Thursday 6 May 2021

Reviewing 5E D&D Monsters - 5E Adventure Modules, Part 6 (Ravnica)

So, yeah, these is the first of two Magic: The Gathering crossovers, the first released in 2018 and set in the guild-controlled world of Ravnica; while the second released in 2020 and set in the Greek-mythology-inspired world of Theros. My first attempt at reviewing monsters from these two books ended in a bit of a too-long spiral of me trying to talk about the history of these monsters in the M:TG franchise and whatnot and it became... not very fun. Which is why I junked that whole article, took a relatively long break and wrote a brand-new one that just focused on the monsters proper. I'll save those for if/when I reach those expansions in the actual Magic: The Gathering reviews!

Anyway, this is a weird one to write. This was originally combined with Theros until I decided to split them due to length. 
  • Click here for the previous part, where we cover Saltmarsh and Baldur's Gate.
  • Click here for the next part, where we cover Theros (probably)
  • Click here for the index.
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Guildmaster's Guide to Ravnica


Loxodon
We've got a bunch of new playable characters that are unique to the setting, and, depending on how your DM is, you can implement these playable races in any D&D setting. So we have elephant people! Magic: The Gathering have had a lot of recurring humanoid and quasi-humanoid races throughout their thousands and thousands of cards and like five dozen realms and settings. Among them, I feel the ones that have had the most enduring fanbase -- particularly in modern Magic -- are the Leonin (lion-people) and the Loxodon. Drawing from the genus Loxodontia, the genus for the African elephant, there's just something so... so fun about an elephant-man, you know? I just really like them. Elephants in general just look so peaceful with that face, yet being a tusked behemoth you just know that they're one step away from unleashing holy hell upon you. And that's basically what M:TG's version of Loxodons are. And that's how they're portrayed in this D&D-crossover handbook. Honestly, not a whole ton to say here, they are pretty much what you expect an elephant man to act.

Simic Hybrid
The other two new playable races are kind of super-specific to Magic's quasi-sci-fi-meets-fantasy setting, though, and I've met a couple of D&D GM's who basically 'ban' these races from a more true-to-D&D-lore settings... but, well, since they're pretty huge in the actual Ravnica expansion in Magic, you can't not include these guys, right? The Simic Hybrids are created by one of the ten guilds that exist in Ravnica, specifically the Blue-Green group that's focused on the expansion of nature over anything else. And thus, since you've got Green (nature boys) and Blue (magic experiment boys), they go around making super-soldiers that have been magically fused with other animals. Honestly, that's a very, very cool idea, and we've got a lot of great artwork for Simic Hybrids both in this book and in the original M:TG expansion. Most of them are fused with underwater creatures, too, which is 100% awesome in my book. 

Honestly, they look so cool! The three art pieces we got here has a dude with giant crab arms grafted onto him, hanging off of his shoulders like a weird cape. The second one has a weird mottled skin, and then you realize that the 'cape' that trails off behind her is a whole stingray that connects to her arms. We don't quite get a full body shot of the third one, but she's got squid tentacles and some sort of... lightning bolts arcing around her. Again, all very, very cool. The book gives you options for a Simic Hybrid player character, as well as a fun table full of potential and common mutations. Honestly, maybe if they shaved off the Magic-specific terminology and called this race something like the "Chimareons" or "Aquaborn" something they might see a bit of a widespread use in D&D in general? I dunno, the D&D fandom can get very, very weirdly specific about what counts as 'proper D&D' and what doesn't. I like these guys! 

Vedalken
Otherwise known as the 'Blue' race, the Vedalken are, in real-world, created because some settings like Mirrodin and Ravnica didn't really support the original 'Blue' race, the Merfolk, particularly well. I've honestly always found Vedalken to be pretty boring in M:TG, just being blue-skinned, glowing-eyed people. They're like, just weird humans, y'know? Unlike the Simic Hybrids or Loxodons, even in M:TG I've never really cared a whole ton about them. As described in the Ravnica book, the Vedalken are basically super-duper perfectionist, partially-amphibious people with weird skin. Honestly, a lot of times they just feel like Science Elves. I don't hate them, but I really don't have a whole ton to say about them. 

