Tuesday, 4 August 2026

Bleach TYBW E42 Review: deAth deAled

Bleach, Thousand-Year Blood War, Episode 42: Son of Darkness


Rather unexpectedly after I bemoaned the likely lack of content for poor, poor meme'd-upon Chad, I normally would've included Orihime there... except the anime adaptation actually did a fair amount of scenes for Orihime. Orihime was in this version of the scene in the manga, but she really didn't do much. And setting her up as an actual character and having TYBW also be the last opportunities for the show to properly formalize and write a proper romance for Ichigo and Orihime... this was a needed scene, especially considering the last chapter. 

I just didn't expect Inoue Orihime's big moment to be in the middle of a fight against Juhabach, in ways that recalled her original status as an anomaly whose 'power treads upon the realm of the gods' to use Aizen's faction's words, or that they managed to make her feel badass without downplaying either Ichigo or Juhabach. That's awesome. A lot of the payoff happens in the next episode, but even here we do get a fair bit of buildup for that. 

The episode starts off with a flashback with Orihime and Tatsuki in happier times, discussing flowers and Orihime comparing Ichigo's heart to a flower that looks particularly like a flame. And as Ichigo and Orihime does that trademark Bleach-run-to-an-action-scene sequence, Orihime reflects on how much she wants to protect Ichigo -- a contrast and a nod to Ichigo's own declarations that he wants to protect everyone. Ichigo at this point in the story has risen so much above the power levels of his friends, particularly his human ones, that it isn't unfair to say that characters like Chad and Orihime are utterly outclassed. And that clearly bothers Orihime here. 

While most of the episode deals with the Askin/Urahara fight, the final one-thirds of the episode covers Ichigo and Orihime entering the throne room of Juhabach, who at this point has absorbed the Soul King and transcended everything. And Ichigo still treats Orihime as essentially an equal, trusting defense to her. And as they climb up the stairs together, Orihime muses that she can finally fight to protect Ichigo... which does admittedly fall a bit flat if we're basing it on power levels. Which is what both the original script of the manga -- and the anime adaptation -- is trying to deconstruct.

The confrontation has Juhabach monologue a lot, noting Ichigo's immense power and the power he is supposed to have, and then even mocking Isshin and Masaki. Ichigo is having none of the 'you are my son' business, especially since Juhabach is responsible for Masaki's death. Being an asshole, Juhabach just brushes off Masaki's death and starts ranting about how Masaki should be happy to die after fulfilling her purpose, like a tool. Ichigo, of course, isn't taking this lying down and charges in to fight. Fair enough.  

The fight also cuts away to the Uryu/Haschwalth fight, where Uryu is still trying to overwhelm Haschwalth with omni-directional attacks. It's still pretty impressive, and again Uryu spamming attacks just so Haschwalth can't react to a future he can 'see' is pretty nice. And even as Uryu bombards Haschwalth.... we see the Almighty power taking the form of shadows moving out of Haschwalth's body and protecting him from Uryu's arrow spam. But then Haschwalth says that Uryu is mistaken in some of his assumptions about the Almighty, before opening his eyes to reveal the Almighty's multiple pupils. The implication from Haschwalth's monologue is that the Almighty is so, well, almighty that it can't be measured. And as Haschwalth clads himself in his shadowy super form, he declares that 'despair begins now' as the fight sets up for round two. 

There's a couple of really cool sequences in the Uryu/Haschwalth fight as well, like Uryu placing glowing reishi runes on the walls of the building they're running through, before they unleash barrages of arrows at Haschwalth. A lot of cool showcases of Haschwalth's shadowy powers and Uryu's Vollstandig form, which is just a delight to watch for what was notoriously the final arc's worst fight in the manga.  

As this is going on, Juhabach also manipulates the power of the Soul King, again in the form of roiling shadows, to push Ichigo backwards. Orihime summons her Santen Kesshun shield and it gets shattered instantly. Juhabach even mocks Ichigo, asking him why he brought her along... and Juhabach, interestingly, seems to be a bit drunk on power. Instead of instantly killing Ichigo and absorbing his power or whatever he's planning to do, Juhabach talks about the amount of miracles and effort needed to create a being like Kurosaki Ichigo, how his body and power doesn't only belong to him, and how Juhabach essentially wants to toy around with Ichigo a bit before he 'expends his power and dies'. 

