So this was a bit of an interesting article. A while back one of the commenters in this blog sort of had a bit of a conversation with me that sparked the seed of this article. I've always wanted to do more about Pokemon, but I went through reviewing all 800+ creatures and even went through an unofficial game. And after going through the titular pocket monsters themselves, I wasn't really sure what to review. Attacks, items, locations, trainers and characters seem to be the obvious picks, and... and I really am not feeling attacks, y'know? Mostly because it's kind of going to be repetitive. Sure, there are some attacks that I'm going to have a lot of time talking about, but there are some that's just going to be like "oh, this is just like Flamethrower, but for [X] type" or "this is relevant in the meta-game because of the change in accuracy and base power but reeeaaallly it's just another zappy-zap electric attack" or "gee this one specific ability makes this move broken, huh?" And items... there's just not too much to talk about items, and locations are frankly kind of too much work since I'm going to have to talk about the real-world equivalents. And trainers... I dunno, too many of Pokemon's trainers basically boil down to [insert occupation here]. And while there's something to be said about trainer classes, I don't think it's interesting enough to carry a whole article on their own.
That leaves the characters, and... a good part of why I've been putting this off is that I'm a huge, huge lover of the Pokemon Adventures (a.k.a. Pokemon Special) manga, where a lot of the personalities of these characters are ingrained in my head. Equally, the Pokemon anime was also a huge impact on me as a kid, so the anime's take on some characters like Misty and Brock are also hugely ingrained in my head. The problem, though, is that the depiction of characters in the various media are very different, particularly in the Adventures manga, who livens things up by having all of the gym leaders be recurring characters and even villains of their own -- Lt. Surge, Sabrina and Koga were the Team Rocket executives in the manga! But trying to track down and note the varying depictions of these characters in like the manga and the anime (particularly since I've never watched a season post-Hoenn, and the last manga volume I read was the Unova one) is going to be extremely difficult to do.
So I'm going to do something that's going to allow me to review these human characters without having to research how well said character is written in the anime and manga... and just talk about them in the games -- not just visually, because lord knows I'm a terrible excuse for a fashion police, but also when they actually show up in their respective home games as, well, for the most part, 'bosses'. I'm going to be briefly mentioning parts of how I feel about their anime/manga counterpart should they be particularly relevant, but for the most part? I'm going to mostly talk about their video game versions, about how they're presented to us as (again, for the most part) bosses in a video game, and talk about their team compositions and such. Anyway, let's see how far I can get.
This is going to be me reviewing all of the characters introduced in Generation I, as a bit of a trial run. And I do mean Generation I, so that's Red, Blue, Green and Yellow... but there are some extra characters introduced in other Kanto-adjacent games, like Janine debuted in Generation II but is a Kanto gym leader; there are some extraneous characters that are Hoenn characters but are introduced in the Generation VI remakes; there's the Let's Go protagonists, which are from Kanto but are technically Generation VII characters... so I'm splitting things up by region, which is also going to give me an excuse to include all versions of a character. Kanto is a bit long since a lot of their characters show up in multiple games, so bear with me!
I'm going to go through the protagonists, rivals, gym leaders, Elite Four trainers, villains, professors and any important NPC's with official full Sugimori artwork (everyone has TCG/manga/anime artwork if you look hard enough), but if they don't have any official artwork or unique sprite, well, you're out of luck! If you're only prominent in the anime, manga or a side-game, you're also out of luck! This isn't meant to be an exhaustive guide to all of the NPC's in the games, after all, just me going through the depictions of these characters in the games.
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Red
- Position: Player Character (R/B/G/Y, FR/LG); Secret Boss (G/S/C, HG/SS; S/M, US/UM; Let's Go)
- Japanese Name: Red
Red, though, is a special case. Maybe it's because the original set of Kanto games of Red, Blue, Green and Yellow are the first, and maybe it's because the second-generation games are meant to be direct sequels to the first, but ever since Generation II, Red has became sort of a recurring character whose defining trait is that he speaks with a Link-esque ". . ." whenever you encounter him. He first shows up as the ultimate final boss in the sequel games, standing atop Mt. Silver after you defeat two regions' worth of gym leaders, waiting with a team comprised of the previous game's starters, the ever-iconic Pikachu and two 'event' Pokemon (Snorlax and either Lapras or Espeon depending on the version). It's such a surprise to find out that the ultimate most powerful Pokemon trainer in the Gold/Silver/Crystal games is... you. You from the previous game. That's such an awesome feeling.
Red would make several appearances as bonus bosses in several other games -- the recent Let's Go remakes of the Kanto games, as well as returning alongside everyone else pre-Gen-V in Black 2/White 2's world tournament. But his most relevant return is in the Generation VII games in Alola, where Red has grown up a fair bit... and I really do like that while Red is basically in his casuals, his T-shirt is still basically colour-coded to his original appearances. Not much to say here, he's a pretty cool presence if nothing else.
Red would make several appearances as bonus bosses in several other games -- the recent Let's Go remakes of the Kanto games, as well as returning alongside everyone else pre-Gen-V in Black 2/White 2's world tournament. But his most relevant return is in the Generation VII games in Alola, where Red has grown up a fair bit... and I really do like that while Red is basically in his casuals, his T-shirt is still basically colour-coded to his original appearances. Not much to say here, he's a pretty cool presence if nothing else.
Blue
- Position: Rival/Indigo League Champion (R/B/G/Y, FR/LG); Viridian City Gym Leader (G/S/C, HG/SS); Bonus Boss (S/M, US/UM)
- Japanese Name: Green
- Type Specialization: None
On the other hand, Blue here is a huge, huge presence in the original Kanto games, mostly because unlike Red, he's actually allowed to talk, and hoo boy, what a large amount of dialogue he's allowed to have. Known as "Blue" in official Pokemon canon, "Green" in the Japanese versions, "Gary" or "Shigeru" in the anime and "FUCKER" or "Dickwad" in many a save file in the '90's, Blue is an archetype that's going to define so much of the Pokemon franchise, and something that makes your journey through the Pokemon games so much more fun. He's a gigantic dick, going all "smell you later!" and constantly bragging about how much better he is than you. You encounter him many, many times in your journey, beginning from when he purposefully picks out the Pokemon with a type advantage to your own starter, and then keeps showing up one step in front of you at various points in the games. The fandom, the manga and the anime plays up Blue's jackassness to a higher degree than he is in the actual games, but a combination of him actually being pretty tough for a ten-year-old me and the absolutely perfect smarmy 8-bit theme that heralds his arrival makes him such a great presence.
