Sunday, 31 May 2020

The Flash S06E18 Review: Sonic Lightning

The Flash, Season 6, Episode 18: Pay the Piper


So I would've thought that the remaining three episodes of The Flash would basically be the show wrapping up its Mirror Master storyline. And... well, I guess they had to do with whatever episodes they've shot scenes for? Last episode is a huge Mirror-Iris-centric episode, and presumably next episode would be the huge climactic showdown between Team Flash and Mirror Master, but this one is a bit of an odd one as once more, Eva McCulloch slums it in the background while two guest stars end up being the primary focus of the show -- the return of the Pied Piper, as well as Godspeed.

Turns out that this whole Eva thing has to be put on hold because Godspeed randomly shows up to crash Central City, menacing the city and basically acting as a second-rate Zoom, demanding to want to eat Flash's speed and zipping around and just looking cool without any sort of real motivation. Turns out he's, uh, an android at the end of the episode, so it's just sort of foreshadowing for what's going to be the Real Godspeed next season, I suppose. Godspeed's kind of a weird dude in that he's shown up randomly over the course of this season and the previous one as this guy that's sort of built up as a super-scary new speedster, but honestly... we've had a lot of super-scary evil speedsters from Reverse-Flash to Zoom to Savitar, and all of them really are far more imposing than Godspeed. Who, at least, has a pretty kickass costume.

But Barry Allen being basically speed-less means that he doesn't have a lot of options to take down Godspeed, and the artificial Speed Force still isn't up yet. Plus, the Unwritten Rules of Crossover means that Barry can't call Kara and use her super-speed to help take down Godspeed. So after a bit of deliberation, Team Flash decides to call in Hartley Rathaway, who shows up post-Crisis briefly to remind the audience that, hey, after the showmakers forgot all about Pied Piper since season two, he's back here again! Honestly, I loved Pied Piper in the comics and the actor they picked for him plays him well, but man, Pied Piper has been such a non-entity in this show that making it out that this new post-Crisis iteration being a villain again when he's barely a reformed hero in the pre-Crisis timeline isn't something that ends up being all that emotional.

Turns out that this post-Crisis Pied Piper is super-duper angry for the Flash due to the specifics of their new, revised encounter. A combination of Flash's lightning spear slamming onto Pied Piper's sonic booms caused his right-hand man and boyfriend Roderick to be caught in a state of eternal agony, constantly vibrating in flux and stuff. The episode does have kind of a bizarre bit where it tries to make it feel like "oh my, Roderick is Hartley's boyfriend!" is a huge revelation when it's, um, already kind of obvious.

The episode plays out relatively obviously. Barry gives Hartley this long motivational speech about helping people and how he totally understands losing the love of his life and whatnot, and they team up and... to be fair, that actual showdown with Godspeed zipping around buildings and Flash and Piper combining their powers is pretty neat. But as an emotional piece it really ended up falling flat, mostly because, again, we know so little about Hartley and the episode establishes that Hartley is a Grade-A bastard (like his original season 1 portrayal) that the fact that he's suddenly turned into being decent-all-along is genuinely kind of clunky writing.

There's also a hilariously large amount of motivational speeches in this one -- Cecile tells Cisco that he's still a hero despite the lack of Vibe powers (the show really wants to hammer this point home; but Cisco was always cooler with Vibe powers); Barry's speech to Hartley; Ralph's speech to Frost; oh, and Kamilla and Iris give each other motivational pep-talks while they're trapped in the mirror-verse. Sure. There's the B-plots (Frost is going away but she feels like the third wheel; Iris has vague mirror-clairvoyance powers or some shit) which feel extra-clunky, too, but I'll chalk those up to the pandemic causing writing problems.

Honestly, again, it feels like this episode has a lot of potential but gets rushed to production probably because of the whole pandemic thing, and while it does feel kinda mean to blame the show for writing faults that are outside of its control, this episode does end up feeling like it could've been polished a lot more. Still, it's a pretty entertaining half-an-hour of superhero goodness, for sure.

DC Easter Eggs Corner:

  • Killer Frost reads one of Heatwave's "Rebecca Silver" novels from Legends of Tomorrow
  • Cicada's dagger, which was zapped into the mirror dimension last season, makes a cameo as one of the items Kamilla has scavenged. 
  • The original events portrayed here of Pied Piper's fight against the Flash with cars being thrown around took place in the first season of the Flash, whereas Barry knowing that Hartley is willing to work with the heroes happened in a different timeline shown in season two episode "Flash Back". A bit of a change is that Barry is lobbing lightning spears, something that (unless I'm mis-remembering) is a skill he didn't pick up until the second season. Ah, Crisis of Infinite Earths, the perfect handwave for any internal inconsistencies in this show's history!
  • Once more, Atlantis is mentioned, although knowing what's going to happen in the next episode, it's likely something that they dropped out of the original iteration of the sixth season. 

Saturday, 30 May 2020

Marvel's Runaways S03E05 Review: Fear Dimension

Marvel's Runaways, Season 3, Episode 5: Enter the Dreamland


(I originally did two-episode reviews for the rest of Runaways season three, but my laptop ate it, so... those are going to be slightly delayed. Whoops.)

Runaways Vol 2 10So after the abrupt finality of the alien storyline last episode, "Enter the Dreamland" ends up kick-starting this huge Morgan le Fay storyline... with our heroes trapped in a creepy version of their hostel with a racist magician that once lived in their house in the past. We also quickly establish that none of our heroes have their superpowers, and they're also in some bizarre alternate 'world-between-worlds' dimension, or, well, whatever bizarre grassland-scape magical dimension that Nico's Staff of One connects to. The episode starts off leaving us as disoriented as the Runaways themselves are, not quite sure how they ended up in this bizarre dimension, but apparently they're just off looking for their missing parents. Just the parents, mind you -- we're just assuming that Jonah and the rest of his family were completely vaporized because of magic. Also, the magician warns that this Dark Dimension (a familiar name to both Marvel fans, and to MCU fans) will erode their memories the longer they stay there.

