Tuesday, 31 July 2018

Movie Review: Constantine [2005]

Constantine [2005]


Back in 2005, they made an adaptation of Hellblazer starring Keanu Reeves as John Constantine, and... and honestly, it's not that bad of a movie. I didn't become really familiar with John Constantine until I watched Mark Ryan's performance as the character in the NBC series and his later roles in the CW Arrow-verse TV series, before getting acquainted with the full collection of Hellblazer. The thing about faithful representations of characters in live-action is that I can definitely think of Mark Ryan's performance and voice while reading a Hellblazer comic. I can't do so while imagining Keanu Reeves's version of the character. It's no fault of Mr. Reeves, because he actually did admirably with what he was given, and is engaging enough as a protagonist to carry this 120-minute movie.

But this loose adaptation of the "Dangerous Habits" arc of Hellblazer is... it's got a lot going against it. Perhaps taken as a generic exorcist-superhero movie, this movie might've been somewhat better received, although it certainly isn't by any means super-good. It's just that as an adaptation of a pre-existing character, Constantine kind of fails in making a faithful adaptation of it beyond superficial names, and doesn't honestly bring a lot of uniqueness with it. The movie itself is certainly watchable after a beer or two, but it sort of really fails to find its grip and alternates between trying to be a mystical superhero movie or a horror movie or a movie that means to world-build, and arguably doesn't do particularly good in any of those aspects.

Basically, Constantine (played by Matrix's Keanu Reeves) tries to cheat his way out of hell after being doomed there thanks to a childhood suicide attempt, and then finds himself caught in a war of attrition between the forces of heaven, hell and the half-breeds. Demons are crossing over to the material realm thanks to the combined forces of the misguided angel Gabriel (played by Tilda Swinton) and the half-breed demon Balthazaar (Gavin Rossdale) as they try to bring forth Lucifer's son, Mammon, to wreak havoc upon the world. Throw in Lucifer himself into there (gloriously played by Peter Stormare), the plot device lady Angela Dodson (Rachel Weisz), Constantine's kid sidekick Chas (a pre-Transformers Shia LaBeouf), Papa Midnite (Djimon Honsou) and a weird subplot about the Spear of Destiny, Constantine tries to do too much and doesn't manage to fire at all fronts.

Characters that help Constantine out in his journey like the mystical-seeking priest Hennessy (Pruitt Vince) and the mystical-artifact collecting Beeman (Max Baker) are introduced and quickly killed off by CGI demons as the movie builds up its rather ambiguous mythology, while Angela is introduced as this huge character who... never actually does much beyond being a love interest and a plot device to be fought over. Constantine constantly makes expositions about the rules of heaven and hell, and the world beyond the veil, but it's never quite made to be that intriguing and the movie plays hard and fast with its own rules in the service of CGI scenes.

It's honestly not that bad of a movie, all things considered. It's a shit adaptation of the source material, for sure, but it's sort of entertaining enough on its own merits if you remove it from the confines of attempting to be an adaptation of Hellblazer. I enjoyed myself enough watching it, I guess. 

Monday, 30 July 2018

Movie Review: Fantastic Four [2005]

Fantastic Four [2005]


I thought it would be a nice little break to look at some older superhero movies, and one of them is 2005's Fantastic Four, which tended to not be viewed in a good light... that is, until you compare it to the disastrous and unanimously horrid 2015 reboot.

Now, to be fair, the 2005 movie does have its share of problems, with the biggest problem being that it comes out at a time when standalone superhero movies that aren't already part of an established film series (Batman, Spider-Man, X-Men, to some extent Superman) have some trouble getting off the ground. And Fantastic Four sort of compounds this problem by having a rather extended origin story, albeit one that doesn't quite flunk quite as badly as the 2015 reboot. It's a reasonably energetic movie with a very simple storyline that means to introduce these characters and how they interact, with honestly not a lot in lieu of making them feel unique or different in a good way. In some ways, Fantastic Four's biggest problem is that it's kind of... generic.

Perhaps one of the bigger changes is the origin of Dr. Doom, where they drop a lot of the more occult aspects of the character and have him gain vague metallic and electric powers from the same cosmic storm that transformed the Fantastic Four. And instead of his comic book background, Doom is turned into a generic 'evil' businessman slash rival who's also in love with Susan Storm. And while that love rivalry is a thing from the comics, the way that Reed and Doom pursue Sue feel insanely bland and lifeless, and I don't think that I ever buy that Sue and Reed ever have any sort of chemistry beyond the two of them insisting via spoken dialogue that they like each other a lot. Ioan Gruffudd (Reed Richards), Jessica Alba (Sue Storm) and Julian McMahon (Doom) try their best to work with a relatively weak script and a generic storyline, and while the very basics of the characters are in there -- Doom is possessive and prideful and Reed is smart but loyal to his friends... it's not quite exciting enough to appeal, I guess.

Johnny Storm (a pre-Captain America Chris Evans) is a one-dimensional douche, although he does interact with what is inarguably the best character in the movie, Michael Chiklis's Ben Grimm/The Thing. The Thing gets the best story arc that made this movie elevated slightly from "generic and bland" to "some good stuff is in here", I believe, with the writing of his attempt to deal with being transformed into a rock monster and having the world -- even his girlfriend -- dump him, and having a good chunk of the climax deciding on whether he would rather sacrifice his chance to become human again or to save Reed... it's a shame that the interaction of Doom and the Fantastic Four is muddied and the transformation from "frenemy that we do business with" into "evil megalomaniac draining cosmic powers and shit" isn't particularly smooth.

The movie isn't particularly deep, and is honestly cartoonish at most points (and, yes, to be fair, the Fantastic Four tended to be more cartoony than, say, the X-Men) but while there are perhaps a fair amount of mishandling of the characters, I think this movie at least keeps the spirit and the 'fun' of these characters alive in the way that the 2015 movie completely fucks over. It's a simple movie, but it's a fun one that harkens back to a far more innocent and childlike time. And unlike Fox's other attempts at F4 movies, this one is definitely watchable. 

Sunday, 29 July 2018

Young Justice S02E20 Review: Run, Wally, Run

Young Justice: Invasion, Episode 20: Endgame


File:The heroes prepare to save the world.pngI'm not sure just how far in advance the Young Justice showrunners know that their show was getting cancelled after two seasons, because for all of my gushing over just how great the storytelling and buildup have been (albeit at the cost of its secondary characters and villains) the final episode of the season is a bit disappointing. The final episode just tries to wrap up every extraneous plotline, while dropping hints at the Vandal Savage/Warworld buildup that ends up feeling like a bit of a distraction. Add in that scene around halfway through the episode that displays the show's some thirty or forty-strong superhero cast... ramping up for at least a huge montage of them doing generic saving-the-world stuff... and then it shows maybe two, three scenes before going "hey, by the way, all of those other dudes? They've finished their job". Throw in a genuinely poorly-written heroic sacrifice for shock value, and it just felt mean-spirited more than anything.

The League is found guiltyThe episode starts off at Rimbor, with the long-running and honestly ridiculously long trial of the League finally having its conclusion. Not before a bunch of fake-outs regarding how the Tribune will totally not change its decision, though, which I felt wasn't really necessary at all and hurt the episode more than anything. Also, the fact that the season keeps reusing the same scene of the six Leaguers standing on trial really leads me to question -- are they just standing on trial the whole time? Don't they have, like, cells to sleep and eat in? Anyway, this sub-plot ends up being resolved when Superboy, Miss Martian and Adam Strange show up with the brand-new evidence of the Light and Reach's duplicity. This takes like two or three more scenes longer than it should, and honestly could've been wrapped in a "yay we got the evidence, now to get back to Earth!" two-minute scene in the beginning instead of being dragged out through the first half of the episode with an honestly uninteresting set of scenes of Superboy and Miss Martian trying to sweet-talk the corrupt court to preserving their reputation as a fair court.

Oh, we also have a brief scene that will probably excite the shippers, with M'gann asking Conner about Wendy, and apparently Conner's actually playing wingman for Wendy and is helping her in her new relationship with Marvin. It's honestly a bit sudden and I'm not the happiest with how the Conner/M'gann/La'gaan love triangle was handled and how jumbled up it is at the end, but I do appreciate the episode for keeping the relationship at a "maybe" and not just revert it to a "first couple wins".

The heroes ambush Black Beetle
Meanwhile, as Black Beetle wants to wage war on Earth, the Team continues their streak from last episode, and the entire force of the Team is already attacking the Reach's mothership. The fight scenes themselves isn't actually that bad, and I do like the fast zipping through the monitor with some blink-and-you'll-miss-it scenes of the Team kicking ass. Black Beetle finally faces off against Aqualad, Blue Beetle and Green Beetle, and it's an appropriate trio to face off. Both Beetles have suffered under the Reach's manipulation and mind-control, and last episode established Aqualad and Black Beetle as having some bad blood between them.

Black Beetle ensnares BlueThe battle ends with Black Beetle killing Green Beetle's scarab, but the shared bond that Jaime and his own Scarab have end up... reversing Black Beetle's attack and destroys his Scarab instead? Okay? While it's certainly thematic, the way this is done felt rushed, especially since Black Beetle's Scarab-destroying powers came out of nowhere, and the balance between Jaime and his own Scarab being the key to avert this also sort of came out of nowhere. It's badass, but it's also an ass-pull. Oh, and of course, Black Beetle has already set in plan a generic summer blockbuster movie to destroy the Earth that cannot be reversed, with a bunch of Reach drones going around the world to activate a doomsday device to blow up the planet.

Luthor wants to helpAgain, it's really a bit of a piss-off that we get long scenes of exposition regarding the mechanics of the Reach's doomsday device or Superboy and M'gann trying to bullshit the Rimbor court when it could show some of these heroes in action for the last time. After a montage of the Reach devices activating and our heroes expositioning, we get the very welcome return of the most prolific member of the Light, Lex Luthor, who, of course, has a bunch of anti-Reach devices ready for the heroes of Earth to utilize. Blue Beetle helps to duplicate Luthor's virus, and a forty-strong army of heroes that we've seen throughout these two seasons -- Justice League members, Team members, the Runaways... basically everyone except the Green Lanterns, whose absence is written in.

And this is the biggest cocktease of it all, because out of the forty heroes, the resulting montage maybe shows off like three or four pairs. We basically get Aqualad and Lagoon Boy making up, the latter re-acknowledging the former as a hero after the whole double agent business; Artemis and Kid Flash having a romantic Big Damn Kiss in Paris; and Static and Black Lightning fighting together and Static basically gets a mentor and decides to join organized superheroing.


