Part four of a series that seeks to talk about the lore behind the Classic and Basic cards of Hearthstone.
Click here for the index.
HORDE
The Horde as it's going to be discussed in this article is actually the third incarnation of the Horde, vastly separate from the first two Hordes (sometimes colloquialy known simplly as the 'Old Horde') as well as the 'Iron Horde' splinter faction that would be created afterwards.
During the events of the First War, the term 'Horde' simply referred to the enroaching invading armies of orcs that emerged from Dark Portals from their world of Outland and besieged Azeroth. While the First War ended with significant casualties on both sides, the Second War was far, far more decisive. The orcs returned, this time striking alliances with the Amani forest trolls, the insane goblins, and ogres, but facing a united Grand Alliance caused the utter defeat and disbandment of the Old Horde, with the deaths of nearly every single leader, and the destruction of the Dark Portals when members of the Alliance braved through the harsh world of Outland and even defeated the orc forces there. It was from the ashes of this defeat that the current Horde would rise.
The defeat of the orcs caused their internment en masse on Azeroth, cut off from their world of Outland, and this caused the young farseer Thrall to be able to rediscover the dormant spirituality of his people. He broke the orcs away from their imprisonment, stole several ships and sailed away from the humans to carve a path for themselves in life. During their journeys as they sailed west, they saved the trolls of the Darkspear tribe from an insane sea witch, and assisted the peaceful taurens in battling centaurs. This lasting bond between the orcs, trolls and taurens, all of whom share many similar cultural views, would become the backbone of the Horde during the Third War.

The Horde, while inherently peaceful, are comprised of inherently warlike races, especially during the period of time between Cataclysm and Mists of Pandaria where the Horde found itself under the lead of the warlike Garrosh Hellscream, who is intent in crushing the Alliance under his heel. This would cause Garrosh to find enemies everywhere, even within the Horde itself, culminating in an alliance between the Alliance and most of the Horde to defeat Garrosh Hellscream... but that's a story for another day.
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ORCS

Without an enemy, the orc clans almost tore each other apart until Gul'dan promised a new world for the Horde to conquer -- contacted by the human magus Medivh,possessed by the Burning Legion, Gul'dan and Medivh opened the Dark Portal together, thus unleashing the Horde onto Azeroth, sparking the First War where the vicious orc Horde did battle with the unprepared humans. The First War was brutal, with massive casualties on both the side of the vicious,reckless Horde and the unprepared but more organized humans of the kingdom of Stormwind, and the First War eventually ended with the destruction of the Kingdom of Stormwind. reckless Horde and the unprepared but more organized humans of the kingdom of Stormwind, and the First War eventually ended with the destruction of the Kingdom of Stormwind. reckless Horde and the unprepared but more organized humans of the kingdom of Stormwind, and the First War eventually ended with the destruction of the Kingdom of Stormwind. reckless Horde and the unprepared but more organized humans of the kingdom of Stormwind, and the First War eventually ended with the destruction of the Kingdom of Stormwind. reckless Horde and the unprepared but more organized humans of the kingdom of Stormwind,and the First War eventually ended with the destruction of the Kingdom of Stormwind.
During the eve of the Second War, a new warchief, Orgrim Doomhammer, overthrew Blackhand as the warchief of the Horde. Doomhammer got rid of Gul'dan's allies, the demon-worshipping Shadow Council, only sparing Gul'dan for his services in creating death knights for the Horde. The Horde, at this point, faced the combined strength of all seven human kingdoms, the dwarves and gnomes of Khaz Modan, and the high elves of Quel'thalas, and the orcs found allies of their own -- the trolls, ogres, goblins and enslaved red dragons. However, while the Horde initially had the upper hand, Gul'dan would betray the Horde, taking the Stormreaver and Twilight's Hammer clans to search for the mystical power of the Tomb of Sargeras instead of participating in the war. Doomhammer, bereft of one third of his forces, sent the Horde on Gul'dan's tails, and this infighting caused the Alliance to gain the upper hand and crush the divided Horde. A further expedition by brave heroes into the Dark Portal destroyed the Dark Portal for good, and slew many leaders of the Horde, including Gul'dan and Ner'zhul.


