Sunday 23 May 2021

Reviewing 5E D&D Monsters - 5E Adventure Modules, Part 7 (Theros)

 
Yeah, I originally had this combined with Ravnica as a "Magic crossovers" segment, but ended up splitting the two of them because, well, it's a tad long. Mythic Odysseys of Theros is a book that was released a bit more recently, and stars the Greek-mythology-inspired plane of Theros. 

As with Ravnica, I'm going to discuss these monsters as just monsters and not too much on how they relate to the plane of Theros or the greater D&D realm in general. I tried a version of this article that did that, and... it really didn't end up all that well. Mostly, I just want to get these books over with so I can say that I reviewed all of the 5E monsters. 

As usual, I'm going to put a disclaimer that I'm not here to look at the stats or gameplay or whatever, this is strictly a 'flavour' review. Also an additional disclaimer that I don't actually own this book and I just sped-read through the bestiary of a borrowed copy in a day and took notes. So...



Leonin
Ah, yes, speaking of playable races common in D&D... Leonins aren't actually related to Greek mythology at all, but is basically a recurring race in M:TG in general. They're a race of lion-people, basically making them buff Tabaxxi if we're going by D&D terms. They're nomadic and noble, often just living in their plainsland homes. They also really like to fight, whether verbally or physically, because of their own culture. But on the other hand, they're also quick to forgive others? Anyway, they sure exist. I've never really cared about cat-people in RPG's, but the Leonin are neat and they've got a lot of cool artwork in M:TG proper. It's not my thing but I know a lot of friends that are personally pretty excited to play lion-people instead of cat-people, and I'm happy for them. 


Satyrs
The book also re-describes centaurs and minotaurs as playable races, but they're sort of already statted for 5E playable races in Volo's Guide to Monsters, I think? So I'm going to acknowledge that they show up as playable races here, and talk about the new ones. Satyrs are already monsters in the Monster Manual, but in addition to being described as a playable race, this book also adds two additional elite Satyr enemies, the Satyr Reveler and Satyr Thornbearer. Basically we get a bit more of an expansion of Satyrs in Theros in general, making them a lot less one-dimensional. Some of them are a lot more assholish in tormenting and pranking, some are very happy to simply just revel and have celebrations and parties, and some are actually serious when they need to be, being badass nature-defending archers and druids. Okay!


Tritons
The Tritons, on the other hand, get a whole lot of far, far cooler artwork than the 'handsome fish boy' that the base D&D 5E saddles them with. Look at those two Tritons, with their heads tapering off into huge dorsal fins, little fish fins sprouting out of their cheeks and shoulders and back and stuff! Magic has had a long, long history at making their Merfolk cool by selective usage of incorporating fishy anatomy into their merfolk, so these guys are certainly pretty dang cool. Tritons in Theros have a different backstory as opposed to the 'protectors against threats from the water elemental plane' that they do in the Forgotten Realms, and... are basically just elitist sea elves in this version, going out and attacking seafaring vessels that intrude upon their territory and threaten their safety. Two monsters are also described, the Triton Shorestalker being the rapid-responders to land-dweller incursions, using poisons harvested from aquatic animals. The Master of Waves is totally going to kill that fishmonger, huh? He's basically someone with magical abilities over storms and tides. A good chunk of the Tritons' lore tie to Thassa, the Poseidon stand-in, but, again, as with most things in D&D, you're free to just borrow the mechanics and artwork to bolster the honestly minimalist things that they gave us in 5E for Sea Elves and Forgotten Realms' Tritons. 

Anvilwrought Raptor & Burnished Hart
Some of the creatures and characters in Theros are basically just pre-existing Greek mythology creatures and figures with some of the more specific names shaved off. Like Purphoros, God of the Forge, who is, obviously, a stand-in for the Greek god Hephaestus. He apparently made these metallic birds! The only metallic birds (or, rather, birds with metallic feathers) I am aware of from my childhood obsession with Greek monsters are the Stymphalian birds that are associated with Ares... but, again, it's not like a giant metal bird is anything particularly coded to be of Greek myth. It's a cool design nonetheless, with copper plates layered over more copper plates, leading to that very cool featureless face that still manages to look like a bird's beak. I haven't looked really closely at the M:TG iteration of Theros, but I'm going to assume that Purphoros and his creations are the excuse for the artifact creatures of that expansion. I do like the little description that the Anvilwrought Raptors are very variable and appear in the shape of any bird (so, uh, Bubo?) and can serve the role of guards, pets, familiars or messengers. 

