Sunday, 28 June 2026

CW's Supergirl - Season 6, Part 3

Supergirl, Season 6

The final stretch of Supergirl's episodes, and... I wouldn't say it 'stuck the landing' and was anywhere as good as the series was in its golden ages (which would be season 2-3, I would say?) but I did enjoy this last season, especially considering how much it was hampered in production due to scheduling conflicts. I'm unconvinced that all the characters got a nice chance to shine, or that all the plot threads are properly wrapped-up, but all in all I did find this season enjoyable. 

Again, as a note, these episodes were watched separately over the course of 2024-2025, and I did short notes and reviews that I turned into paragraphs, almost always not in the same writing session. It's more of a collection of 'reactions' than anything. 
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Episode 15: Hope For Tomorrow
I am actually a huge fan of this episode's non-superheroic plot, with the bulk of that side of the episode dealing with Alex adopting little girl Esme. It's your typical Supergirl sugary-sweet stuff, but I thought the usage of alien superpowers and the fear of rejection as a metaphor for the fears of being rejected for adoption is probably one of the better 'social drama' storylines we've had in the series. From Kara and J'onn being excited in the beginning of the episode, to Alex's fuck-ups when she defaults to 'drill sergeant' instead of being a mom, and the great acting of the child actor showing how frustrated and unable to communicate and how fearful she was at potentially losing another foster family and not even daring to hope... it's all well done, even if, again, it's a bit too feel-good-y. 

I enjoyed it much more than everything else to do with William last episode anyway, or the Totem plot. Which kind of merge together as Nyxly and Supergirl both hunt the Totem of Hope... which refuses to be moved, Mjolnir-style, until someone displays that they can inspire a huge amount of hope. Coincidentally (and apparently next-door to the museum) is a UN negotiations that went south between Kazina and Corto Maltese, amplified by the effects of the totem. And the conflict seems to be just forced to homage Superman IV: Quest for Peace, because Supergirl angsts a bit that she's 'forbidden to interfere in human history', and then decides that it's okay because the totem is affecting people's mind, so she and her allies pull off a, well, Quest for Peace by gathering all the nukes and launching it into the sun. There could've been some kind of an actual discussion about the degree of how much a superhero is allowed to interfere in geopolitics, but just like last episode's Lena angst, it's just handwaved.  

This, apparently, is a big enough of a 'hopeful gesture' that the Totem accepts Kara's solution, which is extremely rushed compared to the past couple of totems. The underwhelming hostage situation in CatCo was also very rushed and disappointing, and only serves to get our heroes to steal the totem in Nyxly's possession. And then they decide to just deny Nyxly the All-Stone altogether, and Supergirl chucks the Totem of Hope into the sun. Which I guess is an attempt to shake up the already iffy 'totem' formula. Nyxly gets pissed, but gets a LexCorp suit from her 'secret admirer', hinting at a Lex Luthor return. Again, this episode was a bit all-over-the-place with its plot developments. 

Episode 16: Nightmare in National City
We get a fair bit more progression in this episode, which focuses on the Dream Totem. As the chase for the plot coupons continue, the cast is neatly split into two with Nia and Nyxly going off to hunt for the Dream Totem, while Supergirl and the rest of the Super-Friends have to deal with a giant CGI whirling-metal dream monster unleashed upon the world. The former is a particularly strong bit of character-centric episode (and one that, as befitting a final season, wraps up some plot threads!) while the latter is... not the best.

In her attempt to figure out the specifics of the Dream Totem, Nia ends up bumping into her older sister Maeve, who is estranged from her from what we learned about Nia all the way back in season 4. Unlike the brand-new characters that I have no real attachment to, or the absurd shoehorning of Lena's magical background, I was a lot more invested with Nia's drama in this episode. The acting and writing between Nia and Maeve are a nice balance of the two being cautious while also hopeful, which fits the two sisters' heavy history... and the fact that it looks like things are going to get better between them makes Maeve's eventual betrayal even more hurtful. Yes, Nia showing off her dream powers and rescuing Maeve from Nyxly is enough for Maeve to get the episode-finale apologies, but I really do like that while Nia is willing to give Maeve a second (and last) chance, she's not going to forgive all the bullshit and grief her sister put her through. For a show that tends to lean towards optimistic, convenient solutions, this was a surprisingly satisfying one. 