The League is freeOh, meanwhile, on Rimbor, the freed Justice Leaguers walk down the alien planet, when we suddenly have the proclamation by Vandal Savage on multiple news reports, threatening anyone who tries to breach Earth's security with retribution via the Warworld. It's a bit of a "my gun is bigger than yours" game by Savage, but I dunno... telling the alien invaders to fuck off isn't as evil of a plan as the Light stealing Warworld ended up being. And in fact, if we don't already know that Savage is pretty evil, his actions here could be interpreted as that of simply a more morally-gray human hero.

Kid Flash's final momentsAnd, of course, while all of this is going on, the rest of the heroes have succeeded in disabling their own doomsday devices, and of course there is one last one. And the Flash family end up zooming in to save the day, with Flash, Kid Flash and Impulse zipping around to use their speed to siphon off the energy. All the hints of Wally wanting to retire, Wally wanting to pass the Kid Flash mantle to Impulse and the Big Damn Kiss earlier in Paris are all pretty obvious death flags, but still... if they were going to kill off Wally, they really should've spent more time with Wally this season instead of giving him a couple of token scenes in these last two episodes, and the way he dies -- just because he's not fast enough and gets absorbed into the Speed Force -- seemed particularly mean-spirited. It's a pretty cheap move from the writing department, too.

The new Kid FlashThe rest of the episode function more of an epilogue... and it's not bad. The Justice League's core members return to Earth. The Reach leave the universe under supervision of the Green Lanterns. Lex Luthor gets great publicity thanks to his role in the crisis and basically succeeds Tseng as the UN head honcho with aspirations of being president. The Team now operates side-by-side with the League from the Watchtower, although with some changes in the lineup -- Nightwing leaves, Static joins, Impulse takes over the Kid Flash mantle, and Artemis reverts to her Tigress persona. And as Nightwing observes his successors do "business as usual", another set of characters are doing the same as we cut away to the Warworld as it arrives next to Apokolips, with Vandal Savage meeting Darkseid, noting that it's likewise "business as usual". (Godfrey's here too!) This Apokolips buildup, of course, wouldn't be followed up upon until more than half a decade later, since it's not until next year that we're getting season three of Young Justice.

2016Overall, it's... it's a serviceable ending. It's clearly one of the weaker episodes of the season, with the previous episode delivering the huge epic showdown featuring multiple superheroes. This one felt more like the show just scrambling to quickly wrap up all the plot threads, and as such a lot of the things that happen in this episode, chiefly Wally's death but also the superhero team-up and Vandal Savage's plans all end up feeling rushed and uneven.

Overall, though, I can't fault a great season for a lackluster ending, and Wally's death aside, Invasion has been a pretty strong ride all the way through. It's been a wild ride rewatching this, and it's going to be likewise a wild ride next year when Young Justice: Outsiders finally hits the air.

Roll Call:
  • Heroes: Batman, Wonder Woman, Superman, Hawkwoman, Green Lantern (John Stewart), Martian Manhunter, Icon, Hawkman, Miss Martian, Superboy, Adam Strange, Blue Beetle, Aqualad, Green Beetle, Captain Atom, The Atom, Nightwing, Dr. Fate, Green Arrow, Black Canary, Beast Boy, Wolf, Sphere, Batgirl, Robin, Wonder Girl, Aquaman, Tempest, Lagoon Boy, Flash (Jay Garrick), Flash, Impulse/Kid Flash II, Kid Flash I, Artemis/Tigress, Red Arrow, Arsenal, Longshadow, Samurai, El Dorado, Static, Black Lightning, Plastic Man, Red Tornado, Captain Marvel, Dr. Fate, Zatanna, Blue Devil, Rocket, Bumblebee, Guardian, Snapper Carr, Green Lantern (Hal Jordan), Green Lantern (Guy Gardner)
  • Villains: The Scientist, Black Beetle, Lex Luthor, Vandal Savage, Mercy Graves, The Ambassador, Glorious Godfrey, Desaad, Darkseid. Other members of the Light appear in photographs. 
  • Others: The Tribune, Galet Dasim, Tseng Dangun, Rudy & Mary West, Catherine Grant

DC Easter Eggs Corner:
Apokolips
  • Darkseid makes his first real appearance in the show. As any self-respecting DC fan knows, Darkseid is one of the biggest villains in the DC universe, being a member of the race of New Gods, and ruler of the hell-planet Apokolips, and treated as one of the mightiest enemies of Superman and the DC universe in general. The New Gods were introduced in a single episode of Young Justice's first season, and Darksseid's minion Desaad makes a non-speaking cameo. 
  • G. Gordon Godfrey's true identity is revealed, sort of, as a member of Darkseid's court -- Glorious Godfrey. Note how his eyes are glowing in Apokolips! Glorious Godfrey has a similar, if far less subtle, modus operandi in the comics, where he was a pundit that turned public opinion against superheroes before being exposed as Darkseid's agents. 
  • Luthor being hailed as the world's saviour and joking that he should run for president is a nod towards the long-running President Luthor storyline in the comics, where Luthor did become President of the United States. 
  • Nightwing leaving the Team after the death of a founding member and a close friend calls back how Nightwing disbanded the Teen Titans after the death of Donna Troy in the comics. 
  • Robin and Wonder Girl are a couple. I think they dated on-and-off for a while after Wonder Girl's original love interest, Superboy, died? I'm not 100% sure about this. 
  • As mentioned before, Impulse did take over from Wally as the second Kid Flash, although the comics takeover didn't quite feature a death. In the comics as well, it was actually Barry Allen that disintegrated into the Speed Force while running quickly to save the world as the biggest-name death during the Crisis on Infinite Earths saga. 
  • I'm not 100% sure what Black Beetle's non-Scarab-ified race is supposed to be, although green skin leads me to lean towards Coluan, Brainiac's race. I don't think it's ever confirmed either way by the showrunners. 

Saturday, 28 July 2018

Young Justice S02E19 Review: Titans vs. The Light vs. Aliens

Young Justice: Invasion, Episode 19: Summit


As the second season of Young Justice wraps up, we get this glorious confrontation between all three big players of this season. We get the Light and the Reach finally meeting each other in a moody little underground cave, with many big names showing up. Oh, and Aqualad and Artemis choose this point to actually outplay the villains... and honestly, at this point I really wished that other members of the Light other than Luthor and Manta had a bigger presence in this season, because I don't really have much of an attachment to, say, Young Justice's incarnation of Ra's Al Ghul or the Brain. But it's a small complaint.

And, granted, while the Summit between the two villainous group ends up being a glorified recap sequence, it's actually neat to see a good amount of the events laid out from the side of the villains, and we get a fun little pissing contest between the two erstwhile allies. Tensions are high when Black Beetle demands that the "whelp" Kaldur'ahm shut up, angering Black Manta. The Reach blames the Light for not protecting the Bialyan beetle-ex-machina temple secure, whereas the Light shrugs it off as "you didn't tell us shit!" And it's not a good look for the Reach. They lost two of their most powerful operatives, the whole soda plan was a bust, their public approval is at an all-time low, and they even failed to keep the Runaways and the Young Justice team members captured. Not to mention that the Scientist is becoming more and more vocal at her disapproval of the Ambassador's methods, even in front of their allies.

The tension escalatesAnd, of course, as the audience, we actually know just how much of the Reach's failure is thanks to the Light's own machinations -- Luthor himself helped the Runaways escape and directed the Runaways to assist in freeing the Team; plus Queen Bee totally knew about the Bialyan temple.

Meanwhile, the Reach's attempts to throw their weight around just like what they attempted to do in Godfrey's show also sort of backfired, demanding that the Reach submit because they and the Earth are the "property" of the Reach, which ends up pressing some buttons in Black Manta. "No agreement exists that makes a slave of Black Manta!" And... and I really wished Manta was explored more as a character in this show instead of just being a nebulous greater-evil above Kaldur'ahm's head. Punches are thrown between Manta and Black Beetle, prompting Light agents Deathstroke and Tigress to intervene... which, in turn, puts Tigress in the pathway of Ra's Al Ghul, who realizes that she's wearing a glamour charm.

Artemis is exposedAnd while Kaldur'ahm manages to calm down the combatants long enough for Vandal Savage to go on a talk about how he's responsible for bribing the Rimbor court to screw over the Justice League and that the Reach's claim will waylay the Green Lantern Corps, this complication causes Ra's Al Ghul to unmask Artemis's glamour charm in front of all the villains, which, of course, is another complication in this whole deal. It's hard to say that we're rooting for the Light at this point,  but they are definitely the preferred option in this conflict... and seeing that the Light has been played as fools is not a good look for them this time around. Amidst the argument between Black Manta and the Reach agents, Deathstroke just calmly shoots both Kaldur'ahm and Artemis dead.

Aqualad drives a wedge between partnersSeemingly, anyway, because as a final "fuck you" to the Light, Kaldur'ahm plays a recording that basically exposes both of the Light and the Reach's underhanded methods to undermine the other group to each other. In any case, the Light's many, many, treasonous acts to undermine the Reach's attempt at seizing control is now out in the open, and Savage's anger that this has wrecked his fifty-thousand-year-old plan is pretty damn satisfying. And as the Ambassador and Savage exchange threats at each other (Savage knows damn well the Ambassador can't do shit with the Warworld), we get the revelation that... Kaldur'ahm and Artemis aren't dead after all. It's not that huge of a surprise, honestly, considering how dark it would be if two of our main heroes got executed while in a deep-cover mission just because Ra's spots a necklace... but it was still pretty damn tense, and if Kaldur dies wrecking the plans of two of the show's biggest villains, it's still a good death.

Vandal outmatchedBut apparently the Light aren't the only ones great at manipulating events, because Kaldur'ahm and Artemis stand up... and we get the revelation that apparently Deathstroke isn't actually Deathstroke, but Miss Martian, who's replaced Deathstroke (defeated offscreen!) before the Summit even began. And then more members of the Team appear, some disguised as League of Assassin ninjas, some just crashing in for the hell of it, and it's pretty damn badass. Hell, even Kid Flash comes out of retirement! Again, it's an epic moment of role reversal  when it's the Light that finds itself at the backfoot and as pawns in a game, and it's pretty glorious. Sure, Kaldur's speeches about friendship and teamwork might be trite... but that doesn't really undermine just how badass his lines are -- especially that line about how "still you refer to us as children. No wonder our successes mount; you consistently underestimate us."

