Friday 30 September 2016

One Piece 841 Review: Reiju is Nice

One Piece, Chapter 841: To East Blue


We continue the flashback to see Sanji's imprisonment, where he still gets fancy meals and whatnot while a good portion of the castle still doesn't know that the third son of Judge is still alive. Meanwhile Judge is being such a loving father to his other four kids, going all "I love you all more than anything!" and stuff like, y'know, how a father should be. That was a bit of a heartbreaking scene as we cut from Judge looking like the happiest man on Earth to Sanji in a cell, with his iron mask, and eating alone while crying.

We get yet another flashback-within-a-flashback of an even younger Sanji trying to prepare food in the kitchen and injuring himself on a knife, creating a bento and going off to the Medical Ward alone, braving a storm and angry dogs to finally arrive to...the ward where his mother is. The nurse that greets Sanji notes how Sanjimama is so sick she can barely eat anything, and while she appreciates the gesture, briefly tasting Sanji's food causes her to vomit out her soul. Yeah, great chef Sanji this ain't.

Sanji and the nurse notes how the food has been dropped, crushed, and even thrown into the trash for a bit, but Sanji's mother just ignores the well-prepared fancy food that's served for her and decides to eat Sanji's horrid food. And, of course, for her, it tastes great. What a good mother! And, yeah, his sick mother asking him to make more food for her probably was why he was so happy to cook, even before he met Zeff. See, a nice little tying-up-of-loose-ends. Tragically, we see a brief shot of a grave, which meant that Sanji's mother died shortly after that. Did she die because of Sanji's soul-exhuming meal? I mean, yeah, love, good intentions and all, but disgusting food can cause a fair bit of damage to a sick person's body. That's a bit too dark for One Piece, though. Did Judge hate Sanji and blame him for his wife's death? Though dialogue from Sanji's mother does imply that Judge was already a dick even before. 

Back to in-prison-Sanji, where he asks for a cookbook and some cooking utensils and discovers about the All Blue. Ichiji, Niji and Yonji, the three twats, show up and beat Sanji up some more. Reiju later approaches Sanji and is all "I don't wanna help you! .... but I'm helping you." And last chapter she was the one treating Sanji's wounds, too. She notes how she's not on Sanji's side, but she doesn't want to be their next target, blames the three boys' lack of empathy on their modifications, and notes how they are going to reach the Red Line and East Blue.

After Sanji talks about how he wants to be a chef, and how he doesn't want to see his father's face, Reiju uses her super-strength to bend the bars to Sanji's cell, and as the war in East Blue rages, Sanji makes his escape. But Judge catches Sanji in the act, noting how he is human enough to not want to 'dispose' of Sanji with his own hands, hence keeping him alive in a cell downstairs and feeding him (like that's much better, really) but if Sanji wants to bugger off and die as a peasant, he won't stop him. Father of the year, people! He's even kind enough to give Sanji the key to his iron mask. Judge then makes it clear that Sanji is forbidden from identifying himself as Judge's son, because he's the only thing in his life he's ashamed of. Yep, Father of the Year, people.

Reiju tells a sobbing Sanji to escape to a nearby cruise ship, where he'll work as an apprentice chef before being shipwrecked, and Reiju notes how one day he'll meet people who will treat him the way he deserves to be treated.

We cut back to the present day, where Ichiji, Niji and Yonji leave Sanji beaten down. Reiju tells the doctors tending to Sanji to bugger off, as she looms over Sanji, noting how Sanji should've known what would happen if he came back here. Reiju appears to be the wild card here -- does she care about Sanji enough to risk her position in the Germa 66? Though I'm leaning more towards her helping Sanji out. 

Meanwhile, apparently it's been 11 hours since Luffy fought Cracker, and all Luffy has been doing is eating all of Cracker's biscuit soldiers, trying to exhaust his abilities... with predictable and hilarious results. Take the biscuit dude out already, Luffy! 

Overall yet another great chapter. 

My Hero Academia 109 Review: Schoolyard Politics

Boku no Hero Acadmeia, Chapter 109: Rescue Maneuvers


The chapter's more of a buildup and a short introduction to phase two -- basically, a bunch of pro rescuers that had passed the test before are pretending to be the civilians in danger, and they're rigorous examiners. The short while we see Midoriya's group try and rescue them, the little kid immediately goes wild and scolds them for not ensuring his condition first, and to lead with "oh, that's terrible!" instead of being reassuring. As someone that's somewhat trained in search and rescue... yeah, this is how training for these kinds of things go. It's fun and nice to see Midoriya flip on that switch in his head that turns him from 'awkward finicky Midoriya' to 'future symbol of peace Midoriya' as he tries to emulate All Might's smile and acts commanding. All while this is going on, Uraraka is struggling with her own emotions, mostly due to seeing Midoriya hanging out with Sexy Naked Anime Msytique Whose Name Is Still Unrevealed (or SNAMWNISU for short), and there's a bit of a rather annoying-yet-realistic moment as she angsts about it for a page or two before flipping her own switch and going into hero mode.

What's more interesting, however, is the little inter-school politics that's going on while the students are waiting for the examination to start. We've got Sero, Kaminari and of course Mineta confronting Midoriya over hanging out with SNAMWINISU and her sultry look as she waves back doesn't help Midoriya's case (or Uraraka's mood) either. 

There's a bit where the students from Shiketsu, let by, uh, a dude whose body is 95% hair by mass, approaches Bakugou and apologizes for Shishikura, the Processed Meat dude, and his attitude. Hair dude talks about how he got carried away after meeting someone famous like Bakugou, apologizes, and says how they want to establish a good relationship with U.A. 

Todoroki confronts Inasa about what's going on with him, which is something we all have been wanting to know. Inasa apologizes, but he hates Endeavour, and he hates Endeavour's son. Inasa does note that Todoroki has gone through some character development (ha!) but his eyes are still the same as Endeavour's. This got Todoroki thinking a bit, and, yeah, after the few nice things that Endeavour has done in recent arcs, the author isn't quite ready to relinquish his jackass personality yet. We don't know much about what's happened between Inasa and Endeavour, but it's definitely interesting. 

That's all I have to say, really. It's a nice, slower-paced chapter that explores things at a nice pace, unlike poor Toriko that's just rushing from one scene to another at a breakneck pace.

Toriko 389 Review: All Sorts of Things Are Happening

Toriko, Chapter 389: The Flavor He Can't Stand


Okay, that's a bit all over the place. We start off with Aimaru, who, with his Germavore Gourmet Knights discipline, is able to enter Area 0, the origin of all flavour and all that shit to see Center being born. There's some buildup to this plot thread, at least, so it doesn't entirely come out of nowhere, but I still feel like this bit really needed some more exploration to make me really care. The fact that Aimaru has been one of the least-developed of the main characters still in play now probably doesn't help either. I mean, we've got a lot of Gourmet Knights screentime over the chapters, but not Aimaru specifically other than those couple of flashbacks that established that he was Toriko's old buddy.

There's a couple of fight scenes between Acacia and Midora, with Midora launching his Meteor Spice thing en masse to blast the giant gourmet hand that Acacia had summoned. Acacia summons a crapton of other gourmet hands, Toriko charges in with Jet Leg Knife, Brunch saves Komatsu and his buddies, a swarm of Battle Wolves charge in only to be eaten by Acacia (that was brutal)... and Komatsu has this long flashback where he talks with his own Gourmet Spirit (Frohze?) that reveals that apparently anyone who eats their own full course means that they won't be taken over by their Gourmet Demons when they eat Acacia's full course... but apparently it didn't work on Acacia for some reason, who's more Neo than Acacia at the moment, eating dogs and shit.

Pair then comes in with another gigantic introdump, knocking Toriko and changing his appetite into something that Neo can't stand, which is 'anger'. Apparently Acacia/Neo's colour of appetite is black, that is all-consuming... and it consumes Midora's food luck, and it hates anger? Yeah, this bit wasn't entirely un-foreshadowed, but damn if it feels tacked on and forced. Whatever the case, though, Pair turned Toriko into basically Hulk, while Acacia punches Midora.

Oh, and the fact that food luck, the best and most eyeroll-inducing plot armour ever in Toriko, has been eaten by Acaia, it's at least a nice thing. It's been overdone and irritating in recent chapters, so seeing it gone is definitely a good thing.

There's a lot of things going on, and it's all just, again, things that felt like they should've been built up with seeds scattered in the earlier chapters but we go straight from the very first hints (like Pair's mystery capture data thing) to the payoff without the journey and it's a bit of a shame.

Wednesday 28 September 2016

Nanatsu no Taizai 193 Review: Possession Battle

Nanatsu no Taizai, Chapter 193: The Captain of the Holy Knights


That was a decent fight. A bit of fighting and magic thrown around, a random bit with demon Hawk popping up and distracting Fraudreyfus, and Zaratros apparently wants to use all his life force (well, he's technically dead and revived or something, and more of a plot device than a character, so it's not a big loss) to unleash the mother of all Purges onto Fraudrin/Dreyfus to finally separate the two... and, wow, I've never realized that Fraudrin was such a huge dude. I always thought he was relatively human-sized like Derriere or Estarossa, but he's, well, kinda big. Not building-sized big, but quite big.

He's this huge spiky humanoid with his mouth on his chest, and it's a nice, simple yet weird design. We don't see Zaratros get back up, but Hendricksen zooms in to combat the freed Fraudrin, who points out that exorcising him is useless since he can just re-possess Dreyfus. But Hendricksen points out that despite being a demon who supposedly doesn't care about anything, Fraudrin has been spending a lot of time within Dreyfus's body despite not really having much use as a holy knight captain now that his infiltration gig and 'kill Meliodas' thing are all over. Fraudrin has no answer, but I guess he just likes being Dreyfus?

Hendricksen is no match for Fraudrin, but the real Dreyfus stands up, Fraudrin gets distracted by little child Griamor... I guess he sees Griamor as his 'son', somewhat? I mean, Fraudrin did raise Griamor up for a good chunk of his life, demon or not. I guess turning Dreyfus into a kid lets the real Dreyfus raise him up properly or something? Whatever the case, Griamor distracts Fraudrin long enough for Dreyfus to shoot a lance through his chest, before hitting him with another pierce that blows Fraudrin up.

A bit of a cool fight, even if, like all the other Commandments fights that came in the past couple of months, it does seem randomly too convenient and Worf-y. Only Dolor and Gloxinia are left that isn't dealt with in some way, but those two are established to be the weakest of the Ten Commandments. I dunno, I really feel that at least Estarossa, Zeldoris and Fraudrin really needed to stick around even if the author wants to quickly get rid of the others. Especially since those three have a long history with Meliodas and none of them have been addressed yet. 

