Friday 23 October 2020

Reviewing Monsters - Resident Evil 6 Enemies

Resident Evil 6 [2012]

Let's get this out of the way... I've not played through Resident Evil 6, but apparently it's a huge mess that kept the Resident Evil franchise basically in a hiatus for nearly half a decade while they scrambled to find a niche before reverting back to full-on horror in RE:7 and the remakes of RE2 and RE3. The franchise has been moving steadily towards being more action-packed in the past two mainline games, but Resident Evil 6 is perhaps the first game whose storyline isn't even trying to be survival horror anymore and ends up being a game of 'hey, let's pit all these cool characters from the previous games against one another' mixed with Doom-style action-packed shooty-shoot. It's a stark departure from most of the previous games, which tended to have the 'mystery corporation grand master plan' happening more as a background meta-plot while the focus of each individual game has been about out main characters surviving and making their way through whatever setting they find themselves in. 

There is also a ridiculous amount of story elements they forced into the game, and I'm not sure if they intended this to be a grand finale or whatever. Throw in some actual gameplay issues, a half-baked co-op (which is also in RE5), and a full tonal switch from 'action with horror' to just 100% action... and the end result is that RE6 is easily one of the worst-reviewed entries in the series. After all, this is a monster review and not a video game review. 

Speaking of being pretty bloated, this game is also crammed full of enemies, which makes this the first Resident Evil 'reviewing monsters' that I had to split into two parts. 

Still, as usual, let's get a brief summary of the plot, although 'brief' is going to be hard with this game. The game, I think, alternates between protagonists stationed in different parts of the world, but I'm borrowing the synopsis from a combination of Wikipedia and the fan-wiki and we'll talk about the protagonists' storyline one by one. 
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The Stories:
The story is actually split into four campaigns, each following one of four protagonists (Leon Kennedy, Chris Redfield, Ada Wong and Jake Muller). It begins in 2012, where the mercenary Jake Muller, son of the late bioterrorist mastermind Albert Wesker, escapes from local authorities during a bio-terrorist attack in Edonia. He ends up befriending D.S.O. (Division of Security Operations) agent Sherry Birkin (the little girlfrom Resident Evil 2!), who is sent to extract Jake Muller from the country in an effort to create a vaccine for the C-virus. However, they quickly find themselves being hunted by a creature called the Ustanak. Jake and Sherry's attempted escape ends in failure, and they are captured by an organization called Neo-Umbrella for six months. 

Simultaneously, a BSAA team led by Chris Redfield and Piers Nivans ends up fighting the local populace, fighting Neo-Umbrella, being led by a woman that appears to be Ada Wong. "Ada" ends up slaughtering most of Chris's team, turning them all into zombies with a new strain of virus called the C-virus. This failure and narrow survival ends up sending Chris Redfield into exile where he drowns his sorrow with alcohol. 

In 2013, six months later, U.S. president Adam Benford is about to reveal the truth behind the Raccoon City incident in 1998 as well as the government's ties with Umbrella. However, during his speech in the town of Tall Oaks, a bioterrorist attack strikes, turning the president and a vast majority of Tall Oaks' populace into zombies. The only seeming survivors are DSO agent Leon S. Kennedy and his partner, Secret Service agent Helena Harper. Fighting and surviving many zombies and other B.O.W.'s, Leon and Helena find themselves framed as the perpetrators of the attack. As they escape the city of Tall Oaks and fight their way through an underground facility, they are forced to kill Helena's sister who is mutated into a bioweapon; meet and are assisted by the real Ada Wong; and find out that the National Security Advisor Derek C. Simmons is the true man responsible for the attack. Simmons then nukes Tall Oaks in the same way that he did Raccoon City. With the help of Leon's ally Ingrid Hannigan, they fake their deaths and pursue Simmons to Lanshiang, China. Simultaneously, Jake and Sherry escape their captivitiy, also in Lanshiang. Also simultaneously, Piers finds the drunken Chris and convinces him to return to BSAA and head off to Lanshiang. Also also simultaneously, some of the characters find out that Derek Simmons is trying to make a bid of power to take over 'The Family', which is an Illuminati-style gathering of powerful people

During the process, Leon and Helena help Jake and Sherry kill their pursuer, before encountering and getting into a fight against Chris and Piers over what to do with "Ada" -- with Chris seeking revenge on Ada for killing his team, while Leon sees her as an ally. Leon and Piers destroy a bunch of cruise missiles on board an aircraft carrier laden with the C-virus, but are too late to stop the launch of a single missile. Meanwhile Leon, Helena, Jake and Sherry confront Derek Simmons. However, in the confrontation, Simmons is himself infected with the C-Virus and mutates into a monstrous form. Leon manages to extract a confession from him, before apparently defeating him. With Chris's warning, Leon's group is able to avoid the missile, and at this point the city of Lanshiang gets infected by the C-Virus. 

