Ashes of Outland also sees the arrival of a little mini-expansion of cards, all revolving around the Demon Hunter class, Hearthstone's 10th class. And I know that I've been doing a bit of a revamp on the older Lore of Hearthstone articles, merging many of them... but for Ashes of Outland, I've decided to keep the non-legendaries and legendaries separated.
Anyway... Ashes of Outland! I guess we should talk a bit about Outland itself, huh? Outland used to be known as the planet/world of Draenor, homeland to the orcs and various other races, including, later on, the Draenei that crash-landed there after their escape from their home world of Argus. Like all things in the World of Warcraft, however, Draenor soon fell into ruin. The already violent orcs were exposed to the manipulations of something much more sinister by the monstrous machinations of the Warlock Gul'dan, who, unbeknownst to the other orc leaders, have contacted and struck a bargain with the demons of the Burning Legion. Gul'dan got most of the orcs of Draenor to drink the blood of the demon Mannoroth, which corrupted them, bound their souls to the Burning Legion and drove them into far greater levels of barbarism than before, which would, eventually, lead to the formation of the first Horde, which poured through the Dark Portal into Azeroth to wage war against the humans of the kingdom of Stormwind.

Until the events of the Third War (specifically Warcraft III: The Frozen Throne), where multiple characters found themselves transported through portals into the world that was once Draenor... now a collection of strange, mutated islands floating in the Twisting Nether, known to all as Outland. The renegade demon hunter Illidan Stormrage went into Outland, followed by his pursuer, the warden Maiev Shadowsong, and later on Illidan's followers, the naga sea witch Lady Vashj and the freshly-recruited blood elf prince Kael'thas Sunstrider, arrived and began to come into conflict not just with each other, but also against the mutated residents like the Fel Orcs, the Broken Draenei, and, most of all, the demonic generals of the Burning Legion that are lording over Outland. Illidan defeated all of his enemies, including Maiev and the Pit Lord Magtheridon, and styles himself the new Lord of Outland.

As much as I do enjoy the Hearthstone-original characters, it is pretty refreshing to go back to an expansion that is actually a bit more about Warcraft as a whole, y'know?
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Demon Hunters!



The Demon Hunters first appeared in Warcraft III: Reign of Chaos, as one of the three available Night Elf heroes. The very first Demon Hunter is also the most prominent in the history of Azeroth, Illidan Stormrage, known to many as 'the Betrayer'. Choosing to utilize the powers of the very demons that the night elves fought during the War of the Ancients, Illidan Stormrage had his eyes burned out and fel tattoos marked on his body by the great leader of the Burning Legion, Sargeras himself. Thus, Illidan Stormrage became the first Demon Hunter, fighting under his own code against the demons, and later against the night elf people who sought to imprison him for his unorthodox methods.

These Illidari Demon Hunters were captured and imprisoned by Maiev Shadowsong's Wardens during the events of Burning Crusade when Illidan's machinations were foiled by the combined might of the Alliance and the Horde, and were imprisoned in the Vault of the Wardens for a long time until the events of Legion, where the Illidari Demon Hunters were unleashed to help combat the forces of the Burning Legion's latest invasion. For this, the Demon Hunters were once more welcomed into the ranks of the Alliance and Horde (and as a new playable class for players of WoW).
In Warcraft III, Demon Hunters are classified as 'Agility' type heroes, and have access to four skills. The first is Mana Burn, allowing the Demon Hunter to burn a target's mana and dealing damage equal to the amount of 'combusted' mana; Immolation, which sets the Demon Hunter to be engulfed in flames and dealing damage to all around the Demon Hunter; Evasion, a passive ability; and the ultimate ability of Metamorphosis, transforming the Demon Hunter into a hulking, shadowy demon form that also changes the Demon Hunter's damage into chaos damage, which deals extra damage to everything. In World of Warcraft, Demon Hunters are able to pick between two specializations -- Havoc (a damage dealing spec) and Vengeance (a tank spec).
[Minions]
Many of the Demon Hunter minions depict the legions of night elf and blood elf demon hunters that serve Illidan during the events of Legion. The customization options for the demon hunter races in Legion allows for the customization of many things, including horns, hooves, scaled skin, tattoos, and more, allowing for a slightly wider variety in how these characters look. Illidari Felblade, Illidari Initiate, Fel Summoner and Raging Felscreamer are all members of the Illidari faction.
The Glaivebound Adept is original to Hearthstone, but seems to depict the Demon Hunter ability "Throw Glaive", an ability that is somewhat based on the ability of the Huntress units in Warcraft III, which allows the Demon Hunter to launch a glaive that will ricochet from enemy to enemy. In WoW, Demon Hunter players learn and obtain the power to manipulate glaives after slaying the demon Fel Lord Caza.
Netherwalker depicts a Demon Hunter using the "Netherwalk" ability, which is a level-104 Havoc-spec talent that causes the demon hunter to slip into the nether, becoming immune to damage and having increased speed, but also unable to attack.
Wrathspike Brute, despite being classified as a demon, is a Vengeance-spec Demon Hunter who has undergone Metamorphosis, sprouting massive demonic spikes, and presumably, under the duration of Metamorphosis, is considered a demon herself.
[Spells]