Nyxly, meanwhile, follows the strange voice in the obviously-Lex-Luthor gauntlets given to her, which claims to be her from the future. It turns out to just be Lex, showing up at the end of the episode to finally participate in the last couple of episodes. 

The Kara stuff... is all right. It's the cumulative build-up of all of the anxiety of Kara Danvers' double life, which we've been building up throughout various episode sin the season. It's some nice acting as Supergirl has to struggle with the ever-anxiety-inducing time management as she zips back and forth in attending her duties as Supergirl and participating as a reporter to mediate the peace treaty... but it's also a bit tiresome to see, since neither the reporter stuff nor the superheroing stuff are particularly exciting. (The CGI monster was cool, but it also spends 80% of its screentime invisible). I also think that the episode doesn't do a particularly good job at showing why the Super-Friends need Supergirl since J'onn and the others seem to have things down pat. Ultimately while I like the concept of having a relatable protagonist pulled in all directions, it's also nothing particularly new and I felt like the conclusion of Kara quitting CatCo feels extremely muted.

Episode 17: I Believe in a Thing Called Love
We now get the Love Totem episode, and... I have rather strong opinions about this. At this point we're essentially racing towards the finale of the season and the series, and episode 17 pushes a narrative about our two primary villains -- season-long threat Nyxly and series-long threat Lex Luthor -- that I'm not the biggest fan of. The acting for both actors are pretty great, in particular Jon Cryer, but the huge twist to make these two villains work together? "True love". Apparently, Luthor is in love with Nyxly, except this Luthor that showed up is actually a Lex Luthor from the future... because Luthor time-traveled earlier this season. I kind of... forgot about it, since it wasn't properly mentioned or built up. It's a bamboozling plot twist that had minimal foreshadowing, but so much of the final batch of episodes hinge on this twist that honestly feels like it came out of nowhere. It is admittedly some nice streamlining, and I'm not saying that a character like Lex Luthor shouldn't be explored in a way where he genuinely feels love. But it feels cheap, sudden and frankly other than streamlining the season's two Big Bads, I felt like it was not handled particularly well.

Speaking of love overtaking everything, our good guys plot focus on Alex and Kelly's mutual attempt at trying to do a surprise engagement party for each other. Which... it's a pretty neat fluff scene in a vacuum, but it is quite grating that after six seasons of liking Alex as a character, every scene she's in this season is just romance-related. It's similar to the confusing manner they're handling Lena, who gets saddled with this 'controlling magic' stuff that really doesn't go anywhere. (Oh, and Andrea dons her Acrata costume for some misguided villainy related to CatCo and William, which is... inoffensive.) 

This is in stark contrast to Nia and Brainy, both of whom get storylines that tie in to their history as characters in the show. J'onn, too, gets a great episode here as we remember that he's more than just Team Dad but actually the Martian Manhunter, and he goes through the Courage Totem's gauntlet and faces his tragic backstory where he sees his family killed. The moral of the episode -- true strength comes from facing your fears with your family and friends -- is simple but effectively done with both J'onn and Kara's respective traumas. 

Episode 18: Truth and Consequences
So we get a death. It's a final season, and even with Supergirl as a show being relatively happy-go-lucky, it is a good narrative tool that there are actual stakes with people dying and stuff. It's just that... you can't really kill a major character like Nia or J'onn or Alex without the series ending in a downer, so the solution is William Dey. Who, admittedly, did get a bit more screentime in this episode and the last couple. It's just... not handled the best. William still feels cookie-cutter as a 'nice guy', and even feels shoehorned in as part of the engagement friend group in the previous episode. But despite my negativity about William's character throughout the season, this is a very effective episode for what it does.

Andrea's Acrata-ing last episode ends up with her using William's byline to expose Lex Luthor's love diary (??????) to "prove" that Luthor is back and working with Nyxly. It does tie into some nice themes about Andrea's function throughout a season as a 'sensionalism-first' journalist, which... hasn't been the most interesting thing to watch, but it's at least building up towards something. While not exactly driven out of spite, it is definitely done well that someone as spiteful as Luthor would take the extra time to murder William in the midst of doing his "I've been two steps ahead of you, mwahaha" plans. It is an actual bit of a shocker to have William basically succeed in his recording of Luthor's plans, for Luthor to stroll out... and then come back in and shoot William in the gut. 