Boros Angels
The actual monsters, now! And honestly, I have to keep myself and had to actively trim down the "but look at the awesome artwork" for every single entry. Because, god damn, one thing about Magic: The Gathering is that its artwork is always A+. These two are the Battleforce Angel and Firemane Angel, servitors of the Boros (Red/White) Legion, which is sort of formed by super-militant paladins. They're apparently even created out of the strong ideals of justice and whatnot that the Boros leadership has, which is an interesting way of handling angels. The story and dynamic between the angels and the Boros Legion is pretty neat, but they otherwise just look like pretty women with huge wings. Not too much to say here, beyond, again, 'they look real cool'. I guess they just needed to give extra stats since these guys look and behave differently enough from the porcelain-man-with-wings from vanilla D&D.

Orzhov Angel
Oh, the edginess on this one. I love the artwork here. Huge black wings, golden armour, horn-shaped headdresses and a big-ass golden scythe? Badass. This lady here is a Death Pact Angel, serving the Orzhov Syndicate (Black/White), which is like this odd combination of a crime syndicate and a religious cult. They've badass angel ladies among them, and I really like the blurb that they gave us in the bestiary segment. The Death Pact Angels actually make use of their holy-looking appearance to pretend to be gods to fool petitioners, and while they do grant their followers' wishers, it's in order to cultivate a fanatical cult. Pretty neat, and unlike the Boros Angels, I could totally see this lady being like, a very obvious subject of a storyline or a major NPC. 

Archon of the Triumvirate
One thing that really did make it hard to write this segment and why it took me so long is that so many of the monsters are so specific to the setting. The Archon of the Triumvirate is a member of the Azorius Senate (White/Blue) that's all about bureaucratic law and order. They sure are holy-looking dudes riding winged cat-dragons. I really don't have a whole ton to say here, they feel more like a plot device and part of the setting as an elite city guard/police force thing. Honestly, I really like that Felidar a lot more than its rider. 

Felidar
Speaking of said mount, it's a Felidar. Felidars are celestial great cats that look like a fusion of several different ones, and I appreciate that they did it so they don't fall too much into "but these are just weird looking lions". They've also got horns and a bizarre 'geometric patterned' hide. Both regular Felidars and Winged Felidars exist, and apparently upon being born, they will form a close bond with another creature, either archons or justiciars. They're holy police cats! 

Conclave Dryad
Speaking of faction-specific enemies, the Conclave Dryad serve the Selesnya Conclave (Green/White), which is like, a super-druid guild. She sure is a nature lady riding a very, very cool-looking horse made up of thorns and brambles. Again, I get that they have to detail these guys out, but I also feel like at this point they're just a representation of what an elite warrior from a guild would be. Very neat artwork, but, again, doesn't leave me much to say here; I'd rather they statted the actual bramble-horse or whatever... but this book is certainly made to tell a setting instead of being a bestiary. And it's okay! it just really makes it hard for me to say much about the monsters in their bestiary. 
 
Arclight Phoenix
Pretty cool! This is basically a phoenix, but born out of thunder. The bestiary notes several possible theories, among them 'a byproduct of a lightning strike on an aviary, a mishap in an effort to create a translocation device, or a successful attempt to create an elemental creature in the form of a majestic bird. Pretty neat, even if nothing honestly super-creative among Magic's many, many elemental animals. I do like the fun description of how it is apparently a happy bird when it flies around in natural thunderstorms. Not a whole ton to say, a lightning-elemental bird is admittedly something that we don't have too much of in D&D 5E in general, but I don't have much to say here. 

