
While it originally ran for a couple of years with good old Warcraft III graphics and resources, the developers ended up partnering up with gaming company Valve to release a sequel/remake that could charitably be called its own IP, so to speak, allowing them to modify things without being restricted by the relatively limited decade-old engine of Warcraft III, and, y'know, to not be as copyright-bound in case Blizzard decided to get sue-happy or whatever. There was a brief amount of lore about how
Personally... I've never been really that great in DOTA. I'm a passable player when it's just my friends against randoms in the internet, but I'm so casual at the game and I spend more time looking at the graphics and reading the lore and the cool effects than actually trying to GIT GOOD NOOB. So, uh... well, let's talk about DOTA 2's heroes, yeah? It's something that I've been trying to talk about for a while, but the lack of good images of renders on the internet and wikis really ended up being kind of a barrier for me doing this. So last night I decided to say fuck it and just screenshot all of the heroes in DOTA 2 one by one and upload them to imgur. So yeah.
This is going to be a three-parter series. The playable heroes in DOTA 2 are divided by their primary attribute -- Strength, Agility and Intelligence, a neat little leftover mechanic from its Warcraft III roots. Originally, all the heroes are divided into two factions -- the Radiant and the Dire, with the Radiant being the nice folk and the Dire being comprised of demons, undead and monsters. In game mechanic terms... it doesn't really matter since you can pick whichever hero you want anyway in DOTA 2, so after a while the Dire/Radiant separation was abandoned entirely.
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Abaddon, the Lord of Avernus

And... design wise, Abaddon was originally represented with the Death Knight model back in the Warcraft III engine, and for the most part, they kept the general silhouette of most of the heroes the same. Sure, Abaddon swaps out his skeletal steed for a pretty cool one made entirely out of ghostly matter, and instead of being a pale undead man, Abaddon's now got one of those Final Fantasy Black Mage style robe that only shows off his eyes and no other feature. He still has that "evil undead rider" vibe going on, but he's distinct enough to look pretty damn cool. (Also, in DOTA 2, you can radically change the appearance of your heroes with cosmetics, but we're mostly discussing the basic looks).
Abaddon's skill set is pretty neat, being a particularly fun defensive character. His Aphotic Shield basically absorbs damage dealt to it before exploding and damaging those around him, while his ultimate ability, "Borrowed Time", will cause all damage dealt to him to heal him instead, which is pretty awesome. All the DOTA 2 heroes have their own lore, which 90% of its players basically ignore, but we'll be dissecting more than the actual character abilities here. Because we're that sort of blog. Abaddon is apparently the heir to the lofty House Avernus, who worships the Font of Avernus, a primal magic fountain of black mist that give them a connection to the mystical powers of the land. Abaddon... absorbed way too much of the mists of Avernus, and instead of protecting it, ended up being able to control it so much that it apparently gave it powers over life and death itself. It's honestly not the most creative backstory, but an interesting one nonetheless!
Razzil Darkbrew, the Alchemist

Mogul Khan, the Axe

Mogul Khan, or just Axe, is easily one of DOTA 2's most famous characters and easily my favourite for the simple fact that, well, DOTA 2 has all new voice acting for all of its characters, and Jon St. John's amazing delivery of Axe being a ham can be heard here. Axe's third-person speech and his genuine obsession with his titular axe is pretty hilarious -- hell, he even has responses to buying in-game items that are weapons that are not axes. Honestly, he's not super-duper interesting as a design, just a big muscly red-skinned man that's an orc but also not exactly an orc, because orcs are also nonexistent in DOTA 2 world, apparently. (His Warcraft III model reuses the red-skinned Grom Hellscream model)
Axe's lore is basically that he's apparently a very, very fierce warrior in the Army of the Red Mist who rose up the ranks due to his brutality... but by the time Axe ended up claiming the mantle of 'Axe', his bloody, treacherous rise through the ranks of the Red Mist Army has reduced the number of his subordinates to zero, which is... honestly, kind of darkly hilarious.
Rigwarl, the Bristleback