Chaos Strike: A level-98 Havoc-spec Demon Hunter ability that costs fury to use, unleashing a large amount of chaos damage with a melee weapon with the chance to recover the fury resource that Demon Hunters use.
Soul Cleave: A level-98 Vengeance-spec Demon Hunter ability, which, like its Hearthstone counterpart, deals a large amount of damage to multiple enemies before the Demon Hunter and recovering health.
Chaos Nova: Chaos Nova is a Havoc-spec Demon Hunter ability that unleashes a blast of fel energy that deals damage and stuns all around them. Chaos Nova is obtained by a quest that involves the Demon Hunter player slaying the fearsome Overfiend Immolanth, and retrieving the Heart of Chaos from the demon.

Consume Magic: A level-103 Demon Hunter ability that dispels a magic buff, and generates the resource of a Demon Hunter (either Fury or Pain depending on the specialization). Prior to Wrath of the Lich King, Consume Magic was a Priest ability exclusive to blood elves that allowed them to consume a buff on themselves to regenerate mana.

Blade Dance: Blade Dance is a level-99 Havoc-spec Demon Hunter ability, which allows the Demon Hunter to strike multiple enemies around him/her at once, as well as increasing the ability to dodge.

Eye Beam: Eye Beam, in addition to it being an attack in the Illidan boss fight, is also an ability earned by Havoc-spec Demon Hunters after completing a quest where the Demon Hunter slays Inquisitor Baleful to take the power to unleash beams of chaos energy from their eyes. Eye Beam will always critically damage anything in front of them.
Immolation Aura: Immolation originated in Warcraft III as one of the Demon Hunter hero's four abilities, where the Demon Hunter will spend mana to unleash an aura of flames that will damaage everything around the Demon Hunter. In WoW, up until Warlords of Draenor, Immolation Aura is an ability available to Demonology Warlocks until it's transfered over to Vengeance Demon Hunters. Immolation Aura works similarly to its Warcraft III counterpart, engulfing the Demon Hunter in flames for a period of time. Vengeance-spec Demon Hunters receive Immolation Aura instead of Chaos Nova upon killing Immolanth.



The following are original to Hearthstone: the Hero Power Demon Claws, Soul Split, Twin Slice, Coordinated Strike and Command the Illidari. Presumably, Demon Claws refers to the physical mutations granted by the transformation. Inner Demon, meanwhile, refers more to the consumed essence of the demon whose heart is consumed by the Illidari Demon Hunter, which they use to channel fel energies.
[Weapons]

Aldrachi Warblades: The Aldrachi Warblades are the artifact weapons utilized by Vengeance Demon Hunters in the Legion storyline. The Aldrachi themselves were once a proud people that was offered a place by Sargeras among the Burning Legion, but refused to be corrupted and they slew a vast amount of the Burning Legion's forces before being wiped out themselves. The Aldrachi Warblades were the weapons of the Aldrachi's greatest champion, Toranaar, slain by Sargeras personally. Kil'jaeden would grant the Aldrachi Warblades to the Legion-loyal demon hunter Caria Felsoul, who would later be slain by a powerful Demon Hunter (you, the player), who would claim the Aldrachi Warblades for themselves .

Umberwing: Umberwing is one of the many different available 'skins' for the Aldrachi Warblades artifact weapon, obtained after completing the questline "The Highlord's Return".

Flamereaper: Flamereaper, meanwhile, is a skin for the Havoc-specialty Demon Hunter artifact, the Twinblades of the Deceiver. The Twinblades of the Deceiver, Verus and Muramas, are obtained by a Demon Hunter hero (you) who claimed the blades from the treacherous Illidari Varedis Felsoul, a former instructor for the Illidari who was revived by Kil'jaeden and joined the Burning Legion. The Flamereaper skin is obtained upon completing the Xylem Challenge questline.