And it's a pretty interesting episode reminiscent of the Algorithm-heavy episode earlier in the season, which honestly leads me to question once more why they didn't just properly pace and wrap up the alien stuff if they were going to do a whole alternate dimension episode somewhere down the line. But I digress. We do get to see a bunch of different realities that correspond to their personal history and stuff, and it's actually quite brilliant that these fake worlds are basically crafted from their greatest subconscious fears or something (Karolina's certainly is) but with some of them, like Gert, Chase and Molly, we and the characters never quite know for sure if those are just repressed memories and ugly truths they want to forget, or things that never actually quite happened.

For Gert, it's her stumbling into Stacey experimenting on a proto-Old-Lace in the laboratory, and Stacey apparently has been injecting young Gert with amnesia serums since she was a kid, something Gert blames for her anxiety. Molly has brunch with her biological parents, but then gets to witness them being party to the child sacrifice stuff that the rest of PRIDE are party to. Chase sees his father being beaten up by his abusive grandfather, which is one of those 'explains but does not excuse' Victor Stein's own abusive tendencies. In two of these, we sort of see the real Stacey and Victor too, trapped in an endless loop of... well, for Victor it's a nightmare for sure, but for Stacey it's something? She's just experimenting on a dinosaur. Chase beats up Victor's dad, and the two sort of have a weird conversation or something.

Karolina's encounter is with the ghosts or spirits of Destiny and the rest of the sacrificed kids, who blame Karolina for abusing their faith and leading them to their deaths -- not Karolina's fault, but it's clearly something she blames herself for. There's also a creepy demon Nico dragging around the corpse of Jonah, which really doesn't add much other than allowing Lyrica Okano to ham shit up as a creepy demon. Nico's is perhaps the most interesting, meeting her hooded relatives who seem to,  obviously, know a bit more about what's going on. Also, Nico's scenes play out in grayscale, which makes it a bit more impactful when they start unleashing magical spells. The powerless Nico is saved by... Amy! Her dead sister! Who's trapped in the Dark Dimension or something and is a ninja sorcerer now, but doesn't remember Nico emotionally but does know who she is. Or something.

Runaways Vol 2 13With the aid of Amy's ability to navigate the bizarre 'taken from your memories' scape, Amy leads Nico to Tina's worst nightmare, which is, naturally, the day that Amy died, with Tina desperately begging herself and Nico to remember a resurrection spell. Poor Tina is pretty shaken, and at this point I think I know what the episode is meant to do -- we're shown the PRIDE members like Tina and Victor as being absolutely broken people who are over in their heads, but at the same time we're also reminded that they're not innocent and that they're evil child-sacrificing cultists. The Gert/Stacey conversation is probably the best showcase of this (and since Stacey is 'real', it's likely that this is less a nightmare and more a replay of something that happened before) -- Stacey keeps saying that everything is for her children's good, but Gert quickly lampshades that mind-wiping your own daughter, creating a genetically-engineered dinosaur and sacrificing children... aren't really something that a sane people would do.

Eventually, though, all the Runaways and their parents regroup before the amnesia can settle in, without any real huge thematic conclusion or realization for the PRIDE members. It's something that's perhaps a bit more realistic than not, I suppose, but it also does cause this episode to end in a climax that's perhaps not the most satisfying. Tina and Nico do some blood magic spell to summon the Staff of One (which is now permanently within Nico's body, it seems) create a portal out of the Dark Dimension before the terrifying 'master' arrives, but Amy ends up staying behind, because she's basically a Dark Dimension being at this point now, and Morgan will be able to detect her in the real world. Okay, then. It's a bit of a bizarre handwave, really, but I'll buy it, having Amy back is going to be a glaring thing we're going to have to address in the subsequent episodes, so having her sort-of have a post-death cameo while not really being resurrected from the dead is probably the best.

Of course, episode 5 is merely a bit of a setup for the true second half of the season, because, like many other stories before it, season three of Marvel's Runaways is going to feature a time-skip. Our heroes and the three parents trapped in the Dark Dimension have been gone for six months (thank god Old Lace apparently, like, hunted things and didn't starve to death) and poor Alex is still trapped within the Dark Dimension. As we'll find out in episode 6, other things have changed too, as Morgan le Fay essentially had six whole months to put her master plan in action.

Ultimately, like most Runaways episodes, this is a very, very solid episode. Perhaps one that's a bit too self-contained, and one that ultimately isn't super-favourable to look at considering the haphazard pacing this season, but it's still a pretty solid individual episode nonetheless. 

Marvel Easter Eggs Corner:
  • It's not quite identical, but the various magicians in Nico's dream use magical circles similar to those used by Dr. Strange and his supporting cast in his movie.
  • The Dark Dimension debuted in the MCU in Doctor Strange, but it has also been mentioned and been featured in the second season of Agent Carter and Cloak and Dagger.
  • Nico does some blood-activated magic in this episode, and that is how she originally activates the Staff of One in the comics until the publishers realized how problematic showing a teenage heroine consistently cutting herself is. 

Friday, 29 May 2020

One Piece 979-980 Review: Inner Conflict

One Piece, Chapter 979: Family Trouble; Chapter 980: Fighting Music


Thanks to the multiple hiatus, these chapters have been coming out basically bi-weekly now. And... and it's kind of slightly unfortunate that we're just entering the part of the arc that seems to be focused on mostly just fights? At least the first part of this Onigashima raid arc, which is probably going to last a while. And these two chapters are... they're all right, but at the same time it's not something that would be particularly conducive to reading weekly, let alone bi-weekly. 

Anyway, 979 starts off with an interesting revelation, that Orochi is still supremely confident and thinks that he knows everything Kanjurou is telling him via bird-messages, and I'm curious if this is actually going to matter in the long run, because for the most part, he doesn't seem to know that the Straw Hat pirate alliance is infiltrating Onigashima. The chapter seems to imply that it's simply because Kanjurou is delayed, but I dunno... couldn't he have sent another bird message to Orochi? It could be the case that he's just delayed, according to the dialogue when Kanjurou briefly appears in 979, talking about how the Beast Pirates apparently just had shit communication and Kanjurou was even forced to defend himself against a bunch of mooks. Sure. 