Also, where other characters have epic backstories on how they are the shapers of the world or have some dead-set vengeance against the killer of their race or are the physical embodiment of entropy... Bristleback's whole lore just talks about how he got into a huge bar fight with Ymir the Tusk (who we'll cover below). It was a huge bar fight, and apparently it was what drove Bristleback to train hard enough to, uh, trade blows with literal gods.
Chaos Knight

Originally called "Nessaj" in the original DOTA but just retaining his class name in the transition to DOTA 2, Chaos Knight is a pretty cool design. A fully armoured knight riding an equally fully armoured horse, all of them burning and brimming with hellfire... and it's kinda sorta generic for this setting, but Chaos Knight's lore really ends up making him a lot cooler than he already is. He's the "veteran of countless battles on a thousand worlds", and arrived from another plane where the laws of the universe have found sentient expression, and Chaos Knight was sent out from this universe to find "the Light" and extinguish it in every universe he passes through, because he's the physical manifestation of chaos itself, and this reflects in his abilities. His ultimate ability, "Phantasm", apparently draws in alternate-universe versions of the Chaos Knight to temporarily help him beat up his foes, while all of his other abilities like "Reality Rift", "Chaos Bolt" and "Chaos Strike" (the latter is represented by a d20 on the icon!) all show his reality warping -- but completely chaotic -- ability. Sure, you can be sure that Chaos Bolt will deal damage, but it is kind of random. Reality Rift will close the gap between Chaos Knight and his prey, but where you land in-between the two of you, you don't know. Pretty cool stuff. Apparently, Chaos Knight is meant to be a part of a set of four heroes representing the four fundamental forces of the universe, with Chaos Knight representing the weak nuclear force, because that's the force behind the destructive radioactive decay.
Also, his hell horse is called "Armageddon". He might be the representation of the forces of chaos, but he can very damn well give his horse a tryhard edgy name. Honestly, Chaos Knight's just pretty dang cool all around.
Rattletrap, the Clockwerk

Rattletrap isn't just a robot, though he looks like it. Apparently he used to be a peaceful clock-maker, but his village was devastated by war, and taking his father's dying words of "your new trade is battle" to heart, Rattletrap ended up creating into the greatest tool of warfare ever, because he believes that failure is caused by inferior tools or something along the lines. So he's now basically Iron Man, creating a powerful Clockwerk armor that unleashes cog traps, missiles and hookshots towards the enemy so he can bludgeon them to death with his mace. I really do like Clockwerk's design. I believe some of his alternate skins really look cool, but the basic Clockwerk design with the massive trapjaw and the relatively simple look of someone who's cobbled together chunks of armour to make a fantasy robot is pretty neat!
Lucifer, the Doom

Lucifer the Doom (originally 'Doom Bringer') is the first of the many, many demon-men in DOTA 2, which, in turn, is inspired by the large amount of demon models in Warcraft III. Doom's pertty cool, though, even if his proportions does admittedly look a bit stocky. He's a regular old Balrog style demon, being huge, armoured, with a skull-face, two gigantic horns and a big-ass flaming sword. Doom's backstory is essentially a religion-free adaptation of his biblical namesake, with an additional bit of detail of how six is a major part of Doom's backstory, with his branded wings and whatnot. Unfortunately, the not-heaven people tossed Doom to earth, so he quite literally brings his own hell wherever he goes.
In addition to being a big scary demon man, my favourite part about Doom? His ability "Devour", where he just straight-up eats a non-hero enemy to temporarily acquire their abilities and skills. Can you imagine this dude, with his scowling skull-face, opening his mouth wide to eat an entire centaur? Anyway, Doom is cool. He's the more fiery demon lord. There are many in DOTA 2.
Kaolin, the Earth Spirit

Earth Spirit's lore is pretty neat, where he was originally a sacred jade statue buried at the head of an army of stone soldiers based on the real-life Terracotta Army. But while it was buried, the spirit of the earth itself went inside Kaolin's body, forming the unique creature known as Kaolin... but in battle, in addition to controlling the earth, apparently Kaolin's also able to summon his fellow stone-soldier brothers entombed beneath the earth to help beat up the enemy. A pretty cool hero!
Elder Titan, the Worldsmith