Warglaives of Azzinoth: The iconic Twin Blades of Azzinoth (a.k.a. Warglaives of Azzinoth) are the legendary blades wielded by Illidan Stormrage. Claimed by Illidan from the dead corpse of the doom guard Azzinoth during the War of the Ancients, Illidan used the Warglaives of Azzinoth throughout many of his battles during the War of the Ancients. Upon being released from his ten thousand years of imprisonment during the Third War, Illidan reclaimed his weapons and used them to devastating effect in the conflicts to come. During Burning Crusade, the Warglaives of Azzinoth are a possible drop from slaying Illidan atop the Black Citadel.
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Demons!
We have a lot of demon cards in the Demon Hunter-centric set.

Illidari Satyr: The Illidari Satyr are level 69 mobs found in Illidari Point in Shadowmoon Valley, noted as "Servants of Illidan". Other Satyrs in the set -- Satyr Overseer and Imprisoned Satyr -- are original to Hearthstone.

Darkglares are a type of demon somewhat similar to Observers, but only have one eye, and have a far more horns around their body. Some variants of Darkglares have five eyes, with smaller eyes around their central eye similar to an observer. They are first sighted during the events of Legion, and Affliction-specialty Warlocks are able to summon Darkglares as minions. Very little are known about the Darkglares, and if they are actually a variant of the Observer demon. Worth noting that some characters refer to the Darkglares as "Beholders", a similar term used to refer to the Observers. The Darkglare in Hearthstone have been extensively modified by the Rusted Legion.

The Ur'zul Horror is an Ur'zul, a demonic creature native to Argus. Formed out of the tormented bodies and souls of the Broken Draenei and fallen membres of the Army of the Light, the Ur'zul takes the form of a hideous, bone-clad hound with multiple faces stitched onto its body, screaming and moaning as it demoralizes warriors who see the faces of their comrades on this creature. The Ur'zul appears to be artificially created shortly after the Eredar joined the Burning Legion. No specific mob is called "Ur'zul Horror" in WoW.

Supreme Abyssal: The Supreme Abyssal is based on Supremus, a gigantic blue Abyssal loyal to Illidan Stormrage that stood guard in the Black Temple. Supremus is the second boss in the Black Temple raid. There isn't a whole ton of lore about Supremus, really, he's just a demon that Illidan has bound to his service. Supremus was meant to be a legendary card in Ashes of Outland, but ended up being converted into a non-legendary card during production.


Priestess of Fury, Nightshade Matron and Scavenging Shivarra are all members of the Shivarra race, a race of six-armed female demons that made their debut in Burning Crusade. Extremely powerful, the Shivarra are masters at swordfighting and serve as priestesses that spread the word of Sargeras, noted to be even more fanatical to the Burning Legion's cause than other demons are. The Shivarra are first seen during the events of the Burning Crusade, where many Shivarra served as high-ranking members of the Illidari and Burning Legion's forces in Outland. Perhaps one of the most well-known among the Shivarra is Mother Shahraz, a high-ranking member of Illidan's forces in the Black Temple, leader of the Den of Mortal Delights in the Black Temple. The highest-ranking among the Shivarra are known as the Coven of Shivarra, four mighty matrons that would be faced by adventurers in Legion as the ninth boss in the Antorus raid.

Hulking Overfiend: Overfiends are massive humanoid armour-clad demons with bat-like wings and are consistently burning with green or purple fel flame. Not much is known about them, and they first appeared during the events of Warlords of Draenor, and many more are seen during the events of Legion. They all seem to be of relatively high rank among the Burning Legion.


Imprisoned Antaen: The gigantic Antaens are massive demons found during the Army of the Light's assault on Argus during the climax of Legion. The Antaen are so massive that Illidan Stormrage and Prophet Velen mistook the head ornament of a submerged Antaen as a siege weapon. There's not much known about them other than their massive size, and the ability to utilize their heads as portals to summon additional demon reinforcements. A particularly notable Antaen is Kin'garoth, Engineer of the Apocalypse, the seventh boss in Antorus, the Burning Throne.

The Pit Commander is a massive level 72 Pit Lord that commands the forces of the Burning Legion in the Stair of Destiny in Hellfire Peninsula, summoning armies of Infernal Siegebreakers in an attempt to retake the Stair of Destiny and control the Outland side of the Dark Portal.