And one thing that really ended up surprising me is that, well, Blue is the final boss of the original Red/Blue/Green/Yellow games! It's a bit of common knowledge nowadays, but back in the late 90's it was a genuine surprise that I went through the league and the 'Elite Four', the four super-tough bosses at the end of the game... and turns out that Blue, massive asshat that he is, has actually beaten you to beating the game, and you have to fight him to truly prove your supremacy as the best Pokemon trainer. Another thing I appreciate? Practically every single notable trainer in the game has their team based on a single type, but Blue is one of the very few trainers in the first game (and the franchise in general) to actually have a 'well balanced' team that's not a single type. Also, unless I'm remembering wrong, he's also the only trainer in the Kanto games to have a full team of six, and depending on the starter he picks, he's actually going to swap his final team to shore up his weakness. As a kid, that's pretty damn awesome to realize that.
Blue is also prominently featured in the sequel games, Gold/Silver/Crystal. Those games are set a couple of years after the events of the original Generation I games, and things have changed by the time you return to Kanto as part of the post-game, and one of the huge changes? The gym leader of Viridian City. It used to be the Rocket boss Giovanni (another one that used to be a Huge Thing back in the day) but the sudden surprise of finding out that, hey, your old rival Blue turns out to have taken over that gym and is still running it with a team that isn't weak to any particular type? That's pretty awesome. Blue also has a bigger role in the other games compared to Red, being a brief mid-point NPC in the Let's Go remakes where he is basically the more experienced adventurer helping out the newbies in Let's Go, and being the dude that bears the brunt of dialogue when he and Red shows up in the Alola games. He basically mellows out a lot after the original Kanto games, but he's still a bit more cocky and confident than he otherwise would be.
Appearance-wise, Blue tends to be colour coded with the 'harder' colours of purple or black, making him look more traditionally cool. Between that necklace he's got in his original Generation I artwork, and those bangles in his Generation III artwork, I also have a feeling that they're going more for the look of someone that's more... fashionable compared to the frumpier-looking Red, which is certainly something you can relate with in regards to your rival. Unlike Red, too, Blue received a bit of an overhaul in the Johto games, having a more formal-looking black bomber jacket. He's also a lot more relaxed with those shorts and sunglasses when he goes off on holiday to Alola. He's a cool dude, really, as much as he gives us shit
And one thing that really ended up surprising me is that, well, Blue is the final boss of the original Red/Blue/Green/Yellow games! It's a bit of common knowledge nowadays, but back in the late 90's it was a genuine surprise that I went through the league and the 'Elite Four', the four super-tough bosses at the end of the game... and turns out that Blue, massive asshat that he is, has actually beaten you to beating the game, and you have to fight him to truly prove your supremacy as the best Pokemon trainer. Another thing I appreciate? Practically every single notable trainer in the game has their team based on a single type, but Blue is one of the very few trainers in the first game (and the franchise in general) to actually have a 'well balanced' team that's not a single type. Also, unless I'm remembering wrong, he's also the only trainer in the Kanto games to have a full team of six, and depending on the starter he picks, he's actually going to swap his final team to shore up his weakness. As a kid, that's pretty damn awesome to realize that.
Blue is also prominently featured in the sequel games, Gold/Silver/Crystal. Those games are set a couple of years after the events of the original Generation I games, and things have changed by the time you return to Kanto as part of the post-game, and one of the huge changes? The gym leader of Viridian City. It used to be the Rocket boss Giovanni (another one that used to be a Huge Thing back in the day) but the sudden surprise of finding out that, hey, your old rival Blue turns out to have taken over that gym and is still running it with a team that isn't weak to any particular type? That's pretty awesome. Blue also has a bigger role in the other games compared to Red, being a brief mid-point NPC in the Let's Go remakes where he is basically the more experienced adventurer helping out the newbies in Let's Go, and being the dude that bears the brunt of dialogue when he and Red shows up in the Alola games. He basically mellows out a lot after the original Kanto games, but he's still a bit more cocky and confident than he otherwise would be.
Appearance-wise, Blue tends to be colour coded with the 'harder' colours of purple or black, making him look more traditionally cool. Between that necklace he's got in his original Generation I artwork, and those bangles in his Generation III artwork, I also have a feeling that they're going more for the look of someone that's more... fashionable compared to the frumpier-looking Red, which is certainly something you can relate with in regards to your rival. Unlike Red, too, Blue received a bit of an overhaul in the Johto games, having a more formal-looking black bomber jacket. He's also a lot more relaxed with those shorts and sunglasses when he goes off on holiday to Alola. He's a cool dude, really, as much as he gives us shit
Leaf & Green
- Position: Player Character (FR/LG); Bonus Boss (Let's Go)
- Japanese Name: Leaf, Blue
A character named Green (whose personality of a snarky, greedy Pokemon hunter is pretty spot on for the manga's Green, and she uses a Blastoise) does show up as a bonus boss in the Let's Go Pikachu/Eevee games released recently, basically having an updated version of the original Green concept art, albeit with an extra pair of blue shorts under that dress. Again, I really don't have a whole ton to say about this, but I do really like the character Green from the manga, so seeing her show up in canon games gets a thumbs-up from me.
Brock
- Position: Pewter City Gym Leader
- Japanese Name: Takeshi
- Type Specialization: Rock
As the very first gym leader in the Pokemon games, Brock is... he's not very impressive, clearly never intended to be more than just some dude that you fight early on in your journey. He's a typical case of a boss's bark being worse than his bite, with his extremely impressive-looking Onix actually falling very easily to two of the three possible starters you are able to choose from. Brock's gym is basic, with none of the tricks and puzzles that other gyms would have, and his original sprite (pictured here) is just some shirtless dude doing the Wakanda pose. However, in the anime? In the anime, Brock ends up growing far, far more than just being "that dude who uses an Onix you fight early on". The anime makes Brock into the 'team dad' for the group, as well as later on giving him the quirk of him being horny-on-main all the time... but it's a lot more charming since he's just really making a fool out of himself instead of actually being too lecherous. That's not quite true to his game counterpart, where he just comes off as a serious dude. He does put a shirt on in basically every appearance after Red/Blue/Green, and his combination of orange, dark green and black is definitely based on the anime's colours for him.
While the original games had him with a pitiful team of a Geodude and an Onix (depending on the specific canon, gym leaders are noted to have different teams depending on the trainer they're facing), his subsequent appearances in other games (particularly when he's one of the post-game rematches in the Johto games) would associate him with fossil Pokemon, which fits the fact that all the fossil Pokemon are Rock-type, and Pewter City has a museum in it. Neat! Brock's basically a character defined by his anime appearance, though, so his game counterpart always did feel a bit bland.
Misty
- Position: Cerulean City Gym Leader
- Japanese Name: Kasumi
- Type Specialization: Water
Her biggest role in the actual games, though, is probably when you meet her in the Johto games, where you interrupt her on a date. Which... eh? She basically has differing versions of a swimsuit in all but her latest incarnation. I genuinely thought that I would have more to say about Misty, but she's honestly just kind of there, a tomboy girl who pairs up an occupation (a swimmer) with a type. A lot of the Pokemon gym leaders are essentially just that, it really depends whether the characterization given to them is going to rise above it or not.