Tuesday 27 September 2016

Gotham S03E01 Review: Bounty Hunters

Gotham, Season 3, Episode 1: Mad City - Better to Reign in Hell


Sometimes I wonder how Gotham has managed to survived all the way to a third season. But the little retooling that the show got halfway through the second season has caused the show to utterly embrace its madness and go full-on with the insanity that surrounds making an adaptation of Gotham City, and absolutely running with it. Gone was the more pulpy, planned-out gangster-cop show that it was in its first season. Nah, it's just gone full-on batshit crazy with both adapting and subverting classic facets of Batman lore, sense be damned. There's a combination of a surreal, 'who wrote this' head-shaking in regards with the plot directions, and a little child within me squeeing as Jim Gordon does battle with a stegosaur mutant man.

I'm not sure how regularly I'll be watching Gotham, not when other shows with a more guaranteed quality like the CW shows (Arrow's underwhelming season finale notwithstanding) or Marvel's Netflix bomb drops, but it sates my need for superhero stuff at the moment. A good chunk of this season premiere is just setup, and honestly compared to the bomb that was Agents of SHIELD's season premiere that I reviewed a while back it's kind of weak, other than the metahumans terrorizing Gotham City. Jim Gordon is a bounty hunter not affiliated with the GCPD... but he still acts like season two Gordon, broody and being action man, acting behind his higher-ups to apprehend criminals and being chewed out by Barnes (who's alive, yay!). Fish is still a boring generic villain. Penguin (why did Fish leave him alive again?) is still entertaining as all hell, trying to put his house in order with the lovesick Butch and the psychotic Barbara Kean kind of pissing him off. Bruce and Alfred are still taking baby steps to get through the Wayne Enterprises conspiracy plot and getting over in their heads. In a sense it really feels identical to the second season, only swapping out Gallavan/Hugo Strange for Fish's Brotherhood of Evil Mutants Arkham metahuman escapees.

We spend no time establishing that Leslie Thompkins has apparently found a man in the long, long absence when Gordon told her to fuck off, and honestly can you blame her? We get a short scene of Gordon trying to talk to Leslie but seeing that she's already happy with someone else and leaves. We then cut to Gordon and Bullock fighting against a stegosaurus metahuman... is he supposed to be someone from the comics? The obvious is Killer Croc, but he looks more dinosaurian than crocodilian. I dunno, though.

We then get introduced to Vicki Valerie Vale, who's this cute reporter lady that tries to get to the bottom of things while Barnes is all like 'we got things under control!' while Oswald shows up and goes 'Imma tell everone that Fish Mooney is leading an army of evil mutants! It's kind of ridiculous that Penguin wasn't arrested on the spot, but hey. After the establishment that GCPD continues to be incompetent and independent bounty hunters (read: Jim Gordon) is the one catching all the Indian Hill escapees, Valerie then proceeds to hound Gordon in ways that would make Lois Lane proud, and acts as Gordon's "partner" for a majority of the episode as we go through the procedural to try and flush out Fish. Meanwhile Gordon is all mopey for losing Leslie and blames the job for it, I guess?

Valerie's cute, I admit, but I'm not sure if she adds anything really new to the show other than a pretty civilian for Gordon to protect.

We then proceed to do a little jumping scenes session. Lucius Fox is apparently Riddler's replacement in the GCPD, having quit the corrupt Wayne Enterprises. Riddler's still in prison and is buddies with Oswald, who visits sometimes. Barbara and Tabitha are this psychotic lesbian duo running a nightclub, working under Penguin and Butch. And there's this nonsense plot regarding Tabitha -- Oswald and Tabitha seem to be working on a tight 'we hate each other but for Butch's sake you're alive' which felt hackneyed but okay. Apparently Butch sent a bunch of hitmen to 'scare' Tabitha and Barbara to asking the big strong men for help, but, y'know, Barbara is crazy and Tabitha is kind of the Tigress (as much as she has absolutely nothing in common with the DC character anymore) so the mooks get killed and Oswald just gets so exasperated with it all.

Bruce and Alfred apparently left for Switzerland for a while, and after a bit of a Bruce/Selina moment that felt rather unnecessary, Bruce confronts the board of directors in a pretty cool scene -- both Alfred's gravitas when he confronts the chuckling board member and Bruce's delivery makes me truly believe that, yeah, this kid is going to be Batman some time in the future, which is a far cry from Season 1 Bruce. He dangles the fact that he 'knows' about the conspiracy in front of the board, before swaggering out and going to eat pancakes. That was a brilliant moment with the pancakes right there. It's a shame that despite seeming so cocksure in the meeting, their big plan to draw out the conspiracy ended up falling on its head when the Court of Owls sends an assassin that makes short work of Alfred and Bruce, and for like the tenth time in this series, Bruce Wayne gets kidnapped by the evil organization. Again. Oh well.

Nemesis Bruce Wayne is living in the streets, apparently not hanging out with Fish like all the cool mutants and sees Selina and Bruce do their tsundere flirting thing, and demands little Ivy tell him who Bruce Wayne is.

Fish, meanwhile, has a small mutant army, including this snake-esque dude that fights Gordon in the midpoint moment, and Marv the dude that kills with a touch. Also Selina who for some unexplained reason sticks around with her. She's dressing like some Kryptonian overlord, and tries to ham it up but I honestly just don't care about Fish at all, really. Her cuttlefish powers have limits, and she falls to her knees after using it too much, and she just acts like a petulant five-year old when she kidnaps and confronts Mrs. Peabody about it. "This powers will kill you, Fish." "I don't care MAKE IT NOT KILL ME!" "But your cells are degenerating-" "ALSO I WANT AN ARMY NA NA NA CAN'T HEAR YOU!" It probably is supposed to be this big in-charge moment for Fish when she refuses to take no for an answer, but really she just looks like a total idiot there.

Side-note... how cold was the scene when Gordon confronts Peabody and tells her that, yeah, she's being used as bait to draw out Fish? Poor Peabody. She didn't deserve such a horrific death, or be kidnapped like that. The least Gordon could do was have like a small contingent of GCPD dudes to anticipate Fish's mutant army.

In addition to hanging out as Fish's little sidekick and being passive-aggressive "we're cool" with Bruce, Selina is also feeding information to Vale for some reason. Ivy tries to sneak around and find out what Selina's up to, but all that got her was Fish ordering her death, and poor Ivy fell into some raging sludge rapids after a fight with some of the mutants. I bet this will be the catalyst for her transformation into Poison Ivy (replaced by a new older and hotter actress, if pictures are to be believed) and Selina betraying Fish? I mean, it doesn't make sense for Selina to stick around with Fish but hey this show isn't built on making sense.

So yeah. It's not un-entertaining, but the logic leaps and inane plot reusals and very bland villain in Fish Mooney doesn't really fill me with enthusiasm for this 'Mad City' arc. 

Monday 26 September 2016

Agents of SHIELD S04E01 Review: The Spirit of Vengeance and Naked Lady Robots

Agents of SHIELD, Season 4, Episode 1: The Ghost


Image result for agents of shield ghost rider
Yeah, promotional material is not at all shy about waving around the fact that Marvel Studios has gotten the rights to Ghost Rider back, and they're introducing him in Agents of SHIELD. And they're definitely using the iconic Marvel superhero as a hook to bring viewers in (I, for one, am definitely more hyped about Ghost Rider than that Iron Fist dude that they're making a Netflix show out of... that I'm sure will be good, but I'm not hyped for it) after the more self-centralized Inhumans/SHIELD-Hydra plotline that ran throughout the first three seasons. And after the big shakeup and the change of status quo between seasons three and four, well, it's honestly a very good spot to jump in even if you're mostly uninitiated. The shakeup means that the status quo is something that new viewers and old-timers alike have to learn anew -- and we waste no time in exploring it. In quick succession: Quake is a vigilante, our team is split up, Coulson and Mack are this rogue rule-disobeying washout team, May is leading a super-elite strike team, Simmons is teacher's pet, Radcliffe builds a naked sexy robot and Fitz is caught in it all... and the rest of the main cast has actually been trimmed off -- either killed, written out or as we learn later with Yo-Yo, kept in reserve. It's definitely a change for the better, as we'll talk about a bit later.


And, yeah, while I was absolutely unfamiliar with the Robbie Reyes version of Ghost Rider -- I wasn't even aware that there was another Ghost Rider apart from Johnny Blaze -- it was a huge treat and the episode definitely puts emphasis on him being the cool new addition to the cast... though surprisingly they managed some restraint and we don't get Ghost Rider All The Time. The Rider gets as much screentime as any of the main characters of the show, enough to be spotlighted but not quite so that he becomes a gloryhog, if you know what I mean.

Before we talk about the geeky stuff, let's talk about the procedurals. There's definitely a shift of tone to a more... adult audience, shall we say. It's not quite Netflix-level of brutal action scenes quite yet, but we do start off the episode with close-up panty shots of Skye (or Daisy, or Quake, whatever), and later on we do have a naked scene with Aida. And, yes, we don't see any of the goods, but it's a bit jarring considering the most risque we've ever been in Agents of SHIELD, even with sex scenes, is just them humping each other or starting to take off their clothes. The action scenes are also a bit more visceral in a brutal way, with Ghost Rider's (awesome) takedown of the Aryan brotherhood in the beginning, the car-crash murder scene, evidently more blood compared to the previous clean-headshots and superpower-assisted-takedown series, and the mentions of Ghost Rider apparently going all Predator and ripping out some poor dude's spine.

The episode starts off with a scene of Quake (fine, I'll call her that) being all vigilante and stuff. We get trickles of information later on down the episode from Coulson, May, Yo-Yo and Quake herself about her modus operandi. She's established to be hunting down fanatics, watchdogs, basically all the bad guys and shit... but the military and SHIELD's new unnamed boss just sees her as an uncontrolled, dangerous Inhuman that goes around collapsing bridges. And, well, considering how her attempt at interrogating one of the 'marked' Aryan gangster in this episode would appear to the hospital orderlies -- superhuman comes charging in, locks herself in the room with the patient with her ambiguous powers, patient drops down on the floor dead a few moments later... yeah.