And, again, the actual Ichigo/Juhabach lines are essentially identical to the manga counterpart, but the additional focus on Haschwalth/Uryu and Orihime really does make it a whole lot more exciting.

Oh, all that talk about Orihime, but almost the entirety of this fight wraps up a faithful adaptation of the Askin fight. And I feel bad focusing a lot on the great new Orihime content, because the Askin fight is one of the more fun fights of the Schutzstaffel. My annoyance about Yushiro's inclusion and Yoruichi's Raiju Senkei aside, I do enjoy the sequence -- and the amazing voicework by Askin and Urahara's voice actors make this so much better. That whole influenza 48-times-in-a-second stuff ends up being brushed off by Askin, saying that he basically Uno-reversed the situation, since Hasshein can just instantly adapt to any poison. 

There's a bunch more wordy explanation going on, but that's brushed aside in favour of the colourful spectacle of Askin summoning his interconnected Gift Ball constellations, which look amazing animated. Askin notes how he doesn't like boasting, but notes that his Gift Bereich is impossible to escape from. Urahara then asks Askin why he's doing all this, since he's not someone who looks like he'll ever be properly loyal. Askin's always a goober, but he then gives his own motive rant. He is just interested in seeing the world that Juhabach will create after he destroys the three worlds... and Askin can't think of anyone other than Juhabach that can do it. It's just curiousity. 

Urahara counters it very quickly, although thankfully we don't get a repeat of the Urahara/Mayuri spiel about scientists and experimentation -- just a note that a proper scientist, even if they are curious, wouldn't want to see it created by someone else's hand. 

The fight then continues, and I really like seeing Askin's glowing purple powers animated -- him flash-stepping backwards by moving in a zig-zag pattern on his little circle-and-line patterns, or expanding one of his bracelets into a chakram to blind Urahara, is all quite neat. Askin talks about the destructive potential of his Gift Ring, blinds Urahara... and Urahara summons his Bankai at last, the creepy giant doll that is Kannon-Biraki Benihime Aratame. 

They didn't really change too much about Benihime Aratame here, still depicting her as a giant puppet that appears and disappears as it modifies Urahara's body. I do like the way that she crawls out of the void that Urahara summons her out of. Benihime Aratame slices up Askin's arm a bit (a la Sticky Fingers from JoJo) and fixes Urahara's eyes. In a bit of a nice visual expansion of the original fight, we see more stitches appear and disappear, as Urahara's hand and later feet get split apart by Benihime Aratame and then stitched together -- giving him a boost in his sword swings and speed respectively. As Urahara is moving around, he's also trailing white stitches in the sky, as if he's skating -- which helps to later explain the 'left a line for Grimmjow to follow' thing. 

Askin summons a giant pole of his Deathdealing orbs and gets a bit angry that this fight has turned into a clash of brute force. Urahara uses Benihime Aratame to make stitches in the sky to split apart the Gift Balls, while Askin channels the full power of the Gift Ball Deluxe, creating bigger and bigger balls of poison (or, well, of deathdealing aura) while his staff gets nicely bigger. It's appropriately chaotic and spectacular, up until the big clash before Urahara zips away...

...and Grimmjow in his full Pantera form punches Askin from behind and tears his heart out. Again, due to the addition of the white stitch-lines in the anime, it's a bit more clear that Urahara is doing something to get Grimmjow back in. It's... again, it's still as sudden as the scene from the manga, but at least all the white stitches on the ground actually feel like Urahara is planning something instead of ass-pulling it. There's a nice art to that, showing random details that feel like it's flair and revealing that it's actually important, as opposed to just saying that "ha ha, I planned this all along". 

Urahara gives a bit of a monologue, noting that Arrancars can turn their reiatsu into Hollow powers, and Urahara thought 'it would be useful', so he prepared for perhaps needing to use that bit. Urahara then gives a badass speech about how he 'takes one thousand precautions, and if even one is successful', then he's happy. After all, they are at battle, and if you lose, you die. There's a very cool shot of Urahara's dead eyes as he says that, bereft of any of the gloating or comedy he's been doing these past two episodes. 

