Saturday 27 April 2024

Reviewing Fan-Pokemon: Pokemon Infinite Fusion, Part 4

Yeah, I'm just doing this slowly and in my spare time. Have another Infinite Fusion article! Again, I haven't gotten quite bored of the randomizer to commit to a theme yet. If I do, expect it to either be Grimer/Muk, Duskull, the Solosis line or the Porygon line.

Again, a quick copy-paste of what this is about... Infinite Fusion is a fan-game that features fusions of Pokemon as the gimmick, and often times this includes some excellent sprite-work by artists. 

I did a more in-depth explanation of the fusion process in the first review. Basically, the Infinite Fusion calculator has two different combinations, with one Pokemon as the body, and the other Pokemon as the head + colours, and vice-versa. But the most interesting ones are the crowdsourced custom sprites for the fusions, the bulk of which is what we'll be talking about here!
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I just find this Nidoking + Corsola fusion really pretty. I'm a huge fan of the Regigigas-esque green covering on Corsoking's lower body, and real coral reefs do have a lot of these plants and plant-like organisms grow on top of each other. But the pink and white, even the dot patterns, all work pretty well on Nidoking. It doesn't hurt that Nidoking himself already inherently has a bunch of stubby spikes not too dissimilar from Corsola's design, making the colour scheme feel a fair bit more natural. 

Hell yea! Not uch to say about the Smeargle + Doublade fusion, but I like that the two swords have became two... uh... paint-swords? They're not exactly paintbrushes. And I hope those dripping red/blue fluids are paint, not blood. The end of Doublade's tassel does resemble Smeargle's brush tail. 


Skarmory + Pinsir results in... a handless Pokemon! Instead, Pinsir gets coated entirely in metal, and the two most prominent features of the two base Pokemon are fused together. Pinsir's mandibles and Skarmory's metal blade-wings. The result looks surprisingly cool, like it's some kind of an elaborate enemy in a Metroid or Mega Man game. Love the more mechanical-looking mouth on Pinsir, too. 

Look at the god bear here. Arceus + Ursaring results in the typical 'oh this Pokemon is a god now' vibe that all Arceus fusions appropriately have, but God Ursaring here doesn't just inherit Arceus's holy colours, but also has split Arceus's hip ring into a pair of spiky knuckledusters. Other gods smite heretics, God Ursaring here will beat them to death. 


Kingler + Tangrowth. A lot of the automatic-generated Tangrowth fusions already work pretty well since Tangrowth's body really does lend to just a couple of random extra appendages and faces popping out here and there. But the fusion with Kingler keeps Tangrowth's enigmatic-looking eyes-in-a-black-void (IMO a great decision), but has Kingler's claws pop out of the mass of orange vines, as well as a mass of crab legs arranged like a monster spider. It's a bit more subtle, but Kingler's "crown" also pokes out of the mass of vines. 

Holy shit, what's going on in this one? Golem + Victreebel is just... kind of insane. We use regular Kantonian Golem's colours, but we import a bunch of Alolan Golem features. In particular, the leaf that covers Victreebel's bell-mouth is now holding Golem's railgun cannon, and I'm not sure how that works? How does the lightning-rock railgun cannon fire without some mechanisms? Although I suppose maybe the Victreebel mouth serves as a place to 'put in' ammo? Alolan Golem's hair also surrounds Victreebel's eyes, and has replaced the leaf at the end of its vine. Finally, Victreebel's leaf-arms have replaced Golem's reptilian arms. 


Mimikyu/Magneton! This one's cute. Like the original concept of Mimikyu, the real blob-ghost is hiding under a rag at the bottom, this time with an adorable >< eye expression. It's holding up what's basically a scarecrow, with scavenged parts made to mimic a Magneton... and I kind of like the fact that everything seems to be held together with random bits of wire. My favourite detail, however has to be the fact that Mimikton here only found enough red and blue paint to do one pair of magnets, and did it on the two topmost ones. Cute!

Mimikyu/Golbat is how I thought most Mimikyu fusions would be, with Mimikyu making raggedy-ann dolls that resemble their basis. But this one clearly had much more effort put into it than the regular Pikachu-doll Mimikyu. Love that the core body now resides in the yawning hole of Golbat's eyes, love the button eyes, the slightly ripped-up wings and even little green patches that Mimikbat here has used to attempt to patch up the bat doll's wings. 


A lot of the "Mimikyu as a base body" Mimikyu fusions are just adorable, and honestly what I really wanted from regional variants or alternate forms of Mimikyu. Just... just pick some of the cutest Pokemon out there, like Hoppip/Mimikyu and Mudkip/Mimikyu here, and remix the regular Mimikyu's "doll" to fit their aesthetic. These two are just some of the more adorable ones I can find, and theoretically it even makes sense for a Mimikyu to go around scrounging materials to make new disguises for itself, right? 


Yeah, I think Mimikyu definitely is one of those Pokemon I can use for an entire article all on its own. This Hoothoot/Mimikyu one goes for a far creepier design compared to the previous two more whimsical one, with two ghoulish arms cracking apart the 'shell' that is the Hoothoot doll. Mimikhoot here didn't even care to make the head resemble Hoothoot, instead still importing the jagged mouth with cheek blushes that the regular Pikachu-doll Mimikyu has. 

The other Natu/Mimikyu fusion is just the regular Mimikyu puppet-doll, coloured like Natu. This one is the most creative, though, with the Mimikyu ghost peeking out of a seam of the side of... a tennis ball. This Mimikyu mimicked a Natu by using a tennis ball as a basis, before attaching a bunch of what I assume is random trash to approximate the shape of a Natu. A lot of 'just a cute doll' Mimikyu variants are adorable, but I really love it when they go for something a bit more creative like this. 

Oh, this Zubat + Sandile fusion is really cool. The main Sandile body loses his eyes, and then gains Zubat's features -- which looks a bit more 'natural' on a fully mapped-out body like Sandile's. Having Zubat's giant ears and cute bat fangs makes for a pretty cool blind cave troglodyte vibe... and of course, you can't forget the wings. 