Rakdos Demons
These guys are the enemies from the Red/Black we-are-obviously-evil Cult of Rakdos. Apparently, they are even created by the Cult of Rakdos. As with D&D, the demons in the cult are pretty variable, and the book doesn't detail all of them, basically noting that GM's could use the stats of Nalfeshnees or Vrocks to represent them. Kind of a shame that we don't actually get more elaboration on the specific Rakdos minions, although I guess they're really going for a each-guild-gets-one-monster-block thing? The Cackler Demon here are apparently the 'jesters' of the Rakdos demons, laughing and making weird antics. In combat they can basically inflict uncontrollable laughter on their enemies, Joker-style. S'neat, and I do like the detail that they apparently like to go around causing havoc with their ability to impersonate other people's voices. 

The Cult of Rakdos is also apparently an entertainment group or something? The Master of Cruelties here is described as a 'ringleader' of a performance, that basically rile up the crowd into bloodlust and incite them into killers. Okay, I guess that's the ringleader to go with the Cackler's jester. Sure is a cool skull-mask. The Sire of Insanity, meanwhile, hang out in Rakdos nightclubs. No, really, that's what the bestiary says. They are basically creatures that feast on violence, torment and depravity. So they feed and become stronger from particularly kinky sex? In battle, as their name implies, they make their enemies go crazy. They don't look too insane and just angry, though. Not much to say other than, again, I do really like the artwork. 


Devkarin Lich
The Devkarin Liches are members of the Golgari (Green/Black) Swarm, which is a pretty cool guild, they're all obsessed with death and its place in the circle of life and stuff. So the best among them basically combine life and death to become fungus liches. Yes, fungus liches. That's so cool! I've actually seen D&D flirt with this a bit with Zuggtmoy and her minions, but I don't think we've seen a fungal lich as cool as this one. Look at that neat mushroom collar fused with the lich's shoulders! And that latticed cape made up of fungal hyphae! They're honestly basically just regular liches with a fungal twist, but man, they really do look neat. Good job, Ravnica, you made M:TG elves cool!

Giants
We've got lots of giants, because there are a lot of giants in Ravnica, apparently. They show up as part of the Boros (Red/White), Orzhov (White/Black), Rakdos (Red/Black) and Gruul (Red/Green). Giants have been coded as 'Red' in M:TG canon since forever, which is the big rampaging destructive colour, so yeah. From left to right, these are the Bloodfray Giant, Guardian Giant, Orzhov Giant and Sunder Shaman respectively. Again, as monsters they're... kinda neat? Giant variations are pretty cool. I think my favourite is that spiky-leathered Bloodfray Giant, but the fun one-eyed helmet on the Orzhov Giant is also pretty cool. Otherwise... yeah, you've got giants for sure. 

I love the description of how the Bloodfray Giants act as literally living pillars holding up the stages for the Cult of Rakdos. And they get super pissed if anyone interrupts the shows. 

Horrors
Oh shit, yeah, finally some actual monsters that aren't just derivatives of existing fantasy races! I mean, sure, yeah, the Horrors featured here are relatively tame compared to the rest of M:TG's Horror portfolio, and look more like angry bug-chimeras, but still. Of course they are the minions of the Blue/Black group, the House of Dimir; but also for Rakdos (Red/Black) and Golgari (Green/Black). These three are, from left to right, Flying Horror, Shadow Horror and Skittering Horror. Out of these three, Dimir uses all three, but the Rakdos prefer Shadow Horrors and the very nature-loving Golgari obviously prefer the Skittering Horror. In Ravnica specifically, Horrors are 'terrors and madness personified', and there's really not much lore beyond that. Shame, I'd love to learn how these beings were created, summoned or manifested.

The Shadow Horror is easily the simplest of the three, just being a creepy cloaked figure. The one single glowing eye makes all the difference, though! The Skittering horror is a pretty cool centipede-mantis-centaur mutant, and you know I love me my bug monsters. But the winner here has to be the Flying horror, who has huge pterodactyl wings, massive bug claws, and a screaming undead-human head on top of it. 

