Friday 13 September 2019

Reviewing Magic: The Gathering #9 - Mirage

MIR logo.pngJamuraa 2018.jpgThis time around, we're entering the Mirage block, consisting of three expansions -- Mirage, Visions and Weatherlight. And the first expansion among these, the 'big' expansion, is... a tropical, African themed setting. The plotline of Mirage outlines three nations in the continent of Jamuraa -- Femeref, Zhalfir and Suq'Ata, but ultimately, the main storyline points that Mirage is trying to tell us is that the planewalker Teferi has disappeared from Dominaria. Three powerful spellcasters, Mangara, Jolrael and Kaervek, end up looking for Teferi, and this ends up causing the event called the Mirage War. And I'll just link you guys to the MTG wiki article for the Mirage War, because this is about the time where the storylines for Magic: The Gathering is starting to actually be a bit more complex, told via text stories, some of which are archived in the M:TG website.

The actual history and story is a bit more complex, involving the history of the four main characters and the three main nations, but here's the cliff's notes version of the conflict, as far as I can gather from a brief skim through the Wiki pages:
    Mangara.jpg
  • Originally there was a single kingdom, Zhalfir. But internal religious dispute caused a faction of the nation to secede and become the independent state Femeref. Femeref is rich in mineral wealth, and had a lot of dwarven population driven into their lands due to the neighbouring, conquering Suq'ata empire. 
  • Zhalfir itself is also split into multiple guilds (each corresponding to a colour in-game), thanks to some argument on the king's inaction to Suq'Ata incursion. The ancient, near-immortal Planeswalker Teferi, himself of Zhalfir nobility, arrived and restored Zhalfir to peace when he arrived. 
  • Teferi eventually retreated to Teferi's Isle and began tinkering, experimenting with time stream, eventually discovering the power of "Phasing" in and out of the time stream (itself a mechanic in-game). Teferi's attempt to undo the damage to the timestream from his experiments caused the entire isle to phase out of existence. 
  • Three mages -- Mangara of Corondor and an ally of elves; Jolrael the queen-warrior who commanded the respect of the Viashino lizard-people; Kaervek of the Burning Islands who is allied with the nightstalkers, as well as Urborg and Bogardan -- arrived to investigate Teferi's disappearance. They decided to investigate Teferi's isle and work together for a while. 
  • Mangara and his elven allies brokered a peace between Suq'Ata, Femeref and Zhalfir, brokering a peace that lasted a hundred years (these mages, meanwhile, lived longer than normal humans). 
  • Kaervek, thinking that Mangara is gathering power for his own power-hungry needs, began to slowly feed on Jolrael's fears (who was raised among beasts). Kaervek and Jolrael began to build up an army of beasts and monsters to slowly fight against Mangara, while also causing border disputes between the three nations, as well as the nobility of Zhalfir. 
  • Eventually, civil war broke out, which worsened when Kaervek unleashed his army of evil demons and mosnters. Kaervek offered his assistance to the overwhelmed Mangara, but Mangara was in turn betrayed, ambushed, and trapped in an amber prison. 
  • The three nations of Jamuraa, meanwhile, met at a council, discussing recent events. Kaervek arrived and announced his presence, but instead this caused the three nations to realize they have a common enemy to band against. Eventually, the fight became to be between Kaervek and Jolrael against the three nations, leading to a stalemate...
  • ...until Teferi's Isle returned from where it had been displaced in time, and Teferi himself joined in the fray. Meanwhile, Jolrael, realizing slowly that she has been duped and used by Kaervek, attempted -- and failed -- to free Mangara, but eventually found Teferi and filled the ancient planeswalker on everything that's been going on in Jamuraa. Teferi is unable to leave his island and the volatile experiments, but would offer to help the citizens of Jamuraa through visions (which, I suppose, would be the next expansion!)
I... I genuinely tried to read and learn the storylines for Jamuraa and Mirage, but there's a whole lot of it. I guess if you really wanted to know, you could read the individual wiki pages for Teferi, Kaervek, Mangara, Jolrael, as well as the nations of Zhalfir, Suq'ata and Femeref. I'm also not particularly sure at what point the Mirage part of the story ended and the Visions part began, or how much of that storyline was added retroactively through material published later on... but hey, there's your quick, cliff-notes version of the conflict. On to the cards and monsters!
  • Click here for the previous part, Alliances.
  • Click here for the next part, Visions.
  • Click here for the index.
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Abyssal HunterBlighted Shaman
And we start off with a couple of representatives of the tribal people that live in the jungles of Jamuraa. Abyssal Hunter and Blighted Shaman basically portray a lot of the whole tribal ritualistic magic that is tied into fantasy cultures based on African ones. I like the artwork for Blighted Shaman in particular, which just looks pretty stylized and neat. They're neat little scene-setters, I suppose, but I'm not sure if they belong to any of the main Jamuraan tribes. I do like that while these cards exist, the Mirage set doesn't try to hammer home too much of the more problematic "African voodoo" tropes, and instead try to lean more towards the jungle setting.

Catacomb DragonBarbed-Back Wurm
The Black colour this time around presumably represents mostly Kaervek's minions, which is a mixture of both evil spirits and beasts originally belonging to Jolrael. Catacomb Dragon is a pretty neat-looking dragon, looking pretty neat... it's nothing super special, but I do like just how serpentine this creature loks, with the legs looking more like the front legs of a lizard as opposed to the dragon adapting a more bat-like body layout.

Barbed-Back Wurm marks a return of the wurms, the giant worm monsters we've seen a couple of times in past sets before. This one looks more like some sort of bizarre, mutated snake with fangs and a whole lot of barbs, and on the grand scheme of things isn't the most interesting wurm monster out there, but it's a neat looking one.

BreathstealerFeral Shadow
The Night Stalkers (later parsed as a single word, Nightstalkers) make their huge splash in this expansion, after previously seen on a single Legends-era card. These Nightstalkers are noted to arrive from Urborg, where Kaervek hailed, and were far more wisp-like and shadowy than other nightstalkers of Dominaria. The Breathstealer is a pretty cool sounding title, and the appearance of a ghostly specter with glowing eyes, apparently after slicing some poor dude's head off, is a pretty spooky one.

Feral Shadow is another cool looking mist monster, which is this clump of wispy shadows that terminates in what looks like a dog skull. This creature comes with a neat flavour text that notes that Kaervek basically manipulates the Nightstalkers -- which are actually minor monsters in the island of Urborg -- and promising them so much more if they would bow to him.

Urborg PantherSpirit of the Night
Urborg Panther is the third of the three Nightstalkers in this set, and he's... he's a more feral-looking shadow. I'm genuinely not sure how we're looking at it. Is it a Hydralisk-esque creature with a huge hunchback? Or are we looking at the panther from the top? Whatever the case, though, it's a pretty neat looking shadow monster. In an interesting gimmick, the Urborg Panther allows you to basically summon a particularly expensive legend creature, the Spirit of the Night, if you control the three Nightstalkers introduced in the Mirage block.