The remnants of the orcs left at Azeroth were rounded up and put into internment camps, and, cut off from the source of demonic powers in Draenor, fell into lethargy. Seven years after the end of the Second War, an orc enslaved by humans, Thrall of the Frostwolf Clan, rose up from the ranks,learned about the shamanistic heritage from orc elders, and, after blessing from the dying Doomhammer, freed the orcs as the new warchief of the new Horde. Thrall's Horde stole ships and sailed away to the distant land of Kalimdor, on the way making allies with the Darkspear Trolls and Kalimdor's resident Tauren. During this period, the Third War began, and the Burning Legion once more invaded the world of Azeroth. The Warsong Clan, led by Grom Hellscream, was seduced by Mannoroth once more, drinking his blood and regressing into their old,fel-driven bloodlust. While they initially battled each other, the Horde was forced to ally themselves with the human survivors from Lordaeon and the resident night elven Sentinels to fight the Burning Legion. In the process, Grom Hellscream confronted Mannoroth and slew the pit lord at the cost of his life, freeing the orcs forevermore from demonic corruption. The orcs made their last stand alongside the humans and night elves against the forces of Archimonde, stalling them enough for Malfurion to destroy the demon lord.freeing the orcs forevermore from demonic corruption. The orcs made their last stand alongside the humans and night elves against the forces of Archimonde, stalling them enough for Malfurion to destroy the demon lord.freeing the orcs forevermore from demonic corruption.The orcs made their last stand alongside the humans and night elves against the forces of Archimonde, stalling them enough for Malfurion to destroy the demon lord.
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Heroes of the Horde (WC3) |
This led to the events of Mists of Pandaria, where Garrosh would drop a mana bomb and obliterate the human city of Theramore, and attempted to have Vol'jin, leader of his troll allies, assassinated. This caused alienation of Garrosh and his loyalists even from the other races (and other orcs) of the Horde, culminating in a decisive battle between Garrosh's "True" Horde (Garrosh having stolen the heart of the Old God Y'Shaarj to empower himself and his forces) and the combined forces of the rest of the Horde and Alliance. While awaiting trial, Garrosh would free himself with the aid of the renegade bronze dragon Kairozdormu, and escape into the past. Garrosh would arrive to stop the Old Horde from drinking the blood of Mannoroth, creating an alternate, splinter timeline alongside alternate versions of the Old Horde's warlords, leading to the events ofWarlords of Draenor. Coupled with this new Iron Horde, Garrosh would seek to bring this new army to bear upon 'our' Azeroth, and the Iron Horde had to battle against the Draenei and Frostwolf clan of their timeline, as well as an army of Alliance and Horde forces from the original timmeline. The Gul'dan of this alternate timeline would attempt to summon the Burning Legion, but those plans, too, were thwarted. This led to the death of Garrosh and most of the alternate-timeline warlords, but the alternate Gul'dan managed to escape to the original timeline. Gul'dan would then trigger the events of Legion, where he succeeded where his original counterpart failed, unnleashing the power within the Tomb of Sargeras and allowing the full force of the Burning Legion to enter our world.






Warsong Commander: The Warsong clan is a warlike orc clan famously led by Grom Hellscream during the Second and Third War, and by Garrosh Hellscream from Cataclysm onwards. The Warsong clan is one of the most warlike orcs among the orc clans that are part of the Horde. Most famously, the Warsong clan under Grom Hellscream is responsible for succumbing to demonic corruption and slaughtering the demigod Cenarius during the Third War, and later a significant portion of the clan sided with Garrosh Hellscream when he caused the civil war within the Horde. Specific mobs called Warsong Commander is found in Warlords of Draenor in Dark Portal, Tanaan Jungle, and heroes of the Alliance and Horde slay them to uncover the machinations of the Iron Horde.
Bloodsail Corsair: We talked about the Bloodsail pirates in the Alliance section of the lore, so I won't repeat myself. Bloodsail Corsairs are specific enemies in Stranglethorn Cape added in Cataclysm, although WoW's Bloodsail Corsairs are humans.