Imprisoned Felmaw: Otherwise original to Hearthstone, the Imprisoned Felmaw is a Fel Beast, otherwise known as a Fel Core Hound. While they look similar to the Core Hounds of Azeroth and the Firelands, Fel Beasts are made out of green fel instead of lava. They first appeared in Burning Crusade, created out of the fel-corrupted volcano Hand of Gul'dan.

Mo'arg Artificer: Mo'args are a race of demons in service to the Burning Legion, and, in fact, even the mighty Felguards and Fel Lords are also part of the Mo'arg race. The dimunitive tinkerers known as Gan'arg are also from the Mo'arg race. The term 'Mo'arg' itself is often used to refer specifically to a type of Mo'arg that resemble giant humanoids who have had their arms replaced with gigantic pincers and buzzsaws, with one eye replaced with a cybernetic replacement. These cyborg-like demons also double as tinkerers, blacksmiths and engineers of the Burning Legion, and many of these Mo'args are seen as part of the Burning Legion's efforts in Burning Crusade.

Imprisoned Gan'arg: Gan'arg are stunted, deformed members of the Mo'arg race that serve the Burning Legion as engineers, creating the massive fel cannons and other sorts of technology used by Legion minions. Gan'args are intelligent and cruel, often employed as helpers for their larger brethren. They are first seen during the events of Burning Crusade, as part of the Burning Legion forces in Outland. By the time of Legion, however, their position as engineers in the Legion seem to be largely replaced by Wyrmtongues.

The Enhanced Dreadlord and Desperate Dreadlord are both female Dreadlords, which are, so far, original to Heroes of the Storm and Hearthstone -- and, in particular, these Dreadlords have also been cyborg-ified by the Rusted Legion. Imprisoned Scrap Imp is also an imp that has been modified by the Rusted Legion. Imprisoned Homunculus is also original to Hearthstone, as is the concept of Homunculi as fat, imp-like demons -- WoW's Homunculi are shape-shifting demon infiltrators.
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Naga!
During the events of Warcraft III: The Frozen Throne, a large group of Naga allied themselves with Illidan Stormrage, serving as the Betrayer's army as Illidan moved through Azeroth in search of a way to destroy the Frozen Throne and end the threat of the Scourge. Eventually, however, Illidan ended up exiling himself to Outland after a confrontation with Malfurion Stormwind and Tyrande Whisperwind. The remaining naga loyal to Illidan were gathered up by Lady Vashj, and struck an alliance with the mana-starved blood elves under the leadership of Kael'thas Sunstrider, and ended up journeying to Outland to ally themselves with their master Illidan once more.
During the events of Burning Crusade, a significant part of Illidan's army includes these Naga, which have multiplied and have became vile taskmasters and slave-drivers.

Wrathscale Naga: The Wrathscale Naga are level 7-8 male Naga found on Azuremyst Isle, part of the Blood Elven starting area. Blood elf adventurers would be sent by Priestess Kyleen Il'dinare to slay these Wrathscale naga in order to reclaim the ruins. The Wrathscale tribe of Naga primarily besiege the Azuremyst Isles, and are also opposed by other forces in the region like the Draenei and the furbolgs. They are led by Warlord Sriss'tiz, who would be felled by a group of blood elves.


Coilfang Warlord: No specific mob corresponds to the Coilfang Warlord, but he is a Naga Lord. Naga Lords are red-skinned, uniquely powerful members of the Naga race that seemingly have had parts of their body fused with giant sea organisms, with the upper part of their heads seemingly covered with a shell, their left arms having a huge shellfish as a pauldron and their right arm transformed into a gigantic hermit-crab-like creature. In Burning Crusade, only one such creature exists, High Lord Naj'entus, trusted champion of Lady Vashj and serving as the first boss of the Black Temple, but more Naga Lords would be seen during the events of Cataclysm, Legion and Battle for Azeroth. In fact, the card was meant to depict High Lord Naj'entus himself before the decision to cut down the amount of legendary cards for the set was made. Serving as the first boss of the Black Temple, Lord Naj'entus fought loyally against the army of adventurers that assaulted the Black Citadel, but was ultimately felled by Akama, Maiev Shadowsong and a group of adventurers.
The Coilfang Tribe itself is the largest tribe of Naga serving Illidan Stormrage, and the tribe that Lady Vashj herself hails from. The Coilfang Tribe make their base in the massive Coilfang Reservoir, which contains four dungeon instances.
Broken Draenei!