Grimmjow then interrupts Askin's final soliloquy by stabbing Askin again until he dies. Grimmjow then notes that the contract between the two of them is done (we still don't know the extent of this contract, whether it's just the healing or something more). As Askin dies, he apologizes because he notes that Gift Ball Deluxe would actually go haywire and be more powerful, since Askin himself is a bit of a coward and normally has a subconscious power limiter on Gift Ball Deluxe... but then as Askin dies, he also muses that Urahara probably prepared for this eventuality... as he subverts his catchphrase, and the Deathdealing goes haywire, Urahara and Grimmjow fall. 

It's a nice, fun exit for Askin. I've always felt like considering everything that's going on in the final set of battles Askin's fight really often doesn't get the respect it deserves since most discussion around this part of the story often centers around the fact that the Juhabach storyline is unresolved... but it is a pretty fun fight, and Askin himself is a fun little asshole. I like him. 

And as this happens, Neliel stands outside of Gift Bereich, noting that this is 'one of five possibilities' that Urahara told her would happen, and while we don't see it in this episode, clearly Urahara has left Neliel around as an exit route. 

Overall, again, we're rather rapidly going through the final couple of volumes, which is nice. I do really feel like the primary parts where the story isn't satisfying are the parts with Ichigo/Juhabach and Uryu/Haschwalth, and having their original fight from the final volume be wrapped up alongside the Askin and Gerald sequences is definitely a good sign for them revising and expanding on whatever's going to happen with the primary players of the series. 

Random Notes:
  • Askin Nakk le Vaar -- he has twice the loyalty of a Pomeranian. As the owner of a couple of Pomeranians, they are, indeed, good dogs. 
  • I know nothing about flower symbolism, but Bleach loves its flower symbolism. 
  • In the cinematic showing of the first three episodes, it was noted to be especially jarring for the movie to jump straight from Askin's Hasshein reveal straight to the Orihime/Tatsuki civilian flashback. 
  • Askin's lethal dose and Deathdealing ability is a bit weird, huh? I have known about his ability for near a decade now so it's not a huge surprise to me, but it would be a bit weird, and the 'no, you', 'no, you' sequence did feel a bit too much of an info-dump. 
  • Lost in the whole discussion about everything is me having to appreciate Urahara actually thinking that not even Kurotsuchi Mayuri would want to see what Juhabach creates. 
  • Benihime Aratame still looks like Unohana to me, I'm sorry. 
  • Urahara notes that he has never used his Bankai around 'present company'. While he is exiled and probably wouldn't be under the Vandenreich's shadow-surveillance, surely Urahara would've used his Bankai at least once during the captain exams to confirm that he has a Bankai, right? 
  • It is subtle and barely seen, but Urahara in the manga actually also does skate and move around on the stitches as well; it's just not as clear and most scenes show him already leaping off of the sky-stiches. 
  • A nice detail is that as Askin lies dying, his Blut Vene actually goes a bit haywire around the hole that Grimmjow punches through, as if Askin reflexively had tried to block the assault but failed.
  • While Urahara monologuing about the Hollow reiatsu is appreciated, I kind of wish there was some more reaction about Hollow reiatsu being poison to Quincies, which would make the Arrancar and the Visored relevant. While the Visored next episode would prove fodder as usual (poor Visored!) I had thought that it would've been appropriate to hype up Grimmjow's big moment here. 
  • In a nice touch, we get to see Benihime Aratame try to protect Urahara before dissipating. 

Friday, 31 July 2026

Digimon Reviews, Episode 62: Shoemon and Friends

We now cover more Digimon from the Liberator comic, particularly starring the secondary protagonist's partner, Shoemon! Some really fun ones in this one, and there are a couple that really surprised me on how much I ended up liking them. 
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Shoemon
  • Alternate Names: N/A
  • Stage: Child
  • Type: Puppet
  • Attribute: Virus

Another one that shows up in Liberator, Shoemon is an adorable little puppet-style Digimon similar to many others in the past that I really like! Most recently, we've got Junkmon as another 'modern' take on the puppet Digimon. But Shoemon is perhaps one of the few that actually really embodies the 'sewing' aspects of these puppets. 

The 'mouse' part of Shoemon has a mismatched set of ears, with a chunk of its head being transplanted and sewn together from a different plushie, and one of its eyes being a button. Shoemon doesn't care, it is just happy to exist and to be holding that giant needle! The shoe itself has a cute zipper-mouth for its sole, eyes on either clasps, and huge bandage to show that it's also not a 'mint' shoe. 