The episode really does try to push the Luthor/Nyxly love story with some genuinely well-acted scenes. And it's basically as good as it can get with the rushed amount of screentime we have. We also have some nice action scenes with Luthor, Nyxly, Otis and alien henchman guy dressing up in LexCorp space-suits. I particularly like the scene where the Martian Manhunter shows off his badass phasing powers. 

Some of the other scenes with the main characters of the show, at least, are a lot more relevant. Kara and Alex have an argument about how to raise Esme, with Kara noting that Esme could use 'power suppressors' like her own experience in the past, while Alex is projecting a bit about having to repress who she is. The argument of two well-meaning sisters, and Alex putting her foot down as a mom, is well-done, and sneakily ties into Esme's role as the damsel in distress this episode. The Love Totem migrated to her, and Luthor and Nyxly manage to kidnap her at the end of the episode. 

Another great sub-plot is the surprising addition of an extra wrinkle to Brainy and Nia's storyline. Brainy being also from the 31st century is kind of a handwaved thing throughout the series. We get a surprise cameo from Winn (who I completely forgot went to the future to join the Legion!) who informs Brainy that the entire fate of the Coluan race hinges on him returning and merging with the hivemind of their technological race. It's a nice bit of drama, and both Jesse Rath and Nicole Maines play this story arc well -- a far more weighty romantic storyline than the Luthor/Nyxly one for sure. 

Episode 19: The Last Gauntlet
The bulk of the climax happens in this episode, 'The Last Gauntlet', and... it feels surprisingly... episodic? For a series finale fight, at least? A good chunk of my problem is simply the lack of buildup for almost anything other than the fact that we need to protect the little girl. The action scene on the field itself is perfectly serviceable CW superhero stuff, with our heroes all getting a chance to shine, with the later episodes of the season being particularly generous with green makeup for J'onn J'onnz and Brainiac.

Unfortunately, I really do feel like two huge plotlines in this episode really do fall flat for me. Supergirl and friends utilizing some super-powered solar satellite which no one has ever mentioned before, but coincidentally can give Kara the power to fight fifth-dimensional magic, is a gigantic and frankly clumsy deus ex machina that comes out of nowhere. Sure, the Super Friends end up chickening out at the last minute because using screwing up the sun is not a very superhero-thing to do, but the choice feels like it comes out of nowhere and doesn't really fit with the rest of the season. Isn't the vague throughline supposed to be accountability or transparency or something? This doesn't really jive with it, no.

What's much worse is the handling of the Luthor/Nyxly storyline. It's already hard enough to have to take at face value the fact that Luthor is doing everything 'for love', but it could lead to some interesting characterization for him. But surely there has to be a better way to drive a wedge between the two villains than to have Mama Lilian (who's barely a presence in this season) show up and do some in-law trash talk in front of Nyxly? It feels so banal and poorly done, and at this point I really did wish Luthor was planning to backstab Nyxly all the while. All of the Fifth-Dimensional worldbuilding we had to endure in the middle part of the season? None of that comes to fruition, by the way -- we don't even get to see Mxyzptlk back, let alone Nyxly's dad and brother, who keeps being brought up but end up being completely irrelevant. The two villains are reduced to just angry spiteful hateful strawman villains, which is kind of makes me wonder what the effort of building them up over the past season is.

Episode 20: Kara
And the first half of the final episode is to very quickly and unceremoniously wrap up the two-part climax. I do think it's appropriate that Supergirl finishes its final season with another motivational speech. Is that the reason for this season's muddled Lena Luthor the Teenage Witch storyline? For Lena to help broadcast Supegirl's speech to everyone in the world? Because that sure happens in order for the world to generate positive emotions. 

We get a final fight as Luthor and Nyxly summon quite literally Supergirl's stable of available CGI villain models, including Red Tornado and Metallo, while the Super Friends summon their own stable of guest stars. Mon-El, Jimmy Olsen, Winn Schott, Acrata, even Eliza Danvers show up to help blast the CGI monsters. (No Zor-El, making that whole storyline in the beginning of this season even more pointless) And then Luthor and Nyxly try to summon the creepy Phantoms from the Phantom Zone, only for the power of good emotions to overwhelm them and the phantoms very anticlimactically just drag the two villains back to the Phantom Zone. The cameos are cool. The exit of the villains is, how do we say? Bad. Very very, very bad. Not even for not having any payoff for the Fifth Dimension Civil War thing, or even the death of William Dey, but the way they are dispatched -- especially for Lex Luthor, who's been quite a long running villain? Yeah. It's particularly disappointing that neither Kara nor Lena had a proper face-off with Lex that doesn't feel generic. 