Aquald beats MantaAnd the resulting all-out brawl is pretty damn awesome, as the twenty-something full force of the Young Justice team do battle against both Light and Reach agents. There's a lot of great fun scenes to see here, both in regular martial arts, and in fantastical powers. Some highlights include Beast Boy and Monsieur Mallah having a gorilla-to-gorilla combat, and the sudden appearance of Klarion summoning a fire snake to disable Miss Martian. (She gets saved by La'gaan in a pretty damn badass scene) It's neat that Savage actually has contingencies in place, and his talk about "the other members of the Light are indisposed" is apparently bullshit. Klarion and Savage book it, Black Beetle stabs Ra's Al Ghul through the chest and kills him (which, honestly, is kind of every weekend for Ra's), while we get a badass showdown between Aqualad and Black Manta with some really cool bits of water-manipulation. Some neat bit of editing on the episode's part, too, cutting away from the fire-themed conflict surrounding M'gann and the water-themed conflict featuring Aqualad.

Lagoon Boy saves his exThe fight between Aqualad and Black Manta's honestly a bit abrupt, and I really wished we had more scenes devoted to just how Manta reacts to all this, but I guess it fits into the whole "swoop in, take them all out in the confusion" mentality of the Team's methods in this episode. What we do get, though, is a neat little reunion between Kid Flash and Artemis after all the separation they've been through. That's nice.

All is wellAgain, the action scenes move fast and quick, with lots of great action sequences to showcase here. While there are certainly some central conflicts and interactions here (Black Manta/Aqualad; Miss Martian/Lagoon Boy; Artemis/Kid Flash) everyone gets a chance to shine, and despite some of the villains getting away, it's undoubtedly a good win for the Team. The Ambassador, Black Manta and the Brain are all taken down and captured, whereas Ra's Al Ghul is presumed dead. Oh, and the Reach/Light alliance is basically dust, even if they didn't quite get all of the bad guys that make up the Light, as well as getting enough evidence from the recorded conversation to clear the Justice League's name.

Oh, and speaking of which, throughout the chaos happening in the battle, we get a little bit of inter-Reach drama. Neither the Scientist nor the Ambassador really have much of a personality, but we have seen a fair bit of dissent from the Scientist and Black Beetle towards the Ambassador's leadership in the past couple of episodes -- Black Beetle just doesn't care for all the subterfuge and just wants to kill things, while the Scientist has had her concerns ignored one too many. So is it any surprise that the two of them (well, mostly Black Beetle) leaves the Ambassador out to dry? It sets Black Beetle as the real big bad for the Reach, which is appropriate since he is the character we've spent the most time with.

The Warworld is activatedAnd we get the Team congratulating each other despite all the grief they've had after the deep cover mission, and Aqualad gets to finally become leader again... and then we cut away to the Warworld, where Vandal Savage (and presumably Klarion?) faces off against the three JLA members guarding the Warworld -- Black Canary, Black Lightning and Captain Marvel. We get them beaten off-screen, and, interestingly, not killed. Vandal Savage took the time to open a boom tube and punt the three of them into the Watchtower, before Savage activates the Warworld and takes it off to parts unknown. (Also, yes, Boom Tubes -- the episode moves fast enough that I missed the significance the first time I watched this episode, but it's actually a clever little bit of foreshadowing. )

Meanwhile, after an off-screen information dump by Captain Atom, UN Secretary Tseng rescinds the Reach's invitation. And Black Beetle is far more warlike and is determined to raze the Earth before the Green Lantern Corps arrive, leading to the final episode's conflict. One huge chunk of the season-long plotline is over and done with -- the deep cover mission and the Light/Reach storyline, and we have confirmation that the Justice League will be cleared of their charges soon. So now it's time for the final episode and some good old-fashioned superhero-vs-supervillain showdown!

Tseng rescinds the Reach's invitationAgain, this episode is mostly just a huge action scene that screams "conclusion!" with the long-awaited battle between the Titans/Young Justice Team against the members of the Light and the Reach, two big bad organizations, and it's pretty damn badass. Sure, I still have my own complaints about the handling of the villains -- I really, really wished that we spent more time with the show's primary villains like Savage and Ra's and Manta, but that's honestly not that huge of a complaint. Ultimately, a great little episode with a couple  of fun plot twists at the end. It's been really fun rewatching this season, and especially reviewing it. Tune in sometime this weekend for my final review of Young Justice... until 2019 brings us the glorious return of its third season, anyway.

Roll Call:
  • Heroes: Tigress/Artemis, Aqualad, Miss Martian, Superboy, Guardian, Bumblebee, Batgirl, Nightwing, Kid Flash, Blue Beetle, Lagoon Boy, Beast Boy, Impulse, Wonder Girl, Robin, Black Canary, Black Lightning, Captain Marvel, Red Tornado, Aquaman, Captain Atom
  • Villains: Black Beetle, "Deathstroke", The Scientist, The Ambassador, Vandal Savage, Ra's al Ghul, Black Manta, The Brain, Ubu, Monsieur Mallah, Klarion, Teekl
  • Others: Cat Grant, Tseng Dangun
  • Numerous other characters are shown from archival footage in Kaldur's speech. 
DC Easter Eggs Corner:
  • Surprisingly, we get a new character! Ra's al Ghul's bodyguard is clearly Ubu, who is introduced in the comics as a fanatically loyal brute loyal to Ra's. Ubu would later be retconned to be the name of a clan of bodyguards devoted to protecting Ra's al Ghul and his children. 
    • Ubu's insistence that "the Master will be reborn!" is of course a reference to Ra's al Ghul's whole gimmick in the comics, where he can't die because he has access to the mystical Lazarus Pits, which allows him to regain his immortality at the cost of losing his sanity momentarily. Aqualad even lampshades this. 
  • The bit with Kid Flash telling Impulse that he looks good in yellow and red is a reference to how when Wally West became the third Flash, Bart Allen would eventually grow into the role of the second Kid Flash. 

Movie Review: Dragon Ball Z - Wrath of the Dragon

Dragon Ball Z: Wrath of the Dragon [1995]


The final Dragon Ball Z movie to be released before GT, and eventually 2013's Battle of Gods, I'm actually pleasantly surprised by Wrath of the Dragon, by how... oddly different it is. As the 13th DBZ movie, I'm just fallen into a rut with these movies introducing a random new villain without much personality like Cooler and Broly and Bojack and Turles and Slug and Janemba and Hatchiyack, and then just using the excuse plot to fill 40-50 minutes of screentime without actually developing any of these characters. 

Wrath of the Dragon... actually doesn't do that. The introduction of the villain, the ancient skull-smoke-cockroach demon Hirudegarn, is done relatively slowly, with a buildup of the relatively unique (if hackneyed) imprisoned-in-a-magical-music-box story behind it, and how our heroes are just manipulated by Discount Babidi Hoi to releasing one of these seals. Oh, and unlike most movies, which are tenuously slotted into the compact timelines of the manga (sometime in the future I'll probably do a 'movies and their place in the timeline' feature), Wrath of the Dragon has the advantage of taking place after the Buu Saga, allowing the writers to kind of do whatever they want without the audience going "hmmm it doesn't really make sense for two apocalypses to fuck up the Earth in-between the Saiyan and Freeza sagas, wouldn't it?"

I'm not the biggest fan of the huge opening scenes with the Great Saiyaman and... "Great Saiyawoman"? Which is apparently something that's exclusive to the anime? It certainly took me by surprise as neither Fusion Reborn or Dragon Ball Super ever indicated that Videl moonlights as a superhero that fangirls over Gohan at the same time. It's weird. 

ImagesCANIVMKLStill, the Son/Briefs family end up using the dragon balls to wish for the breaking of the music seal, releasing this edgy-cool alien dude with a mohawk and an ocarina, Tapion. And I mean that as a compliment -- Tapion has that shoehorned "cool dude" deal going on, and actually manages to do it relatively well. He's actually important to the plot, but he doesn't act like he's better than anyone else. In fact, cursed to release the half of Hirudegarn sealed within him if he ever dozes off, all Tapion wants to do is to be secluded and be left alone, and the poor dude's just grief-stricken by the knowledge that he's found himself a couple hundred years from when he was first sealed, and his younger brother is most likely dead.

He ends up bonding with Kid Trunks (fitting, since Future Trunks is another example of a shoehorned "cool dude" anime character), who sees Tapion as a cool big brother, and it's honestly the biggest amount of personality I've seen Kid Trunks receive. It's such a shame that so much of the movies are just "Goku and Friends Save the Day" generic action movies, and the attempt at trying to integrate Tapion with his interactions with Trunks and Bulma is actually pretty neat. 

BalrghHoi continues to menace our heroes, trying to break Tapion's mental fortitude, while Gohan and Videl fight the bottom half of Hirudegarn... which is literally just the bottom half of a demon, from the waist down, and it's just so absolutely dumb-looking... but I actually sort of like that it's actually just the disembodied top and bottom halves wreaking havoc until they get combined. And in practice Hirudegarn is literally just a rampaging kaiju monster that turns into smoke and shit, but honestly unlike most other DBZ movies, this is more of a Tapion movie with Hirudegarn being a literal plot device, so I don't particularly mind the villain being brutish and dumb because... well, we have Hoi to do that for us. Hoi's essentially Babidi, but it's a neat little trope -- a psychotic cultist trying to bring a powerful evil, only to be killed by said powerful evil. Hirudegarn actually feels like just a giant rampaging beast out of control, as opposed to the weird "am I mindless, or am I sentient" deal we had with Janemba. 

Sadly, at 50 minutes it does run a bit too long, and while it does feature some neat battle scenes, it does get repetitive at times with Hirudegarn repeating the same 'disappear into smoke and reappear' deal when fighting every Saiyan (and Videl). We did get a cool scene with Vegeta saving an office building, and Gotenks unleashing a pretty cool barrage attack... but sadly this movie just absolutely fails to stick the landing. While it has been building Trunks up throughout the movie (and if there was a secondary lead, it would've been Gohan), as Trunks tries to use Tapion's sword -- the same make as the one that Future Trunks uses -- to do something, Goku just tells Trunk to STFU, goes Super Saiyan 3, and uses the brand-new move DRAGON FIST to punch through Hirudegarn's stomach. A random time machine is pulled out for Tapion to time-travel with (what the fuck?) and Tapion gives Kid Trunks the sword... which... is a bit weird since this Trunks won't actually grow into Future Trunks.

So yeah. It's a pretty good movie up until the last 10 minutes or so which just insists on forcing the win on Goku despite Goku quite literally not doing anything for the majority of the movie. It's such a shame because between the unique backstory for Tapion and Hirudegarn, plus the large focus on Kid Trunks, this could've been a far better storyline... but instead it just really fails to stick the landing. 