We get a bit more of a showcase of the lesser characters running around. Kin'emon and the Minks at one point; Denjiro and the ex-prisoners on another point; Law and the rest of the Scabbards... again, I'm not entirely sure that many of them are going to do anything in the arc, probably fight like one of the lesser commanders or two, but I do wish that the plot would work them into the story in some way considering the amount of time we spent with them throughout the arc. We also get to see Franky deploy his Super Sentai combination mecha team vehicles, which we haven't seen since Fishman Island and I love them. 

Chopper is totally happy to play commander Chopper and just happily lead the tank. I also do like the pacing of the chapter telling us that Luffy has gone off to stop Kid from running amok (haha, hypocrisy much?) and Zoro has gone to stop Luffy from the inevitable cock-up. It's actually kinda funny, and I love that it's Jinbe who is just telling this matter-of-factly and everyone else just panics. We get a bit of comedy here and there as Sanji couldn't manage to get his way into the 'paradise' of the tank with most of the ladies, because Usopp is the team's sniper. Franky tries to get Robin to sit on the back of his bike... but Brook of all people cockblocks him with the most perfect featureless skull-expression on. It's not even one of Brook's many exaggerated faces, it's just literally a generic skull. Jinbe and Robin basically elect to stick around, walk slowly and sort of be the mature parents trying to herd a bunch of wild children. They're being watched by somebody, too.

The most interesting thing comes from the Beast Pirates, where the Tobiroppo, plus King and Jack, show up in front of Kaidou, and while I do still not really care about the Tobiroppo until they actually do something, the manga's at least trying to make sure that some of them stand out. Sasaki's the most passive-aggressive one, dissing King any time he gets the chance to speak, while Ulti alternates between being a Kaidou fanboy and calling him an annoyance. Turns out it's King that's actually summoned the Tobiroppo without Kaidou's consent, mostly because if it's King that summons them, they wouldn't have cared. Kaidou sends out the Tobiroppo and the two All-Stars there to bring his son Yamato back, and apparently there's a huge announcement... that's not just the alliance. Considering Big Mom's modus operandi it might be that the two of them have decided to seal their alliance by marrying one of Big Mom's daughters to Kaidou's son Yamato, and that might be why he's escaped. Okay, then. There are some neat implications here -- that Yamato, despite having not appeared, might be strong enough that they need a lot of powerful people to track him down... plus the price for helping Kaidou out is a right to challenge any All-Star they choose. It's kind of an interesting dynamic. 

979 ends with Luffy overhearing a bunch of soldier trash-talking the oshiruko dumplings and thinking of Tama is starving and stuff, and 980 opens up with Luffy getting so angry about this that he starts whacking people with Gear Third attacks. And it's dumb, of course, but it's also Luffy. This doesn't go unnoticed, and this bit takes up basically the entirety of 980. Kid mocks Luffy for being a moron, while Zoro slices off like an entire tower, and with a simple explanation from Luffy, he too gets angry at the Beast Pirates mooks spilling oshiruko. 

There was a point where it seemed like it could've been handwaved as a brawl, but of course, using your powers wily-nily causes at the very least Apoo to notice things quickly and then use his position as DJ to speak to Queen, telling Apoo that, hey, these bunch of people who's supposed to be imprisoned in Udon Prison, a.k.a. Queen's responsibility, is running amok. Apoo isn't exactly putting Queen down, but he quickly rises to the challenge and actually talks about wiping out one of the Tobiroppo... which seems to conflate to 978 where some of them are talking about a hypothetical situation of Queen dying, so there's definitely some sort of conflict between the two miniboss groups, huh? Queen raises hell and causes everyone there that's at least a Gifter to fight Luffy and Zoro, 

And, sure, it's just action scenes as Luffy and Zoro fight through a bunch of generic mooks... There are way too many random cool Gifters in the background of these scenes! A bunch of Japanese ghost-themed minions, Fake Monet, a giant snake lady, a gorilla with a human lady embedded on the gorilla's chest, a dude with a wolf's head growing out of his crotch, a giant lobster-centaur woman, some iguana on the wall with a bow... pretty cool stuff, but the focus, of course is Scratchmen Apoo. Constantly ranking the lowest and deemed one of the more forgettable Supernovas, is this Apoo's first real, proper fight? He sort of plays music on his piano-teeth and drums his chest and stuff, and at one point his hand detaches to reveal guitar strings connecting his arm and hand, and he can basically make shockwaves and slashes appear out of nowhere next to Luffy and Zoro. It's similar to the one attack we see him use against Kizaru pre-timeskip, something vaguely sonic or music based. Hopefully next chapter we'll able to see some specifics, but apparently Apoo's powers activate fast enough and moves fast enough to hit and slice our heroes and befuddle them. 

And one of Apoo's attacks manages to blow Luffy up and even send him into KO-mode with whited-out pupils and stuff, and Zoro has to drag Luffy away. Sure, it lasts like maybe a page and Luffy wakes up to chomp down on some Gifter's mouth, but I do like this. Just because our heroes are strong doesn't mean that they can waltz up the enemy's massively-protected stronghold, yeah? One-shotting these random Gifters is one thing, but if there's a lot of them and there are also enemies like Apoo that can attack them while they're overwhelmed? I actually like this, I actually like that Luffy is being punished for his utterly stupid tactical decision. It also makes the crew of a Yonko actually feel fearsome, y'know? At the very least in the amount of numbers of these lesser members. 

That said, it's not like Luffy and Zoro are just two against Apoo hiding behind a shield of animal-men. Kid's also there and while he initially wanted to stay hidden while Luffy became a distraction, the sight of the treacherous Apoo does make him go super-angry and summon one of his giant scrap metal magnet arms to utterly smash Apoo into the ground. I'm not sure if this is it for Apoo; I'd like a proper fight between Supernovas, after all, but I'm not sure that if for pacing reasons their fight will basically end in a one (giant, metallic) punch from Kid, or if it's going to be in the background or something. 

Still, decent chapters.  Nothing that really stands out to me, and at least for the time being I still find it really hard to care for like the Tobiroppo or King or whatever when their characterizations basically amount to 'minion of a main villain's crew', but the added little goals here and there do make them more interesting than they would've been. 