Thrallmar Farseer: The Thrallmar Farseer is a Far Seer from the town of Thrallmar, a Horde town named after Thrall located in Hellfire Peninsula, Outland, an outpost that sends adventurers out to control the fel orcs of Outland. The actual Far Seer that is stationed in Thrallmar is a female tauren called Regulkut.

Injured Blademaster: The Injured Blademaster is based on the Blademaster hero unit from Warcraft III (most famous among these Blademasters being Grommash Hellscream and Samuro). The Blademasters are elite warriors that mainly drew its forces from the Burning Blade Clan, one of the most savage clans during the first two wars. Under Thrall's leadership, the broken and scattered Blademasters resolved to now fight for honour and free other orcs from demonic control... although in the campaign, Fel Blademasters serve the Burning Legion. The Blademaster in Warcraft III are able to summon multiple mirror images of themselves, wind-walk and move quickly and invisibly like the wind, (skills that are given to mage and monk respectively in WoW), deal critical strikes and spin around in a Bladestorm as their final skill.

Arathi Weaponsmith: The Arathi Weaponsmith isn't based on any specific mob or NPC, but her name refers to Arathi Basin, located in the Arathi Highlands, is a PvP battleground where the remnants of the human kingdom of Arathor battle against the mainly-forsaken forces of the Horde attempting to gain the resources to rebuild Lordaeon.

Razorfen Hunter: The lore behind this card's going to be a bit confusing. The Razorfen is a tribe of quillboar -- boar-men native to Kalimdor -- and the biggest quillboar tribe as of World of Warcraft. The artwork and voice clearly depicts an orc, however, so the Razorfen Hunter might simply be an orc hunter who hunts Razorfen quillboars specifically, or a hunter that operates near the Razorfen area.
Raid Leader: The Raid Leader is a card that depicts actual players in a World of Warcraft raid, and a 'raid leader' is the term used to represent the player in charge of organizing the 10-25 players involved in any given raid. Raid Leader's lines, "handle it" and "hit it very hard" are a reference to a memetic video, Onyxia raid wipe, where the raid leader in that video is an example of a bad raid leader who shouts verbal abuse to his raid members.
The following cards don't have much lore associated with them, or any sort of equivalent mob in WoW: Cruel Taskmaster, Frostwolf Commander (which of course is from the Frostwolf clan),
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TROLLS


During Cataclysm, the ancient troll tribe of Zandalari suffered fairly heavily, prompting them to send out the prophet Zul to gather representatives of the major troll tribes -- Amani, Gurubashi, Darkspear and the ice trolls of Zul'drak. However, Vol'jin refused to partake in the new troll empire, claiming that the people of the Darkspear is the Horde, not the other warlike trolls. Thanks to Vol'jin rallying both Horde and Alliance, they are able to first staunch the assault forces from of Zul'Aman and Zul'Gurub. During Mists of Pandaria, the Zandalari took the opportunity of the mists of Pandaria lifting to strike an allegiance with their very ancient allies, the mogu, and were instrumental in resurrecting the mogu's ancient ruler, Lei Shen. The Zandalari and the various surviving troll tribes allied with the Mogu in battling the forces of Alliance and Horde, and both forces would ultimately fall. During this period of time, Garrosh Hellscream attempted to have the highly vocal Vol'jin silenced with assassins, but Vol'jin survived the assassination attempt. After Garrosh was forcibly deposed during the Siege of Orgrimmar, in which the Darkspears were instrumental in assisting, Vol'jin would be named the new warchief of the Horde, a position he would hold throughout the events of Warlords of Draenor until his death during the assault on Broken Shores in Legion.

Voodoo Doctor: The Voodoo Doctor is based on the Witch Doctor unit from Warcraft III, especially true since its summon quote, "someone call for da doctor?" is the Troll Witch Doctor's build quote. In Warcraft III the witch doctors are able to drop down wards -- Sentry Wards, Healing Wards, and Stasis Ward -- which are the basis for the shaman totems in World of Warcraft. The Voodoo Doctor's healing ability seems to reflect the Healing Ward, one of the main uses of the Witch Doctor in Warcraft III. The Darkspear trolls practice the art of voodoo, a darker bend of shamanism that channels the power of the loa. The troll leaders Sen'jin and Vol'jin are alternately depicted as Witch Doctors and Shadow Hunters.