Again, another far departure from its original sprite in Warcraft III, where Elder Titan was a Tauren Chieftain. You can still see the homage to its original sprite from the massive horns and the weird giant catapult totem-weapon he carries on his back, but Elder Titan's far, far cooler than just being a bull-man. The Elder Titan's lore talks about how it's closely involved with the creators of the DOTA 2 world, where the Titans are apparently those who, if not created the universe, then witnessed it. And while they might not be responsible for the universe's creation, they hammered, heated and crafted to create smaller worlds. The Elder Titan was... someone who "shattered something that could never be repaired, only thrown aside", and the Elder Titan ended up falling into his own broken world, so he is the dude to blame about the sorry, war-torn state of the DOTA 2 world, and why it "resembles an isle of castaways". Only the Elder Titan remembers, and he's all sad as he blames himself, trying to repair both the world and his soul.
A pretty badass story, honestly, a creator god trapped in a flawed creation, trying to fix it... and he looks like a weird buff dude with bull hooves and goat horns, carrying a... what is that weapon, even? A giant letter C? He's honestly a pretty unconventional design for the creator of worlds, and I really do like that he's not, like, a generic human-like god. Nope, he's a weird mutant bull-man with a yellow-and-blue face. I like that. I think he summons giant copies of himself in battle or something, I don't think I've actually ever played as the Elder Titan.
N'aix, the Lifestealer

Pretty neat stuff, but N'aix was once human before he's a gibbering zombie creature. He's apparently once a thief, but was cursed with longevity so that the life-sentence for theft would be as punishing as possible. And... well N'aix had lived so long he forgot his original identity, and at one point, ended up sharing a cell with a nameless wizard who ended up casting his own life-force into N'aix's broken body. Unfortunately, not all prison breakouts are as successful as Razzil the Alchemist and his ogre buddy, because the infusion of life-force causes N'aix's full transformation into the Lifestealer, two minds chaotically linked together, driven by the desire to feed and steal lives. Mostly, I really like N'aix for his in-game ability of "Infest", where he just straight up burrows into another hero or creep's body, essentially biding his time like a Xenomorph, before bursting out to surprise and ambush enemy heroes. It's actually a pretty fun little ability, and I'm also a huge fan of N'aix's little story of an immortal creature whose mind has degenerated into madness merged with a cunning mind.
Magnus, the Magnoceros

Magnus is a pretty standard strength hero, power wise. He unleashes shockwave, he buffs himself and his allies, he's got charging attacks... pretty standard stuff you expect from a giant rhino-man. And then he unleashes his ultimate ability, "Reverse Polarity", and apparently this giant rhino-centaur-man can just change the property of matter and suck enemies in front of him. Okay then!
Balanar, the Night Stalker

See, in the day, Balanar's still a pretty cool demon. Muscly body, blue skin, bat wings, hooves, and a creepy horned head with a mouth that seemed to split three ways... but he's actually kind of a wimp in the day. His skills do less damage, and his passive skill is straight-up disabled. But at night, oooh, he straight-up mutates, adopting a more gaunt pose, and his mouth opens wide in three ways and having unconventional mouth is just such a simple yet horrifying way to make a creature look unnatural. They could've gone a lot overboard, making him truly fucked-up and demonic, but I really do like the restraint. He changes noticeably, sure, but his main features are preserved in both his day and night form, which I thought is pretty cool. Of course, Balanar's ultimate ability is to straight up cause an eclipse that plunges the world in darkness, allowing him to benefit from his powered-up form for longer stretches of time.

Also cool is his lore, noting that "of the Night Stalker, there is no history, only stories woven into the lore of every race and culture". The Night Stalker is a being who survived from a time when there was only darkness, and all of Balanar's kin perished during the 'dawn of the First Day'... except for Balanar. Which is honestly a pretty damn cool little story. Balanar isn't just a random demon, he is the primal fear and the Boogeyman that stalks the night and the nightmares. Pretty damn cool, honestly.
Phoenix