But Quake's attempt to enforce justice early in the episode gets interrupted by the arrival of a mysterious muscle car... and holy shit, the introduction was awesome. I knew it was coming, but it doesn't make it any less awesome when the car was flipped into the air by the big bazooka explosion, before hellfire starts to get encompassed into the car, and Ghost Rider goes into full crazy mode. Quake and the audience don't get to see much of Ghost Rider himself in this early scene other than a vague silhouette of a dude with a flaming skull and the absolutely pants-pissed terrified reactions of the gangsters. That was definitely some cool CGI and some cool usage of camera angles.

We then cut away to the titular Agents of SHIELD, because Quake and Ghost Rider aren't Agents of SHIELD. Coulson and Mack are on this long-period mission, and apparently they're not quite in the good graces of SHIELD's new unnamed boss, who thinks they're purposefully letting Quake get away from them. Which, y'know, knowing Coulson and Mack (a.k.a. "Father Figure" and "Big Brother"), might very well be true. But May calls in Coulson and Mack to share a tip with them, about a possible Quake sighting.

May herself, meanwhile, is on a separate team with Coulson and Mack's more control-based team, training, well, basically secret agent death squad. Which includes Agent Piper! Yay recurring background character becoming somewhat important!

We also get a short pit-stop at the science division, and it's clear that, well, the old gang has been broken up into different departments, something that May points out herself later in the episode. Simmons is apparently very high ranking, in the rank that shortens to SADIST. We see how there are many random agents that are unfamiliar with our old buddies, and while they're all happy to see each other, the other agents are, well, doing their job by being obstructive, I guess. Doctor Radcliffe has made a good career for himself in SHIELD, and apparently has grown quite close with Fitz and Simmons and they have this little ball game watching session that Simmons declines to follow.

Fitz gives Mack an exploding pen just because, and Coulson's new robo-arm gets an X-Ray scanner upgrade.

The scenes with Fitz and Simmons shows how... well, different SHIELD is. There are some unsubtle jabs at the new management, an emphasis on how everything is classified, even between departments. There is a scene where Simmons and May argue about how the number system has been changed to a stupid nonsensical colour system... that still ends up showing rank anyway so what's the point.

Team Coulson uses the cover of checking up on one of their Inhuman assets (Yo-Yo!) to investigate Quake, and we did get to see Yo-Yo a bit here. She doesn't steal the show other than a short scene with Mack, who is all 'we shouldn't fraternize' and shit. Also, apparently thanks to the Sokovian accords, metahumans aren't allowed to do anything without authorization and all that. Which means that, yeah, the Secret Warriors are probably defunct right about now. That doesn't mean Yo-Yo can't help, though, because she gives a bit of a tip to Quake while riding a bus. Not sure if this is something that Coulson and Mack know about, or if it's just an Inhuman sister thing, but it's cool. Quake also has been using her powers way too much and without the SHIELD dampener gauntlets her old fracture problems are cropping up. Thankfully she doesn't have to fight until near the end of the episode, but she does go through some vigilante detective work -- interrogating the wounded gangster, looking for the muscle car, getting caught up on the local gossip (that wall mural is gorgeous).

While all this is going on, Fitz accidentally stumble on a sexy naked chick that walks up, who is Radcliffe's new human-like android, AIDA. We saw her a bit at the end of the last season as a teaser. She resembles a human quite intimately from a physical standpoint (though Radcliffe claims not to build her as a sexbot) though she hasn't quite gotten the 'beyond just an A.I.' problem quite yet. Ultron and Vision, you aren't, but well, not all of us are Tony Stark. Radcliffe claims that AIDA isn't built to kill, but rather to serve as disposable human shields so agents wouldn't have to die. There's definitely a bit of emotional manipulation as AIDA almost goes through a list of the people we've lost through the journey of the show, but Fitz ends up wanting to help out Radcliffe... without telling Simmons, their supervisor.

And, well, as befitting a British-accented lady, Simmons is the unseen director's teacher's pet, going through lie detection tests randomly, and getting into an altercation with May. Simmons discovers the May/Coulson team-up, and she pulls rank to order May to retrieve Coulson's team back. There's a bit of an argument between the two as May points out how they're purposely split up, whereas Simmons defends her decision to claw up the ranks and grab power as the only way that one of them can actually gain a modicum of control -- and better the devil you know, right? Better to have Simmons be in a position of power than none of our guys, right? Or is this effectively a betrayal? Time will tell, but May swallows the order. Bossy Simmons is an awesome direction to take Simmons in.

Meanwhile, Coulson and Mack find two random dead bodies at the back of a truck, and follows it to the drop-off between a bunch of Chinese gangsters or something... I don't really pay attention that much to this side of the plot. The Chinese gang leader notes that whatever was in the case is a weapon that can be used to take out powered people, but apparently inside is a mist.. that takes the form of a ghost lady. It causes the gangsters to undergo hallucinations and start shooting each other up, while Ghost Lady just fades in and out. Quite creepy. Of course, Quake doesn't show up as she's caught up with something else, May Death Squad shows up and murders the out-of-control gangsters, while the Ghost Lady just... mysteriously fades in and out, and apparently it hitched a ride with May or something? It's not quite clear, but I think that's what happened?

Is the mist lady an Inhuman? Or something more mystical? With Ghost Rider introduced here and the Hand's more mystical aspects introduced over in Daredevil a couple of months back, I wouldn't count out this being an actual Ghost Rider character. Not being familiar with Marvel lore means I have no idea what's happening, and that's cool.

The rest of the episode has this running plot of Quake finally confronting Robbie Reyes in the junkyard, a short while after he kills the Aryan gangster that he captures by crushing him onto a wall with a car. This altercation saves Quake and Ghost Rider from showing up at the meeting and encountering SHIELD, but, well, it's a very cool scene nonetheless as the two super-powered vigilantes battle each other. Like how the non-Team-Coulson people probably view Quake, Ghost Rider also operates with his own code of honour but his methods are destructive... though something that's far more visceral than Quake's "mere" property damage.

Robbie does make it clear that even the teacher and police officer he killed are pedophiles and dirty cops respectively, and he only seeks out vengeance onto those who deserves it. Pretty cool! And, yeah, "I'm not the one who gets to decide", Robbie says, as his eyes glow and his skin burns off in an absolutely cool transformation sequence to reveal the absolutely metal skull design of the new Ghost Rider. Ghost Rider's a judge, jury and executioner all wrapped up in a neat bundle of hellfire and vengeance, and I cannot stress it enough -- his skull transformation sequence is cool.

Quake's a bit death-seeky, which... probably because of Lincoln? Oh get over it already, that's not worth being damned to hell by a vengeful hellfire-spitting muscle-car enthusiast over. Ghost Rider's magic abilities are able to sense that Quake's not evil, just emo, and leaves her alone, making his escape. After recovering from nearly-being-squashed-by-metal-tools, Quake tracks down Robbie Reyes and finds out that, hey, in-between hanging out at junkyards, surviving bazookas and ripping out Aryan supremacist spines, Robbie Reyes is also a loving brother that hangs out with a crippled little brother. Being attached to something is a running theme throughout the episode, with Quake and Yo-Yo repeating it several times, and various characters like Coulson, Ghost Rider, May, Mack, Fitz and Radcliffe all showing their own attachment to various stuff.

Overall we have a great setup for Ghost Rider and SHIELD's new status quo, and I cannot wait to see how this turns out. So much things are quickly being laid on the ground. What's going on with the new SHIELD leader? What's going to happen with Aida? How's Ghost Rider and Quake going to fall in all of this? Who's the mysterious buyer trying to collect anti-Inhuman weapons? What's the creepy ghost lady in the box? So many questions.

Side-note: Superhero TV reviews will probably be a bit more erratic depending on how soon I can watch them. Until this year ends I don't really have a nice schedule to watch these shows as they come out -- again, reading manga is a lot easier -- so yeah. 

Sunday 25 September 2016

Justice League S01E22-23 Review: The Element Man

Justice League, Season 1, Episodes 22-23: Metamorphosis


This two-parter is another that features a guest star hero, but unlike previous attempts (Aquaman, Etrigan the Demon) it is an episode that features the debut and origin story of another hero, which is a new hallmark for Justice League as a series as it expands the world of the TAS-verse, not just with brand-new villains and developing the lore behind its core seven characters, but bringing in heroes of lesser renown from the greater DC universe, acting as sort of a stepping stone to actually making the show really, really stretch the scopes of the DC universe with Justice League Unlimited. But we're overreaching by talking about that show -- that's two seasons down the road.

The lucky superhero to be spotlighted so early in the show's run is Metamorpho, the Element Man, is one of those superheroes with such an awesome and theoretically overpowered set of powers -- the ability to transform into his body into element -- while having the most ridiculous look, wearing black underwear with each quarter of his body being a different colour. And I'm surprised at how faithful the show is in adapting his origin story. Yes, the circumstances of his origin has changed from being transformed by the mythical Orb of Ra into your good ol' science experiment (which fits better for Metamorpho's more science-based powers anyway), but the gist of it is the same. Evil businessman Simon Stagg, father of Rex Mason's lover Sapphire Stagg, causes Rex Mason's transformation into Metamorpho. Oh, and Simon Stagg's troglodyte of a henchman, Java, also puts in some work.

This episode gives the audience an entry point to Rex Mason's life by making him an old friend of Green Lantern, and we explore Green Lantern's own insecurities with his life choices, seeing the big money that his buddy Rex Mason makes, as well as the hot sexy girlfriend. We've delved a bit into how Green Lantern views his past before during 'In Blackest Night' in the melancholic scene when he takes a stroll through his old hometown. But the main theme of the two-parter is definitely envy and jealousy, and the whole 'the grass is greener on the other side', with Rex Mason himself envying John's ability to, well, be a superhero kicking ass with a godlike alien power ring. Rex's swaggering hides a fair bit of insecurity underneath it, with him being fooled by Simon Stagg about how John caused the accident to steal his girlfriend. And despite John's own conflict about whether he picked the right path in life, he consistently remains steadfast to his principles and duties as Green Lantern. Moreso than anything, John Stewart is a soldier, whether a marine or a Green Lantern.

Rex Mason's a flawed individual, and this episode portrays that. He shows off his wealth and hot girlfriend to John, he gets jealous and gets fooled by Simon Stagg easily after his traumatic transformation and assaults the Justice League... but deep down he still has heroic qualities, qualities that eventually lead to his role as the superhero Metamorpho. The thing that caused Simon Stagg to eventually decide to eliminate Rex Mason by using him as a science guinea pig was Rex Mason himself investigating the mysterious mutagen unleashed on the train. 