A lot of Bidoof fusions aer just 'lol Bidoof's meme face', but this fusion with Kabutops takes the cake for looking rather deranged with the two sickles and the spikes on his 'backpack'. Love the little, subtle scar over Kabudoof's left eye, too. 

I try not to do doubles of the same fusion, picking whichever is cuter, but Dusknoir + Ariados here are both winners. The one on the left is probably the simpler design idea... take Ariados's already creepy-badass spider anatomy, and slap Dusknoir's ghost reaper cyclops demon parts to it. Dusknoir's creepy single eye and the gray/black/yellow colour scheme works amazingly on Ariados's body, and I love that they interpreted Dusknoir's giant belly-mouth as splitting apart Ariados's large abdomen. Very cool, I could see this as a creature from a more whimsical horror-themed game.

But the much more interesting design, which just screams 'Kingdom Hearts enemy' to me, is the other fusion. This one takes Dusknoir's body as the basis, but it just looks so weird with Ariados's brightly-coloured poisonous animal colours. We get a combination of Game Boy Zelda enemy eyes on the inside of the 'hood', and a purple Ariados eyeball on top. This thing looks like it's a reinterpretation of a Zelda enemy like a Wizzrobe or Agahnim; or like a twisted evolution of Phantomon from Digimon. And, of course, I haven't gotten into the fact that it's got four bug legs, and that the huge Dusknoir mouth opens up to spit out webbing that Duskriados here uses as a sinister tongue to catch unsuspecting prey like Pidgey. Oh no!


Oh yeah, this Gabite/Growlithe fusion just looks pretty cool! You can't really go wrong with a four-legged canine with a shark head and tail, and I love how slapping Gabite's 'head-with-stubby-limbs' body and replacing Growlithe's entire head with that works so well. The blood-red accents of Growlithe's fur, all combed up to look more threatening, is a nice little icing on the cake. 

I really didn't want to use so many Gen I fusions, but this Vileplume/Tentacruel fusion is just too good not to include. I love how the fake martian eyes on Tentacruel is substituted with the giant 'diaphragm' of Vileplume's rafflesia flower, while lumpy petals replace all other parts of Tentacruel's 'cap'. But of course the creepiest part has to be the Tentacruel body's lower part, his 'face' and tentacles, all being reduced into an interconnected black glob with Vileplume's ominous red-dot eyes. Spooky!


Another rather cute one! Deino/Beedrill isn't a fusion I'd ever have thought up about, but I do really like the Deino colours and the interpretation of a bee and a cave-dwelling dragon into something more akin to some kind of a digging insect, like a mole cricket or a ground beetle or something. The two stubby Beedrill hands look neat, and... I'm not sure what's going on with the red parts, but I think this Deidrill creature actually has visible, creepy bug eyes or something. Pretty cool, either way!

This little blob is Spearow/Hoppip. Somehow, during the fusion, Hoprow here has lost every part of its anatomy that can fly. It's missing Spearow's wings, and Hoppip's helicopter leaves. No, what it has is Hoppip's quasi-cat body, with Spearow's beak and colours and forehead feathers attached onto it... but it keeps Hoppip's adorable creepy yellow eyes. The end result is some kind of wacky cat-bird blob that reminds me of the baby stages from Digimon. Not what I expected from these two, but okay!


I just find this Sudowoodo/Pidgeot fusion to look pleasant. I'm not sure which part of it does. Is it the Sudoowoodo face replacing almost the entirety of Pidgeot's face? Is it the fact that Pidgeot's 'eyeliners' remained? Is it the green and yellow highlights on its long 'hair' and wings? Sudodgeot just looks like a buddy. I like him. 

Speaking of green plant birds, Turtwig/Fletchling here is just adorable! It's just honestly pasting Turtwig's head on a bird body -- it doesn't even have to be Fletchling -- but I do really like this. Turtwig's even got a beak, doesn't he? 


Another pair of cute birds. Chinchou/Murkrow is probably the favourite bird I have here, with Chinchou's distinctively adorable face just entirely replacing Murkrow's bird-head. Unlike Fletchling above, Murkrow's hat makes for a rather adorable head. Chinchou's angler lures replacing Murkrow's tail is kind of unexpected, but a very welcome bit of detail!

Magikarp/Skarmory! I realistically shouldn't be so impressed with Magikarp fusions anymore, I've seen this stupid fish's dumbass face enough times over my entire life... but I find this one funny. I think it's the fact that the fins merge together and replaces Skarmory's normally badass blade-wings. I dunno. I just really like this design. It's so goofy. 


Seaking/Wailord! They kind of cheated by just borrowing the white and black parts of Seaking's colour scheme, which is nowhere as widespread as Sealord here. But I get what the custom spriter was going for -- they wanted a narwhal, and Seaking's a sea animal with a horn. But what's glorious isn't the narwhal theme, no. It's Seaking's dumbass goldfish eyes and screaming fanged mouth on a whale's body. Why does Seaking have that mouth, anyway? 

Slowking + Igglybuff. That is all. Just... just look at the adorableness of this squat, waddling head. The Igglybuff parts are reflected in the little swirl and lumps on the shell's head. I dunno. I just found this one adorable. 

I felt I had too many goofy ones in this page, so I wanted to close things off with 'cool Pokemon'. Sandslash/Cofagrigus here looks positively insane, though, and from the way it looks, I kinda want to say it's a Cofagrigus that's manipulating random chunks of jewelry that's merely arranged to look like a Sandslash? Love the grinning face with the little sarcophagus forehad detail, and I always appreciate Cofagrigus's shadowy tentacles. 

Arbok/Gabite. Arbite here just looks cool -- dragon-headed snakes (or, well, just 'monster snakes', I guess) is so common in RPG that it shouldn't feel special, but the spriting here and the colours just makes this one look pretty neat. 

Skarmory/Tentacruel! Skarcruel! There's nothing particularly clever or creative they did with this. They just added all of Skarmory's angular designs to an already cool-spiky design in Tentacruel. Really love the detailing of his head, and the tips of the tentacles being tipped with Skarmory's blood-red feathers. Just cool looking!