Shoemon is noted to be a bit of a neat freak, not wanting to walk in sandy or muddy roads. Which makes sense. It is a shoe, and dirty shoes are annoying to clean! The soles of Shoemon allows it to move up and down walls and pillars. Shoemon also spits out sewing needles from its mouth (the shoe mouth, or the mouse mouth?) and stitches the enemy in place, Gulliver's Travels style. It can also leap up and launch the sole (lower jaw?) down at the enemy. Man, these new Digimon are fun! I like this one. When I saw the name of the Digimon I mentally groaned, but it's actually a surprisingly adorable one! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
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Shoeshoemon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Puppet
  • Attribute: Virus


Not the most impressed with Adult-level Shoeshoemon, which feels a bit too mundane. It's just a squirrel with huge chunky roller blades, but the fact that the shoes are regular shoes instead of a monster shoe robs Shoeshoemon of a lot of its personality. There are some nice details like the safety pin earring, and having mismatched puppet parts for its arms and tail, but I'm just not feeling it. Also, every other member of the Shoemon line references a classic fairy tale (Shoemon: Elves and the Shoemaker; Chaperomon: Little Red Riding Hood; Cendrillmon: Cinderella; Nyabootmon: Puss in Boots) but I can't think of any squirrel-on-roller-blades fairy tale. So that's another point of it really feeling out of place. 

The gimmick of Shoeshoemon is that it has cheek pouches that can expand and carry things, but since it's also a puppet, it can also carry things in its empty plush body. I don't know. Looking at Shoemon, I expected its assigned evolution to be either cuter or weirder, but Shoeshoemon is just not my thing. 

AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
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Chaperomon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Puppet
  • Attribute: Virus

Thankfully, its Perfect-level fixes a lot of what I didn't like in that it brings back a lot of the whimsiness of Shoemon. Chaperomon is a pastiche of Little Red Riding Hood, sure, but the main humanoid body is actually a puppet/doll, as you can see from its jointed fingers. Most adorably, its shoes are back to having faces, being stitched up adorable oversized slippers with the Big Bad Wolf's head and tongues sticking out. The best part of Chaperomon's design has to be that googly-eyed Mimic-style picnic basket with a little hand waving and a fanged mouth grinning. That basket is filled with sentient gummy bears. Or 'Mini Monzaemon Gummies'. 

....actually, is Chaperomon holding a molotov cocktail? Holy crap, that's awesome. 

Yeah, the profile explicitly states 'Apple For You' as Chaperomon's special move, where it launches an apple cider based Molotov cocktail. Haha! Other things that Chaperomon can do? It's got knives stocked on its feet, and it has a 'magnificent, ceaseless volley from the gatling gun in its basket'. I'm sorry, what?


Chaperomon's a cutie, but it is also based a bit on a more 'twisted' version of fairy tails without needlessly grimdarkifying it. Chaperomon is noted to have its joints bend in different directions since it's a puppet. It has a particular compulsion to hunt down Fangmon, and will ignore everything else to take down Fangmons... because Fangmon explicitly has 'Big Bad Wolf data' in it. Which, by the way, is fully canon in its profile. Fangmon evolved with fairy tale data! 

I was almost ready to dismiss this design, but the more I look at it, the more I read the profile, the more I like Pinocchimon's less-psycho little sister! I didn't expect to really like any member of Shoemon's evolutoins as much as this, but this creepy whimsy puppet is basically ticking all  the boxes of being creepy-cute. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
_________________________________________________________

Cendrillmon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Puppet
  • Attribute: Virus

Shoemon's original Ultimate takes a different approach with fairy tails, being Cendrillmon, based on the French reading of Cinderella (Cendrillon). Cendrillmon's just an ice lady with a fancy leotard and dress, and one of those Digimon-style masks that covers the eyes. The shoes part, actually, fits this myth as well since Cinderella famously lost her glass shoe... only here, Cendrillmon's shoes have morphed into thigh-high ice blade-stockings. That's a twist all right!

Cendrillmon lives in volcanic regions instead of the expected icy ones, and holds 'balls' to look for its 'prince'. However, those balls are fighting tournaments. All right. If it finds its candidates unworthy, it uses a clock (a gigantic ice grandfather clock it lugs around as a bazooka!) to unleash a laser beam that eradicates these failures, a fun twist on the original fairy tale. 