The Theros book also describes the 'Burnished Hart', and doesn't offer a card art, but it's based on an M:TG card! It sure is a golden deer, and I really do like the flavour of its purpose -- it wanders the world to 'witness' the beauty of the world and return to Purphoros and give him inspiration for his next creations. That's pretty neat!


Bronze Sable & Gold-Forged Sentinel
More creations of Purphoros or maybe his followers are these guys. I don't really have a whole ton to say about the Bronze Sables, they sure are cute metal weasels. But the Gold-Forged Sentinel? Yeah, that's a cool metal flying deer right there. The metallic eyeless helmet-face, the horns, the golden wings... Again, these sort of winged ungulates aren't really 'my thing' as far as monsters go, but they sure look pretty damn cool! They essentially take on the same purpose of 'mysterious automated guardian with a purpose' that golems or eidolons do in traditional 5E D&D, but with so much more style.

Archons
Archons are basically yet another celestial type, sort of like lesser angels, in previous editions of D&D, but have been MIA ever since. These guys aren't exactly identical to the old-school Archons, but, as with most of the monsters in Theros's bestiary, more tied to the lore of Theros. These guys (who are still celestials) are described as 'mysterious conquerors' that once ruled vast empires and ruled over them with merciless justice. So lawful good taken to the extreme. It's pretty neat; these guys are basically angelic beings that once ruled the world and are now relegated to small handfuls of powerful individuals that take a backseat to the major plot antagonists in Theros. Still, a near major side-quest material for sure!

Two variants are described in the book. The Archon of Falling Stars feels more like a character than anything, noted to be a defeated archon who pledged to be essentially a paladin and champion to Heliod the sun god, and obtained a mighty spear to spread justice. All cool and everything, but look at that badass winged bull monster he's riding, that's a buddy! The Ashen Rider, meanwhile, gains powers from the Underworld and got twisted into basically a Greek-myth-flavoured Nazgul. She sure looks cool, though, with a giant sickle and riding a giant snow panther with wings. Again, if nothing else, the artwork really goes a long way in making these guys look pretty dang neat.  
 

Cerberus
I am genuinely baffled that the Cerberus, one of the simplest and most iconic Greek mythology monster, isn't in more base Monster Manuals. Like, all Monster Manuals have Hydras, Gorgons/Medusas, Harpies, Dryads, Erinyes, Centaurs, Chimeras, Minotaurs, Cyclopes, Satyrs... but not a Cerberus or Orthrus? Bizarre. Anyway, Theros describes two types of Cerberi, and based on the original Greek myths, the Cerberi are a race of multi-headed dogs that patrol the banks of the Styx Tartyx River. They basically roam around to breathe molten rock and chomp on anyone who's strayed between life and death, but since they're dumb dogs they can be fooled into attacking the living world.

The Two-Headed Cerberus is apparently a variant of the Cerberi that have interbred with mortal wolves, and are more common in the mortal side of the Tartyx River. They essentially ignore most of the dead souls, but will attack the living. The Underworld Cerberus is a very fun take on the formula. This one actually has three heads, but hanging out on the Underworld side means that it's mutated pretty horribly into a cool Resident Evil style flesh-beast. It's still got a typical Cerberus silhouette and anatomy, but look at how meaty and rugged that skin is! And that's without getting into the multiple, itty-bitty robot bug eyes that dot each head. And then there's the fangs! the artwork is pretty top-notch on this hellhound. 


Theron Chimera
Still not exactly a traditional Chimera, huh? They did swap the dragon head for a eagle head, but that's not quite a traditional Greek Chimera. The lore describes Chimeras in Theros as any monster that combines the features of multiple beasts. Apparently the original Chimera in Theros is created by Keranos (a.k.a. Theros Zeus) in order to test a champion, being the lion-ram-dragon combination that is the most common depiction of the Chimera in D&D. And then Keranos kept creating more and more chimeras to test the champion, but I think maybe Keranos just likes to combine different aspects of animals to make crazy chimeras. The specific image we got ("Daybreak Chimera" from the M:TG card game) is a pretty majestic looking one. It's interesting to note that this guy still has the legs and tail of a dragon, or at least a reptile, but a lot of it ends up looking far, far more traditionally majestic than the more feral-looking chimeras that they tend to be depicted as in D&D. I do like the description that Chimeras often wander around looking for a lair only for two of its heads to be dissatisfied with it, and being created from mutable magic makes them immune to magic.