The Spirit of the Night is one of the Legend creatures and one that we don't really see the full form of. It just looks straight-up demonic, with that massive set of fangs, the decaying-looking arm, and a body that I'm not quite sure is meant to be wholly corporeal. That's also a pretty creepy looking right eye that looks like a seashell for some reason. Apparently, the Spirit of the Night is a powerful Breathstealer that sacrificed himself to summon this Demon Spirit (it's not a Nightstalker itself!), and it's the creature responsible for slaying the Femeref Council of Voices. Whatever the Spirit of the Night is, it's got a face that could give you nightmares.

Dread SpecterCrypt Cobra
Dread Specter is here mostly because I really, really find that face hilarious. It's just such the perfect "aw jeez aw jeez" expression ever, with those googly-eyes and it gripping onto that random hand like "this is mine!" I dunno. It looks like a weird muppet.

Crypt Cobra, meanwhile, is another creature that plays of of the poison counter mechanic that I think a mosquito in the previous blcok had? It's a pretty cool looking cobra, though, looking like something out of Aztec or Mayan mythology, with a very creepy looking face and a whole ton of spiky ribcage-like spines jutting out from its sides. A pretty spooky looking snake monster!

Fetid HorrorSkulking Ghost
We actually have a whole ton of Black creatures, but a fair amount of them are repeats of undead/demonic tropes we've gone through before, so I'm leaving them under the break. After all, we still have a couple dozen expansions before we get to the creatures I actually am waiting to talk about. Fetid Horror and Skulking Ghost are here because I do like their artwork, though. Fetid Horror is just such a gross-looking, wretched zombie, and I do like the little long blurb that she comes with.

Meanwhile, I'm so used to M:TG ghosts and specters and banshees being powerful undead monsters about to fuck some shit up, but poor Skulking Ghost is just such a pathetic-looking creature, this little doddering-old-man-looking spirit with a weird little tail that wraps around that column while its arms seem to be wrung around each other. What a sad looking creature! You just kind of want to give him a hug. And I do like the little flavour text: "they only exist as long as the living take no notice", and when the living takes notice (i.e. using an effect), the Skulking Ghost immediately disappears. What a neat concept for a not-quite-harmless, but not-quite-harmful ghost enemy.

Shauku, EndbringerPurraj of Urborg
We've got a pair of other Legend creatures, which are both affiliated with Kaervek. And, again, one of the biggest flaws of early Magic: The Gathering sets is that the story revolves around a couple of characters so much, but they're not even represented in the card sets! Boo. Shauku, Endbringer, is an ancient vampire, and I do like just how creepy her skull-face and her gaunt arms are. She apparently is a neutral party in this conflict, owning a massive ancient library, and anyone who wants to peruse her ancient tomes of knowledge has to donate blood to her. She's otherwise actually pretty detached from the actual Mirage conflict other than being a legend creature with a funky set of gimmicks.

Purraj of Urborg, meanwhile, is a lady catfolk who led an army of panther warriors (we don't see the Panther Warriors as a card until Visions) that served Urborg, basically being one of Kaervek's most trusted minions that accompanied him all the way from Urborg. Basically, she ended up being both a general of part of Kaervek's army, as well as the jailer of Mangara. Neat, and, again, it's a slow addition of the catfolk as an actual staple race in Magic: The Gathering. One step at a time.

Discordant SpiritHaunting Apparition
A couple of multi-colour cards that are part-black, we get the Red/Black Discordant Spirit which just looks really, really spooky. We don't get any real flavour, but I think he's like some sort of manifestation of nightmare or something? He's spooky.

Haunting Apparition, meanwhile, is a goofier ghost monster, a Blue/Black creature that apparently hangs on top of chimneys. I like how kooky he looks, like, half his body is exposed bones, but it flows in neatly to a wacky grinning skull face with facial hair, and to legs that look like they wear stockings. I guess flying ghosts are the perfect medium between black and blue, huh? Black's all about the spooky demonic undead, while Blue always has illusion monsters and flying as one of their key features?

Cerulean WyvernKukemssa Serpent
Blue, now, and blue in Mirage has a lot of dragons or dragon-like creatures! In subsequent releases, some of these would eventually be retconned to either "Dragon" or "Drake". Like Cerulean Wyvern, which would be retconned to being a 'drake'. I guess what makes a dragon and a drake different is that drakes play on the fantasy of giant winged fire-breathing lizards that are mostly mindless animals, whereas dragons play on the D&D-inspired fantasy of having the dragons all be basically intelligent, powerful sorcerer-monsters. Cerulean Wyvern is a pretty neat dragon/drake in any case, although certainly not the only one we'll see in this set. Also, its flavour text is one of the first times we see mention of the Weatherlight, a skyship that's going to see a lot of mention in future expansions.

Kukemssa Serpent is just here because I do love the cart art, this angry red sea leviathan who rises out of the ocean as tornadoes and volcanoes rampage in the background. Its gimmick seems insanely impractical, honestly, but I do like the flavour of such a massive creature that can't attack or even stay on the battlefield without islands on either side.

Hakim, LoreweaverPolymorph
Hakim Loreweaver (most sources basically ignore the comma and treat "Loreweaver" as his last name) is a representative of the Suq'ata nation, a historian that basically ended up figuring out that hey, some of the things that are going on in Jamuraan politics seem bizarrely coincidental, and is basically the face of Suq'ata in most of the Mirage block stories. Design-wise he's... he's just a wizard dude, but apparently he has a cute little dragon friend. That's neat!

I really, really love the artwork for Polymorph. That is some dude who's mid-way of being transformed into a bunny, and the horror of those massive claws is underscored by the absolutely Looney-Tunes-comical expression that the face of the malformed bunny has. Polymorph spells have been a staple of so many different fantasy settings ever since D&D codified it, but man, this card art really exemplifies just how both simultaneously hilarious and also terrifying to be transformed from one thing to another. And the flavour text? "AAAAH OPPOSABLE DIGITS!" So is this a bunny that's transformed into some creature with opposable digits? Either way, hilarious.

Teferi's ImpTeferi's Drake
Teferi himself doesn't show up, which I guess is fair, since he spends most of this storyline either trapped outside of time or trapped on his island, but Teferi's Imp apparently wanders around. I do like just how weird this imp looks -- most depictions of imps tended to go for little gremlin or goblin like midgets, but this creature is best described as a bizarre cross between a housecat and a gangly monkey, with bird wings. And, hey, apparently Teferi experimented on this imp, too, because this is one of the creatures in this set that has the phasing keyword, allowing it to essentially move in and out of reality and the game board.

Likewise, Teferi's Drake also has phasing. The artwork for Teferi's Drake is honestly a lot more peaceful-looking, and Teferi's Drake is one of those rare drakes with four legs instead of adopting the wyvern-style body. Not that there's a whole ton of creature logic consistency in these early sets, mind you... hell, there isn't even a whole lot of intercontinuity between the card art and the card effects -- newer sets would actually show some of the creatures with phasing actually, well, y'know, doing the 'phasing' thing, yeah? I'm not sure what that thing Teferi's Drake is feeding on. Is that some beast, or a human? Despite the Weatherlight flavour text, it certainly isn't dried fruit. Dried fruit doesn't bleed.

Sea ScryerTaniwha
A bunch of the blue cards are merfolk, like the Sea Scryer. I do like that even if the expansion doesn't really super-focus on merfolks as the blue tribe (this expansion focuses more on drakes, it seems) we still have like an obligatory merfolk or two around... at least while we stayed in Dominaria. I'm a bit foggy abotu this, but I think there was a huge gap of IRL time where there suddenly were no Merfolk cards or Merfolk support cards at all.