Somewhere at this point, Sherry informs Leon of Jake Muller's status as Wesker's son; and Leon informs Chris. Also, the real Ada Wong shows up to assist Leon and Helena in killing Simmons. Chris and Piers arrive to rescue Jake and Sherry on an oil platform, and then has to face off against a gigantic bio-weapon called Haos. During the fight, a desperate Piers injects himself with the C-virus to save the rest of his comrades, before sacrificing himself to destroy the base before the mutation takes him over. Jake and Sherry also have one last confrontation with the Ustanak. 

The real Ada Wong, meanwhile, faces off against her impostor, actually a Neo-Umbrella scientist called Carla Radames and a lackey of Simmons (who has an obsessive lust for Ada and has set up part of Neo-Umbrella's facility to clone her). Carla injects herself with the C-virus and faces off against the real Ada Wong, but is killed in the process. Leon and Helena, meanwhile, fight off against Simmons, who mutates into increasingly grotesque forms, and the various characters destroy the Neo-Umbrella laboratories. At the end of the game, Chris remains in the BSAA; Jake starts a new life fighting BOW's in an unnamed country; while Leon, Helena and Sherry return to active duty in their respective organizations.

...and, yeah, that's a long story, isn't it? And that's a fraction of what actually happened in the game. 
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ZOMBIES!


C-Virus Zombie
After the story of Resident Evil 4 and 5 both featured regular humans who have lost their minds to the Las Plagas parasite and merely act like zombies, RE6 goes back to the franchise's roots by bringing back zombies. These aren't made by the T-Virus, though, but the C-virus! The C in this case stands for 'Chrysalid', and is apparently a fusion of the T-Veronica virus (from RE1-3 and the Code: Veronica spinoff) and the G-Virus (from RE2). Just like the T-Virus zombies, they act and behave like, well, regular zombies and aren't able to use the more complex weapons that the Ganados or Majini can... although they can use blunt weapons. A lot of blunt weapons. Okay! So they're not as stupid, then. Oh, they also have an 'acid spit' attack. They're still weak, though! We need to have weak mook enemies. And these are 'angry rabid zombies' enemies, not 'shambling zombies'. Sure, different zombie trope. I got it. 

The wiki lists that in addition to the C-virus giving its zombies more feral instinct and enough remaining cognition to use blunt weapons, it can also revive mummified corpses (just so that we can get a Day of the Dead homage with cemetery zombies). Oh, and the C-Virus is spread via airbone fogs instead of being spread merely by water or by zombie bites. 

Bloodshot
The equivalent of what the Lickers and Pale Heads are to the T-virus zombies, the C-Virus zombies are far more likely to undergo mutations -- sometimes it happens to a random zombie you're fighting, not unlike the Majini and Ganados from previous games. We've got Bloodshot over here as one example... and it's all right for a basic enemy, I suppose. It sure is a Resident Evil enemy, with no eyes, teeth that resemble broken jagged bones, and a body that's all muscle and sinew. Nowhere quite as iconic or badass as the Lickers, but a very believable 'alternate evolution' of a corpse monster, so to speak. Mechanically, they regenerate a lot quicker, and the only way to really make sure they stay dead is to actually shoot the exposed heart, otherwise they will keep coming back. 