Phoenix's lore is pretty neat, actually. The Phoenix isn't just a god-bird, but a straight-up physical manifestation of a star. Like, we get a pretty sci-fi backstory about how stars go through a cycle of going into a supernova and 'giving birth' to new worlds and whatnot. Well, one of these Stars end up finding out the 'nexus of variety' that is the world of Dota, and this infant star ends up taking up the form of a little firebird... and, y'know, sometimes it goes supernova itself, turning itself into a spherical ball before exploding and being born anew.
Crixalis, the Sand King

You know I'm going to love the bugs, and Sand King was perhaps the first DOTA hero I ever experimented with because he's a cool scorpion monster! DOTA 2 upgraded the simple 'giant scorpion' look of Warcraft III's Arachnatid model into something with a face... and honestly, I actually do like it. The main scorpion body structure is preserved, and the long, elongated Star Wars alien face actually kind of suits the scorpion body pretty well, particularly with the decision to make him look more like a scorpion-centaur instead of just straight-up a giant scorpion. I also find the pretty weird, multi-barbed wide tail to be pretty cool. There are actually a lot of cosmetic options for the Sand King that gives him different looking head, claws and tail, which I definitely appreciate.
Sand King's lore is pretty cool, too. Again, unlike the Phoenix, he's not just a boring giant scorpion, but rather the avatar of the sentient sands of the Scintillant Waste. I do really like the little blurb that they give him, noting that the sands of the desert sometimes need a form to communicate with silly mortals and their limited scope, so they fill a carapace of magic armour based on the scorpions of the desert with some of their sand, creating this avatar called Crixalis the Sand King. Pretty cool stuff!
Slardar, the Slithereen Guard

Leviathan, the Tidehunter

Slardar is far from the only aquatic monster in DOTA 2, and we've got another strength hero here, Leviathan the Tidehunter. Who's originally represented with the Sea Giant model in Warcraft III, but ends up in a far more drastic departure. He's a more abstract giant, hulking fish-man, and I'm definitely a huge fan of him! I really love the fact that he runs around with a giant anchor on one hand and the corpse of a shark in the other, and Tidehunter has some of the more hilarious cosmetic items. Take a look! His 'blink dagger' has a moray eel attached to it! He can carry a naval mine, a hammerhead shark, or squiddles the squid friend! He can have an executioner's hood made out of a stingray, or an octopus hat, or the decapitated shark head, or a ship steering wheel! Even without accessorizing, though, I do appreciate Tidehunter as a creature that's vaguely nautical, but isn't just "oh, it's an octopus monster" or "oh, it's a shark-man". Tidehunter, in addition to being a badass fish-man beating people up with an anchor, is also apparently a cultist of his abyssal god,
Rizzrack, the Timbersaw

Rizzrack the Timbersaw was based on the Goblin Shredder unit from Warcraft III, which, in the Warcraft universe, was just a powered armour mass-produced by the goblins to cut down trees. Free to make its own lore, though, DOTA 2 characterized Rizzrack as not there just to commercially cause deforestation and gather lumber... but Rizzrack is actually traumatized. He is a tiny purple keenfolk man out for revenge, because he can hear the screams in his mind, he has spent countless, obsessive days creating his suit of armour, and his lore blurb is something you have to read as Rizzrack basically has PTSD and continuously flashes back to the horrors of Augury Bay, how his people and an entire city was massacred... by pollen, by branches, by walking trees. And Rizzrack is afraid, so very very afraid, and he is traumatized by the trees... but he has to face them, right? He has to face these evil, evil monstrous trees, and because of that he built his Sawsuit, a suit that ends up being more powerful the more trees are destroyed. Honestly, poor Rizzrack's just freaking obsessed with trees. His buzzsaws do more damage the more trees around him that are cut down. He can launch his right claw like a hookshot as long as there is a tree he can latch on to. His passive ability is defensive, showing just how scared and how much he wants this suit of armour to protect him. His amazingly neurotic voice lines alternate from swearing vengeance to the damn trees, or being afraid of them.
Of course, the whole comedy is that the poor dude is afraid of trees. Who would be afraid of trees? It's not like-
Rooftrellen, the Treant Protector