Taniwha is another legendary creature, and this time it's a big-ass serpent. This one doesn't have any lore at all beyond "holy fuck, strong legendary sea serpent monster", and it has phasing for some reason, so I guess it's one of Teferi's experiments, then? And it's able to cause all your lands to phase out? I do like the almost seaweed-like hair it's got going on, even if that rather odd beak-like mouth is a bit odd on a serpent.

Mist DragonHazerider Drake
More dragons and drakes! There's a cycle of 4MM 4/4 dragon creatures, and cycles, as M:TG players know, are cards that share a common theme across the five main colours. Mist Dragon is an interesting one. The art's neat, what with it being monochromic and everything, which is pretty suitable for a ghostly, misty dragon, but you can apparently control whether this creature has flying or not, and it can phase out. I guess based on the flavour text, the presence of Mist Dragons and other mist-related disappearances is when Hakim Loreweaver started to figure out there's something weird with all of these phasing creatures?

Hazerider Drake is a dual-coloured card, and it's a neat-looking drake. Not really much to say here --- blue and white is pretty suitable for a non-hostile dragon. I just kind of like how it looks. It just looks like such a good boy.

BrushwaggForatog
What the fuck is a "Brushwagg"? I don't know, but it's one of the M:TG original creatures, only used exactly once, on this card. It looks like some sort of bizarre rat-like creature that can puff its body up like a pufferfish, apparently, but instead of flesh, it puffs up a massive amount of random plant matter. Which is why he gets -2/+2 buff whenever it is threatened -- it sacrifices any ability to attack to puff itself up and increase its health/toughness. According to supplementary material, the Brushwagg is not only as large as a rhino, it's also intelligent and able to communicate with sentient creatures by pawing in the dust. Pretty bizarre creature, and I do like that apparently this is one of those wacky M:TG original creatures that remained undisturbed.

Speaking of M:TG original creatures... it's another Atog! Is this the first one we've seen since the original Atog in Antiquities? The Foratog is a weird lizard-like creature with a whole lot of fangs and spines up his head-crest, and has a weird cobblestone texture, but apparently, it can eat an entire forest in under a minute just to get a brief, momentary buff. Where the original Atog ate artifacts, the Foratog ate forests, so I guess that's the whole gimmick of Atogs, then. They're creatures that eat other things and get stronger because of it!

Crash of RhinosCanopy Dragon
The English language is fun sometimes. Each animal has its own... pack equivalent. You get a school of fish, a herd of cows, a pride of lions, a hive of bees, a pod of dolphins, a flock of birds... and then you get into some of the more bizarre ones. A parliament of owls. A murder of crows. An ambush of tigers. But rhinos? A group of rhinos are called a Crash of Rhinos. Because they crash into things, you see? With an 8/4 statline that will crash and trample everything in its path. I absolutely love the random little saying from Femeref, too, comparing rhino stampedes to love. Presumably, most of the beast monsters in green are allied to Jolrael? I'm not sure.

Canopy Dragon is the third of our 4/4 dragons after Catacomb and Mist Dragon, and it's an interesting one! Instead of the traditional Western dragon body layout, the Canopy Dragon seems to have multiple slmamer, almost human-like arms sprouting out of a serpent like body with which it can hang onto vines and scuttle about like some sort of bizarre spider-snake hybrid. Again, as neat as it is to see regular dragons, it's even neater to see derivatives like these that take the basic dragon look, and then 'adapt' it to some sort of habitat or function.

Giant MantisJungle Wurm
Y'know, a Giant Mantis is kind of... not the most interesting creature at this point. We're nine expansions in and we've got our share of giant beasts that are small in the real world. The novelty's kind of worn off. But the Giant Mantis isn't just a regular giant mantis, no... it's a mantis big enough to prey on a fucking pegasus for dinner. Giant monsters are the scariest when you compare it next to something you have a frame of mind to. Like, when you describe a monster as "it's a giant praying mantis", people will shrug. How giant is a giant praying mantis, after all? As big as a dog? As big as a tiger? A car? A house? Any of these would be a 'giant' mantis. But when you go "the mantis is so massive, it can easily catch a horse in its claws!" then you suddenly really put into context just how massive this giant mantis is.

Jungle Wurm is yet another wurm, and we get to see what is presumably a non-mutated version of the Barbed-Back Wurm is, since, again, presumably the green version of the Jamuraan wurm is the more 'natural' one. And, well, it's basically a massive serpentine lizard with a quasi-dragon head. Pretty cool, and, again, while not quite as original as the Atog or the Brushwagg or whatever, I appreciate that wurms are liked enough that they will continue receiving support in subsequent sets.

MaroMindbender Spores
The Maro is basically another little in-joke, with the name "Maro" being the shortened form of Mark Rosewater, the head designer of Magic's R&D department, and they paid tribute to him by making him into a monster. While here he's just the name of a type of Swamp-Thing-with-WoW-troll-tusks nature spirit, the Maro term is basically going to be recycled and used for a similar gimmick of "the power and toughness of this card equals to the amount of cards in your hand". I do like how this basically reflects the ever-changing avatars of nature, how, as the flavour text notes, "no two see the same Maro".

Mindbender Spores is the latest in a series of Wall monsters, and what the FUCK are these things? They're like, weird octopus-squid looking things that are apparently also spores from some bizarre tree, shot out to bend the minds of... of someone or something. We never get any real idea whether the Mindbender Spores are just produced by some of the trees or fungi in the Jamuraan forest, if some creature like the Maro made them, if it's one of Jolrael's many nature-based monsters... but whatever the case, it's a cool-ass-looking creature!

Locust SwarmFlame Elemental
Locust Swarm is here mostly because I always love the idea of 'swarm of X' monsters. This one has a particularly neat looking artwork of them hovering above what I assume to be a village -- one that's presumably going to quickly end up becoming a deserted wasteland.

Flame Elemental's artwork really is something, huh? It's more like a djinni in some sort of psychedelic artwork, as opposed to the pretty common and kinda-boring generic Fire Elemental creatures that's just a genie made of flames or something. I'm not entirely sure what this Flame Elemental's even supposed to be, other than the fact that it's got a humanoid figure, but it does look pretty!

Viashino WarriorVolcanic Dragon
And we get the first Viashino Warrior, the first appearance, I believe, of the Viashino lizard-men that's going to be kind of a reoccuring creature in M:TG. This one is a pretty boring vanilla creature, both in design and as a card, but we're going to meet a couple more Viashino in this black.

Volcanic Dragon is red's 4/4 creature, and, of course, it's a dragon made entirely out of flames. Or a dragon that dwells in flames. Whatever the case, it can just attack immediately after being summoned, probably because it gets propelled out of the volcano.

ChaosphereCrimson Hellkite
Chaosphere is... it's an "enchant world" spell, which is basically such a powerful spell that it warps the world itself. And while the artwork is certainly bizarre, it's such a shame that the card effect is honestly disappointingly mundane. The art's neat, though, featuring a fuck-ton of random things like buildings, people with glowing eyes, snake heads, leaves, and clocks all being warped Salvador Dali style around that massive beast maw in the center.