Ashtongue Battlelord are level 72 mobs found in the Black Temple, loyal to Illidan. Slaying them helps you gain reputation with the Deathsworn.
Ashtongue Slayer and Soulbound Ashtongue are original to Hearthstone, but are members of the Ashtongue Tribe.
Greyheart Sage is a member of the Greyheart tribe, another tribe of Broken Draenei loyal to Illidan Stormrage. The Greyheart tribe inhabit Serpentshrine Cavern, working beneath the Coilfang Naga. No specific mob is called "Greyheart Sage", however.
Fungal Creatures & Bogstroks!

Fungal Giant: Also known as Spore Giants, the gigantic Fungal Giants are creatures made entirely out of fungi, and while normally non-aggressive, they are savage brutes when engaged, and they prey on native swamp creatures -- which includes any Sporeling that's unlucky enough to stray too close to them. The Fungal Giants once lived in the area known as the Dead Mire, spawning there, but the recent changes to the ecosystem of Outland -- led by the encroaching expansion of Illidari and other forces -- have driven the Fungal Giants out, and preventing them from sporing, and leading them to try and take Sporeggar for their own. The Fungal Giants are more or less intelligent, although not as much as other races, and can be reasoned with. The Cenarion Expedition of druids will recruit adventurers to help Sporelings and Fungal Giants reach some sort of balance without harming either.

Other Humanoids!


The Huntress token created by the Terrorguard Escapee shares its name with the Huntress unit from Warcraft III, where the Huntress were the fast-moving warriors of the Night Elven people who charge into battle riding Nightsabers, with the ability to toss spinning glaives at the enemy. Huntresses are able to Shadowmeld and disappear during the night. In addition to their battle capabilities, when upgraded, Huntresses are able to make their glaives bounce off to additional foes, as well as ask owl companions to help keep vigil on a tree to allow them to see the movements of enemies nearby.
Crimson Sigil Runner is not a demon hunter, but rather, a regular old blood elf. The Crimson Sigil are a group of blood elves that remain loyal to Illidan Stormrage, and did not leave his side like the Scryers, or the Blood Elves that went over to the Horde, or the Blood Elves that followed Kael'thas Sunstrider after his rebellion. The Crimson Sigil are based in Shadowmoon Valley, led by Torloth the Magnificent.


Part of their clan, including Zuluhed, remained in Outland and ended up pledging their service to Illidan Stormrage, enslaving the nether drakes of Shadowmoon Valley. Many of these Outland members of the Dragonmaw became Fel Orcs, and the Dragonmaw Sky Stalker are level 71 fel orcs mounted on nether drakes that patrol the Illidari Training Grounds in the Black Temple. However, as forces of the Alliance and Horde waged war against the Illidari forces, the forces of the Dragonmaw are thinned out and Zuluhed himself was slain. The Outland Dragonmaw fel orcs, led by the violent Mor'ghor, attempted to crossover to Azeroth to enslave their uncorrupted kin, but were beaten back by the leader of the Azeroth-bound Dragonmaw, Warlord Zaela, who at the time sought the assistance of Garrosh Hellscream, warchief of the New Horde. Garrosh then recruited the Azerothian Dragonmaw. Over time, the Dragonmaw became supportive of Garrosh's more violent tendencies. They sided with Garrosh against the rest of the Horde and Alliance, and served as enemies against the Alliance and Horde during the Siege of Orgrimmar, and the survivors would ally themselves with the Ironmarch during Warlords of Draenor.

By the time of Burning Legion, the Bonechewer Clan has been transformed entirely into fel orcs by either Magtheridon or Illidan, and now serve the Illidari, scavenging for equipment in Hellfire Peninsula to create war machines for their master. Both the Alliance and Horde would send their forces to clash against Illidari forces, among them the Bonechewers. Their leaders were Tagar Spinebreaker, which patrolled the Path of Glory, and the massive dire orc Gurtrogg Bloodboil, who stood in the Halls of Anguish in the Black Temple. The Bloodboil Brute seems to represent Gurtogg Bloodboil himself, transformed with the same sort of enhancements that the Rusted Legion has. The Bonechewer Raider are level 58-59 fel orc raiders found in Hellfire Peninsula and the Bonechewer Brawler are level 71 orcs that are part of the Gurtogg Bloodboil boss fight.
The Warmaul Challenger borrows her name from the Warmaul tribe, a tribe of ogres that primarily inhabit Nagrand, led by Cho'war the Pillager as well as former Horde commander Mogor the Ogre. The Warmaul used to be under the slavery of the Gronn, until Cho'war forced the Gronn out of Warmaul Hill and declared himself king of the Warmaul. In Burning Crusade, the Warmaul ogres are constantly in conflict with the Boulderfist tribe.