Which, by the way, leads me to observe that, wow, for an evil businessman, Simon Stagg is the most incompetent motherfucker in the world, isn't he? Let's put away his increasingly-creepy obsession and possessiveness of his daughter for a moment, but let's go through what he did. He sends his flunky Java (who's not the brightest fellow around, too) to lug around a suitcase filled with mutagens... in a freaking public train. When even small-time crooks in Gotham City can afford their own cars and armoured vehicles, you'd think they would do so without risking the suitcase being appropriated like it did in the train. And getting rid of Rex Mason by... forcing him into the Metamorpho machine? Yeah, sure, it causes Sapphire to be super-freaked-out and Stagg gets to pit Metamorpho against the Justice League by causing Rex to think Sapphire cheated on him, but it backfires literally immediately when Metamorpho figures out that, hey, Simon Stagg set him up. Seriously, Stagg and Java are just two normal people, giving someone with reason to hate him the power to transform into any element? Not the best idea ever.

Of course, we need a proper climactic fight at the end of the two-parter, so Simon Stagg gets his mind fried and partially transported into this giant Chemo-esque blob monster with, in J'onn's words, an incomplete, irrational mind that is driven by base desire. Which is to grab his daughter and re-enact the final scene of King Kong. Metamorpho takes out Simon Stagg with a fake-heroic sacrifice, but very quickly pulls himself together.

The ending is a bit cliched, I admit, but the episode works very well at establishing Rex Mason the man for nearly the entirety of the first part, having his past friendship and contrast with John Stewart being well-defined, as well as the worldbuilding around the whole Simon Stagg conspiracy. The second part just goes full-tilt crazy as the show makes full use of Metamorpho's insane power set. 

Speaking of which, Metamorpho fighting the entire Justice League (well, barring Flash and Wonder Woman, who are absent), while awesome, does bring to the forefront the 'weak Superman' complaints that has plagued the Man of Steel throughout the first season, a problem that will be addressed in the second. Metamorpho absolutely owns Superman, and at times J'onn and Hawkgirl are far more effective at battling the Element Man than Superman himself. He doesn't fare all that well against Stagg's giant Chemo-form either. 

J'onn, on the other hand, is awesome, isn't he? While he usually relies on phasing, some stretching and general super-strength to beat up enemies, this is one of those episodes where J'onn lets loose with the full extent of his powers. Maybe it's the fight with Etrigan last episode? But here J'onn turns into a fucking dragon at one point to battle Metamorpho with axe-arms and a spring-lower-body.

Also, Green Lantern really needs to get more creative with his power ring other than just forming boring old domes, generic energy blasts and bubbles. I mean, I know John's a very serious fellow and not quite the mecha-suit-with-swords-and-buzzsaws manga otaku that Kyle Rayner is, but man, the show really could've made Green Lantern's fight scenes a lot more interesting visualy by having him create like giant boxing gloves or energy rhinoceroses or whatever. It's something that Green Lantern doesn't really improve in until the end of the second season, but considering the animation budget probably can't stretch that far (though they did quite a lot in displaying Metamorpho's awesomeness) it's hard to blame. Oh well. 


DC Easter Eggs Corner:
  • Metamorpho, the Element Man, well, was introduced as one of the new superheroes in Batman's Outsiders team back when he quit the Justice League. His origin is more or less similar to the one displayed in this two-parter, except Metamorpho was transformed by the mystical Orb of Ra, and Simon Stagg never transformed into a giant green slime monster.
  • Speaking of which, a giant humanoid green goop monster created by science is similar to classic DC villain Chemo, though Chemo usually has weird metal booties and metallic 'eyes' and 'mouth'. It might just be a coincidence, though it's worth noting that Chemo makes no appearances anywhere in the TAS-verse.

Friday 23 September 2016

Pokemon: Japanese Names and English Names

So, Pokemon is originally a Japanese franchise before being imported and localized for the English-speaking audience. Nearly every single character, both Pokemon and human, get new English names that are just as punny and made up of combinations of words as their original Japanese names. But some Pokemon actually share their Japanese and English names, and this little article will list those names, plus a little discussion about the names that are kept during the localization.

File:OPJ01 variant 2.pngYou see, anyone who watches anime or reads manga will know that Japanese works of fiction like to give some names in English, just to sound cooler. And, well, it's an aspect of anime and manga that's been around since forever, so can you blame Pokemon for following suit? The thing is, there are some Pokemon names that are actually English (or, well, 'Engrish', a.k.a. English as read by Japanese phonetics) in the original Japanese games, but get changed when localized for the international audience. It's interesting to note how some names that are kept are already English or semi-English words (Ponyta, Parasect, Gengar) while some are actually Japanese (the Nido family, Pikachu, Togepi).

A little word of forewarning that as someone who speaks a little Japanese, I'm considering names that are 'close enough' in pronunciation as the same thing, so Lapras's Japanese name, ãƒ©ãƒ—ラス (Rapurasu), while romanized as 'Laplace' by Nintendo's trademarks, is still read identically as how you would read the English name of Lapras with katakana, so I'm considering both the same name. See, while normally in the games, manga and other written material they will write Japanese names with, y'know, the Japanese Katakana alphabet, Nintendo of Japan still trademarks the English romanizations of those words, even if they don't quite gel with how the names are localized.
Lapras
Sometimes, one part of an evolutionary line will keep their Japanese name, but the other members will be changed to have a more English-esque pun. A good example is Psyduck and Golduck. Golduck is also called Golduck (well, Gorudakku) in Japan, but Psyduck has a different name -- Kodakku/Koduck, combining the Japanese word Ko (small) and the English word duck -- which doesn't flow as well in English. And ends up sounding like Kodak.

Another interesting observation is how from Generation II onwards, Nintendo has been trying their best to get most of their Legendary Pokemon, particularly mascot ones, to have identical names across all languages, which I think is a cool thing they did.

Without further ado, begin the list!

Names that are identical in English and Japanese:
    Pikachu
  • Caterpie (Kyatapi)
  • Butterfree (Batafuri)
  • Pidgeot (Pijotto)
  • Arbok (Abokku), note that in Japanese Ekans' name is Abo, shortened from Abokku.
  • Pikachu (Pikachu)
  • Raichu (Raichu)
  • Nidoran (Nidoran)
  • Nidorina (Nidorina)
  • Nidoqueen (Nidokuin)
  • Nidoran (Nidoran)
  • Nidorino (Nidorino)
  • Nidoking (Nidoking)
  • Zubat (Zubatto)
  • Golbat (Gorubatto)
  • Paras (Parasu)
  • Parasect (Parasekuto)
  • Dugtrio (Dagutrio)
  • Persian (Perushian)
  • Golduck (Gorudakku)
  • Mankey (Manki)
  • Shellder (Sheruda)
  • Gengar (Gengaa)
  • Kingler (Kingura)
  • Seadra (Shidora)
  • Starmie (Sutami)
  • Gyarados (Gyaradosu)
  • Lapras (Rapurasu)
  • Eevee (Ibui)
  • Porygon (Porigon)
  • Omanyte (Omunaito)
  • Omastar (Omusuta)
  • Kabuto (Kabuto)
  • Kabutops (Kabutopusu)
  • Mewtwo (Myutsu)
  • Mew (Myu)
  • Chikorita (Chikorita)
  • Bayleef (Beirifu)
  • Meganium (Meganiumu)
  • Ledyba (Rediba)
  • Ledian (Redian)
  • Ariados (Ariadosu)
  • Crobat (Kurobatto)
  • Pichu (Pichu)
  • Togepi (Togepi)
  • Mareep (Meripu)
  • Marill (Mariru)
  • Aipom (Eipamu)
  • Unown (Annon)
  • Gligar (Guraiga)
  • Granbull (Guranburu)
  • Heracross (Herakurosu)
  • Magcargo (Magukarugo)
  • Delibird (Deribado)
  • Mantine (Mantain)
  • Kingdra (Kingudora)
  • Donphan (Donfan)
  • Porygon2 (Porigon2)
  • Elekid (Erekiddo)
  • Miltank (Mirutanku)
  • Raikou (Raikou)
  • Entei (Entei)
  • Suicune (Suikun)
  • Lugia (Rugia)
  • Ho-Oh (Houou)
  • Celebi (Serebii)
  • Pelipper (Perippa)
  • Ralts (Rarutosu)
  • Kirlia (Kiruria)
  • Nosepass (Nozupasu)
  • Plusle (Purasuru)
  • Minun (Mainan)
  • Illumise (Irumize)
  • Roselia (Rozeria)
  • Vibrava (Biburaba)
  • Flygon (Furaigon)
  • Zangoose (Zangusu)
  • Lunatone (Runaton)
  • Sorlock (Sorurokku)
  • Armaldo (Amarudo)
  • Tropius (Toropiusu)
  • Absol (Abusoru)
  • Huntail (Hanteru)
  • Metang (Metangu)
  • Metagross (Metagurosu)
  • Regirock (Rejirokku)
  • Registeel (Rejisuchiru)
  • Latias (Ratiasu)
  • Latios (Ratiosu)
  • Jirachi (Jirachi)
  • Deoxys (Deokushisu)
  • Luxio (Rukushio)
  • Roserade (Rozureido)
  • Pachirisu (Pachirisu)
  • Buizel (Buizeru)
  • Cherrim (Cherimu)
  • Gabite (Gabaito)
  • Riolu (Rioru)
  • Lucario (Rukario)
  • Hippopotas (Hipopotasu)
  • Skorupi (Sukorupi)
  • Drapioin (Dorapion)
  • Togekiss (Togekisu)
  • Porygon-Z (PorigonZ)
  • Rotom (Rotomu)
  • Dialga (Diaruga)
  • Palkia (Parukia)
  • Heatran (Hitoran)
  • Regigigas (Rejigigasu)
  • Cresselia (Kureseria)
  • Phione (Fione)
  • Manaphy (Manafi)
  • Darkrai (Dakurai)
  • Arceus (Aruseusu)
  • Victini (Bikutini)
  • Emboar (Enbuoh)
  • Munna (Munna)
  • Musharna (Mushana)
  • Darumaka (Darumaka)
  • Archen (Aken)
  • Zorua (Zorua)
  • Zoroark (Zoroaku)
  • Swanna (Suwana)
  • Terrakion (Terakion)
  • Virizion (Birijion)
  • Reshiram (Reshiramu)
  • Zekrom (Zekuromu)
  • Kyurem (Kyuremu)
  • Keldeo (Kerudio)
  • Meloetta (Meroetta)
  • Genesect (Genosekuto)
  • Vivillon (Bibiyon)
  • Flabebe (Furabebe)
  • Floette (Furaete)
  • Florges (Furajesu)
  • Gogoat (Gogotto)
  • Dedenne (Dedenne)
  • Xerneas (Zeruneasu)
  • Yveltal (Ibetaru)
  • Zygarde (Jigarude)
  • Diancie (Dianshii)
  • Hoopa (Fupaa)
  • Volcanion (Borukenion)