Young Justice S02E18 Review: A Puppet's Strings

Young Justice, Season 2, Episode 18: Intervention



The Beetles subdue MongulThis is the "Jaime Reyes gets redeemed episode", and it really would've worked so much better had the ritual to cleanse the Blue Beetle via magic was actually foreshadowed other than a brief glance of a beetle mural in the Bialyan episode. I'm highly tempted to write off this episode as a big fat deus ex machina episode, and don't get me wrong -- the fact that Zatanna just happens to have a spell to cleanse the parasitic Beetle from the Reach's influence is insanely and awfully convenient, and at the same time bizarre that no one's mentioned this at all before. Thankfully, the rest of the episode isn't quite as bad.

The episode picks up from where we left off in the previous episode, wrapping up the non-stop Black Beetle/Mongul fight, and immediately following up on the events of episode 17 actually kind of helps to build up momentum. Green Beetle shows up to help up turn the tide, put Mongul back on ice, and then together with the Ambassador, they discover that someone's stolen the Warworld's Key. Black Beetle begin to also raise some doubts about how the Ambassador is running things, considering how passive he's been throughout all of this.

The ambassador controls Blue BeetleMeanwhile, while the Reach might have lost the Warworld's Key, their prisoners and the Ambassador's credibility with the UN, at least one thing is going well for them -- the popularity of Blue Beetle himself, who makes use of Superman's absence to beat up poor, poor Toyman in Metropolis. And while some members of the Team aren't feeling quite as charitable about Jaime, Impulse is quick to remind everyone that is being used by the Reach like a puppet -- and quite literally too. In perhaps one of the less well-done direction that Young Justice has done, we get the revelation that... apparently the Ambassador straight-up just controls how the Blue Beetle body moves around via a literal remote control and a keyboard, instead of just having an autopilot setting? That felt bizarrely awkward, and while this episode makes fun at how PR-hungry Blue Beetle is, in all previous appearances the mind-controlled Blue Beetle honestly just feels like regular Jaime, just more brutal and doing things to further Reach ambition.

We then get a pretty awesome bit where Blue Beetle in a dark alley is ambushed by Batgirl and Impulse, who waylay him with hit-and-run tactics and a particularly awesome visual effect that showcases how Blue Beetle's exhaust vents sort of just splay apart when viewed through Impulse super-speedy point of view. That's actually pretty neat! We also have the brief signs of Jaime's Scarab actually resisting, albeit framed in a way that's ambiguous. Does he really have no way to deal with the force field? Was he prolonging the fight against Impulse and Batgirl by doing things like scraping his blades on the ground, or stabbing the magical barrier intentionally?

The Team infiltrates the complex
Regardless, though, Rocket and Zatanna return for the first real guest spotlight after their graduation into the Justice League between seasons, and a combination of Rocket's alien force bubble and Zatanna's magic allows the Young Justice Team to abduct Blue Beetle and bring him to the underground Bialya ruins discovered in "Beneath". We get some fun bits where Ambassador-Beetle taunts the Team embarrassingly while they all keep quiet, while Jaime mocks the Ambassador through their shared mind-link. Through this all, on the Reach base, we get the Scientist arguing with the Ambassador about how it's too risky to have the Blue Beetle even engage the superheroes, especially since the far easier way would be to just let Jaime die and find a new host for the Scarab.


Blue and GreenThe Young Justice Team fight the Fearsome Five in Bialya, and beat them up pretty swiftly, before Zatanna unleashes some magic ritual to cleanse Jaime Reyes and the Scarab from the Reach's influence. At this point, Green Beetle swoops in to beat down the Team, but the arrival of hidden forces like Beast Boy (cleverly foreshadowed in the beginning of the Bialyan scene) and Bumblebee end up overwhelming Green Beetle as well. Beetles Green and Blue end up being pushed into the magical bubble while the Ambassador and Scientist argue about whether to send Black Beetle or not, the ritual succeeds, and both B'aars and Jamie have control of their respective Scarabs, free of the Reach.

Also, that awesome move with Impulse and Wonder Girl's lassoo that end up throwing Green Beetle into the magic bubble? Absolutely fantastic. I've spent a significant amount of this review talking about the storytelling aspect, but I must give credit where it's due... the action scenes here, showing the Team fully assembled as, well, a team, is pretty damn great.

Ted Kord fighting Sportsmaster and Deathstroke
And yes, we do get an explanation. We get a recap of Batgirl finding out about the Bialyan ruins and the Scarab imagery. We get a recap of how the very first Blue Beetle, Dan Garrett, found the Scarab after it was purified and put "off-mode" by an ancient group of magicians, while Ted Kord apparently dying in an epic battle to prevent the Scarab from falling into the Light's hands. And it... it makes sense, of course, but I really, really wished that at least some of this backstory is hinted in the past. I don't think there was any real hint or indication that Ted Kord's death was foul play connected to the Light. While a full flashback episode might be out of the question considering how Blue Beetle centric the season has already been, we definitely could've used a lot more foreshadowing here and there.

Oh, and the Scarab is apparently good all along, resisting the Reach as much as Jaime has been -- it's just a bit harder to tell with him considering his penchant for suggesting things like evisceration and stuff. The Scarab never really felt like a villain, and for one, I'm quite happy that he's not killed off.


Queen Bee and her minionsInterestingly, though, the final scene of this episode shows Queen Bee talking to the Fearsome Five, noting that while they might've been a bit pissed at being ordered to throw the match, freeing Blue Beetle from the Reach's influence is certainly something that the Light wants and was planning for, hence the orders for Shimmer's team to throw the match. Yeah, the Light's definitely planning to double-cross the Reach, and it seems that we're starting this off.

The B-plot in this episode takes place over a couple of scatterd M'gann scenes, dealing with one of the remaining storylines left to tell in this season... her relationship with Lagoon Boy. She shows up in Atlantis, talking with the recovering La'gaan, and basically decides to break up with him. And it's definitely not quite fair to La'gaan... but it is definitely the right thing to do for M'gann to rip off the band-aid if she is indeed not serious about the relationship and is basically treating La'gaan as the rebound guy. There is, of course, some merit to La'gaan's own arguments, that he started the relationship on his own terms and there is a chance that their relationship would become something more... but M'gann ends it anyway.

M'gann dumps La'gaan
And, mind you, La'gaan definitely hit the nail on the head when he asks M'gann if this has anything to do with Connner. M'gann denies it, of course, but the literal first thing she does when she gets back to base is to ask where Conner is... and Conner's apparently on a date with Wendy Harris. It's definitely not painting M'gann in a particularly good light, as much as the season one Conner/M'gann shippers would be excited about this, it does shaft poor La'gaan. Overall, though, there's only really one lesson to take away from this -- relationship drama hurts everyone involved. Even when you come to your senses, as M'gann does here, she ends up hurting poor La'gaan anyway.

Overall, it's a bit of a rocky episode. This one has some of the best action sequences seen in Young Justice, and it is pretty neat that we do get a full backstory (as much as the lack of foreshadowing irks me) as well as a full well-thought-out plan on the part of the good guys to get Blue Beetle back to normal. But there are a lot of good things that the episode actually does well, and while the magic-ex-machina is irksome, it's at least a competently directed episode.

Roll Call:
  • Heroes: Green Beetle (now a good guy!), Flash, Aquaman, Atom, Wonder Girl, Batgirl, Miss Martian, Superboy, Guardian, Bumblebee, Wolf, Impulse, Nightwing, Robin, Beast Boy, Blue Beetle, Lagoon Boy, Rocket, Zatanna, Sphere, Dr. Fate, Blue Beetle/Ted Kord (flashback), Blue Beetle/Dan Garrett (flashback)
  • Villains: Black Beetle, Mongul, Toyman, The Ambassador, The Scientist, Devastation, Mammoth, Shimmer, Sportsmaster (flashback), Deathstroke (flashback), Queen Bee
  • Others: Cat Grant, Isis

DC Easter Eggs Corner:
  • Toyman is one of Superman's classic enemies. There have been multiple villains to adopt the moniker Toyman, but based on his costume, this one is clearly based on the first Toyman, Winslow Schott. Being a Superman enemy, Toyman operates out of Metropolis. 
  • The fact that Dan Garrett thought that the alien scarab was actually a mystical talisman was based on the retcon done to the Scarab (originally intended and portrayed as a mystical talisman for years) during the reinvention of Blue Beetle mythos with Jaime Reyes. 
  • The goddess that Zatanna summons is based on the DC character Isis (a.k.a. Andrea Thomas), based on the Egyptian goddess of the same name. A Captain Marvel supporting character, Isis-the-superhero drew her powers from Isis-the-goddess, and first appeared in the TV show Secrets of Isis before being brought into the comic-book continuity. Zatanna summons the Isis-equivalent goddess by shouting "Oh Mighty Isis!" backwards, which was the chant that Isis uses to access her powers. 
  • The Reach dudes briefly talk about how they are unable to penetrate the energy field of the Cooperative. Rocket's power-generating technology are taken from an alien race known as the Cooperative. 

Friday, 27 July 2018

Lore of Hearthstone, Episode #23 - The Witchwood

The Lore of Hearthstone edition for the Witchwood expansion, released earlier this year!
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The Worgen of Gilneas!

The Witchwood itself takes place in Gilneas, the land of the worgen. For a primer on Worgens, click Episode Three of my Lore of Hearthstone series, in which I cover the backstory of the Worgen as a whole. Long story short...

In the distant past, a bunch of night elven druids end up unlocking a "Pack Form" with a powerful artifact known as the Scythe of Elune in order to battle the Satyrs during a war. However, the form proved to consume the druids with so much anger and rage that they became uncontrollable, and Malfurion ended up putting these Druids of the Scythe into deep slumber.

Cataclysm Gilneas - Lighthouse art.jpgFast-forward a couple thousand years into contemporary Azeroth, and the First and Second Wars happened. One of the human nations that formed the Alliance, Gilneas, ended up seceding from the Alliance and building a gigantic wall to separate themselves from the outside world. During World of Warcraft, an archmage known as Arugal (more on him later) released the sleeping Druids of the Scythe into the wild, causing the Worgen curse to spread. During the events of Cataclysm, so wildly spread was the Worgen curse within the secluded nation of Gilneas that it crumbled under the combined forces of a Worgen assault as well as the forces of Sylvanas Winrunner's Forsaken fleet, intent on claiming Gilneas for the Horde. Practically the entire population of Gilneas was transformed into Worgens, but a combination of alchemy and help by night elven druids, the Worgen of Gilneas ended up retaining their sanity and has the ability to freely transform back and forth between worgen and human forms. (And thus, became a playable race during Cataclysm).