That's kind of exactly what I expected from a Scizor/Tyranitar fusion, and it really is very neat -- this one is almost entirely Scizor, but I really like that Tyranitar's hollow... uh... holes or whatever get transplanted all over Scizor's limbs, making him feel a bit more creepier. 

Kyurem/Rayquaza. I mostly really appreciate the monster head for this one, which integrates both legendary dragons well. It's overall a messy design, but purposefully so -- Rayqurem's right hand is actually encrusted in ice, not too dissimilar in design with the Black and White Kyurem fusions. 

Flygon/Rayquaza. At some point I just randomly put in Pokemon I found 'cool', and, uh, I kinda love that the only custom sprite here uses Flygon's goofy-ass head and gave it a beard for some reason. Okay, I guess I'm back to doing goofy stuff. 



Oh yeah, that's more like it. Dusknoir/Salamence! Salamence already looks cool, but add those Dusknoir details that make his face even more monstrous... I also really like how the Dusknoir grays and yellows translate into this form. But obviously the most striking deatail from Salanoir here is the fact that his underbelly splits lengthways, like the bay of a bomber plane about to drop bombs. Or, since this is a Dusknoir creature, probably eat something below it.

Alakazam/Hydreigon goes for a creepy vibe, too, taking Alakazam as the base, and adding a whole ton of Hydreigon details. A draconic lower jaw, equating Alakazam's giant beard with Hydreigon's ribbon-wings, and then fusing the spoons with Hydreigon's additional heads. The spoons look like skeletal dragon heads, too, wreathed with... uh... are those just demonic flames, or some kind of chains that subjugate the lesser Hydreizam heads? 

Thursday 25 April 2024

Jujutsu Kaisen S01E09-11

After the honestly rather hectic information dump of the last couple of episodes, I did feel like the Mahito arc reduces things into a much more... digestible size? It feels a bit more mundane compared to the more rapid-fire pacing of the Demon Womb arc. And the rapid-fire pacing makes it great to see an anime that doesn't dawdle, but I really also do like that this one does give us a lot of time for Yuji, Nanami, Mahito and Junpei to really stand out and develop a bit more slowly. 

Also apparently last year there was some drama with the second season of this anime? I really wasn't aware personally, but then I wasn't looking at news sites too hard.

Episode 9:
  • So it is kind of interesting to talk about Yoshino Junpei. After the rapid-fire introduction of characters in the past couple of episodes, the pacing takes a gigantic slow-down to introduce Junpei's life. It really did make me think that Junpei's going to be a major member of the cast. 
  • And there's a lot of conversation both in this episode and the next about... how twisted Junpei's worldview is. It's caused by bullying and the circumstances around him, and we get to see the bullying first-hand and it's pretty cruel and really highlights why Junpei was so receptive to Mahito's words. 
    • The 'button' speech really exemplifies Junpei's POV, huh? He would press a button that would kill 'everyone who hates [him] without hesitation'. Which leads to one of his first words when he catches up to Mahito being 'how can I do what you do?'
  • Heh, 'Human Earthworm 3'.
  • We also get the debut of one of the fandom's favourite characters, Nanami Kento. He's the exact opposite of Gojo, being extremely non-goofy (not intentionally goofy, anyway) and professional... but also not actually cruel or mean-spirited. 
    • Of course, he is irritated at Gojo, as exemplified by the oft-meme'd panel of him imagining a cartoonish Gojo running through the flowerbeds, but it doesn't mean that Nanami hates Gojo. It's just like someone that's kind of... incompatible. 
    • Nanami's title is apparently the 'ex-salaryman sorcerer'. He spent time as a sorcerer, and he spent time as a salaryman, and he found both lives to be miserable. At that point, why not be miserable in something he excels in? 
  • Nanami doesn't want to be funny, but by god, he is the master of unintentional stoic humour. Particularly the brick joke about 'moderate effort will suffice' and later on 'time to go all out!'
  • I also really appreciate Nanami's worldview. Just because Yuji has survived a couple of life-and-death situations doesn't mean he's suddenly an adult.
    • ...apparently, being an adult is to weather hundreds of tiny losses (like the bread you like being removed from a convenience store... a very understandable piss-off moment!) that just sounds a bit real as we grow a bit older. 
    • Also, it's great that Nanami instantly has such a kooky yet likable personality, while also making it believable that he'll fall to the Anime Mentor Syndrome(tm) in Gojo Satoru's stead. 
  • Action scene! Two creatures that resemble Curses, but are actually the work of Mahito's cursework. What intentionally looked like just disposable lesser curses for Nanami to make into a teaching moment (tm) turns out to be something rather horrific. 
  • It's a bit Hunter x Hunter-esque, but Nanami notes that his announcement of his abilities creates a 'pact' that causes his powers to be more effective in battle. I don't actually remember if this will come into play in the future, but it sure does allow some justification for the Bleach-esque power infodump in this show!
  • Okay, Yuji channeling cursed energy into his fists and double-punching enemies is pretty cool. The description of a 'time lag' and a two-impact blow really does fit into this anime studio's animation style, too, particularly with how much they love the 'impact causes an explosion behind the enemy' deal. 
    • Keitei Ken! Divergent Fist!
  • Nanami's power allows him to deal immense damage even with a wrapped-up dull blade when he strikes someone at the right intersection of a 7:3 ratio. Something that sounds nonsensical when I type it out, but both the anime and manga make a great show of visualizing these rulers next to where Nanami cuts. 
  • And yes, the mutated humans are no longer sentient and the other sorcerers emphasize that they've basically already died during transformation... but Yuji himself doesn't really care for the explanation and is pissed, and Nanami joins him in also being pissed about it. Maximum effort!
  • This episode closes with Mahito delivering an exposition about how these specific curses appear -- collective fears of mankind. Not just towards powerful yokai or legends, but towards natural disasters, all but confirming that Jogo is the fear of volcanoes, Hanami is of the forest and Dagon is of the ocean. Hanami himself? Is humanity's fear towards other humans, which is such an interesting concept that you'd think would be saved for a villain much later in the story, but he's basically the second or third one, depending on whether we're counting Sukuna. 
  • This episode ends -- and the next one starts -- with Yuji and Ijichi investigating Junpei, having realized he's probably involved thanks to the cameras nearby. 