I haven't really took a deep dive into Theros's cards, but a brief glance to its many, many Chimeras made me realize that Riptide Chimera, a chimera with crab claws and the heads of a shark and a piranha, is probably hands-down my favourite Chimera ever. 


Colossus of Akros
A reference to the Colossus of Rhodes, I'm not entirely sure at what point in popular media that Greek mythology ends up having the trope of a giant stone warrior statue guarding a city ends up being able to walk around and defend said city. It's still pretty cool nonetheless, even if I don't really have a whole ton to say here beyond praising the art and repeating a lot of what I've said about the statues of Waterdeep. 


Demons of Theros
Yeah, each setting has its own 'demon' lore and mythology and it's partially one of the reasons that I really don't care for reading too much into the lore behind a lot of the other extra-planar settings... there's just so much in them, y'know? Thankfully the bestiary gives us a nice, truncated version of what these guys are all about. They're apparently foul souls in the Underworld who are so consumed by their festering evil emotions, turning them from being the tormented in the Underworld into the tormentors, and end up becoming called 'demons'. There's a neat consistency to the design of these guys, though, which I do like -- they are gaunt, monstrous black-skinned and almost statue-like gargoyles but adorned with shining golden accessories, with all three of them having ones that form 'horns' on their head.

These guys, from left to right, are the Abhorrent Overlord, Eater of Hope and Nightmare Shepherd. The Overlord is basically a super-greedy demon lord who draws minions who subsequently get eaten when the Overlord gets hungry. The Eater of Hope delights in making their victims get 'marinated' in fear and hopelessness before eating them, basically enjoying playing games with mortals. The Nightmare Shepherd has an artwork which has that nice 'my skin is the stars in a night sky' that all Theros deities are drawn with -- easily one of the best visual things that they do in the Theros block. It acts as, well, a shepherd to a flock of wandering dead, and actually seem to serve Erebos (the Hades stand-in) by shepherding the souls of the dead to their place in the Underworld. They're just mean about it. Very cool, but I don't really have much to say about them.  


Theros Eidolons
-insert 'holy shit the artwork is so GOD DAMN cool' exclamations here- Honestly, one of the best part of these M:TG crossovers is that I get to experience some of the badass artwork in modern M:TG expansions. Look at that thing. That 'Ghostblade Eidolon' looks like some endgame final boss material, not a CR 5 encounter. I love everything about this one, from her dress being made up of the cosmos, to the background of her being a nebula, to that head seemingly cracking apart into a faceless mass of smoke and rainbows... Eidolons in Theros are far, far more accurate to how their mythological counterparts are in Greek mythology, where they are a 'spirit image' of a living or dead person, sort of like a shadowy lookalike. In Theros, they're specifically mortal souls that are trying to escape the Underworld. When someone does that, they sacrifice their identity to return as a hollow 'Returned', but their identity manifests into these beautiful spirit-like Eidolons. They're basically a conglomerate of skills, details and powers that a person has in their life, but has no actual ego to go with them, so all they do is wander the world in haunts that are related to their life or death. A very, very interesting way to flavour 'ghosts' in the setting! Two variants are described, with the Flitterstep Eidolon being a very common wandering spirit, while the Ghostblade Eidolon are those that arise from fallen warriors and simply end up being embroiled in battles endlessly. 


Fleecemane Lion
Oh, this is the Nemean Lion analogue, from the labours of Hercules, huh? Pretty cool! The Fleecemane Lions are just giant lions with particularly fancy hair. Look at those curls! The Fleecemane Lions have beautiful silver or golden hair, and they are basically beings that patrol sites imbued with the power of Nyx, the night sky and the realm of the gods. Interestingly, they're considered 'monstrosities', and just like how Hercules defeated the Nemean Lion as his very first labour, the bestiary notes how the Fleecemane Lions will apparently stalk prospective heroes and often ends up being one of the first heroic deed that a prospetive hero does. 


Theros Giants
Another common trope in Greek legends are 'giants' and 'titans', and in Theros they draw from aspects of the world, from the elements itself to the sea to the icy mountains. We've got two that get the spotlight here, the first being this utterly badass and creepy-looking Doomwake Giant. Great colours here, but then you realize that the rippling things on the Doomwake Giant's arm and chest aren't hair, but rather masses upon masses of skeletons and corpses that fuse together into this giant, monstrous being. Apparently born out of 'fears that infect a whole city or region', the Doomwake Giant are quite literally born out of their dreams. How terrifying must that be? A whole city is already gripped with the fear of being destroyed, and thanks to the magics of the setting, said fears will actually give birth to this giant scraggy-haired skeleton-fusion man to bring doom to their city. 

The Hundred-Handed One, based on one of the goofiest Greek mythological creatures, the Hecatoncheires, are far, far more badass than how they are usually protrayed as. Look at that badass stone-skinned giant warrior with a bunch of floating, disembodied arms with golden rings around their stumps! That's a cool way to depict a 'hundred handed giant', even if it does admittedly immediately bring up the Pokemon Hoopa to mind. Just like their mythological counterparts, though, I do appreciate that Theros's Hundred-Handed Ones are actually gentle artisans, covering entire mountain ranges and seaside cliffs with carvings that depict their bygone history. Apparently the Hundred-Handed Ones used to serve the Archons, making the Archons this setting's equivalent to the Greek Titans? The Archons basically became greedy and used dark rituals to turn their servants (who used to be ordinary giants) into 'greater forms' with extra hands, the more to glorify them with, but this ended up causing them to rebel. The Archons ended up cursing them with an endless will to create, but no one who can ever appreciate their art. Poor guys!

Harpies
Being a Greek setting and the original one where harpies originally came from, we get harpies! With proper Greek-myth anatomy; i.e. the arms are wings instead of having wings and human arms. Again, I will praise the artists once more for really making these guys look like wretched, angry carrion-bird-women. The one on the left is Aphemia the Dissonant Song, a specifically powerful "Nyxborn" Harpy, so I guess she's born from the stuff of the gods? The second one is a Blood Toll Harpy, which is a reference to the 'toll' that they exact on merchants. 

We don't get pictures in the Theros book, but again, M:TG to the rescue! Sirens are described as a variant of Harpies... which is actually not too far off in original Greek myths, where they are described as being bird-like. Theros Sirens have humanoid bodies with wings that sprout out of their backs, and are pretty much regular ol' sirens that lure ships into crashing onto rocks. 


Hippocampi
Ey, it's seahorses! I love them. Another Greek myth mainstay, this is a creature that's shown up as a minor creature in D&D a lot of times. I do like how this one looks, with the front end of a horse, but with fins and the colouration of some fish... and then the back half is just a giant oarfish or eel or something, complete with two tendrils trailing out of the Hippocampi's flanks. Not too much to say here, they obviously serve as the underwater mounts for the Triton people.

Hoplite & Oracle
I debated against including this guys here, because the Hoplites are basically super-duper trained warriors and Oracles are just, well, oracles. I guess since there's a neat artwork for their M:TG art... yeah, sure, why not? They're basically an adaptation of that trope of Spartan or Roman warriors that work well together and glorify the unbreakable bond between a group of warriors in a military unit. Three types are described, the Akroan, Meletian and Setessan Hoplites. They sure are Spartan soldiers, is what I'm gather. The Akroan Hoplites are the most Spartan, and their entry in the book even has a reference to the 300 movie. Meletians, meanwhile, are more of the smart-and-cunning soldiers, while Setessans are super-hunters. 

Oracles are people with the ability of prophecy, able to interpret the patterns and language of Nyx, and often being able to communicate with a single god that they champion, and interpret the intentions of these night-sky beings for the world. They're honestly mostly statted here not as an adversary, but probably more for the dungeon master's convenience. 


Hydras
HAIL HYDRA! Easily my favourite Greek mythology monster is the Hydra. Two new variants show up in Theros-D&D. The standard D&D Hydra are apparently just common bog monsters in Theros, implied to simply be juveniles of their species, with far, far more terrifying variants that they can grow into on Theros. Apparently, these hydras will bury itself and enter a period of hibernation, before awakening after having grown to rampage. They're like, crazy giant cicadas that destroy cities! The one on the left is an Ironscale Hydra, and I really love the heads that look like a snapping turtle's beak, but also the texture going on in the neck and the vibrant dorsal sails they get. Pretty cool! And then we've got named character Polukranos the World Eater, which is apparently the 'mortal manifestation of the eternal ideal of a hydra'. Okay! It was apparently so powerful that Nylea and Heliod ("Artemis" and "Helios") had to bind the original Polukranos, but since the world of Theros is so tied into dreams manifesting into reality, the fact that the legend of Polukranos is deeply ingrained, it keeps respawning. Design-wise... it sure is cool, but I personally prefer the vibrant colour of the Ironscale. 


Nyx-Fleece Ram
Based on the Golden Fleece of the ram Chrysomallos from the legend of Jason and the Argonauts, the Nyx-Fleece Ram is basically more of a walking plot device than an actual monsters, huh? It's got wool with Nyx power, and as you can probably gather, Nyx-born beings in Theros are a pretty huge deal. It's kind of neat, I suppose, but I really don't have a whole ton to say here about the creature itself since it's quite literally there, placed by the dungeon master game designers gods of Theros with creatures guarding it to be looted by players heroes. 

Nymphs
Did we have Nymphs in 5E yet? I don't think we do. I guess 5E is really trying to cut down on the many, many faeries that feel interchangeable? In Theros, 'nymph' is basically any divine servant that inhabit unspoiled corners of the world, protecting natural places as deemed by the gods. Like nature itself, some nymphs are benevolent and some are violent. Several are described here (and all of whom are drawn from nymph types from Greek myths), like the Alseid, which are a representation of cultivated natural beauty and are happy to live in fields near civilization, often coexisting with grateful farmers. The Lampad has a very, very cool 'fragmented shards of crystals as a face' thing going on, and M:TG creatures in general really tend to do the 'eyeless face' thing very well. The Lampad are nymphs that embody the shadowed paths of the world, often hanging out and assisting (or enforcing) souls that have to move to the Underworld. 


The Naiad is what regular D&D nymphs tend to be reduced to, being spirits of water that live in calm rivers and lakes. Theros Naiads are just as likely to be fixated on deep-sea trenches as they are a calm lake, which I thought is a nice little twist on the common depiction of them. They're also avid collectors of anything that washed into their personal body of water, and sometimes that includes sentient people. Oreads in Greek mythology are just mountain nymphs, but Theros turned them into volcano nymphs, which is significantly more badass. The artwork here with the Oread having a hairdo made up of volcanic rock, with part of her 'clothing' being Nyx galaxy detail and part volcanic rock, all the while she (he?) manipulates a stream of lava... it's pretty cool! They're extremely destructive and happy to embody the destructiveness of their volcano and mountain homes, but thanks to ancient traditions, Oreads refuse to knowingly destroy any land belonging to another nymph -- something that actually ends up being part of the reason why an Alseid or a Naiad's territory be 'protected' from an Oread's rampage. 


Phylaskia & the Returned
Undead soldiers by any other name, the Phylaskia are armoured skeletal spirits that guard the Underworld. Got to give those Lampads and Cerberi some minions, right? I don't really have much to say about them, it's neat that Hades Erebos has a bunch of low-level goons to swarm the enemy. 

The more common skeleton-zombie enemy in Theros are the Returned, which we briefly talked about when talking about the Eidolons. Anyone who has escaped the Underworld end up transforming into the Returned due to the specifics of a soul escaping the Underworld. Upon returning to the mortal realm, anyone who escapes the Underworld lose their identities (which become Eidolons) while the rest of their body become what they call the Returned. Thanks to this loss of identity they end up covering their 'loss of face' with golden masks. It's an interesting penalty for someone who cheats death, and even works with some Greek myths of heroes journeying into the underworld to rescue their loved ones. These Returned can't build long-term memories, meaningful relationships or new lives, basically reduced to beings that shamble through life without meaning. 

The book describes a lot of Returned variants. Returned Drifter are the basic shambling ones with absolutely no motivation. Returned Sentries are those that are pressed into service of other beings, being essentially automaton guards. Returned Palamnite are returned that are consumed with violence and rage, being far more active in going around as killers. Returned Kakomantis are those with an obsession with magic relating to death and necromancy. 