Indentured Spirit
Oh, this is pretty cool! I mean, the art is already a pretty cool shadow-cloaked wraith-creature, but the concept behind the Indentured Spirit is at least pretty refreshing and somewhat unique. See, the Ozrhov Syndicate is like, a huge mob, but they also use dark magic. And anyone who owes money to this evil necromancer mob and dies without paying off their debts pay it with not just their lives, but their undeath, too, essentially having their spirits bound to serve the Syndicate for years. That's a very, very cool idea for an 'enslaved undead ghost' enemy, and one that fits well with the flavour of a crime syndicate in a setting that regularly uess magic. 

Weird
These Weirdos are from the Izzet League (Red/Black), and... and they're fun! They're basically elementals that are modified specifically to be weapons, and among the many creatures introduced in Guildmaster's Guide to Ravnica, I feel like these could very easily make the jump to any kitchen-sink-fantasy world pretty easily. The Weirds are specifically created with two opposing elements fused together in the hope that they would be easy to control. Like most science experiments, this failed spectacularly, making the Weirds even harder to control. 

The artwork is top-notch as always. First we've got the Blistercoil Weird, which sort of looks like a regular magma-elemental humanoid, but is actually a combination of water and molten rock, and I love just how the black portions of its body does seem like it's fluid, moving around through the air. Moreso than most depictions of Water Elementals, I feel like this one's artwork really captures the essence of more viscous fluids like tar or ink or magma. Apparently, they can increase in size by consuming fire, and we get the glorious description of one expanding to fill a six-story building before exploding and returning to its original size. 

The Fluxcharger is a combination of lightning, fire and smoke shoved into an alloy called mizzium, and tried to create a robot charged with energy. Instead they just make Frankenstein's Monster. Or, well, Frankenstein's Robot Angel. Again, I love the description how this guy's humanoid mask was supposed to look friendly but everyone just got scared at it. Galvanice Weird (oh the pun) is a combination of rigid ice and a core of lighting, and is apparently one of the few Weirds that will serve willingly. We don't really get an explanation why, though. Not too much to say about this third one, it just looks like a pretty general ice elemental person. 

Krasis
Even more monsters, yay! The Simic, as we mentioned before, is a group of mad Blue/Green scientists who want to create chimeras. In addition to the Hybrids seen above, the Simic biomancers employ creatures called Krasis, with the three Krasis here apparently being the ones that are stable enough between their crazy fusions that they are even able to reproduce. I guess the difference between these and the Hybrids is that the Krasis are presumably non-sentient? I absolutely love that 'Shambleshark', though, which is a dude with a chunky hammerhead shark head and a big pot-belly. And a mass of crab legs as a lower body. That's like, that's super awesome! I love that! The second one here, an example of a 'large' Krasis, is a Crocanura, a fusion between a frog and a crocodile. It just looks so pissed! It's just so glorious how it looks like this unholy mutant dinosaur, which becomes extra-hilarious with that expression and that giant frog neck-sac. 

The 'Teratosuchus' is a crocodile-turtle, and it's a huge creature, judging by those birds. Giant island-sized turtles are so passe, this is a giant turtle crab! It's a giant island-sized crab with a crocodile's head, but with those dumb-looking crab eyes poking out of the crocodile eyes! Fun! I absolutely love these insane chimeras, and honestly, these guys might be my favourite thing from Ravnica. 

The book also gives us more examples -- the Battering Krasis (a fusion of hammerhead shark and a 'powerfully built beast'), the Drakewing (crocodile and frog), the Teratosuchus (crocodile and crab) and Sharktocrab (a Shambleshark with octopus elements). Tragically they decided to stat four boring ol' giants instead of any of these cool abominations, but thankfully at least some of them are pre-existing M:TG cards. 