Lt. Surge
- Position: Vermilion City
- Japanese Name: Mathis
- Type Specialization: Electric
His gym is also the first with an actual puzzle... and anyone who played any version of the Kanto games knows what a gigantic piece of shit his gym puzzle is, with the rows of trash cans and the switches that randomly change around.
Erika
- Position: Celadon City Gym Leader
- Japanese Name: Erika
- Type Specialization: Grass
Koga
- Position: Fuschia City Gym Leader (R/B/G/Y, FR/LG); Indigo League Elite Four (G/S/C, HG/SS)
- Japanese Name: Kyo
- Type Specialization: Poison
What's most interesting about Koga, though, is that between the two years between the Kanto and Johto games, he has actually graduated from being a gym leader to a member of the Elite Four, which I thought is awesome and extremely unexpected when I actually entered the Elite Four in the Johto games. We never quite get as close of a continuity tie-in like that. Also, I remembered that as part of the Elite Four, Koga has a Forretress, a Bug/Steel Pokemon whose only business of being in Koga's team is that Forretress kind of looks like one of the fancy ninja trick devices or something, and I've always liked the fact that Generation II Koga's team is less governed by a specific type and more by the theme of 'sinister ninja Pokemon'.
Sabrina
- Position: Saffron City Gym Leader
- Japanese Name: Natsume
- Type Specialization: Psychic
Of course, 'psychics' are a huge thing in the original development team's mind, what with 'psychic' actually being an elemental type in the games. It's interesting how wildly different Sabrina has been throughout the different generations and media, though. In the game's actual dialogue, she's a straight-up psychic that foresaw your arrival, and also she uses psychic Pokemon. Nothing too special, but I've always found it interesting that her original sprite actually showed her wielding a whip. Later revisions in Yellow would give her the red-and-black bodysuit that her game counterpart would always be shown in, and that's sure a fancy-looking suit! Her Generation IV HG/SS artwork gives her a more casual-looking outfit that makes her look less like a superhero, although I'm not sure what those gigantic arm-bangles are supposed to be.
Sabrina's depictions in other media is wildly different, though! Her anime counterpart is basically a horror movie villain, and her manga counterpart is a straight-up supervillain. And, sure, she looks like a hard-ass that brooks no business, but that's a far, far cry from how she's actually depicted in the games. She's just a psychic lady in the games, and by game canon, she actually ended up becoming a movie star in Black 2/White 2, showing up in a cameo in a delightfully over-the-top witch costume. She probably stars in like a Super Sentai production.
Blaine
- Position: Cinnabar Island Gym Leader
- Japanese Name: Katsura
- Type Specialization: Fire
None of this has anything to do with the gimmick of Blaine's gym (or, honestly, his chosen type of Fire), which has the gimmick of having you answer Pokemon-related questions to progress. Which I suppose vaguely ties into his whole 'scientist' bit of also being an educator... but the Let's Go remakes ends up scrapping this and making Blaine into an over-the-top super-hammy quiz show host. Okay, then. Blaine is a man of many, many interests and phases, and I can respect that. Some people theorized that Blaine was meant to be one of the scientists working in the now-defunct Pokemon Mansion on Cinnabar Island, which used to be Team Rocket's site of cloning Mewtwo in the Generation I games' meta-plot, but it's clearly dropped in the final product of the game. The manga does take this and run with it, though.
Giovanni
- Position: Viridian City Gym Leader / Team Rocket Leader
- Japanese Name: Sakaki
- Type Specialization: Ground
In the original Generation I games, when you click on the trainer card, you get to see a Mega Man style grid of the portraits of the eight gym leaders, with the final portrait being blacked out with a question mark. Also, one of the cities you enter, Viridian City, clearly has a gym but you can't actually enter it because the gym leader is missing. And as you progress through the story, you keep fighting this mafia organization Team Rocket, who runs around smuggling Pokemon and stealing things from people, and you get to fight and shut down their operation, facing off against Giovanni, a dude in a black business suit. And you get to see Team Rocket's whole operations. They hide out underneath casinos, they are involved in some creepy genetic experimentation that created Mewtwo and destroyed a lab in Cinnabar Island, they tried to take over a huge company in Saffron... And then you nearly complete the game, returning to Viridian City once more in the hopes that, hey, maybe with all the other badges in hand, the gym leader of Viridian City is back, right? And then you navigate through the gym... and find out that... wait, what? What's the boss of Team Rocket doing here? Turns out that Giovanni is the gym leader of Viridian City all along, and it's such a huge, huge moment for a young me to realize this.
Giovanni is an interesting character. He's so vanilla as far as villains go, just being a combination of mafia and yakuza boss tropes. He's a guy in a business suit, the English localization team gives him a stereotypical Italian name, the anime gives him the Blofeld thing of constantly being shown with a cat... but he's such a huge presence in the Kanto games, in the early anime, and in the manga. It's interesting how the games themselves have portrayed Giovanni, though. He shows up only as a bonus DLC boss in HeartGold/SoulSilver, with a fancy hat and a cool trenchcoat, and he finally properly returns in a main series game in Ultra Sun and Ultra Moon, as the final boss and leader of Team Rainbow Rocket, where Giovanni has plucked all the previous evil team leaders and gathered them together. Also, he's got Mewtwo at last in this game, that's neat.
Giovanni is also nominally a Ground-type gym leader, and frankly, in the very original Generation I games he's a huge pushover and a disappointing fight. I did really do like that his signature Pokemon (Persian notwithstanding) are Nidoking and Nidoqueen, though, which feels like kind of an odd choice, but combines both Giovanni's expertise in Ground-type and Team Rocket's usage of Poison types. Neat.
Giovanni is an interesting character. He's so vanilla as far as villains go, just being a combination of mafia and yakuza boss tropes. He's a guy in a business suit, the English localization team gives him a stereotypical Italian name, the anime gives him the Blofeld thing of constantly being shown with a cat... but he's such a huge presence in the Kanto games, in the early anime, and in the manga. It's interesting how the games themselves have portrayed Giovanni, though. He shows up only as a bonus DLC boss in HeartGold/SoulSilver, with a fancy hat and a cool trenchcoat, and he finally properly returns in a main series game in Ultra Sun and Ultra Moon, as the final boss and leader of Team Rainbow Rocket, where Giovanni has plucked all the previous evil team leaders and gathered them together. Also, he's got Mewtwo at last in this game, that's neat.
Giovanni is also nominally a Ground-type gym leader, and frankly, in the very original Generation I games he's a huge pushover and a disappointing fight. I did really do like that his signature Pokemon (Persian notwithstanding) are Nidoking and Nidoqueen, though, which feels like kind of an odd choice, but combines both Giovanni's expertise in Ground-type and Team Rocket's usage of Poison types. Neat.