The following are original to Hearthstone: Frozen Shadoweaver, Cursed Vagrant, Overconfident Orc, Ethereal Augmerchant, Rocket Augmerchant, Guardian Augmerchant, Spymistress and Blackjack Stunner. Blackjack Stunner probably drew its name from the Rogue talent Blackjack, which used to buff the Sap ability. The title 'Spymistress' (or Spymaster) are held by many master rogues specializing in espionage.
The Rustsworn Initiate, Rustsworn Cultist and Ruststeed Raider are all original to Hearthstone and are members of the enigmatic Rusted Legion, the mysterious group that are enhancing demons and other denizens of Outland with mechanical augmentations.
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Beasts, Murlocs, Elementals and Mechs

Marsh Hydra shares its name with level 107-110 hydra mobs found in Azsuna and Val'sharah, but the Hearthstone card clearly depicts a Draenorian hydra that has been outfitted with mechanical armour by the Rusted Legion.


Helboars, or "Felboars", are spiny, mottled boars native to Draenor that were once domesticated by orcs. During Draenor's transformation into Outland, it seems like the fel energy that mutated much of Draenor have also given these Helboars some additional mutations as well, like the ability to breathe fire. They first appeared in Warcraft II as neutral creeps that wander around the land of Draenor, while 'Felboars' wander around Outland in Warcraft III, again, as neutral creeps. They were added into WoW in Burning Crusade when adventurers entered Outland, with various Helboar mobs populating Outland. The specific mob called just a 'Helboar' is a level 52-53 mob located in the Blasted Lands, although they were removed in Cataclysm.

Glowfly: The Glowfly is a Firefly, a type of insect with a prominently glowing abdomen. Fireflies are found in Azeroth and Outland alike, and in the swamps of Zangarmash, fireflies are used by Sporelings as a light source to avoid other hostile creatures in the swamp. No specific mobs are called a 'Glowfly', but several capturable firefly battle pets, like the Effervescent Glowfly and Darkmoon Glowfly, do use the term 'glowfly'.


Clefthoof: The Clefthoof have technically shown up in Hearthstone all the way back since Classic, because the artwork for Stampeding Kodo actually depicts a Clefthoof instead of a Kodo Beast. Clefhooves are large, hairy rhino-esque beasts native to Draenor, and some orcs ritually hunt clefthooves and domesticate them as beasts of burden. In Outland, the only population of Clefthooves left are in Nagrand, where the natural land are still unspoiled and untouched by the fel corruption that has ravaged much of Outland. Since then, Clefthooves have shown up in Azeroth, seemingly introduced by adventurers who travelled to Outland. In Warlords of Draenor, the Clefthooves of alternate-timeline Draenor have apparently evolved differently, with gigantic tusks and horns, as well as spikes all over their body.

Felfin Navigator and Furious Felfin are original to Hearthstone, but the term 'Felfin' borrows from the fel-corrupted brood of Murlocs in the Broken Shore, once known as the Stonefin tribe. The idea of a Murloc Demon Hunter, surprisingly enough, isn't even original to Hearthstone, with the Murloc Demon Hunter Murgulis appearing in Legion, assisting adventurers in the location of Morheim in killing the dreadlord Zemorath.
Imprisoned Sungill and Sungill Streamrunner are original to Hearthstone, and are part of Murgur Murgurgle's group of Murlocs that passed through the Dark Portal to Outland.

Blistering Rot shares its name with level 61-62 ooze mobs of the same name that wander around Hellfire Peninsula. When the Pit Lord Aggonar died, his fel blood poured into the sacred springs of the Draenei and fouled the waters, turning them into the Pools of Aggonar, and nasty creatures like the Blistering Rot spawned from them. A draenei elder called Amaan the Wise would hire adventurers to slay the Blistering Rot in an attempt to cull the fel presence in the pools.