Slightly Modified Pronunciations:
    Kyogre
  • Doduo (Doudou), a slight change and swapping around of the 'o' and 'u' vowels.
  • Dodrio (Dodorio), removing the second 'do' syllable and making it part of 'drio'.
  • Tauros (Kentaurosu), removing 'Ken'. The Japanese name refers to an alternate reading of the original Greek word for 'Centaur'.
  • Chinchou (Chonchii), swapping around of the syllables.
  • Lanturn (Rantan), Rantan is literally just the word 'lantern', and the anime and games vary whether Lanturn is pronounced like 'lantern' or 'lan-turn' with a hard U like how you would pronounce the word turn.
  • Togetic (Togechikku), which is Togechick, a reference to the bird origin of Togepi and Togetic. They kinda bastardized the 'chick' part into 'tic' which sounds cuter, I guess.
  • Wooper (Upa), despite Wooper definitely being inspired by the Japanese name, their pronunciations put different emphasis on different syllables.
  • Forretress (Foretosu) Both Forretress and Foretosu are inspired by the English word fortress, Forretress just makes the pronunciation less clunky and closer to the source word.
  • Poochyena (Pochiena) Slightly different pronunciations where Poochyena puts emphasis on the English word 'pooch', while the Japanese name is a pun on "pochi", a common name to give to a dog.
  • Makuhita (Makunoshita) and Hariyama (Hariteyama) Makuhita and Hariyama are shortenings of their Japanese names.
  • Volbeat (Barubito) A change from what would be romanized as "Bulbeat" (as in bulb, or barubo in Japanese) and beat, into "Volbeat".
  • Regice (Rejiaisu) The Japanese name has it read re-ji-ice, but the English localization, for whatever reason, romanizes it as Regice instead of Regiice, and it's read reg-ice. Which is dumb, by the way.
  • Kyogre (Kaioga) Slightly different pronunciation on the second syllable, with the Japanese name putting more emphasis on Kai'o (King of the Sea) and the English name putting emphasis on ogre, especially the 'r' sound.
  • Groudon (Guradon) Slightly different pronunciation of the first syllable, with Groudon's "grou" sounding like, y'know, ground or growl, whereas Guradon's gura sounds more like grand.
  • Rayquaza (Rekkuza) Different pronunciation of what's essentially the same word, the Japanese sounding like, well, Reh-ku-za, whereas the official English pronounciation is Ray-quay-za.
  • Floatzel (Furozeru) The first syllable is more clearly the English word 'float' instead of part of the word.
  • Skuntank (Sukatanku) Slightly different first syllable pronunciation.
  • Yanmega (Megayanma) Changing of the word orders to shorten it.
  • Leafeon (Rifia) While the source word for both Leafeon and Glaceon are still 'leaf' and 'glacier' for both its Japanese and English names, the English names use the -eon suffix common to all the Eeveelutions, while the Japanese names use the -ia suffix.
  • Glaceon (Gurashia)
  • Uxie (Yukushi) Elimination of the 'Y' from Japanese to English. Mespirit and Azelf are two of the few Legendaries to change their names almost entirely from Japanese to English. 
  • Shaymin (Sheimi) Slight difference in pronunciation but essentially the same name.
  • Herdier (Haderia) Slight difference in pronunciation but essentially the same name.
  • Zebstrika (Zeburaika) The English localization restores the full sound of 'strike' (Sutoraiku) whereas the Japanese name just takes the last syllables.
  • Archeops (Akeosu) Archeops adds an additional 'p' sound from Akeosu
  • Emolga (Emonga) The English name changes 'n' into 'l'.
  • Cinccino (Chirachino) The English name changes "chira" into "cin".
  • Gothitelle (Gochiruzeru) The Japanese name is technically "Gothicselle", from 'gothic' and 'madamoiselle' but the English localization chances the 'c' into a 't'.
  • Lampent (Rampura) Lampent changes the second syllable from the nonsensical "Lamp-ler" into Lampent (lamp + ambient/lament/lambent).
  • Chandelure (Shandera) While both Chandelure and Shandera are from the root word chandelier, the English name throws in a pun to make the reading less awkward.
  • Cobalion (Kobaruon) Slight difference in the second-to-last syllable, his Japanese name sounds more like Coballon.
  • Tornadus (Torunerosu) and Landorus (Landorosu) Tornadus and Landorus have "-ros" as their last syllable in their original Japanese name.
  • Amaura (Amarusu) Different last syllable.
  • Klefki (Kureffi) The English localization adds the 'klef' sound to make a pun with kleptomaniac.

Pokemon with "English" word names in the original Japanese:
Yamask
DEATH MASK!
  • Charmeleon (Rizado, a.k.a. Lizard)
  • Kakuna (Kokuun, a.k.a. Cocoon)
  • Beedrill (Supia, a.k.a. Spear)
  • Pidgeotto (Pijon, a.k.a. Pigeon)
  • Sandshrew (Sando, a.k.a. Sand)
  • Clefable (Pikushi, a.k.a. Pixie)
  • Vileplume (Rafureshia, a.k.a. Rafflesia, the flower that Vileplume is based on)
  • Arcanine (Uindi, a.k.a. Windy)
  • Rapidash (Gyaroppu, a.k.a. Gallop)
  • Magnemite (Koiru, a.k.a. Coil)
  • Magneton (Reakoiru, a.k.a Rarecoil)
  • Haunter (Gosuto, a.k.a. Ghost); Gastly is Gosu, which is Ghost with the last syllable cut
  • Drowzee (Suripu, a.k.a. Sleep)
  • Hypno (Suripa, a.k.a. Sleeper)
  • Krabby (Kurabbu, a.k.a. Crab)
  • Chansey (Rakki, a.k.a. Lucky)
  • Mr. Mime (Bariado, a.k.a. Barriered); note the lack of gender specification in the Japanese name, which explains why female Mr. Mimes suddenly show up in Generation II despite the whole 'Mr' thing.
  • Scyther (Sutoraiku, a.k.a. Strike)
  • Vaporeon (Shawazu, a.k.a. Showers); all the Eeveelutions have names based on English words.
  • Jolteon (Sandasu, a.k.a. Thunders); note the similarity to Zapdos, a.k.a. "Thunder"
  • Flareon (Busuta, a.k.a. Booster)
  • Aerodactyl (Putera, a.k.a. Ptera, shortening of Pteranodon, the dinosaur that Aerodactyl is based on)
  • Articuno (Furiza, a.k.a. Freezer); the same katakana used for Dragon Ball's Freeza.
  • Zapdos (Sanda, a.k.a. Thunder)
  • Moltres (Faiya, a.k.a. Fire)
  • Umbreon (Burakki, a.k.a. Blacky)
  • Snubbull (Buru, a.k.a. Bull)
  • Corsola (Sanigo, a.k.a. Sunnygo)
  • Tyrogue (Baruki, a.k.a. Bulky)
  • Hitmontop (Kapoera, a.k.a. a corruption of capoeira)
  • Blissey (Hapinasu, a.k.a. Happiness)
  • Clamperl (Paruru, a.k.a. Pearl, sort of.) Pearl is normally romanized as paru, Clamperl's Japanese name just repeats the last syllable.
  • Beldum (Danbaru, a.k.a. Dumbbe, a shortening of dumbbell. Which, clearly, sounds stupind in English)
  • Rampardos (Ramuparudo, a.k.a. Rampart)
  • Azelf (Agunomu, a.k.a. Agnome), they changed different fairies during localization, from 'gnome' to 'elf.
  • Sigilyph (Shinbora, a.k.a. Symboller)
  • Yamask (Desumasu, a.k.a. Deathmask, easily the most metal name Pokemon has ever has)
  • Garbodor (Dasutodasu, a.k.a Dust Dust with the second dust missing its 't')
  • Klink (Giaru, a.k.a. Gear) Klank and Klinklang's Japanese names just add an extra 'gi' sound in front of gear, making them Gigiaru and Gigigiaru respectively.
  • Thundurus (Borutorusu, a.k.a. Voltolos) The English name changes 'volt' into 'thunder' to better fit the rhyming pair of Thundurus and Tornadus.
  • Sylveon (Ninfia, a.k.a. Nymphia)

Japanese Names with English Puns... that don't work in English:
Braviary
WAR-GLE
Because of how some English words are pronounced in Japanese, some Pokemon names that, in Japanese are made up of two English words read in Japanese phonetics... that sometimes don't exactly translate well when you try to say it in English. Look at Durant and Talonflame below.
  • Charizard: Rizadon, from Rizado, lizard, and I guess don?
  • Metapod: Toranseru, from transform and cell, seru.
  • Weedle: Bidoru, combining bi, bee, and nidoru, needle.
  • Sandslash: Sandopan, combining sando, sand (also Sandshrew's Japanese name) and pangolin.
  • Magikarp: Koikingu, combining the koi fish and kingu, king.
  • Ditto: Metamon, combining metamorphosis and Pokemon, presumably.
  • Croconaw: Arigeitsu, a corruption of arigeita, alligator.
  • Feraligatr: Odairu, combining O, which can be big or king in Japanese, and kurokodairu, crocodile.
  • Octillery: Okutanku, combining okutopasu, octopus, and tanku, tank.
  • Skarmory: Eamudo, combining ea, air, and amado, armored. 
  • Gardevoir: Sanaito which can be either Sir Knight or Sir Night. The first makes more sense, but Nintendo officially romanizes it as the second one.
  • Gorebyss: Sakurabisu, which is Sakurabyss, from sakura and abyss.
  • Luvdisc: Rabukasu, from rabu, love, and disukasu, discus, the type of fish Luvdisc is based on.
  • Vespiquen: Bikuin, a.k.a. Beequeen. Obvious combination of bee and queen. Vespidae is the Latin genus for bees and wasps, actually, so technically Vespiquen and Beequeen means the same thing.
  • Scolipede: Pendora, taken from Scolopendra, the genus that centipedes hail from. Pokemon is educational!
  • Vanillite: Banipeti, a.k.a. Vanipetite; Vanillish: Baniritchi, a.k.a. Vanirich; Vanilluxe: Baibanira, a.k.a. Bivanilla. While the Japanese names of the Vanillite line are combinations of vanilla and an English word (petite, rich and bi-) they use different words than the ones used in the English localization names.
  • Braviary: Woguru, a combination between woru, war, and iguru, eagle, making this a Warrgle. Not as bad as the others on this list.
  • Durant: Aianto, a combination between aian, iron, and anto, ant. Obviously doesn't work that well in English. What will you name it in a way that makes the pun obvious? Irant? Iroant?
  • Talonflame: Faiaro, a combination between faia, fire, and aro, arrow. Again, another one that you can't really phrase in English.
  • Clawitzer: Burosuta, a rather awkward combination of robusuta, lobster, and burasuta, blaster.
  • Heliolisk: Erezado, a combination between ele- and rizado, lizard. 