Episode 10:
  • Again, we get a rather extended scene of Junpei's bullying. The previous episode focused specifically on the three guys that get killed in the cinema, who bullied him in the schoolyard, whereas this one has him bullied out of a horror-movie-discussion-club -- this bully would actually show up in later episodes, which I thought was a nice touch. 
    • I'm not sure which franchise that the author is criticizing with how "it's less of a horror franchise and more of a sitcom serial", because I don't really get caught up with horror movies. It sounds so specific that it probably is based on a real franchise!
  • There's a discussion on semantics (as Mahito himself points out) about the Japanese phrase "the opposite of love is indifference", which actually does sound pretty profound. Again, it really does highlight just how much hatred Junpei has within him, and how he probably wouldn't have ended up like this if people just left him alone. 
  • Mahito explains his abilities at two points in this episode -- first when he exposits about his experiments of making people huge or small with Junpei, and later on while he gloats to Nanami in the sewer fight. 
    • Mahito basically is able to 'touch' the core, the soul, of a person, and then mould them as he pleases. 
    • It really does imply that there's a fair bit of time from Mahito's meeting with Junpei after the theater incident, since we've had multiple conversations between the two, whereas Yuji and Nanami's timeline seems pretty instantaneous from the investigation, to the fight in episode 9, and this operation here... but it ultimately works out, I think. It just felt a bit jarring seeing things out of chronological order, is all. 
  • I do like that Ijichi gets a bit more of a role to play in this episode as a more senior member that's just really trying to do his job, but he kinda shares the same competence level as one-brain-cell Itadori Yuji. Their plan to sic the 'Fly Head' cursed spirit on Junpei is actually very well thought-out, in trying to gauge how Junpei is (while giving Yuji an 'in' to befriend Junpei and investigate someone who may or may not be just an innocent person), and of course they cock it up the first chance they get. 
  • The episode goes back and forth between Nanami and Yuji, but for the Yuji part, I do like that he witnesses Junpei talking to one of his teachers... who is worse than the bullies because he's an adult in a position of authority who ignores the bullying. And we get to see Junpei's internal ranting, which... yeah, you really get the feeling that his frustrations and anger is about to reach a climax and he's about to do something, before Yuji defuses everything with a helpful dumb-shonen-protagonist trick of pulling down the teacher's pants. 
  • Mahito faces off against Nanami in the sewer, and I do like how just so cocksure the two of them are. Mahito is overjoyed to have a strong sorcerer to be part of his experiments, while Nanami delivers the eternally badass line of "I hate working overtime".
  • I also like one of the reasons that causes Nanami to fight a bit harder is the realization that Gojo and Mahito are also the type of super-strong-but-super-carefree kind of personality that he isn't in the mood to entertain.
  • Idle Transfiguration, Mu'i Tenpen, is such a... relaxed-sounding name for such a body-horror ability, isn't it? 
  • The fight, as usual, is pretty well-animated, with specific attention given to the explosive speed done by Mahito when he's bouncing around and fast motion done by Nanami. I really can't highlight just how much the animation fluidity really does help to make the fight scene feel so much more heavy!
  • And then Nanami reaches overtime, and goes full-up Super Saiyan, which is where this episode cliffhangs. 

Episode 11:
  • And this episode kind of wraps up Junpei's "fall" to the dark side, with the three episodes doing basically the bare minimum of good pacing highlighting Junpei's terrible life that affects his backstory; his corruption by an evil mentor; and ultimately his friendship with Yuji. It feels like the absolute bare minimum that you need to spend time with a character not to call it 'rushed', I feel.
  • Anyway, the fight between Mahito and Nanami kind of ends after a brief showcase of Overtime, and Ratio Technique: Collapse. Very cool usage of the explosive attack that Nanami does, and I do think that it's a very cool sequence of showcasing how badass the villain and the more experienced mentor without having either them die. 
    • Again, very heavy Hunter x Hunter vibes with how Nanami gets a power up because of a 'time pact'. I wonder how this works, because I don't really remember if they explained this? We've seen a literal pact between Sukuna and Yuji, yes, but Sukuna's got a consciousness and everything. 
  • Poor Ijichi just gets kind of written out of the story as he goes off to catch another Flyhead, allowing Yuji and Junpei to have some one-on-one characterization. He later panics when Nanami realizes over the phone that he and Yuji are separated.
  • Not all shonen protagonists are able to really display it well, but Yuji's "dumb earnestness" energy really does shine in-between him just deciding to 'fuck it' and try and be buddies with Junpei, eventually leading to a very brief moment where he considers if his nihilistic worldview is wrong. 
  • Geto also goes around doing enigmatic stuff, though the story's pretty clear that he's just observing while the arc revolves around Mahito. 
  • I do really like Nanami's observation that Mahito is still in the excitement of rapid growth, which is why he's so cocksure and dangerous, as compared to the more experienced volcanic cursed spirit Jogo. It definitely would make sense that the fear of natural disasters would be felt much, much older compared to the fear of other humans. 
  • And then a good chunk of the middle part of the episode involves Junpei's crass but extremely likable mother, Yoshino Nagi, who... she's cool! They do a lot to make her instantly quirky while not doing an over-the-top job about it, but I do like that between Nagi's "bad" parenting of realizing that school's not the perfect fit for Junpei, or Junpei yelling at his mom to stop smoking, and the two of them just... hanging out with a new guest? I really do like the energy between them.
  • And it's after this fun ice-breaker moment with Mama Nagi that Junpei actually feels like he's got a real friend to talk to, one that isn't a psychotic demon that goes 'yeah, fuck humanity, kill them all'. Yuji doesn't even parrot some condescending bullshit onto Junpei, but gives perhaps one of the better description of "I don't want to lose sight of what a life is, because once I murder, that's it" compared to the lip service that many other manga or comic book heroes do. 
  • ...and then of course Nagi gets brutally murdered by the random curse that manifests in their home. 
    • I feel like the anime/manga does this far more effectively by not showing the gore. We just do a massive, jarring flash-cut from the happy civilian fun times with Nagi and Junpei being wholesome, to a brief shot of Nagi being stalked by the curse, to the very clinical and brutal explanation of the state that Nagi's body is found in.
    • The missing half of her body and the organs and whatnot are creepy enough, but the ice bags? Who and why put it there? Was it the curse? And why did it put the ice bags there?
  • And then we get the absolutely obvious 'this guy is a creepy manipulator' moment as Mahito is clearly preying and giving Junpei incomplete information, but you could see just how utterly broken Junpei is -- and right after he has a potential epiphany about how not all humans are bad. This is honestly one of the best 'corrupted youth' stories I've read in a while. 
  • This leads to Junpei's "Darth Vader" moment, basically, and I didn't catch until watching it in the anime that he wears his mom's jacket. 
  • The bully and the teacher from episode 10 are in an award ceremony in an auditorium, and both Mahito and Geto observe as they summon a giant magic curtain-dome over it. Junpei shows up with brand-new curse powers and starts brutalizing the bully, Shota. And it is really obvious that Shota's just some punk-ass that isn't involved in any of this cursed spirit bullshit, but Junpei's so driven by a combination of grief, anger, hatred and Mahito's egging that he doesn't care anymore. 
  • Which leads to him facing off against Yuji, and summoning his jellyfish Stand -- I mean, his jellyfish shikigami. Pretty great stuff all around. 
    • Now before we close this review off, I do admit that I really would've wished that this supreme development that was given to Junpei was given to one of the actual secondary characters... but oh well! As long as the story is good!