Typhon
Another one that I really liked as a kid was the giant Greek creature, the 'Father of Monsters', Typhon. I really liked multi-headed serpent-dragons, huh? With the description of Typhon alternating between being a giant humanoid being with a hundred snake heads, or simply a giant hydra-like creature, and his additional heads alternate between being snakes, dragons, or a mixture of every single natural animal imaginable. Theros has a bunch of them! Theros's Typhons are something we only really seem to see a part of, but it's certainly kind of faithful to the many-headed myth, being a giant central almost frog-like head, two giant dragon head bursting out like arms, and a large mass of snakes bursting out of its head. I do like the idea that these guys are just a giant mass of serpent heads that are fused to a single central big huge frog-mouth. Apparently these guys are born out of the souls of cruel tyrants and warlords that are twisted into, well, this giant snake-legion flesh-horror-beast. Pretty cool! 
 

Woe Strider
I was ready to dismiss this as a well-drawn, cool but kind of repetitive 'gaunt, gangly ghoul monster'... until I see that face. That face is just a mass of purple eyeballs arranged like a swarm of bug eggs! And the way it's drawn, it's like someone cut off the pale, more humanoid flesh to reveal the mass of purple eyeballs inside. Pretty freaking obviously a 'horror' in M:TG, Woe Striders are created from the souls of people who defy destiny. Apparently defying destiny isn't a super heroic thing in Theros, but rather an act that caused those who do so to turn into "cosmic blasphemers"? It's an interesting twist on the concept, and I'm not sure how deeply Theros delves into these sort of 'fight destiny' stuff, but again, a gangly ghoul with spiky bony ridges and that creepy-ass face is pretty nasty looking. The Woe Striders apparently are willing to re-weave themselves into the tapestry of destiny, and they often perform murderous haruspicy (that's fortune-telling with entrails, an ancient Roman custom). A bit of a creature that I felt is out of left field in the Greek setting, but that makes them so much more unsettlingly cool. 


Arasta of the Endless Web
Mythic Odysseys of Theros has a short section describing 'mythic monsters', where the monsters are so legendary and powerful and epic and stuff, meant to be the final, climactic, Clash-of-the-Titans-fight-the-giant-Kraken confrontations. Based on a similar figure from Greek myth, Arachne, this giant spider-god-lady is called Arasta of the Endless Webs, and has likewise transformed into a giant spider monster thanks to being embroiled in the gods' petty rivalries. Apparently Theros's gods are as assholish as the Greek ones they're based on! Arasta visually sort of looks like a Drider... but she's so much more cooler even discounting the Nyxborn my-body-has-a-galaxy-on-it vibe going on. Her hair is actually just a huge network of spider-webs that spread all across her lair, and her face is a mixture of the upper half of a human face and a bunch of exaggerated bug mandibles. And her abdomen is a massive cluster of her spider babies, a feature that some spiders (most notably the wolf spider) actually do -- it's a feature that's actually very heartwarming when you think about it, but of course we humans go 'ick, swarm of spiders, abomination!' As a boss, the short bestiary entry (and apparently her story is told more in the bulk of the book itself) talks about how Arasta dwells deep within her own jungle, creating a massive network of loyal spiderlings to guard her and be her eyes and ears. 


Hythonia the Cruel
The medusae gorgons of Theros are, of course, a pretty major player since it's a Greek-themed plane. I'm surprised the D&D book doesn't actually make them into a playable race, but at least we get a boss out of it. Hythonia has the lower body of a snake, something that Greek gorgons often get turned into thanks to that old Clash of the Titans movie. Posing as an avatar of the goddesa Pharika (the goddess of affliction, who doesn't really have a one-on-one comparison from Greek myths) Hythonia ends up creating a massive cult in the island she arrives in, creating thrones and structures out of her hapless worshippers. She would trade secrets in exchange for beautiful people to turn into statues, and one of her special abilities has her crack open like a stone cocoon, rejuvenating her like a snake shedding its skin. She's honestly not something we haven't seen many times in other fantasy settings, but still pretty cool. 


