Saturday 20 March 2021

Reviewing Monsters - Resident Evil Zero (and Survivor games)

Resident Evil 0 (2002)

Surprise prequel time! Originally released in 2002, Zero here is the ninth game in release order (including the three numbered games and Code: Veronica, we've got a remake of RE1; plus two arcade-style Survivor games, and the Gaiden retelling of RE1 in the Game Boy Color) and the last one in the franchise to have the 'multi-view' system before Resident Evil 4 changed the franchise into a third-person 'above the shoulder' view. I actually played a bit of the HD remaster of Zero, although I didn't get too far into the game. The story and the monster concept here is pretty damn cool, though, and between this game's leech vibe and the next produced game, Resident Evil 4, having a huge parasite theme for its monsters, I do get the sense that they are really trying to branch out into other biohazards at this point in time. Both Code: Veronica and Zero are still usually counted in the "major" Resident Evil games.

I do like Zero's plotline, from what I've seen. It really is one of those entries that feels utterly standalone (especially compared to Code: Veronica, which really feels more like a "Resident Evil 3.5") but I really do like that it expands a lot on some of the major supporting characters in the first two games, as well as giving us a bit more of a backstory to Umbrella and the T-Virus itself. A shorter bestiary here, but I do like what we got. 
_________________________________

The Story:
Again, I'm going to summarize the story because I feel like it's kind of fun to talk about, as well as it being kind of important to get a sense of what is going on in-universe to birth out such bizarre horrors as the ones we see here. The events of Resident Evil Zero takes place on 23 July 1998, a full day before the events of Resident Evil takes place. A train owned by Umbrella, the Ecliptic Express, drives through the Arklay Mountains, comes under attack by a swarm of monstrous leeches commanded by a mysterious singing man, and its passengers are all killed.

Hours later, S.T.A.R.S. Bravo Team (the team lost in action prior to the start of RE1) arrives to investigate a series of cannibalistic murders in the Arklay Mountains, but their helicopter crash-lands. While Bravo Team picks themselves up, they search the immediate area and find out an abandoned prisoner transport vehicle, and Bravo Team's captain, Enrico Marini, sends the team out to apprehend the escaped prisoner, ex-Marine Billy Coen -- who Bravo Team finds out is allegedly a psychotic mass murderer. The team's medic, Rebecca Chambers (a supporting character in Resident Evil and your player character in this game) also discovers the ruins of the Umbrella train... and ends up smack dab in a group of monstrous bloodstained men that don't appear to be quite human. Rebecca escapes them and ends up finding Billy Coen (who's your other player character), who is armed and refuses to be detained. Billy escapes, while Rebecca finds out that many of her Bravo Team comrades were killed by 'zombies and monsters'. As Rebecca navigates the train, Billy saves her from a bizarre monster that resembles a man but is actually a creature made out of leeches. 

As Rebecca and Billy end up getting trapped in the train and fight against leech-zombies, they discover that the train is part of an operation by Umbrella Security Service, headed by Albert Wesker (RE1's villain) and William Birkin (RE2's villain). As the train starts to move and accelerate, it eventually crashes despite Rebecca and Billy's efforts. They find themselves crashing near a large building that used to be an Umbrella Pharmaceuticals training school in the '70's. They find out quickly that it was the site of biological weapons development, pioneered by Umbrella founder dr. James Marcus; and find out that Marcus has been using his students as test subjects for his bioweapons. They also discover that there's a dispute between Marcus and Umbrella's CEO, dr. Oswell Earl Spencer, because Spencer had attempted to steal Marcus's research on the T-Virus and the Progenitor Virus. 

Their progress through the facility is watched by Wesker and Birkin. Wesker and Birkin, however, find that they have to contend with the mysterious man that attacked the train earlier. Assuming that the man is a reanimated James Marcus, Birkin plans to set off the base's self-destruct sequence. This mysterious man sends out some of the B.O.W.'s in the facility to kill Rebecca and Billy. As they fight the B.O.W.'s, Billy reveals his backstory, that he was a Marine that refused to kill civilians and was turned into a cover-up scapegoat by his commanding officers. Rebecca and Billy continue to explore, finding more and more signs of the horrific experiments being done in the facility, eventually entering the NEST, the underground site of Birkin's bio-weapons research. She meets with the other Bravo Team survivor Enrico Marini, who had entered NEST through the subway tunnels near Arklay Labs. Rebecca stays behind to find Billy, and takes out a Tyrant prototype in the process. 