Lorelei
- Position: Indigo League Elite Four
- Japanese Name: Kanna
- Type Specialization: Ice
The Elite Four were kind of just there in the original games, not going to lie -- they build up that you need to get eight badges and then go into the championship in the Indigo Plateau, but they never really told you what is waiting there until you actually get there, and you are told to beat the Elite Four (or, well, "Four Heavenly Kings" in Japanese) to get the championship. And it does feel epic, going through a round of four powerful trainers back to back, and I'm never going to forget the first time that I entered a "there's no coming back from this" Elite Four room... but the actual Elite Four members? They're kind of just there, talk up how badass they are and then they're just a boss fight without much of a personality. Most of them don't even show up in the anime, and I suppose you can't blame the manga writer for making the Elite Four basically a group of eco-terrorists intent on using an army of Pokemon to blow up Kanto... because there is so little to actually go on about them.
Lorelei, for one, is just a lady in a long dress with glasses. Sure, the intricacies of her dress does get a bit more detailed over the years, but for a long time, Lorelei is just that. The badass chick among the Elite Four. She is an expert in Ice-types,... but almost all of her team (bar Jynx) is weak to Electric-types, thanks to being part-Water. Slowbro isn't even an Ice-type! The games, surprisingly, actually are pretty good at trying to give the Elite Four members some additional personality. The Generation III remakes, FireRed/LeafGreen, establishes Lorelei as hailing from Four Island, a new area introduced there, and she ends up participating and helping your character out in taking out the Team Rocket incursion in that island. Also, she has a lot of plushies in her house, which I thought is adorable for what's otherwise a character you'd think to be super-serious all the time. In Let's Go, she ends up showing up early on in your adventure to help out against some Team Rocket goons, and is a neat little foreshadowing for the Elite Four later on.
Bruno
- Position: Indigo League Elite Four
- Japanese Name: Siba
- Type Specialization: Fighting
The second dude in the Elite Four is Bruno, who is... a martial arts guy. He is ripped and also shirtless. And also has those giant bangles on his wrists, although unlike HGSS Sabrina, at least on a martial arts dude it makes sense. Bruno shows up not just as part of the Elite Four in the Kanto games, but also in the Johto games, being the only member of the Indigo Elite Four to remain the same between the four-year gap between RBGY and GSC. He's a muscle man, hoo hah.
Bruno's team is always kind of interesting, where he's nominally a Fighting-type trainer and most of his team is Fighting type (Machamp, Hitmonlee, Hitmonchan) but he also carries two Onix with him. Even when he returns in the second generation, he still has a single Onix among his army of Fighting-types. And it's not like there's a huge shortage of Fighting-types in the first generation, unlike Agatha and Lance. I do really like this -- I just kinda wished that Bruno didn't just carry Onixes, y'know? I really do like it that these Elite Four members don't exclusively use a single type.
Agatha
- Position: Indigo League Elite Four
- Japanese Name: Kikuko
- Type Specialization: Ghost (also, Poison)
Agatha is an interesting character, being a creepy tiny old lady who introduces herself in the games as being a former compatriot to your mentor Professor Oak, but is disappointed that Oak ended up going off to 'fiddle with his Pokedex', because Pokemon are for fighting, dang-nabbit. That alone, I feel, has always been a pretty interesting little detail. She's also supposedly a Ghost-type trainer, but because there is only a single Ghost-type evolutionary line in the first Generation, she ends up supplementing her team with Poison-types, Arbok and Golbat... and, well, turns out that she ends up being more of a Poison-type trainer considering that Gengar is a dual-type Ghost/Poison. I really do like her outfit in her Let's Go redesign, with that little green cloak and the Gengar staff and the little skull markings on her apron.
Lance
- Position: Indigo League Elite Four
- Japanese Name: Wataru
- Type Specialization: Dragon
Lance ends up getting a far larger role in the Generation II games, though! In the couple of years that have passed, Lance ends up becoming the Indigo League champion with his mostly-dragon team (it's three Dragonites, his old Gyarados and Aerodactyl, plus a Charizard) but you don't know that. You meet Lance first when you're investigating Team Rocket activity, and Lance ends up basically helping you out in flushing out Team Rocket at various points in your journey through the Lake of Rage base, even telling his Dragonite to use Hyper Beam... on a person. Lance is hard-core. We also learn that Lance hails from the Johto city of Blackthorn, and you face off against his cousin (and the rest of his clan), all of whom use Dragon-types. This really ends up helping to hype Lance a lot. He's a pretty cool guy, I like him.
Janine
- Position: Fuschia City Gym Leader
- Japanese Name: Anzu
- Type Specialization: Poison
Professor Oak
- Position: The Pokemon Professor
- Japanese Name: Okido
Oak is also the only pokemon professor to actually show up a lot. He shows up and basically sort of took the spotlight away from Generation II's Professor Elm, and he would show up as a minor role in Generation IV, and his cousin Samson Oak shows up in Generation VII.
Team Rocket
Next up is the evil team, which... well, Team Rocket is the first, being the evil team for both the first and second Generations. And in the first generation games, Team Rocket is... they're pretty simple, just a bunch of men in full black outfit with a huge 'R' emblazoned on their chest, those, uh, caps, and also they carry whips. You know people with whips are evil! As of the FireRed/LeafGreen remakes, Team Rocket has became less gender-restrictive and female Rocket grunts with miniskirts and super-long boots also show up. They're... they're all right. Team Rocket have always been generically evil, and most of the personality they have come from Giovanni (as well as the leaders that show up in the anime and games), but a group of Pokemon smugglers are pretty decent as debut villains.
The Generation II version of Team Rocket is a bit more interesting, where they basically show up to do unrelated crimes specifically because they are directionless after Giovanni disappeared after Red (or Leaf) beat him, and they got so desperate that their ultimate end-game is to try and cause such a huge ruckus to get Giovanni back. It's an interesting motivation, but until HeartGold/SoulSilver actually gave this 'neo' Team Rocket some actual characters as leaders, they end up feeling kind of forgettable.
Jessie & James
- Position: Team Rocket (Yellow, Let's Go)
- Japanese Name: Musashi & Kojiro
- Type Specialization: N/A
Bill
- Position: Pokemon Box Maintainer
- Japanese Name: Masaki Sonezaki
Bill is another character trope that will show up in every subsequent game, but... none really are memorable and none of them really end up getting official artwork. Bill is the first Pokemon Storage System/Box developer and maintainer, and you memorably meet Bill when you arrive on his sea cottage and found him... transformed into a Pokemon. This never happens to anyone else (Detective Pikachu aside), but it's such a bizarre, wacky 'mad scientist' feel that it's even more surprising when you realize Bill is such... a regular guy. He's literally just some dude, and he doesn't have a huge role in either the games or the anime, although he's a neat recurring character in the manga. All that happens is changing the "Someone's PC" into "Bill's PC" in the Pokemon Center.
I really don't have much to say about Bill, he's kind of there. None of the other Storage System developers ever came close into being as memorable as Bill (who himself isn't all that), and I'm not sure if I'll cover them when I reach to the other regions. There's Lanette and Brigette in Hoenn (a bunch of scatterbrained scientists), Celio in Sevii Islands (Bill's buddy), Bebe in Sinnoh (I don't remember her), Amanita in Unova (also unmemorable), Cassius in Kalos (he's a PUNK scientist), and... oh, Molayne in Alola is pretty neat.