But the best part of Cendrillmon's design isn't herself, but her little army of minions. Puppet minions, actually fitting with Shoemon's theme! Cendrillmon's got an army of little chibi rat-people that resemble the puppet Tyutyumon (Chuuchuumon), and flying puppet birds that drop bombs, maybe patterned after Mailbirdramon? Whatever the case, Cendrillmon comes with her own army of servitors, and being puppets, they are willing to jump into pumpkin carriage shaped bombs and blow themselves up as 'Noble Familiars'. This, by the way? This is a demonstration of "token" mechanics in a TCG, which is quite amazing.

When not functioning as their mistress's minions, they go around dropping glass slippers to strong Digimon to look for potential 'prince' candidates. Those glass slippers, by the way, instantly teleport strong candidates to Cendrillmon's castle, Dragon Ball tournament style. 

'Anime lady searching for a groom' is a bit of a tired trope, but combining it with everything else around Cendrillmon does make this a surprisingly interesting Digimon. On visual first impressions alone, I most certainly didn't expect me to be rating Cendrillmon and Chaperomon higher than the bee, so kudos on those that wrote the profiles for these two! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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Nyabootmon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Puppet
  • Attribute: Virus

The 'super' Ultimate that Shoemon unlocks later on is Nyabootmon here. Nyabootmon is a riff on 'Puss in Boots', which makes sense for a combination of fairy tales and shoes... but rather disappointingly Nybootmon is just a cat with huge, chunky, and non-sentient shoes. The official profile describes it as a 'puppet', but other than some bandages around its arm, there really isn't anything puppet-like about it; nothing in its profile noting that it's a puppet. It sure has Tailmon's ears. 

Its personality is what you'd expect from a Puss in Boots parody. It is over-the-top and hammy, which can be overbearing...  but ultimately is a champion of justice. I don't have much of an opinion on this, if Nyabootmon ever shows up in an anime and get a voice actor I might be more amenable to it, but otherwise it sure is a puss in boots. I never give high points if the adaptation is straightforward without trying to make it feel like a Digimon. 

AgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 3/10.
_________________________________________________________

Landramon
  • Alternate Names: N/A
  • Stage: Adult
  • Type: Mineral
  • Attribute: Virus

So one of the main characters would use a Sunarizamon as her partner. Back when I reviewed it for the first time, I noted how Sunarizamon had a bunch of potential Adult-level Digimon that it seemed to evolve to, including Baboongamon, Golemon and Tortomon... but Liberator gave a full line designed to play around Sunarizamon's sandy monster vibe. And Landramon, after more than two decades, finally fills up the trio of Seadramon, Airdramon and Landramon! It's not quite the same, sure, but Landramon even has a mask and a somewhat serpentine body if you squint. 

Landramon is quite cute. It's just a giant pile of sand, with its anatomy being made of a massive mound with the Sunarizamon helmet stuck and forming the upper jaw; and a tail made up of sand emerging behind it. Landramon's got a bunch of drill-spikes both running down its spine and also making up its fingers. I really do like the artwork of that yawning sand mouth!

The official profile describes Landramon as commanding small packs of Sunarizamon, using vibrations transmitted through sand. It despises water since it weakens its sandy body, and creates quicksand with its massive form. Pretty cool! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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Proganomon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Mineral
  • Attribute: Virus

All those drills are carried over to the new Perfect-level Proganomon, which drops everything to do with sand and is... a giant turtle kaiju. Okay? It's a very cool looking beastie, and I particularly love its face with the threatening metal underbite and fangs. Proganomon's shell is massive and riddled with giant drills, and even its tail is a flexible drill. Proganomon's arms also end in massive drill-fingers.

Proganomon goes through bedrocks in desert regions, accidentally causing earthquakes as it moves through the ground. Proganomons can also retract their body into the shell, and expel sand like a massive exhaust to propel itself. There's not really a whole ton to say other than that since its profile is pretty bare, but I really appreciate the monstrousness of this desert kaiju. And while it's the only level in Liberator's Sunarizamon line that breaks the 'sand creature' theme, it's still a monster that explicitly lives in the desert. Can't fault it for that.

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
_________________________________________________________

Pyramidimon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Mineral
  • Attribute: Virus

Oh wow, okay,  that is cool. Pyramidimon is a giant hulking 'sand elemental' that emerges waist-first from an upturned pyramid, and everything else around its body features either pyramids, ruins, or Egyptian-style regalia. I love the broken chains and the ruin pillars giving the vibe of chains around its arms, and I really like the hulking proportions and golden mask. 