Random Notes:
  • The cover story has two... interesting developments. 980's cover story is Charlotte Lola basically asking Bege's henchman Bege to marry her. I'm not sure if he'll accept, but I guess that's going to be the conclusion of this particular storyline? 979's is something that got people up in arms, though, mostly because it's yet another character who died and turned out to have survived because of deus ex machina reasons. This is the sort of terrible writing that is easily the biggest weakness of One Piece, and frankly, it's pretty eye-rolling when every single god-damned character that has a vaguely heroic sacrifice death ends up being confirmed to be alive randomly here and there. Pell, Mr. 2, and now Pound? It's frankly getting ridiculous, and this is the sort of reason people are still holding out hope that Vergo, Monet and most recently Pedro are still alive. This honestly stretches the suspension and tension of disbelief if even a literal Z-stringer like Pound could be alive. 
  • A good part of Momonosuke's character arc in the Wano arc seems to be him finally getting the courage to stand up and be a man for himself instead of crying and expecting everyone to save him, and we get a close-up of him seeing and noticing a bloodied knife. Now, the question remains, is that whether Momonosuke's going to attempt to use the knife against Kanjurou or Orochi? Or, hell, even Kaidou? Sure, he's not going to really hurt them, but I am curious. 
  • All the Tobiroppo are noted to be ex-pirate captains, which... okay, I guess it sort of implies they're at least the level of the Supernovas, but in the world of One Piece, someone's rank really matters jack shit on whether they'll deliver in actually being powerful. There's hope, though, considering that the Beast Pirates seem to basically be all Spartan and how the strongest can manage to climb up to higher ranks. 
  • Kaidou's tiny flying-squirrel SMILE user, Bao Huang, is neat. She's named after a Chinese card game that translates literally into "Protect the Emperor". So she could actually be as much a bodyguard as a schedule-keeper. 
  • Do like the other people around them screaming "why are they reacting like this?" when Zoro takes Luffy's excuse about them spilling the oshiruko as a totally valid excuse to run wild in a stealth mission. 
  • A lot of people have issue about how Luffy's Conqueror's Haki doesn't just wipe out half the banquet hall, but I dunno, I like this better. Like, not everything has to be about Haki, and I kinda wish the rules were just a smite clearer on why Luffy doesn't abuse those powers a bit more. A simple 'it takes too much out me' would've sufficed, really. Likewise, the fact that Observation Haki isn't just online 24/7 makes fights like this a bit more sense... presumably this is going to be how they beat Apoo? If Kid doesn't rip those piano-teeth off one by one, that is. 

The Flash S06E17 Review: Hello Siri

The Flash, Season 6, Episode 17: Liberation


So the Coronavirus pandemic has, understandably, put a lot of currently running shows on hold. After a month or so of hiatus, the CW shows that are still running announced that they're basically going to end their seasons early -- at least some of them are, I haven't really read up on what they're doing for every single show. The Flash, in particular, are basically ending season six in three episodes, and... and I'm genuinely not sure if this is the way the writers wanted to end the season and they just rushed through the available material and trimmed away all the fat unrelated to the Eva McCulloch story, or if this is an alternate stopgap ending while everyone takes a break due to the whole pandemic thing. Also, I'm not entirely sure if any of these episodes were actually filmed (or at least partly filmed) prior to the hiatus, or if this was hastily put together afterwards. Or something.

And... it kind of works? At least this one episode of Flash that I've watched is pretty exciting, anyway, feeling like a combination of them rushing through a plotline or just the general escalation that comes with the end of a season. Whatever the case, this episode covers the whole Mirror Iris storyline and concludes it, albeit you can totally see a version of this season where the Mirror Iris storyline takes two or three episodes to unravel, with maybe the mid-episode point of Barry being framed as the Mirror Creature be the focus of an episode. And things work out a lot better in this way, I feel, with the story moving quickly, and there being jut enough rama without things feeling stretched out.

Anyway, after several months of living with (and, as sirI herself points out, sleeping with... ick) the suspicious not-Iris, Barry finally gtes a bit of a breakthrough and realizes that the Iris he's staying with is not Iris, but maybe a shapeshifter or a martian or something. Of course in a better paced season we maybe have an episode prior to this where Mirror Iris slipped up or did something that's not just "she kicked me out!" but the abruptness of this and Barry himself going into a bit of a crazy conspiracy theorist web thing does end up making the whole theme of Cecile thinking that Barry's applying a superhero's cazy conspiracy mind into what's basically a domestic spat. Which, of course, the audience knows isn't the case and that Barry's actually right and not being an idiot for once, but Cecile does see that both Iris and Kamilla are being kinda weird, so she gives Barry the benefit of the doubt.

Of course, they reckoned without the fact that Mirror Iris's 'mother', Eva McCulloch, is able to see through the mirrors and basically catch what's going on and prepare Mirror Iris accordingly, by swapping the mirror-creature-detector device and making it react to Barry, making it look like Barry and his chaotic ramblings are that of a confused mirror creature himself. And then the episode focuss mostly on Mirror Iris, and... as a character that was very much uneven throughout the season, this eisode finally lets Candice Patton act the hell out for two characters. The real Iris gets a significantly less amount of screentime, just basically investigating Eva's lair and finding the secret observation room before being held hostage... but not without her basically calling Eva out on some of her bullshit, allowing Barry and Mirror Iris to talk it out in the climax.

But it's her performance as Mirror Iris that ends up being super-awesome. Throughout the first half of the episode we get to see Mirror Iris being her typical, flat villain-impersonating-another-person self that we've seen in previous episodes of the season. And turns out that Mirror Iris... is developing a soul! Not so for her 'siblings', Mirror Kamilla and Mirror Singh (which is a bit of a huge 'wait, what?' moment, but you kind of roll with it). She clearly feels a huge amount of guilt in imprisoning Barry in spite of her cover-rant to Cecile and Nash, but we get a huge moment when she goes off to Iron Heights with her mirror buddies to free Bloodwork, because Eva needs a sample of Bloodwork's blood for reasons.