Tuesday 23 April 2024

Reviewing Monsters: Palworld, Part 2

Part 2 of my coverage of the monsters of the Pokemon-parody/first-person shooter game Palworld!

To those that are uninitiated, Palworld was released early in 2024 as a combination of a Pokemon-style creature collection with a bunch of resource management, first-person shooter and RPG elements. It also relies a fair bit on a fair amount of deconstruction and black comedy of the whole Pokemon monster-training genre... and it's been an extremely controversial game with loads of vitriol from supporters and detractors alike. 

I think I've said enough about the controversies surrounding the game itself, but I talked a fair bit about the first 35 monsters in the game. I do intend on finishing my coverage of all the monsters in the game, so let's go with another 30-or-so!
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#036: Melpaca
  • Pompous Shanks
  • Type: Neutral
We have a pink alpaca. And... it sure is an alpaca! You can go around and ride Pals in this game, and Melpaca is one of the many, many different mounts that you can ride. Alpacas are one of those animals that are inherently funny, and having one that's coloured with pink and blue highlights is cute enough to differentiate it from the real-life animal. I otherwise feel that they really could've done more than "it's an alpaca, it's coloured funny, I guess it can kick". 

#037: Eikthyrdeer
  • Protector Deer | Antlers of Gold
  • Type: Neutral (normal) | Ground (terra)
Eikthyrdeer here is another Pal that's obviously here just to be another mount, though Eikthyrdeer looks visually impressive. I don't particularly care for the 'Terra' version with the rather boring gold-and-white colouration, but the regular one with purples and blue-tipped horns actually looks quite impressive. There's not much to say other than it being a big, impressive monster deer, however -- the PalDeck just notes something about 'the ones with the biggest horns lead the herd' which feels a bit too much like real deer instead of a deer monster. 

#038: Nitewing
  • Wings of the Firmament
  • Type: Neutral
People compare this a lot as a 'legally distinct Staraptor', or 'Staraptor crossed with Braviary'. I've tried to keep comparisons to Pokemon a minimum unless it's an obvious inspiration, and I think for Nitewing here the critics have a point? It's not that hard to make a big, angry bird of prey look distinct -- Pokemon does it literally every generation -- but Nitewing has the same angry expression and colours as Staraptor, with the major differences being a larger tail and a trip to the salon. Nitewing is likely to be the very first airborne mount you find, and while it does have a strong 'dark, emo' bird look to it, it's not the only big bird we have. 

I do really like the morbid description, though. Nitewing carries newborn Pals to its nest and acts as a surrogate parent to them... but it's all just to fatten them up so Nitewing can hunt them down. That's fucked up!

#039: Ribbuny
  • Heart-Melting Smile
  • Type: Neutral
A rather simple 'pink animal cartoon mascot' monster design, you wouldn't find Ribbuny out of place as a background character in like a Hello Kitty ripoff or something. Apparently, if its 'tentacles' (which really does remind me of Sylveon) gets caught up, its expression changes to something demonic. In-game, I think this is supposed to be represented by how Ribbuny are normally skittish and will run away from the player, but attack one and all the Ribbuny becomes instantly aggressive to the player. It's a nice touch that I actually think does help to make these Pals feel a bit more interesting. 


#040: Incineram
  • Hyena of the Wild | Hyena of the Darkest Night
  • Type: Fire/Dark (normal) | Dark (Noct)
This feels like something that every Pokemon-ripoff game tries to put in, a humanoid 'devil'. Pokemon never really does that, with the closest we've gotten being just the hellhound that is Houndoom, and the more goblin-inspired Grimmsnarl. Incineram here is a demonic goat-hyena creature that kidnaps Pals at night, with the PalDeck noting that 'what happens to those poor souls afterwards isn't too hard to imagine'. It's pretty neat for what it is, and I do like the detail of the ribcage bones around its chest.

Incineram Noct, a pure-Dark version, has features and colours that is inspired by Eikthyrdeer up above, which I thought is a really nice touch. Deer actually do look and feel rather sinister, and this demonic satyr-monster being based on deer is a nice little touch! A lot of the variants feel like just palette swaps to bulk up the monster variation, but Incineram here actually feels like there's some effort put in.

#041: Cinnamoth
  • Butterfly Promenade
  • Type: Grass
It's a moth-creature, but instead of just being a month, the main body is some kind of bunny-fairy  cutesy monster. While I like the antennae-eyebrow-ears being the same colours as the wings, the main body does leave something to be desired, I feel. Even if they wanted to make it pixie-like, this feels like the bare minimum of what you'd do to make a moth fairy. 

I do really find the description rather funny and fits Palworld's deconstructive themes, where Cinnamoth's scales, instead of causing poisoning or paralysis... is actually a fucking drug that gets you high as heck, and there has been arguments between various human associations on whether to market the Cinnamoth or if it's inhumane. Neat. 