It's an all right 'creepy gory' enemy, and I appreciate that they don't quite go too much over the top with this one. I don't really have too much to say here, because... well, Resident Evil 6 has got a lot of enemy variants. 
Shrieker
Okay, this is interesting. The Shrieker's obvious mutations is that it's got this huge, gigantic flesh-orb on its neck and chest, sort-of similar to that of some species of frogs and toads except, y'know, more gory. Interestingly, the game tells us that these are the Shrieker's mutated lungs, mutated to consume the creature's chest and throat. As its name tells us, the Shrieker shrieks a lot... but not to attack you with a sonic scream but rather to scream and summon more zombies to its location. A very interesting creature that you could totally believe would mutate in a 'species' of zombies that rely on swarming down their prey in numbers. The Shrieker's scream will, through some technobabble, even stimulate C-zombies to be more and more aggressive! Sort of like audio pheromones or something!

The massive lungs are the weak spot, but the Shrieker is still able to regenerate them even if you blow it up. Blowing it up will show just how much the neck has mutated, though, which is a pretty creepy sight. 

Whopper
(Insert obligatory Burger King joke here) I don't have much to say here. I'm not sure where the 'fat zombie' variant came from... Left For Dead, maybe? And charitably, there are a couple of reasons where they could've been inspired to do this trope. Bloated drowned corpses, or the vision of tumours on a body. But it seems to be a bit too close to a 'lol fat people' that I don't really like seeing these sort of enemies in a game, especially when they are highlighted as a special enemy. Their fat makes them resilient to bullets, but they have tiny feet that you can shoot as their weak point. We don't even get any real explanation about this particular mutation, unlike the Bloodshot or the Shrieker. I wouldn't have minded if they had actually made the mutation a bit more grotesque and over-the-top, because at least it's a fat-themed monster instead of just 'fat zombie lol'.

Their 'miniboss' is called the Whopper Supreme, which... okay, yeah, it's definitely a Burger King pun at this point, huh?
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J'AVO!
J'avo
Here we go! Here we go. See, the C-virus, despite its extra mutations, are merely the lesser mook enemies of this game. That is what happens when humans merely inhale the virus in its airborne state. They become boring ol' zombies. But if you inject the C-Virus into a human, they mutate into creatures called the J'avo (derived from the Serbian word 'Ä‘avo', meaning 'devil'). J'avo are this game's answer to the Ganados and Majini, being mutated humans that retain their intelligence, albeit robbing them of their free will. Also, interestingly, most J'avo will immediately mutate to show off multiple eyes that pockmark their face. Like this 'basic' J'avo here, who appears to have three eyes slapped asymmetrically on his face, and causing the flesh around the eyes to seemingly be torn off or be bleeding. And are those smaller eyes arranged in a cluster above his top-right eye? A small detail that makes it look so much more unsettling. There are many of these J'avo, and some even work with Neo-Umbrella dressed in some funky Star Wars style Stormtrooper outfits as elite shock troops. 

The best part of the J'avo, though, is an extension of my faovurite feature of the Las Plagas enemies from RE4 and RE5, except actually extended to be a gameplay mechanic. See, the basic Ganados and Majini all have a chance to mutate into powerful forms when their heads get blown up, but the J'avo have a chance to mutate various parts of their body depending on where they get damaged, which is pretty damn cool and actually works so well in the context of a shooting video game. (The soldiers, meanwhile, are apparently trained to be able to trigger their mutations by their own will.) In-universe it's noted to be a result of the J'avo all having greater tissue regeneration capabilities, which sometimes go a bit haywire and ends up creating bug parts. And while it's uncommon (and I'm not sure if it's a scripted battle or not) apparently the J'avo can have multiple mutations of different organs happen at the same time. 

Oh yeah, did I mention all the mutations are insect-based? Yeah, I knew there was an additional reason why I loved the common enemies of this game. There's also yet another feature to the J'avo, but that's something we'll cover a bit later!

Ruka-Srp
So we'll start off with the "Ruka" (arm) mutations first, since that's one of the most common mutations in other Resident Evil enemies and, honestly, one of the more mundane ones. Hear that, Jack Krauser? You're mundane. Ruka-Srp (Serbian for 'arm sickle') is a pretty cool, if expected, mutation for a Resident Evil enemy. The arm that gets blown off is just replaced and mutated into a nasty, huge muscular claw, and I do like just how erratic and hooked the 'fingers' are and how there's this odd flesh membrane in-between the claws, sort of like some sort of mutant bat wing or something. 