Yeah, Rooftrellen, the Treant Protector, is a huge, lumbering tree-man based on Warcraft's night elf Ancients, which in turn is based on Tolkien's Ents. And while Rooftrellen is characterized as the gentlest tree man (that can still smash a human into a pulp), his lore did also note that Rooftrellen hails from the Vale of Augury, so if not him, his people are probably the ones responsible for traumatizing poor, poor Rizzrack. (Rizzrack has amazing lines of dialogue if he finds himself in the same team as Rooftrellen). Interestingly, instead of merely just being a giant, ancient tree, the Treant Protector race are apparently created from a mysterious fountain of "eldritch energy" that mutated and causes the things there to grow strangely. Sure, the Treant Protectors are still protectors of nature, as most giant Tolkien-inspired tree-people are. Rooftrellen himself is apparently an ambassador, sent out by the other treants to inspect the wider world and learn about the humans and all the other races out there. In-game, he's both a tank and a healer, and has a pretty interesting ability to become invisible... as long as he's within distance to a tree, which is such a hilarious ability to give a towering, lumbering tree-man.
Treant Protector's basic design is pretty cool, a giant, hulking humanoid figure with tusks and limbs made of wood, but he's pretty... basic, y'know? I much prefer his costumes, where the plant theme is taken a bit further. Fungal Treant, Evil Treant, Winter Treant, this one with the majestic forest god bearded face, this 'dark forest grove' mysterious one, this one with a cooler jaw-face even crystal-growth Treant all look so, so much better than the frankly boring vanilla model.
Tiny, the Stone Giant


Oh man, I love Tiny. See, ironic names are hilarious. Name a tall person 'Tiny' or 'Shorty', y'know? And Tiny, the stone giant... is actually an adorable little baby stone man lugging around a gigantic tree, which is hilarious. He throws rocks, throws allies and enemies (no, really) and manipulates the earth, and grabs trees from forests to throw at his enemies. But his ultimate ability isn't something that's activated, but a permanent stat-boost as Tiny itself grows...


...and grows, and grows. He goes from still being smaller from the gigantic dead tree he's carrying, into a larger stone giant with a beard of grass and moss and a massive giant boulder-arm now holding the tree like a sword, and eventually into his final form, where he truly does look like an ancient walking mountain from the myths, with giant craggy outcroppings and a full beard and a face that looks straight-up old.
And, sure, it's kind of weird that a stone-person would straight-up grow, in the time it takes for other mortal races to not age at all, but it's not like Tiny himself knows what he is, and why he is a tiny little chunk of stone that keeps growing into something larger. Even his little lore blurb is confused what he is. Is he a splinter broken from a larger golem? A shard from a gargoyle sculptor? A fragment of some bizarre plot device or other? Tiny's whole deal is that he's wandering around searching answers for what he even is, all the while growing instead of being weathered like regular stone, and bonking fools in the head with a giant tree and Tossing them around.
Vrogros, the Abyssal Underlord

Okay, this due is pretty cool, although that might partially because I really do find the general look of Warcraft Pit Lords as demons to be pretty cool. Originally "Azgalor, the Pit Lord" in DOTA, referencing a specific character in Warcraft lore, he's named Vrogros the Abyssal Underlord in DOTA 2, and I really do love what they did with him! He still is a massive dinosaur-centaur man, but he now has a pretty cool skull-headed thing with that... set of horns that loop around into being a ring with a glowing green ball of energy inside. His massive blade or weird handle-less axe or whatever it is looks pretty cool, and I really do love the fact that his front legs are actually like, gorilla knuckles instead of just being generic reptilian legs. I dunno, I just really do like how monstrous the Underlord looks, okay?
His lore's kind of simple, if we're being honest, with Vrogros the Underlord being the, well, lord of the subterranean, hellish city of Aziyog located deep underground... and he now ventures out to unleash his brand of flame and malice into the world to expand his territory and conquer all he sees, basically acting as both a one-man scout and herald to the Underworld's incoming invasion of the surface world.
And here are the rest of the Strength heroes, which I really don't have that much to say on. It's not that I dislike any of these, but they really are just... kinda mundane. Which is needed, I suppose, in a game with this many heroes, since without the mundane heroes, characters like Doom, Slardar and Underlord wouldn't feel as exotic. Let's go through them quickly!
Karroch, the Beastmaster