And Bloodwork's still fun, talking about the survival of the fittest and chewing the scenery and stuff. Again, the fact that Bloodwork's arc was paced perfectly and the villain wasn't overdone like some of the weaker Arrowverse villains (Cicada, Thinker, Damien Darhk's stint in Arrow) makes his return so much more cool and fun, even if he's essentially just repeating the same old survival of the fittest mantra. Mirror Iris is clearly disturbed by the robotic 'everything for the master' mentality that caused Mirror Kamilla to literally just kamikaze herself into Bloodwork's forcefield, shortening out the Iron Heights prison. And when Bloodwork uses his blood-goop abilities to attack the two surviving mirror people, he basically demands to know from Mirror Iris what she wants... and she just tells the truth that she just wants to live. Because the season can't afford too many cliffhangers, Bloodwork just does the convenient thing and uses the excuse of 'this is not my time yet' and elects to not escape, and just leave the required blob of plot device on Mirror Iris.

And, sure, a lot of this doesn't really hold up to close inspection. Bloodwork letting the mirror people survive despite his previous M.O. of turning everyone into a blood zombie is a bit questionable, as well as him playing a bizarre evil-mentor figure to Mirror Iris. And, of course, his decision to not break out. But eh, again, I'll buy it. I'm giving these post-hiatus seasons a bit of a leeway for more rushed writing, y'know?

Mirror Iris feels aliveMeanwhile, Cecile decides to trust Barry and let him out of the Pipeline. There's also another bit of bizarre plot hole why Cecile never actually detects Mirror Iris's real thoughts or something, but I'll just chalk it up to selective plot-convenient telepathy that so permeates X-Men comics. Whatever the case, though, Barry confronts Mirror Iris in her apartment in a very cool boss fight mode. Mirror Iris turns her arms into some T-1000 arm blades which is badass, and then when Eva decides to help out her creation, turns out that Mirror Iris can stab into any mirror near her and have the tip of her blade appear elsewhere and turn the depowered Barry into shishkebab. Very comic-book-y, and I appreciate this so much.

The jump to the conclusion is a bit abrupt, but this is Barry Allen and Iris West, and the two of them, on either side of the mirror, realizing that Mirror Iris is super-conflicted and deciding to give her a chance at an independent life outside of being an extension of Eva is great. Mirror Iris (and a later monologue by Eva) ends up cluing Barry in about Eva's plan, but poor poor Mirror Iris ends up being literally shattered into itty-bitty pieces right after she's established her independence as a person. Incidentally, as someone who's been only portrayed as ambiguously evil and maybe even just doing things out of desperation, this episode really hammers home that, no, she's not a card-carrying villain like Zoom or whatever, but Eva McCulloch, the Mirror Master, is still a villain. Pretty cool stuff as we wrap up the Mirror Iris stuff this episode, making me actually care for a part of the plot that I genuinely didn't give a shit about in previous episodes. Good show! Now we have two episodes left to wrap up this season, and honestly, the shorter episode runtime might actually make this Bloodwork/Mirror Master season my favourite one.

There's also a B-plot I completely forgot about involving Caitlin getting a cold (a literal) cold and Ralph and Cisco go off to help cure her by using Ralph as a jumper cable. It's kind of obvious filler padding, but I do know that Caitlin's actress Danielle Panabaker was pregnant while filming this season so this is an obvious way to have her film a scene with everything below the chest under a blanket. Some other characters (notably Joe, and also Nash halfway through the episode) also are MIA, but at least unlike other Flash episodes, this one had a better real-world reason.

As far as other superhero shows go... Flash and Supergirl only have a handful of episodes to talk about, and I am comfortable with just blazing through Legends and talking through it in two-episode review format, so it's just going to be Batwoman, Titans and the final season of Jessica Jones that I'm going to be slowly taking my time to watch. Apparently Stargirl's out, too? I'm undecided whether I'll be covering that show or Doom Patrol on this blog -- I'm taking things a bit slowly after being perhaps a bit too hectic throughout April and May.

DC Easter Eggs Corner:
  • Among the theories that Barry postulates what Mirror-Iris could be is Everyman, a shape-shifting metahuman killed in season one (but is alive post-Crisis, according to Barry); martians (J'onn gets name-dropped) and Plastoids (briefly mentioned off-handedly by Breacher last season).

Thursday, 28 May 2020

Reviewing Pokemon's Human Characters - Johto

I'm still not sure where I'm going with this one, because for some of these characters I genuinely can't find much to say about, but hey, we'll try our best to talk about these dang humans in the Pokemon games.

JOHTO



Ethan, Kris & Lyra
  • Position: Player Characters
  • Japanese Name: Hibiki (Ethan); Kris (Kris); Kotone (Lyra)
I love the Johto games. I don't think I'll ever drum up of ranking the games in my head, but I've always felt like the Johto games has a nice, very warm place in my heart. Maybe it's because playing Crystal for the first time is always very cool. Maybe it's because Heartgold/Soulsilver are basically the best remakes out there. But one thing that I've noticed when I reviewed the second generation Pokemon is that... they were playing things very safe, making some of the creatures feel kind of boring instead. And honestly, that's sadly something that I feel is also the case for the human characters. I remember them fondly... but then I realized that a huge part of why I like the human characters so much is because of their comic-book counterparts, which are significantly more developed and retooled, probably because the Johto characters aren't very interesting.

These are the protagonists, and... and 'Ethan' is basically just Sugimori trying to catch lightning twice with the Red design, yeah? Sure, he's swapped the jacket for a hoodie, and swapped the colour of his pants (yellow in GSC, black in the remakes) but it's really hard not to see him as basically being pretty similar to Red. It's a safe, decent protagonist model, but as we continue on the generations a running complaint I will have is that so many of the male protagonists look too similar to each other.

Crystal, the 'third game' of Generation II, gave us the option to be a girl, and Kris is... well, she does take her cues from Ethan's design, with the same colour distribution on her clothes, albeit with a lot more white with her jacket. That inner shirt that goes up to the neck looks kind of uncomfortable, though. When they remade the Johto games, Kris is replaced with 'Lyra', who's... honestly, they look pretty similar (and the manga, at least, considers them the same character) but the difference in the hair probably means that they're different people or something. I dunno. She's got a more unique sense of fashion, at least, with that cute hat and, uh... those... what is that jean-apron-pants getup called? I am terrible at fashion terminology, but Lyra at least looks unique.