Japanese Moves and English Moves:
Most of the times, the English localization just translate the Japanese name of the moves. For example, Roar of Time is Toki no Hoko in Japanese... which literally means Roar of Time. But sometimes the Japanese use, again, English words as attack names. For example, Sonic Boom is sonikku bumu. Without further ado, here are the moves that are already English way back before it's translated. To note is every Punch move tend to have the punch be written with a transliteration of the English word (panchi) while the element is in Japanese. So for example Thunderpunch is Kaminari Panchi. Beam is another one often written with a transliteration of the English word (bimu), with Ice Beam being Reito Bimu, for example.

Of course, like the Pokemon name examples above, some, while already having English names in the original Japanese versions, get their names changed anyway when translated.
  • Barrier (Baria)
  • Conversion (Tekusucha/Texture)
  • Counter (Kaunta)
  • Crabhammer (Kurabuhanma)
  • Flash (Furasshu)
  • Hydro Pump (Haidoro Panpu)
  • Meditate (Yoga no Pose/Yoga Pose)
  • Mega Drain (Mega Dorein)
  • Mega Kick (Megaton Kikku/Megaton Kick)
  • Mega Punch (Megaton Panchi/Megaton Punch)
  • Psychic (Saikokineshisu/Psychokinesis)
  • Psywave (Saiko weibu/Psycho Wave)
  • Sky Attack (Goddo Bado/God Bird)
  • Smog (Sumoggu)
  • Solarbeam (Sorabimu)
  • Sonic Boom (Sonikkubumu)
  • Swift (Supido Suta/Speed Star)
  • Twineedle (Dabaru Nidoru/Double Needle)
  • Baton Pass (Baton Tatchi/Baton Touch)
  • Bone Rush (Bon Rasshi)
  • Conversion 2 (Tekusucha 2/Texture 2)
  • Giga Drain (Giga Dorein)
  • Iron Tail (Aian Teru)
  • Lock-On (Rokkuon)
  • Mach Punch (Mahha Panchi)
  • Magnitude (Magunichudo)
  • Megahorn (Megahon)
  • Metal Claw (Metaru Kuro)
  • Mirror Coat (Mira Koto)
  • Present (Purezenta)
  • Sketch (Suketchi)
  • Spark (Supaku)
  • Triple Kick (Toripuru Kikku)
  • Air Cutter (Ea Katta)
  • Aromatherapy (Aromaserapi)
  • Blast Burn (Burasuto Ban)
  • Blaze Kick (Bureizu Kikku)
  • Cosmic Power (Kosumo Pawa/Cosmo Power)
  • Dive (Daibingu/Diving)
  • Dragon Claw (Doragon Kuro)
  • Frenzy Plant (Goddo Uddo/God Wood)
  • Hydro Cannon (Haidoro Kanon)
  • Hyper Voice (Haipa Boisu)
  • Ice Ball (Aisu Boru)
  • Leaf Blade (Rifubureido)
  • Luster Purge (Rasuta Paji)
  • Magic Coat (Majikku Koto)
  • Magical Leaf (Majikaru Rifu)
  • Meteor Mash (Kometto Panchi/Comet Punch): The move actually called Comet Punch in the English localization was originally Renzoku Panchi, more accurately translated as Consecutive Punch or Serial Punch.
  • Mist Ball (Misuto Boru)
  • Mud Shot (Maddo Shotto)
  • Needle Arm (Nidoru Amu)
  • Overheat (Obahito)
  • Poison Tail (Poizun Teru)
  • Psycho Boost (Saiko Busuto)
  • Recycle (Risakuru)
  • Refresh (Rifuresshu)
  • Revenge (Ribenji)
  • Rock Blast (Rokku Burasuto)
  • Shadow Punch (Shado Panchi)
  • Signal Beam (Shigunaru Bimu)
  • Skill Swap (Sukiru Suwappu)
  • Sky Uppercut (Sukai Appa/Sky Upper)
  • Trick (Torikku)
  • Aqua Jet (Akua Jetto)
  • Aqua Ring (Akua Ringu)
  • Aqua Tail (Akua Teru)
  • Brave Bird (Bureibu Bado)
  • Bullet Punch (Baretto Panchi)
  • Charge Beam (Chaji Bimu)
  • Close Combat (Infaito/In Fight)
  • Cross Poison (Kurosu Poizun)
  • Dark Void (Daku Horu/Dark Hole)
  • Double Hit (Dabaru Atakku/Double Attack)
  • Dragon Rush (Doragon Daibu/Dragon Dive)
  • Drain Punch (Dorein Panchi)
  • Energy Ball (Enaji Boru)
  • Feint (Feinto)
  • Flare Blitz (Furea Doraibu/Flare Drive)
  • Flash Cannon (Rasuta Kanon/Luster Cannon)
  • Giga Impact (Giga Inpakuto)
  • Guard Swap (Gado Suwappu)
  • Gunk Shot (Dasuto Shuto/Dust Shoot)
  • Gyro Ball (Jairo Boru)
  • Hammer Arm (Amu Hanma/Arm Hammer)
  • Heart Swap (Hato Suwappu)
  • Iron Head (Aian Heddo)
  • Magma Storm (Maguma Sutomu)
  • Magnet Bomb (Magunetto Bomu)
  • Metal Burst (Metaru Basuto)
  • Miracle Eye (Mirakuru Ai)
  • Mirror Shot (Mira Shotto)
  • Power Gem (Pawa Jemu)
  • Power Swap (Pawa Suwappu)
  • Power Trick (Pawa Torikku)
  • Power Whip (Pawa Uippu)
  • Psycho Cut (Saiko Katta/Psycho Cutter)
  • Psycho Shift (Saiko Shifuto)
  • Rock Climb (Rokku Kuraimu)
  • Rock Polish (Rokku Katto/Rock Cut)
  • Seed Flare (Shido Furea)
  • Shadow Claw (Shado Kuro)
  • Shadow Force (Shado Daibu/Shadow Dive)
  • Stealth Rock (Suterusu Rokku)
  • Stone Edge (Suton Ejji)
  • Trick Room (Torikku Rumu)
  • Wood Hammer (Uddo Hanma)
  • X-Scissor (Shiza Kurosu/Scissor Cross)
  • Acid Spray (Ashiddo Bomu/Acid Bomb)
  • Acrobatics (Akurobatto/Acrobat)
  • Ally Switch (Saido Chenji/Side Change)
  • Autonomize (Bodi Paji/Body Purge)
  • Bestow (Gifuto Pasu/Gift Pass)
  • Cotton Guard (Kotton Gado)
  • Dragon Tail (Doragon Teru)
  • Drill Run (Doriru Raina/Drill Liner)
  • Dual Chop (Daburu Choppu/Double Chop)
  • Echoed Voice (Eko Boisu/Echo Voice)
  • Electro Ball (Elekiboru/Elec-ball)
  • Electroweb (Elekinetto/Elec-net)
  • Freeze Shock (Furizu Boruto/Freeze Bolt)
  • Fusion Bolt (Kurosu Sanda/Cross Thunder)
  • Fusion Flare (Kurosu Fureimu/Cross Flame)
  • Gear Grind (Gia Sosa/Gear Saucer)
  • Guard Split (Gado Shea/Guard Share)
  • Head Charge (Afuro Bureiku/Afro Break)
  • Heart Stamp (Hato Sutanpu)
  • Heat Crash (Hito Sutanpu/Heat Stamp)
  • Heavy Slam (Hebi Bonba/Heavy Bomber)
  • Horn Leech (Uddo Hon/Wood Horn)
  • Ice Burn (Korudo Furea/Cold Flare)
  • Leaf Tornado (Gurasu Mikusha/Grass Mixer)
  • Low Sweep (Ro Kikku/Low Kick): The Generation one move named Low Kick was named Ketaguri in Japanese.
  • Magic Room (Majikku Rumu)
  • Night Daze (Naito Basuto/Night Burst)
  • Power Split (Pawa Shea/Power Share)
  • Psyshock (Saiko Shokku/Psycho Shock)
  • Psystrike (Saiko Bureiku/Psycho Break)
  • Quick Guard (Fasuto Gado/Fast Guard)
  • Razor Shell (Sheru Bureido/Shell Blade)
  • Reflect Type (Mira Taipu/Mirror Type)
  • Sky Drop (Furi Foru/Freefall)
  • Snarl (Baku Auto/Bark Out)
  • Steamroller (Hado Rora/Hard Roller)
  • Stored Power (Ashisuto Pawa/Assist Power)
  • Techno Blast (Tekuno Basuta/Techno Burst)
  • Telekinesis (Terekineshisu)
  • V-Create (V-Jenereto/V-Generate)
  • Venoshock (Benomu Shokku/Venom Shock)
  • Volt Switch (Boruto Chenji/Volt Change)
  • Wide Guard (Pawa Shea/Power Share)
  • Wild Charge (Wairudo Boruto/Wild Volt)
  • Wonder Room (Wanda Rumu)
  • Aromatic Mist (Aroma Misuto/Aroma Mist)
  • Crafty Shield (Torikku Gado/Trick Guard)
  • Dazzling Gleam (Majikaru Shain/Magical Shine)
  • Disarming Voice (Chamu Boisu/Charm Voice)
  • Draining Kiss (Dorein Kisu/Drain Kiss)
  • Electric Terrain (Ereku Firudo/Elec-Field)
  • Fairy Lock (Feari Rokku)
  • Flower Shield (Furawa Gado/Flower Guard)
  • Flying Press (Furaingu Puresu)
  • Freeze-Dry (Furizudorai)
  • Geomancy (Jio Kontororu/Geo-Control)
  • Grassy Terrain (Gurasu Firudo/Grass Field)
  • Happy Hour (Hapi Taimu/Happy Time)
  • Ion Deluge (Purazuma Shawa/Plasma Shower)
  • King's Shield (Kingu Shirudo)
  • Land's Wrath (Gurando Fosu/Grand Force)
  • Misty Terrain (Misuto Firudo/Mist Field)
  • Moonblast (Munfosu/Moonforce)
  • Mystical Fire (Majikaru Fureimu/Magical Flame)
  • Oblivion Wing (Desu Uingu/Death Wing)
  • Parabolic Charge (Parabora Chaji/Parabola Charge)
  • Phantom Force (Gosuto Daibu/Ghost Dive)
  • Power-up Punch (Guro Panchi/Grow Punch)
  • Spiky Shield (Nidoru Gado/Needle Guard)
  • Steam Eruption (Suchimu Basuto/Steam Burst)
  • Trick or Treat (Harouin/Halloween)
  • Venom Drench (Benomu Torappu/Venom Trap)
  • Thousand Arrows (Sauzan Aro)
  • Thousand Waves (Sauzan Webu)