Crimson Hellkite is another pretty neat looking lava dragon, with what appears to be... rabbit ears? Again, it's a pretty neat-looking creature. I don't really have a whole lot to say about these dragons, but rest assured, I still find them cool.

Crimson RocEkundu Cyclops
Y'know, it'd be so easy to just draw Crimson Roc as a big red bird of rock and call it a day. Certainly a lot of roc card art does that. But instead, the artist for this one went all in to make this look absoltuely fabulous, with the wings splayed out into many feathers, with multiple colouration and generally making the Roc look genuinely fantastical. A pretty awesome way to make what could've otherwise been a boring red roc bird into an awsome one.

Ekundu Cyclops is a giant, gross looking Cyclops jumping around in the moonlight... and would be an unremarkable "oh, a gross looking cyclops" card... but click here for another blog that talks about the suggestive innuendos packed into this card. Even without coming across that article, though, I did realize just how phallic the thing the female... ogre or orc or whatever is straddling.

Goblin Elite InfantryGoblin Scouts
Goblins are back yay! I love the goblins, and thank god they survived the Ice Age and the subsequent conflicts. These are the two slightly more serious goblin cards. Goblin Elite Infantry is just a bunch of fierce goblins in battle, although I'm not sure why that center goblin has an elongated skull and chin-bone.

I was wondering why the Goblin Scouts aren't green but are rather coloured like human flesh, and was about to chalk it up to artist inconsistency... until I read the flavour text and realize that these are apparently goblins that have painted themselves to pretend that they are dwarves. Oh, silly gobbos.

Goblin SoothsayerGoblin Tinkerer
Goblin Soothsayer is... a creepy-ass artowrk. The goblin itself looks like some sort of hideously mutated fetus, with that face and those arms and legs tapering off to thin hair-like limbs. And that very, very long set of ears! And he's picking through the innards of some slain creature. I do like the little flavour text, too. Silly Grishnak!

Goblin Tinkerer is a goblin tinkering with a spider robot with a big-ass grin on his face. These aren't World of Warcraft goblins, though, and they aren't actually good tinkerers that make functional-but-explosive inventions. No, the Goblin Tinkerer will, without fail, destroy an artifact... and then take damage based on that artifact's cost. Which is probably more than the Tinkerer's paltry two toughness.

Hivis of the ScaleZirilan of the Claw
We get a couple of Viashino legendary creatures, Hivis of the Scale and Zirilan of the Claw. These Viashino leaders are allied with Jolrael, and are able to command dragons and use them to bolster Jolrael's ranks. They don't exactly have a story beyond being powerful lizardmen people, but I do like the fact that we do get a neat representation of Hivis and Zirilan both being able to command dragons, and the mechanics are tied to the specifics of these two lizardmen's roles. Hivis is meant to recruit dragons, which is why he can steal your enemy's dragons. Zirilan, meanwhile, is the commander, which is why he's able to more effectively command the dragons you already control.

Subterranean SpiritTelim'Tor
There is a lot to love about Subterranean Spirit. It's an elemental that has a massive shit-eating grin and a lot of massive teeth. It looks like it's doing push-ups. It's also really massive, as you can see by the little tree and small people that it's tossing aroud as it's doing push-ups. And its card text implies that, hey, the mountain ate something bad. Is that why the Subterranean Spirit's making that expression? s

Telim'Tor is another legendary creature, and another commander of the Suq'Ata military, one with a fondness for collecting artifacts. His card doesn't really reflect this, though, mostly just capitalizing with the Flanking keyword. He doesn't have much story significance, despite being a military leader, although I absolutely love that the MTG Wiki notes that his name is apparently an anagram of "Mr. Toilet". The poor sod! Other legendary creatures have names that are anagrams of the game designers, and Telim'Tor is just... Mr. Toilet. Poor man. Apparently, this was a little "fuck you" from the design team to the editor team, who gave a mandate for them to not use anagrams in the set, so they attempted to sneak in as many anagrams as possible... and perhaps the biggest achievement is that one of the main characters, Mangara, is an anagram of the word "anagram".

Blistering BarrierPhyrexian Purge
Oh what the fuck is going on in Blistering Barrier? Why is there a massive mouth with gross teeth over a pool of lava, with a tormented-looking dude with a gross, elongated skull being either tortured or taking a relaxing bath? Why is this, of all things, a wall?

I'm not sure if Phyrexian Purge meant that whoever is casting this sorcery is using Phyrexian powers to purge their organic enemies, or if it's a spell meant to purge Phyrexians. Although considering the artwork's showing a kinda-human skeleton being strung up, I guess it's the former.

Jungle TrollRock Basilisk
A bunch of Red/Green dual-colour cards. Jungle Troll has a particularly ugly-ass face, and his face is one of the more prominent promotional images in the set. I like the little card text -- the Jungle Troll isn't just a brutish Red creature, it's also a protector of nature, which is why he's also Green. Be vegan in his forests, or he'll eat you.

Rock Basilisk is a pretty neat looking adaptation of the Greek mythological creature, even if that head is a wee bit too bird-like for what should be a reptilian creature. I like the four pairs of legs, and I do like how flavourful that card text is -- no one is sure where the random statues created by the basilisks come from.

DisenchantPearl Dragon
As usual, I don't think I have a whole ton to say about white cards. I do love the card art of Disenchant, where the magician just unleashes a breath of presumably the disenchanting magic, and a bunch of little flesh-coloured demon-worms just scream and fly out of that crystal ball. They look like those poor unfortunate souls from Disney's Little Mermaid.

Pearl Dragon is a neat white coloued dragon with really fancy wings. It's the last of the cycle of 4/4 dragons, and is the fanciest. Apparently this dragon is some dude called Bantau that ate a pearl and transformed into a dragon... which I would say is a trade-up. Like, shit, at what point is being a dragon is a disappointment?

Ethereal ChampionRashida Scalebane
The Ethereal Champion is an 'avatar', which means that it's like an avatar of a god or a god-like being of sorts... or, well, in this case, an avatar of a powerful sorcerer called Wafffa.

Rashida Scalebane is a legendary creature, and is basically the Punisher meets Eren Yeager, and with a vendetta against dragons. Rashida is living in some random village when her village was wiped out by the dragons commanded by Jolrael and Kaervek, causing her to swear vengeance on all dragons in Jamuraa, and she earned the title "Scalebane" because she used her family sword Banesword to kill a lot of dragons. And she's basically a one-man dragon-murdering warrior that can just one-shot any dragon with her effect.

Sidar JabariSunweb
Sidar Jabari, meanwhile, is a name we've seen a couple of times in flavour text, but the actual warrior is a nobleman from one of the stronger hoses in Zhalfri. He could've been a noble or a philosopher or what-have-you, but chose to be a warrior to protect Zhalfri from threats and whatnot. Not the most exciting character backstory, but a neat one and White's always been the more... basic heroic characters, anyway. Nothing wrong about that.

Sunweb is apparently White's wall creature, and one employed by Rashida Scalebane, if the flavour text is anything to go by. It's a magic web created by a flying globe of flame, that apparently ties up a poor flying dragon. Is that the poor Hazerider Drake? I do like that the Sunweb is so attuned to stopping dragons and other powerful creatures that it can't even block weaker creatures.