#042: Arsox
  • Blazing Brute
  • Type: Fire
I honestly find that I don't have a whole ton to say to a lot of the 'mount' Pals. It's nice, I guess, to have some different options. Arsox here is a mountain ox that's fire-type, so it's on fire... and... uh... it sure is a fire ox.

Arsox does have a giggle-worthy Paldeck entry: "In ancient times, carnivorous Pals pursued them relentlessly. The Arsox's irrational rage transformed into a raging inferno, which has been passed on to this day." I find that cute. 

#043: Dumud
  • Perpetual Procastinator
  • Type: Ground
Okay, something a bit more interesting! I've seen poeple handwave this as a Mudkip or Slowpoke ripoff, but I feel like there's enough thought put into Dumud here that it's actually distinct as a mudskipper-based monster that's super-dumb and has a duhhhhhh expression. It's not something unique to Pokemon, and I actually find this one to look quite funny. Dumud's just a slow, silly Pal, and just like Slowpoke, its reaction time is so... dang... slow... that apparently even if it's sliced in half, it wouldn't realize it's dead until the next day. 

...though, yes, that dorsal fin does look like it's lifted directly from Inteleon. It's also kind of out of place, I feel, in Dumud's design, which makes it stand out even more. 

#044: Cawgnito
  • Shadowcloaked Schemer
  • Type: Dark
Okay, you're cool. Not the most original monster design, no. Combining crows with plague doctor masks is something that I've seen show up a lot, but Cawgnito looks stylish enough. I think it's the fact that he's got wings that fold up like a creepy gothic cloak at rest. I think the only part of him that obviously is an unnatural accessory is the gem necklace, whereas everything else has that Pokemon-esque feel of being part of the anatomy that just happens to resemble cloaks and witch-hats?

A rather 'obvious' design, but one that I kinda like. Interestingly, apparently Cawgnito used to fly in the skies until a heavy rivalry with the Galewing species forced them to roam the ground. 


#045: Leezpunk
  • Self-Proclaimed Genius | Self-Proclaimed Fashionista
  • Type: Dark (normal) | Fire (ignis)
...speaking of monster designs with anatomy that's obviously accessories... 

Leezpunk is a design that conceptually is very much based on Scraggy and Scrafty -- a bipedal lizard punk that uses its shed skin as an accessory. They go for more of a 'cool' look by having the shed skin actually look like straight-up hoodies instead of resembling 'shed skin being used as a hoodie' that Scrafty have. It looks visually nicer on Leezpunk, but it also feels a fair bit more unnatural? Maybe I'm nitpicking. 

I do like the punk-ish colours, which admittedly has some Toxtricity vibes, but I like the splash of character that their poses have. They always like to maintain a stylish stance, being obssessed with posing. There are two variants, the normal-one being Dark-type and the red one being fire-type. The tail-spines still being yellow on the Ignis while the 'mohawk' (which is part of the hoodie) being differently coloured seems to imply that the change of type is literally only caused by the hoodie, which I thought was neat. 

#046: Loupmoon
  • Enraptured by Moonlight
  • Type: Dark
Another 'humanoid devil' type of monster, Loupmoon skews a bit more towards Digimon, yeah? I could see this being an Adult-level version of Impmon or something. I tend to not get the most impressed with these kinds of edgy, spiky humanoid monsters, and I don't really care for Loupmoon all that much (especially when Incineram up above is a fair bit more menacing). I also don't really like the bizarre horn that turns into a huge crescent moon, though I do like the variation on being 'weak to the sun', but rather it's allergic to the sun. It won't burn Loupmoon into ashes like a vampire, but it'll make its moon-shaped horn itch like hell. 

#047: Galeclaw
  • Proud Courie
  • Type: Neutral
It's the Galeclaw that was mentioned a bit before on Cawgnito's description. It sure is a stylized eagle with some nice colours, and, uh... it sure is a bird. Again, I do find the description quite funny. It can fly while holding a human, but it's also prone of letting go when tired, and Galeclaws do this to enoguh trainers that it's the most notable thing about them. 

#048: Robinquill
  • Archer of the Forest | Archer of the Sands
  • Type: Grass (normal) | Ground (terra)
Yyyyyyeah, this is basically lawyer-friendly Decidueye, isn't it? They did a rather spectacular work at trying to make Robinquil here still feel like Decidueye while also being legally distinct, but that honestly just seems to involve removing every 'owl' aspect of Decidueye while keeping the general silhouette and colours, and also glue on Blaziken's leg-fur onto it. 

While there is enough divergence between 'monster bird' or 'monster wolf' or 'plant lady' that some of the Pokemon being compared to the likes of Staraptor and Lycanroc and Lilligant could be handwaved to just taking common fantasy monster tropes, Robinquill here is way too similar to be anything but a homage. Or a ripoff, if you're feeling less kind. The colours, the archer theme... heck, even having a 'cape' section coloured brown... it also has bows (real, physical bows that it pulls out of nowhere). And... I don't know. I just have such a strong negative reaction to this whole design, especially the 'central' humanoid body. Eh. 

#049: Gorirat
  • Jungle Punk
  • Type: Neutral
Okay, we're going to some more beastly animal-based monsters. I don't really see too much 'ratty' coming off from this design, unless it's meant to be its face? Gorirat here looks like a rather all right 'hybrid of real-world animals' monster, thoguh at the same time its face looks a bit too much like a Sonic character that it's kind of funny. I don't mind this one. It's simple and neat. Apparently it communicates by sending shockwaves through the ground with its fists.

#050: Beegarde
  • Guardian Commander
  • Type: Grass
Okay, a lady bee fairy? Neat concept, and an okay design for a fairy! Certainly a lot more memorable than Cinnamoth up above. Again, evolutions are not a thing in this game, so ignore the fact that the entire Beegarde species apparently exists to serve their queen (who's the next one on the dex), and that they are found in the same location and the Beegarde act as sub-boss mobs to the queen, and their design are exactly the same. 