Silver
  • Position: Rival
  • Japanese Name: Silver
Silver is a Grade-A dick, and that's why we all remember him. The rival of the first-generation games, Blue, is introduced as an asshole childhood friend, and that's a bit more relatable, but Silver is introduced as a literal thief who is completely abrasive and always acts like a jackass. He's a walking anime trope, but that, I think, is what made him memorable. The designs of Silver between Generation II and IV are basically more or less the same, just with a haircut and a different art-style in regards to the proportions. But the thing is... other than being a complete dick to you and bumping into you in different parts of the game, Silver's just... he's just some dick. A cool schmuck for sure, but still just kind of a dick who just wants the strongest Pokemon there is because he is a strong boy... and after being beaten up by you one too many times, he decides to maybe try this 'be a friend to your Pokemon' thing out... and hey, his Golbat evolved into Crobat when you fight him for the last time! That's actually pretty neat, but ultimately, while Silver's attitude is memorable, I do feel that people overrate Silver a fair bit as a character in the games. Y'all are just remembering when you first encountered his damn Gastly for the first time in Azalea Town when you were a kid and had no idea what's going on.

It's planned in the games' development that Silver's actually the son of Giovanni, who feels abandoned by his father and feels a raging need to fight Team Rocket because of his daddy issues. This wouldn't really be explored at all in the original Johto games, and Silver's backstory and his one-man anti-hero crusade against Team Rocket, for the longest time, would only exist in the manga. The Generation IV games, at least, gives us better hints at Silver's backstory, and while being Giovanni's son ultimately doesn't amount to much, we do get a couple of extra bonus interactions with Silver in HG/SS.


Falkner
  • Position: Violet City Gym Leader
  • Japanese Name: Hayato
  • Type Specialization: Flying
The gym leaders now, and... honestly, I get the impression that none of the Generation II gym leaders were anything memorable, again, if not for the manga or the remakes. Hell, Generation II doesn't even give them official Sugimori artwork, just mugshots and the in-game sprites, and it's not until the anime and manga that we get to see what Falkner really looks like. And Falkner is... just a dude in a traditional kimono. His one deal that he repeats over and over again is that he's taken over the gym from his dad and he's striving to meet it. Which is a great character backstory, but that's ultimately it for him. The remakes try and give him a slightly neater-looking jacket and a gym that has you walk around on walkways, but still, Falkner's pretty boring. The anime and manga had to go to lengths to try and make him interesting -- anime!Falkner is a hang-glider who does so to be closer to his birds, and manga!Falkner is a police officer who uses the discarded feathers from his Skarmory as boomerangs.

He leads a Flying-type gym, the first in the franchise, but his gym is very basic, bare-bones, and Falkner's team is literally just a Pidgey and a Pidgeotto. I've always found him disappointing. Like, first gyms are not supposed to be hard, but at least have them feel exotic. That's why Brock's Onix or Roxanne's Nosepass or the triplets' elemental monkeys are. They're not hard at the point you are in the first gym, but they're at least something that's a bit more impressive visually, y'know?


Bugsy
  • Position: Azalea Town Gym Leader
  • Japanese Name: Tsukushi
  • Type Specialization: Bug
One of the theories I've seen people make is that the Johto gym leaders are meant to be 'elite' versions of the common trainers you fight. Falkner's supposed to be an elite bird keeper, Chuck's supposed to be an elite black belt, Whitney's supposed to be an elite lass... and Bugsy, of course, is supposed to be the elite bug catcher. He's... he's literally just a kid with a bug net. And that's ultimately it. The remakes try to give him a bit more interest by having him show up in the in-game bug-catching contests, but ultimately Bugsy's another one that I feel like the game's taking the safe route -- he's a bug gym leader, so he's a bug catcher. I did like one aspect of his gym battle, though, where his first two Pokemon are a joke, just the cocoons (Metapod and Kakuna)... and you think it's going to be a pushover, and then he sics out his Scyther. Which, honestly, isn't super hard, but it's still something that surprised me as a kid.


Whitney
  • Position: Goldenrod City Gym Leader
  • Japanese Name: Akane
  • Type Specialization: Normal
Whitney is memorable mostly because she throws a tantrum and cries after you beat her, but design-wise she's just a generic girl, y'know? Again, Whitney's a bit more interesting in the manga and anime, where they give her significantly more personality, but in the games she's mostly only memorable for being someone who talks big but cries and gives a tantrum and doesn't give you her badge until you turn to leave and one of the gym trainers talks to her. HG/SS tries to make her more interesting by having her show up in another in-game event, the Poke-athlon.

In the fandom, Whitney is particularly notorious for being a surprisingly difficult boss fight with her Miltank, whose Rollout has wiped out many a young Pokemon trainer. And I suppose after the cakewalk that was Falkner and Bugsy, Whitney's Miltank and her increasingly-powerful Rollout is a bit of a wake-up call. It's a bit of an exaggeration, of course, since I've never actually had that much of a problem with Whitney even as a kid, but it's neat that this otherwise unremarkable-looking gym leader is fondly remembered as one of the more difficult bosses in the franchise. Also, three gyms into the game, and Whitney's the first gym leader to even use a new Johto Pokemon in her team. Yeah, that's why a lot of the Generation II Pokemon are kind of forgotten, even the games themselves do a piss-poor job at promoting the new Pokemon.


Morty
  • Position: Ecruteak City Gym Leader
  • Japanese Name: Matsuba
  • Type Specialization: Ghost
In generation II, Morty is just some dude with a headband. In Generation IV, Morty is just some dude with a headband and a scarf. And, okay, that scarf does make him look a tad bit more memorable, but Morty's another one of the Johto gym leaders that I feel they could've done a bit better at showcasing his powers. Like Sabrina, Morty is meant to actually have mystical powers, even in the games, being described as a seer who made his home in Ecruteak City to see the legendary Pokemon associated with the two towers in the city... but you never actually see this. I dunno. Morty's kind of a wasted opportunity, really, although I do like his cool 'bottomless pit' gym. His team is, again, disappointingly just made up entirely of Kanto's ghosts, although that Gengar was a pain in the ass.