Thursday 22 September 2016

Justice League S01E20-21 Review: Jason Blood and the Philosopher's Stone

Justice League, Season 1, Episodes 20-21: A Knight of Shadows


Following in Aquaman's footsteps, We bring back another guest star that has appeared before in one of the previous shows, namely Etrigan the Demon. Etrigan showed up previously in a Batman: the Animated Series episode, and the writers of this episode decided to bring him back and explore his origins, which brings us all the way back to the Arthurian knights and Camelot. We get a pretty cool cold opening which saw Jason Blood, a knight in Arthur's Court, betray the castle to the forces of evil sorceress Morgaine Le Fay and her psychotic spoiled brat of a son, Mordred, before being cursed by the wizard Merlin be bound forevermore with a demon. It's a great show that shows how Etrigan was double-crossed by the woman he thinks loved him, and is cast out by the forces he once served.

Flash-forward to the present day and we get another rather surreal plot where the immortal Morgaine le Fay is searching for the Philosopher's Stone to resurrect Camelot or gain power or something so her son can sit on the throne. While Etrigan himself of course gets a fair amount of screentime and great dialogue, and being buddies with Batman means that the Dark Knight himself gets an ample amount of screentime, the true star of this particular episode is J'onn J'onzz. They could've just had the episode be a fun madcap run as the heroes try their best to defeat an immortal witch and it would be entertaining enough, but no, we need to have J'onn's drama.

J'onn has been shown to be the heart of the team, stoic and deadpan as he may be, and this is one of th best J'onn episodes as we explore how Morgaine Le Fay gave J'onn an illusion which allows him to see his family again, and manipulates J'onn's hopes to be stuck in that illusion in order to obtain her price. J'onn's blissful lines and the expressions on his face when he found himself on the illusory Mars is very fuzz-inducing, and it's equally sad when J'onn lashes out at Etrigan when the latter tries to break him out of the illusion. Even up until the end when J'onn finally refuses to allow himself to be corrupted by Le Fay's illusions, the scene of his wife and daughters being sucked into a vortex begging J'onn to save him is heartbreaking.

The fact that this characterization ties in very well to Etrigan/Jason Blood's own character problems is excellent work, the parallels behind both J'onn and Jason's possible betrayals to Morgaine being evident. Where Jason Blood succumbs to his desires and wishes and causes the fall of Camelot, J'onn is stronger and manages to resist the temptations of illusory happiness (or even the promised resurrection) for the greater good. While Etrigan loses all faith in J'onn and just dismisses the Martian as corrupted goods, we see Batman, Wonder Woman and Flash all stand by their comrade. Etrigan is a great, great foil for both Batman and J'onn. It's such a shame that he doesn't rhyme at all in this incarnation.

J'onn also gets so many good lines, with his line "sometimes I believe I would do anything to see my loved ones again. You can't imagine how that feels" being a highlight. Spoken after his hesitation caused Batman's injury and Morgaine Le Fay's escape, Batman, normally the most paranoid and the first to lash out against any form of weakness and incompetence, merely looks down. It went unspoken, and Batman's still too much of a cool dude to open up with mushy stuff, but his silence and continued trust in J'onn speaks volumes at how much Batman considers J'onn a comrade.

Flash and Wonder Woman are paired up in one of the most hilarious moments ever, where their search for the Philosopher's Stone takes them to the costume party held by adult magazine (it's not explicitly said, but Flash's "I only read it for the articles" line all but confirms it) overlord Hugh Hefner Herv Hickman, who's been using the stone to get good sales. We get a very, very hilarious moment where Herv tries in unsubtle ways to get Diana to his bed, while Diana is mostly clueless until she realizes what's going on and pretends to play along to "see [his] stone". There's nothing overtly sexual about Diana's lines, and it was kind of odd that Herv Hickman decides to talk all about the magical stone that gives his business empire its success to some random one night stand, but Herv gets transformed into a giant worm monster for his problems.

And the actions sequences are amazing. The big spotlight is Batman and Etrigan fighting against an army of reanimated armour, with the Dark Knight wielding a sword. Flash and Etrigan likewise has a pretty excellent moment in the climax with freezing the demon minions and then creating a cyclone that crushes them. But the highlight, definitely, is J'onn fighting against Etrigan when J'onn is hellbent to 'save' his family while Etrigan just about had it with what he perceives as weakness. Etrigan's hellfire blasts and strength just pales in J'onn's full power, as we see him just fluidly transform into metal, turning into a fluid and attacking Etrigan both physically and mentally. It's a good thing that J'onn is on the side of good, that's what I'm saying.

Oh, and Batman fights a living chair. That was hilarious.

It's a bit of a shame that despite all the great character moments for J'onn, the pacing suffers a little due to some logic leaps that the episode makes. Why not give the Stone to Flash, who would run away the fastest, while Etrigan and Wonder Woman, the magically-empowered heroes, takes on Le Fay and Mordred? Le Fay has this Etrigan-detecting amulet that detects Etrigan and Batman's arrival long enough for her to vamoose and set up a trap with the animated armour... that doesn't work at all when Etrigan ambushes her at the archaeologist's home. I also don't like Mordred at all, and he felt more of an annoyance instead of an actual threat.

But still, the bad parts of this episode are definitely outshone by the good parts. So yeah. I think one of my favourite episodes of season one, which is surprising because as a kid I found Morgaine Le Fay a silly, ineffective villain, but here she felt just so much more sinister, playing with J'onn's feelings and desire to be reunited with his dead family, a far more personal villain than just the silly time-displaced witch I remembered her to be.

(Attendance count: Superman, Hawkgirl and Green Lantern are absent.)


DC Easter Eggs Corner:

  • Etrigan first appeared in the TAS-verse in the Batman: The Animated Series episode 'the Demon Within'. 
  • J'onn's wife, M'yri'ah, is identified by name, J'onn's two children are not identified. In the comics, J'onn only has a single daughter, K'hym.
  • The plot of this two-parter is loosely based on Martian Manhunter vol 2 #28 which pits J'onn against Morgaine Le Fay in a race for the Philosopher's Stone, though the main plot of that involves Etrigan being the one put in a position of vulnerability.
  • At Harv Hickman's costume party, several guests are dressed as DC characters, among others: Batman, a furry Catwoman, Superman, Harley Quinn,  Maxie Zeus, classic orange-bodysuit Aquaman, Doctor Bedlam, Black Racer, Vykin the Black and Devilance the Pursuer. There may be other references too but I can't pick them up. The Batman cosplayer does the Adam West Bat-Tusi dance.

One Piece 840 Review: Attack of the Clones

One Piece, Chapter 840: Iron Mask


As everyone guessed, Vegapunk is involved in this whole cloning business. And, yeah, Germa is manufacturing genetically-modified soldiers. Yonji gives this introdumpy speech about how Judge and Vegapunk used to be science buddies and they discovered, well, DNA, basically, but with all the big 'whoaaa blueprints to life itself' that would come with such a huge discovery. It's something that the World Government shut down, with them arresting Vegapunk and apparently hunting down all members of his old research group except for Judge.

Ichiji and Niji show up (I'm still having trouble telling their pompadours apart) and Sanji delivers a very much well-deserved mega kick to Niji's face. Fuck yeah! Ichiji's a lot more calm, quietly reminding Sanji about how they have East Blue as a hostage, basically. Niji can apparently disappear, and electric-kicks Sanji in the back. Ichiji talks about the heirarchy within the Vinsmoke family, and we get a short flashback that all but confirms that the five Vinsmoke children are genetically engineered to be more powerful than normal humans...

Which actually pretty much fucking confirms just how utterly insanely powerful Sanji is for a normal human. Zoro at least has the whole weird Asura spirit thing going on with him, and he has weapons. Before Haki, Sanji has been blocking all sorts of unreal shit left and right with nothing but his legs and his gentlemanly rage.

Oh, and we get yet another montage of the Vinsmoke five trained to be supersoldiers, basically, and Sanji keeps failing and getting beaten up by his other siblings. Also apparently Ichiji, Niji and Yonji (what about Reiju?) have 'outer skeletons' that matured, while Sanji is just a normal human being. Well that explains how Yonji got his skull repaired a couple of chapters back. Also apparently even as a kid Sanji has been cooking and feeding literal rats, so it isn't just Zeff that awakened the desire and respect for food in Sanji. A bit of a teeny continuity error, but hey, it's one that makes for a better story.

Also, quite interestingly, we get a short scene of Reiju telling Sanji how she has 'no choice' but to laugh alongside the other three boys because she didn't want to be bullied. She's still a bit of a shit for propagating the bullying, but at least she's... a lesser evil, I guess? Reiju was impressed with Sanji defending Colette last week, after all, and I guess she might be more open to siding with Sanji if it comes to it? I dunno.

Apparently someone, implied to be Judge but not confirmed, ordered Sanji disposed off, and he has his head locked inside the titular iron mask, while Judge announced to his troops that his third son 'that he had such high hopes for' has died in an accident, while Ichiji and Niji dick around. Reiju's expression is conflicted, while Sanji finds himself in a random dungeon, wanting to be let out, while Germa 66 agents tell him that they are working under direct orders of the king to create a world without a failure of a son. Man, Judge, you get worse and worse every chapter, don't you?

Very excellent backstory, and, well, we get Niji's face kicked in in this chapter. So definitely happy times for all.

Toriko 388 Review: BAMBINA IS ALIVE

Toriko, Chapter 388: The Main Dish


Yeah Toriko eats god and he's super-powerful and can fight Acacia hand-to-hand and the Earth nearly got split into two and all that shit... but who cares?
Bambina is alive. Bambina didn't die! He got healed by eating god. Fuck yeah.