Ultimately they meet the mysterious singing man, and 'he' turns out to be the Queen Leech, a mutant test subject created by Marcus in the 80's. Marcus himself was actually dead all along, killed by Wesker, Birkin and the USS. The Queen Leech had entered Marcus and consumed his brain and memories, essentially 'fusing' with Marcus, and vowing to destroy the world with his creation. It's revealed that it's this Marcus-Leech fusion that caused the nearby outbreak in the Spencer Mansion as well. This leads to a confrontation as the Queen Leech reveals its true form, but with the aid of weaponizing the creature's weakness to light, Rebecca and Billy send the creature tumbling into an elevator shaft and it is destroyed alongside the rest of the training school. Billy runs off into the forest, having faked his death in the incident, while Rebecca Chambers heads off to the mansion to essentially get wrapped up in the events of Resident Evil 1
_________________________________

Returning Enemies!
As with a prequel game, we've got a bunch of returning enemies. I'm including the remake's model of the Giant Spider because it's a nice zombie monster-spider CGI model -- look at that mottled flesh on the abdomen with half the abdomen exposed! -- but we've got the T-virus zombies (obviously), the iconic Cerberus, the Giant spiders, the Crows and Hunter Alpha back for the ride. 

Progenitor Leech
As you can probably tell by the plot summary, the main theme of the villain of this game are the leeches. Which is one of those creatures that aren't always parasitic, nor does it spread as many diseases as many other invertebrate vectors, but the fact that they look like weird lumpy worms and stick on you and suck your blood; plus they're pretty rare for anyone who doesn't live near swamps but the chances of meeting one in your life isn't that far off -- means that leeches is pretty high up on a list of icky animals that make people feel uncomfortable. 

These leeches turn out to be the origin of the T-Virus, because as we learn in this game, the Progenitor Virus was injected into these leeches, upon which the T-Virus was eventually distilled out of. The result is kind of these weird slug-like or tadpole-like creatures with a domed head and a creepy sideways mouth (that's completely different from a leech's own creepy mouth) that makes them look a whole lot more alien. They also kind of remind me of the G-babies from Resident Evil 2, which is another tadpole-slug flesh-creature. As the originator of the T-Virus, yeah, these Leeches are pretty damn important in the grand scale of things, since it's the only reason that all the events of the first three Umbrella-related games could even happen in the first place, and, indirectly via Lisa Trevor, how the Nemesis-Alpha Parasite and G-Virus were ultimately weaponized. Since these leeches are carriers of the T-Virus, they are also able to transform people into zombies -- which makes me wonder why Umbrella didn't go for leech-vectors. I suppose being spread by contaminating water sources or by human zombie bite aren't that much more complex, though. 

The leeches are more of an 'ambient' thing important in cutscenes and as the basis of more powerful monsters in Resident Evil Zero, which is fine. More creepily is how they are used in the story itself. We get to see them turn into pretty nasty monsters throughout Zero's story, but suffice to say is that these leeches are actually smart enough to learn from their experiences as a hive-mind. Which, again, is pretty out there if you know anything about real leeches, but these are mutant leeches. Knowing that they're the basis for the more over-the-top mutations that this series would give us... yeah, sure. 



Mimicry Marcus
So these are what the Leeches turn into. "Mimicry Marcus"! Taking over as the 'elite zombie' counterpart, these guys are absolutely creepy in execution. Definitely the ur-example of a 'this only looks like a human, but absolutely not a human' enemies in the future like the Regenerators, the Molded or the Raskaplanje, Mimicry Marcus here only looks like a human, but is actually a mass of leech that swarm together and cover themselves with a layer of slime that both holds the leeches together and gives it the texture that can fool you into thinking that this is a human... at rest. When a Mimicry Marcus starts to move, the lack of actual bones causes it to wibble-wobble around, and especially since they will start stretching their arms to grab you. I do like that this is an interesting take on a traditional shambling zombie gait. And being made out of leeches, they will also explode into a swarm of them upon dying, making this another typical video game enemy that dies to fire for a good reason -- you burn all the leeches to death! 

