon PileVolcamon to be its rival. In addition to its flaming claws, and the bizarre ability to breathe explosive poison mist, GreatGryzmon is also able to summon a ring from the earth, and strike them with a lariat. That's similar to Pokemon's Incineroar... but being able to simultaneously summon a wrestling ring is always appropriate for a wrestling monster!

I wasn't too impressed with this one originally, but the wrestling themes won me over. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Sharkmon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Cyborg
  • Attribute: Virus
Featured very heavily in the promotional trailers and receiving a couple of brand-new Digimon are the undersea areas in Time Stranger. I love it! I feel like in the past dozen or so new Digimon reviews, between the Sangomon virtual pet and the MarinBullmon TCG line, the ocean is getting a lot of brand-new Digimon and that's great. 

We've never had a Sharkmon in almost 30 years of Digimon being a monster franchise, which is genuinely and utterly surprising to me. We've got aquatic monsters, sure, with dolphins, piranhas, tylosaurs, whales of all kinds, and other fanged fishes, but the closest thing we've got to a proper shark is the hammerhead-shark-man Divemon, and that was also a relatively recent addition. It does irk me that we get so many dragon knights and god-men when we are missing one of the most quintessential animals... but let's not go in that direction. This is Sharkmon's entry!

The Perfect-level Sharkmon's a pretty neat-looking, grisly shark monster. Multiple rows of teeth, and the upper half of Sharkmon's body is robotic and meant to resemble a warship or a battleship. I love those eyes, too, having the 'sunken flesh around the eyeballs' that many old-school cyborg Digimon like MetalGreymon and Megadramon have. I really like that the fins are tipped with blades (similar to Tylomon!) and I love the trails of thick wires floundering behind from either side of its dorsal fin. Which is also tipped with a blade, and meant to resemble like the 'bridge' of a battleship. 

It's not seen here, but Sharkmon also possesses an anchor since it's a shark that has taken in battleship data. It launches its anchor to bind enemies, and then reels them in to devour them. Sharkmon also fires little torpedoes that have little shark faces. I was going to call them 'Sharpedo' just to be cheeky, but the profile actually gives these little buddies an official name -- Plutodumon, making them one of those 'accessory Digimon' similar to the original Tyumon, KoDokugumon, or Octomon's little barnacles. Time will tell if Plutodumon ever graduates into having official profile status!

(Despite its name and Plutomon being majorly featured in the game that it debuts in, Plutodumon actually draws its name from Isistius plutodus, the scientific name for the large-tooth cookiecutter shark!)

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10.
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SkullSeadramon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Undead
  • Attribute: Virus
Oh, what??? Another addition to the Net Ocean area is SkullSeadramon, a Perfect-level evolution to Seadramon! Seadramon is one of those non-main-character Digimon that had a full evolutionary line from the earliest days of the franchise with MegaSeadramon and MetalSeadramon... but having a skeletal, undead version was definitely unexpected but very welcome!

The profile is unfortunately not the most interesting, just describing that SkullSeadramon is a instinct-driven undead that moves surprisingly quickly through the ocean and crushes the life of anything it comes across... but what a cool design, isn't it? It's not just a skeletal undead serpent, but you can see the Digicore on its chest, I love the fact that the 'fins' and 'tail' have glowing lights and 'hard-light' fins attached to it, and even the shape of the skull looks a lot more impressive. I particularly like the anglerfish-lure like attachment on SkullSeadramon's horn, even if it's going the other direction than what an anglerfish lure is supposed to go. 

Very cool. I don't have much to comment since there's not much beyond being a cool undead skeleton sea serpent, but that alone is enough to be cool, isn't it? 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10.
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MasterBlimpmon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Machine
  • Attribute: Data
...people remembered Blimpmon existed! Huzzah! 

The original Blimpmon was always a Digimon that I thought was a bit too elaborate, a bit too complex, to be an Adult-level. Heck, it has always read to me as being conceived as a Perfect-level evolution to Guardromon! But an Adult-level Blimpmon has remained. And now, we've got a MasterBlimpmon, which honestly is just the exact same design, but fully mechanical, fully metal, with shining silver armour and purple highlights. There are some more mechanical armaments, like a bunch of turrets, a more 'Gundam warship' cockpit... and a really goofy drill nose that probably isn't the safest feature to have on a blimp.

The thing is, the original Blimpmon also had the theme of being an 'incomplete' blimp, with there being a rust-coloured armour being placed around a more tan-coloured regular blimp. MasterBlimpmon does away with all that, being the post-upgraded version, and it just looks cleaner and sleeker all around. Not a particularly huge surprise, then, but I'm very glad this upgrade to Blimpmon exists!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Enbarrmon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Undead
  • Attribute: Data
Enbarrmon draws its name from the Enbarr, a mythological horse from Irish mythology that could run on the land and sea, and is faster than the wind. Its mythological inspiration isn't actually an undead horse, but Enbarrmon is fully skeletal and mechanical, particularly its legs, and has a lot of random bits and bobs of armour around its body, head and lower legs. The armour pieces actually remind me of DeadlyAxemon a bit? 

Enbarrmon has that typical 'untameable steed' storyline common to many of these mythological steeds in fantasy. It is rough, belligerent, and refuses to let anyone who hasn't bested it in combat to ride it. Those that do get a 'never die' protection, however, where Enbarrmon confers some of its undead fortitude upon its rider. That doesn't get explained quite enough in the profile, and maybe something brought up in more detail in the game?

It is an undead horse, so it is quite cool in and of itself, even if it isn't really something special, but...
  • Alternate Names: Craniummon + Enbarrmon
  • Stage: Ultimate
  • Type: Holy Knight
  • Attribute: Vaccine
Enbarrmon is able to 'merge' with the Royal Knight Craniummon. This is treated as an evolution and a completely brand-new form, with Enbarrmon being a Perfect, but 'Enbarrmon + Craniummon' being treated as an Ultimate-level. I mean, sure. 

Level nitpicking aside, Craniummon has a bit of a Skeletor vibe to his helmet, so pairing it up with the likewise skeletal mount Enbarrmon is a nice visual delight. (Thematically, Craniummon's weapon is the also-Irish-inspired Claíomh Solais) The bio notes that Craniummon and Enbarrmon fought each other a lot, and end up building a strong relationship because of that. 

Not the biggest fan (just like in Pokemon with Calyrex) when they treat 'riding each other' as an alternate form or an evolved form, but it does give a bit of an oomph to Enbarrmon, and honestly makes Craniummon a bit less boring too since now he's the Royal Knight with an actual steed. Savers did make me have a bit of attachment to Craniummon and his skeleton mask, so I'm happy he got a bit of a differentiator. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10 as a set. 
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Titamon + SkullBaluchimon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: God Man
  • Attribute: Virus

This one is also from Time Stranger, and got a whole profile and everything, but it's just Titamon riding SkullBaluchimon. Titamon ends up being a major player in the game as it represents the 'titans' to juxtapose against the Olympian Gods. At some point in the game it apparently gets to ride a SkullBaluchimon, taming it and absorbing the vapours from SkullBaluchimon. Riding and getting this 'new form' has also transformed Titamon's zanjintou into a o-naginata, which now has holes that exhume SkullBaluchimon's evil smoke. 

You know what? The names annoy me, but I do like that the 'super modes' given to old Digimon don't just go with cluttering them up even further. If they had to have a super mode, having them ride a Perfect-level mount is a bit nicer, even if I admittedly find it hard-pressed to consider it a 'proper' alternate form.  

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10 as a variant. 
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