And we have the second half of the episode, which is mostly centered around Alex and Kelly's wedding. Some moments are there. We get the original CatCo power trio of Kara, Jimmy and Winn. Lena and Andrea get some closure. Lena and Kara get a cute moment. We get Jimmy bonding with Kelly. We get the five-second farewell between Brainy and Nia, which... at least was an okay if predictable and seemingly no-stakes payoff (even if it's obvious Brainy's going to come back, I felt that just handwaving the stakes they set up feels anticlimactic). We get a nice Eliza/Kara/Alex family moment. 

I do like the final arc for Kara Danvers/Supergirl. In a world where everyone is empowered by her Big Speech, she's a bit lost on what to do especially since she now realizes that people don't quite need her to be their babysitting guardian 24/7. The answer comes in a much more welcome cameo by Cat Grant, who has her typical devil-may-care mentor attitude, giving Kara an advice to stop trying to hide who she is and very casually dropping the bombshell that she knew Kara is Supegirl all along. Which, by the way, makes 100% sense, and it's a powerful moment as Kara takes off her glasses and places it on a table and walks away. The episode, season and series finally end with a broadcast revealing Kara Danvers' identity as Supergirl. A nice, open-ended 'the adventure continues' ending. 

And... that's it. Again, not the best ending to the show with a great potential and a great cast. I understand the problems that a lot of the CW/DC shows are facing during the year this show was filmed and released, with COVID and mass cancellation of shows, but I really did feel like grading this season as its own thing, they were building up multiple things and then reneging on it in favour for things that are hastily built up and discarded within single episodes. It's a bit maddening, really, because I could really see Supergirl ending the way that it should -- like Arrow did, where Arrow perhaps didn't have the best ending based on the potential of the show, but its final season was one that was good. I like the emotional parts of this show, which admittedly is what Supergirl tends to focus on. It's just a shame we didn't get a tidier ending. 
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And speaking of which, as I close the book on Supergirl, I'll continue with the rest of the CW/DC material. Some of them I have these 'episode-by-episode' seasonal stuff partly done, but depending on how much I have to say about any given season I might do just a big, short review of the whole season. Not sure what I'll go with next. Black Lightning or Stargirl seem likely, though. 

Saturday, 27 June 2026

Digimon Reviews, Episode 57: Jellymon and Friends [Ghost Game]

We're closing out the Ghost Game cast, as far as I can tell with limited wiki-trawling, with my favourite out of the three main characters' partner Digimon!

Again, it is admittedly not ideal to be doing some of these reviews not having watched Ghost Game first, but rest assured that once I do so, I'll be back to alter some of these reviews with whatever additional comments on seeing these little guys animated and moving around as protagonists. At the time of writing, I'm ever so slowly going my way through Adventure 2020 while cleaning up older Digimon articles. 

I really would like to go back and redo a lot of the intro pargaraphs and redo a lot of the Armor, 'repaint' and 'X-Antibody' Digimons, honestly. I think I really did rush through them, but with almost a decade since I did some of those reviews and many more Digimon media having been released (and consumed by me) since then, I really do feel like I could go and have something more significant to say about many of them. 

Again, big big disclaimer: I haven't watched Ghost Game yet, and reviews may change after I do so. 

But I also do think that I want to go through and finish at least all the Digimon until 2025-ish, and we're still in the 2021-2022 time period! 
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Puyomon
  • Alternate Names: N/A
  • Stage: Baby I
  • Type: Slime
  • Attribute: None

Oh!!! Yay!!! Look at this cutie. After being underwhelmed by most main character baby forms since... since all the way back in Tamers, Puyomon here is just so adorable! It's basically what I expect out of a 'chibi jellyfish monster'. I love the singular eyeball, the tiny nub-like tentacles, and the Puyomon in the background even has a little extending Xenomorph-mouth to chomp on some flying data. I'm not the most well-versed with real-life jellyfish anatomy, but that does sound like something that they would do. 

Puyomon is described by the official profile as drifting through the air or the sea, trying to stick to anything with its tentacles. And once it does, it'll emit tingling static electricity... which is its way of communication! Unfortunately, if there's a lot of them (like real-life jellyfish swarms!) this ends up making areas unapproachable and dangerous. 