Tromokratis
Speaking of Clash of the Titans, we've got what's basically an adaptation of the giant kaiju 'kraken' from that movie. It sure is a giant kaiju with a giant serpent tail, a vaguely dinosaurian (or Godzilla-ian) posture, a giant lobster claw for one hand and a mass of octopus tentacles on the other. This 'Nadir Kraken' (another card from M:TG) serves the sea-god Thassa, and basically roams the ocean to destroy coastal settlements depending on its own will or its lord. A pretty cool giant kaiju for sure! 

...and, with that, we're done with Magic: The Gathering crossovers. I'm not going to say that I hated doing these, because I don't, but I certainly enjoyed reviewing M:TG cards and D&D monsters separately for sure. Next up... Wildemount! 


Mythic Odysseys of Theros
  • Anvilwrought Raptor: Tiny construct, unaligned, CR 1/2
  • Bronze Sable: Medium construct, unaligned, CR 1
  • Burnished Hart: Medium construct, unaligned, CR 2
  • Gold-Forged Sentinel: Large construct, unaligned, CR 5
  • Archon of Falling Stars: Medium celestial, lawful good, CR 12
  • Ashen Rider: Medium celestial, lawful evil, CR 16
  • Winged Bull: Large celestial, unaligned, CR 4
  • Winged Lion: Large celestial, unaligned, CR 4
  • Two-Headed Cerberus: Medium monstrosity, lawful evil, CR 2
  • Underworld Cerberus: Large monstrosity, lawful evil, CR 6
  • Theran Chimera: Large monstrosity, unaligned, CR 7
  • Colossus of Akros: Gargantuan construct, unaligned, CR 23
  • Abhorrent Overlord: Large fiend, lawful evil, CR 9
  • Eater of Hope: Large fiend, lawful evil, CR 6
  • Nightmare Shepherd: Large fiend, lawful evil, CR 11
  • Flitterstep Eidolon: Medium undead, any, CR 3
  • Ghostblade Eidolon: Medium undead, any, CR 5
  • Fleecemane Lion: Large monstrosity, unaligned, CR 3
  • Doomwake Giant: Huge giant, lawful evil, CR 11
  • Hundred-Handed One: Huge giant, lawful neutral, CR 15
  • Aphemia: Medium monstrosity, chaotic evil, CR 5
  • Blood-Toll Harpy: Medium monstrosity, chaotic evil, CR 1/8
  • Siren: Medium monstrosity, chaotic evil, CR 1
  • Hippocamp: Large monstrosity, chaotic good, CR 1/2
  • Akroan Hoplite: Medium humanoid (any), any, CR 3
  • Meletian Hoplite: Medium humanoid (any), any, CR 3
  • Setessan Hoplite: Medium humanoid (any), any, CR 4
  • Ironscale Hydra: Gargantuan monstrosity, unaligned, CR 12
  • Polukranos: Gargantuan monstrosity, unaligned, CR 19
  • Leonin Iconoclast: Medium humanoid (leonin), any, CR 5
  • Nyx-Fleece Ram: Medium monstrosity, unaligned, CR 1
  • Alseid: Medium fey, chaotic good, CR 1
  • Lampad: Medium fey, chaotic good, CR 3
  • Naiad: Medium fey, chaotic neutral, CR 2
  • Oread: Medium fey, chaotic evil, CR 4
  • Oracle: Medium humanoid (any), any, CR 4
  • Phylaskia: Large undead, lawful neutral, CR 9
  • Returned Drifter: Medium undead, lawful neutral, CR 1/4
  • Returned Palamnite: Medium undead, chaotic evil, CR 4
  • Returned Sentry: Medium undead, lawful evil, CR 1
  • Satyr Reveler: Medium fey, chaotic neutral, CR 1
  • Satyr Thornbearer: Medium fey, chaotic neutral, CR 2
  • Triton Shorestalker: Medium humanoid (triton), neutral evil, CR 2
  • Triton Master of Waves: Medium humanoid (triton), neutral, CR 8
  • Typhon: Huge monstrosity, chaotic evil, CR 15
  • Woe Strider: Large aberration, chaotic evil, CR 7
  • Arasta of the Endless Web: Huge monstrosity, neutral evil, CR 21
  • Hythonia the Cruel: Large monstrosity, lawful evil, CR 17
  • Tromokratis: Gargantuan monstrosity (titan), any, CR 26

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