As we enter the town square, the three gossipers Lombre, Snubbull and Bellsprout are discussing about the Legend of the Ninetales, and sends us off up to Whiscash's pond to consult the town elder about the legend of Ninetales. Whiscash, finally relevant to the game, is happy to regale us with the tale of Ninetales. Ninetales has nine tails filled with psychic power, something that isn't actually true for the main series game, but it's always something quite cool that they decided to pick a particularly eerie pokedex entry for what's otherwise an average Pokemon, and use it for the backbone of this entire game's story.
Anyway, Ninetales -- who's treated here with all the reverence of a legendary Pokemon -- is said to curse anyone who touch any of her tails to be cursed for 1000 years. And, of course, someone did it. And that someone is a human. A human, which is very relevant to my case!
This, understandably, disturbs both Bulbasaur and myself, particularly since we just got that whole 'balance of the world' speech from Xatu earlier. But Whiscash just laughs it off, saying that it's just a story that no one is sure of the veracity of. It's something he just tells all the time.
As we go away from Pokemon Square, there's actually a nice scene as Bulbasaur gets depressed momentarily and plods off, asking that we don't do any rescue missions today since he's just so tired. He trods off into the distance... before catching herself and admits that the tale made him doubt me for a bit. It's honestly understandable, especially since he just heard that whole story about how a human betrayed their Pokemon partner! Bulbasaur yells at me that we're friends, the power of friendship is strong, and all that jazz, before we call it a night.
And, of course, after being absent for quite some time, the ominous dreams happen again. I, Mudkip, end up wrestling a bit with what to do, before finally deciding to speak up as the mysterious silhouette keeps appearing behind me.
And, of course, the mysterious silhouette is... "I am Gardvoir." she says, her expression actually happy as she notes that she's glad that she could finally speak to me. Gardevoir goes "I am your..." but the dream ends just right before that one crucial word.
I wake up and realize what's going on in the dream, and jump to the conclusion presented by all the narrative and the dramatic cutoff that I might be the human that abandoned Gardevoir to die, and, yes, all the prophecies are pointing that I might be the cause of some disaster of the highest order as being the human struck by karma and curses to be reborn as a walking mudskipper.
Anyway, the entirety of the town is gathered together in the center of Pokemon Square. Even the shopkeepers are out of their shops to talk to us! Bellsprout, Lombre and Snubbull are super excited and shocked that the Ninetales legend is apparently true, but our good buddy Caterpie is very clearly uneasy about something. The camera pans over to who's talking to the crowd... and it's Gengar! Who Caterpie understandably is uneasy with.
Gengar spins a whole yarn about what he eavesdropped from the Hill of the Ancients... which honestly is quite fair and I blame Xatu's very ambiguous wording for it. Gengar talks about how there is a human that was transported in the Pokemon world, that's the reason of the world's balance being shifted... and the disasters... and if it's not fixed, the UNTHINKABLE will happen. The game insists on using 'the Unthinkable' instead of like, the destruction of the world or a cataclysm or something, which I found to be a bit funny because this is one of the few Pokemon games where a very explicit death is part of the main storyline.
And everyone is shocked. But the Gardevoir dream from the previous night has really shaken up my character, and when everyone demands an answer, all I can say is "... ... ...". You're not Red, Mudkip, you can, and have, actually spoken several times in the game! Bulbasaur in particular is extra-distressed, understandably, but Mudkip is under the impression that he truly is the human that was cursed by Ninetales. Again, very understandably, thanks to the whole Gardevoir-ghost thing.
Gengar pounces on this and wants to get rid of me to regain peace, and the crowd actually advances on me a bit. Traitors. Traitors! I will remember this. Obviously nothing too graphic happens, but it is a nice moment that I'm sure shocked a lot of younger players back in the day when the helpful NPCs and shopkeepers actually turn against you. That's simply something that doesn't happen a lot in video games!
It's at this point that Team Alakazam shows up, and he notes how regrettable things were in Pokemon Square. In the two minutes that I've been gone and talking to Bulbasaur, they conducted an emergency town hall meeting... and the consensus is to get rid of me. Traitors! Persian, Kangaskhan, Gulpin, all of you! Alakazam's dialogue is nicely written to be polite and reluctant, but he is still the bearer of bad news. He notes that he's going to give us one night before he gets rid of me, and goes on a very cool Lion King style speech to tell me to run. Run, survive, and find the truth.
With that glum message, Bulbasaur insists that he still believes in me. Caterpie also shows up, our first rescue client, and does the anime-little-child thing of saying that we all made a promise -- a promise that Caterpie will join in our Rescue Team once he's grown up. And it's at this point when Mudkip finally broke out of his funk that the jolly ditty theme music plays back. That's nice. I like that.
Bulbasaur talks about how we are fugitives now. We need to keep running and never be caught, and I resolve to find out who I am before I'm a Mudkip... even if we have to run all the way to the edge of the world.
As we prepare to go, the NPCs we rescued -- Caterpie and Metapod, the two Jumpluffs, and Diglett -- show up to send us off, making sure we know that we're nice people and that they believe in our innocence. Even Pelipper the postman (er, post-pelican) shows up to drop off a little farewell letter, which I thought was quite nice.
And so, as Mudkip and Bulbasaur leave the city... 'thus begins my journey as a fugitive'. And that's where we'll pick up next time, because this has been quite a long chunk of Let's Play that's just entirely cutscene describing!
Random Notes:
- So yeah, I repeat some of the questions I asked last time -- how are humans in relation to this particular Pokemon world? Becuase clearly Pokemon partners and the existence of humans are a known quantity for this legend -- who everyone understands -- to work, and yet we never see any humans, and the fact that I am a transformed human is such a big deal. That's perhaps the only real questionable plot hole in an otherwise pretty fantastic story for a GBA game.
- I really wished that Ninetales had been given the Fairy type, especially since Alolan Ninetales is Ice/Fairy. While this game's script does talk about Ninetales's innate psychic powers, it's a pretty fair folk thing to do, isn't it? To curse someone for a thousand years, and to make deals and stuff? It even fits Ninetales as a kitsune.
- While I do appreciate that the target audience for these games are a bit younger, was it really necessary that they repeat a chunk of Whiscash's Ninetales story after I wake up from the Gardevoir dream? Especially since the game prevents me from doing anything but the cutscenes and maybe some shopping, so the scene would be fresh in my mind!
- When the story demands that I go to Pokemon Square, Diglett's little tunnel closes up. That's an interesting way to get around the fact that the little tunnel wasn't there in the original GBA/DS version of the game.
- I know it's probably a function of this game being a remake, but I really wished Ekans and Medicham were at least there in the Pokemon Square to rile everyone up. Honesly, I wished more NPCs were there, too, in general, which would really hype up the 'mob' vibe.
- Just to see what will happen, yes, I confirm that Wigglytuff can go 'camps, camps, TAAAAAH' even while she's asleep.
- The next leg of the game is just going to be Mudkip and Bulbasaur, because we don't want to involve the other members of our rescue team who are in camps. It does make sense from a story perspective, I suppose, although a two-player party is going to be annoying once we actually get to the dungeons.