It's cute! Adventure: 2020 did some nice little setpieces by using swarms of baby Algomon and Zurumon as hazards, which is a nice way to utilize these babies as independent species beyond just 'oh no, rescue the poor baby Digimon from the villain of the week'. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumon 10/10.
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Puyoyomon
  • Alternate Names: N/A
  • Stage: Baby II
  • Type: Lesser
  • Attribute : None
Puyomon evolves into Puyoyomon by taking in actual data on jellyfish. That's cute! It gains extra tentacles, and has sprouted two 'proper' Digimon eyes. I like the pink colour details, and the transparent 'bell' head shielding a core within. 

I like Puyoyomon a bit less than Puyomon, but this is expected with a 'main character' Digimon. Puyoyomon is a bit more independent, and has begun to grow its own preferences and will stick and not let go to something it has identified as something it likes... and also knows to only zap the things that it does not like. That is a nice development from Puyomon! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10.
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Jellymon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Mollusk
  • Attribute: Data
"Great, an Inkling", I said, when I first saw this Digimon for the first time. Splatoon's a great game and all, but it was kind of disappointing that we got the inevitable humanoid form almost immediately in the Child stage -- as admittedly cute of a little gremlin that the design is. Jellymon, however, has a very, very important feature that makes it a lot more adorable: 


!!! Look at it. 

Jellymon can retract its entire humanoid body into its jellyfish 'hat', with the eyes on its face manifesting on the jellyfish. That's actually awesome! The profile tells me that Jellymon prefers to be in its jellyfish form. I had expected that the show subverts this beyond its first appearance, but Jellymon does hover around in its retracted jelly form quite a bit more than I expected!

But even then, full-body Jellymon itself is actually a pretty interesting design, even if it is designed to be super-marketable. It's a little gremlin child that runs around with extendable arms and a really mischievous shit-eating grin. What little episodes of Ghost Game I've watched characterizes Jellymon-sama as a unruly little whirlwind that constantly torments her 'refined rich boy' human partner... but still cares for him quite a bit. It's a bit of an interesting subversion where most Digimon partners tend to either be 'cute loyal pet' or 'therapist making up for the partner's areas of growth', but Jellymon is a bit of a little nuisance. I like that. 

Also appreciate that Jellymon's humanoid body also has a bit of a weirder proportion. A bit less so in the anime model, but it does seem like its arms can stretch out and retract, and if we're going by the interpretation that the jellyfish 'hat' is the main body, or at least the core of the body, I like the idea that Jellymon's 'humanoid girl' form is something it inflates and can retract at any time. The profile even notes that it "usually lives with just its head showing", and floats around in the wind until it sees something it's interested in. 

I... I am surprised to realize how much I actually like this. It's not 'being humanoid' that makes me dislike a Digimon design, it's how unique and how interesting they are! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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TeslaJellymon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Mollusk
  • Attribute: Data

Adult-level TeslaJellymon is a bit less interesting to me, mostly because they do play down the jellyfish-hat vibes. Sure, the tentacles are still there, transformed into raggedy strips of cloth... but being in different colours from the hat (the cloth pieces are gray-green, forming 'hair' and black-purple, forming 'Doc Ock tentacles') makes the jellyfish inspirations a lot less obvious. The human body has also gained a bunch of more... fashionable outfit, I suppose? I do like that it's not just obvious 'skin'. Like, you'd think the black parts are the 'clothes' and the pink parts are the 'skin', but the pink parts also become the sleeves and flare out from its stomach into a skirt. While the design is clearly meant to evoke clothes, it only evokes it and they remember that it's a Digital Monster that just takes the form of a girl. 

I do like the profile, though, which tells us that TeslaJellymon grew by... "absorbing data from combat sports like steel cage death matches". I am sorry, Shroudmon, move over, TeslaJellymon is the real badass bloody sports Digimon here. I don't actually see much of the 'extreme sports' or 'martial arts' vibe in her design, although I suppose that might have to be a 'watch the anime' thing. 

It's the least interesting to me out of the Jellymons, and not coincidentally it's also the one that drops the jellyfish tentacles.

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10.
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Thetismon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Aquatic Beast Man
  • Attribute: Data

Thankfully, Perfect-level Thethismon is back in full force, bringing back the Inkling 'squid hair tentacles' very vividly with a nice contrasting neon green colours. Thethismon has gained a dress that seems to be made out of the squishy parts of a jellyfish. It's a bit hard to see in the official art, but that pink bit are two smaller more 'realistic' jellyfishes attached to the back of her dress as a bit of a fashion accessory. I like that Thetismon is also covering its eyes with a visor, too. 