Kraul
Also very cool are the Kraul, which are the ascendant power group within the Golgari Swarm. Unlike the Krasis, these aren't just mindless abominations. They're the hidden cabal pulling the strings! Design-wise they're pretty standard as far as bug-people go, going for a "Drider, but with a bug head" look... but what a marvelously nasty-looking bug head. Especially that second picture, the Kraul Death Priest, also has some very cool yellow-and-black colouration on his limbs, too. The Kraul Warrior on the left are simple, literal-minded troops, basically pretty generic 'obey the swarm' creatures which is honestly par the course for these sort of bug monsters. Design-wise I've honestly seen a lot of weirder bug monsters (even in M:TG), but I must say that after the pretty boring first half of the bestiary, they're really reeling me in with these guys. 

Nightveil Specter (& Gloamwing)
More Dimir (Blue/Black) agents, this time we've got the Nightveil Specters, and their trusty Gloamwing steeds. Some pretty obvious Lord of the Rings vibes, here, being specters in cloaks that ride around dark, shadowy dragons and all. Pretty simple as far as monsters go (the specters are basically just people whose personalities are erased by the Dimir), they're just a shadow-themed dragon rider. Still pretty damn cool nonetheless, though. Apparently, if the bestiary is anything to go by, one of their biggest roles is to drive off people that accidentally wander near secret rooftop meetings. 

I do love the little description of the Gloamwings, with the profile noting that it's explicitly a 'ratlike' dragon. And the Specter will become super-duper fixated at anyone who kills its bonded Gloamwing, which is kind of cute and sad. 

Nivix Cyclops
I mean, it sure is an appropriate monster in employ of the Red/Blue Izzet? The Nivix Cyclops does look very, very cool despite being just a big brute. Far cooler than the giants for sure! It's a cyclops with a fun submarine-looking helmet, two giant steampunk cannon strapped onto its arms, and a huge wacky backpack with a huge chunky breathing apparatus or something. Not a whole ton for me to say, but I do like them! 

Skyjek Roc
Skyjek Rocs are in the employ of the Red/White Boros Legion. They sure are rocs with armour, I can certainly say that. It's nice to see Rocs actually get to see a couple of extra variants, mostly it's the humanoid races like giants and dryads and elves that see variants in these supplementary books. I'm just not entirely sure what makes a Skyjek Roc so unique, though. 

Skyskimmer
Oh shit, oh shit, this is a cool one. The Skyskimmer doesn't have a whole ton of lore, but it's a giant, worm-like leviathan with a head that's best described as what happens if you take a catfish, a medieval helmet and approximately five dozen thorns and fuse them together. There's no explanation why this monstrosity can fly. Is it some sort of creature like Eastern dragons? What we know, though, is that it flies through the air and snacks on drakes, rocs and griffins. This is awesome. This has absolutely nothing to do with the Guild Wars that is going on in Ravnica, but this is an awesome monster. I like this one. Why isn't there more lore about this one? 

Thrull
Oh shit, the Thrulls. I talked about them at length in Fallen Empires, but I never knew (or forgot) that they showed up in later expansions! The Orzhov Syndicate apparently employ Thrulls, and have a dedicated army of fleshmages that uses all those bodies whose souls were turned into indentured spirits and turn them into thrulls. Thrulls are honestly basically just homonculi or golems or zombies by another name, but I do enjoy their portrayal in M:TG quite a bit. Orzhov's Thrulls have the unique fashion statement of having faceplates forged from devalued coinage. The book describes two types of Thrulls, the Servitor Thrull and the Winged Thrull. Not a whole ton to really say here, they sure are wretched super-loyal zombies! 

Undercity Medusa
The Medusas of Ravnica are often called Gorgons, which is the proper terminology for the type of creature with snake-hair that can turn people into stone; Medusa is the name of the specific Gorgon in Greek mythology, it's only D&D's insistence to continue the error from the first edition that really takes me off-guard with their Gorgon/Medusa stuff. Ahem. Anyway, Ravnica's Medusas have snake tails instead of snake heads for hair, which is not a feature I've ever seen on a Medusa or Gorgon before. I also do like the limitation on the Medusa's powers here, where the Medusa needs to be focusing for its gaze to truly take effect, so if you surprise a Medusa (or if she's friendly to you) it's not going to work. Otherwise, though, other than the difference in hairdos, it's basically a pretty basic Medusa. 