Ruka-Hvatanje
There's not just a single 'arm' mutation, either, so, again, this does make the fights against these J'avo a fair bit more fun. The Ruka-Hvatanje ('arm grasping') transforms the entire arm into a giant centipede-like friend with a three-clawed mouth that reminds me of something like RE5's Kipepeo. I actually do like that the creature's 'face' doesn't resemble any real-life insect or arthropod and is more fantastical, and I also like that the 'neck' of the centipede seems to even be fraying apart. As expected, the arm can stretch really really long. I do like the detail on where the centipede arm joins the shoulder of the body; it's almost like there's a mouth there that's fused to the human's flesh, huh? I have to remind myself that this is a different sort of creature than the Plagas-based parasitic mutations. 

Ruka-Bedem
The Ruka-Bedem ("Arm Rampart") is the final 'arm' mutation, and it's the obligatory defensive one. I like that even this massive organic shield sort of looks like a wide claw, and looks like someone fused a bunch of pillbugs or isopods together with an organic mesh. Again, I really do like the effort given here to make all the mutations be bug-themed. If these were just one-off enemies I honestly don't think I would've been as impressed, but the idea that these are all varieties and mutations that they undertake in combat and in stress makes them so much cooler. 

Noga-Skakanje
Next up, we're going into the leg mutations! Noga-Skakanje ("Leg Jumping") is the first of them, and is one of the more mundane ones. Of course, a 'mundane' leg mutation does mean that the entire lower half of the body transforms into a giant insect abdomen with two giant grasshopper legs and two little tiny 'fangs' in the crotch. Are those bug eyes sprouting from his waist? Is his entire lower body turning into its own organism? I do really like just how bizarre this creature is if you look at it from the side, with an entire abdomen jutting backwards like a duck's body. They could've just replaced the legs with grasshopper legs, but they made an extra effort to make the Noga-Skakanje look like an actual buggy mutant. Interestingly, this also makes them deliver absolutely lethal kicks in addition to jumping, but also makes the legs far more easy to break when you shoot them. 


Noga-Oklop
The leg equivalent of Ruka-Bedem, Noga-Oklop ("Leg Armour") doesn't have quite as dramatic a mutation as any of the other Noga mutations. Sure, the feet get really fucked up, but it still retains what's more or less a humanoid anatomy, it's just that the legs are now fully covered with like the same woodlouse-esque growths that the Ruka-Bedem arm shield has. I do like just how patchworked the mutation seems to be, with multiple parts of the legs showing the sinew underneath. It doesn't look quite as completely formed as the other mutations here. Gameplay otherwise, I feel like Noga-Oklop is a far less practical armoured mutation than Ruka-Bedem up above, although there's no stopping a J'avo from developing both at the same time.

Noga-Trchanje
Noga-Oklop and Noga-Skakanje are a bit more mundane, but how about this one, huh? Noga-Trchanje ("Leg Running") turns the lower body into a spider. Okay, sure, it's like D&D's Drider, right? A spider-centaur is cool, right? Nop! We're going for the disturbing, and instead of the human upper body being right-side up, all instances of the Noga-Trchanje has the human torso flipped upside down, while the spider legs look ragged, crooked and, again, fits with the 'hastily grown mutation' vibe of all these J'avo. Interestingly, the human torsos become 'right side up' when the Noga-Trchanje J'avo scuttle on ceilings, which is a pretty cool visual. 

Noga-Let
And then you have this weird motherfucker, the Noga-Let ("Leg Flight"). Like the Noga-Trchanje, the lower body gets replaced by what is essentially an entire giant bug, and the human torso just sort of dangles below it holding a gun or whatever. Unlike Noga-Trchanje, the Noga-Let isn't content to replace one set of legs with another, but sprouts a massive set of tattered butterfly wings. You've even got some fake eyes in the tattered wings! It's such a bizarre looking creature especially if you see this out of context. The 'head' of the butterfly is replaced with a massive flesh stinger, there is a mass of upside-down bug legs on the creature's 'back', another mass of legs on the creature's 'front', and the human body forms the butterfly's 'abdomen'. There's a lot going on here, but all of it is kind of awesome and weird.