Chase & Elaine
- Position: Player Character (Let's Go)
- Japanese Name: Kakeru & Ayumi
- Type Specialization: N/A
Trace
- Position: Rival (Let's Go)
- Japanese Name: Shin
Blue's replacement in the Let's Go reboots is... he's obviously meant to draw on Blue's original appearance, yeah? Dude with spiky brown hair, just nowhere as cool as Blue's full head of anime goodness. He wears black and has green pants. Ultimately, though, Trace falls under the same morass of blandness that so many of the newer 'rival' characters fall into... he's just a nice guy, but unlike some of the other 'nice guy' rivals, Trace doesn't really have much of a character arc to even supplement that. Ultimately, he's just super forgettable, being a more panicky version of Blue. At least he's involved in the Marowak-ghost questline, that was a nice touch. His ultimate final team is also different from Blue's, which, again, is also a nice touch.
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And... that's it for our first 'reviewing human characters' segment for Pokemon. It's been an interesting experience writing this up, because I've never really thought of some of these game characters' designs. I'm not willing to go any more obscure than Bill, though, because while I could talk about Mr. Fuji or the S.S. Anne captain or Mom or Daisy Oak or the gym guide or the Safari warden, that'd basically amount to me going "oh, so-and-so has a very minor role in the game, but is pretty cool in the manga or anime".
I tried various versions of this, like listing the original teams and making the discussion more about their teams than the characters. Ultimately, I'm kind of happy with this. As a little bonus, let me talk about the trainer classes introduced in Generation I. I'm not sure if I'll continue this as we go through the other generations:
Trainer Classes:
Trainer Classes:
I'm not doing this in any particular order, but I suppose we'll start off with the classic Youngster, known as tanpan kozo (shorts kid) in the original Japanese version, which is why so many Youngsters have dialogue that specifically talk about how comfy shorts are. Some of these early classes are basically just describing archetypes of people you meet in the streets or something, so yeah, you got to have a bratty kid, y'know? Youngsters basically use the early-game route animals, and they don't really change a lot over the generations. Perhaps of note is Youngster Joey, the memetic and infamous youngster from the Johto games that you'll make the mistake of registering in your phone Pokegear and he'll keep calling you with inane bullshit about how his Rattata is in the top percentage of all Rattata; or that one Youngster that's a possible final champion challenger in the Alola games.
Pictured here are the youngsters from, in order, Generation I; Generation II; Generation III (R/S/E and Fr/Lg have different sprites); Generation IV (D/P/Pt and HG/SS have different sprites); Generation V; the VS artworks for Generation VI (X/Y and OR/AS have different models); and the VS models for Generation VII and VIII. As you can tell, the Youngster class have appeared in every single Pokemon game so far... and this is one of the problems with talking about the variations of each trainer class. There's the visual irritation that the 3D games don't have good sprites to draw from. Sometimes different games in a generation have different design, particularly the remakes (you can tell that the HG/SS and OR/AS ones are trying to mimic the look of the youngsters from their original inspiration) but ultimately... you kind of know what you're getting at with the youngsters. They're young, scrappy kids, and the ones in Galar have sweaters because British children are posh that way.
Pictured here are the youngsters from, in order, Generation I; Generation II; Generation III (R/S/E and Fr/Lg have different sprites); Generation IV (D/P/Pt and HG/SS have different sprites); Generation V; the VS artworks for Generation VI (X/Y and OR/AS have different models); and the VS models for Generation VII and VIII. As you can tell, the Youngster class have appeared in every single Pokemon game so far... and this is one of the problems with talking about the variations of each trainer class. There's the visual irritation that the 3D games don't have good sprites to draw from. Sometimes different games in a generation have different design, particularly the remakes (you can tell that the HG/SS and OR/AS ones are trying to mimic the look of the youngsters from their original inspiration) but ultimately... you kind of know what you're getting at with the youngsters. They're young, scrappy kids, and the ones in Galar have sweaters because British children are posh that way.
Opposite of the 'Youngster' class is the 'Lass', which is another one that's shown up in every single Pokemon game since the first one. Rather questionably, they're called 'Minisukato', or 'Miniskirt', in the Japanese version... and, okay, having both the Youngster and the Lass be basically defined by their love to have their legs be free of movement is kind of a bizarre distinction, and this is one that I wholeheartedly prefer the English term 'Lass'. Lasses were kind of boring and identical in Generations I through III, basically being girls with a shirt and a miniskirt, but from Generation IV onwards they started to be a bit more fashionable. The Generation IV ones look like schoolgirls, I guess, Generation V looks like she goes to a Sailor Moon school, and Generation VI artwork for the two Lasses from XY and OR/AS are basically one hat away from becoming a protagonist, and the Generation VIII Lass probably attends Poke-Hogwarts.
Interestingly, despite being the opposite gender version of the Youngster, a brief glance through the various Lasses in the game (bless Bulbapedia for being an index) show that Lasses are very variable in the possible Pokemon they can carry, and aren't just restricted to cutesy-looking Pokemon. A Lass is just as likely to be packing an adorable Jigglypuff or Roselia as they are to be packing heat in the form of Arboks and Ludicolos.
Interestingly, despite being the opposite gender version of the Youngster, a brief glance through the various Lasses in the game (bless Bulbapedia for being an index) show that Lasses are very variable in the possible Pokemon they can carry, and aren't just restricted to cutesy-looking Pokemon. A Lass is just as likely to be packing an adorable Jigglypuff or Roselia as they are to be packing heat in the form of Arboks and Ludicolos.
The 'Beauty' is basically another one that's a mainstay, appearing in every single Pokemon game other than Black/White, and even then they still show up in Generation V in Black 2/White 2. The Beauty class is called 'otana no oneesan', translating to 'grown-up woman' or 'adult missy' or something along those lines. 'Oneesan' is a term that literally means 'big sister', but is used in Japanese to also refer to any woman that's around the age of a 'miss'. and due to the limitations of the original GBC where names really have a finite amount of letter, I suppose 'beauty' is a short term to be able to be used for these. In the games, Beauty trainers tend to use really sort of pokemon, not really being restricted to any sort of archetype beyond 'vaguely cute'... something that can apply to essentially a good 90% of the Pokemon population.
Beauties are basically just, well, another one of those trainer classes that are just... hey, it's literally a lady you meet in the street, and for the most part the game designers tend to make each Beauty iteration look unique, particularly from Generation IV onwards where they can add a bit more detail. My favourite has to be the XY beauty with her fancy glasses and the little baguette; and the funky sci-fi fashion model from Generation V.
Beauties are basically just, well, another one of those trainer classes that are just... hey, it's literally a lady you meet in the street, and for the most part the game designers tend to make each Beauty iteration look unique, particularly from Generation IV onwards where they can add a bit more detail. My favourite has to be the XY beauty with her fancy glasses and the little baguette; and the funky sci-fi fashion model from Generation V.
