Regular Giant Variants- Huge giant; any alignment; CR 18 (Fire Giant Forgecaller), CR 17 (Frost Giant Ice Shaper), CR 20 (Storm Giant Tempest Caller)
Glory of the Giants presents its stat blocks in fully alphabetical order, which is terribly difficult for me to cover because some of them are clearly meant to be a 'Cycle', borrowing a Magic: The Gathering vernacular. There are six main types of giants in the Ordning, which is the primary basis of true giant culture. To recap, we've got from highest to lowest the Storm, Cloud, Fire, Frost, Stone and Hill Giants. I think it's fair to say that most books, when they do statblocks for the giants, try and give an equal amount of variations to all the giant types. When the giants were spotlighted in Volo's Guide to Monsters, this was what happened to every giant type.
And we get a much more powerful 'boss' for them in this book, which is... neat, I suppose. They tend to have 'rune magic', which is a brand new type of action spotlighted in this book that, I'm sorry, I just don't find particularly exciting. I've seen so many of these giants before that a slightly-different one that still behaves similar to the archetype for the giants. The Fire Giant Forgecaller is still a fire-themed, smithing-themed giant who uses fire runes to cast fire magic. The Frost Giant Ice Shaper is still a fantasy jotunn, and uses rune to create more ice magic. Storm Giant Tempest Caller, surprise surprise, manipulates lightning magic except it uses the lightning as weapons.
- Huge giant; any alignment; CR 19 (Cloud Giant Destiny Gambler), CR 12 (Hill Giant Avalancher), CR 16 (Stone Giant Rockspeaker)
The Cloud Giant Destiny Gambler is probably the most memorable to me, being an older lady that wears blindfolds with runic magic to help it look for cheaters in a gambling game. Both the Hill Giant Avalancher and Stone Giant Rockspeaker manipulate rocks, but I like that they tried to give them something a bit different. The Hill Giant, being a bit more than the brutes that her kin is known for, uses the rocks as bolas before causing avalanches with her runes. The Stone Giant, meanwhile, is themed around art and using stonework for art, so his stone magic manifests in what's essentially a stone-themed prismatic spray. Neat.
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Evil Elemental Giants- Huge giant; lawful evil (Evil Fire) / neutral evil (all others); CR 12 (Cloud Giant of Evil Air), CR 10 (Fire Giant of Evil Fire), CR 11 (Frost Giant of Evil Water), CR 9 (Stone Giant of Evil Earth)
I did promise to do all entries when I do a 'proper' bestiary book, but here we go, have four more giants who are hanging out with the four evil elemental cults. Honestly, the Fire Giant of Evil Fire doesn't even look different from your average D&D Fire Giant, and if we're being honest neither does the Stone Giant of Evil Earth, who's just swapped his artistic stuff for a stony setup.
The Frost Giant of Evil Water is kind of neat since he's got a lot of sea-themed armour, but that just makes me wish we had adapted the older editions' Sea Giants. New giant subtypes would at least give me more to talk about, like what I had with the dragons. The only really cool one out of these elemental cultists is the Cloud Giant of Evil Air, who not only fights with a gale boomerang, but also has a cape with roc wings.
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Scion of Giants' Gods- Gargantuan elemental; chaotic evil; CR 22 (Cradle of the Hill Scion)
- Gargantuan giant (titan); chaotic evil; CR 22 (Scion of Grolantor)
- Gargantuan elemental; chaotic neutral; CR 26 (Cradle of the Cloud Scion)
- Gargantuan giant (titan); chaotic evil; CR 26 (Scion of Memnor)
Also important to the giants are the giant gods, where each giant in the Ordning gets a specific giant god, and there's also All-Father Annam above them all. It's a long backstory, but we get another 'cycle' of giant variants that are called Scions, being apparently Annam's grandchildren. These are essentially more mythological titans, who depending on the backstory of your worlds, are essentially god-like beings themselves or are even holding the substance around the world together even as they slumber. The whole idea of this is a nice adaptation of something like ancient titans that founded and created the world. 4th Edition actually included Titans as more powerful, elemental themed 'bosses' of the giants, but then didn't really give us too much lore or frankly much in lieu of any specialness other than being 'bigger' with them. This book goes all the way in with the 'final boss' vibes for these Scions, which I absolutely approve of.