Shattered Rumbler is based on level 65-82 Earth Elemental mobs that are found in the southern edge of Nagrand of the same name. Shattered Rumblers patrol the area as it slowly crumbles off into the Twisting Nether. Note that the artwork for the Shattered Rumbler uses the new model for the Earth Elemental, which came into effect as of the Battle for Azeroth expansion, featuring a similar but distinctively different look.

The Scrapyard Colossus is original to Hearthstone, but represents a Colossus that has been altered like many residents of Outland with the cybernetic enhancements of the Rusted Legion. Normally, Colossi (sometimes "Crystal Giant" or "Earthen Giant") are a variant of Mountain Giants, massive earth elementals that could be found in both Outland and Azeroth who have crystaline spikes jutting out of their shoulders and backs. Notable Colossi in the Burning Crusade include the colossi led by King Goliathon, which were driven insane by one of Kael'thas's minions, Panthaleon the Calculator.
The water elemental Marshspawn is original to Hearthstone. The Augmented Porcupine is also original to Hearthstone (we covered porcupines when talking about Totem Cruncher), and so are the Mok'nathal Lion and Burrowing Scorpid.
Skeletal Dragon is, obviously, an undead dragon, but no specific mob or mount has the name 'Skeletal Dragon'. Most undead dragons are known as 'frost wyrms' anyway, raised and imbued with ice magic by the powers of the Lich King.
The two mechs Scrap Golem and Replicat-o-tron are both original to Hearthstone.
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Weapons

Underlight Angling Rod: This weapon is based on the Underlight Angler, an artifact fishing pole added in Legion. It is obtained as the result of a particularly high-level fishing quest, crafted by Marcia Chase, who tasks adventurers to slay the deep sea murloc Mglrrp in Val'sharah. Mglrrp's body and skeleton is then utilized to create the Underlight Angler, and it is one of the best fishing rods in the game, also granting players to teleport to the nearest fishing node.

Boggspine Knuckles is a one-handed level 115 fist weapon that drops from the gigantic fungal giant Hungarfen in the Underbog raid.

Bulwark of Azzinoth is an epic-rarity shield that drops from the Illidan Stormrage boss in the Black Temple, and is considered one of the most valuable drops from that boss. It is noted to originally be used as the breast-plate of the doomguard Azzinoth before his death at the hands of Illidan Stormrage.
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Spells

Overgrowth is a druid honor talent added in Legion, available to Restoration-specialty druids that instantly applies four spells -- Wild Growth, Regrowth, Lifebloom and Rejuvenation -- at once. It's also the name of a forest in the Southern Barrens.
Germination is a level 90 Restoration Druid talent added in Warlords of Draenor, allowing druids to cast the spell Rejuvenation twice on the same target.

Evocation is a level 20 Arcane-specialty Mage ability that allows the mage to recover mana extremely quickly, even during battle.
Deep Freeze is a Frost-specialty Mage ability added in Wrath of the Lich King and removed in Legion, which stuns a frozen target further.
Incanter's Flow is a level 45 mage talent added in Warlords of Draenor, causing a cycle of buildup of increased damage that cycles from 20% to 4% every ten seconds.
Font of Power is not an ability in WoW, but rather a little structure found in front of every mythic dungeon in Legion, and players are able to insert a Mythic Keystone to start a "Mythic Plus" dungeon, which would increase the difficulty of the raid.
Libram of Justice, is a relic. They are added in Burning Crusade but removed in Wrath of the Lich King. The Libram of Justice (or, rather, Gladiator's Libram of Justice) are able to be equipped by paladins, shamans and druids.

Hand of A'dal is a title that is achieved for players that completed the attunement quests for Mt. Hyjal and Black Temple prior to Patch 3.0.2. A'dal is the Naaru leader of the Sha'tar, and rules the Draenei of Shattath with a gentle demeanour, and A'dal is a central quest giver for much of the Shattrath quests, and alongside M'uru and O'ros, A'dal is one of the three Naaru who volunteered to help the people of Outland against the invasion of the Burning Legion.
Renew is a level 12 Holy-specialty Priest spell, healing them instantly and placing a buff that also heals them over time.
Apotheosis is a level 100 Holy-specialty Priest talent added in Legion, where the Priest enters a 'pure holy form' and increasing the effects of your spells and discounting all the costs of Holy Words.