Apparently the Snake King and the Crow King are basically lost cases, while the Horse King is out of commission thanks to having given birth recently, but apparently Toriko told Komatsu to feed god to the Eight Kings first before him. Also to Zebra, Sunny, Coco and Teppei, all of whom are back on their feet. Komatsu and his two unimportant buddies show up from within god. 

Acacia gives this long, long rant about how appetite is eternal only appetite matters blah blah blah and all that shit. It's entertaining enough, I suppose, but nothing we haven't seen multiple dozen times in Toriko. Pair shows up to tell them not to despair because apparently that's what feeds Acacia, while Aimaru shows up in Area 0 and Center. It's mostly a bit of a big motive rant chapter, except for Acacia's case he isn't interesting at all.

But fuck that shit, Bambina's alive. 

My Hero Academia 108 Review: Belly Button Laser

My Hero Academia, Chapter 108: Rush


Bit of a spotlight on Aoyama of all people, Mr. Belly Button Laser, the weirdest dude in the entirety of this manga. We have some short scenes showing the Ketsubutsu Academy kids talking about taking advantage of the chaos to strike against the students that are all obsessed and swarming around the U.A. kids. We have a short bit of Bakugou confronting Midoriya passive-aggressively about his 'borrowed' power. We have a bit in the end talking about the next stage, which is a rescue mission.

But the bulk of the chapter is basically just Aoyama being awesome. There are only so many spots left, and the Ketsubutsu students just glomped up 8 slots in one fall swoop. Iida has apparently been running around trying to gather around the U.A. kids, but he only managed to get to Aoyama. Iida isn't incompetent -- he's just being a leader who refuses to let a single one of his men fall behind. Stupid? Definitely. But damn if it isn't touching. Aoyama himself kind of just realizes his power is kinda shit and he's not going to have Iida fail for him, so he's just going to blast his laser up into the sky to distract the others and act as bait, and we get a couple of flashbacks about how this weird dude just wants to fit in. Awww Aoyama...

Aoyama's big laser show ends up attracting the attention of all the separated U.A. kids, though. We have Tokoyami and his awesome shadow dove swarm, we have Mineta using his sticky balls in combat rather effectively, even Hagakure uses her invisibility offensively. The U.A. kids absolutely owned the other students, and, well, that was what I expected, really. It's a nice moment for Aoyama, though, surprisingly. The dude's been used as something of a joke and a deus ex machina, but man, it's nice to have a little sob moment for the dude. 

Tuesday 20 September 2016

Nanatsu no Taizai 192 Review: Dreyfus vs Hendricksen

Nanatsu no Taizai, Chapter 192: The Sword and Soul to Save Someone's Friends


I really wished there was a bit more of a buildup of the conflict between Hendricksen and the possessed Dreyfus, really. After Hendricksen going good and the revelation of the possession thing, he really hasn't been anything more than a side character with barely any more screentime than someone like Threader. And while Fraudrin shows up a lot he doesn't do much beyond going mwa-ha-ha I'm evil and shit. The fact that Dreyfus's son Griamor has been pushed into the background so much that he barely matters kind of is a contributing factor to the lack of buildup.

And, y'know, after Merlin's insane display of power it's a bit irritating that Merlin's apparently just... distracted with making experiments, because all she needs to do is just to cast a single spell and Fraudrin'd probably be exorcised immediately. 

There's a bit of a cool fight sequence between Dreyfraudrin and Hendricksen, though, with Hendricksen trying to make use of Zaratros's Purge magic that fails spectacularly. Zaratras himself shows up halfway through to launch lightning magic and whatnot, leading to a bit of an unexpected reunion between the three greatest holy knights of Britannia, but after exchanging blows a bit the chapter ends with Zaratros ready to unleash something.

It's an okay chapter, I guess? It's not a chapter that's terribly exciting, but it's got a cool fight scenes and some cool lines in-between them. 

Monday 19 September 2016

Justice League S01E18-19 Review: Justice Society of America

Justice League, Season 1, Episodes 18-19: Legends


It's one of the weirder episodes of Justice League. The premise is that Green Lantern, Flash, Hawkgirl and J'onn get transported by a convenient plot device explosion into an alternate universe that's populated with heroes from Green Lantern's childhood comics that are caricatures of the Golden Age heroes. And they lampshade-slash-make-fun-of the more cheesy, Golden/Silver Age era tropes like having a useless child sidekick that exist only to go 'holy gadzooks, Catman', having a hotline to the police station, having the women hero be utterly incompetent, racial diversity extends to cringe-worthy lines like 'you're a credit to your race' (though the Golden Age heroes at least actually is complementing John and was nothing but civil throughout the episode), and having utterly ludicrous gimmick villains.

Of course, the execution is... more than suspect. The problem is, back when I was watching this as a kid, it's just a bunch of weird alternate-universe superheroes that's a bit more hammy and drawn a bit differently, so I didn't really see anything special. As an adult... the JLA themselves aren't very grim and dark, and that ends up only having the cheesiness factor and the innocently-racist/sexist moments as the only actual difference.

Add that to the weird justification of these Golden Age folks with Green Lantern going 'wait, they are identical to comic books from my childhood!' to 'we're in an alternate universe!' to 'wait, they are dead all along!' to 'this is a reconstruction of the Golden Age created by a horrifying reality warping mutant kid!' and it just jumps around so much that it just feels odd and seemed badly presented. I get what's going on at the end -- the alternate world is now post-apocalyptic, and the Golden Age heroes are all dead and only reanimated by the creepy sidekick demon, but in the past their presence caused a bunch of people in our world to write comics about them.

Which is just honestly a bit weird, because the whole appeal of having a JLA/JSA crossover is definitely to have the modern Flash and the Jay Garrick Flash hanging around, or to have the modern Green Lantern and Alan Scott's Green Lantern shooting green rays together. This just feels kind of muddy, even to someone who now understands the whole Golden Age homage thing.

I dunno. It works sort of well as a 'weird alternate dimension travel' episode, I suppose, but as a homage to the Golden Age? I think it's honestly a tad disrespectful at points (shut up, Flash, your jokes aren't any better than some of the ones that the Justice Guild makes), especially when the Golden Age heroes turn out to be dead all along and only the fabrications of a psychotic reality warping fetus-child thing... I think I would rather have a Earth-1/Earth-2 style crossover with Golden Age versions of the characters and call it a day. And, yeah, I can see why DC denied the show's producers from using their Golden Age characters -- who, by the way, was actually enjoying great success in a relaunched JSA title at the time that this cartoon series is airing. I dunno. Maybe if the story meant to be told was a bit different... but then you wouldn't have the 'old-timey fan who refuses to move on from his comfort zone' allegory with Ray Thompson... which... honestly kind of didn't work for me.

Oh well, if nothing else, the Easter Eggs column will swell like an obese whale.

Small moments I like from the episodes... I liked the fun fact that John Stewart reads comics. Hawkgirl being exasperated at being basically told to prepare cookies while the men talks is absolutely funny. Luthor's apparently resigned himself to be mwa ha ha evil and is going all out, using giant robots to wreak havoc in the middle of the city. The Green Lantern/Hawkgirl shipping is progressing quite organically and I like it. Having Superman and Batman only show up on the beginning and the end with very minimal dialogue is actually a clever way of having almost the entire team (Diana's completely absent) while still only featuring several members. Oh, another absolutely hilarious moment was not-Fiddler's clarinet car. That made me laugh so hard.

But still, the episode itself felt kind of a missed opportunity. Especially near the end where it's just one plot contrivance after the other that Ray's constructs of the Justice Guild ends up being sentient enough to beat him up, the Justice Guild actually having a interdimensional teleporter ready, and all that stuff. Yeah, not one of the better episodes, but definitely a great effort.


DC Comics Easter Eggs:

  • The Justice Guild of America is, of course, a reference to the Justice Society of America, which was the big team-up group during the Golden Age. In more modern times, it's comprised of older Golden Age heroes mentoring several new ones.
    • Cat Man is weird, being a combination of the cat-themed Golden Age superhero Wildcat, but also having shades of Golden Age Batman in the general look of his suit with the bright yellow belt, and also being the closest to the kid character Ray Thompson. Cat Man's real name is T. Blake, which is a reference to the actual Catman character in the DC comics (Thomas Blake), who nominally is a Batman villain. 
    • Green Guardsman is a homage to the Golden Age Green Lantern, Alan Scott. In addition to a similar looking cape, Green Guardsman's ring is unable to work on aluminium, just like Alan Scott's ring being unable to work on wood. Green Guardsman's name owes to an alternate-universe Amalgam version of Green Lantern, where DC comics' Green Lantern and Marvel comics' Guardsman combined into the Green Guardsman. The Green Guardsman's real name, Scott Mason, is definitely a reference to Alan Scott. 
    • The Streak is obviously based on the Golden Age Flash, Jay Garrick, substituting Jay's metal-bowl hat for a footballer's helmet.
    • Black Siren is based on the Black Canary, and honestly other than the bit of fishnet on her chest and arms she's actually a pretty close dead ringer for the traditional depiction of Black Canary. Black Siren is the only one out of the Justice Guild to make an appearance out of the Justice League cartoon, as an alternate-universe evil Black Canary over in Arrow. Black Siren's real name, Donna Nance, is a corruption of Black Canary's real name, Dinah Lance. 
    • Tom Turbine is similar to the Golden Age Atom, with a predominantly yellow costume, being kind of smart and having the blue and black parts of the costume slightly switched around.
    • Ray Thompson, in addition to being a homage to all the kid mascots of superheroes at that time, owes his name to Roy Thomas, a DC comics writer. Ray's mannerisms in the episode while play-acting is almost always "Holy [insert noun]" which is a homage to Robin's catchphrase in the 60's Adam West Batman series.
  • The Injustice Guild lampoons several of the classic Golden Age villains, though unlike the JGA their appearances vary far more wildly compared to the characters they are homaging.
    • The Music Master is obviously based on the Fiddler, an enemy of the Flash that has the powers to hypnotize people with his magical violin. 
    • The Sportsman is based on the Sportsmaster, a Justice Society enemy that, um, commits crime with sports themed equipment. Yeah. Sportsmaster is a character concept that kind of... just sucks, even in a world where the Riddler can be taken seriously. 
    • Doctor Blizzard is based on the Icicle, a Green Lantern enemy that can control ice.
    • Sir Swami (not actually named in the episode proper) is based on the Wizard, a magically-based enemy of the Justice Society
  • Luthor's robot is based on the Evangelion Units from the anime series Neon Genesis Evangelion.
  • Justice Guild's red phone police hotline is a reference to the 60's Batman TV show.