#051: Elizabee
  • Empress of the Hive
  • Type: Grass
Yeah, right down to having almost the same head design, Elizabee is the queen of the Beegardes, but with a much more regal abdomen-skirt and larger, more angular wings. Both of their Paldeck entries note how the Beegardes are devoted into working for Elizabee, and that there is a 'never ending stream of servants willing to work themselves to the death' to serve Elizabee. But is Elizabee herself a good queen? Is she a tyrant, or is she a nurturing hive-mother? 

Neat, though I honestly wished that they went a bit further with the 'queen bee' theme. 

#052: Grintale
  • Marshmallow Body
  • Type: Neutral
We're 'homaging' Ghibli studios or Alice in Wonderland or something, with Grintale being a rather archetypical Cheshire Cat with a spiky-toothed grin, scraggly fur and... I actually like Grintale! Its eyes will actually straight-up light up like flashlights, and the splitting tail suggests that Grintale is based on a nekomata. Another fun thing about this creature is that you can ride him and walk around, which is much more fun than all the ungulate options we've seen so far. I like this one. 

#053: Swee
  • Curious Floof
  • Type: Ice
It's a living mop. It just mops around with its lower body being a mass of fur. Simple design, love the dot eyes and the set of cat/dog ears, and it just functions like a mop since it crawls around and eats microscopic organic matter, and would later shit out whatever gives it no nutrition. It's ice-type for some reason, though.

#054: Sweepa
  • Majesty of Fuzz
  • Type: Ice
And also no connection and no evolution with the smaller Swee is the big boy Sweepa. Who is bigger, with an adorable cartoon-animal jowls. It's actually large enough to be ridden, another far superior choice to ride around than a boring deer or wolf. You can ride around in a large floofy ball of floofy floofness. 

The game doesn't actually incorporate this and just spawns Sweepa escorted by a bunch of Swee, just like any video game monster, but apparently Sweepa can hide up to 101 Swees inside its hair. Cute!


#055: Chillet
  • Dancer on the Plains
  • Type: Ice/Dragon
Oh, this one is kinda cute. It's like a ferret or something, but it's icy and also a dragon. Which... honestly kind of fits with Pokemon's own nonsensical definition of what can be a dragon. Which... yeah, both its English and Japanese name are basically mimicking Furret, except, of course, it looks distinct enough that what they primarily share is just their body shape.

I... I don't mind this the look of this one, actually. It stands all right on its own as a design, unlike Robinquill. It apparently moves around by turning its entire body into a wheel and spinning around. Apparently, ancient people tied milk to Chillet and allowed it to spin around to make butter. Okay

#056: Univolt
  • Swift Deity
  • Type: Electric
Hmmm, not the biggest fan of this one, though it might just be the angle that the picture I can find in the internet gives me. Univolt is basically just a lightning unicorn. It's admittedly a fair bit more creative than Pokemon's own Zebstrika, but it also ends up looking a bit more... tacky? I think there's one too many spiky-sharp detailing on the design. Maybe if they had removed the random chest fur, Univolt would've looked a bit better? It's a problem I have with some of Pokemon's own efforts, like Reshiram or Luxray. 

Univolt is another one of the mount Pals in the game, but a lightning-themed one. I do really like the description, which noted that due to Univolt's lightning powers, the ancient humans worshipped Univolts as messengers of the gods... but after witnessing one die (from a lightning bolt, ironically enough), they realized Univolts are just weird-looking horses and began enslaving domesticating them. 

#057: Foxcicle
  • Claws of Ice
  • Type: Ice
It sure is an ice fox with multiple tails. It's an icy kitsune, and... I don't really have much to say beyond that? I don't actually think that real, mythological kitsune are associated with the snow or ice, so it really is hard for me to say that this isn't trying very obviously to mimic Alolan Ninetales from Pokemon. From a monster concept standpoint it's not terrible, though I wished they had done something more about the kitsune theme. 


#058: Pyrin
  • Steed of Flames | Steed of Darkness
  • Type: Fire (normal) | Dark (noct)
It's a kirin monster, and depending on the variation, it's either fire-themed or dark-themed. It's a neat enough 'kirin monster', I suppose, even if it's leaning very heavily into the horse aspects of it. It's at least got some beards and super-long eyebrows? It's not super impressive to me, and if not for the name I wouldn't even have guessed that this is supposed to be based on kirins. 

Both of these guys can be mounted, and the Paldeck notes that the Pyrins take extra effort not to accidentally burn its owner, or in Pyrin Noct's case, drag the owner to hell. 

#059: Reindrix
  • Beast of Blizzards
  • Type: Ice
Yet another moutnable ungulate, I don't quite like Reindrix as much as Eikthyrdeer up above. I'm not sure what exactly makes me not like it. I guess the way its ears and chest-fur kind of seem to all merge together? I do find the icy antlers to look neat, but I'm not the biggest fan of the rest of Reindrix. Apparently, anyone who touches the antlers with bare hands will instantly freeze over and shatter, which is not something that's translated in-game. In-game, Reindrix is a mount that will keep your character cool even in hot areas.

#060: Rayhound
  • Electrocharged Zoomies
  • Type: Electric
Yet another ridable animal, Rayhound is a hound or a wolf, and is electric-type. It zips around and is as fast as lightning, and in-game this translates to a double jump. Not the biggest fan of this one, I think while Univolt is quite pleasant looking, Rayhound has way too many random 'toy-like' accessories. The giant leg-wings in the forelegs are the ones that make me dislike this one the most (especially since it's already got smaller leg-thunderbolts), the Raichu-ripoff tail, the random lightning crystals off of its cheeks, and the tattoo markings on the body... I dunno. A lightning wolf isn't a bad concept for a monster, but this one tries to do too much, I feel. 

#061: Kitsun
  • Guardian of Azure Flame
  • Type: Fire
A much cooler kitsune monster than Foxcicle... though this one only has a single bushy tail, but it's themed around will-o-wisps (or shiranui, 'unknown fire'... just straight-up its Japanese name). It's got a wreath of blue flame around its head, some cool tattoo markings on its face, and some fire-cloud-esque fur clumps. Not really much to say beyond that, though out of the 'mounts' that come one after the other, I find Kitsun to look quite pleasant. 