Ambush is level 14 Outlaw-specialty Rogue ability that can be unleashed while the Rogue is in stealth, unleashing a large amount of damage instantly.
Dirty Tricks is a level-75 Outlaw-specialty Rogue talent added in Mists of Pandaria, which allows the Rogue to use several abilities (Sap, Gouge, Blind and Cheap Shot) without expending energy.
Serpentshrine Portal is a reference to the Serpentshrine Cavern, one of the four raid wings of Coilfang Reservoir. It's a 25-man raid instance with six bosses, with the final boss being Lady Vashj herself.
Torrent is a Restoration Shaman talent added in Legion that increases the healing effects of the spell Riptide.

Long after the Second War has ended and the Old Horde has disbanded, members of the Shadow Council remained, and they now work in Felwood, leading members of the Old Horde (mostly the Burning Blade Clan) in a fight against Thrall's New Horde, attempting to infiltrate it. Members of the Shadow Council also survived in Outland, calling themselves the Cabal, and became antagonists in several questlines in Burning Crusade. These members of the Shadow Council continue to be a thorn in the side of the New Horde, and in Legion, the alternate-universe Gul'dan rallies members of the Shadow Council as part of the forces of the Burning Legion, but their forces are thwarted by a mighty Warlock adventurer that allied themselves with the forces of Azeroth.

The Dark Portal was assumed to be inactive throughout the events of Warcraft III and the original World of Warcraft, but the demon Lord Kazzak used a mighty artifact to open the Dark Portal and connect it to the shattered plane of Draenor -- now Outland -- during the events of the Burning Crusade, but the warriors and adventurers of Azeroth were ready. They assembled and pushed the invading demonic forces back through the Portal and secured both sides of the Dark Portal, eventually securing contact with the missing Alliance expedition forces that were lost during the Second War, and investigating much of the world of Outland.
Hand of Gul'dan is a Demonology Warlock ability that summons Wild Imps into battle, added in Cataclysm. However, the card art and the spell name borrows from a massive volcano west of the Black Temple in the Shadowmoon Valley, and the fel volcano was raised by Gul'dan when the warlock severed the connection between orcish shamans and the elemental spirits of Draenor.
Unstable Felbolt is based on the Warlock ability Felbolt, which is a basic ranged ability used by the Fel Imp warlock pet.
Sword and Board originated as a passive ability for Protection-specialty warriors in Wrath of the Lich King, with effects that buff the Devastate ability, but was eventually removed in Mists of Pandaria. A different Protection Warrior ability with the same name was added to Legion, and it's an Honor Talent that passively buffs the Shield Slam and Devastate abilities.

The following are original to Hearthstone: Fungal Fortunes, Glowfly Swarm, Bogbeam, Pack Tactics, Scrap Shot, Scavenger's Ingenuity, Netherwind Portal, Apexis Blast, Libram of Wisdom, Psyche Split, Bamboozle, Vivid Spores, Totemic Reflection and Corsair Cache.
Gonna have to correct you, Zaela did NOT support xenophobic or stupid tendencies until she got a retcon like many characters in the shallowly written Mists of Pandaria.
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*Zaela's personality would appear to be rather contradictory. In Cataclysm, Zaela appeared to be accepting of other races. Zaela admired Garrosh for leading a diverse group of people, worked closely with the Forsaken, Lady Cozwynn as well as the Half Draenei Half Orc Garona, and frequently stood up for the Horde player against the more extreme members of the Clan. Zaela was portrayed as rather cautious in this portrayal, not approving of foolhardy attacks on the Alliance, and wanting to focus on the Twilight's Hammer.[6]
*Later on Zaela was portrayed as far more brash - undertaking risky military attacks - as well having a condescending attitude towards the other races of the Horde, believing the Horde should be comprised of only orcs. This is assumed to be due to Garrosh's influence.
Mists was infamous for its poor writing of "if you're a Horde race, you 70% of the time, you're evil regardless of all prior characterization, with it being evil 99% if you're an orc.
And "you're good 100% of the time if you're from a civilized Alliance Race, fantasy races based on white people can never be wrong."
I think the idea was to make Garrosh the leading villain in Mists of Pandaria -- something I can get behind. But there were a lot of other NPC's that were rewritten to become evil for no reason too, something that I haven't really realized, not having played through Mists of Pandaria's storyline. (And whenever I play WoW, I almost always play Horde anyway, so I don't get to see the 'Horde as villains' side of the game)
DeleteI've altered the dialogue on the article to reflect less on Zaela's decision and more of it being the Dragonmaw clan -- the article doesn't necessarily talk about Zaela and is more intended to be about the Dragonmaws, who showed up in Hearthstone.