And now that that's out of the way, let's talk about the Witchwood itself. There is an actual area known as "Witchwood" in World of Warcraft, specifically a very minor sub-area of Highmountain populated by Harpies. However, the Witchwood in Hearthstone is actually based on a region of Gilneas known as the Blackwald, a wide expanse of dreary, dead forest located in Southern Gilneas, south of Greymane City. The Blackwald was where the Druids of the Scythe originally lived, and where they were originally transformed into Worgen. Worgen adventurers would journey through the Blackwald during Cataclysm, both in a journey to control their bestial forms and to push back against the forces of the Horde led by Sylvanas.

In Hearthstone's Witchwood expansion, a vile orc witch, Hagatha, has moved into the Blackwald and spread a large amount of corruption, transforming it into the titular Witchwood. We'll cover a lot more about the actual named characters -- the Greymanes, Darius, Crowley and Arugal in particular are extremely instrumental in the story of the Worgen.
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The Gilneans!

King Genn Greymane

Image of Genn Greymane
King Genn Greymane is the King of the human kingdom of Gilneas, and was one of the original founders of the Alliance of Lordaeron during the Second War (i.e. Warcraft II). When the kingdom of Stormwind fell at the hands of the orcish Horde, the kings of several human kingdoms, Gilneas among them, was gathered in order to discuss forming a coalition -- the Alliance of Lordaeron. This Alliance would come to include the high elves, dwarves and gnomes. Due to Greymane's intense pride (as well as the whispers of his advisors) Gilneas only sent in a token force instead of committing their entire army. After the conclusion of the Second War, Greymane bristled at the thought of using Gilnean taxes to pay for the orc internment camp. Refusing to pay for the wars of other nations, Genn Greymane become hateful and isolationist, withdrawing Gilneas from the Alliance and secluding his kingdom from the rest of the world. To this end, Greymane spearheaded the construction of the Gilnean Wall, a gigantic wall to separate Gilneas from the rest of the world. This act caused the nobleman Darius Crowley to instigate a civil war known as the Northgate Rebellion.


This would come to bite Greymane in the ass when the Third War came, and the undead Scourge ran rampant throughout the continent of Lordaeron. The encroaching forces of the Scourge threatened the kingdom of Gilneas, and without allies, Greymane sought to find other avenues. He commissioned the royal archmage, Arugal, to summon feral wolf-man beings called the Worgen from their slumber to aid them in protecting Gilneas from the threat of the Scourge. While the Worgen were intensely powerful against the forces of the undead, they turned upon the Gilneans as well, spreading the curse of the worgen and causing Gilneas to face an even bigger threat.

Between the time of the Third War and the Cataclysm, the worgen threat has grown so large that the Gilneans were forced to evacuate Gilneas City. Genn Greymane and his son Liam assisted in the evacuation of the citizens to Duskhaven. Despite the valiant efforts of the Gilneans, as well as the assistance of the released rebel Darius Crowley and some new worgen heroes (i.e. player characters) Gilneas would suffer even more as multiple threats arrived. Elsewhere in another corner of the world, the dread black dragon aspect Deathwing erupted from the elemental plane of earth, causing the mighty event known as the Cataclysm, collapsing the Greymane wall and a huge chunk of the Gilnean coast. The forces of Forsaken, loyal to the Horde, were led by Sylvanas Windrunner to take advantage of this and claim Gilneas for the Horde. Genn Greymane himself succumbed into the worgen curse as well, although like many others who were infected during the fall of Gilneas, he retained his sanity due to the efforts of alchemists among the Gilneans who managed to create a potion to control the transformations. While fighting the forces of Sylvanas Windrunner, Genn's heir Liam would take a poisoned arrow meant for Genn and die in the process, and his son's death broke Genn.

Finally humbled due to his son's death and the devastation of his kingdom, Genn Greymane accepted outside aid -- a group of night elven druids, representing the Alliance, who offered to relocate the Gilnean survivors to the night elven city of Darnassus. The night elves, having been responsible for the original creation of the worgen millennia ago, also helped the worgens of Gilneas control their newfound feral forms. However, Genn was still a stubborn man, initially refusing to join the Alliance, and later his attempts was rebuffed by King Varian Wrynn, who was still furious at Greymane's cowardly acts of seceding after the Second War. However, after spending some time with Greymane, Varian relented and allowed the worgens of Gilneas entry into the Alliance.

Acting as an atoner for his past sins, Genn Greymane was a staunch supporter of the Alliance, and the Gilnean people had come to view the worgen curse as their newfound strength, embracing it instead of shunning it. While initially leading his people in Darnassus, Genn would later move to the capital city of Stormwind to advise Varian Wrynn. While Genn did not participate in any major battles, he was present during the events of Mists of Pandaria among the Alliance leaders in witnessing the power of the Sha, and later the capture and trial of Garrosh Hellscream.

In Legion, Genn Greymane would have a lot more spotlight, having grown to essentially Varian's closest confidant. Genn Greymane was among the warriors on the frontline during the Battle for the Broken Shore, fighting in his worgen form alongside other Alliance leaders Varian Wrynn, Jaina Proudmoore and Gelbin Mekkatorque. The combined Alliance-Horde forces headed in to kill the mad warlock Gul'dan. However, Genn witnessed the Horde forces suddenly pull a retreat (unbeknownst to the Alliance forces at the time, it was due to the mortal wounding of their then-warchief Vol'jin), an act that Genn viewed as treachery. Pinned down by way too many enemies due to the lack of Horde backup, Genn urged Varian to order a retreat. The Alliance forces did so, retreating to their gunships, but Gul'dan summons a gigantic Fel Reaver who grabs onto the airship and threatened to crash it. Genn despereately yells for Varian Wrynn, hanging on to a rope bridge, to grab his hand, but instead Varian passes on a letter he wrote to his son, before bravely jumping off to slay the massive Fel Reaver to allow the Alliance forces to escape -- and eventually dying as he had a valiant last stand against the forces of the demons.

After Varian's death and the Horde's retreat, Genn held the Horde personally responsible for the disaster, and resolved to avenge Varian. Genn did not attend Varian's funeral because he could not bring himself to face Prince Anduin, and asked an adventurer to deliver a letter to the new king. Genn would then head off to the Broken Isles, personally leading the Alliance forces there and leading the Gilneas Brigade to establish Greywatch in the island of Stormheim. While on a mission to aid Alliance heroes in obtaining the Aegis of Aggramar, Greymane interception intelligence that Sylvanas Windrunner, the Forsaken Queen and newly-minted Warchief of the Horde, was on the a group of Horde ships. The vengeance-thirsty Genn charged in to attack, and instead merely found one of Sylvanas's lieutenants, Nathanos Blightcaller. Genn's reckless fight allowed Nathanos's minions to sabotage the Alliance flagship Skyfire and cause it to crash. Genn would send off adventurers to recover the Aegis of Aggramar, while Genn remained behind to stop Horde attempts to plague Greywatch. Genn's agent, Lorna Crowley, would discover that Sylvanas meant to create more Val'kyr by subjugating the leader of the Val'kyr, Eyir, which would allow her to resurrect the dead and bolster the Forsaken's ranks. Genn Greymane personally goes into Skold-Ashil to confront Sylvanas. Seeing that Sylvanas was using a magical lantern, the Soul Cage, to bind Eyir, Genn charges in and swearing vengeance for Liam and Varian, attacked Sylvanas and knocks her down. Sylvanas seemed to have the upper hand, shooting Genn with a poisoned arrow that turned him back into his human form, but Genn reveals that his target was the Soul Cage all along. Smashing the magical lantern upon the ground, Eyir was freed and disappears. Genn walks out and rips out the arrow from his shoulder, noting that since she had stolen his son's future, he has likewise taken hers, leaving the anguished Banshee Queen behind.

Genn would also instruct an adventurer to sneak around and spy on Anduin to make sure the new king's mental state is all right. Genn and the draenei leader Velen would then talk to Anduin near the site of his father's death, trying to help muster the young king's confidence. Genn encourages Anduin, telling him to never let fear prevail. Genn would continue to act in a mentoring manner to Anduin throughout the rest of Legion.

During the Battle of Azeroth, Genn and Anduin led the Siege of Capital City, personally battling alongside Anduin. Horde forces overwhelmed Genn Greymane for a while, but Anduin unleashed a massive healing wave that rejuvenated Genn and the other fallen Alliance soldiers. Genn would return to Stormwind and lead an army to drive out a group of Horde infiltrators -- although they did manage to free two Zandalari troll prisoners. Despite his reservations about the plan, Genn would accompany Jaina Proudmoore to the human naval nation of Kul Tiras and attempt to get it to join the Alliance.

Princess Tess Greymane

Image of Tess Greymane
Princess Tess Greymane is the daughter of King Genn Greymane, and, unlike her father, she was made of calmer stock and nowhere as war-hungry as her father, taking after her older brother Liam instead. Tess was seen in various locations in Gilnean territory during the Worgens' introduction in World of Warcraft: Cataclysm, but neither she nor her mother Mia had a major role. Unlike most Gilneans, Tess was one of the few to not be afflicted with the curse (as far as we know).

Tess Greymane rose to prominence during World of Warcraft: Legion, accompanying her father in various conflicts against the return of the Burning Legion to Azeroth, particularly stationed abroad the Alliance airship Skyfire after the first battle of the Broken Shore. Tess and Darius Crowley's daughter Lorna would discuss the bloodlust consuming Genn Greymane, fearing that it would lead to a lot of deaths in the name of vengeance. To most other members of the Alliance, Tess Greymane seemed like a mere princess and a royal, but Rogue players would find out that Tess Greymane is actually one of the rogues that were part of the Uncrowned -- a secretive organization of Azeroth's most powerful rogues, the "unseen blades that write the true history of the world". Members of the Uncrowned familiar to Hearthstone players include Valeera Sanguinar, Marin Noggenfogger, Lilian Voss and Vanessa VanCleef. The Uncrowned would welcome powerful rogue adventurers into their fold, and would venture in missions unknown to most of Azeroth's population in battling the Burning Legion's attempts at infiltration and incursion into Azeroth. Tess in particular would send the Rogue Champion to recruit the mighty veteran of the first war, Garona Halforcen. During the events of Legionfall, Tess engineered a plan to stop a large army of Burning Legion demons attempting to ambush the Alliance/Horde forces with fel-infused gun powder taken from the undead Blacksail pirates. Tess and the Rogue hero sneak into the Lost Temple and blow the cave up.