Sen'jin Shieldmasta: The Sen'jin Shieldmasta takes his name from the troll leader Sen'jin, father to Vol'jin and the leader of the Darkspear trolls that died to his wounds while fighting the Sea Witch and her murloc underlings. The name Sen'jin is also used for Sen'jin Village, a Darkspear settlement off the coast of Durotar, established when the Darkspear trolls were forced to evacuate Echo Isles during World of Warcraft. "Taz'dingo" (sometimes rendered 'tastingo') is a reference to a line that Troll Headhunters in Warcraft III can say as a warcry or while attacking.





Amani Berserker: The Amani Berserker is a berserker from the Amani Empire, led by Zul'jin. Allied with the Horde during the Second War, and working independently throughout World of Warcraft, specific enemies called Amani Berserkers in WoW can be found in Eversong Woods and the target of an annihilation quest from the nearby Blood Elves. We covered the Amani tribe above. The Amani Berserker's quotes, "who you wan' me kill?" and "it's time for a little blood!" are, respectively, the idle and attack quotes for the Troll Headhunter unit from Warcraft III.
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TAUREN
The Tauren are a peaceful yet powerful race, who, like the orcs and trolls they are allied with, share similar spirituality of shamanism. Ancient Tauren (then known as yaungol) were also strongly associated with the nature demigod Cenarius, who gifted them the ability of druidism. The Tauren lived in Kalimdor's forests and plains, worshipping the deity they call the Earth Mother. During the Third War, the migrating Tauren are subjected to constant attacks by the centaur races, and Thrall's Horde, comprised of orcs and trolls, helped the Tauren beat back their enemies. For generations, the Tauren, led by chieftain Cairne Bloodhoof, had been roaming the Barrens as nomads, but after joining the Horde, they are able to claim the grasslands of Mulgore for themselves, eventually establishing the city of Thunder Bluff there.After the Battle of Mt.Hyjal, the tauren would return to live in Mulgore, but remained part of the Horde. During the events of World of Warcraft, Cairne's tribes were often opposed by the Grimtotem tribe, who wished leadership over the tauren. The Tauren druids are also on the forefront of any crisis surrounding the Emerald Dream alongside their night elven counterparts.
In the events leading up to Cataclysm, the Tauren suffered greatly at the hands of the renegade tauren Magatha Grimtotem. In a bid for a power play between the Tauren, Grimtotem and her tribe cozied up to the temporary warchief, Garrosh Hellscream, and took advantage of the mountin tensions between the Horde and Alliance, and engineered the death of Cairne Bloodhoof by poisoning Garrosh's blade during a mak'gora between Cairne and Garrosh, causing Cairne's dishonourable death. Grimtotem took the opportunity to slaughter a large amount of the other tauren tribe elders in a night of blood. Cairne's son, Baine Bloodhoof, survived became chieftain of the Tauren, battling the Grimtotems and banishing them from Thunder Bluff. Baine's leadership was questioned by many among the Tauren, yet he was eventually accepted when he showed restraint and diplomacy when dealing with the threats within Mulgore. During Mists of Pandaria, the tauren Sunwalker Dezco was one of the several tauren who had dreams of Pandaria, and with these visions, was able to locate the mysterious island of Pandaria for the Horde. While the tauren remained loyal to Garrosh previously, by this time the tauren rebelled alongside the rest of the Horde and help retake Orgrimmar from Garrosh's forcces.