Teremko GriffinZuberi, Golden Feather
Griffins are always been a staple in white, but these two, again, try to be a bit unique. Teremko Griffin makes a lot of difference by simply having a lower body of a leopard instead of a lion, which is neat. Another Weatherlight foreshadowing, too.

Zuberi, Golden Feather, is another legendary creature, but a legendary griffin! This one doesn't actually have a lot of lore, just a particularly powerful griffin with golden feathers, and the ability to inspire other griffins. Zuberi's apparently like a god to these griffins. The art's neat.

Asmira, Holy AvengerCadaverous Bloom
A bunch more of dual-colour cards that I like. Asmira, Holy Avenger is the legendary card representing Femeref, and is basically a prophet and priest that embody Femeref's more spiritual inclinations. She is basically kind of like the prophet Cassandra -- she speaks the truth, but no one believed her until Kaervek starts to fuck shit up. She ends up being one of the representatives from Jamuraa to take the fight against the enemy, and apparently scored a mutual kill with Purraj in the final battle or something.

Cadaverous Bloom is perhaps the perfect union of Green and Black's style. Green's all about growing plants, while Black likes to be spooky and desecrate the dead, so plants that bloom on dead bodies is honestly pretty perfect as a dual-type card.

Sawback ManticoreWarping Wurm
Is this the first manticore we've seen? The Sawback Manticore has a pretty unsettling human face on top of that lion/bat/scorpion body. He's mostly here because I do kind of like the art, and I do like that they use the tropical unexplored jungle island as an excuse to toss in some classic mythological creatures.

Warping Wurm is apparently the juvenile stage of the massive wurms in green, which is why it's a 1/1... but it's been afflicted with the ability to phase, and apparently every time it phases in, it grows even bigger. These wurms are basically big snakes with dragon heads when they're tiny, huh?


Kaervek's PurgeTeeka's Dragon
Kaervek himself doesn't have a card, but I'm assuming that the dude in Kaervek's Purge is meant to be him. I'm not sure what's going on here. It's psychedelic.

Of course, with all of the dragons in this set, one of the artifact creatures is an artifact creature with the dragon type -- Teeka's Dragon. Whoever Teeka is, he or she apparently made this multi-armed dragon that has a quasi-humnoid build out of stone or marble or something, and it's honestly a lot more powerful than a lot of the actual natural dragons in this set.

Bone MaskVentifact Bottle
I'm not sure what that Bone Mask is supposed to be. Is it some dude with a head that elongates backwards like a hammer wearing a simple siphon-like mask, or is the mask the entire thing from the snout to the weird long elongated head? What's the use of a weird hammer-likehead extension, then? Apparently, Purraj the cat lady is responsible for this Bone Mask. Okay?

Ventifact Bottle is here because it taught me that the word "Ventifact" is an actual thing meaning a stone shaped by wind-blown sand. It's also got a neat artwork of some bizarre, ancient bottle whose mouth looks disturbingly like a real mouth. Also there's an itsy bitsy spider crawling up it. 

Phyrexian DreadnoughtPhyrexian Vault
Phyrxia ain't done with Dominaria, even if it isn't the focus of the Jamuraan conflict. Kaervek is at least somewhat involved in the Phyrexian stuff, as the flavour text in Phyrexian Vault is anything to go by... what is that thing supposed to be, anyway? That poor cat-man, he's about to get killed by a giant trash metal centipede monster.

Phyrexian Dreadnought is pretty damn badass looking, vaguely looking like some sort of bizarre serpent-worm thing with a set of massive fangs, and a bunch of mantis-like arms. I do really like the attempt to make the Phyrexian artifact contraptions look vaguely like some sort of animal -- like, oh, Phyrexian Draednought is like a giant metal serpent, right? But then you look a bit closer and nope, it's a bunch of metal pieces that might look like a serpent head if you squint, but it is still unmistakably just a bunch of jagged metal parts if you look closely.

Amber PrisonHorrible Hordes
And here's the Amber Prison that Mangara is trapped in, which is an actual itty-bitty piece of amber. And, again, you wouldn't know that this thing is actually a significant part of the story, because the card doesn't even have any sort of flavour text! Boo. I actually imagined a large prison made out of amber, but I guess these dudes are magicians, and they can definitely shrink and turn people into little pieces of amber that might co-star in Jurassic Park.

Horrible Hordes is just a march of Tsukumogami, yeah? It's a pretty fun and bizarre set of random cutleries and furniture just walking down the streets with angry faces and weird limbs, and while you could argue that a streetlight or a porcelain teacup shouldn't have anything to do in tribal-Africa-inspired Jamuraa, the image seen here is hilarious enough that I'm not going to complain.

As a big set, Mirage has a lot of cards, but I don't find a whole ton of them super exciting. Like, I know that the repetition of some fantasy themes are important, and I know that a lot of these cards mostly serve to set up the flavour of Jamuraa as this land of multiple societies surrounded by the harsh jungles filled with beasts and whatnot, but I just don't have a whole ton to say, y'know? Let's rapid fire through this.

Cadaverous KnightGravebane ZombieHarbinger of NightDirtwater Wraith
A bunch of neat undead monsters. We've seen undead horseback riders like the Cadaverous Knight, zombies like the Gravebane Zombie and spooky spirits like the Harbinger of Night before. The artwork's all cool and whatnot, but I had tried to talk about them above and really can't find anything super new to say. That Dirtwater Wraith's face looks like a Faceless One from Warcraft, yeah? I'm not the one that sees it? He's also posing like a JoJo.  

Mire ShadeRavenous VampireRestless DeadSewer Rats
Mire Shade has the perfect wretched "oh woe is life" (oh woe is undeath?) expression. Man, that poor looking dude. Ravenous Vampire, Sewer Rats and Restless Dead all have neat artwork, but, again, are night-time monster tropes we've seen before. Sewer Rats in particular, which make for the obligatory "Black-coloured rat swarm creature" that shows up every expansion or two.

Tainted SpecterShadow GuildmageWall of CorpsesZombie Mob
I know I use the phrase a lot, but, man, Tainted Specter has the perfect shit-eating grin on that gangly face, huh? He's actually a pretty fun looking design, some sort of skeleton-thin creature whose head has mutated into that grinning face, and he's grown bat-wings and a whip tail for some reason.

The rest of these... Shadow Guildmage is one of those still-alive necromancers, we've seen Wall of Corpses in different names before, and Zombie Mob, while having a real cool artwork, again, is just another bog-standard zombie monster. Get it? 'Cause it's in a bog?

Ashen PowderBinding AgonyBone HarvestCarrion
Sorceries, instants and enhancements now. I'll try to be fast, although I do like the artwork for all four of these cards. Binding Agony, in particular, which despite starring some sort of fiend like creature, really does look pathetic and in pain. Bone Harvest is one of those grimmer M:TG cards with a lot of body horror, and Carrion is a pretty neat little black instant that I do really like -- apparently when you turn a creature into a corpse, you can just command the maggots that come to feed!

Choking SandsDark BanishingDark RitualDrain Life
Not a whole ton for me to say here. These are a lot of great artwork and in general, Mirage does have a lot of great art, but these just feel like relatively generic "evil necromancer/warlock mages doing evil things".