In Witchwood, Tess has apparently been spending her time hunting down the mysterious ghostly pirates that have been plaguing Gilneas's coastlines, and has taken a far more active role as a tracker and a rogue. She is one of the four heroes that venture into the Witchwood to hunt down the dread Hagatha and put her down.

Prince Liam Greymane:

File:Prince Liam Greymane on horseback in Gilneas City.jpg
Prince Liam Greymane was the son and heir to the Greymane throne, and a major character in the Worgen starting experience. As a child, Liam was perhaps one of the staunchest detractors of his father's isolationist regime, but his words fell on deaf ears. When Gilneas fell due to the combined forces of the Forsaken and the wild Worgen, Prince Liam was instrumental in leading his people. Aided with adventurers and the Gilnean Royal Guard, Prince Liam helped to combat the feral worgen as best as he could, notably securing Merchant Square. Liam comforted the daughter of the rebel-turned-ally Darius Crowley, Lorna Crowley, when Darius was presumed dead after holding the line against a Worgen army. Liam would continue to aid his people as they settled in settlements around Gilneas, and assisted adventurers struggling to control their newfound worgen forms, being absolutely fine with it. Liam and the adventurers managed to help the evacuation by luring a large local Ettin into fighting the Forsaken. However, during the climactic battle against Sylvanas Windrunner's Forsaken forces, Liam Greymane took a poisoned arrow meant to claim the life of his father. The death of Liam shook Genn hard, and was the impetus for his decision to retreat for the sake of his people instead of fighting and dying for his own pride. Liam's death would prove to be one of the main catalysts for Genn Greymane and his conflict against the Banshee Queen in subsequent conflicts. In Hearthstone, Liam apparently has returned as a ghost to help assist his people in this time of need -- he's not done so in World of Warcraft. Yet.

Darius Crowley


Darius Crowley is perhaps one of the most important characters from Gilneas. Lord Crowley was a nobleman who was very vocal during the time of the Second War, and preached nobility and courage. While other older noblemen like Vincent Godfrey would have Gilneas put the interests of profit above honour and loyalty, the younger Darius Crowley beseeched King Greymane to honour the terms of the Alliance and send in the entire Gilnean army to participate in the Second War. While the Alliance would prove triumphant during the Second War, Crowley would be unable to stop King Greymane from seceding from the Alliance. Further conflict came when Greymane built the Greymane Wall, a massive barrier that would cut off Gilneas out from the rest of the world. However, due to influence from Godfrey, the Greymane Wall would cut away Darius Crowley and his land from the rest of Gilneas. This caused Darius Crowley to lead the Northgate Rebellion, an uprising that resulted in a civil war. Darius Crowley was eventually arrested on the grounds of treason, and held at Stoneward Prison. During the Third War and prior to the Scourge razing Lordaeron, Darius was responsible for sending a not insignificant amount of Gilneans as part of the Gilneas Brigade to join Jaina Proudmoore's exodus from Lordaeron to Kalimdor.

File:Darius Crowley.jpg
Darius remained imprisoned throughout the Third War and much of early World of Warcraft, but during the Cataclysm, the Greymane Wall fell, and the worgens attacked Gilneas city en masse. Gilnean adventurers would release Darius Crowley from imprisonment, and convince him to assist in evacuating Gilneas. Darius Crowley's charisma quickly caused his own rebels and the reset of the Gilnean forces to work together, and in order to draw the worgen's attentions away from the bulk of the Gilnean evacuees, Darius Crowley and a group of brave worgen heroes (i.e. you, the player) led the feral worgen towards Light's Dawn Cathedral. They made a brave stand, but the worgen overwhelmed them and Darius Crowley became a worgen. A badass worgen with eye-patches and Wolverine claws.

Darius would later assist the worgen hero in retrieving the Scythe of Elune from the hands of the Forsaken, and would be reunited with his daughter Lorna. The worgen hero would convince King Greymane to ask Crowley's faction of rebels and worgens in uniting against the threat of the Forsaken. The negotiations nearly fell apart due to Godfrey's influence and prejudices, but when King Greymane revealed that he, too, was a worgen, Darius would agree. Darius Crowley would participate in other battles, including retaking Gilneas City, and led the defense of Keel Harbour to once more buy time for the Gilneans to escape to night elven territory.

With the territory of Gilneas ultimately lost to the Forsaken, Darius would lead the Gilneas Liberation Front against the Forsaken in Silverpine Forest, and managed to gather allies from the previously neutral Bloodfang and Hillsbrad packs. With help from other Alliance forces, Darius's campaign through the Silverpine Forest seemed successful until the Forsaken revealed their trump card: a resurrected Lord Godfrey. Knowing all about Darius's weaknesses, Godfrey and a group of Forsaken agents kidnapped Darius's daughter Lorna and held her hostage, forcing Darius to surrender Silverpine Forest in exchange for his daughter. However, treachery from Godfrey -- who killed Sylvanas (she got better) -- ended up allowing Darius and his forces to leave Silverpine unmolested.
File:Lord Darius Crowley TCG.jpg
Darius would figure greatly during the Legion expansion, where Darius and Lorna would be among the forces that accompanied Greymane and the rest of the Alliance in battling the Burning Legion in the Broken Shore. Darius's participation in the battle is mostly unseen, and it would later be revealed that he was felled in battle and taken captive by the Naga on the broken shore. Alliance warriors would free him, and Darius would assist the Alliance heroes in defeating the Naga. After his rescue, Darius would be inducted as a champion in the Warrior organization, the Valarjar. In Battle for Azeroth, with all the increasing hostilities between Alliance and Horde, Darius Crowley would return to Gilneas, leading a renewed Gilnean assault into the Forsaken-controlled territory of Hillsbrad.


In Hearthstone's Witchwood expansion, Darius Crowley has apparently gained a high appreciation of cannons and is one of the four heroes sent to brave the Witchwood alongside Tess Greymane, Shaw and Toki. Crowley would venture into the Witchwood and defeat multiple bosses, eventually battling and slaying his old nemesis Lord Godfrey before joining the other heroes in battling Hagatha.

Lord Vincent Godfrey

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Lord Vincent Godfrey is one of the Gilnean nobles that was active during the Second War, and, while ambitious, was wholly loyal to protecting Gilneas. Godfrey was one of the nobles who suggested Genn Greymane to send a mere token force instead of the whole Gilnean army, in stark contrast to Darius Crowley's request to commit Gilneas's entire army to the war. Godfrey was cunning and calculated. Between the Second and Third Wars, the Greymane Wall was constructed to seal Gilneas off from the rest of the world. Godfrey was the one responsible to give Greymane the idea of constructing it through Crowley's lands in order to make a more secure natural barrier, despite cutting off part of Crowley's lands. This was all a ploy in order to make Godfrey's own lands the most strategically valuable.

In World of Warcraft: Cataclysm, Lord Godfrey would still act as Greymane's advisor during the Worgen crisis, assisting the king as best as he could regarding the dual threat of the feral worgen and the Forsaken fleet besieging their lands. Godfrey scoffed at the idea that Greymane wanted to set up a curfew, instead demanding that he be allowed to bring a small hunting group to the Blackwald to hunt down the worgens. This dismissive tone caused Greymane to dismiss Godfrey from the meeting. Despite his big talk, Godfrey was one of the first to take up arms against the beasts, assisting the Greymanes and other Gilneans in shooting down the Worgen during the evacuation of Gilneas. However, Godfrey argued strongly against the rescue of his old rival, the former rebel Darius Crowley. Godfrey was extremely dismissive of anyone afflicted with the Worgen curse, heartlessly gunning down any fellow Gilnean afflicted with the curse. Godfrey was particularly insistent that the worgen hero (a.k.a. you) be executed after his/her transformation, something that Genn Greymane refused to do. As the worgen hero regained control of his/her form, Godfrey begrudgingly assisted the hero in fending off the Forsaken dark ranger.

As the conflict between the Gilneans and the Forsaken reached a tipping point, Godfrey ended up chafing over Darius Crowley being accepted back into the fold, as well as the revelation that even King Greymane has been afflicted with the worgen curse. Godfrey ended up holding Greymane at gunpoint, believing that he could negotiate with the Forsaken by handing over the king (while, of course, simultaneously ensuring his own place as a candidate). However, the worgen hero was alerted to Godfrey's treachery, and he/she kills Godfrey's allies, Baron Ashbury and Lord Walden. The Worgen hero and Genn Greymane demanded that Godfrey surrender, but Godfrey instead leaped to his death from the edge of a cliff, with his last words telling that he'd rather die than have a worgen for a king.

However, that would not be the end of Vincent Godfrey. The Forsaken queen Sylvanas Windrunner would realize what has transpired, and sent his own agents to recover Lord Godfrey's body. Her Val'kyr would resurrect Lord Godfrey and his two allies, Ashbury and Walden, as Forsaken. Godfrey is accompanied by several Horde heroes in battling against the enemies of the Forsaken, and Godfrey would succeed in kidnapping Lorna Crowley, Darius's daughter, holding her as ransom. Darius Crowley ended up surrendering, but Lord Godfrey, refusing to be a pawn of anyone, shoots and kills Sylvanas Windrunner, before escaping. Sylvanas would be resurrected with the sacrifice of some of her Val'kyr, but this crime has caused Lord Godfrey to be wanted by the Horde as well. Now wanted by both Alliance and Horde, Lord Godfrey and his remaining allies made a run for the nearby Shadowfang Keep, formerly the base of the mad archmage Arugal. Lord Godfrey would be the final boss of the revamped Shadowfang Keep (circa Cataclysm), and both Alliance and Horde would send heroes to slay the treacherous undead noble. Godfrey would eventually meet his end at the hands of these adventurers. His Hearthstone card effect is based on his iconic 'pistol barrage' ability in World of Warcraft, a devastating area-of-effect blast of bullets.

In Hearthstone, it is noted that Lord Godfrey has left his base of Shadowfang Keep and journeyed close into the Witchwood and Gilneas for some nefarious (and possibly treacherous) purpose.