Sunwalker: The Sunwalkers were an organization of tauren paladins founded during Cataclysm (allowing the tauren paladin to be playable), when the taurens began learning the art of paladins, balancing the worship of the moon by the night elves by worshipping the sun. In tauren culture, the sun and the moon are the eyes of the Earth Mother, and deserve equal balance. Since then, the sunwalkers have been an integral part of the Horde's forces.
Southsea Captain: We've covered the Southsea pirates in the Alliance section under Southsea Raider, so this just happens to be a captain of said Southsea pirates. While the actual character with the title 'Southsea Captain' in World of Warcraft, Stinkbraid, is a human, there have been tauren pirates in other places, such as Mr. Smite, first mate to Captain Greenskin, and Fleet Master Seahorn (which this card borrows the TCG artwork of) from Booty Bay.
The following cards are all original to Hearthstone, with no real equivalent in WoW: Tauren Warrior. Like the Worgens, the Tauren don't really get a lot of cards in the Basic and Classic set, huh?
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Sunwalker: The Sunwalkers were an organization of tauren paladins founded during Cataclysm (allowing the tauren paladin to be playable), when the taurens began learning the art of paladins, balancing the worship of the moon by the night elves by worshipping the sun. In tauren culture, the sun and the moon are the eyes of the Earth Mother, and deserve equal balance. Since then, the sunwalkers have been an integral part of the Horde's forces.
Southsea Captain: We've covered the Southsea pirates in the Alliance section under Southsea Raider, so this just happens to be a captain of said Southsea pirates. While the actual character with the title 'Southsea Captain' in World of Warcraft, Stinkbraid, is a human, there have been tauren pirates in other places, such as Mr. Smite, first mate to Captain Greenskin, and Fleet Master Seahorn (which this card borrows the TCG artwork of) from Booty Bay.
The following cards are all original to Hearthstone, with no real equivalent in WoW: Tauren Warrior. Like the Worgens, the Tauren don't really get a lot of cards in the Basic and Classic set, huh?
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FORSAKEN (and other undead)


However, the actions of Sylvanas's right-hand-man, Grand Apothecary Putress, independent of any orders from the Forsaken, unleashed a plague indiscriminately during the battle for Wrathgate, drenching the battlefield that wiped out not only the undead forces of the Scourge, but also the living of the Alliance and Horde members. During this period, the treacherous dreadlord Varimathras took the chance to make a power play, narrowly killing Sylvanas and seizing control of Undercity in the name of the Burning Legion. Sylvanas, the rest of the Fosaken, and the Horde then took the battle and besieged Undercity, killing Varimathras and Putress. Despite this, the disaster at Wrathgate had caused tensions between the Forsaken and the rest of the Horde, with the Horde positioning Kor'kron guards in Undercity.Sylvanas and the forsaken returned to Northrend regardless, however, and Sylvanas was instrumental in the fall of her killer and tormentor, infiltrating Icecrown Citadel and, alongside various other organizations, brought down the Lich King.

While we're not quite sure whether these undead Hearthstone cards are allied with the Scourge or the Forsaken, we're going to lump all of them here because there's not really a lot in the Classic set.


Abomination: The Abomination was introduced in Warcraft III as one of the heavy-hitting untis of the Undead race, being used by both the Scourge and the Forsaken once the latter is established. Formed out of a patchwork of multiple corpses, the abomination is a simple minded brute wielding butcher knives and meat hooks, surrounded by a cloud of disease that damage those around it, and are able to cannibalize corpses to restore health. The Abomination card's two lines of dialogue "what we do?" and "rend and tear!" are taken verbatim from Warcraft III. Various mobs called 'Abomination' appear in various Forsaken-controlled areas in WoW.


The following cards are all original to Hearthstone: Crazed Alchemist, Cult Master, Wild Pyromancer, Spiteful Smith and Kidnapper. All of them are basically Forsaken characters.
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BLOOD ELVES

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Spellbreaker (WoW) |

During the events of World of Warcraft, in Quel'thalas the majority of the blood elves under Lor'themar Theron were given forminable new magic by Kael'thas, giving the blood elves the ability to forcibly rip magic from arcane-bearing creatures, allowing them to take back Quel'thalas and restore Silvermoon City from the forces of the Scourge. The Alliance having turned their back on the blood elves, and the racist night elves raiding their settlements, they found aid from an unexpected source -- the forsaken, members of the Horde, led by the once high elven Sylvanas Windrunner. Thus the blood elves under Lor'themar joined the Horde during the events of Burning Crusade. After securing their holdings from both the Amani trolls (who were enraged that their former enemies were allowed admission into the Horde) and the treacherous blood elf Dar'khan Drathir, the blood elves turned to return to Outland and rejoin their Prince. During this time, the paladin organization known as the Blood Knights bound the naaru M'uru and drained the powers of the Light from him to use their paladin skills.