Each of these Scions are encased by a Cradle, which itself is a powerful elemental that is a container for the Scion, essentially functioning as a two-part boss fight. None of the Cradles are illustrated, but we get descriptions and they usually match the theme of the Scion within them -- a giant ice-snow humanoid for the frost titan, a giant mass of molten rock for the fire titan, et cetera.
It's not my thing, but it's the kind of 'end-of-campaign' threat that some of these newer 5E books are trying to push for in some of its content. We'll talk about them two at a time, yeah? The Scion of Grolantor represents the scion of the hill giant god, and surprisingly, it's one of my favourites here. It's not just a giant force of gluttony, but the Scion of Grolantor's slumbering presence actually causes abundant fertility and good weather, leading to the tragic result of many farming communities creating their settlements around where the Scion of Grolantor slumbers... inevitably becoming victims if the Scion is awakened. Artwork's pretty cool, showing off a huge 'sucking vacuum' attack.
The artwork for the Scion of Memnor, representing the cloud giants, is very ephemeral. A giant figure made entirely out of clouds, towering and looming over the mountains below. The Scion hangs around as a giant cloud, causing weird stuff for anything it hovers above, like a compulsion to offer sacrifices or make pranks; and just more duplicity and paranoia. The Scion of Memnor itself manifests as a laughing titan... which seems to imply it's friendly. If only it doesn't look down at all the little guys below it and treat them all like toys!


- Gargantuan elemental; neutral; CR 23 (Cradle of the Stone Scion)
- Gargantuan giant (titan); neutral; CR 23 (Scion of Skoraeus)
- Gargantuan elemental; chaotic good; CR 27 (Cradle of the Storm Scion)
- Gargantuan giant (titan); chaotic good; CR 27 (Scion of Stronmaus)
Love the art of the Scion of Skoraeus. The Stone Giants with their strange, dream-like view of the world has always been my favourite of the giants of the Ordning, and the Scion of their god, Skoraeus Stonebones, apparently just warps stone around it into artwork. It's a nice showcase of the titan's nature-warping abilities while also playing into the whole 'stone art' and 'dream' themes of the Stone Giants. The Scion seems to just be... be there, pursuing art and dreams and just accidentally turning everything around it, including living creatures, to stone. Like the Scion of Grolantor, I like the plot thread given to the Scion of Skoraeus here -- its presence warps stone in the mountain it slumbers into strange, beautiful jewels... but inevitably someone's going to dig too deep, and awaken the Cradle, which in turn will awaken the Scion of Skoraeus. It's a nice take on the 'dug too deep', only instead of a Balrog or Shub-Niggurath, you awaken a confused, half-asleep giant artist who can warp reality into stone art.
There is always something cool about the artwork of a titan made up of the waves and lightning, the manifestation of storm itself... but the lore around the Scion of Stronmaus is not the most interesting. She's just... a big stormy guy that causes storms and elemental portals to appear around it. There's some note about how the Scion of Stronmaus sometimes is awakened on its own due to prophetic nightmares, but she's also the token 'good guy' that doesn't attack humanoids. Eh.


- Gargantuan elemental; lawful evil; CR 25 (Cradle of the Fire Scion)
- Gargantuan giant (titan); lawful evil; CR 25 (Scion of Surtur)
- Gargantuan elemental; neutral evil; CR 26 (Cradle of the Frost Scion)
- Gargantuan giant (titan); neutral evil; CR 26 (Scion of Thrym)
Again, no knocking on the artwork because the art for the Scion of Surtur is marvelous. Such great usage of colour, and the whirling storm as the giant fire titan swings around his big fire-blade while the earth around him breaks into primordial lava is an amazing visual image. But it's also what you'd expect from the whole 'Scion' stuff. It stays in the volcano, its slumber causes volcanoes to be a bit more active, and when awakened by mining it just wants to unleash conquest upon the world with his fire giant buddies.