Archmage Arugal

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Archmage Arugal started life as the royal archmage of the kingdom of Gilneas. So skilled was he that he was also a member of Dalaran's Kirin Tor, an elite organization of mages. During the events of the Third War, Dalaran was razed to the ground by the undead Scourge, and Arugal returned back to Gilneas. He returned to find his homeland besieged by the encroaching undead. King Greymane asked Arugal  to assist him in protecting Gilneas, and Arugal had the idea of unleashing the worgen. He had learned of the worgen -- ancient wolf-men sealed within the Emerald Dream by night elven druids in days past -- from the Book of Ur, a tome in Dalaran. Arugal did warn Genn Greymane of the worgen's strength and ferocity, but Greymane decided to unleash the worgen to destroy the undead. Arugal summoned the worgen with his magic power, unleashing the worgen upon the undead. The worgen were extremely effective in crushing the undead... but they proved impossible to control, and began to attack Gilnean soldiers. This spread the worgen curse throughout Gilneas, throwing the kingdom into chaos.

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Arugal was wracked with guilt for his role in unleashing the worgen, and quickly went insane. Arugal ended up 'adopting' the worgen as his children, and retreated to Shadowfang Keep, formerly belonging to the noble Baron Silverlaine. Arugal lived there and ended up starting his own worgen cult, using his magics to keep the worgen under his control, but sending them off to spread the worgen curse to other places, intending to turn the entire world's population into feral worgen. Archmage Arugal was the final boss of Shadowfang Keep, a dungeon in the original 'vanilla' iteration of World of Warcraft. Agents of the Kirin Tor and the Forsaken would task adventurers to hunt down and slay Arugal and his worgen army. Arugal's Hearthstone quote, "another falls!" is taken from the original encounter with Arugal.


Arugal and his worgen cult would be permanently driven out of Shadowfang Keep prior to the Wrath of the Lich King expansion, and Lord Godfrey would move in as part of a revamped Shadowfang Keep dungeon in the Cataclysm expansion. Arugal is canonically beheaded by Horde adventurers, and his body was buried in a patch of land near Shadowfang Keep. Agents of the Scourge, the Darkfallen Princes Keleseth, Valanar, Theraldis and Atherann would resurrect Arugal as a powerful Shade, placing him at Shadowfang Tower in Grizzly Hills. Under Theraldis's command, Arugal was sent to Solstice Village and Silverbrook to convert the population into worgen loyal to the Scourge, and converted others to join his wolf-cult. Adventurers would besiege Arugal's attempt at revitalizing his wolf cult, and slay the Shade of Arugal for good.

While Arugal was never revived, his dark legacy remains. Worgen death knights are noted to be former servants of Arugal, and during the Legion expansion, the death knights of the Ebon Blade will venture to the Shadowlands to do battle with the soul of Arugal to drain the darkness from his soul as part of a series of Unholy Attainment quests where the death knights would have to confront dead villains to drain their essences.


Blackhowl Gunspire:

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Yeah, the Blackhowl Gunspire is actually canon! Sorta. The Gunspire is clearly a cannon tower. Cannon Towers were first seen in Warcraft II, where the help  of gnomish and dwarven engineering allowed the forces of the Alliance to upgrade their Scout Towers into Cannon Towers. The Alliance forces in Warcraft III were also able to upgrade their scout towers into Cannon Towers. Both Cannon Towers in WCII and WCIII are extremely powerful, able to deal splash damage, but is unable to strike flying units. In World of Warcraft, cannon towers are often seen among Alliance architecture.

The Blackhowl title is a reference to the Blackhowl, an organization formed by humans and worgens of Gilneas that has fallen prey to the machinations of the black draknoid Lord Hiram Creed, who disguises himself as a human noble and fed the members of the Blackhowl his own draconic blood to enhance their strength and keep them bound to his will. In Cataclysm, the uncorrupted black dragon, Wrathion, sent a Rogue adventurer to assassinate Creed in his quest to annihilate all  of the other evil black dragons on Azeroth -- something that the Rogue would succeed in doing. The Blackhowl was never seen again after this mission, but in Hearthstone, apparently the Blackhowl has thrown their lot in to help defend Gilneas after the 'retirement' of their leader Creed. 
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Other WoW-Canon Characters!

Duskfallen Aviana: 

We've talked about the Wild God Aviana before during The Grand Tournament, While other Wild Gods have been corrupted before (most notably Cenarius and Ursoc), and the Twilight's Hammer Cult had tried to conjure up corrupted copies of the wolf ancient Goldrinn and the tortoise ancient Tortolla, Aviana has never been corrupted before, making this a form of Aviana original to Hearthstone.

Emeriss

Emeriss is a relatively important lore character, all things considered, but has absolutely nothing to do with Worgens or Gilneas. Emeriss is one of the four Dragons of Nightmare, four mighty members of the green dragonflight that served as one of the world bosses in the original World of Warcraft. The arrival of these four dragons, originally four of Ysera's mightiest lieutenants, heralded the fact that there was something seriously wrong to twist this mighty beings to madness and decay. The four Dragons of Nightmare would appear outside of the Great Trees of Azeroth, and would spread madness and terror throughout the mortal realm if not stopped. Throughout the subsequent expansions adventurers would reveal the existence of the Emerald Nightmare, a corruption of the Emerald Dream caused by the Old Gods N'Zoth and Yogg-Saron, and spearheaded by the Nightmare Lord Xavius. 
The four Dragons of Nightmare -- Lethon, Ysondre, Emeriss and Taerar -- were the earliest and most notable victims, transformed from guardians of nature and the Dream into beings of corpulent decay. These dragons would spawn outside of four Great Trees, located in Duskwood, Hinterlands, Feralas and Ashenvale. Lethon was transformed into a being with the ability to suck in energy from his enemies with the aid of shades. Emeriss was a being of rot and disease, transforming her victims into erupting mushrooms that further wound those around him. Taerar was a nightmarish creature who manifests in the physical realm as a series of specters. Ysondre unleashes lightning blasts and puts her victims into deep sleep, a perversion of her charge over the Emerald Dream in the past.

During the Cataclysm expansion, the Dragons of Nightmare were removed from the game. The loss of two of these was explained in the World of Warcraft: Stormrage novel. Emeriss and Lethon were two of the primary antagonists serving under Xavius as the druids of Azeroth attempted to uncover the true masterminds of the corruption tainting the Emerald Dream. Lethon was slain by Eranikus, Ysera's primary consort, in an explosion of energies that killed them both. Emeriss battled Tyrande Whisperwind and Malfurion Stormrage, but when Tyrande attempted to channel the power of Elune to heal Emeriss's corruption, the green dragon was so far gone that when the corruption was removed, nothing remained. A questline in Cataclysm would reveal the fate of the other two dragons, where Ysondre would regain her sanity and ask adventurers to help slay the final Dragon of Nightmare, Taerar, permanently. 

However, this didn't last very long, as in Legion, the Emerald Nightmare has spread to consume nearly the entirety of the Dream. Ysondre was drawn back in and transformed once more into a Dragon of Nightmare, while Emeriss, Lethon and Taerar were resurrected. The Dragons of Nightmare then served as the fifth encounter in the Emerald Nightmare raid, being ultimately slain and put to rest permanently by adventurers. After the Emerald Nightmare was cleansed, the spirits of the former Dragons of Nightmare were apparently purified. 


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Hearthstone-Original Legendaries

As with most of the post-League-of-Explorers expansions, Witchwood contains a sizable chunk of characters original to Hearthstone, notably the titular witch of the Witchwood, Hagatha, as well as many of her creations. Many of the legendary minions in this expansion are also featured in the Monster Hunt story mode, either as playable heroes or as bosses.

Hagatha The Witch:

Hagatha the Witch is the being whose moniker gave the Witchwood its name. Hagatha is the being that is apparently behind the mysterious transformation of Gilneas's Blackwald Forest into the Witchwood, and it's not entirely clear whether the curse that transformed the Witchwood and its inhabitants was solely Hagatha's doing, or if Hagatha is merely another one of the Witchwood's victims. The Mysterious Missives, a set of 'bios' apparently gathered by a mysterious organization and posted on the Hearthstone website, give us some other possible origins for Hagatha, speculating that she is "a survivor of some great battle who dragged herself deep into the forest and fell prey to dark magic", "the manifestation of the forest's anger" or an extremely skilled shaman whose ambition and desires have outstripped normal sense.

Whatever the case, Hagatha is a female orc shaman who resides deep in the Witchwood. Dialogue from the Monster Hunt mode implies that she was saved at one point by the monstrous bog creeper known as Groddo the Bogwarden, and she is at least responsible for a good majority of the monsters and bosses in the Witchwood. Waiting deep within the Witchwood, every breath that Hagatha makes causes every evil creature in the woods to listen, and her mere presence causes dead spirits to rise, the plantlife itself to be corrupted into giant lumbering monsters and even the sides of hills itself to lumber into the night. She is at least directly responsible for the creation of the strange entity Shudderwock and the monstrous dream serpent threatening to eat the moon.

And while Hagatha is terrifying and a powerful being, she isn't just a mindless force of  nature. She is extremely sane, and she plots. No one knows why she targets the Witchwood or Gilneas, but it might seem that it's merely circumstantial -- it's an obstacle for a larger goal, and only the brave monster hunters of Gilneas can take her down, defeat her mighty monstrous minions, and return the Witchwood to what it was. Eventually, after fighting through her hordes of minions, the brave heroes Tess Greymane, Darius Crowley, Houndmaster Shaw and Toki the Time-Tinker managed to bring the fight to Hagatha herself and finally put the mad witch down, saving Gilneas and the rest of Azeroth from the encroaching Witchwood curse.

Baku the Mooneater:


Baku the Mooneater shares the visual appearance with the sea serpents of Azeroth, which first made their appearance in World of Warcraft in Cataclysm, native to the deeper oceans of Azeroth. But the visual appearance is where the similarities end, for Baku is a land-dwelling creature whose size is tremendous -- large enough to coil around the town of Gilneas itself. The Mysterious Missives note that no being akin to Baku exists in records that detail the likes of serpents, dragons and dragonhawks. And Baku himself has not been seen physically by anyone, but everyone in Gilneas is haunted and wracked with shared dream visions of a gigantic kaleidoscopic serpent reaching up into the sky and devouring the moon.

The author of the Mysterious Missives theorize that Baku may be the tormented psyche of a dragon whose physical form is trapped within the bounds of the Witchwood, and the dream projection of this dragon's mind (remember that green dragons are tied to the dream-realm of the Emerald Dream) is wraped and twisted by Hagatha's own nightmares. This seem to be mere speculation, however, and might prove true or false. Those affected by dreams of Baku descend into a fugue state of neither waking nor dreaming, and develop the ability to manifest their will in surprising ways, yet are haunted by inexplicable dread as they all dream of fanged serpent jaws devouring the moon. Baku's nature is a mystery for the moment, a mysterious dream being that may be fully malicious, or merely yet another symptom of Hagatha's curse over the Witchwood.

