And thus, begins my life as a fugitive.
That's a pretty cool line, isn't it? But yeah. Mudkip and Bulbasaur travel the land, and we get a bit of a montage as the game shows huge fissures in the ground, a forest fire, and a volcano erupting. It's a nice bit to show off all of the cataclysms and natural disasters that the world is supposedly experiencing, even if we technically don't interact all that much with it.
The game finally goes into a proper cutscene with dialogue as we stop in front of the Lapis Lazuli Cave, which is a cave with blue crystals. The game doesn't show it to us, but apparently we're being pursued by a mob of rescue teams trying to claim our bounty. Or, well, to lynch us to death. So Mudkip and Bulbasaur just hop into the Lapis cave. The cave is a bit darker, and I immediately lose Mudkip two floors in due to being ambushed by a Nidorino/Nidorina gang that poisons Mudkip. Bulbasaur didn't last too long after that. And... and I lost the few items I brought with me, but thankfully the game gives me access to the Kangaskhan storage. So long as I don't run out of apples!
Lapis Lazuli Cave has 14 levels and is primarily inhabited by Poison-types like Zubat, Golbat, Nidorino and Nidorina, but there are a couple of others as well like Tangela, Illumise and Bagon. Again, at this point I'm kind of forced to sneak around and try and get to the next floors as fast as possible. Without a third member, it's proving interestingly challenging!
I wish there was more to say about the Lapis cave, but there really isn't. It's just a dungeon, and the moment we get through it, the faceless mob catches up. And so we run towards Mt. Blaze, the Doomed Desolation.
At the peak of the mountain, of course, is, to the surprise of no one, a huge explosion and a legendary bird descends. It's Moltres, who is wasting absolutely no time at all declaring that he is the Warrior of Fire, the mountain is angry, and he is going to be the manifestation of the giant explosive rage. And... and my party got wiped out by Moltres. It is quite challenging that we're just fighting a big legendary boss with two Pokemon! And having one of my party members be Grass-type does make both the boss fight and traversal through the dungeon a bit tough.
Running a bit low on Oran Berries, Tiny Reviver Seeds and Max Ethers, I had to grind the stony path a couple of times just to get these essentials. It's a bit of a nice sequence to turn my brain off while I listen to a podcast anyway.
Ultimately, Moltres falls... and just like Zapdos, he bursts back into life and creates a huge fiery pillar explosion behind him. Bulbasaur manages to talk Moltres down, however, with an adorable 'look into my eyes!' Well, you can't argue with the cute frog eyes of Bulbasaur! There's a bit of a gag as Moltres continually causes the huge fire explosion effect to intimidate Bulbasaur various times through the conversation, which I thought was a bit funny. Moltres essentially tasks us to go and figure out the cause of the natural disturbances that has been disturbing it... which does beg me to ask why Moltres himself hasn't gone off on his own. But birds be lazy, I suppose.
We get a montage of words on a black screen saying that Mudkip and Bulbasaur continue to go north, past some swamps and cliffsides and caves... which would be nice to see, honestly. But of course, we end up in the snowy tundra becuase there's only one Kanto legendary bird left. Bulbasaur waxes some lyrical about how the icy wastes are cold and there's no sign of life around us. The trees are frozen, beautiful and harsh, all that stuff.
We're briefly interrupted by the arrival of a mysterious, silent Absol. Bulbasaur is completely terrified of Absol, not even sure if Absol is a Pokemon at all... which is honestly a bit much. Even at this point in the game we've seen weirder Pokemon than Absol! But okay. Again, a huge fan of non-legendaries like Absol and Ninetales getting so much focus in this game.
I also decide to grind a bit more -- for healing items if nothing else. And the 'Rock Path' has been swapped for 'Snow Path'. The selection of Pokemon is quite cute -- New Snap has caused Furret to be associated with icy locations for me, and Pineco makes sense actually in a way I've never really thought of before. And Snorunts are just icy. Pinecones in the snowy locations! But Nosepass is a bit odd, and Azurill is definitely odd.