The same thing for the Scion of Thrym, god of the frost giants, who is just a big ice lady, causing a big ice blizzard and big ice avalanches around her to happen. She's sleeping in a giant iceberg or glacier, an aura of biting chill is emanated by her cradle, and she herself is just a big ice giant.
Overall... I didn't care for the Scions or the Cradles the first time I flipped through the books, other than to the art. But now? I actually really like them. The idea of these slumbering titans that just lie beneath the world after its creation feels so much cooler and like an actually great campaign hook, tying into the Ordning lore while feeling epic and standalone on themselves. And I do appreciate that their CR 25+ monsters really do feel like a god-like being that can destroy towns casually instead of just being 'Phil the really really good Storm Giant Wizard'.
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Giant Hulks
- Large elemental; chaotic evil; CR 7 (Cinder Hulk)
- Large elemental; chaotic neutral; CR 5 (Dust Hulk)
- Large elemental; chaotic neutral; CR 6 (Mist Hulk)
- Large elemental; neutral evil; CR 5 (Rime Hulk)
And now we've got versions of all of them transformed into elementals. Which I will admit is a fair bit more interesting than just putting a different set of armour on them. Now we're getting somewhere! Again, there's really only so much that I can get excited about when a lot of them are just 'big human made up of X element', often times with the backstory being 'the giants spent time in the elemental plane and were transformed'. They also don't have any real attachments to their past culture as giants, merely reduced to the elements they are in. Some of them have the 'death burst' ability that, in a very video-game-y way, causes them to explode and deal damage when they die.
The Cinder Hulk, Dust Hulk, Mist Hulk and Rime Hulk are, respectively, fire, stone, cloud and frost giants that were transformed by the Elemental Planes into those elements. There is some nice nods to the 'demiplanes' of older edition with some of the hulks representing elements that are in-between the main four (ice being air plus water, for example) but that honestly made me think that an Elemental-themed sourcebook might be more interesting to me. Again, it's nice, I suppose, to have the visual spectacle of a giant figure striding towards you made entirely of lava or ice... which I did find to be a lot more interesting compared to the general giants.
- Large elemental; chaotic neutral; CR 9 (Lightning Hulk)
- Large elemental; chaotic evil; CR 3 (Mud Hulk)
The Lightning Hulk, transformed from storm giants, probably gets the nicest writeup describing them jolting here and there, transforming from lightning bolts into humanoids briefly before turning back into a living bolt of lightning with a ton of resistances. I also like the Mud Hulk's backstory. Hill giants always have a theme of gluttony around their culture and mutations, and the Mud Hulk is transformed not when a hill giant is trapped on the elemental realms, but when they eat so much that they even consume mud and earth, and the elemental energies transform them into sticky, sometimes-amorphous mud blob people.
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Undead Giants
- Huge giant; chaotic evil; CR 7 (Barrowghast)
- Huge undead; neutral; CR 9 (Cairnwright)
- Huge undead; lawful evil; CR 11 (Firegaunt)
We get yet another cycle, this time for 'undead' giants. Not just a boring old zombie giant, though, we have those in the Monster Manual. No, playing to the almost Pokemon-esque vibe of the Ordning giants, each giant under specific circumstances can be turned into a weird themed undead. The Barrowghast is created from hill giants that die on empty stomaches and regret, being turned into a rotten, smelly energy vampire that seeks out humanoids and drains their life because it's so hungry. Those it kills become zombies. I think the Barrowghast might be the favourite out of the six undead giants, for the simple reason that I feel it marries the hill giants' themes of gluttony with the 'super-zombie' theme.
Cairnwrights also have a somewhat interesting backstory, being Stone Giants so obsessed with the creation and subsequent protection of their artwork that the obsession resurrects them beyond death, turning them into the art piece's guardian. Not the biggest fan of the physical gameplay design, where it's just a stone dude that turns other people into stones.
