Druid
Yeah, I did basically call out that the entire Druid package for this expansion is honestly kinda shit. My lack of faith in the Gonk package is right -- basically nothing other than meme decks managed to work with Gonk or any of the weird hero-power synergies. Likewise, Treespeaker is unsuccessful at making Treant druid decks work. Druid hasn't been in a particularly good spot with huge nerfs to their basic/classic cards, but even surviving druid decks (mostly token and OTK) don't really make any sort of usage of the new cards. Wardruid Loti and Ironhide Direhorn only get special mention of being 2 instead of 1 because they are decent cards for budget decks. Everything else is honestly shit.
- 5: N/A
- 4: N/A
- 3: N/A
- 2: Wardruid Loti (down from 3), Ironhide Direhorn
- 1: Stampeding Roar (down from 3), Spirit of the Raptor (down from 2), Treespeaker (down from 2), Predatory Instincts (down from 2), Gonk the Raptor, Pounce, Savage Striker, Mark of the Loa
Hunter


Perhaps the biggest surprise is that Baited Arrow, a card I rated 2, ended up being pretty damn useful. Not seen as much now that the decks are a bit more refined, but it is a legitimate tech card in Spell Hunter decks and I have seen genuine, decent success with it, which is neat! Springpaw isn't as great as I thought it was going to be, though, and the entire Halazzi package sort of falls apart. I also did overrate Revenge of the Wild severely. Still, overall a pretty good expansion for Hunter.
- 5: Zul'jin (up from 4)
- 4: Master's Call, Baited Arrow (up from 2)
- 3: Springpaw (down from 5)
- 2: Revenge of the Wild (down from 4), Bloodscalp Strategist (down from 3), Headhunter's Hatchet (down from 3)
- 1: Spirit of the lynx (down from 3), Halazzi the Lynx (down from 2), The Beast Within (down from 2)
Mage

Malacrass is... he's an interesting card to play in that I've seen him as a weird tech card for OTK mage (to replicate combo pieces) or for a tech card in Reno Mage decks in Wild. I also overrated Blast Wave a little, but not by that much.
- 5: N/A
- 4: Jan'alai the Dragonhawk
- 3: Hex Lord Malacrass, Pyromaniac (up from 2), Daring Fire-Eater (up from 2)
- 2: Arcanosaur, Blast Wave (down from 3)
- 1: Scorch, Elemental Evocation (down from 2), Spirit of the Dragonhawk (down from 2)
Paladin

High Priest Thekal gets a special mention in that he is part of a particularly bizarre combo involving Molten Giant in Wild, which is neat. Overall, I was absolutely wrong about which card was great in Paladin -- which is... yeah, I ranked Time Out 1 out of 5, which is probably the worst read I did in this set. And... I was right that Thekal and Shirvallah are at least decent, but I was wrong on all the reasons why. Immortal Prelate ends up seeing some use -- at least in Wild -- in conjunction with Call to Arms, but it's not a particularly good deck, I feel.
- 5: N/A
- 4: N/A
- 3: Shirvallah the Tiger, High Priest Thekal (down from 4)
- 2: Spirit of the Tiger (down from 4), Flash of Light (down from 4), Immortal Prelate (down from 3), Zandalari Templar (down from 3)
- 1: Farraki Battleaxe, Bloodclaw (down from 2), A New Challenger (down from 3)

- 5: N/A
- 4: N/A
- 3: Mass Hysteria (down from 4), Auchenai Phantasm (up from 2), Regenerate (up from 2)
- 2: Sand Drudge
- 1: Surrender to Madness, Grave Horror (down from 2), Seance (down from 2), Princess Talanji (down from 3), Bwonsamdi the Dead (down from 4), Spirit of the Dead (down from 3)

Rogue is still damn successful in a post-Rastakhan meta... and use like, absolutely none of the new cards introduced in this set. None of the Shark/Gral stuff worked out. The Pirate package flourished, but, again, no thanks to the new cards introduced in this set. Hooktusk, Bloodsail Howler, Cannon Barrage? None of them got played, and the only real card that's successful from Rogue is Raiding Party, and that's mostly to tutor Kingsbane or Necrium Blade more than anything, while the Pirates they tutor and are used by this deck are just the same old ones from the Odd Rogue decks. I forsee Walk the Plank replacing Vilespine Slayer, but only in Standard. Special dishonourable mention for Stolen Steel, and I am genuinely not sure why I didn't rate that card 1 in the first place.
- 5: N/A
- 4: Raiding Party
- 3: N/A
- 2: Walk the Plank (down from 4, probably will be 3/5-4/5 later on)
- 1: Gurubashi Hypemon (down from 2), Stolen Steel (down from 2), Gral the Shark (down from 3), Spirit of the Shark (down from 3), Serrated Tooth (down from 3), Captain Hooktusk (down from 3), Bloodsail Howler (down from 3), Cannon Barrage (down from 3)
Shaman
I mean, I dicked around with Zentimo in my Unstable Evolution deck and I loved it, but it's still a pretty bad deck. I don't think any of the cards in Shaman are honestly especially good, and even Krag'wa's pretty decent effect ended up not working out in any deck. Shaman's just in a weird spot where the best decks are just heavily minion-based, and too many of the good Shaman spells are just Overload-centric. Krag'wa did see a fair bit of experimentation early on, which makes it a bit better than the Priest legendaries, but... eh. Likkim did see a brief bit of experimentation in Overload synergy decks, but in Wild, at least, everyone ended up using Spirit Claws or Jade Claws instead as a more reliable cheap weapon. Bog Slosher did see some experimentation in Shudderwock decks, but everyone basically ended up using Zola or the pandas... not that Shudderwock is in a decent place after the Saronite nerf, mind you.
I am kind of happy that I didn't fall into the trap of overrating either Haunting Visions or Big Bad Voodoo, but at the same time, I did overrate a lot of the other cards in this set, so it's not like I have anything to stand on.
- 5: N/A
- 4: N/A
- 3: Likkim
- 2: Rain of Toads (down from 3), Bog Slosher (down from 3), Krag'wa the Frog (down from 5), Zentimo (down from 3)
- 1: Big Bad Voodoo, Wartbringer, Spirit of the Frog (down from 2), Totemic Smash (down from 2), Haunting Visions (down from 2)
Warlock