Glava-Smech
Head mutations now, and I am pleased to say that all of these manage to be a lot cooler than the Las Plagas head mutations, and I love the Las Plagas head mutations! Glava-Smech ("Head Laughter", a very creepy name) turns the head and torso into a gigantic sideways jaw, while a bunch of bug grasping arms sprout from the neck. It's like Pokemon's Pinsir, or Naruto's Zetsu, except there's no actual visible 'head' anywhere here. It's just two sideways giant fangs made entirely out of chitin, and a pulsing mass of flesh in the fangs. Obviously, this creature charges you and attempts to bite you and you need to shoot the pulsating mass to force the mouth shut. 

The original concept actually had a 'face', so to speak, resembling two bird skulls fused together to form a pair of fangs. Creepy!

Glava-Sluz
Ah, some typical Resident Evil "whaaaat the fuck is going on here" mass of flesh mutation! Glava-Sluz ("Head Slime") turns the entire head into this mass of strange tumours, bug limbs and bizarre parts that kind of look like bug heads. It does look like a slurry of random tissues and mutations. A closer look at the model shows just how bizarre this thing is. A giant yonic mouth lined with fangs that run all the way down to a chest, two mantis-like claws, a Licker-esque explosed brain (which has teeth!) and this mass of tumours-on-tumours jutting out perpendicularly from the back. Oh, and the 'top' of the long head can open up to show off a sticky, goopy lizard mouth as shown on this official artwork. It attacks by spewing sticky goop at you and either use its arm or leg mutations to kill you or just try to eat you itself. 

Glava-Begunac
What the fuck is going on here? Glava-Begunac ("Head Runaway") just replaces the head with... three cicadas? Or are they grasshoppers? Three bugs, in any case, just fused to the flesh soup that is the human's neck, all pointing in different directions and one even seemingly upside-down! What in the fuck is going on here, I'm not even sure. Neither is the J'avo himself, because apparently having the heads and brains of three bugs means that the Glava-Begunac will just run around and continuously attack in a berserk state. You would, too, if your head gets replaced with three cicada heads.

Honestly, as much as I love this here, I'm actually surprised that we had two entire games with parasites and we never quite got a 'multiple parasites bursting out of a host body' look like this. 

Glava-Dim
Oh my god what. Glava-Dim ("Head Smoke") is way more ridiculous than Glava-Begunac. Glava-Begunac just swaps a human head with three bug heads. It's still bug heads, y'know? Glava-Dim replaces them with bug asses. What is going on here. We've got two giant wasp abdomens jutting out of the J'avo, and there's still a head going on here, just hideously warped into this part-fleshy-human, part-chitinous-wasp face. There's yet another mass of tumourous flesh dangling from behind its head. It still has that row of fangs running down its chest like Glava-Sluz, but man, the twin hornet butts jutting out of its head is just... what

Even stranger is that despite having two hornet asses for its head and the fact that hornets are known to sting... the Glava-Dim's ability is... releasing a cloud of toxic gas? But... but why? How? What is this thing and why is it so ridiculous?


Telo-Krljust
You can't shoot the head, or the arms, or the legs... but what about the body? Well, turns out that the body has their own series of mutations. Telo-Krljust ("Body Scale") is the most mundane of the body mutations, and by mundane I just mean that 'we've seen this before' in Ruka-Bedem and Noga-Oklop. Thus dude just has an assault vest made of a swarm of pillbugs... or, by its name, scale bugs. A bit boring, but I respect that. 

Also, is there no 'scale insect armour' version of the head mutations? Nope, we get gas-spewing wasp asses instead. 


Telo-Magla
Telo-Magla ("Body Fog") is, uh.... I'm not sure what's going on here, but I think a bunch of tattered moth wings and two long antennae just burst out of this dude's chest. It's nowhere as cool or as functional as the Noga-Let leg-butterfly mutation up above, because if the fan wiki's description is to be believed, the Telo-Magla just sort of writhes on the ground with these bizarre moth anatomy bursting out of its body and it just spreads poisonous gas around, taking in the common trope of Japanese moth and butterfly scales being toxic. At least unlike Glava-Dim, there's some logic to this creature's mutation. Interestingly, it's noted that if the Telo-Magla is left alone to writhe in agony on the ground, it can apparently reverse its mutation and return to normal. 

I can't find any screenshots of it, but considering how these work, a J'avo can conceivably have his lower body be replaced by a giant flesh butterfly; have a dying poison-scattering moth antennae and wings sprout out from his chest, have three cicadas replace his head and have a centipede replace one arm and a giant scale bug replace another.