We don't meet the Queen of the hivemind until later, but turns out that all of these leeches having a huge, huge fondness about Marcus that they all make him stems from the Queen Leech really liking -- and eventually thinking that it is -- Marcus.  I also really like that later on, when the leeches don't see a point in pretending to be human to fight you, they will show up in their 'true' form without that layer of faux-human dress-up, and that mass of leeches trying to pretend to be a human shape is a pretty damn nasty looking sight to behold. A great concept for sure! In retrospect, these leech zombies being created from the first 'prototype' version of the T-virus, while Resident Evil 5's Uroboros monsters being supposedly the 'perfect' form of the T-virus, and both of them being masses of worms arranged into a quasi-humanoid form makes a bunch of thematic cohesion, huh?

Eliminator
We don't get a whole ton of 'common' enemies in this one,  thanks to the reusage of enemies from Resident Evil 1 and the fact that they can't really afford to go over-the-top since this chronologically happens before RE1, which is why we mostly got enemies like the Eliminator here, which is Umbrella's attempt to test the T-Virus on primates before they decided that, hey, they don't care about ethics, why not test them on the humans? These are all right, harkening back to the days of Resident Evil 1 where 'zombie animals' just meant the regular animal, just mottled and feral with patches of exposed sinew and muscle. In other words... not that much different from regular monkeys.

Plague Crawler
The obligatory bug monster this time around is also pretty neat, even if it's significantly a lot less over-the-top compared to other bug monsters in later-released titles. The Plague Crawler is one of the first results of dr. Marcus trying to modify creatures genetically, using the T-Virus to 'bond' the DNA of different species, in the process that would later lead to the creation of things like the Hunter models. I do like that the Plague Crawler does look like a bizarre fusion of some sort of fusion between a fly (that face), a mantis (those claws), a mole cricket (those 'clackers') and some sort of like, mosquito or dragonfly judging by the shape of that abdomen. I do like that the Plague Crawler simultaneously looks like a bunch of insects but not any single one, and yet feels like a 'natural' chimerization of its component parts unlike the more grotesque Chimera or Drain Deimos or the more obviously-modified Novistadores or Reapers. 

These guys are explicitly noted to be failures, though, due to being uncontrollable (a problem that Umbrella's other bug B.O.W.'s tend to also have) and the Plague Crawlers that you meet in this game are actually escaped specimens. A pretty cool bug-monster, I really love those two pairs of 'bug arms' between the mantis scythes and the mole cricket digging arms. 

Lurker
Another failed experiment is a giant frog, presumably before they went to create the comparatively more successful amphibian B.O.W.'s like Hunter Gamma and Albinoid. The Lurker is just a big frog with a lashing tail, though. I like frogs, but I kinda wished they did something more? At least this one looks decently aggressive with those clawed toes and the eyes that seem to be blind and glazed over. Blind, lashing tongue... it's Kind of a cleverly organic way for the game designers to give us a "Licker" enemy while keeping the biotechnology believably rudimentary compared to the rest of Umbrella's B.O.W.'s, huh? Not the most interesting enemy here by a far stretch, though. 
______________________________________

BOSSES



Stinger
One of our first bosses in the game is the Stinger, a surprisingly mundane name for a giant scorpion boss. Like, you called the common monkey enemy "Eliminator", but couldn't think up of a better name for the huge boss fight? Like Lurker and Eliminator, though, this is just a giant version of its base animal. Which fits with the 'before Resident Evil 1' vibe of things, but kind of feels somewhat underwhelming. Insomuch that a giant scorpion boss could be called underwhelming, anyway. At least this guy has a unique face, with nothing but a bunch of overlapping chitinous 'scales' or something instead of a face. That does admittedly make the Stinger look so much creepier. An all right 'first boss'. 

Infected Bat
Just "Infected Bat"? Really? You can't call this the "Vampire" or the "Blood-Drinker" or something along those lines? Infected Bat here is just a zombie bat, just, well, far, far larger. Bats are cool but just a mite too mundane. It doesn't even have the creepy blob-face that the Stinger has! At least the boss fight for this one feels like a fun atmospheric one, where you fight this dinosaur-sized bat in an abandoned chapel. Not much to say here, it's a giant bat!

Centurion
Finally, a good name. Centipede, Centurion? Okay! The Centurion is also just a giant version of its base animal, although centipedes are cool and this one is also a giant burrowing Graboids-style creature, somewhat similarly to the later-seen Grave Digger. I do really like centipedes, and this is the franchise's first centipede. I like the slight mutation the centipede's front stingers are, looking more like they're closed lobster claws than stingers. Again, a pretty cool set-piece because scorpions, centipedes and bats are pretty cool enemies,  but they are really hammering home how these are just prototype animals that haven't quite transformed into hideous mutations just yet. This ain't Star Wars, the prequels can't show off more advanced (bio)technology than the originals!