However, the blood elven forces in Outland had not ended well. Kael'thas had been seduced by promises of power and pledged his allegiance to Kil'jaeden and the Burning Legion, while a majority of his old force remained staunchly loyal to Illidan. A group of blood elves sickened with Kael's erratic actions led by Voren'thal surrendered to Shattrath Citty and formed the organization known as the Scryers. The insane Kael'thas, stole M'uru from the Blood Knights in an attempt to usher Kil'jaeden into the world of Outland. The Blood Knights were turned into the Shattered Sun Offensive, and managed to kill Kael'thas and his empowered minions, although at the cost of losing M'uru. This ultimately caused the restoration of the Sunwell, however, a new source of Light for the blood elven paladins,blessed by the other naaru. The Sunwell's restoration and Kael'thas's death marked a new beginning for the blood elves, as they were no longer beholden to draining magic from other creatures, and embraced their new religion with the Light.
The blood elves would prove loyal in the rest of the Horde conflicts that followed, and during Wrath of the Lich King, the Dalaran archmage Aethas Sunreaver was instrumental in brokering a truce between Alliance and Horde from the magical city's front, with the blood elves very intent to see the Lich King -- who razed Quel'thalas so many years ago -- fall. During Mists of Pandaria, the blood elven mage Thalen Songweaver, would be instrumental in creating the mana bomb Garrosh would use to destroy Theramore. The blood elves were increasingly alienated by Garrosh's leadership, and Lor'themar considered pulling Quel'thalas out of the Horde and rejoining the Alliance. However, during talks between Lor'themar and the High King Varian Wrynn, the enraged mage Jaina Proudmoore violently expelled all blood elven mages from the magical kingdom of Dalaran, claiming Dalaran for the Alliance, causing the end of any talks between Lor'themar and the Alliance. However, the blood elves are nonetheless angered at Garrosh. While they were instrumental during the campaign in Pandaria, the blood elves quickly siezed the chance when Vol'jin rebelled against Garrosh to oust the warchief. During Legion, the blood elves once allied to Illidan make a return to fight the Burning Legion. The blood elves are also instrumental during the nightborne rebellion.



Doomsayer: Doomsayers are the name of NPCS in World of Warcraft that appeared prior to the release of the Cataclysm expansion, standing around in the capital cities of the Alliance and the Horde and proclaim about how the end of the world is coming. More Doomsayers (and Validated Doomsayers, in reference to another Hearthstone card) recently returned in the recent Legion expansion, and while there aren't blood elven Doomsayers, they all don the same outfit that the Hearthstone Doomsayer card wears (ah, cross-platform referencing!), some of them even yelling the Hearthstone Doomsayer's entry quote: "the end is coming!"

Blood Knight: The Blood Knights are an order of blood elven paladins formed prior to the Burning Crusade. Led by Lady Liadrin, first of their order, the Blood Knights, unlike traditional paladins, sapped the power of the holy Light from the trapped naaru M'uru held beneath their headquarters (which is probably why the Blood Knight is able to suck power from everyone else's divine shields). After M'uru's death and an encounter with other naaru, the Blood Knights have became more benign, drawing their power from the new Sunwell. By the time of Legion, the Blood Knights would be a part of a reinvigorated Order of the Silver Hand.

Silvermoon Guardian: Silvermoon Guardians are level 15 guard units in WoW that patrol the Blood Elven capital of Silvermoon, as well as the Eversong Woods. They don't actually have divine shields in World of Warcraft, though.


Mana Addict: Mana addiction is a key part of blood elven lore after the destruction of the sunwell, and the reason they're so desperte for a new source of magic. The Mana Addict card represents a Wretched, a subspecies of blood elves that have failed to control their addiction and have overindulged in sucking mana sources and driven mad because of it. The Wretched are found in the blood elven starting area, wandering the Eversong Woods and the ruins of Silvermoon.
The following cards are original to Hearthstone: Secretkeeper and Master of Disguise.
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GOBLINS





Gadgetzan Auctioneer: The town of Gadgetzan is a goblin-run town located in the Tanaris desert, and headquarters of the Steamwheedle Cartel. Gadgetzan is a neutral town in the Alliance/Horde conflict, and all are welcome. Gadgetzan also boasts one of the biggest neutral auction houses that both Alliance and Horde members can bid for, which is what this card is referencing. The auctioneer in Gadgetzan is called Auctioneer Beardo. We'll talk about Gadgetzan (and Beardo) a bit more when we actually reach the Mean Streets of Gadgetzan expansion.