And yes, the jokes do write themselves. This is a trading card game from a Japanese series, so the Yu-Gi-Oh references is inevitable... but honestly, even if the concept is new, Pyramidimon's silhouette does resemble the hunched-over, partly-chained look of Exodia, doesn't it? Normally I'd call it a coincidence, but since Pyramidimon seems to be designed specifically for the card game and tie-in fiction... 

Separate from all the card game stuff, Pyramidimon is described as a monster always surrounded by a sandstorm and keeps ordinary Digimon away with the weather itself. Pyramidimon actually would sleep and camouflage itself as a pyramid, making it somewhat similar to a hermit crab... only instead of a crab, it's a gigantic sand monster. It has gained high intelligence and power due to absorbing the ancient data stored within ruins.

A very cool design, and honestly feels quite epic in general. In addition to their starring role in Liberator as the partner of one of the characters, Close, the Sunarizamon line up to Pyramidmon also makes an appearance in the Beatbreak anime as a partner Digimon. Not bad for our little sandy lizard friend!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gif 9/10.
_________________________________________________________

Magneticdramon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Rock Dragon
  • Attribute: Virus
Mmm, not the biggest fan of Sunarizamon's alternate Ultimate. I get the idea that it goes on a different vibe of 'mineral' Digimon by highlighting magnetic ores, and in the manga there's something about the bonds between people being as strong as magnets. That's neat and all. I like the horseshoe magnet tail, and the different positive and negative poles on Magneticdramon's arm-pillars, as well as those two coiling half-dragon heads. I just... don't really feel this thing? It looks impressive, sure, a mass of electrically-charred sand/rock with armours of black rock around it. I just think I find Pyramidimon a lot cooler, I guess? Which has been most of my reactions towards a vast majority of the alternate Ultimates. They're not bad designs in and of their own, but I just like them a bit less than the 'default'. 

Magneticdramon, as noted, doesn't really have a proper body but is just a mass of electrical energy holding together a bunch of other metal. Its presence wreaks havoc with the Digital World and causes volcanic and seismic activity. I do like that its abilities involve sci-fi magnetic abilities, like using its magnetic abilities to pull enemies closer; or to accelerate and launch the ores on its body like a railgun; or to create a massive magnetic field to render enemies unconscious by messing with their heart impulses digicore. 

It's still a cool giant magnetic dragon, but I think Liberators and New Century has been spoiling me with so many good designs!

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10.
_________________________________________________________

PolarBearmon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Ice-Snow
  • Attribute: Vaccine
I'm sorry, Yukidarumon gets a new Perfect? That's unexpected! I've always thought that Yukidarumon looked like a teddy-bear snowman, and PolarBearmon essentially takes Yukidarumon's basic design and gives it a bunch of ski outfits. I like that the actual ski-sleds and those ski-poles are made out of PolarBearmon's own ice-elemental powers. And just to make it not just a cartoon animal in clothes, PolarBearmon's got a backpack with two big honking cannons. As you do, when you go skiing. PolarBearmon is actually a bit of a menace, zipping into the dens of Mojyamon and Hyogamon and causing trouble for them. 

One thing that I don't particularly like about PolarBearmon is that I wished it didn't have a mouth, to make the resemblance to Yukidarumon a bit more obvious, but that face does make it look as an equally natural-looking Perfect form for Chackmon (or Kumamon for Frontier dub lovers), doesn't it? This isn't the usual type of design that I like, but I do appreciate how goofy it looks. 

AgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 6/10, bonus one point because I like Yukidarumon. 
_________________________________________________________

Skadimon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Ice-Snow
  • Attribute: Vaccine
PolarBearmon's Ultimate form is Skadimon, who is based on the Nordic goddess of ice and winter (and, yes, skiing) in Nordic myths, but it's not just a straight-up 'let's draw this mythological figure in Digimon style'. No, Skadimon is a goofy snowman-jester-king figure, with an adorable bubble head and giant, exaggerated ski-blades on his shoes. That crystal bubble head is easily my favourite feature, because what seems from the distance to be a pair of glasses and a Mr. Monopoly mustache is actually a tiny happy Digimon head! It's PolarBearmon's head, or, divorced from a neck, a YukimiBotamon with a mouth!