Firegaunts are fire giants, who look... pretty much what an 'epic' fire giant looks like. It's got black armour, its leaking fire from within its body, and it's driven by hatred and wants to unleash destruction. It's still cool in the primal sense, but we've got six of those 'badass fire giants' in this book alone.
- Huge undead; neutral evil; CR 10 (Frostmourn)
- Huge undead; neutral; CR 13 (Spectral Cloud)
- Huge undead; chaotic evil; CR 15 (Tempest Spirit)
I actually like the cool artwork depicting the Frostmourn dissipating or forming out of blizzard. Warcraft jokes aside, though, the Frostmourn is basically what you'd expect from a frost giant zombie with elemental powers. Which sadly is what most of these themed undead giants tend to be. Frostmourns are created specifically when a frost giant dies to treachery and rises beyond the grave to unleash vengeance.
Spectral Clouds are Cloud Giants that are also created when they die via treachery, but their design is actually very cool. The combination of a giant, roiling mass of fog or cloud with a skeletal figure within is neat. Apparently, some cloud giants actually seek out this fate to prolong their lives, sort of like an exclusive form of lichdom.
And finally, Tempest Spirits are created by Storm Giants who undergo a botched ritual to escape death. Apparently Storm Giants just inherently have a ritual that allows them to turn into semi-conscious storms, but if they do it foolishly in a place suffused with negative energy they get turned into living stormy beings whose lower body is noted to be very 'djinni-like'. I'm not too impressed by any of these, honestly. _________________________________________________________________
Fiendish Transformed Giants - Large fiend (demon); chaotic evil; CR 6 (Echo of Demogorgon)
- Huge fiend (devil); lawful evil; CR 11 (Fire Hellion)
- Huge fiend (demon); chaotic evil; CR 12 (Stalker of Baphomet)
We've got another set of 'transformed' giants, and I do like it a bit more when the transformations are a bit more visually and thematically distinct. This time, we've got five giants transformed by the energies of the hells, and we'll start off with the Echo of Demogorgon, represented not by a giant of the Ordning but by an Ettin. Nice to see some other giants getting a bit of love! There really isn't much thought other than going 'Ettins and Demogorgon both have two heads', and at the end of the day it's just a more fearsome Ettin with tentacles. But it's the thought that counts.
Fire Hellion is pretty cool on its own, but it doesn't even have a specific named devil that it's hanging out with. And regular fire giants are already walking armoured furnaces, I felt like just adding horns, a tail and cloven feet isn't as dramatic as you could go. The Stalker of Baphomet is a transformed stone giant who worships Baphomet, with the stone giants apparently susceptible to Baphomet's labyrinths. Again, the legs becoming a bit scalier and horns grow out of the stone giant's head, because Baphomet's a big minotaur. Not the best or most dramatic change, and honestly you could almost mistake it as a helmet instead of a demonic transformation.


- Huge fiend (demon); chaotic evil; CR 14 (Fury of Kotschtchie)
- Huge fiend (demon); chaotic evil; CR 10 (Maw of Yeenoghu)
The Fury of Kotschtchie is a transformed frost giant, and in the lore Kotschtchie is actually a giant demon lord. In addition to turning into a frosty Hulk with ice spikes, the Fury of Kotschtchie actually 'burns with fury', meaning that its soul is being burnt away to power itself. This sadly doesn't translate into anything in-game other than a resistance to fire, although it does lend itself to a pretty cool artwork.
As mentioned before, hill giants have a gluttony theme. And like its previous variant, the 'Mouth of Grolantor', we get a much more nasty variation in Maw of Yeenoghu, where the hill giant is transformed by the gnoll demon lord Yeenoghu into having a quadrupedal body (representing its transformation into a hyena-like being) and a circular mouth with rows and rows and rows of sharp teeth. This is a very dramatic change that looks very cool and genuinely fiendish. The writeup for the Maw of Yeenoghu is even a bit tragic, noting that the transformed giant sometimes try to rip out its own teeth as it keeps growing and subconsciously forcing the giant to find something to feed on... and those that have devoted themselves to Yeenoghu just pull out the fangs and use them as an always-regenerating supply of thrown projectiles.