Telo-Eksplozija
Telo-Eksplozija ("Body Explosion") is the one I save for last, and hoo boy, what the utter fuck. I mean, Telo-Magla, Glava-Begunac and Glava-Dim all made me go 'what the fuck' too, but Telo-Eksplozija just replaces the dude's entire upper body with two giant fat writhing maggot-esque grubs intertwined with each other. What the fuck! And, apparently, based on the Globitermes sulphureus termite, the Telo-Eksplozija's whole deal is that it swells up and explodes (which, in restrospect, is probably why it loses its head and arms too, no need for further mutation). Seriously, though, what the fuck!

Honestly, as terrible of a game as Resident Evil 6 apparently is, I kind of want to play it just to see all these crazy body-part-swapping bug motherfuckers in action. 

Chrysalid
Fourteen different J'avo body part mutation, not to mention combinations and the fact that the J'avo can wield different weapons and whatever. That's enough features to pack into a single 'species' of enemy, right? Not so! See, some J'avo can mutate even further, entering these deliciously nasty-looking organic Chrysalid stages. Nothing much to say here other than they really went all-in in making these things look nasty as they cover themselves in goo as they spasm.

The Chrysalids will transform any J'avo into a 'complete mutation', presumably in the same process that regular zombies undergo to turn into things like Lickers and Shriekers. The 'Complete Mutations' vary from being just powerful common enemies to actual bosses, and at least three by my count are in the boss part. 

Napad
The Napad (Serbian for 'assault') is the first Complete Mutation that we'll talk about, and sort of functions as a bit of a miniboss. Apparently the Napad is created specifically when several C-Virus infected corpses undergo Chrysalid together and end up fusing into one, forming a hideous mutation of flayed flesh, armoured carapace and a face that looks like someone fused Nemesis and a Licker together. Also, smoke continues to be emitted from it since it's so hot that its internal water contents are evaporating. Nowhere quite as exciting as the other mutations, but I will admit that having an enemy that is just a massive muscular abomination of a brute is an all right video game enemy trope, and this thing is certainly leagues more interesting than El Gigante or Ndesu. 

Strelac
Okay, interesting? Strelac (Serbian for "Shooter") isn't even insect or arthropod-themed like any of the lesser J'avo, and I would be complaining if these complete mutations weren't cool. Fortunately, they actually kind of are! Strelac is like this bizarre dinosaur, and this dinosaur can get to be as biologically inaccurate as it wants to, it's a virus-mutant. Having the lower body and the adorably creepy fingers of a running basilisk, the Strelac's front half is instead that of a frilled lizard, and I love that it doesn't even have a front pair of limbs, just a single bug leg that dangle uselessly. And the face! The lower jaws split apart in half because why won't they, and the Strelac has three eyes on the right side of its face while the left one has a single one that's overgrown by flesh. The end result looks like a spikier, more sinister version of Jurassic Park's inaccurate depiction of the Dilophosaurus.

And then it opens its frills and you get reminded that this is Resident Evil game. Look at all that nasty flesh-webs! And I'm not even sure what happens to the lizard face, I think it gets stretched out or something? It's noted to be the fastest enemy in the game, and attacks by expanding its frills and shooting out its spikes. 

Mesec
Our next mutation has bird wings! Mesec (Serbian for 'moon') doesn't really look like a bird creature, though, wings aside. Two claw-like legs, a mass of buggy legs dangling below, and a head that looks like just a random screeching ghoul... until you look at these screenshots showing how the Mesec is 'born' from the Chrysalid. The bug legs come out first, making you think that it's a spider like creature.... then an upside-down bird head and wings! Apparently, this is a crow, meaning that the Mesec is the spiritual successor to all the angry hostile crows from the first Resident Evil game! Except the Mesecs will pick you up and drop you from up high, the bastard bug-crows!

There's a lot going on here, and apparently the Mesec is one of the few Complete C-Virus mutations that are noted to be explicitly created and manipulated as B.O.W.'s by Neo-Umbrella, which tries to prod these J'avo mutations to becoming Mesecs. 