Chuck
  • Position: Cianwood City Gym Leader
  • Japanese Name: Shijima
  • Type Specialization: Fighting
Chuck hangs out in Cianwood City, and he's... he's a typical anime martial arts master, a bit old and a bit pudgy but he can swing around giant dumbells and runs a dojo. Again, he's another obvious trope.  He's a Fighting-type gym leader, so he's... a martial arts guy. The remakes make him a tad bit more interesting by having him meditating under a waterfall... but he's still kind of boring, just a martial arts guy who uses a paltry team of Primeape and Poliwrath, both of whom are very likely to be under-leveled by the time you reach him. Bordered by the more impressive Morty and Jasmine, Chuck has always felt like one of the blander Generation II gym leaders to me.


Jasmine
  • Position: Olivine City Gym Leader
  • Japanese Name: Mikan
  • Type Specialization: Steel
Jasmine, on the other hand, is a way where an otherwise generic-looking design could become far, far more memorable character than the likes of Morty or Chuck or Falkner. Like, Jasmine's pretty much just a lady in a dress, right? She's even more simple in her original Generation II design, where she's wearing an even simpler-looking white dress. But she actually has a neat little storyline where you first encounter her not in her gym, but on top of her town's lighthouse where she's panicking and fretting over her sick Ampharos that runs the lighthouse, and refuses to leave her sick pet's side until you come back from a side-quest with a medicine. Aww.

And then you fight Jasmine and turns out that this demure girl is an expert in the tough Steel-type, wielding a pair of Magnemites and the ginormous Steelix. I've always liked that, and I really do like the trope of a person that's demure and kind and has all the non-aggressive character qualities, yet is actually a pretty fierce battler with a giant grinning metal snake monster. I think it's implied that Jasmine uses the Steel type because it's so different with her meek and shy personality, and whether it's a case of opposites attracting each other or because Jasmine's trying to compensate for her own shortcomings, it's pretty cool!


Pryce
  • Position: Mahogany Town Gym Leader
  • Japanese Name: Yanagi
  • Type Specialization: Ice
An Ice-type gym leader, Pryce is another one whose gym is kind of a pushover, again, particularly compared to Jasmine and Clair before and after him. A Seel, a Dewgong and a Piloswine as the penultimate Johto gym, all of whom are around level 30... yeah, that's not particularly impressive. His personality is also just a pretty generic trope, just a cantankerous old man, just an old grandpa who sometimes forgets to have a filter when he's ranting about dem young 'uns. I do like his HG/SS redesign best among all, which makes him look less like just some old grandpa that's irritated by something you're wearing, and actually makes him look like an old man who's aged pretty gracefully and with his winter jacket and scarf, actually make him like a cool (heh) old man without losing that 'angry grandpa' look from his original design.

Also, it's literally impossible to talk about Pryce's manga counterpart without going into a huge plot summary, so let's just say that I think Pryce is a lot cooler than he actually is thanks to the manga.


Clair
  • Position: Blackthorn City Gym Leader
  • Japanese Name: Ibuki
  • Type Specialization: Dragon
Our final gym leader in Johto is Clair, who's introduced as Lance's cousin and successor of the dragon-wielding Blackthorn Clan, and, like Whitney, Clair refuses to give you the badge. It's less of an emotional tantrum and more of a stubborn unwillingness to accept that she's lost, sending you off into the Dragon's Den as a side-quest to really prove your worth. In HG/SS, it's heavily implied that this stems from kind of an inferiority complex because she keeps being compared to her champion cousin Lance, and Clair's a mere gym leader. Her gym also got a pretty badass redesign to be lava-themed in HG/SS, which I thought was pretty impressive. Her original design is just a sexy bodysuit and a cape, and the HG/SS one gives her a bit more details and makes her kind of less monotonous. I never really considered Clair a whole ton, but she's actually a pretty neat character compared to the other, relatively more underwhelming Johto gym leaders.

That's all for the Johto gym leaders, although of course, in the Johto games, you're able to visit the entire region of Kanto as part of the post-game, which is the coolest thing ever as you fight Brock, Misty and the rest of the Kanto gym leaders with souped-up teams.


Will
  • Position: Elite Four Member
  • Japanese Name: Itsuki
  • Type Specialization: Psychic
The Elite Four, now! Two of the four Elite Four members are characters from the first generation games, namely former Fuschia gym leader Koga and long-time Elite Four member Bruno, but we get two new characters. The first is Will, who's supposed to be a stage magician with a superhero-esque domino mask? The original Generation II artwork gave him this weird set of glasses with one exposed eye and one full-on lens, and I'm not sure what's going on there. The HG/SS redesign makes the performer vibe look a bit more obvious. There's really not a whole ton to say about Will, though. He's a decent design as a character, and his specialization of Psychic-types gives him a bunch of Pokemon to choose from, but him using two Xatus in his team is kind of underwhelming. 


Karen
  • Position: Elite Four Member
  • Japanese Name: Karin
  • Type Specialization: Dark
Karen's our very first Dark-type specialist, since the game's where the Dark type debuts, and Karen's... just some lady in a dress (or in a tank top and pants in Generation IV). Either way, though, the game sort of wants to make it clear that Karen's not what you expect from a trainer of the Dark-type. Sure, she looks pretty cool, but the fact that she's a Dark-type expert always comes as a bit of a surprise. Karen's also famous for her post-defeat speech about how strong and weak pokemon are only the perception of people, and truly skilled trainers should win with their favourites. So yeah, Karen's just using Dark-types because she likes them! I also do like that her team is made up not exclusively of Dark-types, but with a group of edgy, evil-looking Pokemon -- including a Gengar and a Vileplume in her ranks. And I absolutely love that in Generation II, apparently Vileplume and its creepy dead-face expression is considered a 'creepy' Pokemon in the same vein of Houndoom and Murkrow.