Storm Herald- Huge aberration; lawful evil; CR 17
Not quite transformed by a fiendish source but by a deep, aberrant one, the storm giant's 'evil transformed' variant is the Storm Herald, who is transformed by a kraken or an aboleth or Cthulhu himself. She's transformed into having features of oceanic creatures similar to a Kraken Priest or Deep Scion, with hair made up of squid tentacles, webbed fingers and fins on her limbs. Also, she's gained psionic abilities. That's neat! It's a bit obvious, but I can't say that I don't like a good warped aberrant cultist.
Is that all? ...I think that's all? I'm done with the Ordning giants and the different hats the book puts on them? No Celestial variants of the Storm-Cloud-Fire-Frost-Stone-Hill gang? No smaller versions, no draconic versions, no lycanthropic or vampiric or mind-flayed versions of them? We get to move on to other stuff? Whew! Finally!
...and I might be a tad exaggerating there, but that was how I felt going through this book. I do feel like the sextet of Ordning giants are nice and different enough, but I did really think they went a bit too much with variants of the basic giants, especially compared to the dragon book.
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Bag Jelly- Medium ooze; unaligned; CR 1
I do love that this is a thing. Bag Jellies are basically just a regular ooze similar to the many variants in the original Monster Manual, but they hang out in the bags of giants to feed on whatever organic material they find. With the abuse that a giant would do while tossing the bag around, only an ooze could realistically survive it, which I love the little detail of. I like how most giants keep their bags clean to avoid bag jellies, but others actually use these bag jellies like how we'd use locks on our bags, using the bag jellies as a trap for the pesky smaller humanoids that try to pickpocket them. It's like a glue trap for flies or rats. It's kind of silly, but I love it.
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Death Giant- Huge giant; any alignment; CR 12 (Reaper), 15 (Shrouded One)
We do have a returning new giant sub-type, the Death Giants. Having shown up in previous editions before, the specific origins of these Death Giants have been changed a bit between editions but the idea is that they are giants who made a bad deal with a powerful entity in the past, and are now cursed to wield the power of death forevermore. In previous versions the made a deal with fiends, or with aberrations. In 5th Edition, they are specifically Cloud Giants that made a bad deal with the Raven Queen, the enigmatic goddess of death and memory in the Shadowfell. It's a neat nod to how the Cloud Giants do like wagers, and they would totally be the type to overestimate their abilities and try to gamble a god.
The Death Giants now serve the Raven Queen in the Shadowfell and their bodies are transformed... but they can't complain, because they look cool as hell. Their skin have turned deep purple, they can teleport and cause fear, and they're given jobs to go around reaping souls for the Raven Queen. That's a much better deal than the Shadar-Kai got, I would say! And actually, a lot more 'goth' than their previous incarnations from 3E and 4E, who turned them into just ghoulish demons with axes and surrounded by an aura of screaming skulls. I do like the older death giants a fair bit, but they're a bit 'samey' to many of the emo-undead creatures in 3E.
5E gives us two variations of the Death Giants, with the weaker one being called the Death Giant Reaper, dressed in a very cool armour made up of the carapaces of giant insects, and they have a giant lightsaber scythe, what the hell. I'm sorry, that thing looks like it belongs on a Gundam, and that fact does make this Death Giant a lot cooler.
The stronger variant, the Death Giant Shrouded One, uses the 'rune' mechanics we touched upon earlier to cast powerful death-themed magic. She goes around inscribing death runes on the skulls of fallen giants, and uses them to conjure that nice aura of tormented, undead spirits that fly around it, similar to the older variants (although less skull-y) of the death giants. I also really like her scythe. It's 'merely' a scythe whose blade is made up of pure shadow, but the fact that the connecting point is a mass of gnarled shadows makes it a bit cooler.