Cooltrainer (Gen I-III); later known as Ace Trainer, or Erito Toreina (Elite Trainer) is also a character class that appeared in every single Pokemon game except for Sword and Shield, and they're basically guys you meet near the end of your journey. They're the best of the best without becoming named characters, they're the ones that populate the Victory Road, and... well, they're probably the ones that are varied the most over the different generations. Look at those original Cooltrainers with whips and clearly angry expressions! They're cool.
My favourite Ace Trainers are probably the Generation II ones with their fancy R/S/E fashion outfits, the female Acte Trainer from Generation V with her glorious pigtails, the Generation VI Ace Trainers with their super-fancy french outfits. You can't see it here, but both Kalosian Ace Trainers really do have a fancy outfit going on. Not as much a big fan of the OR/AS Ace Trainers or the Su/Mo Ace Trainers, but they're all right. They look like basically generic anime characters, which is honestly what they basically are next to your protagonist. Obviously, representing powerful cool trainers, these guys can basically use whatever super-powerful Pokemon that exists in whatever game they show up in.
My favourite Ace Trainers are probably the Generation II ones with their fancy R/S/E fashion outfits, the female Acte Trainer from Generation V with her glorious pigtails, the Generation VI Ace Trainers with their super-fancy french outfits. You can't see it here, but both Kalosian Ace Trainers really do have a fancy outfit going on. Not as much a big fan of the OR/AS Ace Trainers or the Su/Mo Ace Trainers, but they're all right. They look like basically generic anime characters, which is honestly what they basically are next to your protagonist. Obviously, representing powerful cool trainers, these guys can basically use whatever super-powerful Pokemon that exists in whatever game they show up in.
These guys were originally called Jr. Trainer (Male) or Boisukauto (Boy Scout) in Generation I before being retconned and forevermore known as Campers, or 'Kyanpu Boi' (Camp Boy). Apparently there's some legal reasons that caused the name to be changed. They're... they're campers, y'know? They're basically Youngsters, in uniform. I really don't have a whole ton to say here. They really disappeared after Generation IV, only reappering in the Hoenn remakes.
The female version, these were Jr. Trainer (Female) or, well, Garusukauto (Girl Scout) in Generation I before being changed into Picnicker or 'Kyanpu Garu' (Camp Girl). They're campers, but they're girls, and honestly, basically the Campers and Picnickers feel kind of like variations to the Youngsters and Lasses. I've always been a bit baffled by the Generation I Jr. Trainer sprite. What is she doing? Is she trying to use the Force to lift up a truck or something? Otherwise, not much to say here. They sure are campers!
Gentleman, or Jentoruman (Gentleman) are older men in dapper suits, and perhaps are one of the most consistent-looking dudes, having appeared in all the generations. They basically look more or less identical as skinny stern-looking men with hats, suits and a mustache in Generations I and II, then are also basically the same Watson-esque design from Generations III through VI (although ORAS Gentlemas has the most smashing mustache)... and then Alola's Gentleman is literally just some grandpa in a loud Hawaiian suit. I love that. The Galarian Gentleman looks like he probably moonlights as a James Bond-esque spy, he looks so dang serious.
In the original games I think they are particularly associated with Growlithe, although being gentlemen, they can basically carry around any Pokemon they want, can't they? I think they tend to favour Pokemon based on traditional pets, though, so the likes of Growlithe, Persian, Chatot, Delcatty and the like.
In the original games I think they are particularly associated with Growlithe, although being gentlemen, they can basically carry around any Pokemon they want, can't they? I think they tend to favour Pokemon based on traditional pets, though, so the likes of Growlithe, Persian, Chatot, Delcatty and the like.
Those are, I guess, the 'just dudes you will meet in the world' out of the way. I suppose the human trainers do have to look just a bit more ordinary to make the gym leaders and the actual Pokemon look more badass? Here's our very first 'specialized' trainer, so to speak, the Bug Catcher, or Mushitori Shonen (Bug-Catcher Young Boy). I'm actually surprised that the class basically only lasted until Generation IV, I could've sworn these guys show up a lot more, but I suppose as the games moved out of Japan-inspired areas, the amount of kids that go out to catch cicadas in the forest are declining rapidly. It's a nice little archetype, though, just a kid in cut-off shirts and shorts with a straw hat and a bug-net, engaging in the same hobby that Pokemon's makers did in their youth.
Whichever one of the Generation I through IV games you play, though, the bug catcher will invariably be one of the first trainers you encounter, because the bug-infested forest are a pretty common early-game staple in these games. Pretty neat!
Whichever one of the Generation I through IV games you play, though, the bug catcher will invariably be one of the first trainers you encounter, because the bug-infested forest are a pretty common early-game staple in these games. Pretty neat!
All Pokemon games have water routes, and in the water, you fight Swimmers. Or, as they are known in Japan, Kaipanyarou (Swimsuit Dude) or Bikini no Onesan (Bikini Lady) depending on their gender. And, well... it's equal-opportunity fanservice, of course, because for all the bikini ladies out there there's also a rugged briefs-wearing man. The Swimmers, obviously, use a lot of water Pokemon, and are basically a constant presence in Pokemon games. I love the fact that between Generation IV and V, all the swimmers are basically are in a constant state of pre-swim flexing.
Interestingly, because there's only a single male swimmer sprite in the original Generation I games, beauties and lasses take up the slots of female swimmers, which I thought are always bizarre. Also, look at those poses for the Alolan swimmers! Between the flexing muscular dude and the darker-skinned lady bending over, they're really emphasizing that these swimmers show some skin, huh?
Interestingly, because there's only a single male swimmer sprite in the original Generation I games, beauties and lasses take up the slots of female swimmers, which I thought are always bizarre. Also, look at those poses for the Alolan swimmers! Between the flexing muscular dude and the darker-skinned lady bending over, they're really emphasizing that these swimmers show some skin, huh?
Hiker, or Yama Otoko (Mountain Man) is another one you'll encounter early on in your cave, and it's very interesting to see the evolution of this trainer class. The original two generations had Hikers be this cartoonishly fat, round dude that looks jovial but also somewhat mutated. And then as the generations went on they became more and more fit, and experimented a lot with their hair... until Alola, where the Hiker dude is just this young dude with way too large of a backpack. He also looks like he chills out with weed or something. Galar's hikers, meanwhile, are well-adapted to the cold with snow gear. Neat! These guys tend to use mountain-dwelling Pokemon. Not just Rock-types or Ground-types strictly, but mostly Pokemon found near mountains and stuff. I like that. I like that there's a trainer that is specialized on habitats more than types. Why can't gym leaders be more interesting like that?
We'll try to be a bit faster, yeah? The Fisher or Fisherman or Tsuribito (Fisher) is... he's a fisherman, and they are found near water edges. Unlike the Swimmer, Fishermen only exclusively use fish Pokemon that they presumably just fished up. Hopefully they just fish up the Pokemon and not, y'know, eat them or anything. The Fisherman from Generations III and IV are all basically the same dude in different poses.