Proto Tyrant T-001
So turns out that the Tyrant in Resident Evil is "T-002",  and there is a prototype, the T-001. The 'mass produced' Tyrants and the Bandersnatch from Code: Veronica were more of an attempt to replicate the success of T-002 and T-103, but this is a true prototype.  It's honestly something we've seen many times in the franchise so far, but it's a pretty serviceable boss for a prequel game. It does look a lot less complete than the T-002 from the first game, with its skin looking so sickly, pockmarked with pustules and having a pretty nasty growth that sort of gives him the impression of a hunchback. Like the T-002, this dude also has an exposed heart (actually a weak point, unlike T-002). Proto-Tyrant is also noted to 'exfoliate its epidermis' at an extreme rate, which ends up exposing its spinal cord, its true weak point. A pretty interesting way to introduce a huge flaw to the T-001, while also keeping it visually similar to the other spiky-armed Tyrants in the series. 

Queen Leech / dr. James Marcus
Thankfully, we get a pretty fun giant-Resident-Evil monster, and... and this are forms that are made up by masses of writhing leeches, and I actually definitely prefer a design like this than RE:5's Uroboros mutations. James Marcus himself is an... interesting character, looking far, far more like a Final Fantasy villain in his human form (the Queen leech creates a body based on 'young' Marcus instead of the old scientist corpse that died because of reasons) than someone who came from the same universe as Albert Wesker and Rebecca Chambers. I guess that's the thing about these spinoff games, between Alexia Ashford and James Marcus, all its villains are a fair bit more over-the-top. 

I do like the backstory of the Queen Leech, though, giving the main bioweapon a fun little story. So when James Marcus split from Umbrella and got himself killed, his creation, the Queen Leech, consumed Marcus's brain and, in a pretty anime moment, 'consumed Marcus's memories' when it ate his brain, essentially fusing itself with Marcus's persona and believed itself the "divine reincarnation of Marcus" and I think it's implied that she doesn't even quite 'get' that she's just a leech with some memories implanted in her. Now she seeks sought to punish Umbrella and the rest of humanity. Okay, kind of over-the-top, but a pretty decent backstory that feels different and brings bioweapons to the forefront without making me go 'but where does Umbrella get to profit from this plan?'

Marcus has two boss forms, although you meet him first in his 'human' form, but then she abandons this for a more extreme version of the "Mimicry Marcus" leech zombies you've been fighting throughout the game. Pretty cool to have all those whiplashing tentacles and tendrils, and I do like that head. Those horns are apparently supposed to be two leeches that look like slug-eyes, and it's hard to tell on this CGI still, but there are supposed to be rows of teeth and extra mouths running down its arms and chest. This Clan Master artwork illustrates the Queen Leech's first form in a far, far more coherent and cooler-looking way.

But clearly the far more memorable form is its 'final' form, this giant, monstrous being with two giant hulking arms and a mass of a lower body that is just a huge gooping giant-slug slime-mass of nothing but leeches. A lot of the anatomy don't really correspond to anything in a leech, like those weird spiky tongue-like protrusions from his shoulders and back, but that sure is a pretty cool lamprey mouth, huh? I also like the wacky flower-mouth on its back, even if it also has nothing to really do with leeches. Again, the Clan Master artwork or this overhead shot actually shows the anatomy a lot better. Overall... it's a fun final boss to end on, a mass of leeches that have formed this giant Raremon-esque kaiju hive creature. Honestly, both of Marcus's forms are designs I find a lot cooler than Resident Evil's attempt at other similar creatures, like, again, the Uroboros monsters from RE5. The rest of the game has been pretty subdued in terms of monster designs, but the leeches are definitely a huge a-okay from me. 
___________________________________________

Bonus time!

Resident Evil Survivor (2000); Survivor 2 (2001); Dead Aim (2002)


Since this is actually a shorter article, I'll squeeze in the new creatures from the three "Gun Survivor" games, meant to tie in to the gun-shaped gaming peripherals, going for a first-person view and making it feel like an arcade game... although the American release for the first Survivor game instead changed it into a regular exploration game due to a recent school shooting. The second one wasn't even released outside of Japan, and the third one, Dead Aim, was met with a mostly lukewarm reception although it's notable for being made out of a rejected RE:4 script. 