Vampire
Vampires in Ravnica basically just needed to be statted because... well, thanks to pop culture, there are a lot of vampire tropes, and they sort of have to nail down that the vampires of Ravnica (and M:TG in general) are different from the vampires in D&D. They don't have any of the mind-controlling, supreme spellcasting and fog-transformation abilities of their D&D counterpart, but also lack a lot of the weaknesses of D&D's vampires. Two variations exist in Ravnica. The Blood-Drinker Vampire is basically your typical vampire, chomping and feasting on people who wouldn't be missed, and employed by the Orzhov because they're happy to work for blood. The Mind-Drinker Vampire is a lot cooler, they siphon mental energy thanks to the teachings of House Dimir, and they basically become a combination of a vampire and a mind-flayer. Pretty neat!

Wurm
YEAAAA WURMS! Wurms aren't anything new, they've been a staple in M:TG since forever. And even D&D has Purple Wurms and, undoubtedly, a bunch of variations over the years. The Wurms in Ravnica are pretty much similar to most other Wurms in M:TG, being giant worm-dragons that burrow through the ground and destroy everything they come across. We even get a fun little quasi-sci-fi explanation of how they're able to burrow so fast through the ground, since they apparently use 'deep sonic vibrations' to liquefy the earth in front of it, and the liquefied rock solidifies after the Wurm has passes through. Very cool! The Wurms are utilized -- sorry, lured -- by the Gruul to act as rampaging creatures that can cause great havoc. Pretty neat, I'm happy just for the little detail of explaining how they can move through the earth without displacing huge amounts of soil, and I'm going to steal that for all the burrowing creatures in any of my D&D campaigns. 

With that, we're done with Ravnica! It's a bit more painless when I don't try to go too much in-depth into the actual guilds and their themes and characters and whatnot. Next up, Theros, then after that, Wildemount!

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As usual, my little short-form list of statted enemies in these books:

