Sunday, 29 January 2023

One Piece 1073 Review: An Old Man On A Boat

One Piece, Chapter 1073: Ms. Buckingham Stussy


Been a little busy the past couple of days thanks to the Lunar New Year, but this chapter... whoo! What a chapter, am I right? 

After the gigantic revelation last chapter about Stussy being a clone and also a vampire and also a traitor to CP-0 and also the real Ms. Buckingham Stussy is a member of Rocks... yeah. Kaku gets instantly one-shot and reverts back to his human form, and... it is rather surprising. People were expecting a long, drawn out fight like the original CP-9. Some other people expected the CP-9 to be one-shot to show how much the Straw Hats have grown. Pretty much no one expected a third party to come and one-shot the CP-0 agents! admittedly, Kaku had both the element of surprise and a massive weakness to vampires, with his super-long neck... everyone knows a neck's greatest enemy is a vampire, right next to guillotines!

Lucci immediately attacks Stussy with a Shigan, but Stussy just Kami-e's away, the first really fun usage of Kami-e I've seen in a long while. It's so fancy! It looks like something out of Naruto. Stussy talks about how Lucci's first instinct is to go for the kill whenever he meets something he doesn't understand. That's a very accurate analysis of Rob Lucci! But then Stussy stabs Lucci with her lipstick, coated with Seastone... and then we get a closeup of her vampire mouth as she monstrously chomps down on Lucci's neck and chest. Lucci gets taken out immediately. We do get an acknowledgement from Stussy that she wouldn't be able to fight Lucci hand-to-hand, but... well, they are assassins. Really doesn't behoove them to bitch about a sneak attack now, does it? 

Stussy also gets revealed by the celebrating Satellite Punks as the ally they had on the island that Vegapunk called, and they later explain how they didn't expect Stussy to still be on their side. Stussy can't override the Seraphims' orders since people of the same rank can't stop the Terminators, which sounds like a bit of a design flaw. The Seraphim actually have the Vegapunks ranked higher than Stussy, but... a far bigger design flaw is that S-Hawk takes a look at Lilith and immediately goes to murder mode before Lilith can even get "hey, Seraphim, listen to me" out.

Zoro zooms in, recognizing S-hawk, and clashes with him and... I didn't necessarily expect a long drawn-out fight with the Seraphims either, but, hey, current Zoro is equal or a bit stronger to a kid Mihawk. Zoro notes that S-Hawk has a bit of a spark of humanity on closer inspection, whatever the hell that means? I guess the Seraphim have personalities or some such?  S-Shark also immediately takes a potshot at Edison in the midst of a sentence. Sanji zooms in and saves Edison from the explosion, being fast enough, and... yeah, it is rather a bit of a design flaw to not program in a "don't kill some of the people highest up in the authority chain" clause. 

Lucci and Kaku get bound with Seastone cuffs off-screen, while Shaka asks Stussy to join them in escaping. Usopp gets pissed that they keep adding people, but I don't think the others (especially Sanji) would mind. It would be interesting to see what Stussy's reaction to Luffy not being the massive Death Note mastermind would be! 

An interesting scene caps this off, though. Luffy is looking for Bonney and the Stella body of Vegapunk, who we last see was beholding the mysterious Ursus Shock ball. The narrator, however, states that on that day, Vegapunk's Stella body vanished... which felt odd if it was just describing Vegapunk leaving with the Straw Hats from the Government's POV, so I wonder if Bonney absconded with Vegapunk, or if something else is at play that causes the real Vegapunk to be taken away by someone else. 

And then the second half of the chapter cuts away to something else. Sphinx Island, Whitebeard's hometown, which Marco has been protecting. The stories leading up to Wano have been really hinting that it's going to be Edward Weevil and Ms. Buckin that arrive there beating up the townsfolk to try and get Whitebeard's treasure. As we see in a flashback, it's actually a corrupt group of Marines that show up, using the same excuse of them not being a registered nation under the World Government as their right to do whatever they want. They straight up were pointing guns at children and grannies! 

...And then EDWARD WEEVIL shows up as the hero, and he just beats the shit out of the incoming Marines with his mighty naginata, yelling about how they should stay away from his daddy's home. Weevil may be a brute, but the thing is that despite his impostor status, he does really genuinely believe that Whitebeard is his daddy and that he's supposed to be protecting his dad's legacy. 

In the present day, however, Marco is confronted by a panicking Ms. Buckin, who rants that the Marines actually called for backup, summoning Admiral Ryokugyu, and Weevil got arrested. We also get the confirmation that Ms. Buckin is Buckingham Stussy, and she is a "self-proclaimed scientist" among the Rocks Pirates. Buckin rants about how they took Weevil away, and how she wants her son back... and also the treasure while they're at it. There's a bit of a debate between Buckin and Marco about whether Weevil is truly Whitebeard's son, and she mentions going to Dr. Vegapunk to ask it. Okay, so we are getting the Buckin/Weevil stuff covered in this arc. It is nice  to catch up with Marco, too, after the rather abrupt way that his story was closed in Wano. 

And then the final page is... a Marine ship meeting with a World Government vessel, with Kizaru preparing a bunch of snacks and tea, and taking the drinks to a guest. Kizaru asks this guest if he's ever met Vegapunk before, and the guest is none other than one of the Gorosei... who is finally out of the Room of Ominous Meetings in Marygeoise. It's the dreadlocked, bearded Gorosei member, the Karl Marx looking one, whose name we get as St. Jay Garcia Saturn. DUN DUN DUNNNN!

It really does speak to the sheer length and worldbuilding that this series has done that an old man whose name we just know this chapter just walking out of a room is exciting enough. Characters like Shanks and the Gorosei who barely have screentime can somehow grab the entire fandom by the balls when they show up, and that's amazing! The 'Saturn' name is probably what's the most interesting. With 'star' in Japanese being applicable to planets as well, I wonder if the Gorosei will each represent one of the planets not represented in the Ancient Weapons? I mean, I didn't really realize until this moment that the Ancient Weapons borrow names from the three 'outer planets' discovered in relatively much more modern times (Uranus was discovered in the late 1700's, as opposed to the planets from Mercury to Saturn, which even the ancient B.C.-era people know about). Presumably, the other four Gorosei members represent Mercury, Venus, Mars and Jupiter. Where does Im fit into all this? Is he the Earth? Or the Sun?

Anyway, pretty amazing chapter. Egghead has been delivering on all fronts but extended battle scenes, but I really did feel like this arc wasn't going to have one -- that Luffy/Lucci scrap we got earlier is the closest thing to one that we are going to get.

Random Notes:
  • The cover price has Dr. Vegapunk invent a... flower shooting gun? And winning the Ibel Prize (fake Nobel Prize) for Peace? Okay. The other MADS scientists are bamboozled. Wonder what Vegapunk would feel about Pop-Greens? 
  • Poor, poor Hattori is just panicking so much when Lucci gets manhandled. Poor pigeon! 
  • Since Stussy was also surprised when the forcefield came down a couple chapter back... was she just a good actor, or if that dome was actually her doing, too!
  • The corrupt Marine that attacked Sphinx is called Ratel (a rat, get it) but he does really look like a jacked-up version of Nezumi, the corrupt Marine that was in cahoots with Arlong! 
  • So I guess this is all the Shichibukai-vs-Marine confrontations accounted for, right? We saw what happened to Buggy, Mihawk and Hancock... is there anyone else we're missing? 
  • Oh man, even the Gorosei managed to walk out of their office before Akainu did! Poor red dog. 
  • Speaking of planets, we already also have some associations with the Celestial Dragons and outer space, what with the spacesuits and shit.
  • As a side-note: Been super-busy and probably will be in the next couple of weeks, so expect a bit of a delay on the future playthroughs of Pokemon Scarlet and Pokemon/Persona monster reviiws. 

Thursday, 26 January 2023

Reviewing Monsters: Persona 5, Part 2

Second part of my coverage of Persona 5 monsters! There is a lot to do, a lot to explore, and a lot of dialogue to listen to, and I'm just taking things slow. I realize that I haven't even finished the first dungeon yet, but I'm just... well, I'm just spending perhaps a bit too much time trying to figure out this and that in the game. Reading, confidant-building, trying different activities in the overworld, building up social skills, talking to the many, many NPC's, reading the books... 

And the dungeoneering is fun, too actually, and so is the 'fusion' mechanic. There's a lot of mechanics involved and despite something that would easily overwhelm people, I felt like it's delivered in a way that's honestly pretty easy to digest. Again, I could've just blazed through with Orpheus and Izanagi, and I did try on the first 'free' day of the dungeon, but I decided to enjoy the game as it was meant to be played. 

Anyway, not here to talk about the story, but about the monsters and Personas that I've encountered both in the dungeon of Kamoshida's Palace as well as the fusion room!

I do realize that if I wanted to, I could go a bit more ham with the fusions and try and see as many Personas as I could, but for the most part I'll just talk about any Persona that I see and any that I fused or considered fusing myself. I figured that I'd just take this slow and not make this as encyclopaedic as smoething like my Pokemon or Digimon reviews, and after I finished my playthrough then I'll look up a list and talk about any I missed. 
__________________________________________


Cait Sith
  • Monster Name: Hunting Puss in Boots
  • Arcana: Magician
I thought it was weird that an enemy in this game was Puss in Boots. Sure, we had other literary figures like Zorro showing up as Personas, but for the most part, the figures we fight as enemies have been mythological or religious figures. And then come waddles in this bipedal purple cat with a fancy hat, a cape and gigantic fancy red boots, and he swishes and slashes his rapier. It's unmistakably Puss in Boots!

...and then I manage to add one to my party, and it's a Cait Sith. Oh! Okay, sure. The Cait Sith is a fairy (or in some tales, a witch) from Scottish legends that takes the form of a cat with a white mark on its chest... which I assume the Persona version represents with the clasp on his cloak or the big-ass silver belt. The Cait Sith is untrustworthy and legends say that when a cat passes over a corpse, it's a Cait Sith stealing the soul away before it could pass on to the afterlife. In other legends, the Cait Sith would bless the houses that leave a bowl of milk for it, and curse those who doesn't. 

Rather disappointingly, our actual humanoid cat party member Morgana doesn't comment at all about seeing other humanoid cats. Both Morgana's Zorro and the Cait Sith are classified as the 'Magician' arcana, though. I suppose the whole 'cognition' thing is a handwave to why some of these beings look different, and a humanoid cat swordsman is far more memorable of a design than just a cat with slightly different fur!

Silky
  • Monster Name: Troublesome Housemaid
  • Arcana: Priestess
Another one that's rather simple, the Silky (or Silkie, but not Selkie, which are seal-people) is just a ghostly lady with green hair. She's a pretty simple fairy, too, which I feel I've seen a fair amount of times in fantasy fiction but never in a major role. The legend of Silkies come from Scotland, and draws their name from the silk clothing they wear, which rustle while they work at night while everyone is sleeping. It's one of those fairies whose legend has a lot of similarities with other kinds, because of the nature of foklore in general -- Wikipedia basically considers Silkies as an alternate name to Brownies.

The Silky goes around and is helpful, performing chores at night and guarding houses against intruders, but has a nastier side to her where she 'terrorizes lazy servants', and leaving houses she doesn't care for in disarray. One of the more interesting legends about the Silky is that a house that is reported to be inhabited by a Silky had it take care of the family that lived in it... but when a different family who doesn't believe in fairies moved in, the Silky acted as essentially a hostile poltergeist, disturbing and terrifying the family that did not respect her. 

Anyway, I think I spent more time talking about the real-world legends than the actual Persona herself. She's kinda boring, TBH. 

Kelpie
  • Monster Name: Mad Marsh Horse
  • Arcana: Strength
The first one of the 'Strength' Arcana we meet, I absolutely love this idea of the Kelpie. The Kelpie is a supernatural water horse from Celtic mythology, which had shown up a lot in fiction, I feel. The Kelpie haunts rivers in Scotland and Ireland, and is a shapeshifter that can transform from a gorgeous but deathly black horse into a humanoid form. There are many recorded myths about the Kelpie, but several recurring themes include it basically luring children into the water, with one particularly grisly version of the myth having a group of children's hands stuck onto the fur of the Kelpie, who then drowns the children, consumes it and spits back the entrails onto the shore. There are many variations of this myth, and is essentially a myth that discourages children from playing near the deep lakes. 

And the physical appearance of Persona 5's Kelpie is wonderfully haunting, a marsh-green horse with a set of terrifying red eyes and a grimace on its mouth... and the back end of the Kelpie trails off into a mass of tentacles that could be interpreted as kelp... but considering the legends, it's most likely a reference to the entrails that is so associated with the victims of the Kelpie. So we have a supernatural ghost fairy horse whose body trails off into entrails. That's cool! Honestly, this design of the Kelpie might possibly be the coolest and more creative designs I've seen in this admittedly short delve into the game. 

Berith
  • Monster Name: Brutal Cavalryman
  • Arcana: Hierophant
We get yet another demon man from the Ars Goetia, and this time it's one I've vaguely heard of before. Mentioned in the Book of Judges as Ba'al-Berith, a deity that the Israelites worshipped when they turned away from god, the literal translation is actually more 'Lord of Covenants', with Ba'al meaning 'Lord' as a title instead of a name. Of course, the fun with translations and whatnot ended up causing Berith to get mutated in Judeo-Christianity into a demon. 

The Ars Goetia describes Berith as a Duke of Hell, that can tell things of past and future, able to turn metal into gold and will always lie unless you ask him questions. He's also described as a soldier riding a red horse, and... well, his design in Persona 5 is sure a knight with a red horse. I guess that golden lance is meant to represent his ability to turn objects into gold, though I really wished that they had allowed Berith to keep the golden crown he is supposed to have in mythology. I really don't have much to say here, Eligor was also a Goetia demon lord guy who's also a knight riding a horse... I really do wish that they ha taken a bit more liberties here and there, though if we're getting some 80+ Goetia demons, or even half of that number, I'm pretty sure some of them have to take the role of weaker enemies.

Succubus
  • Monster Name: Twilight Prostitute
  • Arcana: Moon
With Incubus showing up early on as weaker monsters, it's actually not much of a surprise that his female counterpart, the Succubus, would show up not long after. While the Incubus is a ghoulish, nasty-looking imp, the Succubus is basically what you'd expect from a Succubus in fantasy games. A sexy, voluptuous woman with bat wings, a devil tail and a leotard. Honestly, with some of the other character designs in this franchise, it's a surprising amount of restraint. There's a cute little running gag between Incubus and Succubus, too, with Incubus having a chain with a bolt on his leg, and Succubus having a nut. Funny. 

And... yeah, I really don't have too much to say about the Succubus that I haven't spoken about in the Incubus segment -- it's basically the same legend, flipped around. Which is interesting, because the Succubus appear at around the same point in the game as...

Angel
  • Monster Name: Zealous Messenger
  • Arcana: Justice
Whoa! Wait, these are the angels of the game? Sexy women with insanely stripperiffic BDSM gear, blinded eyes, a chain on the neck, and just... just leather straps covering the vital parts? The description of the nine orders of angels and whatnot definitely mark this 'Justice' Persona as part of the Judeo-Christian mythology. There are many schools of thought on how the 'angelology' works, but there are most certainly many different visual representations of angels, and this 'angel' is meant to be the one that looks the most like a human -- just a humanoid figure with wings.

...which does not explain the bondage gear, I'm sorry. This is what I expected a succubus from this franchise to look like, but it is kind of funny, if baffling, that it's the angel that looks like a BDSM slave. I'm sorry, Angewomon has nothing on this. I scrolled through the 'Angel' page on the Megami Tensei wiki and while I don't usually talk about the other designs in the franchise, it seems to be a pretty even split on whether the angels look like 'classic' angels or, well, this. 

Archangel
  • Monster Name: Heavenly Punisher
  • Arcana: Justice
One order up from regular angels in some versions of Christianity are the Archangels, who are one of the few that contact generic angels on the 'material plane' directly. Though since some of the mightiest archangels like Michael are also called archangels, there's debate on the definition of 'archangels'. Which... really the ranking of angels doesn't matter all that much in the religion itself, but apparently some people who talk about angels and demons really get on with it as much as a Lord of the Rings geek. I can relate to that. 

Anyway, it's a pretty appropriate design, I suppose, to make the Archangel into basically a crusader with blood-red wings. It's a pretty simple design, all things considered, but quite a neat design! An Archangel serves as a miniboss in Kamoshida's Castle, and the idea is that Kamoshida has such a king/god complex that there's a church area devoted to him, and the Shadows in that area are all Angels and Archangels, since Kamoshida has deluded himself into thinking he's a basically a king or a god in the castle that is his school. 

"Slime Mara"
  • Monster Name: Torn King of Desire
  • Arcana: Tower
...oh yeah. I know about the 'Mara' monster and its association with the Shin Megami Tensei franchise. It's kind of a meme at this point, with how expansive and complex the franchise is, but I've known it the longest as 'the JRPG with the green penis demon'. I mean... it's hard not to, y'know? Other games just have dragons and soldiers and beasts and demons and golems and robots and ghosts. BOOOORING! Big green phallic goopy abomination is clearly where it's at. It's honestly rather, uh, morbidly fascinating to see just how many different variations of Mara have shown up in the franchise, and how much mileage they got out of green weenus with a sad mouth. Though I guess it's not the mouth itself that's sad-looking, right? It's also the head, formed by the glans of the phallus? I mean, regardless of whether it is Persona's "shadows created from the cognition of mankind" or SMT's literal demons, it does kinda make sense that at least one of them looks like genitalia.

The Torn King of Desire here serves as a miniboss in the dungeon, and our female party member Ann is suitably horrified by this tiny green weiner. No this isn't the true version of the iconic Mara monster, which is fully erect and ready for action. We'll cover that deign when we get there. The Torn King of Desire, is, instead, an imperfect 'Slime' version with unique statistics -- namely, that it's weak only to physical attacks and resists elements. Yeah, you literally have to beat the meat.

I think I ran out of my quota of dick jokes. I... I really don't have much to say here, beyond the acknowledgement that the game developers took the effort to program in the enemy behaviour that this dick-creature targets Ann whenever possible. That's creepy! Anyway, it sure is a ding-dong-dingus monster based on an entity of desires and temptations, who guards a location in a metaphysical location spawned off of a sexual predator's lustful desires. But it's short, so I guess Kamoshida can't get it up?

Saki Mitama
  • Monster Name: N/A
  • Arcana: Lovers
Now the next batch of Personas aren't monsters in the palace, but rather created from me fusing random Personas together. There are a lot of others that I could see on the fusing menu like 'Slime' and 'Hua Po' and 'Matador', but I haven't actually seen them. The ones I'll actually talk about are the ones that I actually made and hasn't actually encountered in the overworld. We start off with this rather... interesting thing. It's just a teardrop-shaped magatama with a sleeping, content face. Saki Mitama, in Japanese Shinto belief, is a part of the soul that brings good fortune and blessings, and it brings great bounty from hunting, and aids in love, profit, growth and new paths.

This is just a crash course on the religion that I am completely unfamiliar about. Mitama is the spirit of a kami, and some definitions note that a single mitama consists of several souls independent of each other. Kinda-sorta like the 'Persona' of Jungian psychology that this game is based on, but I hesitate to draw an outright connection. There are four souls, the Ara-Mitama, Nigi-Mitama, Saki-Mitama and Kushi-Mitama. Among them, Saki-Mitama is the 'soul of fortune', and is the happy and loving side of this mitama. Not really much to say about this, to be honest. 

Genbu
  • Monster Name: N/A
  • Arcana: Temperance
A lot more to talk about, both as a mythological figure and as a monster design! The Genbu, or the Xuanwu in Mandarin, is one of the Four Symbols or the Four Guardians, and has shown up a lot in different anime adaptations, most relevant to me being the Beyblade anime and Digimon Tamers. Consisting of the Azure Dragon, White Tiger, Vermillion Bird and the Black Tortoise, each of these beings represent one of the four cardinal elements and an element. The Black Tortoise, or Xuanwu/Genbu, represents the North and the element of water. Unlike the other three guardians, which are usually depicted as a single animal, the Xuanwu is often depicted as a tortoise intertwined with a snake -- two animals associated with longevity in Chinese culture. 

Genbu doesn't really deviate from that too much, although what a cool-looking monstrous tortoise face and snake face they chose for this incarnation of the creature! The fangs on the tortoise right underneath one of those piggy terrapin snouts is cool enough, but the snake being bright crimson red to contrast with the darker black-blue of the tortoise shell makes it stand out a lot more. The snake also looks a lot more like a dragon with how it's drawn, isn't it? With all the fins and fangs and whatnot?

Obariyon
  • Monster Name: N/A
  • Arcana: Fool
Mmm, yeah, I wasn't really feeling this one. It's a neat enough standalone design, I suppose, being a goblin with large hand and a hairdo that covers half its face and a long ponytail. The Obariyon is clearly having a good time, though, with that huge grin and its dancing in place. The Obariyon is a yokai from Japanese culture, with its name being a phrase in the Niigata dialect meaning 'give me a piggyback ride'. And as the accompanying blurb helpfully describes it, the Obariyon is a 'piggyback monster' of people that pass grassy paths. It's heavy, and sticks to you, and in most legends is invisible. In Persona 5, this is represented with suction-pad-looking structures on his palms, the tips of his fingers and his belly. That's a neat bit of detail, actually! Legend has it that if you can bring the Obariyon all the way home, he will turn into a bag of valuable gold coins. Some interpretations of the Obariyon myth liken it to dealing with children, and if you play and rear a child enough, you'll be rewarded in the end. Neat! I don't really care about the Obariyon as a design, but learning about different myths is fun!

Also, and I'm sure the legend of the Obariyon inspired the manga in some way, but this really reminds me of the Stand 'Cheap Trick' from JoJo's Bizarre Adventure's fourth part, which also features a similar imp-goblin thing sticking onto the back of a person and being unable to be removed. 

Wednesday, 25 January 2023

Let's Play Pokemon Violet, Part 28: The World of Scarlet

Yeah, yeah, I know the title says 'Let's Play Violet', but it's easier for me to keep track of these posts like this. Anyway, I kind of began seriously playing through Scarlet basically alongside Violet around the time I started exploring the post-game in Violet in late December/early January. This is just me expanding the notes I jotted down into a proper blog post. 

I restarted my Scarlet copy after getting a cheap second-hand Switch Lite, just so I can do the little starter spam thing, which I mentioned a while back. I decided I like Quaquaval much less than I did Meowscarada, which has, against all odds, grown on me a little? Skeledirge is still the best Paldean starter by and far, but either way. 

A lot of this isn't super-duper interesting. I play as a girl in Scarlet, though I don't really think it changes any dialogue, unlike Omega Ruby and Alpha Sapphire. The uniforms are still ass, and the opening cutscene basically plays the same, just with Koraidon instead of Miraidon. I feel like the huge, giant 'tribal' wings look a lot better rendered in 3D, and so does Koraidon's more naturalistic gait when he's walking around. I do like the fact that his wheels are made out of a 'neck sac' and his tail rolled up... but he's still much less appealing to me than Miraidon. I'm sorry, the giant spiky wheel jammed into Koraidon's neck just feels so out-of-place in his design compared to the sleeker mecha-bike on Miraidon's design. Koraidon's a cool design whenever we actually zoom into the dinosaur-dragon head, but that tire really just bothers me. At least it runs instead of actually transforming into a bike with spinning wheels like Miraidon. That'd be a bit too weird for a non-mechanical creature. 

Anyway, I really do think that while it is necessary for the younger members of the audience, the tutorial segment -- getting from my house to the rival battle in Nemona's house to the catching tutorial to Koraidon on the beach to meeting Arven to Los Platos to meeting Penny and Team Star to meeting the school to getting all three main quests in the school and it's just so much dialogue to mash through. I intended this to be a proper second playthrough where I take in everything again, but... honestly, other than a couple of 'ah, it makes sense in context' for Arven and Penny, and the novelty at seeing Koraidon and Professor Sada, it really is dull, huh? I know the Alola games are the worst offender at this, but yeah, sorry, Nemona, your dialogue isn't entertaining or interesting at all.

We also get Koraidon pretty late after all this, although I do know to make a beeline straight to Mesagoza instead of exploring without my dinosaur bike.

And Professor Sada... well, she sure is a professor waifu in a caveman outfit, I guess. Knowing what I know about the nature of this professor, and the fact that the only real changes to the dialogue is a find-and-replace for 'past' and 'future' and 'mom' and 'dad', poor Professor Sada really ends up with a very mismatched design-and-storyline cohesion, huh? She looks like an extra in Flintstones, but she's embroiled in this time machine and A.I. robot storyline. 

I do have a party planned out, with me wanting to use a bunch of favourites I didn't get to use in Violet because I encountered them a bit late. I'm also going to purposefully not use the Rellor, Nymble, Wooper, Nacli, Bramblin and Tarountula lines in this playthrough since I used them quite a bit in Violet. I've never 'set up' a team before I played a game, at least not before this one... I bred a Greavard and Toedscool in Violetand sent them over to Scarlet. Not for IV's or whatever, I just wanted them to be at a decent level that'd be around that of Sprigatito, and all the Toedscools and Greavards I find are around level 30+. Plus to make them obey my Scarlet character perfectly. So yeah, those three are, until I can think of any other ones I really like, the core of my Scarlet playthrough.

Still undecided about the rest of the party, though. Glimmet, maybe? I'm considering Gholdengo and Tinkatink, though I'm not particularly super-committed to either one of them and especially not if they're going to double up on types. Maybe I'll an older Pokemon from a previous generation? I was considering Scovillain, but with Toedscool and Sprigatito already in my party, I don't think I can justify three Grass-types. If I can't find a decently (below level 30) versions of them, I would probably breed them. 

I went off and did the Klawf Titan first, and I ended up blazing through a lot of the Titan Pokemon first just to get the exploratory stuff a bit faster. While I am still really compelled to catch any Pokemon without that pokeball next to its name that I come across, I also don't really do too much grinding or trainer-fighting this time around. I'm really just relying mostly on me banking everything on my Sprigatito, who evolved into the rather underwhelming Floragato before I reach Klawf. Though, honestly, I've seen the duck. Shouldn't be too hard on my cat magician.

And I do like Floragato and Meowscarada now that I've learned a bit more about them. They're literal stage magicians in a setting with real magic (or real psychic powers, anyway) where they use thin vines hidden beneath their long fur and use the flower-bud-yo-yo's to seemingly look like they're actually psychic. I like Floragato. He spins around his yo-yo to summon Seed Bombs.

...and I'm not sure really what to say here. The Flying-types and Bug-types in the early route is a bit more of a nuisance since I'm using a Grass starter, but not by much. Klawf is easier, obviously. Then I did Katy, the Bug gym-leader, which was a bit more challenging, and so was Brassius. Again, not by much, though. I just spam Swift and Bite from Floragato to get around the fact that the Seed Bombs don't do a whole ton of damage against other Grass-types, but at least I get to listen to the funky gym cheering music!

On the other hand, after clearing the first two gyms, both the objectives after the first West and East gyms, Mela and Bombirdier are kinda a bit more challenging for a Grass-starter to deal with. I ended up bringing a Klawf I captured just to deal with these weak-to-Rock enemies. I did, again, go after Bombirdier first just to get the ability of Koraidon to just explore a bit more. I did have to actually use the vending machine a couple of times to restore my poor Graevard in the Mela squad base, though honestly 10 minutes is way too long of a time!


I really did find the very Grass-heavy team (I tried a version of this team with a Capsakid) to be rather debilitating, and... yeah, it really can't do for me to speed-run this game, so to speak, without some firepower. So I added a Tinkatuff I caught to my party, and swapped out the Klawf for a Frigibax from Violet. Frigibax isn't going to be useful until at least his first evolution, but he sure is there, the disturbing walking head. I'm not sure who my sixth member is going to be. Either Gholdengo or Scovillain would be neat, but that'd be some type overlap. Palafin, maybe? 

Anyway, I clear Iono, Orthworm and Giacomo in quick succession, though I did get absolutely bamboozled by Orthworm's Earth Mover ability, and while Orthworm can't really kill my party efficiently, neither could I take him down quickly, just whittling him down with Bites and Brutal Swings. 


Did a bunch of trading, too. Not too many trade-relevant evolutions this time around, though. Haunter/Gengar, Scyther/Scizor, Slowpoke/Slowking, and that's about it? I don't think a single trainer in the game ever used a Scizor or a Slowking, unless I missed someone? 

I traded all the Violet-exclusive Paradox Pokemon -- Miraidon included -- to Scarlet, and I am pleased to say that the Future Paradox Pokemon all have more unique Pokedex entries in Scarlet. I also traded over the Treasures of Ruin, just to read their dex entries and because unless I'm really bored, I don't think I care to repeat looking for the stakes all over again. I do plan for a full Pokedex on both games, but where I can make things easier on myself via trade, I'll do it. At the very least, Gholdengo, Palafin and Kingambit are definitely going to be obtained via trade. 

But where in Violet all the dex entries for the future Paradox Pokemon range from 'this resembles something from the books' to 'not much is known about this', in Scarlet we do get some... well, at least some theories to their creation. Which I think is just taken from the Occulture books in-game, but eh! I do like how Iron Treads and Iron Moth are thought to be related to aliens and U.F.O.'s, Iron Bundle is somehow created by an ancient civilization, Iron Thorns is a Tyranitar from 1 billion years in the future, Iron Hands is a modified (human?) athlete), Iron Valiant is a biological weapon... and my boy Iron Jugulis is the result of a Hydreigon getting, um, all picnic-like and daycare-like with a machine. Okay, Hydreigon!

Random Notes:
  • Nemona is shown with a Tauros in the little prologue video. Did she ever use one in her team? I don't think so. Did she have one in an earlier 'draft' of the game that they used to create the promotional video?
  • So if it's just a mental block, why did mom's sandwich activate Koraidon's full battle mode? I get that the adrenaline of seeing me in danger form the Houndoom would bring him out of his funk, but Koraidon's in full battle mode throughout the entire cave exploration...
  • At least I know to just skip all NPC dialogue, since there's very scant that I'm sure they changed between Scarlet and Violet. It makes me feel a bit dirty inside, but I don't fancy myself being burnt twice. 
  • With Koraidon breaking some rocks in the Inlet Grotto, it seemed like a foreshadowing for one of the HM moves that Koraidon could do, but nope, that's the only time rock smash has ever been relevant in this game. 
  • If nothing else, I get to re-listen to the Team Star soundtrack! It's a banger.
  • So, uh, all along, I could've beaten the gym trainers in the stupid olive minigame and they'd open up paths! I thought they were just standing in my way! 
  • I didn't know some of the Sunflora can fight me in the Artazon Gym! That didn't happen to me the first time around. 
  • Toedscool's physical attack animation is a roundhouse kick. I love this dumbass. He's a fun one to have to follow you around.
  • Speaking of Toedscool, it's got an interesting ability where its status moves can bypass abilities, but it'll always go slower? I'm going to assume it's a way to balance around Spore on a Pokemon much more faster than Amoonguss and Parasect...

Monday, 23 January 2023

One Piece 1072 Review: Attack of the Clones

One Piece, Chapter 1072: The Weight of Memory


Bit of a shorter review. Been really busy, and I tried to upload a version of this review that I ended up screwing up the upload and it ate my review. But I do want to talk a bit about the ramifications of this chapter, so here's my truncated version of this chapter review, I guess.

So the first part of the chapter is just more Vegapunk and Bonney stuff, with some more showcase of Bonney's still-unnamed age-changing Devil Fruit. We get some more named attacks from Bonney, which is nice! One of the more interesting ones I think is the 'Distorted Future' attack, which seems to take a play on those SBS questions of what the Straw Hats will look in a 'good' and a 'bad' future. Apparently in a distorted future, Bonney becomes a strongman. Vegapunk got changed into a little kid when his 'age' falls out of him in weird little shapes, Bonney confirms that she can't change the ages of living things permanently, and while we're all evasive and shit, the chapter all but says that Kuma pushed out all his emotions and memories into a little floating Ursus Shock bubble thing. Vegapunk is also being super evasive because Kuma had made him swear not to involve Bonney in this. 

There's also an interesting little conversation between Vegapunk and Kuma about how "a scientist once said a human body loses 21 grams when he dies, and that is the weight of the soul". My original review had a longer talk about the real-life 21 grams experiment, which has now been debunked as something attributed to like, evaporation or some shit. It's something that's been referenced in other manga before (Gantz was one some people pointed it out, which is a manga I read a long time ago) and... well, we've seen Brook and Big Mom's powers interact with souls, so maybe in the One Piece world, the 21 grams experiment is real? Kuma is also noted to be able to push out pain with his abilities, turning nervous signals into radio signals or some shit, and it's a cute little explanation of his Paw Paw Fruit's ability. Within their experimentation, Vegapunk and Kuma basically figured out how to do this with emotions. 

Which... I wonder if this is the awakened ability of the Paw Paw Fruit, or if Vegapunk is just that smart that he can 'massage' other devil fruits to do things beyond their base abilities. 

Meanwhile, the rest of the Seraphim and CP-0 have climbed up to the Labosphere and the Seraphims are starting to wreak havoc. We do get a bit of a fun wrinkle where the Seraphim have just enough mobility and independence to be able to make decisions in a battlefield... and since their objective is to 'crush the enemy', they are going to do it even if it puts them at risk of being basically put under the control of the satellite Vegapunks. Lilith and Edison go down to confront them, and both Sanji and Franky go with them. There's some fun comedy moments with Sanji here, too. 

Zoro continues to fight Kaku, who is revealed to be awakened... which is honestly a bit of a no-brainer. I guess seeing Kaku with those flowing not-flames is an indication that it's a sign of Zoan awakenings, so... yeah, Yamato and Kaido's definitely awakened, then? Or at least Yamato. Zoro clearly is overpowering Kaku in their fight, though. I don't think it's really too much of a stretch to say that the CP-0 are going to be a threat the way the Yonko were. 

...but then Kaku gets bitten and knocked out by Stussy... who sprouts vampire wings and we get the revelation that she is Stussy, "Clone of Miss Buckingham Stussy, Rocks Pirates" and "MADS clone experiment successful subject No. 1, Stussy". And... my god, this one was a fun plot twist. Admittedly the only foreshadowing to this was relatively recent -- that Stussy indicates that she's been in Egghead before, and that cover story where a woman looking like Stussy is shown among MADS. We've all easily guessed that Stussy is a member of MADS in some capacity, but the clone stuff? That was surprisingly well-hidden, especially since this chapter's monologue about a successful female subject seemed to indicate Bonney more than Stussy. 

The other foreshadowing? A tongue-in-cheek 'women hide their ages' gag in the databooks where Stussy's date is listed to be 'classified'. Turns out it's a real government secret!

We also get the connection with Ms. Buckingham Stussy of the Rocks Pirates, which, of course, is Miss "Bakkin", self-claimed wife of Whitebeard and mother of Whitebeard Junior, Edward Weevil. I've always found Weevil to be a really strange addition to the story so late in the game, especially since there really wasn't a whole ton of buildup to anything relating to the Whitebeard Pirates beyond Marco and Izo in Wano... so I've always thought that it was a bit of a 'side-plot' that definitely made the world feel more alive, but felt a bit... disconnected. But it wasn't super hard to guess that Bakkin might've had some connection to the Whitebeard or Rocks Pirates, and this confirms that. It's interesting to add yet another character related to the oh-so-enigmatic Rocks Pirates, and I wonder if we'll get even more around that any time soon?

More interestingly is the revelation that Stussy is a clone, which really opens the floodgates of speculation on who else is a clone. I wouldn't like it if Luffy is a clone, let me say that as much, but a tie-in I would like would definitely be the Kuina/Tashigi stuff, though I wonder why someone would bother cloning some random swordsman kid from the East Blue? Unless both Kuina and Tashigi are clones? Is Weevil an unsuccessful clone instead of Whitebeard's son, actually? 

I also wonder why Stussy attacked Kaku, which implies an alliance with Vegapunk? And those devil wings... Does she have some sort of vampire devil fruit, which is heavily implied by all the vampire imagery around her? 

Fun chapter, fun chapter. 

Random Notes:
  • Cover story is Judge, Queen and Caesar fucking around with their scientific experiments and doing some mad scientist shit.
  • Ah, yes, Vegapunk. The door with Kuma's pad symbol has nothing to do with Kuma. 
  • Always loved the pun on 'Kilimanjaro' with Kaku's attack. It's so far-reaching, I love it. It's Kiri-man-jairo, so a Kirin-man (giraffe-man) doing a gyro (a spinning attack) and it sounds like Mt. Kilimanjaro, located in Africa, where the giraffes are. 

Saturday, 21 January 2023

Let's Play Pokemon Violet, Part 27: Goldfish of Doom & Academy Tournaments


We're closing out the post-game, and the final member of the Treasures of Ruin is... okay, let's recap the previous members, shall we? A walking, festering pile of sentient detritus, death and decay arranged in the form of a snail, with tablets that once contained forbidden knowledge forming the shell. A shattered cursed sword who animated the snow around it into the form of a slender snow leopard with the grudges of the dead. A shattered vessel in the image of some mysterious deity, who animated a chunk of the very earth itself in the form of a deer, able to create fissures where it stepped. The embodiments of rot, blizzards and earthquakes.

...and then we have good ol' Chi-Yu, whose name is just é²«çŽ‰ goldfish-jade, also a pun on a longer term for 'goldfish' itself. Which is... a glorious little goldfish with jade magatama forming the iconic, gigantic eyeballs of the goldfish. I... I am so glad I wasn't spoiled for the appearances of these things. What the hell!

Chi-Yu is also Dark and Fire, shooting out Lava Plumes while the jade-eyes glow white-hot. This thing is created from accumulated beads within the curved beads, which sparked multiple conflicts... and the result of that envy created this fish. Okay, demon fish that wiggles around, I don't really know how to make sense of you just yet, but I didn't think it was possible to top the rotten-leaf snail... but you certainly do!

Raifort has one final scene with the Treasures of Ruin, talking about the oddity and theorizing how the four jade pieces that make Chi-Yu's eyes work -- if they were attached to a person's ears and arms, or if four people used the ritual together (perhaps to bring the Treasures of Ruin to life?) before talking about how the Treasures of Ruin needed someone that was pure of heart to break free from their seals. Implying, that, of course, she isn't actually pure of heart. Raifort thanks me, gives me the TM for Nasty Plot (ominous!) before talking about how she'll be happy to take the Treasures of Ruin off my hands if I ever get bored of them. Ominous! 

And I wonder if this will get a follow-up. The Disc Pokemon and the strange amalgamation of the Generation II and V lesser legendaries in the Scarlet/Violet Books are definitely foreshadowings of brand-new Pokemon in a potential DLC, spin-off or third game, but I do wonder if we're going to get anything more for the Treasures of Ruin? Time will tell. 


Rounding up my gym leader rematches is Iono, who, unlike Brassius or Grusha, doesn't really have too much going for her this time around. She just yaps about another collab with me, her 'friendo', and then challenges me straight to battle. I don't really mind it, though, because she did give me a pretty huge impression with how well her personality is delivered in the mini-game and the original gym challenge. Again, though, she doesn't get to use anything from the Magnemite line? Are Ryme and Grusha really the only gym leaders that use the Pokemon they're most associated with outside of the gym battles? 

There are a couple of cute lines, for sure, where Iono's happy that her clickbait stream title got her a bunch of views -- she's "trending like the internet's mad at [her]". It's hilarious!

Anyway, Iono's team is pretty much the same as before, except she fully evolved her Wattrel and Luxio into Kilowattrel and Luxray, and added an Electrode to her lineup. Not too much to say, really. 


I decide next to challenge Ryme, who briefly teases me again with the prospect of a rap battle. But then Ryme starts spouting some smack about Geeta for sending out a rookie instead of coming there herself. Disrespecting the M.C. of R.I.P., that La Primera. There is sadly not too much memeable rhymes this time around, though it's always welcome to see Ryme and her ghoulies. My Skeledirge and Iron Jugulis both run Snarl, so it's pretty easy for the double-damagers to make short work of Ryme in double battle. 

She adds a Spiritomb to her party, which is neat, but despite the ghostly change that'll turn my high to lows, the brightest lights cast the darkest shadows, Ryme really doesn't stand a chance at this point. She calls me the real deal, and tells me to call her if I ever need help with any trainers or specters that's vexin' me. Ryme's cool. I don't think this meeting adds anything too much, but like Iono she's already cool from before. 


After being all eight gym leaders, I get a call from Geeta, who talks to me in my dorm room which I really forget existed at all. Frankly it's surprising that they didn't do a 'Secret Base' thing with the dorm room, but I suppose that was left in the cutting room floor alongside character customization. Geeta basically thanks me for basically doing my job, notes how a lot of the gym leaders seem to be a bit more invigorated after fighting the new champion, and finally declares the Academy Ace Tournament (or the 'School Battle Brawl', as Arven and Clavell call it) open. Which Nemona all but drags me to after this. 

Anyway, which... I guess I do like the rematches with the eight gym leaders, bringing them to the 65-70 level range for us to fight. It does end up giving a fair bit more personality to the gym leaders who are one-dimensional (Brassius, Grusha, Tulip), while the ones that are already well-defined in their first appearances (Ryme, Iono, Kofu, technically Larry) just get to show off what they're all about. It's just poor Katy, really, that doesn't get much to say. I do still kinda wished that they had six Pokemon in their parties. While I appreciated them using a mix of older and newer Pokemon, I did kinda feel like they could've showcased an extra one or two newer Pokemon that remained unused by any major character (either a gym leader, a Team Star member or a Titan)... oh well. I suppose I haven't met all the trainers in this game yet. 

Because next up is the Academy Ace Tournament, or the School Brawl, which... replaces the Elite Four and Champion re-challenges in this game. It's repeatable and you get a random set of four people to face off against -- not dissimilar to the random four trainers in Galar's stadiums. I don't know, though. From what it seems, it's just the students, teachers and Geeta that's in the pool, and I honestly would've liked the Elite Four guys to be here too. I guess poor Larry needs a break. Anyway, after a speech from Nemona and Clavell about the organizing of the tournament, I get my opponents. Because I'm a muppet, I forgot to swap my party out after catching Chi-Yu, so my team had three Treasures of Ruin, Iron Jugulis and two members of my regular team (Lokix and Rabsca). Which made the tournament a bit of a challenge. 

And... the first trainer I face off is Arven. He still has the same Pokemon he had before, so really the only challenge was my own unorthodox team, which... other than Chi-Yu, at least all had proper moves. Greedent, Garganacl, Toedscruel, Scovillain, Cloyster and Mabosstiff.

Next up is... Jacq! Who is, hands-down and very easily the least memorable teacher. He barely has any personality in his classes, and he doesn't really have a off-class storyline like Dendra or Hassel or Salvatore. He does have a rather interesting party mostly consisting of older Pokemon, though. Arcanine, Mudsdale, Lurantis, Slowbro, Swalot and Farigiraf as his ace. Again, I kinda wished that his one Gen IX Pokemon was something that a previous trainer hadn't used (Tulip in this case). He could've used... oh, I dunno, Tandemaus or one of the Charcadet evolutions or Brambleghast or something, y'know? Eh, I'm nitpicking a bit too much. Jacq has a well-balanced party, and those tend to be pretty interesting to fight. 


Another teacher shows up to fight, and it's Dendra, who gets a bit too excited defending her position as battle studies teacher. Naturally, Dendra is a Fighting-type specialist. Very interestingly, she uses the two new variations of Paldean Tauros -- both the Fire/Fighting and Water/Fighting ones, as well as Falinks, Medicham, Hawlucha and Hariyama. Hariyama is the one she Terastralizes, not Medicham, who is the Pokemon she shows up with everywhere? Hmm. 

Dendra does give us a fun little closing dialogue about how adults are learning every day. Jacq gets a bit into trouble with Clavell for a line he says about how maybe I should take over as teacher or something?


And the final battle, is... well, I thought it was going to be Nemona, but she's not participating because she's organizing this, so Geeta ends up showing up with exactly the same team she had before. Espathra, Veluza, Kingambit, Gogoat, Avalugg and Glimmora. Really? Couldn't swap out a single one of your party members, huh? Very decidedly underwhelmed with her team. And especially now that I've learned a bit more about these newer Pokemon... yeah, as commenter MegaZardX2 pointed out during my first Geeta fight, putting Glimmora as the absolute last Pokemon she uses basically makes Glimmora's Toxic Spikes generating ability useless, yeah? While she sends Kingambit as like the third or fourth Pokemon, meaning that it doesn't get full usage of its Supreme Overlord ability. Honestly, with the A.I. keeping Glimmora as her absolute final Pokemon since it's the one she terastralizes... yeah, I've been comparing champion teams with previous generations and I really do think that Geeta might have the worst team of them all? Sorry, Primera.

Anyway, this tournament closes with Clavell announcing that this is going to be a regular event, and we'll be able to repeat the Academy Ace Tournament as many times as we want. Jacq also calls me to tell me that surprisingly stronger raids have been popping up, but out of all the other types of content I haven't been engaging, that one isn't something I'm going to touch any time soon.

I did try the Academy Ace Tournament again, and I did get a different batch of teachers. Salvatore has a team comprised of a Honchkrow, Persian, Palossand, Glaceon, Gothitelle and Raichu. I'm... surprsied they didn't use regional forms for this teacher? Particularly since even though they clearly didn't program every single variant in, Quagsire and Perrserker are clearly in the game. Also very disappointed that he didn't fight with his Pawmot, though I suppose not everyone completed the school storyline. 

Saguaro, meanwhile, uses 'cute' Pokemon, so he at least has a theme, using a Pachirisu, Froslass, Goodra, Vespiquen, Alomomola and Hatterene. Somehow, this home economics teacher is a bit harder to take down than La Primera was. I'm sorry, Geeta, but facing all these other trainers with cooler teams, even when I'm gimping myself with a weaker team, just isn't that impressive for you. I face Dendra again for my third trainer, and then Clavell is the final challenger and he's got the same team as before too. Neat! I foresee myself finding the constant animation of them throwing the Tera Orbs to Terastralize in the middle of the battle to be annoying, but nothing that I haven't faced before since Sword/Shield. At least each animation is a bit more different and has a bit more flair than 'make my ball big'. 

...and with that, we've conquered all the classes, grown closer with almost all of our teachers, re-challenged eight gym leaders, participated in a tournament, investigated the Paradox Pokemon and obtained the four Treasures of Ruin. That's all the post-game, yeah? Which means I'm done with Pokemon Violet... but not Pokemon Scarlet! Which I've been playing on-and-off over the past couple of weeks, it's just that I decided to finish everything before doing a writeup about it. I won't repeat anything I've said in my Violet writeups, but I do plan to complete the Pokedex (at least in Violet) and having two games to trade back and forth is definitely going to speed things up as far as things like, oh, Gholdengo or the Treasures of Ruin go. 

Random Notes:
  • We have Scarlet & Violet TCG art now! Oh, joyous day, oh frabjous day! Look at that killer Mabosstiff artwork!
  • Discounting Scarlet-exclusive trade Pokemon, the hardest ones for me to find were Petilil, Alomomola, Dedenne and Barboach are the absolute hardest to find. Alomomola is on the Northern Sea, yes, but they actually stay fully submerged, and will only come up if you stay still above it for a while. That's a bit bizarre, but... honestly, an interesting way to do one of these rarer Pokemon. Just kinda wished that they had a bit more of a clue regarding this Pokemon's behaviour. 
  • Palossand's Violet dex entry talks about how it shoots out the bones of the victims whose bodies they have drained of vitality. What the hell! And I thought its previous dex entries were dark! 
  • The Academy Brawl is going to be great at getting experience points for like the half-dozen pseudo-legendaries, which are really some of the few Pokemon I have left to obtain via evolution. 
  • Geeta also has a brief Q&A answer about which gym leader I like the most, I find difficulty with, found easiest, et cetera, but I don't really think this choice mattered at all. 
  • While I can get that Palafin and Gholdengo come off as a bit of a 'secret' Pokemon... we've had champions and Elite Four members that used Pokemon like Milotic, Spiritomb, Dhelmise and highlighting them a bit. I really do feel like while it wouldn't necessarily increase the difficulty per se, but Geeta's original underwhelming team most certainly would've felt more impressive with these instead of freaking Gogoat and Avalugg. 
  • The Terastralization animation of Fighting-type is just a gigantic fist sprouting from the head of the Pokemon. That's... that's kinda funny, I'm not going to lie. 
  • I know there's still a bit of scattered content here and there, including something about Team Star's admins? If there's enough to do a separate post, or I might combine it a bit with the Scarlet stuff, I might talk about them there, but otherwise I think I'm more or less done with the post-game of this game. 

Friday, 20 January 2023

Reviewing Monsters: Persona 5, Part 1

The first part of my coverage of Persona 5 monsters. Or, well, personas and shadows and... well, all the 'fightable' and 'summonable' personas, anyway. It's a bit weird! Persona 5 is a very highly recommended game, and ever since I've seen the artstyle of the game (honestly, particularly the UI for the minimap, settings and whatnot) and heard the absolute banger of a soundtrack. The story's amazing, too, from what little I saw -- basically around all the way to the Makoto arc -- on a let's play before I decided I will wait until they ported it to a console I own -- either the PC or the Switch, both of which happened in 2022. As someone who doesn't want to buy a PS4 and don't want to own a lot of consoles... it is definitely a pretty nice experience for me to play this on the Switch!

For those who aren't familiar with the Persona franchise, each game in the franchise tells a standalone story, and the game is kinda-sorta a spinoff of the Megami Tensei mega-franchise. While what I've seen from the Shin Megami Tensei tended to be Devilman-style apocalyptic fights between man, gods and devils, Persona takes place in a contemporary modern setting, has a lot of inspiration from tarot cards and Jungian psychology, and generally features a group of youths who are able to see a world others can see, and eventually 'awaken' the Personas, which are spiritual beings able to fight the monstrous Shadows born out of trauma. Think Bleach meets JoJo's Bizarre Adventure meets a whole heap of psychology. 

In Persona 5, after an in medias res prologue of a heist gone wrong, we get to set up the setting. Persona 5 takes place amidst a Tokyo which is struck with a series of bizarre catatonic, psychotic breakdowns that lead to a lot of accidents and crimes. All that set in a backdrop of political and government corruption that's depressingly not too far off from real life. Our nameless hero is a high school student forcibly transferred to Tokyo after an incident in the past that left a black mark on his criminal record (and I am very intentionally vague with basically every aspect of the actual story not related to the monsters -- play this game! It's good!). As he attends Shujin Academy and meets with new friends and allies, he finds himself subjected to creepy dreams where he seems to be involved with higher powers, and stumbles into realms that should not be -- like a creepy castle that replaces the cognition of his school. As he meets the mysterious master of that particular 'Palace', it's revealed that these Palaces are metaphysical worlds born out of the distorted, fucked-up negative emotions and desires create a twisted world.

Our hero -- and later his allies -- would discover that they are able to essentially weaponize their own emotions, striking 'contracts' with their inner selves and awaken their powers as the aforementioned 'Persona'. And these awakenings are badass, accompanied with one hell of a badass soundtrack. 

They would then go around seeking out targets and more allies as the 'Phantom Thieves', not aware that they find themselves in the crosshairs of not just the law, but also villainous entities. The mystical, powerful forces that grant them power might also have an agenda of their own...

And I could literally go on and on about the awesome storytelling, and the topics tackled by the game about society, corruption, mental health, rebellion, and all that is delivered under this very punk-stylish packaging of classy phantom thieves summoning the spirits of fictional characters that beat the hell out of demons representing the vices of authoritative figures, scored by jazz music and with a very intricate series of cutscenes, dating sims, creature collecting and item management tossed in. But we're not here to talk about Persona 5 the game, but the monsters themselves!

Other than the personal Personas (heh) and the Palace bosses, each monster design will initially be encountered in the Palaces as a generic monster that hides in the form of 'Shadows' -- usually masked humanoid guises that wander the overworld, and are dressed up in designs that match the theme of the palace. So casino guards in suits, or steel-armoured knights in a castle, the likes of that. These basically allow the game to have a stealth and ambush mechanic without programming like 300 different models to move around. Then after you fight and 'recruit' some of these demonic shadows, they become available to be summoned by your main character as Personas, usually gaining a different name. So for example, the enemies you meet in the overworld are called 'Bedside Brute', but the version you can summon becomes 'Incubus', which, as I gather, is the enemy archetype from the greater Megami Tensei franchise that the Persona franchise itself is a spin-off of. 

Also, yes, slight disclaimer -- I know nearly nothing about the Shin Megami Tensei games beyond the fact that the monster designs and archetypes are shared between the Megami Tensei games and the Persona games. For all intents and purposes, I'll only be talking exclusively about the Persona 5 monsters.
____________________________________________________________

Arsène
"Thou who art willing to perform all sacrilegious acts for thine own justice! Call upon my name, and release thy rage! Show the strength of thy will to ascertain all on thine own, though thou be chained to Hell itself!"
  • Arcana: Fool
So I guess I'll talk about the Personas themselves. Where I am in the game, it's still treated as a bit of a mystery about the true nature of this 'Metaverse' and the strange, physics-defying powers and creatures that dwell within. But one thing that's important is that the main protagonists -- all rebels and outcasts of society of some sort -- all have the potential to awaken their 'Personas'. The true self slumbering within their souls, after the Persona awakens and makes a contract with them, framed as a contract with the devil (except the devil is your 'true self') with the franchise-spanning iconic line, "I am thou, thou art I". Our protagonist, codenamed 'Joker', is probably the only one that I can really talk about without delving too deep into spoilers or information that I simply don't have since I'm barely scratching the first arc of the game, but after spending an extended prologue basically being shit on by a society that brands him a pariah for a mistake he did in the past (which he's not even in the wrong!) Joker finally snaps when he sees a villain about to kill his friend, and awakens to his inner Persona.

The Personas as a concept is drawn from Jungian psychology, which I won't get too much into here since we're already talking way too much about the game and the franchise and the premise instead of the 'monsters' themselves. And, well, the 'initial' Personas usually manifest as humanoid beings based on deities or figures in public domain, which is a bit of a holdover from the parent Shin Megami Tensei franchise. Whereas the protagonists of the previous Persona games used deities (Greek and Japanese ones, I believe?) the protagonists of Persona 5 awaken various rebels and thieves -- fitting with their own Phantom Thief aesthetic.

Lastly, each Persona and creature in the game has its own associated major arcana from tarot, which basically acts as a way to classify them for certain mechanics in the game. Are we really feeling the JoJo here? I sure am! Arsène is of the Fool arcana, which relates more to Joker, the human that awakens to him than Arsène himself. I could talk a bit more about the mechanics of the game, but we'd be here all day.

And I've been talking this long without talking about Arsène, and Arsène is, obviously, based on Arsène Lupin -- a fictional gentleman thief from France that targets criminals that are much worse than himself, and extremely popular in Japan thanks to the anime Lupin III. And, of course, 'Pillager of Twilight' Arsène himself is a pretty cool demon-man in a suit. Just put any man in a suit and he looks badass, especially one with such long arms like Arsène. He's got your expected edgy fallen-angel wings and grinning face made up of glowing flames that's a bit harder to see in this still image... and he's got a top hat, which just completes the look. Also shown in certain cutscenes are the dangling chains that are attached to his body, which, of course, you've gotta have chains! They went and took all the obvious 'cool' tropes from an edgy gentleman anti-hero, and... it works. The idea of a lot of these Personas really revolve around cognition and perception, and while normally I would roll my eyes at such an 'obvious' design, it actually makes sense in the setting. And... Arsène is just a cool design all around!

Zorro
  • Arcana: Magician
We don't actually get to see if Zorro's wielder, the sentient cat (?) person (?) Morgana, awakens, unlike the other members of our starting cast, but Morgana's Persona takes the form based on Don Diego de la Vega, or 'Zorro' the fox -- another fictional anti-hero from American pulp fiction, who characterizes Zorro as, you guessed it, a noble thief and outlaw that defends the weak from tyrannical and corrupt governments. Zorro is probably the most familiar fictional thief in this page that I know of, and I actually do appreciate that Persona 5's Zorro doesn't actually go the obvious route and give him the obvious looks associated with Zorro. I'm not even sure if the real Zorro fences instead of just using a regular sword!

And since these Personas reflect the idealized souls of their users, and even this early on, we could see that Morgana is really compensating for his own lack of strength, being a maybe-a-cat-or-a-person-cursed-into-a-cat. Which is why Zorro's proportions are extremely... interesting? Being a silver, almost-robotic being that wields a fence, I am reminded of JoJo's Silver Chariot, but where Silver Chariot is a slender robotic being, Zorro is... extremely buff. Even comically so, thanks to the fact that his legs are insanely slim. This Zorro skips leg day, apparently! But I really do like that in addition to the exaggerated heroic build of the torso and upper arms, Zorro's lower arms are insanely massive. 

It's a bit hard to see, again, in these pictures, but any close-ups to Zorro's face shows that he actually does have the signature upper-face-mask of the real fictional Zorro, with the black part wrapping around a blue skin that... that I can only describe as looking a lot like One Piece's Whitebeard's chin, except instead of a weird horizontal walrus-mustache, Zorro has two tapering blade-like mustaches. He's also got a fancy wrestler champion belt, because why not? 

Again, I don't expect to be able to talk this much about the more humanoid Personas, and I'm sorry, other than the huge arms, Zorro might be the most mundane of the initial four starting characters. Also, holy shit, thanks to One Piece, I mis-typed Zorro as 'Zoro' so many times while writing this.

Captain Kidd
"Since your name has been disgraced already, why not hoist the flag and wreak havoc?" ..."The skull of rebellion is your flag henceforth!"
  • Arcana: Chariot
I normally don't really care for a character like Sakamoto Ryuji, codename 'Skull', representing the Chariot arcana. He's a generic thug-with-a-good-heart. But, god damn, without going too much into dissecting the characters in the game, they really do a great job at presenting Ryuji initially as a pretty simple character archetype you see a lot in these animes and mangas, and then actually developing his backstory to show how we got to that point. Anyway, Ryuji doesn't awaken his Persona until our second or third delve into the Metaverse, but after that he's arguably suffered through a lot more helplessness and frustration that Joker did. 

And Ryuji's Persona is the first that deviates from the humanoid ones we saw with Arsène and Zorro. Don't get me wrong, Eustass Captain Kidd is still humanoid. He's basically just a stylized cyborg pirate with chains and extremely X-TREEM 90's body proportions. Giant cross-blades on his chest, an eyepatch with a skull on it, a cannon for an arm... a bit much, but that's almost expected, isn't it? But here's the thing. He is always surfing on a ghost ship with a grinning cartoon shark face drawn on it. That single accessory just kind of really makes Captain Kidd go from just another humanoid Stand into something that looks genuinely unique. And just being a 'weird humanoid' is what made me not review JoJo Stands in one of these articles, since I really couldn't find much to talk about there beyond going into a deep delve dive into the specifics of the JoJo powers. 

Back to Captain Kidd. I do love that he's got everything you'd expect a stereotypical pirate to have. Amputated arm? Chains? Bicorn hat? Skull face? My favourite feature, other than the obvious ghost ship surfboard, are the chains ending in little anchors that dangle down his chest. In-game, Captain Kidd specializes in electricity-type attacks, which... makes about sense as anything? (Zorro does wind and Arsène does Curse skills, if you're curious)

The real Captain William Kidd is a Scottish privateer in the 17th century, and alternated from being a privateer (a legal pirate), a pirate hunter, and an outlaw, and was ultimately executed by the British government. Kidd's reputation and the exaggerations around the treasure he supposedly left buried somewhere in the world. (No, not like One Piece's Gol D. Roger -- he was based on Olivier Levasseur, who actually left a cryptogram when he was being executed). Obviously the recordings in the 17th century are extremely incomplete, subjective and probably altered many times, but hey, that's a pretty cool real-world rebel to draw on, especially with a lot of allegations on how William Kidd's first brand of piracy was caused by his crew, without his knowledge, plundering a neutral ship. 

Carmen
"Who is going to avenge her if you don't? Forgiving him was never the option... Such is the scream of the other you that dwells within!"
  • Arcana: Lovers
The fourth Persona belongs to Takamaki Ann, or "Panther". Where Joker has an obvious Lupin/Kaito Kid Phantom Thief motif, and Ryuji looks like something that's a cross between Kamen Rider and Ghost Rider, Ann's Phantom Thief guise is definitely based on the idea of a cat burglar, or specifically characters like Catwoman and Black Cat, with all the fanserviceness that it entails. Of course she represents the Lovers arcana, too. And her Persona, Carmen, the first time you see it... well, uh.. it sure is another humanoid, a woman with a huge dress. Sure, the head is slightly unconventional with the weird 'drill' hairs that is an exaggeration of Ann's own hair forming sort of a mask around this ballroom dancer. And like Captain Kidd, Carmen has some accessories that makes her much more than 'just some person'... namely, two tiny men with giant hearts for heads and eyes that are tied up by the main Carmen with rose thorns. In fact, that's the whole motif, with Carmen's own dress looking like thorns. 

And... taking it at face value, it's so easy to brush this as a generic BDSM 'step on me mommy' fetish design. And there's no denying that it definitely ticks all the right boxes. But without spoiling too much, Ann's story and her initial inability to seek help thanks to a man in a position of authority that basically wants to blackmail or pressure her into sleeping with her -- and all the unfair rumours about her as a bit of a slut just because she works as a model... again, it makes sense that when Ann awakens her persona, this 'idealized' version of her literally manifests as a bombshell of a woman stepping on a bunch of lovestruck men -- with her taking the position of power as a femme fatale. 

...which is where Carmen is from. Based on a French novella and its opera adaptation, Carmen is a classic 'femme fatale' trope that uses her beauty and wiles to make men fall for her, and she just keeps going from one lover to the next as she gets bored. Even when faced with death at the hands of a particularly jilted ex-lover, Carmen would rather die than allow herself to be bound to the will of another. In the story, again, without spoiling too much, Ann rebels against a twisted form of attraction framed as 'love', and actually says a line along those lines in the battle that happens right after her awakening. 

Anyway, Carmen's not my favourite Persona design, but I definitely can appreciate the story reasons behind why she looks like this!

Jack O' Lantern
  • Monster Name: Crypt-Dwelling Pyromaniac
  • Arcana: Magician
And now we go to the Personas that aren't tied to a specific character. In fact, all of these form the actual 'monsters' of the game, or the Shadows, that patrol the Palaces of the villains. Thanks to something about cognition worlds, or, well, probably because they reused assets from Shin Megami Tensei, all these monsters take the form of familiar mythological and religious figures, or, like Jack O' Lantern here, figures ingrained in the collective minds of pop culture. Or something. All the monsters are initially encountered under different names, like Jack O' Lantern here being called 'Crypt-Dwelling Pyromaniac', until our characters manage to recruit them to their cause. Turns out that being the protagonist, Joker is able to hold a large amount of Personas within himself, and in battles, we can basically do a Pokemon-esque minigame where we try to negotiate a contract to free these Personas and unlock their 'true' self. Or, alternatively, do some fusion mechanic to get them. Interestingly, once you unlock one of these Personas, every other representative of the species you meet are named by their 'true' name. 

Anyway, Jack O' Lantern is a pretty basic looking enemy, but such a stylish one. The imagery of a pumpkin jack o' lantern with a glowing head is always going to appeal to me, and Persona 5's Jack O' Lantern goes all in with the Halloween vibes, giving him a witch's hat, a cape with no body underneath (though the shading of his cape did kinda confuse me a bit, giving the impression of legs that disappear and reappear -- it's just shading!), and a cute little glove holding a lantern. Very cute, very classic-looking, and it does look like a pretty simple early-game demonic monster. 

Also, since Persona 5 takes all its monsters from real-life myths, this gives me a fair bit to talk about! As the brief blurb notes, the story of Jack O' Lantern is an Irish myth, where a farmer called Stingy Jack either tricked or sweet-talked Satan to not take him to hell. However, this deal barred him from entering heaven, causing him to wander the earth eternally, lighting his way with a lump of glowing coal stuck inside of a turnip (his favourite food, later adapted into pumpkins). This is the explanation in those myths for the will-o'-wisp phenomenon. And it's probably due to this association with the will-o'-wisps and candles that the Jack O' Lantern focus almost exclusively on fire spells!

Incubus
  • Monster Name: Bedside Brute
  • Arcana: Devil
Any self-respecting game with demonic enemies needs to have one of these creatures, right? Call them imps, call them gremlins, call them whatever you want, but be it Warcraft or Diablo or Witcher or Oblivion, any game set in a setting with demons and whatnot needs to have these thin, stringy little demon-men with horns and tails and wings, and for Persona 5, these weak demons are the Incubus. And... the Incubus would be really not much to talk about if not for the GIGANTIC STRAP-ON DILDO. For a while, I thought it's just a dagger weapon until I 'caught' an Incubus and realized that it's not a dagger, no. I don't think even a game like this can get away with showing an actual dick, and it's shaped like a blade (which is even more unfortunate than a phallus) at that, but the thing is definitely attached to the Incubus's underwear. Okay? Yuck!

The real-world myths of the Incubus and its female counterpart, the Succubus, are demons that lie with sleeping humans of the opposite gender to have sexual intercourse with them and draining their vitality, and depending on the legend, are either demons, vampires, or shapeshifters (the succubus would take sperm from the human male, then shapeshift into an incubus to impregnate the human female). The medieval magician Merlin, as well as witches, are supposed to be the child of an incubus/human union. In practice, the medieval-era churches like to use the incubi and succubi to explain sexual functions like wet dreams and masturbation, or to pass off incidents of rape or infidelity. That explains the big ding-donger that the Incubus has!

Pixie
  • Monster Name: Beguiling Girl
  • Arcana: Lovers
The Pixie has the dubious honour of being the first 'wild' Persona to be caught/tamed/recruited by Joker, and, uh... she's just a lady in a leotard with butterfly wings. I do find the first interaction funny, where our heroes are actually trying to rob the Pixie of money (as part of a tutorial), then the Pixie having forgotten to bring money that day, Morgana casually advocating murder, and then Joker trying a bit too hard to sound cool ("I'll send you... on a road to hell!"). Otherwise, she sure is a Pixie, and unlike the Incubus there's nothing that makes this Pixie particularly different from any other generic Tinker-Bell-esque fairy design found in so many other RPG's. 

Not much to say about Pixie, she sure is a very typical European fairy. The legends about Pixies have kind of been conflated so much with other kind of Fair Folk over the years, though obviously the Persona 5 flavour text decided to pick a particularly morbid Laz folktale about how Pixies are supposed to be the souls of dead, unbaptized children. Creepy!

Mandrake
  • Monster Name: Gallows Flower
  • Arcana: Death
Ah, yes, the Mandrake. Based on the real-life mandrake plants (of the genus Mandragora), which sometimes can contort to resemble a human-shaped figure, medieval lore has the mandrakes be involved in a lot of superstitions revolving around witchcraft, probably helped by the fact that these plant roots are actually hallucinogenic, narcotic and actually extremely poisonous if not handled well. Superstitions around the mandrake plant revolve around the human-shaped plant screaming so loudly that it killed anyone who heard it, or others saying that the mandrake will damn anyone that pulls it to hell, which is why in the past apparently people tied these plants with ropes to animals as a loophole to get the plants out without 'harming' people. 

Persona 5's Mandrake is an interesting design. It still keeps the idea of a 'human-shaped' plant root, with a flower for a head and a little collar made out of leaves, but I do like that its body still ends with root-like extensions, and the face isn't a screaming banshee or a plant-person like so many other fictional Mandrakes, but rather an extremely creepy human face that just looks... normal. Normal, but dead-eyed, and I feel this makes the Mandrake feel so, so much creepier than if they gave it a plant-monster face like Palmon from Digimon or something. Actually easily one of the creepier monsters design-wise thanks to that plain doll-face. 

On a side-note, I like that the Mandrake is given the Arcana of 'death'. It fits the whole 'screaming root causes death' legend!

Bicorn
  • Monster Name: Dirty Two-Horned Beast
  • Arcana: Hermit
Technically serving as our first 'miniboss', the Bicorn is apparently the evil counterpart to the Unicorn, and is described in more satirical works of the Middle Ages. Bicorns are apparently part-panther, part-cow, with a human face, and devours faithful husbands, making it plump and well-fed. The joke is that its counterpart, the Chichevache, devours faithful wives, but it's thin because ha ha ha women are unfaithful ha ha unfunny joke. This legend has been ignored in favour of making the Bicorn just an evil counterpart of the Unicorn, and making it feeding on disloyal husbands instead. Persona 5 also conflates the Bicorn with 'Re'em' from the Bible, an unspecified horned beast in the Bible that is translated as 'unicorn' in the King James Version, and some variant of ox or bull in later translations. 

Anyway, the Bicorn is sure an angry hell-horse. Hell-horses are cool, I guess, and it sure does have two horns... it's neat to be a more mundane RPG monster a bit earlier in the story, I suppose, but it does look rather mundane. Not really much to say here, it ceases being intimidating pretty quickly too, though it is a well-drawn demon horse. 

Eligor
  • Monster Name: War-Hungry Horseman
  • Arcana: Emperor
The names of the demons from the Ars Goetia or the Lesser Key of Solomon have been used in many different fictional works, and of course they're going to be enemies in the Persona 5 universe! I imagine the Shin Megami Tensei games would treat these Goetic demons as being far more faithful to their original source material, whereas they're just cool-named enemies in Persona 5.

Eligor is actually rather boring, though certainly intimidating as another miniboss (specifically the one Ryuji awakens and defeats) as a red horned knight riding a horse. Eligor's depiction is actually surprisingly faithful to the original source material -- a "goodly knight carrying a lance, an ensign and a serpent". No snake here, but he sure is a knight with a spear-thing. Not a whole ton to mention other than the whole connection to demonology, honestly. It sure is a cool-looking knight demon, but I feel that it's a bit forgettable compared to...


Belphegor
  • Monster Name: Ambassador of Filth
  • Arcana: Tower
...yeah. Belphegor is just a generic purple demon guy with horns, a big nose, fangs, claws, a beard and all that jazz. Kind of boring, especially knowing that the Persona 5 cast will feature a whole lot of horned devils down the line... but Belphegor takes the cake of being a very memorable design by being on the shitter. No, his attack animations literally has him straining as if he's about to unleash the mother of all turds, and the shockwave from the base of his toilet slams onto the entire party. I've seen monsters based on poop before, but having a demon on a modern-day toilet, just looking bored as he's shitting? It's bizarrely unexpected. 

Belphegor isn't just any run-of-the-mill demon either, actually. Taking its name from Ba'al Pe'or, a Syrian/Moabite god of abundant crops, he's assigned as the chief demon representing the sin of sloth, and apparently tempts humans by giving them ideas for inventions without effort that are self-destructive, making them easily rich and eventually greedy and selfish. And, surprisingly, Belphegor's Persona/MegaTen portrayal of him being bored on the crapper is actually based on 1800's-era artwork of him as a bearded demon man lounging lazily on a wooden toilet -- itself based on a misinterpretation of Ba'al Pe'or (literally Lord of the Gap) leading to some people before interpreting Belphegor as a demon that likes the gap (our butthole) and accepts sacrifices of feces or must be worshipped in the toilet. Either way, it's basically originally an attempt by ancient Christians to demonize the gods of their rivals, turned into various different groups trying to interpret demonic legends which gets even more and more ridiculous, culminating in a Japanese video game company franchise deciding to put a modern toilet and have this demon literally use the shockwaves of his epic dookies to damage his enemies. Okay! 

Slight spoilers for the rest of the game, but while the other seven demons that traditionally represent the Seven Deadly Sins would appear as the names of major bosses, lazy-ass Belphegor is content for being a generic spawn found as early as the first dungeon in the game. I guess he can't be bothered to be relevant to the plot, damn slothful demon! 

Agathion
  • Monster Name: Apprentice in a Jug
  • Arcana: Chariot
Okay, this one is a bit more interesting. The 'Agathion' isn't a particularly well-known being, and most of the references I could find online only have like one-line descriptions of it, and the rest are video game or RPG monsters. It's some sort of familiar from Judeo-Christian mythology which are associated with inhabiting or sealed up in talismans, bottles or magic ring. Persona's Agathion takes the form of an adorable little blue demon-thing with eyes that kind of remind me of one of those classic 'Gray' aliens, and it's just peeking out so adorably from that urn with a six-pointed star carved into it. It's honestly quite an adorable design, and while it does feel a bit out of place compared to most of the other monsters in Kamoshida's Palace, which tended to be humanoid or utterly monstrous, I do find this guy pretty charming. 

I guess it's about the point where I'll talk about the associated Arcana. People far more capable and knowledgable about tarot reading have done massive analyses about how the characters in the Persona games represent the facets of human psychology associated with their specific Arcana, but the Shadows/Personas associated with the Arcana is a bit more interesting. From what I understand, it's a bit of a holdover from the Megami Tensei games where the various monsters are classified into different kinds of mythological being classification, but there's a bit of a logic to it which... Agathion does not necessarily follow in this game. The Chariot persona is a symbol of self-confidence and self-assertion, but also victory, war and commanding. Very appropriate to Ryuji Sakamoto, and even a pirate captain like William Kidd, and briefly glancing through the wiki for other Chariot Personas, I can see war deities like Thor, Ares and Susano'o all classified as Chariot Personas. And Agathion is just... some random lesser familiar demon in a jar? Hmm. Maybe as I progress through the game and read more about the Arcana in general, I'll see the bigger picture in the themes relating to them.
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And that's my first entry to hopefully a lot more entries in Persona 5! This is going to be done in the same vein as my Final Fantasy XIII and Final Fantasy VII reviews, where it is going to be a monster reviewing list that I update as I play through the game, which will take a while since it's a 100+ hour game! It will take a while! I'm not even done with the first dungeon yet, as proved by the lack of the final dungeon boss here, but I thought that there's quite enough exposition in the initial party member personas for me to make an article.

There is also a segment in the beginning with a couple of monsters we get to see, but that's an in medias res segment of one of the later-game dungeons, and we'll get to see those high-level Personas/Shadows later on, so I'm saving the bull guy and the stripper cheetah guy for later. 

In addition, I know that the Royal version of the game makes a lot of originally-DLC super-powerful Personas from previous entries (like Orpheus and Izanagi) available to 'fuse' immediately (we'll talk about fusion later) but I do think that I'll go through my playthrough using as little of these DLC Personas as possible. They cost nothing and are extremely powerful to break the game, and I think they're really only going to be used if I really get into trouble, or if I need to speed through the game in a replay. I'll probably talk about them either much later or in a part of the game where there isn't a lot of new monsters.