Black Belt, or Karate Ou (Karate King)... is just chunky Ryu, who evolves into just Ryu, who evolves into Ryu with a trim haircut, and it's not until the two latest iterations of the trainer class in Su/Mo and Sw/Sh respectively that they even deviate from the Ryu look. There's nothing really to say here, it's a karate martial arts man, they use martial arts Pokemon, they're kind of boring but a nice, easily-understandable character class.
Psychic, or Saikikka (Psychicer)... use Psychic Pokemon! They're basically added into Generation I so Sabrina's got buddies in her gym, I guess? Psychics get female variants from Generations III through V... and I feel like my favourites are always the ones in the GBA era with the energy-covered pokeballs floating around them. My favourite is easily the D/P/Pt female Psychic who's doing a badass Jedi pose with those pokeballs orbiting her head like a pair of bolas. Some of the others look like they're struggling to hold the ball or are just managing to do so, and Generation III male Psychic even looks like he's actually dropped his ball.
I've always been a bit creeped out by the Scientist, or Kenkyuin (Researcher), but I guess it's that bizarre pose that the Generation I sprite had, with its puppet-on-strings pose. They're actually evil, too, with some Scientists being fought in the employ of Team Rocket. Look at that HG/SS sprite too with the maniacal look and that clearly evil green conical flash and tattered robes. Depending on the game, they sort of alternate between just being regular scientists or mad scientists. Also, from Generation V onwards women are also inducted into the ranks of Scientists, and as the close-up in the X/Y portraits show, they're clearly far less likely to go crazy. That male scientist looks like he's just finished working on making the Mr. Hyde serum or something.
Like the Hiker, the Scientists are far more interesting in that their Pokemon are dedicated by a sci-fi or artificial theme, using the likes of Grimer, Ditto, Voltorb and Magnemite in the original games. As the series went on it's diversified a little into a loose conglomeration of Poison, Electric and Steel Pokemon, but every now and then you'll meet a scientist who's clearly researching Porygon, or is carrying a Karrablast and Shelmet around to figure out what's going on with them. It's neat!
Like the Hiker, the Scientists are far more interesting in that their Pokemon are dedicated by a sci-fi or artificial theme, using the likes of Grimer, Ditto, Voltorb and Magnemite in the original games. As the series went on it's diversified a little into a loose conglomeration of Poison, Electric and Steel Pokemon, but every now and then you'll meet a scientist who's clearly researching Porygon, or is carrying a Karrablast and Shelmet around to figure out what's going on with them. It's neat!
The Pokemaniac, or Kaiju Mania (Kaiju Maniac)... is something that I never actually got until I swa their Japanese name. In the first generation they are just generic dudes with emo haircuts. In the second generation they are the same dude with a cloak, and while they sure look kind of unhinged, they were just kinda there. And then Generation III happened and they are... furries? Pokemon cosplayers? The hell? Apparently their Japanese name is "Kaiju Maniac', and that explains why they're running around in those bizarre half-Charizard suits or whatever, and that also explains their Pokemon selection after so long, which are Pokemon with kaiju proportions that could be theoretically played by a man in a chubby Godzilla suit -- the likes of Aggron, Slowbro, Rhydon, the Nidos, Lickitung, Marowak... the likes of those. That's such a bizarre, niche thing to theme a trainer class around, but there you go.
Bird Keeper, or Toritsukai (Bird Tamer)... uses birds! They have birdcages, and the Generation III and IV Bird Keepers have those falconeer arm-guards. I like that we have a maybe-Pidgey but most likely just a badly-sprited bird in the first Generation's Bird Keeper sprite that disappears when the sprite clearly got reworked for Generation II. They use bird Pokemon, of course, but it always kinda bothered me that they carry around bird cages. Use Pokeballs like civilized people, guys.
We have more occupations! We've got the Sailor, or Funanori (Sailor), which is basically the same dude in all the games they show up in, the only difference being the muscle mass. They use a neat combination of either sea-faring Pokemon or musclemen. There's a lot of boat and harbour areas in these Pokemon games, and Sailors are around. I don't have a whole ton to say here, they sure are sailor men.
And with that, we're going off into trainer classes that don't really reoccur a lot. The Biker, or Bosozoku (a specific type of 'punk' in Japanese culture) is always one that I liked, with their presence terrorizing the cycling road being pretty neat. I do like how varied they are, too, with the mohawked sprite in Generation I and II (it's exactly the same sprite) to the larger gentleman with a sneaky Kamen Rider reference (his bike in the background has a Heracross horn!), to the open-chest dude from Generation V. They're neat guys on motorbikes, and due to being rowdy gangsters, they tend to pull from the same sort of Pokemon pool as Team Rocket. Later games, of course, will have a bunch of subversions. I remembered one in Johto with a Charmeleon, at least a couple that have cutesy guys like Togepi or Teddiursa instead. They are neat.
The buddies of the Bikers are the Cue Ball (pre-Gen IV), later known as Roughneck in Generation IV and V. Their Japanese name is the far less-acceptable Sukinhezu (Skinhead). They're basically, uh, bald dudes? The Generation I Cue Ball is like a squashed Kingpin and looks kind of terrifyingly malformed, whereas the Generation III one is basically just straight-up a Biker, yeah? Just bald and more muscular? Generation IV and V Roughnecks have a pretty consistent theme of having cool yakuza jackets, with a Gyarados and a Krookodile respectively. That's neat. Where the Bikers lean more towards Poison-types, Roughnecks, I think, lean more towards having Fighting-types. They're scrappy.
The buddies of the Bikers are the Cue Ball (pre-Gen IV), later known as Roughneck in Generation IV and V. Their Japanese name is the far less-acceptable Sukinhezu (Skinhead). They're basically, uh, bald dudes? The Generation I Cue Ball is like a squashed Kingpin and looks kind of terrifyingly malformed, whereas the Generation III one is basically just straight-up a Biker, yeah? Just bald and more muscular? Generation IV and V Roughnecks have a pretty consistent theme of having cool yakuza jackets, with a Gyarados and a Krookodile respectively. That's neat. Where the Bikers lean more towards Poison-types, Roughnecks, I think, lean more towards having Fighting-types. They're scrappy.
I've always loved the name of Super Nerd, originally known as Rikakei no Otoko (Science Man). The translation team could've easily called him a 'nerd' and be done with it, but no. He's a SUPER Nerd. Hey, this game is already marketed towards nerds anyway, you don't want them to feel demeaned, particularly with that very sorry-looking sprite in Generation I. After Generation I, though, the Super Nerds clearly have a lot more confidence, and that one from Generation IV even comes with an adorable robo-chu! Super Nerds, being, well, nerds, also use a lot of the same Pokemon that the scientists use, which are sci-fi inspired ones. The Super Nerds and all of the classes below him basically only ever show up in games that involve Kanto -- so Generation I and II, plus their remakes.