The plot for these two games are technically standalone, but are essentially treated as literal side-projects with no attempt to tie it into the main canon in the way that Zero or the other major spinoffs do. The first game follows an agent called Ark Thompson, who's a buddy of Leon Kennedy, who infiltrates an Umbrella facility in Sheena Island. Ark gets amnesia after waking up from a crash, thinking that he's local Umbrella commander Vincent Goldman. He fights and shoots a bunch of zombies, rescuing two children, regaining his memory and escaping a powerful Tyrant in the process. Survivor 2 is a very loose adaptation of CODE: Veronica, although it's been noted that this is just a 'fever dream' that Claire had while mis-remembering the events of the real CODE: Veronica when flying away from Antarctica. No one has gone out to explicitly say that the events here are non-canon, but no one's ever mentioned anything that happens here.

Dead Aim, meanwhile, focuses on an Umbrella ocean liner, the Spencer Rain, which was contaminated by the T-Virus by yet another renegade Umbrella employee, Morpheus D. Duvall, causing havoc when zombies and other Umbrella B.O.W.'s were released. Morpheus holds the world hostage, threatening to launch T-Virus missiles all over the world, and U.S. government agent Leon Kennedy Bruce McGivern is sent to deal with him, alongside Chinese agent Ada Wong Fong Ling. The two fight and make their way all over the liner, ultimately finding an Umbrella facility in a nearby island, having to deal with escaped bioweapons and a mutated Morpheus (who injected himself with a 'T+G Virus'), and ultimately blowing up the Umbrella facilities.

Being a lower-budget game, a lot of the enemies are just a combination of 'best of' from the past four Resident Evil games, though we do get some unique ones here and there.

Giant Sweeper & Neticia
Some of the enemies are just variants of existing Resident Evil creatures, like this Giant Sweeper here... who is a Sweeper, but giant. Neticia is a giant zombie spider with two nasty eyeballs on its abdomen, apparently getting a backstory where it's a mutated spider that a guard in Umbrella's Rockfort Facility raised like a beloved dog or cat, explaining why it's so big.  There's also a "Chameleon Licker", but I can't find any images of it. Must be a true chameleon. 

Undertaker
No, not Hunk! Or any of the gas-masked Umbrella goons. These Undertakers (or Under Taker, or Trashsweeper, or the Cleaners) are B.O.W.'s in the first Survivor game, and are meant to be an anti-biohazard force... albeit comprised entirely of cloned B.O.W.'s themselves. They really are just an excuse for you to fight gun-toting humanoid enemies, and they're basically sqauds of these weird, monkey-armed silent people that obey a single human operator. An interesting concept -- a bunch of disposable clone commandos. It would certainly be picked up by the live-action movies, but in the game universe the existence of the Undertaker would certainly be a glaring oddity considering one of the things that made the Nemesis and Las Plagas infected was the fact that they were able to operate guns... and Umbrella having a massive squadron able to do that would be bizarre. Still, a neat little concept, and I do like that they're just a bit shorter and ganglier than a regular human, making them look sufficiently unsettling. 

Hypnos T-Type
This game's obligatory Tyrant boss is the Hypnos T-type, which... again, we've seen a bunch of Tyrants at this point that I never quite realized what a breath of fresh air the Tyrant-less RE:4 and RE:5 would be. "Hypnos" here has three forms because of course Resident Evil bosses do, and... he's basically half of Marvel comics' Venom, huh? Starts off as just a naked pale-white man with a giant black-muscle arm with claws, then he gets a bit more buffed and has a fanged mouth, and then he gets even beefier with more fangs and claws. The story is that this is a variant of the T-virus that will 'weed out' any lesser cells in the human body and leave the strongest cells alive after a period of incubation, leading to a far more powerful Tyrant monster. It's a neat description of why the Hypnos mutates so much... but maybe they could've done more? Not a terrible monster design, though, particularly Hypnos's final form. 

Hunter Elite
We're entering Dead Aim territory, which has more newer monsters. First up is the Hunter Elite (you know this is a spinoff game when they're not allowed to use Greek numbers), which... is just the Hunter with a bizarre cartoon shark-man face, and it's got different fingers on each hand. One has long mean dinosaur claws and the other has soft rubbery Kermit fingers that allows it to open doors. A pretty neat variant, I suppose, although I must say I'm kind of indifferent to this one. 