Guildmaster's Guide to Ravnica
Various new generic NPC stats are printed here. 
  • Battleforce Angel: Medium celestial, lawful good, CR 5
  • Firemane Angel: Medium celestial, chaotic good, CR 12
  • Deathpact Angel: Medium celestial, lawful evil, CR 14
  • Archon of the Triumvate: Medium celestial, lawful neutral, CR 14
  • Arclight Phoenix: Medium elemental, chaotic neutral, CR 12
  • Conclave Druid: Medium fey, lawful good, CR 9
  • Cackler: Small fiend (demon), chaotic evil, CR 1/2
  • Master of Cruelties: Medium fiend (demon), chaotic evil, CR 9
  • Sire of Insanity: Huge fiend (demon), chaotic evil, CR 12
  • Devkarin Lich: Medium undead, neutral evil, CR 14
  • Felidar: Large celestial, lawful neutral, CR 5
  • Bloodfray Giant: Huge giant, chaotic evil, CR 6
  • Guardian Giant: Huge giant, lawful neutral, CR 8
  • Orzhov Giant: Large giant, lawful evil, CR 6
  • Sunder Shaman: Huge giant, chaotic neutral, CR 10
  • Flying Horror: Medium aberration, neutral evil, CR 3
  • Shadow Horror: Large aberration, neutral evil, CR 9
  • Skittering Horror: Huge aberration, neutral evil, CR 15
  • Indentured Spirit: Medium undead, any alignment, CR 1
  • Blistercoil Weird: Medium elemental, chaotic neutral, CR 4
  • Fluxcharger: Large elemental, chaotic neutral, CR 7
  • Galvanice Weird: Medium elemental, chaotic neutral, CR 1
  • Category 1 Krasis: Medium monstrosity, unaligned, CR 1
  • Category 2 Krasis: Large monstrosity, unaligned, CR 6
  • Category 3 Krasis: Huge monstrosity, unaligned, CR 16
  • Kraul Warrior: Medium humanoid (kraul), neutral evil, CR 1/2
  • Kraul Death Priest: Medium humanoid (kraul), neutral evil, CR 4
  • Nightveil Specter: Medium undead, neutral evil, CR 10
  • Gloamwing: Large undead, neutral evil, CR 8
  • Nivix Cyclops: Large giant, unaligned, CR 8
  • Hybrid Brute: Medium humanoid (Simic hybrid), neutral good, CR 2
  • Hybrid Flier: Medium humanoid (Simic hybrid), neutral good, CR 2
  • Hybrid Poisoner: Medium humanoid (Simic hybrid), neutral good, CR 1
  • Hybrid Shocker: Medium humanoid (Simic hybrid), neutral good, CR 1
  • Hybrid Spy: Medium humanoid (Simic hybrid), neutral good, CR 1/2
  • Skyjek Roc: Large monstrosity, unaligned, CR 2
  • Skyskimmer: Gargantuan monstrosity, unaligned, CR 13
  • Servitor Thrull: Small construct, unaligned, CR 1/4
  • Winged Thrull: Small construct, unaligned, CR 1/2
  • Undercity Medusa: Medium monstrosity, neutral evil, CR 6
  • Blood Drinker Vampire: Medium undead, lawful evil, CR 8
  • Mind Drinker Vampire: Medium undead, neutral evil, CR 4
  • Wurm: Huge monstrostiy, unaligned, CR 14
  • Soldier: Medium humanoid (any race), any alignment, CR 1/2
  • Isperia: Gargantuan monstrosity, lawful neutral, CR 21
  • Lawmage: Medium humanoid (any race), lawful neutral, CR 6
  • Precognitive Mage: Medium humanoid (any race), lawful neutral, CR 3
  • Aurelia: Medium celestial (angel), lawful good, CR 23
  • Firefist: Medium humanoid (any race), lawful good, CR 7
  • Frontline Medic: Medium humanoid (any race), lawful good, CR 1/4
  • Reckoner: Medium humanoid (any race), lawful neutral, CR 4
  • Lazav: Medium monstrosity (shapechanger), neutral evil, CR 17
  • Mind Mage: Medium humanoid (any race), neutral evil, CR 5
  • Thought Spy: Medium humanoid (any race), neutral evil, CR 1
  • Jarad Vod Savo: Medium undead, neutral evil, CR 22
  • Golgari Shaman: Medium humanoid (elf), neutral evil, CR 5
  • Borborygmos: Huge giant, chaotic neutral, CR 18
  • Anarch: Small/Medium humanoid (any race), chaotic neutral, CR 1/4
  • Druid of the Old Ways: Medium humanoid (any race), chaotic neutral, CR 7
  • Rubblebelt Stalker: Medium humanoid (any race), chaotic neutral, CR 1/2
  • Niv-Mizzet: Gargantuan dragon, chaotic neutral, CR 26
  • Cosmotronic Blastseeker: Medium humanoid (any race), chaotic neutral, CR 4
  • Counterflux Blastseeker: Medium humanoid (any race), chaotic neutral, CR 2
  • Flux Blastseeker: Medium humanoid (any race), chaotic neutral, CR 5
  • Galvanic Blastseeker: Medium humanoid (any race), chaotic neutral, CR 5
  • Scorchbinder Guard: Medium humanoid (any race),  chaotic neutral, CR 1/2
  • Obzedat Ghost: Medium undead, lawful evil, CR 8
  • Rakdos: Huge fiend (demon), chaotic evil, CR 24
  • Blood Witch: Medium humanoid (any race), chaotic evil, CR 7
  • Rakdos Lampooner: Medium humanoid (any race), chaotic evil, CR 2
  • Rakdos Performer: Medium humanoid (any race), chaotic evil, CR 1
  • Trostani: Large fey, neutral good, CR 18
  • Horncaller: Medium humanoid (any race), lawful good, CR 1
  • Zegana: Medium humanoid (merfolk), lawful neutral, CR 16
  • Biomancer: Medium humanoid (any race), neutral good, CR 10

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