Venture Co. Mercenary: The Venture Co. Mercenary are level 16-17 enemies in Northern Barrens that Horde beginner characters, whether they be orc, troll or tauren, would have to battle. They are primarily goblins, but troll and dark iron dwarf variations also exist. The Venture Company is one of the most notorious goblin cartels, being known for their parrticularly unscrupulous methods, being the target of tauren ire in tauren starting quests. Venture Co. is also allied with various villainous groups like the Defias Brotherhood, Kael'thas Sunstrider and the Iron Horde
The following are original to Hearthstone: Mad Bomber, Reckless Rocketeer. They're all crazy goblins!
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Hearthstone and the World of Warcraft TCG:
A little bonus feature here now that we've cleaned up the length of this article... the Basic and Classic set of Hearthstone actually borrows a lot of artwork from the old World of Warcraft TCG, using artwork of some characters to represent other characters. As with the previous article, I'll be talking about the Hearthstone cards that borrow the artwork of the TCG cards of actual prominent WoW characters.


Frostwolf Warlord depicts Eitrigg, a major supporting character in World of Warcraft. Eitrigg of Clan Blackrock was a veteran of both the First and Second War, and is an orc with an undying hatred for humans, and Eitrigg, alongside Orgrim Doomhammer and Varok Saurfang, was named three of Warchief Blackhand's mightiest lieutenants during the events of the First War. Eitrigg continued to serve as a loyal lieutenant to the Old Horde during the changing of the guard from Blackhand to Doomhammer, and he was also responsible in raising the half-orc Garona Halforcen. Eitrigg had dismissed Garona's words to him about the insidious plotting of Gul'dan and the Shadow Council, but had essentially allowed her to escape. After the defeat of the Old Horde, Eitrigg began pondering Garona's words seriously and begins to believe that the Old Horde was flawed. Disavowing the Horde and finding dishonour in their actions, Eitrigg went off in search of a place to die... which was when he met another disgraced warrior -- the human ex-paladin Tirion Fordring. Tirion and Eitrigg fought each other, but during the fight, Eitrigg ended up saving Tirion's life when the tower they were fighting on began to collapse, and the two ended up forging a bond of honour. Tirion would return the favour by saving Eitrigg from Alliance forces, returning Eitrigg to the New Horde, under Thrall, where Eitrigg was elated to find that his people have re-embraced the shamanistic roots of the orcs.



Cruel Taskmaster depicts Blood Guard Gulmok, a level 70 quest-giver located in Shadowmoon Valley in Outland, one of the leaders of the Horde outpost stationed there. He recruits Horde adventurers to hepl him hold the territory against the incoming armies of the Burning Legion demons, and would eventually sent adventurers to spearhead the assault into their fortress of Legion Hold.


Gurubashi Berserker depicts Korrak the Bloodrager, a mighty dire troll that is the chieftain of the Winterax tribe of ice trolls, first seen in a segment of the contested area of Alterac Valley. Both Alliance and Horde adventurers attempted to slay Korrak during their many, many fights for dominance over Alterac Valley, but while Korrak was slain many times, his tribe was able to resurrect him. After a while, though, Korrak and his tribe vanished from Alterac Valley, leaving behind the conflict-torn land. He woudl return in Wrath of the Lich King, where adventurers are able to enter the Ampitheater of Anguish, an arena in Northrend. Korrak is the fifth (out of six) bosses that adventurers will fight there. Despite being empowered by the Drakkari, who infused him with loa strength, Korrak was slain once more.