Ebony CharmEnfeeblementForbidden CryptForsaken Wastes
Ebony Charm is part of a cycle of five charms, one for each colour. And as usual, I really don't find anything super-interesting to say about cards that are just a single object other than "it's pretty jewelry, I guess?" Enfeeblement looks positively dreadful looking, that poor unfortunate dude. Forsaken Wastes is a world enchantment, which... I'm not sure if it's meant to represent an event in the Mirage storyline, whether it's one that I just missed in my quick summarization, or if it's just "hey let's put this cool thing in" thing going on.

Kaervek's HexGrave ServitudeInfernal ContractNocturnal Raid
Oh, hey, another mention of Kaervek! Kaervek's Hex actually has pretty fun art with all those skully demony faces being pulled in multiple directions.

Phyrexian TributeReign of TerrorShallow GravePainful Memories
I'm not sure what is going on in the artwork for Phyrexian Tribute. It kinda looks like some contortionist version of those Muun aliens from Star Wars is vomiting some mist? Okay? Reign of Terror has a pretty cool looking devil man doing a balancing art.

Soul RendSoulshriekStuporWithering Boon
That... ghost? Sorcerer? That dude/lady in Soulshriek's art has a really, really wide jaw, huh.

Withering Boon's artwork is bizarre, and I'm not sure what's going on with those stick-like legs, that hair, that lumpy body, those breastplates and that teeny-tiny crotch-cloth cover. It's another one done by the artist that does Ekundu Cyclops, and... yeah, I dunno. It makes me uncomfortable.

Tombstone StairwellShaper GuildmageSuq'Ata FirewalkerBay Falcon
Tombstone Stairwell is the other Black world enchantment, and the artwork's pretty cool. I could see this being like a video game dungeon or something. Anyway we go into some of the more boring Blue creatures, a pair of human wizards and a bird.

Merfolk RaidersMerfolk SeerCoral FightersAzimaet Drake
And we have merfolk! These are a lot less interesting than the one we see up above, since without the merfolk tag I'd actually be hard-pressed to realize that these are merfolk and not just blue-skinned random barbarians. I appreciate that they're maybe experimenting with merfolk that aren't just straight-up mermaids or fish mutants, but these just doesn't really look merfolk-y, y'know?

Azimaet Drake is another drake in Blue. Blue has a lot of Drakes. Apparently this one is the one that humans eat.

Daring ApprenticeWave ElementalFloodgateDream Fighter
Daring Apprentice kinda looks like something that should've came from the Arabian Nights setting, yeah? Instead of summoning the Disney genie, that poor lady's summoned a far more malicious one instead? Wave Elemental has a pretty cool artwork, even if it's an elemental trope we've seen multiple times -- a lady made entirely out of water, manipulating water. Blue's Wall in this expansion is Floodgate, which gives us a fun little bit of goblin comedy that isn't in red.

Vaporous DjinnHarmattan EfreetKukemssa PiratesSandbar Crocodile
Oh, hey, djinni and efreeti actually show up in Jamuraa! Vaporous Djinn and Harmattan Efreet aren't super duper interesting, though. And... and we've got a bunch of pirates, and the Sandbar Crocodile, which is apparently pretty fucking massive when you realize it's standing next to a human... and it also has phasing. It's a teleporting giant crocodile! "A sandbar ran aground us" indeed.

Ancestral MemoriesBazaar of WondersCloak of InvisibilityBoomerang
Bazaar of Wonders is a pretty cool looking card art. Maybe I just really like cards that depict a bustling city and whatnot?Cloak of Invisibility has a really cool depiction of a vision-warping illusion, even if I'm not sure what's going on with the shadowy wraith in the foreground.

I'm not sure what's going on in the artwork for Boomerang, showing two warriors fighting some green demonic beast, and how it actually relates to a boomerang-ing spell that returns to your hand.

DissipateDream CacheEnergy VortexEther Well
Dream Cache has a fun little card art of that dude just grinning as he apparently gets money just by dreaming. An ideal job, even if you'll probably be hard-pressed to justify it on taxes. That genie-demon dude in Ether Well just look so concerned as he's being pulled back into the well.

MeddleFlashJoltMemory Lapse
Meddle is such a perfect name for another Counterspell-type spell, and that magic missile being bent away is pretty damn awesome. Flash's card art... yeah, that weird manta-ray-demon-creature is totally flashing those dudes in the background, yeah? The foreground dude knows what's up.

Mind BendMind HarnessMystical TutorPolitical Trickery
Oh, hey, another tutor card! I'm not sure why Mystical Tutor is an instant and not a creature, but hey. Using a dude with a lot of masks to artistically represent Political Trickery is a pretty creative thing to do. And... and I have no idea what's going on with Mind Harness. It's some sort of vaguely tree-like ghost thing screaming?

Power SinkPrismatic LacePsychic TransferRay of Command
A bunch more blue spells with really neat artwork. Prismatic Lace looks positively pretty with the target drake's body illuminated white while the background behind the blast turns into stars. That ogre-troll-creature in Ray of Command really looks wretched and mind-controlled.

Reality RippleShimmerTeferi's CurseSapphire Charm
Reality Ripple and Shimmer are probably what's going on in Teferi's Isle, yeah? Of course Teferi would be blue, he's a inquisitive mage that cares more about his research than almost anything else! Also, no, that gross-looking lumpy stick-legged demon in Teferi's Curse is not Teferi.

ThirstSoarTidal WaveFemeref Archers
Tidal Wave is an interesting instant, you summon a wave wall creature that just blocks creatures in your way... I don't think I've ever seen the fantasy of a tidal wave being used as a defensive tool in fantasy. Femeref Archers are one of the few times that "Femeref" or any of the nations' names are actually placed on the card name. They hunt dragons, apparently.

Gibbering HyenasMtenda LionKaroo MeerkatGranger Guildmage
Gibbering Hyenas, Mtenda Lion and Karoo Meerkat are just-a-beasts, and they certainly are cool, and definitely proof that someone was watching The Lion King (which was released two years prior) while designing this set.

Sabertooth CobraStalking TigerUktabi WildcatsWild Elephant
More animals! Sabertooth Cobra looks positively horrifying -- funny how a simple exaggeration of a feature can make a thing look so much creepier, yeah? Stalking Tiger, Uktabi Wildcats and Wild Elephant aren't super new or creative, and, again, are just-an-animal cards, but I do appreciate them using these animals to really sell the tropical jungle setting. I don't have a whole ton to say about them, but they're definitely necessary to the flavour of the set.

Jolrael's CentaurJungle PatrolQuirion ElvesVillage Elder
Jolrael's Centaur is another creature that has one of the main characters' names in the card name despite Jolrael herself not showing up anywhere. Here's a creature that is definitely tied to Jolrael, anyway -- I did say that it's hard to know which Green-aligned creature are just wild creatures, and which are wild creatures subjugated by Jolrael. We get a bunch of humans, plus Quirion Elves, which are, I think, Mangara's minions in the backstory or something.

Unseen WalkerWall of RootsUktabi FaerieNettletooth Djinn
A bunch of fairies! Unseen Walker is a transparent dryad that looks more like some lady in a nightgown doing a photoshoot. Uktabi Faerie is pretty Tinker-Bell-y, Wall of Roots is another green wall o' plants we've sort of seen variations of before. Nettletooth Djinn is interesting -- you don't really consider djinni and dense vegetation to really be two themes that intersect, yeah?