#062: Dazzi
  • Born of the Storm
  • Type: Electric
It sure is a cloud-genie child. Apparently it's a little shit, too, which that giggling expression probably clued you in. Dazzis will befriend lonely Pals, but the moment these lonely Pals let their guard down, Dazzi will thunderbolt the shit out of them. Pretty okay design for a humanoid 'weather god' type. She could almost pass off as Thundurus's daughter or something. There are some shared concepts with Thundurus and his siblings, but I actually think Dazzi here does stand apart enough and has enough of a personality that I wouldn't call her a straight-up ripoff. 

#063: Lunaris
  • Extraterrestrial
  • Type: Neutral
Palworld's answer to creatures like Pokemon's Clefairy or Digimon's Vademon is the extraterrestrial Lunaris, which... just goes for 'weird spacesuit furry lady'. I mean, eh. It's not my thing. It's apparently able to mind-control anyone that stares into its eyes... though it's Neutral instead of Dark, which is the Palworld equivalent to Psychic-types. It also uses Ice and Electric type attacks. Definitely not my kind of monster.

I really do like Lunaris's ability, though -- 'Antigravity', where the alien-themed Lunaris is able to manipulate and defy the force of gravity on its trainer. And does the trainer use it to fly, or do insane jumps, or to manipulte antigravity to fight? No, it just increases carrying capacity. That's cute. 

#064: Dinossom
  • Guardian of Blossoming Gardens | Guardian of Lightning
  • Type: Grass/Dragon (normal) | Electric (lux)
Okay, Goodra-meets-Meganium. Sorry, that's where my mind immediately goes to when I see this creature. Dinossom is one of the game's many dinosaurian enemies, and it's the one that feels the most like a 'reject Pokemon'. The colours of the base Dinossom already looks like Meganium, but the flower on Dinossom's head feels lifted straight from Venusaur or Vileplume -- a pink flower with a yellow 'crown'? I dunno. If they had been a bit more creative with the design I probably wouldn't have mentioned it, but those two 'ears' is lifted straight from Goodra, right? 

Anyway, it sure is a bipedal dinosaur. The base Dinossom is chill unless you anger it, something that's also reflected in-game. Dinossom Lux, apparently, is a Dinossom struck by lightning, surviving, but changed into an Electric-type. There are apparently enough of these to sustain a whole-ass population. Okay, then. 

#065: Surfent
  • The Ocean's Wrath | The Desert's Wrath
  • Type: Water (normal) | Ground (terra)
And we close this off with the odd, vaguely-Plesiosaur-looking Surfent, the surfing serpent. While the pictures here kind of make them look awkward, in-game they actually do have serpentine necks that make their dinosaurian/serpenting body plan feel a bit more natural. Design-wise it's a pretty all-right sea monster, and the the whole joke is that Surfent is used as surfboards by humans. Okay, then. I like the random orange spikes on Surfent's back. 

On the Surfent Terra version, which can move around on land instead, the spikes are crystal-shaped and much bigger, and it gained a unicorn horn on its forehead. Neat-o. 

#066: Maraith
  • Messenger of Death
  • Type: Dark
Oh, this one is cool! Maraith is like, some kind of demon sphinx or gryphon or something, being a four-legged lion-cat creature with wings made of blue fire, one of those creepy, mouthless porcelain masks and a blue will-o-wisp on its forehead. The coolest feature that brings this whole design together is that each leg tapers off into a pointy end that makes it seem to stand on tiptoes, which makes the whole design of Maraith just look so much cooler than just 'goth gryphon'. 

Honestly, after having so many rather underwhelming four-legged monsters on this page, Maraith is a refreshing break in actually elevating itself above its concept and looking quite creative and cool. Maraith apparently are drawn to living things that are about to die, which is nicely creepy. 

#067: Digtoise
  • Drilling Machine
  • Type: Ground
A pretty simple but pleasant monster. You could almost see this as an enemy in Mario or Metroid or something, yeah? Digtoise is a tortoise, but with drills poking out of his shell. He's got an armoured upper jaw and stuff. A simple monster design, and a rather pleasant one, I feel. 

#068: Tombat
  • Trickster
  • Type: Dark
Tombat's like a weird cat-man magician with bat wings, and it's got three ghostly cat-themed will-o-wisps that follow it around. It feels more like Tombat here should be a character of its own instead of being an entire species of monsters. An interesting design, even if it's not my thing, though I really wished the deck entry gives us some more context on what Tombat is and why it goes around escorted by a bunch of ghostly spirits. I do find Tombat a nice break from all of the quadrupeds I just talked about, for sure. 

#069: Lovander
  • Pal on the Prowl 
  • Type: Neutral
...and here we go. Pal #69, Lovander, which is probably the other infamous Pal you've heard other than the whole 'you can capture humans' and 'Pals can shoot people with an AK-47'. 

Lovander is basically the Palworld team taking Salazzle from Pokemon, a creature that's somewhat infamous for being described as having a harem of male Salandits -- a behaviour based on some real-world animals. But Lovander takes that design and ramps it up to eleven, giving it accessories that are meant to look provocative -- including long hair, a giant bushy 'bra' and markings that resemble flimsy clothing. It's apparently always 'seeking a night of love', and always chases other Pals around for its 'debauchery', and has even started hunting down humans. Keeping with the whole insistent-debauchery 'joke', Lovander drops items like 'mushroom', 'memory wiping medicine' and 'suspicious juice', adding a whole date rape 'joke' into the regular-rape joke. 

Yeah, I dunno. I guess it's good that they don't actually focus too much on Lovander and that it's just one pal among many, but for the most part Palworld has been pretty good at making its Pals just derivative and not that gross. This one is a bit too much, I feel. 

#070: Flambelle
  • Molten Daughter
  • Type: Fire
We go from all that unpleasantness to a very simple but adorable little buddy, Flambelle. Who is a cute little child with lava hair. It's basically doing everything that a cute, little-humanoid mascot can do to look cute. Apparently the more a Flambelle cries, the more lava tears it make and reabsorbs in its lower body, and the more powerful it becomes. It's pretty neat-looking.