Pika pi, mofos |
Oh, and I fought against the Ultra Recon Squad, which had... a Furfrou. Which was hella randomly disappointing, I think.
So instead of riding a boat, this time around I ride around on a Mantine Surf minigame! Which is a... decent distraction, even if it did take a fair amount of time for them to give us the tutorial. It's ultimately not a thing I'll repeat, unless there's a reward tied to it, but I dunno. I felt like this is the type of minigame that really feel at home in the Hawaii-inspired Alola as opposed to the rather shoehorned Battle Royale or the constant reminders for me to 'TAKE A PHOTOSHOOT'. Still, it's something.
Unexpectedly adorbs |
Samson Oak gave me a 'totem Raticate' or some shit for finding a bunch of stickers... which I didn't really feel had much difference beyond being a bit bigger, I think? Certainly my totem Raticate doesn't have any differing abilities than normal.
Akala Island's still pretty slow-paced, and I really wished Alola had more of those longer routes filled with Pokemon or trainers that earlier generations had -- or later islands, in Generation VII's case. I don't think there's any significant differences throughout most of Akala's storyline. We've got the hotel bullshit, the railroading bullshit, the encounter with Gladion, the little ranch town, the water trial at Brooklet Hill with Lana... I think her dialogue may be slightly altered, but I can't be bothered to compare.
The big surprise is, of course, when some of the splashes turned out to be Dewpiders instead of Wishiwashis (I'm so using an Araquanid this playthrough) and the massive totem Pokemon turns out to be a gigantic Totem Araquanid, which is awesome as hell. That cutscene is still pretty fucking dope, even if Araquanid's cry isn't quite as awesome as Totem Wishiwashi's cry.
Of course my Pikachu two-shotted the thing with a Z-move. Poor Araquanid.
She's 'adhesive'. Somehow. |
And then... there's the silliness with the Battle Royale, there's a bunch of side-quests and exploration and sticker-collecting, and I hatched an Eevee out of an egg. At which point I ended up going up to Kiawe's trial without a single water or ground type in my party... which is well and good, because they've replaced the Totem Salazzle with a Totem Marowak, who is Fire/Ghost. It's still a pretty tough fight because of the ally Salazzle casting Torment all the time, and Alolan Marowak's Cursed Body ability disabling my shit, and it actually went down to knocking out four members of my party before my Zorua can take it out. Good stuff.
Mallow's trial still ends with a Totem Lurantis (that I one-shot with my Dartrix's flying Z-move) but the way it happens is different. Now I have to take the things I gather from one of several patches, and if I take the wrong one, the Pokemon will attack me prior to the cooking process. Also, apparently there are trees that look like Sudowoodo, which made me laugh.
So yeah. Despite my initial complaints with the Alola games (and I'm still pissed at the sheer amount of bullshit side-tracking with random enforced side-games and whatnot) I still enjoyed myself through all this. Current party: Dartrix, Pikachu, Inkay, Grimer, Zorua and a sixth rotating party member (previously a Growlithe, then the egg, now a Stufful) that probably will be replaced with a Araquanid in the future. Either way, I definitely need less dark-types and maybe ground or water because I have a huge problem dealing with fire types. I dunno. Overall, I try not to really think about it too much and just go with the flow.
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