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Dinosaur - Aerosaur- Gargantuan monstrosity; unaligned; CR 10
Surprisingly, we've got dinosaurs... but giant-scaled, gargantuan dinosaurs! The lore behind this is that they're created by All-Father Annam and the dinosaurs crackle with energy, and they hide within 'lands untouched by the rest of the world'. That's... that's just kaiju, aren't they? Particularly the more 'sci-fi' kaiju as introduced by the more recent Godzilla movies? This, I can get behind!
First among these gargantuan dinosaurs are the Aerosaur, a colossal Rodan-sized creature who can snap up regular Pteranodons like popcorn. Love the extra spikes and the yawning mouth. Love the artwork showing its wings just cutting through the clouds in the sky, and it's crackling with lightning energy! Giant elemental kaiju-dinosaurs aren't what I expected from this book, but that's awesome. I can see these things as even tying into the 'Scion of X' titan enemies as their pets or guardians.
Dinosaur - Altisaur- Gargantuan monstrosity; unaligned; CR 13
Altisaurs actually share their name with D&D's sibling fantasy game/franchise, Magic: The Gathering. Specifically, their Sauropod-expy dinosaurs from the plane of Ikoria. Neat! The Altisaur is an immense gargantuan titan... and, again, the artwork can't really do it justice, but these are dinosaurs scaled to giants. A swing of the Altisaur's tail causes tall trees to snap the way a you would crush grass underneath.
I really like that the Altisaur's description of a 'walking mountain'. Its neck cranes up to the clouds in the heavens, and its body is filled with rocky spikes and volcanic lava. I also really like that the Altisaur has like maybe 8 legs, which I guess makes sense considering its size? Another really cool kaiju design and concept!
Dinosaur - Ceratops- Gargantuan monstrosity; unaligned; CR 9
I do think the Ceratops, representing the ceratopsian dinosaurs, is pretty cool. Assuming the trees are the same one as the ones near the Altisaur's tail, the Ceratops isn't as large as the walking mountain, but it's still quite large, large enough to trample giants like a triceratops would trample a human. Its tail has a bunch of spikes, and its dorsal hide is covered by Nodosaur-esque armour plating. It is admittedly slightly harder to see thanks to the perspective, but the central beak horn is shaped like a massive anime sword.
The narration notes that the Ceratops is 'crackling with vibrant green energy', which I assume is meant to be lightning from the art... but the mechanics don't actually give the Ceratops any elements to its attacks or defenses. It's perhaps one of the bigger weaknesses of these 'titan' dinosaurs, where despite the very cool art and the buildup of their size, they're not... not that much more powerful? Or at least not impressive, since those numbers are not bad. But a Ceratops, a kaiju-sized dinosaur whose 'mere horn is the size of a giant', is just as dangerous as an abominable yeti which feels very off.

- Gargantuan monstrosity; unaligned; CR 14
Of course the T-rex equivalent is the most powerful of the dinosaurs, and calling it a "Regisaur" is a nice nod to how the 'rex' part of the Tyrannosaurus rex meant king. But I actually think the Regisaur is the most boring of the four kaiju dinosaurs for the simple fact that... it doesn't do much with the base Tyrannosaur design. There are some slight spikes and at least the magma element is a bit more prominent here, but it's at the end of the day just a bigger, spikier T-rex. It is technically big enough to swallow giants whole, but the artwork doesn't really show that off, not without smaller creatures or trees around it for scale.
I don't know... the artwork and concept is neat, but the execution lacks somewhat. After going through the reams and reams of ability they were happy to give the random giant variants, it felt kind of lame that the giant elemental ancient titan dinosaurs were just given boring 'bite', 'tail' and 'multiattack' things to do. At least give one of them a Godzilla atomic breath, cowards!
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Ettin Ceremorph- Large aberration; lawful evil; CR 8
Someone in the writing team for Glory of the Giants clearly liked the Ettin among the 'non-Ordning' giants, cause they've got a fair amount of creative love. Sorry, Cyclops, you don't get anything until the 2024 Monster Manual.