Southsea Captain depicts Fleet Master Seahorn, a tauren pirate member of the Blackwater Raiders (Blackwater pirates wouldn't show up in Hearthstone until Whispers of the Old Gods), and Seahorn hangs out in the Salty Sailor Tavern in Booty Bay. Seahorn is a quest-giver for the Blackwater Raiders' faction, sending adventurers out to sabotage the operations of their rival crew, the Bloodsail Buccaneers. Seahorn also sent adventurers for some good ol' booty-hunting. Seahorn would, surprisingly, be one of the many allies of Azeroth that would defend Mt. Hyjal from Ragnaros's minions during the events of Cataclysm, and would appear randomly in the inns during the events of Warlords of Draenor, searching for a mystical compass from orcish legend.


Wrath depicts Muln Earthfury. He originally debuted in Shaman, a comic book that was meant as a tie-in to the Cataclysm expansion. High Shaman Muln of the Earthern Ring was among the many shamans that received troubling visions (and, later on, unreliable visions) during the lead-up to the elemental chaos of the Cataclysm, and he attempted to divine the mad ramblings of the senile far-seer Drek'thar. A long-thought-dead shaman called Shotoa would appear to the Earthen Ring, presenting them with an alternate way of communicating with the elements -- by dominating them. This led to a split within the Earthern Ring, with some preferring Muln's traditional methods, while some are drawn to Shotoa's temptations. Eventually, Muln discovers that Shotoa was in fact a disguised agent of Ragnaros, and this false Shotoa very nearly led the Earthern Ring members into an ambush until Muln arrived to help rescue them, getting the unstable elements of the world to assist him by giving them a common enemy -- Shotoa. Muln Earthfury would appear in-game in Cataclysm, assisting fellow shamans Thrall, Aggra and Nobundo in maintaining the rift above the Maelstrom. Muln would appear alongside his fellow shamans several times, during Thrall and Aggra's wedding and during the fight for Mt. Hyjal. After the death of Deathwing, Muln would officially step down as leader of the Earthern Ring in favour of Thrall. In Legion, Muln (one of the Shaman champions) shows up in Deepholm, trying to assist the new Farseer of the Earthern Ring (a shaman player) in seeking the aid of the Elemental Lords as allies in the fight against the Burning Legion. Muln and the Farseer would discover and fight a group of Twilight's Hammer cultists working to revive the twilight dragonflight, and they would battle the Mistress of Twilight, Zeryxia. Muln was extremely opposed to Magatha Grimtotem's arrival to the assembled forces of Azeroth, and was openly hostile towards the treacherous Tauren, but was convinced by the draenei shaman Nobundo that it would be better for them to be able to keep an eye for Grimtotem.


Shattered Sun Cleric actually depicts Lady Liadrin, as mentioned above. Lady Liadrin is the martiarch of the Blood Elves' Blood Knights organization, and is an alternate paladin hero in Hearthstone. We'll be covering Lady Liadrin herself in the 'Alternate Heroes' section!


Booty Bay Bodyguard depicts Vixton Pinchwhistle, a level 70 PvP rewards vendor, selling gear rewards that are only available to purchase with PvP tokens. Previously located in Area 52 of Netherstorm, Vixton Pinchwhistle has since moved to the goblin city of Gadgetzan.


Gadgetzan Auctioneer depicts Krixel Pinchwhistle, who, like his brother Vixton, used to sell PvP reward gear in Area 52. Krixel is also briefly simultaneously located in Orgrimmar, Stormwind City and Blade's Edge Mountains as an arena vendor. In Warlrods of Draenor, Krixel Pinchwhistle and his niece Kimzee Pinchwhistle crash-landed on the Spires of Arak in alternate Draenor, and was wounded during the crash-landing. He enlists the help of adventurers to help him free fungal-infested goblins with a serum, before returning to his home base in Pinchwhistle Gearworks.


Captain Greenksin depicts Short John Mithril, a goblin pirate captain of the Bloodsail pirates. Adventurers would encounter Short John Mithril in the Gurubashi Arena, where he would start the massive bloodbath in the Gurubashi Arena by dropping the treasure chest in intervals of 3 hours.

The Battle Axe token created by Arathi Weaponsmith depicts the Fel Iron Hatchet, a weapon craftable by blacksmiths in WoW.
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