I am kinda surprised that Shriek doesn't get played more in non-Discard decks, but I guess Discarding a low-cost card really isn't something you want when you have access to Hellfire or Defile, huh.
- 5: N/A
- 4: N/A
- 3: Shriek (down from 4)
- 2: Soulwarden, Reckless Diretroll, High Priestess Jeklik (down from 3)
- 1: Hir'eek the Bat, Spirit of the Bat, Blood Troll Sapper, Void Contract (down from 2), Demonbolt (down from 3), Grim Rally (down from 3)

- 5: N/A
- 4: N/A
- 3: Emberscale Drake (down from 4), Smolderthorn Lancer
- 2: Devastate
- 1: Heavy Metal, Akali the Rhino (down from 2), Spirit of the Rhino (down from 3), Wawr Master Voone (down from 3), Sul'thraze (down from 3), Dragon Roar (down from 3), Overlord's Whip (down from 3)
Neutral


...and I was waaaay off the mark for neutrals. Most of the dragon package didn't end up working out, Da Undatakah didn't end up working out, a lot of the neutrals I ranked 3 ended up being shite in constructed and only playable in Wild... Oondasta did see some play, but only in Recurit hunter. Mojomaster Zihi, in contrast, was a legitimate tech card for combo decks that required 10 mana, and while not the best card in any deck, did actually see enough play that my 3/5 rating is decent. Hakkar the Soulflayer, surprisingly, ended up being the basis of a legitimate (if not particularly powerful) OTK deck. The most unexpected good card is probably Banana Buffoon, which saw great use in both OTK Quest Mage and OTK Death Knight Paladin in Wild. A special, honourable mention goes to the humble Amani War Bear, which saw a fair bit more play than I thought it was going to be due to the unique combination of Rush, Taunt and being a Beast. Ditto for Mosh'Ogg Enforcer, which recently saw some usage in Standard as part of the Inner Fire combo. Masked Contender and Firetree Witchdoctor were also pretty decent as tech cards and alternate resource generators in Mage and dragon decks respectively.
A fair amount of these are actually decent in Arena, but honestly, basically the entire neutral chunk of the expansion ended up being pretty shit. I didn't expect the 0-point category to swell like it did.... but there are some genuinely crap cards in this expansion.
- 5: N/A
- 4: Hakkar the Soulflayer (up from 2)
- 3: Mojomaster Zihi, Masked Contender, Firetree Witchdoctor, Banana Buffon (up from 2), Oondasta (down from 4), Amani War Bear (up from 2), Mosh'Ogg Enforcer (up from 2_
- 2: Crowd Roaster (down from 4), Dragonmaw Scorcher (down from 4), Sharkfin Fan (down from 4), Da Undatakah (down from 4), Untamed Beastmaster (down from 3)
- 1: Mosh'Ogg Announcer, Ice Cream Peddler, Murloc Tastyfin, Soup Vendor, Waterboy, Serpent Ward, Former Champ, Sightless Ranger, Halftime Scavenger, Orenery Tortoise, Cheaty Anklebiter, Shieldbreaker (down from 3), Belligerent Gnome (down from 3), Ticket Scalper (down from 3), Saronite Taskmaster (down from 3), Linecracker (down from 2), Snapjaw Shellfighter (down from 2), Drakkari Trickster (down from 2), Rabble Bouncer (down from 2), Arena Fanatic (down from 2), Rumbletusk Shaker (down from 2), Regenerating Thug (down from 2), Spellzerker (down from 2), Scarab Egg (down from 2), Helpless Hatchling (down from 2)
- 0: [Special garbage category] Booty Bay Bookie, Arena patron, Gurubashi Chicken (down from 1), Griftah (down from 1), Dozing Marksman (down from 2), Gurubashi Offering (down from 1), Arena Treasure Chest (down from 1)
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