But this answers a fun question I never thought I had. What happens if a Mind Flayer attempts to convert a two-headed being via ceremorphosis? As a reminder, Mind Flayers reproduce by implanting their larval stage, tadpoles, into humanoids. In a very Alien-like sequence, these tadpoles will bury into the minds of these captured humanoids and eventually merge and transform the body into a Mind Flayer.
Apparently, Mind Flayers have been trying to create larger, stronger Mind Flayers... and in that process, they find out that most larger bodies like giants and ogres are too big for a single tadpole to take over. The solution? A two-headed giant body. An Ettin has two heads naturally, so they can take two tadpoles. As the process of the transformation, the second head 'sinks into the body', which you can see shown in the art as a growth-like Illithid head on the Ettin Ceremorph's chest. This leads to a wonderful biology which reminds me of older theories about larger dinosaurs, where the 'head' brain focuses on cognition, intelligence and psionic powers, while the 'body' brain focuses on controlling the body. That's honestly quite cute. I like this one.
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Fensir- Huge celestial; chaotic neutral; CR 8 (Fensir Devourer)
- Huge giant; any alignment; CR 6 (Fensir Skirmisher)
The Fensir are another new type of giant, originally introduced in the original Planescape setting as the trolls of the Nordic-themed plane of Ysgard. Their appearances in older editions were inspired by a truer-to-text adaptation of Scandinavian and Nordic myths of trolls, who turn into stone when exposed to the sun -- something that was used as origin stories for some stone formations. This trait of trolls very famously made it into Tolkien's trolls in Lord of the Rings. The Fensir in D&D has this trait as well, being temporarily turned into stone if they are caught in sunlight, but also is able to turn mud into stone. In addition, of course, to regular regenerative powers that trolls in D&D have.
The origin story given by the 5E adaptation of Fensirs had them be trolls that were introduced by frost giants to Ysgard. Ysgard is a plane that is inspired by Nordic myth, and a unique part of the plane is that creatures that were slain on that plane returned to life on the next dawn, to facilitate an 'eternal battle'. Trolls themselves already have insane regenerative capabilities, and fused with the constant rebirthing in Ysgard, evolved into Fensirs. The constant mutations have altered their regeneration properties to... somehow mutate and cause them to go through the whole 'becomes stone in sunlight' deal, which, sure The description of the Fensirs have them be a lot less grotesque compared to their previous appearances, noting that they have 'prominent noses and a hint of green skin', but otherwise resemble smaller giants.

I feel like they could've given us more about the Fensirs, but a quick skim through the tome doesn't really give me much about them. Maybe the Planescape books have more lore about the Fensirs? We do get two variants of the Fensirs. The Skirmishers are 'regular' Fensirs, who are warriors fighting in Ysgard's eternal battle and wield weaponry and earth magic. Meanwhile, Fensir Devourers are those that have lived over a thousand years, expanding to a height of 25 feet, are always hungry, and upon death they unleash a curse that constantly deals psychic damage to those afflicted by it. It's this Devourer that is displayed in the artwork, and they are counted as 'celestials' instead of mere giants. Which is really interesting to showcase this strange evolution and mutation of trolls from just regenerating ugly dudes into these lanky, sun-allergic titans.
I do really wish that there was more to them. Couldn't they have tied something in to the stone giants, since the Fensirs actually do turn into stone? I don't know. It's a bunch of interesting tropes on traditional mythological trolls that makes for an interesting variant, I suppose.
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Firbolgs- Medium humanoid; any alignment; CR 4 (Primeval Warden), CR 5 (Wanderer)
I am committed to talking about every single entry in a bestiary book, even entries like these. Firbolgs were introduced immediately as a playable race in Volo's, so it never entered a monster manual and was never 'statted'. Firbolgs are technically giants, and old-school, pre-5E Firbolgs were just big dudes. I do think the more calm somewhat-cow-people is a way more memorable design both visually and flavour-wise compared to 'viking, but big' that they were before. Anyway, we've got two Firbolgs, a Primeval Warden that guard Firbolg towns and Wanderers that go around. There's some talk about which giant god they are trying to emulate. Neat.