That's pretty cool, all things considered, and I like this line a lot more than I do the formulaic Gammamon line. Yes, my preference would be for a more monstrous jellyfish monster in vein of Gesomon or Calamaramon... but if they were going to do a 'jellyfish woman', I am glad they actually put a lot of thought into designing it and making it feel unique. It doesn't have to be 'grody' and 'monstrous' and '90's', but I really like that Jellymon and Thetismon still feel like jellyfishes and monsters in addition to being a cute anime girl. 

Thetismon is noted to be discovered in the deepest trenches of the Net Ocean, and 'brings peace to its own vast territory'. By peace, the profile means 'violently murder any interloper who disturbs it'. With her metal lightning-conducting boxing gauntlets. That also shoots poison. Thetismon is otherwise kind to weaker Digimon, able to generate medication and antivenom from its tentacles.

This may be one of the higher scores I've given a modern humanoid Digimon, I feel. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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Amphimon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Cyborg
  • Attribute: Data

Playing up Thetismon's 'deep sea dweller' vibe, its Ultimate mode Amphimon has gained a full suit of armour. Normally this is where I groan... but Amphimon's suit of armour is based, at least thematically, on a deep sea diver. That's actually cool and fitting! The aesthetics go for a fancy 'cute magical girl mecha' vibe, which... actually works quite well here. Somehow. It's unapologetic bright pink, with all of the jellyfish tentacles still there -- the two inkling 'pigtail' tentacles and a mass erupting from her back as a skirt still marks Amphismon as keeping the jellyfish theme, even as its main 'humanoid' body has transformed. Oh, and Amphismon also has a little army of robot jellyfish buddies, like the Funnels in a Gundam. That is cute. These have '+' and '-' signs (which are also scattered on Thetismon's and Amphimon's design) and I find that to be a cute little detail. 

Amphismon is noted to have designed its suit to go even deeper, to reach the 'Abyss Sanctuary' at the extreme depths of the sea where the greatest underwater evils dwell. Just like its previous forms, Amphismon's personality is normally merry and cute, until it has to fight against great evils. Like, uh... what's an epic underwater Digimon? MetalSeadramon, Dagomon, Leviamon? We need more deep-sea adversaries!

Also, Amphimon isn't named after 'Amphibian', but follows the Greek-mythological-figure naming scheme as Thetismon. Thethismon is named after one of the nymphs, while Amphimon draws its name from Amphitrite, Poseidon's wife. Overall? I am quite surprised I like this line so much! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10. 
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Espimon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Cyborg
  • Attribute: Virus
Japanese media often lumps UFO sightings as part of the 'occult', particularly in school-based settings, so one of the recurring characters in Ghost Game is this UFO-themed guy called Espimon. Espimon is... weird? He's a strange giant bear head whose body is attached to a little spacesuit/spaceship body with shuttle-boosters for feet, a little jetpack, and arms. I think if not for his oversized mouse head I might've liked him more, but then he wouldn't feel so unique? 

Espimon is described by the profile as a little gossipy hen that flies around and is summoned by any gossip or suspicion, often happy to go undercover to get the hottest piece of news. It can camouflage itself, and shoot out little mouse bombs. I don't know... the infiltration and vanishing bits are neat, but the random desire for information feels more like something that Publimon or one of those social-media-themed Appmons would be after than a UFO, I think?  

I don't know. I just am not feeling this one. Maybe the anime portrayal might win me over. 

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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HoverEspimon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Cyborg
  • Attribute: Virus

Espimon's evolution, HoverEspimon, actually becomes a UFO, although the main 'robot hamster' head is still there. It's kind of an awkward-looking UFO, being a space saucer with a whole body and long manipulator arms jutting out of it. I like the thrusters, though, which reminds me of good old SaintGalgomon's shoulder cannons. 

HoverEspimon has evolved specifically for travel purposes, being able to use its UFO body to go anywhere in the digital world. It can also vanish and camouflage itself a lot better, and that visor over its head can help it predict the movement of its enemies. Okay? Again, I don't have much to say about these two. They're all right, inoffensive UFO boys. 

AgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 4/10.
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BlackTailmon Uver.
  • Alternate Names: BlackGatomon Uver. (EN)
  • Stage: Adult
  • Type: Demon Beast
  • Attribute: Virus
I am pretty sure I'll be mostly ignoring most 'Black repaints' from here on out because there's so many of them, but it is kind of cute that BlackTailmon, one of the more popular variants from the card and video games, makes their debut in Ghost Game... and she's drawn with a full-on hoodie and a little delivery backpack. 

This is BlackTailmon Uver, and Uver being a pun on... Uber? The delivery service? Black cats are actually associated with delivery services in Japan, with one of the primary delivery services being Yamato Transport (no connection to Adventure's Yamato) which has two black cats as a mascot. BlackTailmon Uver. isn't as blatant of a homage to either of those delivery services, but it's neat enough. 

I'm not sure what the personality of this little friend is in the anime, but BlackTailmon Uver is noted to have lost its mean personality after absorbing 'large amounts of courier service data'. That would be all of those calls recorded for training purposes, I assume. Uver's little backpack is an interesting, almost-magical storage box that keeps anything inside in the perfect temperature, and can only be opened by Uver herself. Rather cutely, BlackTailmon Uver often rides on the back of Pistmon... which is the bicycle sports evolution of Pulsemon! That's neat that those exercise Digimon are being given some acknowledgement. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Sunamon
  • Alternate Names: Sandmon (EN dub)
  • Stage: Baby I
  • Type: Slime
  • Attribute: None

...new babies??

Okay, yeah, the designer team are kind of 'cooking', as the kids say nowadays. As someone who's reviewed a couple hundred of these digital monsters now, I must say that quite literally since 02 or Tamers at the latest, all Baby Digimon have been so...  so boring. They feel so intrinsically tied to the Child forms, even those of Digimon that don't debut in the anime. And they seldom do anything interesting with it other than make them chibi heads of their child modes.

But look at Sunamon here! It's a pile of sand, with two rocks forming 'horns'. It's sucking on a little pacifier like good old Bubbmon (Pabumon) and it has got a little irritated eyeball at the center of its body. It is clearly designed for Sunarizamon, one of the newer Child-stages we reviewed with the Pendulum Z toys, but could also as well be the baby form of any mineral-ish Child Digimon like Gotsumon! 

Love the lore, too. Despite being a little baby, Sunamon is actually an aggressive little critter. It is territorial, and its body can harden or soften like sand or clay, but only its pacifier doesn't change shape. And instead of bubbles, it shoots out sand! That's cute!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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Goromon
  • Alternate Names: Tumblemon (EN dub)
  • Stage: Baby II
  • Type: Ore
  • Attribute: None

Sunamon's evolved form is the Baby II Goromon, who has gathered a bunch of rocks around itself. It still has Sunamon's eyeball, but it's encased in rocks now and it waddles on two adorable little feet. I love how the 'eye socket' also looks like a pair of jaws... which the profile notes that it's exactly what it is. The eye socket also serves as its mouth, and it 'turns completely blind when it's eating'. Oh, that has got to be unhealthy for its eye! No wonder it is so grumpy all the time!

Again, you can see this 'breaking apart' as the sand from Sunamon overflows when it evolves into Sunarizamon (which is the default design) but its eyeball surrounded by rocks really recalls Gotsumon, doesn't it? I would like to bring up more examples, but we don't actually have any more mineral/rock/earth themed Child-levels. Anyway, this is neat. 

I know the Sunarizamon line gets more stuff down the line, and i actually kind of like the eclectic release of fragments of its dedicated evolutionary line!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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BloomLordmon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Fairy
  • Attribute: Vaccine

BloomLordmon is an Ultimate-level Digimon, and... it's 'plant Omegamon', was how I described it when I first saw it. Primarily white armour body, a sword in one hand, and a cannon in another? I do like the creativity that goes into making BloomLordmon really themed around plants. The sword and cannon being based on leaves and flowers are neat, and the two massive flower pauldrons are expected. But I really like the little bit of vine connecting the hilt of the sword to BloomLordmon's back, and even its heels are vines!

BloomLordmon is noted to absorb energy from its shoulder flowers and accumulate them, allowing it to gain enough power to rival the Royal Knights. Yeah, show those posers what for, BloomLordmon! BloomLordmon can manipulate the weather to make battlefields that work to its advantage, and its attacks involve shooting seeds from its machinegun cannon, and creating a giant light sword with its Solarbeam powers. 