Note that while Baku's artwork features the Moon prominently in the sky... Azeroth is supposed to have two moons, so Baku apparently already ate one of them.

The Shudderwock:


The mysterious Shudderwock is a bizarre entity unique to Hearthstone, a rhyming being first seen in children's rhymes. The mysterious Shudderwock seems to exist somewhere on the edge of reality, defying description, physical and arcane laws, and some people even question if the Shudderwock is 'real' in the way that one generally uses the word, although it certainly exists. The Shudderwock appears to warp reality wherever it walks, leaving those who meet it as mere jabbering wrecks, turning those who meet it into rhyming lunatics -- which is the fate that befell the agent who wrote the Mysterious Missive for the Shudderwock.

The Shudderwock is, of course, a reference to the Jabberwock, a creature featured in the nonsensical poem Jabberwocky written by real-life Lewis Carroll in Through the Looking Glass. Shudderwock's card illustration is an obvious reference to the John Tenniel illustration, and the Shudderwock's entrance quote is taken from a description of the Jabberwock. The Shudderwock's hero power in Monster Hunt, Frumiousity, is taken from another nonsense word in the poem.

Glinda Crowskin:


The mysterious Glinda Crowskin is a witch living deep within the Witchwood, and was apparently around in the Witchwood even prior to its corruption. Before even the curse existed, there has been tales in Gilneas of a sinister crone that can grant wishes for the modest price of a human heart -- something that is reflected in the boss battle against Glinda, where she is able to cheat death by using her minions as extra hearts. As noted in various Mysterious Missives, Glinda Crowskin is the mastermind behind the Crowskin Cult that has surfaced after the advent of the Witchwood's creation. The Crowskin Cult has infiltrated the population of Gilneas, and Crowskin and her followers believe that Hagatha will grant them power in exchange for devotion. Breaking the Greymane family's curfew, Crowskin's followers sneak into the forest in the dead of night to perform profane rituals under the crone's direction. Most disturbingly, more of the cultists return to the city than has left -- a reference to how Glinda Crowskin is able to replicate minions via the Echo mechanic in the game. The Crowskin cult is clearly responsible for some of the bosses in the monster hunt like Cultist S'thara and the treasure Cult of the Wolf, and Crowskin is noted in various sources as being a mere pawn, she seems pretty happy with the arrangement, all things considered.

Azalina Soulthief

The enigmatic Azalina Soulthief is a mysterious night elf (who may also be undead) who resides in the depths of the Witchwood. Azalina is described by the residents of Gilneas as a vengeful spirit who knows their thoughts, and "speaks lies in the voices of friends and allies". During the boss fight against her in the Monster Hunt mode, Azalina, despite being twisted by the Witchwood, is driven by a goal to 'protect' her children, an army of Wisps, from the clutches of Hagatha. However, in doing so she also seems to be lashing out against everything and everyone, forcing the heroes to put her down. 

Face Collector


The mysterious plant being known as the Face Collector is one of the many, many creatures corrupted and summoned from the depths of the Blackwald by the curse. The Face Collector is apparently a being who 'steals the faces of men', a strange swamp creature given sentience and power by Hagatha. He clearly has a morbid selection of faces of many races on his possession, and appears to be able to impersonate others. There are apparently rumours that the Face Collector was once a bounty hunter, with his past purpose twisted and transformed by the Witchwood. The Face Collector might be a plant creature similar to the Bog Creepers and Fen Creepers? Hard to tell, though. During the boss fight against the Face Collector in the Monster Hunt, he appears to be trying to impersonate the hero he is facing.

Splintergraft:


Among the many tree creatures (corrupted Ancients?) brought to unholy life by the Witchwood's curse is the mighty Splintergraft, mightiest among the corrupted treants seen in the Witchwood. Splintergraft is a being driven by vengeance against the Worgens, angered at the huge amount of woodcutting done by the Gilneans in their war effort, with the writer of the Mysterious Missives citing Darius Crowley's cannon-making projects as one of the biggest sources of woodcutting. Splintergraft is formed from all the splintered stumps of fallen trees, assembling itself into a humanoid form wielding a woodcutter's axe. Splintergraft is 'the closest thing to an undead treant', and other than being a big tree monster she is also able to infect other creatures, turning them into wooden creatures -- it increases the victim's strength and toughness, but makes them fall in sway to the Witchwood's corruption. This is seen in both Splintergraft's collectible card effect and her boss fight.


Houndmaster Shaw:


Houndmaster Shaw is one of the heroes of Gilneas original to Hearthstone. He and his army of bloodhounds and mastiffs join alongside Tess Greymane, Darius Crowley and the mysterious Toki as one of the heroes that venture into the Witchwood to hunt down and put down Hagatha and her monstrous minions. Shaw was born from humble roots, apparently rumoured to be raised by a pack of hounds on the streets of Gilneas. While that story is dubious, Shaw is a very skilled hound-master, ascending from a thief-taker into Genn Greymane's master of hounds. Shaw doesn't get along well with people, and prefers the companion of his hounds -- particularly his favourites, Princess, Butch and Bubba. All three of his prize hounds are possible 'treasures' that players can pick up when playing as Houndmaster Shaw. Renowned as a powerful force against Gilneas's criminals, the unflappable Shaw has joined in the quest to take down the evils of the Witchwood, and has particular beef against the Crowskin cult -- which is why he has Glinda Crowskin as his final boss in the Monster Hunt mode.


Toki, Time-Tinker:


The Time-Tinker Toki (Toki means time in Japanese) is a little happy gnome who is apparently able to travel back and forth through time, apparently via "bargaining with Nozodormu" according to the Mysterious Missives. Toki is one of the four heroes that brave the Witchwood alongside Tess, Darius and Shaw, and while nominally on the side of good, she is also rather erratic and unpredictable. She apparently channels her powers through arcane devices of her own dimension instead of casting spells, which is why she can turn back the time (as seen in Monster Hunt) or rip out beings from the past (seen in her collectible card). Toki is noted by Genn to be 'extremely lucky', and this willingness to brave risks due to the ability to manipulate time to make events favourable to her make her particularly useful as a hunter. Her disregard for the consequences that her magic has on the fabric of time might just cause her undoing, however, because apparently her future self (see Infinite Toki below) has appeared in the Witchwood, intent on stopping her. Toki herself isn't actually aligned with the Gilneans per se, having a cheerful apathy towards both Gilneas and the curse, and only helps Gilneas because she wants to stop Hagatha from influencing a certain event in her own future.

It is possible that Toki is a bronze dragon in disguise -- the most notable bronze dragon other than Nozdormu is Chronormu, who often materializes as a little bronze-haired gnome girl called Chromie. However, it's really just conjecture and she might just be just a gnome with time powers, because unlike Ashmore or Kazakus, we don't really have any real evidence to say otherwise. Who knows?

Dollmaster Dorian:


Dorian's really weird, yeah? He's ostensibly on the side of the 'good guys', but he clearly goes about it in a different direction. An agent sent by the writer of the Mysterious Missives that investigated Dorian's possible association with the Crowskin cult ended up going missing, and a doppelganger created by Dorian returned with the simple report off how "Master Dorian is a very nice man." Due to him not appearing anywhere in the Monster Hunt, it's hard to say whether Dorian is actually evil, working for a different organization or just good-but-creepy. He''s clearly responsible for the creation of the Voodoo Doll and Clockwork Automaton, as well as seemingly the Mute, a boss in the Monster Hunt. I also really like his artwork -- look at how the green eye on the doll is the same shade of green as Dorian's one single eye. Like some of the other legendary cards below, Dorian's story is still mostly a mystery at this point, one of the many mysterious characters in the Witchwood.

Countess Ashmore:

The enigmatic Countess Ashmore is an enigma. It's not clear on whose side she is on, but one day, all the records of Gilneas show a noble Ashmore line stretching all the way to Pre-Alliance days, written in a hand none of the royal scribes recognize. Countess Ashmore has taken up residence in an old manor that has been abandoned since before the first battle of Gilneas, and witnesses tell tales of many voices coming from the manor... but the Countess is the only one who has ever been seen leaving or entering it. Countess Ashmore seem to be investigating the curse for her own goals, and seems to have a vested interest in the appearance of dragons in the woods. Countess Ashmore's entry animation in the game is heralded by a dragon descending and folding into the Countess card. Of course, we know that dragons in humanoid form don't have the dragon tag (as evidenced with Wrathion and Kazakus), and Ashmore's dress appears to be a colour-swapped version of Alexstrasza's human form's clothes. This leads credence to Ashmore being a disguised member of one of the dragonflights -- either black, blue or twilight based on her clothing. As mentioned in the entry for Blackhowl Gunspire, it's not the first time a dragon's infiltrated Gilneas as a noble. Time will tell if the mysterious Countess's story will be explored in future Hearthstone updates.

The Glass Knight:


The Glass Knight is a unique being to Hearthstone. In life, she was a human paladin who was grievously injured in battle, and instead had her spirit imbued into a glass golem on a Gilnean church, preferring this altered state of living as opposed to being unable to protect Gilneas at all. The Glass Knight normally remains in stasis as part of the Gilnean church's stained glass windows, but when the city needs defending, the Glass Knight will wake up and take up arms against it. There are no golem model in WoW that visually resembles the Glass Knight.

Lady in White:


The mysterious Lady in White is a ghostly apparition original to Hearthstone. While there are a lot of undead spirits risen from the dead due to the Witchwood curse, the Lady in White is mysteriously not as evil as the rest of the spirits, one of the few alongside Prince Liam's ghost to not be malicious to Gilneas's inhabitants. The Lady in White is treated as a symbol of hope, but her identity in life remains a mystery. The Lady in White appears only to those in deepest despair, and to each of them she appears in the visage of someone that they know well, seemingly to offer comfort from beyond the veil. This has led some people to doubt that she's a 'mere' ghostly spirit due to this strange aspect. One thing is common with all of her sightings -- she is always wearing white (even if the dress changes) and her expression is always kind yet sad. The Lady in White appears to be searching for something, but she takes her time to help out those in need that she comes by.

Chameleos:


Chameleos is clearly a chameleon... which is a creature that has never been seen in any Warcraft material. While some references to chameleons are made in the ability "Aspect of the Chameleon", actual chameleons have never appeared. Chameleos is thus unique to Hearthstone, and his shape-shifting ability is based on real-life chameleons' ability to change colour.

For monster run bosses, and the rest of the expansion, go click on the break.