Glimmer
Where the Hunter Elite were noted to be 'perfected' Hunter Alphas, the Glimmer is more of a prototype for the frog-like Hunter Gamma... and a prototype for Hunters in general. Umbrella never had too much luck with frogs, though, with Hunter Gamma, if you remember, being a failed product. It sure is a funnier-looking monster than the Lurker above, being a wacky frog-man, and it's got a mass of nasty tumour-like eyes completely covering the upper half of its head. A bit of a weirdo, but I like him. 


Halbert
A giant Queen Halbert with a swarm of little drone bugs... not terrible for a bug enemy, actually, although giant hornets did show up a couple of times already in the franchise. I do like that the Queen Halbert's front body seems to have mutated a fair bit, looking a lot less like a bee's anatomy and more like some sort of weird cockroach. 

Nautilus (& "Torpedo Kid")
The island that Dead Aim takes place in is apparently an Umbrella waste disposal facility, and the Nautilus is a typical 'mutant monster that thrives in the trash'. Apparently, the Nautilus used to be a mutant Sea Squirts. I'm not sure about the anatomy of this creature because it's not really shown that properly and there aren't a whole ton of videos and screenshots of this game. It's apparently this monstrous polyp (the organism, not the human body growth) that constantly spits out these 'Torpedo Kids', ghoulish tadpole or sperm-like young that somehow have screaming human faces on it? Not going to lie, that's kind of so over-the-top and feels like something out of Devilman or something instead of Resident Evil. Actually low-key really like this one, if nothing else because the screaming faces on the torpedo kids are so unsettling. 

Pluto
Our first real 'boss' in Dead Aim, Pluto here is... an all right giant monster man design. It's this corpulent, fat creature with his left arm mutated into these bizarre giant-but-flat hand that looks like someone got a bunch of wooden planks and fused them together into a hand. It's all right as a boss, although Pluto actually comes with some pretty sad descriptions about how this is a prisoner who got essentially 'shuffled' into Umbrella's hands and was the subject to some very nasty descriptions of the experiments to try and make this dude into a viable mutant weapon (among others, the removal of his eyes to see if he would compensate -- and Pluto developed sensitive hearing in the process). Pretty sad story and sad-looking as well.  

Tyrant 091
So this was created after T-103, despite his code number, and was an attempt to fuse the T virus and G virus together. So I guess Umbrella got their hands on the G-Virus after all? Tyrant 091 basically swaps out his spiky death-hands for a bunch of whiplashing flesh-tentacles which I actually associate more with the Nemesis instead of the G-Virus, but okay. Treated as kind of a failure, T-091 apparently mutated so badly that his heart poked out of his back as a weak point. Quite burned out on all these Tyrant variants, but at least this one looks different, and his face is memorably missing the entire skin between his nose and mouth. 

Morpheus D. Duvall
There's a decent amount of story with Morpheus, but he's basically the scapegoat within Umbrella for the Arklay Mountains incident and this drove him mad and obsessed with getting revenge against Umbrella. While he went out to secretly take over some of Umbrella's facilities, he became obsessed with beauty and perfection, wanting to destroy the world and transform it into a beautiful and elegant world and all that jazz. A dime a dozen among anime and J-RPG villains, if we're being honest, and Morpheus's human design even looks like a cheap Sephiroth cosplay. He got the hair dye and the coat, but can't find a good set of shoulder pads, huh. 

Morpheus's first transformed form with the 't+G' Virus turns him into this bony Tyrant-esque creature that looks so much more unique than all the other Tyrant spinoffs we've seen before, although Morpheus turning himself feminine is one of those 'look at this unsettling gender-bender' stuff that wouldn't fly today. It's a pretty cool look, though! That hollow porcelain mask face, those bony ridges running down the front part of his body, and those bony ridges somehow giving him the appearance of knee-high boots... his massive flesh-and-bone-spike Tyrant hand somehow allows him to lob lightning bolts. Oookay, that's a bit bizarre even for this franchise. Still, random electrical powers aside, 

Morpheus's final form is a typical Resident Evil flesh-glob, apparently a result of the G-Virus in the cocktail he injected to himself, a mass of mutated flesh with two giant bone-claw hands and a mass of exposed ribs making a 'mouth' on the back, but that addition of Morpheus's face being upside-down and screaming. I don't have much to say here, at least that upside-down face does make it look distinct from the other fleshglobs in the series.
______________________________________________

And we technically covered four games in this one! Huzzah! Next up would be the two "Outbreak" games, before I slowly sort through the five or six other minor releases until we close the book on Resident Evil monsters with the two Revelations games. 

2 comments: