So welcome back to Pokemon Shining Pearl! And... there's a lot of road going from where we last left off -- Lake Valor -- to get to Snowpoint City. There's really not much to say about the Mt. Coronet segments. With Strength and Surf, I can now bypass the roadblocks on the upper entrances of Mt. Coronet, and finally run around the insides. There's literally not much of interest, though, other than the customary item collection, since, again, just like Iron Island, the caves in Generation IV are unbelievably boring. There are Chinglings and Bronzors there to slightly break up the pattern, I guess?
But going through the snowy terrain is a bit more of a delight. Three long routes is admittedly a bit of a slog, but the Pokemon are new. Snovers, Swinubs and Sneasels patrol the grass, and the environment is actually nice to look at instead of caves, more caves, and cave-with-a-lake, populated by Pokemon with Sturdy. The snowy areas first gives us a nice two-tiered route with grass on a valley and log bridges on the cliffs; which opens up to a massive snowstorm-y area with thick snow that's hard to get through and a bunch of log cabins to find shelter, before we get to the mass of trees and tall grass that leads to Snowpoint City and Lake Acuity. It's a slog, but it's a nice-looking slog, you know what I mean?
The Snowpoint gym puzzle is probably one of the few gyms in this game that could actually be called a puzzle instead of just being a bunch of slightly-decorated corridors, yeah? I think the only other gym that qualifies would probably be Maylene's, which is kind of cute since Platinum would establish Maylene and Candice as BFFs. This isn't a typical ice-crack puzzle either, but you have to calculate momentum (based on the altitude that you slide down from) to smash snowballs; and all the floor tiles are slippery except for several spots. It's not actually difficult, but it's fun.
Also, a bunch of the Ace Trainers in this gym also utilize non-Ice Pokemon. We've got Tentacruels, Pelippers, Steelixes and Quagsires mixed into the Snovers and Sneasels. Which... I don't mind as much because at least some of the Pokemon are Ice-types. It sure is a lot less boring than Byron's, where 80% of the Pokemon are Onix, you know? I think I'm of two minds about keeping a gym 100% 'on-theme' to the type it's supposed to represent. Obviously having none of the typings make sense is bad, but there's also something to say instead of just looking at the regional Pokedex's list and just picking out a representative of each evolutionary family.
...but that said, at least in the base Diamond/Pearl game, there's nothing to really lead you to that. No NPC that mentions that Candice uses Pokemon from around Snowpoint, or that she likes training tough Pokemon, or anything at all. What could have been a very cool characterization-via-Pokemon-roster like Oleana having Garbodor in Sword/Shield or Karen having Vileplume in Gold/Silver ends up just feeling very random.
That said, Candice is probably the only gym leader that gave me a bit of a pause in this fight, mostly for the reason that I insisted on fighting her with Torterra, who holds the Amulet Coin. Putting a 4x-weak-to-Ice Pokemon before a horde of ice-types led to Torterra being knocked out at some point in the fight, 10+ level difference notwithstanding.
Barry mutters something about being weak and runs off, while I fly to Veilstone. In another string of bad Team Galactic HR, the guard standing outside of Galactic Headquarters rants about how Team Galactic took his Clefairy (No! Grunts! Use! Clefairy!), how they demoted him and his friend, and now he's totally not going to drop a Storage Key in front of me as he totally quits. That's a nice little character arc... if that grunt was actually a recurring character that we could've remembered. But oh well. With the HQ still sealed other than the cover-story lobby, I go to the Galactic Warehouse and use the Storage Key, opening the Team Galactic Base at last.
And... it's quite linear, honestly. The underground base that's connected to the Galactic Warehouse does have a bunch of teleportation panels and whatnot, but it's hardly an interesting puzzle. It's at least a fair bit more fun than Iron Island, though, with the Team Galactic Grunts having rather fun dialogue (even if it really feeds into the whole 'they can't commit to a vibe or gimmick' vibe of Team Galactic in general) and the music being all right. It's mostly beating up a bunch of Dustox-es, Stunkys, Glameows and Zubats, though.
After being beaten, Cyrus goes on another rant about how the basis of my power is my compassion... but that's wasteful and illusory, and they will 'fade over time until death banishes them forever'. Which, by the way, are pretty cool lines if taken on its own. It's just that Cyrus's execution and portrayal as our big bad is so few and far between, and there isn't really even an attempt at making his team threatening. He also gives me the Master Ball, because... he... doesn't need to catch Pokemon, because... he... doesn't view Pokemon as partners or tools, but make their power his own? Yeah, I felt like they could definitely have tweaked Cyrus's infamous nihilistic ranting to be a bit more palatable. Don't change his character, because I kind of get where they're trying to go with him. It's just the execution that fails.
After beating Saturn, I press the button on the machines, opening the mechanical seals around the three Lake Guardians, who promptly teleport away. Saturn, too, teleports away with that convenient NPC black-screen ability. From Cyrus and Saturn's words, they were planning to dispose of the Lake Guardians... for... no real good reason. I think you guys are severely lacking powerful Pokemon, Team Galactic. Maybe using that Master Ball on one of the Lake Guardians would've made you guys more credible as villains.
Anyway, Saturn and Cyrus both hint that the next step of their plan takes place on the peak of Mt. Coronet. I'm not really feeling up to going through another cave, though, so I've been running around gathering items now that I've unlocked a bunch of HMs. Rock Climb, Surf and Strength allows me access to a bunch of stuff -- in particular a lot of trainers and items south of the hotel network between Pastoria and Veilstone. I really, really do appreciate the water effects that the remakers did -- the way the water parts as the rental Bibarel swims through it is genuinely pretty.
I've also completely missed the long route below Hearthome, filled with security guards who would only battle at night, as well as Mr. Backlot's mansion. The little minigame isn't active yet until after I beat the Elite Four, though. I always found the concept of the Backlot Mansion to be so weird, with rooms blocked away by maids who never go away even until the post-game, and the implied 'comedy' that Mr. Backlot likes to show off so much that he makes his butler run around, kidnap/buy a bunch of rare Pokemon and let them loose in his backyard just so he appears to be telling the truth. It's a cute mechanical way to get an area with rare Pokemon, but considering so much of base Sinnoh is so repetitive, I really felt like they could've just introduced a lot of the Sinnoh-dex's Pokemon they hid in Backlot's garden to actual wild encounters.
Anyway, I actually did spent a bit of time running around the routes I haven't explored, but... there's just not much that's interesting, honestly. It's just trainers, and with how slow battles are paced in this game, I really don't have much to say here. Next up will be the climax of the game, though, so I hope it'll be a fair bit more fun!
Random Notes:
- There's a skier that talks about 'ghost stories' in the mountains, which I thought is just a clever reference to Froslass... but turns out we actually do meet what I think is a ghost. A friendly ghost! One of the cabins has a woman who speaks slowly and mutters about how not a lot of travelers come her way, and gives me a Spell Tag. Exit and re-enter the cabin, and she's gone! OooOooOO!
- The notorious trainer that will trade you a Haunter for a Medicham is still there, and she still puts an Everstone on her Haunter, with the same line of dialogue saying that she's doing it on purpose to stop her Haunter from changing forms after evolving. Little troll!
- At some point I went shopping in the Veilstone Department Store for TMs... but decided that the game was easy enough thanks to, again, the level scaling, without me having to also have perfect Thunderbolt/Flamethrower/Ice Beam/Psychic/Shadow Ball coverage.
- I do find it charming that half of the Team Galactic employees are grunts yelling about "the world will be purified, space and time will be rewritten before our great leader", typical villainous minion stuff.... while the other half are corporate jokes like "I haven't been promoted despite working for five years, FML".
- One of the funnier things is the little post-it notes in the Team Galactic office cafeteria, with a lot of notes in the vein of "a healthy meal leads to a healthy life" and then our character sees that the sink is dirty and the fridge is filled with filthy crap.
- Turns out the epic scene of Cyrus addressing his army of Team Galactic fanatics, and our player witnessing it from the shadows, is another Platinum-exclusive scene. And I'm not saying that Platinum's Cyrus is some kind of masterpiece in writing or anything of the sort, but the extra scenes would definitely have worked to make him feel less like a first draft.
- I also remembered the Backlot Mansion maids having a little gauntlet battle minigame, but, again, another Platinum addition.
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