Gnezdo
Our final 'common enemy' complete J'avo mutation is the Gnezdo (Serbian for 'Nest'), which is probably one of the weirder ones and the only one to still be bug-themed. It... it just becomes a full sentient nest of angry monster wasps that take the vague outline of a human woman. It's always a feminine outline, too, regardless of the gender of the J'avo that mutates, although considering how most members of an eusocial hive like hornets or bees are all female (and they obey a queen) it makes sense, I guess? A large, bloated 'queen' hides within the swarm while the rest of it act as a barrier, and your character needs to blow it up to expose the queen and shoot it. An utterly bizarre mutation compared to the more body-horror looks of the other three common Complete Mutations here, and while perhaps the odd duck out compared to all the other mutations, this is certainly a bizarre but fun little enemy... even if, perhaps, one that's more suitable with the Plagas theme last game. 
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MISCELLANEOUS ENEMIES!

Zombie Dog C
The C-zombies and the J'avo aren't the only C-virus created mutations, because, hey, there are a lot of enemies in Resident Evil 6. We've got at least three extra enemies before we get to the bosses. Zombie dogs make a return, because of course they do. There's really nothing to say here, though, because unlike the Colmillos or Adjule they don't have any extra surprises for you. They're just zombie dogs. I do love how this model gives them an utterly psychotic smile. 


Ogroman
The Ogroman (Serbian for 'gigantic') is yet another giant man, but hoo body look at that utterly NASTY gorilla skull face, huh? Those hollow eyes, that nasty mouth, and the fact that the lower jaw is just a mass of larger bones like ribs or something? Throw in that very visible pelvic bone outline, and... yeah, this is what Ndesu and El Gigante should've tried to be, an actual horrifying creature instead of just 'man is too big'. Perhaps a bit redundant in a game that already has the Napad, but I do think that they both look significantly different enough. 

Unlike the other upgraded C-zombie variants or the J'avo, the Ogroman is apparently designed to be a B.O.W.? I think? These guys show up several times throughout the various campaigns as apparently imperfect B.O.W.'s becasue there's an obvious exposed mechanical rod-like device at the back of its body. That's why you're not boss tier, Ogroman!

Rasklapanje
The Rasklapanje (Serbian for 'dismantle') is... I'm not sure if it's a B.O.W. or just a mutated C-virus victim, but the wiki apparently lists it separately from the Shrieker and company. Sure! And for a game that has a majority of its enemies look horrifying because they look fused with other animals, the Ogroman and Rasklapanje look horrific because they are such terrifying abominations of regular human anatomy, huh? As its name tells us, the Rasklapanje can dismantle parts of its body to attack independently. This stock photo of the model shows it in the process of dismantling its arm and seperating its upper and lower body. In its basic state, the Rasklapanje just looks like an emaciated eyeless gray corpse that shambles around... which reminds me a bit of RE4's Regeneradors. Albeit with the more powerful game engine, the Rasklapanje can have its body parts basically run around and attack on its own and re-fuse together. Pretty cool! Another one that acts a bit as a miniboss in the game. Apparently, all the Rasklapanje encounters also involve our heroes having to find for an action movie way to permanently destroy it (with fire!) since gunfire just splits it apart. And you first find one split apart, feeding separately on different carrion bits. Look here. Also, yeah, it makes crying baby sounds, as if parts of a corpse splitting apart and hiding in the remains of a butchered pig isn't creepy enough. 

In a pretty nasty part, the Rasklapanje basically will keep coming back again and again if you blow it up, unless you do a plot-related thing and escape from the area or find like an incinerator or a train to conveniently take it out. Even if you crush part of its limbs, as long as the main body remains they can simply regenerate their missing body parts. One part of the Rasklapanje that's extra horrifying is that it's got an oversized "leech-like proboscis" that it drives into the face of its victims to eat them head-first, and apparently that's how they reproduce? Nasty! A nasty miniboss that is extremely creepy. Visually it's honestly not that impressive, but in context and seeing just how much mileage the various miniboss encounters with Mr. Dismantle here is certainly top-notch!
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And with that bombshell of an enemy, we're done with what's... what's honestly probably one of my favourite bestiaries in any mainline Resident Evil game except for maybe RE4 (and I suspect I love that game so much because it's one of the few I've completed). It's such a shame that the game is otherwise near-universally panned for being such mess in terms of story and gameplay. Tune in next time for me going through the bosses!

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