Next up, the proper dungeon is the Frosty Forest, populated with those same Pokemon, but also some ice-types like Piloswine... and just those guys! I'm actually surprised. Were there so little Ice-types that would live in the forest in Gen III? Sneasel existed! But some mountain Pokemon like Rhyorn, Lairon, and even weirdoes like Metang and Ditto pad out the restof the population. Not what I'd expect!
Fighting through the rest of the dungeon, and of course at the end of the Frosty Forest is a little boss arena. It's a little grove where Articuno resides, and just like Zapdos and Moltres before him, Articuno appears in a hissy fit because the temperature in the Frosty Forest has decreased. "Snow that has never melted before" has melted! And of course, Articuno blames us because apparently the Frosty Forest is so remote and secluded that no one else has ever stepped foot into it, and being the only outsiders, Articuno is mighty pissed off at us.
Articuno is a bit easier for me to deal with, despite Bulbasaur being weak to both Articuno and Moltres. I guess it's a matter of me actually stocking up on Revival Seeds and Oran Berries... but Articuno also feels a lot less aggressive in his attacks compared to Moltres. The fight goes relatively easily as I spam Rock Tomb on Articuno, and I eventually knock him out.
Absol tells Articuno that natural disasters are happening everywhere, and as someone who can sense natural disasters, his opinion makes Articuno believe in him. Articuno isn't quite as dickish about it as Moltres was, but he also tasks us with preventing the disasters from spreading, before flying off. Really, legendary birds, if you guys are all-powerful warriors ready to kill and abduct random Pokemon, clearly you are invested and powerful enough to also investigate? Silly birds.
Absol also tells me and Bulbasaur that we need to investigate the calamities and stop them, something that's a bit of a broken record at this point... but unlike the silly birds, Absol decides to join forces. Which means... yes, a new party member! Finally, a third party member again! One of the biggest problems throughout the past couple of dungeons (and frankly, what made it not the most fun experience for me) was forcing me to play as only two Pokemon instead of the 3+ that the game has been conditioning me to accept as the normal. It's something that feels a fair bit more 'J-RPG', a bit more Final Fantasy or something. That's neat!
With all the three legendary birds dealt with, Mudkip's Fugitive Life continues as we go on ahead deeper into the remote north...
Random Notes:
- My playthrough of Mystery Dungeon is a bit more sporadic than the way these let's play segments are played. Case in point, there's a couple of months' break between the previous Zapdos dungeon and Mt. Blaze. The amount of grind kind of put me off until I spent a couple of slow nights just grinding the Stone Path for berries and revives just to stockpile in my inventory.
- In Lapis Cave, there's a bit of a 'darker environment' thing going on. It mostly has to deal with the long tunnels, which is a lot less visible than other dungeons are.
- Meanwhile, Frosty Forest has both the darker tunnels and some watery areas. Mudkip can swim through the waters, but it's a bit sad that Bulbasaur can't do it. Since the game prevents you from having two Pokemon of the same type, I don't think these alternate-terrain bits are ever going to be useful in a regular playthrough.
- Rock Path is available all the way from Lapis Cave and I think the Zapdos dungeon as well, but Mt. Blaze is the first time I actually need to grind for some items. Losing items really did set me back a fair bit!
- Splash actually does something in Mystery Dungeon! It's not actually useful, but Azurills actually jump and land somewhere else adjacent to me on the map.
- Mightyenas join Arcanines in assholes with Thunder Fang that bully my poor Mudkip.
- I do know that I've already been complaining about the length of this 'fugitive' arc, but it is kind of a shame that the natural disasters is something that's told to us more than shown. I get that the GBA was a simpler device, but the Switch doesn't really have an excuse not to show us more, like, even visual lava pools in Mt. Blaze or melting snow in Frosty Forest to show how abnormal things are becoming.