Afiya GroveArmor of ThornsBarbed FoliageCycle of Life
Cycle of Life? Okay, all you need to do is add the dramatic sun rising in the horizon and a bunch of animals going towards Pride Rock. Apparently in Jamuraa, though, the cycle of life isn't lion/wildebeest/grass, but wurms and faeries.

DecompositionEarly HarvestFallow EarthFog
Oh shit, that poor dude whose hand is decomposing in Decomposition looks so, so tormented! Otherwise, the rest of the instants/sorceries here are good ol' nature-themed ones.

Hall of GemstoneLure of PreyNatural BalancePreferred Selection
Lure of Prey shows off two monsters that I don't think we see elsewhere in this set. Some bizarre centaur-like creature whose lower body appears to be lizard-like, and some massive bug-monster man. "Let them fight", as Ken Watanabe would say.

RegenerationRoots of LifeSandstormRampant Growth
Regeneration's card art implies that the dude just stuck his head back on with superglue, while smugly looking down at you going "yeah, I just did that. Got a problem with it?" Otherwise, not much to say here .

Seedling CharmSeeds of InnocenceSerene HeartTranquil Domain
Seedling Charm is, at least, different from the other charms in the cycle by virtue of being something slightly more dynamic than just a static picture of a charm. But not by much. Serene Heart and Tranquil Domain both have cool artwork.

Tropical StormUnyaro Bee StingWaiting in the WeedsSuperior Numbers
Man, Unyaro Bee Sting has to be a particularly nasty sorcery to launch into your enemy, in-universe. Like, sure, you can use any ol' Tropical Storm to blast your enemy to death with an explosion of torrential water, killing them instantly, but it's a special kind of sadism to have power over nature, plants and creatures... and then choose to murder your enemy through a thousand bee stings.

Worldly TutorArmorer GuildmageBurning Shield AskariReckless Embermage
And now we have Worldly Tutor for green. Is this like a half-broken cycle or something of tutors that are also instants? Eh.

Anyway, we're in Red. We get to see a bunch of random humans. Armorer Guildmage and anything with 'guild' in it is supposed to represent the Zhalfir society which is split apart by guilds, but anyone who knows their Magic knows that any guild-like worldbuilding is going to pale compared to Ravnica.

Dwarven MinerDwarven NomadTalruum MinotaurPyric Salamander
A bunch of dwarves! Dwarves are... dwarvy. We also get an angry, rampaging minotaur, and one that feels a lot more like a proper fantasy minotaur than the ones in the Ice Age block. Pyric Salamander is a neat ol' lizard boy, and apparently, Suq'ata's society has been besieged by dragons so much that they're afraid of every lizard, including this small boy right here.

Searing Spear AskariWildfire EmissaryBurning Palm EfreetEmberwilde Djinn
We also get a djinni and an efreet in Red, which feel like where the more destructive-looking ones feel a lot more at home. Not much to say here.

AgilityAleatoryBarreling AttackBlind Fury
A bunch of red spells that basically amount to "war, here we go, fight!" Not much to say here.

Chaos CharmCinder CloudBuilder's BaneReign of Chaos
Chaos Charm looks so fucked-up, and I'm not even sure what's going on. It's chaotic for sure! It's a pretty cool charm, and probably the only one out of the five to not be boring.

Also, other red spells that basically amount to "things explode, go boom!" Red's not known for its subtlety, and for the most part, a lot of their sorceries and instants kind of fall into three categories.

FirebreathingFlareIncinerateTorrent of Lava
And the third category? "We burn shit, DIE DIE DIE". Red's nothing if not predictable! Love that artwork on Incinerate, and love those poor, doomed flamingoes in the art for Torrent of Lava.

Illicit AuctionKaervek's TorchConsuming FerocityFinal Fortune
Not a whole ton to say here. Apparently, based on Kaervek's Touch, he can cast red spells, too, which makes him a Red/Black creature. -googles his eventual card- ah, yes, Kaervek is a Red/Black creature eventually! Neat.

Lightning ReflexesRaging SpiritSiroccoSpitting Earth
Not a whole ton for me to say here. Artwork's neat, flavour's very Red, but I have not much to say here.

Stone RainTelim'Tor's EdictVolcanic GeyserHammer of Bogardan
Telim'tor's Edict is apparently an execution of dissenters. Don't fuck with Mr. Toilet! That dude in Hammer of Bogardan has massive muscles. He could give Thor a run for his money.

Auspicious AncestorFemeref HealerFemeref ScoutsFemeref Knight
White, which I'm pretty sure I'll rapid-fire through. Hey, remember when I said "Femeref" wasn't found in a lot of card names? Guess I forgot a whole lot of Femeref X clerics and knights in White, oops! Anyway, standard stuff for White, I don't have much to say here.

Melesse SpiritVigilant MartyrCivic GuildmageBenevolent Unicorn
Again, more standard stuff. You get the obligatory angel in Melesse Spirit, you get the obligatory unicorn in Benevolent Unicorn... and Civic Guildmage is another one from Zhalfri. That's a creepy-ass moaning green ghost face in the background.

Ekundu GriffinMtenda GriffinUnyaro GriffinZhalfirin Knight
Animals! Griffins, as we've seen above, are a small theme in this set for White, and while Ekundu Griffin, Mtenda Griffin and Unyaro Griffin aren't bad-looking per se, they're just kinda... there, y'know? I do like how the Mtenda Griffin looks a lot more bird-like, like it's part tropical bird instead of part-hawk.

I'm not sure what bizarre new-fangled dance Unyaro Griffin is doing, but he's working it, man.

Mtenda HerderSpectral GuardianIron Tusk ElephantNoble Elephant
We've got a pair of elephant bros in Iron Tusk Elephant and Noble Elephant. War elephants! Pretty neat, honestly, particularly those random extra stabby pointy bits on the Iron Tusk Elephant.

Wall of ResistanceZhalfirin CommanderYareCelestial Dawn
Nothing much to say here. Celestial Dawn looks interesting, but without flavour text I'm not sure who or what that god-like figure is meant to be.

AfterlifeAlarumBlinding LightDivine Retribution
Huh. Apparently Afterlife implies that after you die, you become an amorphous fairy-like ghost? Interesting. Divine Retribution is pretty neat, I just look at the art and kinda imagine that the dude on the right said something blasphemous and got instantly zapped by this setting's equivalent of Zeus or Thor or something.

Dazzling BeautyDisempowerDivine OfferingIllumination
More White instants!

Enlightened TutorFavorable DestinyHealing SalveMangara's Equity
Aaand more White instants and enhancements! They're dudes and ladies that look heroic.

Ivory CharmJabari's InfluenceMangara's BlessingRitual of Steel
Even more White Instants.

Null ChamberPacifismPrismatic CircleWard of Lights
And even more - oh, okay, Null Chamber actually looks pretty interesting, apparently a testing ground for Femeref Mages where you go straight-up Dr. Strange and summon your ghostly astral forms or something. Ward of Lights features Tokoyami from My Hero Academia engaging in some sort of lightshow magic fight against Skeletor, which is neat. And the mage in Prismatic Circle is committed to mastering all five Magic colours that he paints all his fingers. That would've been the perfect multi-colour card, but we kind of have a missed opportunity.