It is still one of those fancy Ultimate-level knights at the end of the day, but I don't think we've ever had a plant one before. All the Ultimate-plant humanoids have all been some variant of Rosemon -- visually if not explicitly -- and BloomLordmon gets a bit of novelty points for that.   

AgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 5/10.
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Oleamon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Insectivorous Plant
  • Attribute / Field: Virus

Oh! Another cool one. Someone in the design team for this year really liked plants! Oleamon (presumably a reversal of aloe) is this rather unnerving hunched-over, rotten-looking flower... until you realize that it has the proportions of a humanoid in a robe. It's a bit subtle that I missed it the first time I'm looking at it, but the large flower hides the bottom half of a face with a long tongue inside, that main stalk has folds like a dress, and those two main 'leaves' are long sleeves with the random chunks of grass acting like 'hands. And this creepy design seems to have sprouted out of a reversed wilted flower itself. 

Very, very cool. This reminds me of the original artwork for the 'Ivy' enemy in Resident Evil 2, plant zombies that shamble around in imitation of humans. Oleamon is still a 'lady fairy plant' Digimon in the vein of Lilimon and Lilamon, but they did such a great job integrating tropes normally associated with horror villains into this one. The humanoid nature is a bit more obvious in its official animation model,  with how the main 'body' is highlighted over the mass of petals and leaves at its base... but Oleamon is still pretty badass looking reagrdless. 

Oleamon is noted to be specifically an 'insectivorous plant', a designation previously only given to, of all things, the various Vegiemons. It lures a scent from its flower, and when insect Digimon comes to investigate, it wraps its tongue around its prey before enveloping them whole with its petals to digest them alive. When it otherwise has to go into combat, Oleamon's grassy-leaves are actually poisonous, and can transform and merge into long blades to fight with. 

I like this one quite a bit. Oleamon and BloomLordmon both appear in Ghost Game, and Oleamon even gets to be a partner Digimon of a secondary character in the currently-airing-as-of-the-time-of-writing Beatbreak... evolving from Palmon's obscure cousin Alraumon in the process!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10.
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Hydramon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Plant
  • Attribute: Virus
One reason I can't get excited about BloomLordmon as much? It debuted in the same year/series as a different Plant Ultimate... Hydramon! Holy shit that's a badass design, isn't it? A 'hydra' Digimon isn't something that's surprising. But instead of going the boring route like they have done for maybe five dozen other mythological creatures and just adapting it straight-up, Hydramon isn't just a hydra, it's a hydra made entirely out of vines. This explains why it can easily regrow heads, since it's a mass of plants... but also... just look at it. 

Hydramon's body is just a mass of vines. The official artwork shows it having two claws, but one claw is in the process of unraveling (or taking form?) from individual vines. You can also see that all the heads are also just clumps of vines, and the rear half of Hydramon's body are a mass of gnarled roots. Those are really cool heads, too. The central Hydramon head has four eyes and a flowery set of crests, as well as its lower jaws being split into two chunks similar to a snake skull. (That yellow thing that resembles a lower jaw is actually a thorn of sorts that it is launching). The ancillary heads look nicely threatening, with glowing lights within their mouths that also seemingly light up their hollow eye sockets. 

And of course, on its chest is a gigantic, and, uh, interesting looking venus flytrap mouth. It still looks  threatening regardless of what jokes you make out of it, though. It really is a very cool design, bringing in a nice monstrous quality to a forgotten side of the Digimon world. Finally, a nice Ultimate level that threatening plant-types like Petaldramon, Blossomon and Entmon can evolve into! It is quite surprising how little plant-themed monsters that Digimon has, particularly in the higher levels... and this is much, much needed and very welcome. 

Hydramon's lore is quite expected for its design. It's a monstrous plant monster that takes root in swamplands, excreting toxins from its body that dissolves those around it, and it feeds on them. It also expels that liquid to melt the ground and creating swamps to expand its nest. All this talk about swamps are nice ties to the fact that real-world carnivorous plants grow in swamps, and the original hydra myth has it be fought in a swamp! In addition to highly-toxic Biotoxin gas, Hydramon can unleash laser beams from its heads. But the coolest ability, 'Division Break', has Hydramon move the vines it has in the ground. This causes fissures, which is such a cool thing to do. 

A hydra plant kaiju! This is what I want out of my Ultimate Digimon, not the 80th Ultimate-level dragon knight robot man!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumon 10/10.
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