Professor Elm
  • Position: Pokemon Professor
  • Japanese Name: Utsugi
Professor Elm starts off a tradition of each and every region having its own professor to start off your journey, but Elm has kind of the misfortune of appearing in the second-generation games, which means that it's still treated as a direct sequel and the development team isn't sure just how wide of a departure they'll have from the original Kanto games. Which means that Professor Oak himself kind of appears very early in the game, and Elm and Oak end up having to share the stage. Elm's meant to be kind of a contrast, though, being a younger, scatterbrained professor who ends up getting robbed in the early stages of the game. He doesn't even get to do the 'welcome to the world of Pokemon' speech! He's honestly kind of just there, and doesn't really have anything going on for him as part of the story or as a visual design.


Kurt
  • Position: Ball Maker
  • Japanese Name: Gantetsu
The development team really likes Kurt, huh? The Generation II games have got a bunch of other extra NPC's who have names, like Mr. Pokemon or whatever, but where nearly all the gym leaders wouldn't get official Sugimori artwork until the remakes, Kurt got an artwork and even a unique overworld sprite in the original gamse. He's just an old man in a kimono, but you first meet Kurt as one of the few NPC in the early games who actually do something against the evil team instead of relying on the ten-year-old to save the day. Sure, Kurt quite literally trips and falls into a well, but it's the thought that counts. Kurt's whole deal is that he's able to craft specialized Pokeballs with the Apricorns you find in your journey, which have bonuses compared to the factory-made Pokeballs, and presumably he rants about those Kalosian bastards from taking his job away from him. That said, though, not all his balls are particularly useful, but it's a neat little gimmick.


Eusine
  • Position: Mystery Man
  • Japanese Name: Minaki
Eusine is introduced in Crystal as sort of a bonus little pseudo-rival, showing up in his quest to hunt down the legendary Pokemon Suicune... it's just a shame for him that Suicune has its eyes set on you, the chosen one protagonist. Poor Eusine, he devoted his entire life to catching these legendary Pokemon and yet he has to watch as you capture every single one of them. Still, having an NPC there to inform you about the happenings in the legendary Pokemon side of things. You fight Eusine exactly once, and he's got a funny little team of Drowzee, Haunter and Electrode, a nice ecclectic mix of randoms. He has a pretty neat purple suit and a fancy mini-cape. He's a cool design, and pretty memorable among the otherwise pretty bland Johto characters.


Ariana
  • Position: Team Rocket Admin
  • Japanese Name: Athena
As I mentioned in my Kanto character reviews, Team Rocket, or rather, the remnants of Team Rocket, are the villains of the Johto games. And in the original Generation II games the closest you get to fighting the leaders of Team Rocket would be the 'Rocket Admins', which are just basically slightly stronger-than-normal Team Rocket goons. One of the best parts of the HG/SS remakes is actually giving the Rocket Admins names and characterization. And sure, it isn't much, but at least it makes you feel like you're fighting actual antagonists instead of literally just a bunch of 'Team Rocket Executives' schmucks.

Ariana and Archer act as the interim leaders of Team Rocket, with Ariana even introducing herself as the 'interim boss', and they manage to get a brief cameo (albeit as unnamed Rocket Grunts) in the Sevii Islands portion of FireRed/LeafGreen, which I've always thought to be pretty cool. Ariana herself doesn't have much of a personality beyond being a bad guy leader, though, sadly, and being the only female executive in the games. Her team is a bit unique with the addition of Murkrow and Vileplume... and, wow, they really kind of consider Vileplume a 'mean' looking Pokemon in the Generation II games, huh?


Archer
  • Position: Team Rocket Admin
  • Japanese Name: Apollo
You fight like three or four different male 'Team Rocket Executives' in the original Gold, Silver and Crystal games, and it's easy to handwave them as being generic goons, but, again, the remakes separeated these out into being different characters. Archer ends up being the final Executive to be fought in the main Johto storyline, the one who's pulling the strings. Archer also shows up in both FireRed/LeafGreen and, unexpectedly, the new remakes of Let's Go Pikachu/Eevee, and in all of his appearances he's basically portrayed as someone who is a bit of a Giovanni fanatic and wants to bring him back.

The HG/SS design gave both Archer and Ariana white suits, which denotes their higher rank. Does it mean that James and Jessie, despite their bumbling, are actually super high-up in the Team Rocket ranks? Archer uses a Houndoom in his Johto appearances, which is actually a pretty neat way to distinguish him from the other Team Rocket mooks, while still feeling pretty on-brand for the Pokemon gangsters. Also, all the HG/SS Rocket Executives get names after spaceships (i.e. rockets) in the English version, and after missiles (i.e. also rockets) in the Japanese version.


Petrel
  • Position: Team Rocket Admin
  • Japanese Name: Lambda
Petrel is a bit of a goon whose claim to being memorable in the original Generation II games is that he's got a team of five Koffings and one Weezing, all of them knowing Selfdestruct. That's it, and he's otherwise just a generic Executive. HG/SS gave him a pretty fun design with expressive eyes that just scream 'I'm a shifty motherfucker', and Petrel is given the gimmick that he's super-great with disguises, allowing himself to pretend to be Giovanni or the radio tower manager and stuff, expanded from his one-off line of pretending to be the radio director for a single scene in G/S/C. Petrel's pretty fun, and gave a pretty huge impression despite the fact that when I looked up the difference in dialogue between Generations II and IV it's not that much, giving him a memorable name and design really makes him significantly more memorable.

Plus, that full Koffing team. Got to respect the fact that this crazy motherfucker literally just wants to blow you up with gas bombs.


Proton
  • Position: Team Rocket Admin
  • Japanese Name: Lance
Proton's a generically cool-looking design with that fancy blue hair, but Proton's basically the 'boring one'. Ariana and Archer are the leaders with Archer having a huge fanboy complex; Petrel's got a lot of personality, but Proton? Proton's basically barely better than a grunt, and in fact, one of his two appearances in HG/SS is actually filled by a generic grunt instead of an executive in original G/S/C. His team is genuinely sad, not much better than a generic Rocket Grunt, and he doesn't realyl have any interesting dialogue to speak off. I dunno, like Petrel, I feel like Proton could've been given a couple of extra lines of dialogue to give him any sort of personality.

Click below for trainer classes introduced in Generation II!