So the idea is that Skadimon is actually one of those 'super-compressed' higher stage in the vein of the Mamemons, but it's manipulating a massive snowman (or, well, ice-man) body that also happens to be dressed in a jester-king's outfit. The profile even calls it a 'powered suit made of ice'. 

Skadimon rules over ice realms (the profile describes a single one ruling over 'Thrymheimr') and that realm is also surrounded by a protective snow-globe made of ice. Skadimon is of course usually happy and jolly, but can manipulate ice walls and illusions within its snow globe 'domain'. Normally Skadimon just summons exploding ice snowmen or giant snow fists, but when it's really angry, it is still an Ultimate and the globe will break and unleash a gigantic avalanche to bury its enemies. A fun, creative monster design and I really enjoyed reading its profile! Alongside FrosVelgrmon from a couple of entries back, this is a nice fill-in for Ice-themed Ultimates! 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 7/10. 
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Oblivimon
  • Alternate Names: N/A
  • Stage: Perfect
  • Type: Cyborg
  • Attribute: Virus
Oh! This one is a cute one. It's just a big UFO with three Doctor Octopus tentacles, what appears to be a classic old-school sci-fi brain in a glass dome on its head, and two depressions with orbs that resemble eyes. And Oblivimon's got a couple of tiny UFO babies with Kuramon eyes! That's adorable. Debuting in Liberator, Oblivimon is assigned as the Perfect-level evolution of HoverEspimon from Ghost Game, and I like this brain-UFO much, much more than the awkwardness of that design. 

Oblivimon even has some really cool lore in addition to just being a UFO Digimon, so much that I wonder if this plotline was originally intended to be in Ghost Game and its focus on the occult. An Oblivimon's presence is heralded by other Digimon having their memories and behaviour becoming erratic, before ultimately capturing their prey with their tentacles. Oblivimon's victims will have their memories absorbed from within, transformed into data and consumed by Oblivimon. The resulting abductee is tossed away, alive but amnesiac. It's a great combination of the idea of alien abduction victims losing their memories... but also playing it up with how a 'digital monster' would behave! That's cool.

Oblivimon's little Keramon-looking buddies are 'hemispheric remote terminals' that it sends out to investigate narrow spaces it cannot penetrate, able to attack and spy in tandem. I normally don't mention attacks, but one of Oblivimon's attacks is 'Waste Abduction', which sends huge amounts of trash data into the brains of its enemies to incapacitate them.

Very neat! I like this one. In addition to being a great evolution for the Espimons, I also feel like this UFO would hang out well with other alien-themed Digimon like Vademon or Bemmon. 

AgumonAgumonAgumonAgumonAgumonAgumonAgumonAgumonScumon vpet dm.gifScumon vpet dm.gif 8/10.
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Invisimon
  • Alternate Names: N/A
  • Stage: Ultimate
  • Type: Cyborg
  • Attribute: Virus
I had originally reviewed Oblivimon and Invisimon in completely separate articles, because I didn't even realize they were tie-ins to each other. Oops! It really does show how little connection Invisimon has with Espimon, HoverEspimon and Oblivimon. I had described it as a 'random Ultimate-level robot', and with the context that it's the final form of a UFO-themed evolutionary line, it gets even more disappointing.

Invisimon's design is a very basic 'protagonist mecha' from a Transformers or Gundam ripoff, with bright primary colours and a cape. That's not particularly interesting. What's interesting, however, is the fact that it's remodelled to be a camouflage expert. Despite what this normally implies, Invisimon itself is a rowdy and aggressive combatant who's difficult to control, and uses its invisibility more to cause chaos and a massive distraction while its allies, the Crack Team, infiltrates and hacks enemy bases. Okay. 

The most memorable and redeeming feature about Invisimon, however, is that it wields a whole B2 stealth bomber as a boomerang-cum-bladed-weapon. Because he's a stealth operative, that's why his weapon is stealthy! Genius! And also alive, and also a sidekick. I'm otherwise unenthused about this thing, but Stealthwing the little stealth jet friend gets some points. 

(I probably should've reviewed these two with the Liberator cast; or with Espimon itself... but they also serve as a nice token bridge between Ghost Game and the video games/TCG Digimon). 

AgumonAgumonScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gifScumon vpet dm.gif 2/10. Only for Stealth Wing.