Mangix, the Brewmaster

Bradwarden, the Centaur Warrunner

Sir Davion, the Dragon Knight

Raigor Stonehoof, the Earthshaker

Huskar, the Sacred Warrior

Io, the Guardian Wisp

Kunkka, the Admiral

Tresdin, the Legion Commander

Originally a dude represented by the Lord Garithros model in Warcraft III, DOTA 2 swapped genders for the Legion Commander, which is neat! Tresdin is still just kind of a human warrior, though, just sort of there as an armoured lady warrior with flags sticking out of her back. Her backstory is pretty neat and long, but it's essentially detailing how Tresdin's fellow soldiers of the Bronze Legion were wiped out by monsters of the Abyssal Horde... so it's the freaking Abyssal Underlord that caused Tresdin so much grief... but Tresdin actually won the duel between her and the Underlord, even at the cost of her city. I mostly really remember her for the pretty fun ultimate ability of "Duel", where upon activation Tresdin and another hero will be forced to fight each other and deal damage without items and abilities, and any who wins the duel (even the enemy!) will gain permanent damage for the rest of the game. Apparently, she's also a massive racist against anything out there. Keenfolk, demons, fish-people, trees and bears. Tresdin does not trust anyone.
Banehallow, the Lycan

Mostly, he just looks badass.
Mars, the God of War

I'm not familiar with this one, and after importing all of the original heroes from DOTA, we began to get a bunch of new heroes, which is awesome! Mars over here is a pretty cool design, based on the Roman god of the same name, and very much inspired by Roman gladiators and general artwork depictions of Roman gods with that marble-like skin. Kinda looks like Ganondorf, if you ask me, too, with that red beard. Apparently he is just straight-up Mars, God of War... which honestly kinda fit into the lore, since we've had his daddy Zeus as a hero in Dota since forever. Mars apparently got bored of general war. Like, all the suffering and conquest are neat, but he just ended up having a bit of existential crisis... so clearly, what he needed to do was to wage an EVEN BIGGER WAR, and claim his birthright, so he goes off to essentially burn down the old age and build a new empire to glorify himself. He is a massive ham. I like him already. MAAAARS ULTOR! TO WARRR! He's got a large amount of mocking responses if he fights or allies with any of the other deity-like beings in the game, and it's honestly hilarious.
Purist Thunderwrath, the Omniknight

Pudge, the Butcher

Barathrum, the Spirit Breaker

Sven, the Rogue Knight

Sven's pretty cool, kinda looking like a human but I'm pretty sure he's not. He's got blue skin that looks... I'm not even sure how to describe it. But he looks pretty cool, with that metallic, horned mask and that big-ass sword. The Rogue Knight is apparently a bastard son of a Vigil Knight and a wild-race woman, and both of Sven's parents were executed by their respective people for violating their laws. Sven ended up growing disillusioned by concepts of honour and societal order. He ended up training with the Vigil Knights without revealing his true identity... and on the day of his supposed swearing, he shattered the holy relics of the order, taking the Outcast Blade and burning the Codex, and striding out -- he is a knight, but a Rogue Knight who only answers to his own code of honour. Pretty cool backstory, and apparently even though he is viewed as an abomination by the Vigil Knights, he's able to use their sacred artifacts and access a godlike strength that also turns his skin red for some reason.
Ymir, the Tusk

Undying, the Almighty Dirge

Ostarion, the Wraith King (a.k.a. the Skeleton King)


The lore is that Ostarion was an obsessive king that built a kingdom from the remains of his enemies, wanting to preserve his legacy forever and ever and ever, and ended up preserving himself first as a skeleton, and later on as a wraith. At that point, he basically became an undying king, at the cost of his subjects, who toiled to gather the wraith energy to give him the energy he needed for his new form. And, well, his ultimate ability is Reincarnate, which means that as long as the ability isn't on its pretty dang long cooldown, the Wraith King will resurrect, ready to unleash his kingly might on his foes once more.
And... phew, that sure is a ride, huh? Next up is the agility heroes. Hopefully I don't ramble on as much as I do in this one!
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