Burglar or Kaijba Dorobo (Post-Fire Burglar) is done with a specific image in mind, the archetypal image of a cat burglar in Japanese media; particularly in the GBC sprites. I've always been baffled, though, that the Burglar is specifically noted as a 'post-fire burglar', and you meet these guys in places like Pokemon Mansion or the Burned Tower, where they're more like opportunist looters than anything. Is this like a specific trope or something in Japanese media, though? That when some place catches fire, burglars will show up to rob it? The 'post-fire' thing does explain why the Burglars are essentially exclusively featured with Fire-types and the smoke-based Koffing. Are they arsonists in addition to being burglars?
Juggler, or Jyagura (Juggler) is just a profession. It's a dude with a cape who juggles Pokeballs. They're there so the team can make a lot of crass 'dropped my balls!' jokes, and thematically... I'm not sure what the theme is? They use psychic Pokemon a lot, and in Johto they use Voltorbs a lot. The latter makes sense, they juggle balls and Voltorb is a literal ball, but psychic-types? Real-life jugglers are just juggling with their skills of coordination, not with the power of their minds. I've always found it bizarre that they populate Koga's ninja-themed Fuschia gym, too. Did they intend to make a 'ninja' class but didn't have time to sprite it?
Gamer, or Gyanbura (Gambler), is a class which has been retired. The reason for this guy not appearing in future games is pretty obvious, though, particularly with how the game corner minigames themselves are all phased out from Generation IV onwards. They were actually properly translated as Gamblers in Generation I, and I've always found the manic look of the original sprite with the scraggly beard and that pose to be pretty neat. The Kanto game remakes sort of changed all references to 'gambling' into 'gaming'... which... actually works quite well? Gamblers appear again in Generation IV, but because they have a dapper trenchcoat on and are flipping a coin, they are renamed PI's... but their dialogue still revolve around gambling and now they have the gimmick of using Pokemon with low-accuracy but one-hit-kill moves. That's actually very cool as a trainer class theme.
And here we go with classes that exclusively only appear in Generation I games and their remakes. First up is a class that populate Lavender Town's haunted Pokemon Tower, the creepy-ass Channeler, or Kitoshi (Shaman). Based on Shinto priestesses, the channelers are straight-up possessed by the Ghost Pokemon they use, what with their dead fish-eyes and most importantly, their dialogue. If they have dialogue. Sometimes they just scream and yell at you. These ladies creep me out as a kid, although it is basically where I learn what the word 'channel' means, which, in turn, is only ever useful in video games. They're creepy and the religious reference isn't something that video games can get away with nowadays.
Tamer, or Mojutsukai (Beast Tamer), is another one that Pokemon's very rapid change post-Gen-I to avoid any sort of reference to animal abuse ends up dropping very quickly. Sabrina, the Cooltrainers and the Rocket grunts all lose their whips, and the Tamer... sort of gets thrown away to the wayside. The original concept of Pokemon was just as fantastic animals you capture, after all, and the whole message about friendship and cooperation didn't come until later. At least the Tamer's got like a lollipop to offer the fire-breathing dragons if they don't respond to the whip, right?
Engineer, or Denkiya no Oyaji (Electrician Old Man), is a class that never shows up again, but it's basically just an occupation-based trainer, and I suppose engineers aren't quite as exciting as policemen or sailors or something? They use Electric-type Pokemon, obviously, but I'm baffled that they cut this class out entirely and never had them reoccur.
Rocker, or Denki Gurupu (Electric Group), is... I think it's probably a reference to something? I've always thought that the Generation I Rocker was holding a badly-sprited mike, but the Generation III sprite has him hold like these two wires and is making sparks fly and they're called "Denki Group" for some reason? The handful of Rockers in the Kanto games use Electric-type Pokemon. Okay, sure. Circa Generation II, they're effectively replaced by the Guitarist class as a music-themed Electric-type specialist.
This took a while, but with us cutting through a large amount of the more repetitive trainer classes, maybe subsequent iterations of this (and depending on whether I want to follow through) will have less entries?
Gamer, or Gyanbura (Gambler), is a class which has been retired. The reason for this guy not appearing in future games is pretty obvious, though, particularly with how the game corner minigames themselves are all phased out from Generation IV onwards. They were actually properly translated as Gamblers in Generation I, and I've always found the manic look of the original sprite with the scraggly beard and that pose to be pretty neat. The Kanto game remakes sort of changed all references to 'gambling' into 'gaming'... which... actually works quite well? Gamblers appear again in Generation IV, but because they have a dapper trenchcoat on and are flipping a coin, they are renamed PI's... but their dialogue still revolve around gambling and now they have the gimmick of using Pokemon with low-accuracy but one-hit-kill moves. That's actually very cool as a trainer class theme.
And here we go with classes that exclusively only appear in Generation I games and their remakes. First up is a class that populate Lavender Town's haunted Pokemon Tower, the creepy-ass Channeler, or Kitoshi (Shaman). Based on Shinto priestesses, the channelers are straight-up possessed by the Ghost Pokemon they use, what with their dead fish-eyes and most importantly, their dialogue. If they have dialogue. Sometimes they just scream and yell at you. These ladies creep me out as a kid, although it is basically where I learn what the word 'channel' means, which, in turn, is only ever useful in video games. They're creepy and the religious reference isn't something that video games can get away with nowadays.
Tamer, or Mojutsukai (Beast Tamer), is another one that Pokemon's very rapid change post-Gen-I to avoid any sort of reference to animal abuse ends up dropping very quickly. Sabrina, the Cooltrainers and the Rocket grunts all lose their whips, and the Tamer... sort of gets thrown away to the wayside. The original concept of Pokemon was just as fantastic animals you capture, after all, and the whole message about friendship and cooperation didn't come until later. At least the Tamer's got like a lollipop to offer the fire-breathing dragons if they don't respond to the whip, right?
Engineer, or Denkiya no Oyaji (Electrician Old Man), is a class that never shows up again, but it's basically just an occupation-based trainer, and I suppose engineers aren't quite as exciting as policemen or sailors or something? They use Electric-type Pokemon, obviously, but I'm baffled that they cut this class out entirely and never had them reoccur.
Rocker, or Denki Gurupu (Electric Group), is... I think it's probably a reference to something? I've always thought that the Generation I Rocker was holding a badly-sprited mike, but the Generation III sprite has him hold like these two wires and is making sparks fly and they're called "Denki Group" for some reason? The handful of Rockers in the Kanto games use Electric-type Pokemon. Okay, sure. Circa Generation II, they're effectively replaced by the Guitarist class as a music-themed Electric-type specialist.
This took a while, but with us cutting through a large amount of the more repetitive trainer classes, maybe subsequent iterations of this (and depending on whether I want to follow through) will have less entries?
[Editor's note: This article was a bitch to re-edit with uploaded pictures.]
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