Sacred MesaShadowbaneSoul EchoRadiant Essence
And even more White cards. Yeah, White just isn't interesting for me, I'm sorry. The artwork are all neat and whatnot, and I do understand what they're trying to do, but I guess it's just the sheer volume? I did also go through Green and Red going "yep yep more spells that do Red/Green stuff".

I know that some of the earlier big sets were meant to straight-up replace the original Alpha block, which is why there's a lot of redundancy in flavour, but still, I dunno... I think they could've been a bit more interesting, y'know? Even if you run out of things for a cleric/knight/paladin/priest to do, you could actually show a bit more of the story of the setting.

Benthic DjinnEmberwilde CaliphFrenetic EfreetWindreaper Falcon
And we go into dual-class cards. Benthic Djinn, Emberwilde Caliph and Frenetic Efreet are a bunch of djinni and efreeti, and... and they're there, and they're neat. They're all part-Blue. I... I really don't have much to say, other than the artwork for Benthic Djinn of the djinn just literally dragging that dude along by his hair is pretty hilarious.

Also, I'm not sure why Windreaper Falcon is Red/Green. It looks pretty fancy, in any case.

Harbor GuardianShauku's MinionLeering GargoyleZebra Unicorn
We get a couple more dual-colour creatures. Leering Gargoyle definitely does look like a nasty fucker, like he's up to no good -- compare his nasty expression with the more "hurr durr I'm doing my job" Harbor Guardian. Zebra Unicorn is just a regular unicorn with zebra stripes, and really shouldn't have looked so weird, but it kinda does. I'm not sure why. It's just a simple colour change, y'know?

Also, for a skeletal vampire queen overlord, Shauku's Minion is nowhere as creepy as her mistress.

Spatial BindingSealed FateVitalizing CascadePurgatory
Ah, Spatial Binding is basically weaponizing the time-phase magic to actually toss someone out of time temporarily. That poor, poor mage!

Circle of DespairDeliriumEnergy BoltGrim Feast
And a bunch more of dual-coloured cards. Delirium's card art really does look pretty insane. Grim Feast's artwork is really, really disturbing -- that bald dude really looks way into just om-nom-noming on the dismembered corpse.

Malignant GrowthPrismatic BoonWellspringUnfulfilled Desires
Malignant Growth isn't actually a nod to cancer, at least I don't think it's meant to be, but more of some sort of purple creeping fungus bioweapon that's spreading across that poor man's body.

Unfulfilled Desires is honestly kind of more like the cover to a sappy pulpy romantic novel than an actual M:TG enchantment.

Reflect DamageReparationsSavage Twister
Reperations' flavour text is hilarious. "Sorry I burned down your village, here's some gold." Is this how Mangara managed to broker peace between the three nations? That's certainly both a smart and peaceful way to broker peace, which is why it's blue-white!

Basalt GolemCrystal GolemSand GolemPatagia Golem
Artifacts, now. Mirage has a lot of Artifact creatures, which is interesting, actually. We get a quintet of golem artifact creatures, and they're all kinda neat! The Crystal Golem and Sand Golem are pretty mundane if we're considering fantasy creatures, but, again, actual artifact monsters are always a lot more interesting than just another magical item, y'know? I love the little flavour text about the "jewels guarding themselves" that led to the creation of the Crystal Golem. And Basalt Golem is all sorts of weird.

But Patagia Golem is perhaps the weirdest of them all. The patagium is the fold of skin in like, bats and sugar gliders that allow them to glide, so the Patagia Golem is like some sort of bizarre, thing made out of what seems to be sewn-together human parts, including what looks like a ribcage where the stomach should be, and a weird mask-and-spikes deal going on. Pretty creppy!

Igneous GolemLead GolemRazor PendulumAcidic Dagger
Igneous Golem and Lead Golem are pretty neat, even if the Lead Golem looks like he's been having a real bad day. Not much to say for these two, they are neat golem boys. That Razor Pendulum is positioned in such a horrifying position! That poor man, no wonder he's moving to let the pendulum slice to his side!

It took me a while to eralize what the card art of Acidic Dagger is meant to be, and why the dagger is so small in the picture. I guess the thing dripping in the foreground is meant to be like, the corpse of a creature or the remnants of a wall that the dude used the acidic dagger to melt through? I've always thought of acid daggers in RPG's as a strictly poison-only weapon, but that's not exactly true, is it? An actual dagger that can produce acid would actually eat straight through flesh and whatnot, burning more than poisoning, yeah?

Sky DiamondMoss DiamondCharcoal DiamondFire Diamond
We get a cycle of Diamond artifacts, all of which are mana-generating resources, which probably means they're pretty frikkin' powerful. See, this is what I was talking about when the charms (other than Chaos Charm) are boring? The diamonds are the exact opposite. Like, they're not the most interesting things out there, but you can see the magician using the Sky Diamond, and the backgrounds for Moss, Charcoal and Fire are all different looking.

Marble DiamondLion's Eye DiamondChariot of the SunElixir of Vitality
Aaaand Marble Diamond is kind of a snooze. Oh, White, why are you so boring? Lion's Eye Diamond, meanwhile, fortunately has nothing to do with Simba's eye over there and is still a mana-generating resource used by the sorceress. The Chariot of the Sun actually looks pretty damn badass, like something straight out of Greek mythology.

Cursed TotemGrinning TotemTelim'Tor's DartsErsatz Gnomes
We get a bunch of totems, as you do in a setting based on societies that are kinda tribal-oriented. Also, Telim'tor's Darts really continues the trend of Mr. Toilet kind of being a low-key badass.

Also, the Ersatz Gnomes are like an army of power rangers coloured robo-guards. They're simultaneously hilarious and creepy at the same time.

Mana PrismMangara's TomeUnerring SlingAmulet of Unmaking
A bunch of artifacts. Not much to say here.

Misers' CagePaupers' Cage
I like the little contrast between Misers' Cage and Pauper's Cage. It's a neat little set of continuity. Not much to say here, let's move to lands!

Mountain ValleyBad RiverCrystal VeinGrasslands
And... and I really don't have much to say here. I like the vulture eating the carcass in the Bad River, but otherwise... eh?

Flood PlainRocky Tar PitTeferi's Isle
Also, eh? There's Teferi's Isle, which, of course, is both a legendary card and also is able to phase. With all of the actual non-basic Land cards being generic locales instead of something more interesting like the Zhalfri or Temeref capitals or something, it's nice to at least have one card to showcase a part of the story.

ForestForestForestForest
With every new block of three expansions come a change of setting, and thus we get brand new basic land cards, with new artwork. I never have anything super interesting to say about basic lands, but they're a neat and interesting way to ensure some world-building by just images. The Forests here make a continuous art piece, which is always something I appreciate -- makes it feel like you're panning sideways as you take in the forest.

IslandIslandIslandIsland
We have islands...

MountainMountainMountainMountain
...multi-hued mountains...

PlainsPlainsPlainsPlains
Oooh, the plains are actually sort of interconnected. At least the first two and the second two form picture of their own, and while the skies are different, it's clear that the art style is meant to be the same.

SwampSwampSwampSwamp
And then you have swamps.

And that's it for the first chapter in the Mirage block, tune in next time for Visions and Weatherlight, the next two expansions in this block!

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