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Flesh Colossus- Gargantuan construct; unaligned; CR 20
Oh, this one is a bit cooler! If creepier. We've got a bunch of corpses stitched together like a Frankenstein's Monster Flesh Golem, but ratcheted up to eleven because this big dude is created with the body parts of giants. This was made by giant wizards stitching 'the flesh of various giants over an adamantine skeleton', and its run by an elemental magical sphere. That elemental core is funny, by the way, because you'll see the giant flesh golem and think that it's just a big brute enemy, maybe even an undead. And for the most part, you're right! Until it belches out cold or fire out of its mouth. The Flesh Colossus is apparently left behind in many abandoned ruins, working as essentially pre-programmed robot sentinels. If your robot sentinels are made up of the flesh of three dozen giants stitched together, and presumably rotting all the while.
The art isn't quite as grotesque as some of the 'corpse fusion golem' type of monster we've covered in this blog in Resident Evil or Elden Ring, but I suppose they didn't want it to be too grisly. Some nice placement of fingers and hands where they shouldn't be; with my favourite being the two that form the Flesh Colossus's lower jaw and an entire smaller arm on the leg. There's also a nose and upper jaw on the Colossus' left arm, and a random smaller giant's arm acting as a 'topknot'.
The Flesh Colossus is one of the two Colossi introduced in this book, bringing back a creature type from older D&D material that has mostly been ignored in 5E. Bigby flavours Colossi as being essentially golems created by the giants, but I suppose it's also a hint at the need of much more impressive end-game threats, something that the 2025 re-release of the Monster Manual will talk more about. Which we'll cover in this blog soon!
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Fomorians
Okay but the reason Fomorian Noble's got stay pretty is hilariously petty. All of the were beautiful spellcasters, and that made vain and egotistical. So when they decided to take over the Feywilds and hoard all the magic, most went along with it... Except these bastards felt they were beyond the demands of their god and sequestered themselves in little pocket dimensions. Thus by being biggest arrogant jackasses in a whole group of arrogant jackasses, they avoided the curse the rest of them suffer.
ReplyDeleteOh, I absolutely found the Fomorian Nobles just sequestering themselves to avoid the curse to be pretty fun! It's just that... I don't know, I just really wanted the 'original' Fomorians to look a bit more interesting, I guess?
DeleteOh well, at least I am done with Glory of the Giants! I do have a physical copy of this book that I haven't gone through properly, and maybe I'll find more interesting tidbits as I slowly go through it and add onto this article?
A lot of my writing energy is going to be devoted to the 2024 Monster Manual, though -- in which I revise my older Monster Manual articles. Schedules permitting, they will be releasing next week, weekly, as long as I can keep writing buffer articles! That has been my big project ever since I got bitten by the D&D bug again, and a reason why the MTG articles are kind of stuck again, but I am quite excited about this.
Happy to hear it! Though I hope your physical book is one of the newer versions. Excited from the updates!
DeleteI bought the Monster Manual around March or April this year, so I don't know if it's one of the newer printings. Were there any significant changes between versions?
DeleteSome of the previous versions had AI art used for them. They were removed in the later versions
DeleteIsn't that for Bigby's? I do know that the copy I borrowed (which is a first edition one) and the artwork on DND beyond are a bit different for some of them. Would really suck if that happened more than once, though.
DeleteI misread. I thought we were both talking about Bigby? The monster manuals should be fine
DeleteI also misread, I thought you were responding to the Monster Manual comment! Yeah, my copy of Bigby is one of the newer ones.
DeleteIt also has to suck for that guy trapped in the giant ox art
ReplyDeleteI completely missed that, and have gone back and edited in a little reference to it! I love it. The giants are using the giant ox as like a cart to move their loot around, and they just picked up a whole house with some guy in it!
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